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Global Animation, VFX & Game Market Insights, Forecast to 2030
Published Date: June 2024
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Report Code: QYRE-Auto-30D8956
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Global Animation VFX Game Market Insights and Forecast to 2028
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Global Animation, VFX & Game Market Insights, Forecast to 2030

Code: QYRE-Auto-30D8956
Report
June 2024
Pages:107
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Animation, VFX & Game Market Size

The global Animation, VFX & Game market is projected to grow from US$ 444980 million in 2024 to US$ 534430 million by 2030, at a Compound Annual Growth Rate (CAGR) of 3.1% during the forecast period.

Animation, VFX & Game Market

Animation, VFX & Game Market

Animation is the rapid display of static images in a way that creates the illusion of motion. Nowadays animation is used mostly in motion pictures and videos, plus some computer applications, such as moving icons, and in video games. Like photographic cinema, animated video usually incorporates sound for dialog, musical accompaniment, and other effects. But unlike photographic cinema, it can depict anything that the animation artist can imagine visually, and therefore it is especially useful for telling stories with fantasy elements that would be hard to stage in reality. Animation is also used to create special visual effects within movie productions that otherwise use traditional photographic methods.
Market Analysis and Insights: Global Animation, VFX & Game Market
China is the largest market with about 26% market share. United States is follower, accounting for about 22% market share.
The key players are Tencent, Sony, Activision Blizzard, Microsoft, Nintendo, Netease, Walt Disney Animation Studios, NBCUniversal, Warner Bros, Framestore, TOEI ANIMATION etc. Top 5 companies occupied about 13% market share.
Report Covers:
This report presents an overview of global market for Animation, VFX & Game market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of Animation, VFX & Game, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Animation, VFX & Game, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Animation, VFX & Game revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Animation, VFX & Game market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Animation, VFX & Game revenue, projected growth trends, production technology, application and end-user industry.
Market Segmentation

Scope of Animation, VFX & Game Market Report

Report Metric Details
Report Name Animation, VFX & Game Market
Accounted market size in 2024 US$ 444980 million
Forecasted market size in 2030 US$ 534430 million
CAGR 3.1
Base Year 2024
Forecasted years 2024 - 2030
Segment by Type
  • Animation & VFX
  • Game & VFX
Segment by Application
  • Anime
  • Film
  • Video Game
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Tencent, Sony, Activision Blizzard, Microsoft, Nintendo, Netease, Walt Disney Animation Studios, NBCUniversal, Warner Bros, Framestore, TOEI ANIMATION
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Revenue of Animation, VFX & Game in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Animation, VFX & Game companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
  • Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
  • Chapter 8: China by Type, and by Application, revenue for each segment.
  • Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
  • Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
  • Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Animation, VFX & Game revenue, gross margin, and recent development, etc.
  • Chapter 12: Analyst's Viewpoints/Conclusions

FAQ for this report

How fast is Animation, VFX & Game Market growing?

Ans: The Animation, VFX & Game Market witnessing a CAGR of 3.1 during the forecast period 2024-2030.

What is the Animation, VFX & Game Market size in 2030?

Ans: The Animation, VFX & Game Market size in 2030 will be US$ 534430 million.

What is the Animation, VFX & Game Market share by region?

Ans: China is the largest market with about 26% market share. United States is follower, accounting for about 22% market share.

What is the market share of major companies in Animation, VFX & Game Market?

Ans: Top 5 companies occupied about 13% market share.

Who are the main players in the Animation, VFX & Game Market report?

Ans: The main players in the Animation, VFX & Game Market are Tencent, Sony, Activision Blizzard, Microsoft, Nintendo, Netease, Walt Disney Animation Studios, NBCUniversal, Warner Bros, Framestore, TOEI ANIMATION

What are the Application segmentation covered in the Animation, VFX & Game Market report?

Ans: The Applications covered in the Animation, VFX & Game Market report are Anime, Film, Video Game

What are the Type segmentation covered in the Animation, VFX & Game Market report?

Ans: The Types covered in the Animation, VFX & Game Market report are Animation & VFX, Game & VFX

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Animation, VFX & Game Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Animation & VFX
1.2.3 Game & VFX
1.3 Market by Application
1.3.1 Global Animation, VFX & Game Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Anime
1.3.3 Film
1.3.4 Video Game
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Animation, VFX & Game Market Perspective (2019-2030)
2.2 Global Animation, VFX & Game Growth Trends by Region
2.2.1 Animation, VFX & Game Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Animation, VFX & Game Historic Market Size by Region (2019-2024)
2.2.3 Animation, VFX & Game Forecasted Market Size by Region (2025-2030)
2.3 Animation, VFX & Game Market Dynamics
2.3.1 Animation, VFX & Game Industry Trends
2.3.2 Animation, VFX & Game Market Drivers
2.3.3 Animation, VFX & Game Market Challenges
2.3.4 Animation, VFX & Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue Animation, VFX & Game by Players
3.1.1 Global Animation, VFX & Game Revenue by Players (2019-2024)
3.1.2 Global Animation, VFX & Game Revenue Market Share by Players (2019-2024)
3.2 Global Animation, VFX & Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Animation, VFX & Game, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global Animation, VFX & Game Market Concentration Ratio
3.4.1 Global Animation, VFX & Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Animation, VFX & Game Revenue in 2023
3.5 Global Key Players of Animation, VFX & Game Head office and Area Served
3.6 Global Key Players of Animation, VFX & Game, Product and Application
3.7 Global Key Players of Animation, VFX & Game, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Animation, VFX & Game Breakdown Data by Type
4.1 Global Animation, VFX & Game Historic Market Size by Type (2019-2024)
4.2 Global Animation, VFX & Game Forecasted Market Size by Type (2025-2030)
5 Animation, VFX & Game Breakdown Data by Application
5.1 Global Animation, VFX & Game Historic Market Size by Application (2019-2024)
5.2 Global Animation, VFX & Game Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Animation, VFX & Game Market Size (2019-2030)
6.2 North America Animation, VFX & Game Market Size by Type
6.2.1 North America Animation, VFX & Game Market Size by Type (2019-2024)
6.2.2 North America Animation, VFX & Game Market Size by Type (2025-2030)
6.2.3 North America Animation, VFX & Game Market Share by Type (2019-2030)
6.3 North America Animation, VFX & Game Market Size by Application
6.3.1 North America Animation, VFX & Game Market Size by Application (2019-2024)
6.3.2 North America Animation, VFX & Game Market Size by Application (2025-2030)
6.3.3 North America Animation, VFX & Game Market Share by Application (2019-2030)
6.4 North America Animation, VFX & Game Market Size by Country
6.4.1 North America Animation, VFX & Game Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America Animation, VFX & Game Market Size by Country (2019-2024)
6.4.3 North America Animation, VFX & Game Market Size by Country (2025-2030)
6.4.4 U.S.
6.4.5 Canada
7 Europe
7.1 Europe Animation, VFX & Game Market Size (2019-2030)
7.2 Europe Animation, VFX & Game Market Size by Type
7.2.1 Europe Animation, VFX & Game Market Size by Type (2019-2024)
7.2.2 Europe Animation, VFX & Game Market Size by Type (2025-2030)
7.2.3 Europe Animation, VFX & Game Market Share by Type (2019-2030)
7.3 Europe Animation, VFX & Game Market Size by Application
7.3.1 Europe Animation, VFX & Game Market Size by Application (2019-2024)
7.3.2 Europe Animation, VFX & Game Market Size by Application (2025-2030)
7.3.3 Europe Animation, VFX & Game Market Share by Application (2019-2030)
7.4 Europe Animation, VFX & Game Market Size by Country
7.4.1 Europe Animation, VFX & Game Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe Animation, VFX & Game Market Size by Country (2019-2024)
7.4.3 Europe Animation, VFX & Game Market Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China Animation, VFX & Game Market Size (2019-2030)
8.2 China Animation, VFX & Game Market Size by Type
8.2.1 China Animation, VFX & Game Market Size by Type (2019-2024)
8.2.2 China Animation, VFX & Game Market Size by Type (2025-2030)
8.2.3 China Animation, VFX & Game Market Share by Type (2019-2030)
8.3 China Animation, VFX & Game Market Size by Application
8.3.1 China Animation, VFX & Game Market Size by Application (2019-2024)
8.3.2 China Animation, VFX & Game Market Size by Application (2025-2030)
8.3.3 China Animation, VFX & Game Market Share by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia Animation, VFX & Game Market Size (2019-2030)
9.2 Asia Animation, VFX & Game Market Size by Type
9.2.1 Asia Animation, VFX & Game Market Size by Type (2019-2024)
9.2.2 Asia Animation, VFX & Game Market Size by Type (2025-2030)
9.2.3 Asia Animation, VFX & Game Market Share by Type (2019-2030)
9.3 Asia Animation, VFX & Game Market Size by Application
9.3.1 Asia Animation, VFX & Game Market Size by Application (2019-2024)
9.3.2 Asia Animation, VFX & Game Market Size by Application (2025-2030)
9.3.3 Asia Animation, VFX & Game Market Share by Application (2019-2030)
9.4 Asia Animation, VFX & Game Market Size by Region
9.4.1 Asia Animation, VFX & Game Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia Animation, VFX & Game Market Size by Region (2019-2024)
9.4.3 Asia Animation, VFX & Game Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Animation, VFX & Game Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America Animation, VFX & Game Market Size by Type
10.2.1 Middle East, Africa, and Latin America Animation, VFX & Game Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America Animation, VFX & Game Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America Animation, VFX & Game Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America Animation, VFX & Game Market Size by Application
10.3.1 Middle East, Africa, and Latin America Animation, VFX & Game Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America Animation, VFX & Game Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America Animation, VFX & Game Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America Animation, VFX & Game Market Size by Country
10.4.1 Middle East, Africa, and Latin America Animation, VFX & Game Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America Animation, VFX & Game Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America Animation, VFX & Game Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Tencent
11.1.1 Tencent Company Details
11.1.2 Tencent Business Overview
11.1.3 Tencent Animation, VFX & Game Introduction
11.1.4 Tencent Revenue in Animation, VFX & Game Business (2019-2024)
11.1.5 Tencent Recent Developments
11.2 Sony
11.2.1 Sony Company Details
11.2.2 Sony Business Overview
11.2.3 Sony Animation, VFX & Game Introduction
11.2.4 Sony Revenue in Animation, VFX & Game Business (2019-2024)
11.2.5 Sony Recent Developments
11.3 Activision Blizzard
11.3.1 Activision Blizzard Company Details
11.3.2 Activision Blizzard Business Overview
11.3.3 Activision Blizzard Animation, VFX & Game Introduction
11.3.4 Activision Blizzard Revenue in Animation, VFX & Game Business (2019-2024)
11.3.5 Activision Blizzard Recent Developments
11.4 Microsoft
11.4.1 Microsoft Company Details
11.4.2 Microsoft Business Overview
11.4.3 Microsoft Animation, VFX & Game Introduction
11.4.4 Microsoft Revenue in Animation, VFX & Game Business (2019-2024)
11.4.5 Microsoft Recent Developments
11.5 Nintendo
11.5.1 Nintendo Company Details
11.5.2 Nintendo Business Overview
11.5.3 Nintendo Animation, VFX & Game Introduction
11.5.4 Nintendo Revenue in Animation, VFX & Game Business (2019-2024)
11.5.5 Nintendo Recent Developments
11.6 Netease
11.6.1 Netease Company Details
11.6.2 Netease Business Overview
11.6.3 Netease Animation, VFX & Game Introduction
11.6.4 Netease Revenue in Animation, VFX & Game Business (2019-2024)
11.6.5 Netease Recent Developments
11.7 Walt Disney Animation Studios
11.7.1 Walt Disney Animation Studios Company Details
11.7.2 Walt Disney Animation Studios Business Overview
11.7.3 Walt Disney Animation Studios Animation, VFX & Game Introduction
11.7.4 Walt Disney Animation Studios Revenue in Animation, VFX & Game Business (2019-2024)
11.7.5 Walt Disney Animation Studios Recent Developments
11.8 NBCUniversal
11.8.1 NBCUniversal Company Details
11.8.2 NBCUniversal Business Overview
11.8.3 NBCUniversal Animation, VFX & Game Introduction
11.8.4 NBCUniversal Revenue in Animation, VFX & Game Business (2019-2024)
11.8.5 NBCUniversal Recent Developments
11.9 Warner Bros
11.9.1 Warner Bros Company Details
11.9.2 Warner Bros Business Overview
11.9.3 Warner Bros Animation, VFX & Game Introduction
11.9.4 Warner Bros Revenue in Animation, VFX & Game Business (2019-2024)
11.9.5 Warner Bros Recent Developments
11.10 Framestore
11.10.1 Framestore Company Details
11.10.2 Framestore Business Overview
11.10.3 Framestore Animation, VFX & Game Introduction
11.10.4 Framestore Revenue in Animation, VFX & Game Business (2019-2024)
11.10.5 Framestore Recent Developments
11.11 TOEI ANIMATION
11.11.1 TOEI ANIMATION Company Details
11.11.2 TOEI ANIMATION Business Overview
11.11.3 TOEI ANIMATION Animation, VFX & Game Introduction
11.11.4 TOEI ANIMATION Revenue in Animation, VFX & Game Business (2019-2024)
11.11.5 TOEI ANIMATION Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Animation, VFX & Game Market Size Growth Rate by Type (US$ Million), 2019 VS 2023 VS 2030
    Table 2. Key Players of Animation & VFX
    Table 3. Key Players of Game & VFX
    Table 4. Global Animation, VFX & Game Market Size Growth Rate by Application (US$ Million), 2019 VS 2023 VS 2030
    Table 5. Global Animation, VFX & Game Market Size Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 6. Global Animation, VFX & Game Market Size by Region (2019-2024) & (US$ Million)
    Table 7. Global Animation, VFX & Game Market Share by Region (2019-2024)
    Table 8. Global Animation, VFX & Game Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 9. Global Animation, VFX & Game Market Share by Region (2025-2030)
    Table 10. Animation, VFX & Game Market Trends
    Table 11. Animation, VFX & Game Market Drivers
    Table 12. Animation, VFX & Game Market Challenges
    Table 13. Animation, VFX & Game Market Restraints
    Table 14. Global Animation, VFX & Game Revenue by Players (2019-2024) & (US$ Million)
    Table 15. Global Animation, VFX & Game Revenue Share by Players (2019-2024)
    Table 16. Global Top Animation, VFX & Game by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Animation, VFX & Game as of 2023)
    Table 17. Global Animation, VFX & Game Industry Ranking 2022 VS 2023 VS 2024
    Table 18. Global 5 Largest Players Market Share by Animation, VFX & Game Revenue (CR5 and HHI) & (2019-2024)
    Table 19. Global Key Players of Animation, VFX & Game, Headquarters and Area Served
    Table 20. Global Key Players of Animation, VFX & Game, Product and Application
    Table 21. Global Key Players of Animation, VFX & Game, Product and Application
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Animation, VFX & Game Market Size by Type (2019-2024) & (US$ Million)
    Table 24. Global Animation, VFX & Game Revenue Market Share by Type (2019-2024)
    Table 25. Global Animation, VFX & Game Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 26. Global Animation, VFX & Game Revenue Market Share by Type (2025-2030)
    Table 27. Global Animation, VFX & Game Market Size by Application (2019-2024) & (US$ Million)
    Table 28. Global Animation, VFX & Game Revenue Share by Application (2019-2024)
    Table 29. Global Animation, VFX & Game Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 30. Global Animation, VFX & Game Revenue Share by Application (2025-2030)
    Table 31. North America Animation, VFX & Game Market Size by Type (2019-2024) & (US$ Million)
    Table 32. North America Animation, VFX & Game Market Size by Type (2025-2030) & (US$ Million)
    Table 33. North America Animation, VFX & Game Market Size by Application (2019-2024) & (US$ Million)
    Table 34. North America Animation, VFX & Game Market Size by Application (2025-2030) & (US$ Million)
    Table 35. North America Animation, VFX & Game Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 36. North America Animation, VFX & Game Market Size by Country (2019-2024) & (US$ Million)
    Table 37. North America Animation, VFX & Game Market Size by Country (2025-2030) & (US$ Million)
    Table 38. Europe Animation, VFX & Game Market Size by Type (2019-2024) & (US$ Million)
    Table 39. Europe Animation, VFX & Game Market Size by Type (2025-2030) & (US$ Million)
    Table 40. Europe Animation, VFX & Game Market Size by Application (2019-2024) & (US$ Million)
    Table 41. Europe Animation, VFX & Game Market Size by Application (2025-2030) & (US$ Million)
    Table 42. Europe Animation, VFX & Game Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 43. Europe Animation, VFX & Game Market Size by Country (2019-2024) & (US$ Million)
    Table 44. Europe Animation, VFX & Game Market Size by Country (2025-2030) & (US$ Million)
    Table 45. China Animation, VFX & Game Market Size by Type (2019-2024) & (US$ Million)
    Table 46. China Animation, VFX & Game Market Size by Type (2025-2030) & (US$ Million)
    Table 47. China Animation, VFX & Game Market Size by Application (2019-2024) & (US$ Million)
    Table 48. China Animation, VFX & Game Market Size by Application (2025-2030) & (US$ Million)
    Table 49. Asia Animation, VFX & Game Market Size by Type (2019-2024) & (US$ Million)
    Table 50. Asia Animation, VFX & Game Market Size by Type (2025-2030) & (US$ Million)
    Table 51. Asia Animation, VFX & Game Market Size by Application (2019-2024) & (US$ Million)
    Table 52. Asia Animation, VFX & Game Market Size by Application (2025-2030) & (US$ Million)
    Table 53. Asia Animation, VFX & Game Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 54. Asia Animation, VFX & Game Market Size by Region (2019-2024) & (US$ Million)
    Table 55. Asia Animation, VFX & Game Market Size by Region (2025-2030) & (US$ Million)
    Table 56. Middle East, Africa, and Latin America Animation, VFX & Game Market Size by Type (2019-2024) & (US$ Million)
    Table 57. Middle East, Africa, and Latin America Animation, VFX & Game Market Size by Type (2025-2030) & (US$ Million)
    Table 58. Middle East, Africa, and Latin America Animation, VFX & Game Market Size by Application (2019-2024) & (US$ Million)
    Table 59. Middle East, Africa, and Latin America Animation, VFX & Game Market Size by Application (2025-2030) & (US$ Million)
    Table 60. Middle East, Africa, and Latin America Animation, VFX & Game Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 61. Middle East, Africa, and Latin America Animation, VFX & Game Market Size by Country (2019-2024) & (US$ Million)
    Table 62. Middle East, Africa, and Latin America Animation, VFX & Game Market Size by Country (2025-2030) & (US$ Million)
    Table 63. Tencent Company Details
    Table 64. Tencent Business Overview
    Table 65. Tencent Animation, VFX & Game Product
    Table 66. Tencent Revenue in Animation, VFX & Game Business (2019-2024) & (US$ Million)
    Table 67. Tencent Recent Developments
    Table 68. Sony Company Details
    Table 69. Sony Business Overview
    Table 70. Sony Animation, VFX & Game Product
    Table 71. Sony Revenue in Animation, VFX & Game Business (2019-2024) & (US$ Million)
    Table 72. Sony Recent Developments
    Table 73. Activision Blizzard Company Details
    Table 74. Activision Blizzard Business Overview
    Table 75. Activision Blizzard Animation, VFX & Game Product
    Table 76. Activision Blizzard Revenue in Animation, VFX & Game Business (2019-2024) & (US$ Million)
    Table 77. Activision Blizzard Recent Developments
    Table 78. Microsoft Company Details
    Table 79. Microsoft Business Overview
    Table 80. Microsoft Animation, VFX & Game Product
    Table 81. Microsoft Revenue in Animation, VFX & Game Business (2019-2024) & (US$ Million)
    Table 82. Microsoft Recent Developments
    Table 83. Nintendo Company Details
    Table 84. Nintendo Business Overview
    Table 85. Nintendo Animation, VFX & Game Product
    Table 86. Nintendo Revenue in Animation, VFX & Game Business (2019-2024) & (US$ Million)
    Table 87. Nintendo Recent Developments
    Table 88. Netease Company Details
    Table 89. Netease Business Overview
    Table 90. Netease Animation, VFX & Game Product
    Table 91. Netease Revenue in Animation, VFX & Game Business (2019-2024) & (US$ Million)
    Table 92. Netease Recent Developments
    Table 93. Walt Disney Animation Studios Company Details
    Table 94. Walt Disney Animation Studios Business Overview
    Table 95. Walt Disney Animation Studios Animation, VFX & Game Product
    Table 96. Walt Disney Animation Studios Revenue in Animation, VFX & Game Business (2019-2024) & (US$ Million)
    Table 97. Walt Disney Animation Studios Recent Developments
    Table 98. NBCUniversal Company Details
    Table 99. NBCUniversal Business Overview
    Table 100. NBCUniversal Animation, VFX & Game Product
    Table 101. NBCUniversal Revenue in Animation, VFX & Game Business (2019-2024) & (US$ Million)
    Table 102. NBCUniversal Recent Developments
    Table 103. Warner Bros Company Details
    Table 104. Warner Bros Business Overview
    Table 105. Warner Bros Animation, VFX & Game Product
    Table 106. Warner Bros Revenue in Animation, VFX & Game Business (2019-2024) & (US$ Million)
    Table 107. Warner Bros Recent Developments
    Table 108. Framestore Company Details
    Table 109. Framestore Business Overview
    Table 110. Framestore Animation, VFX & Game Product
    Table 111. Framestore Revenue in Animation, VFX & Game Business (2019-2024) & (US$ Million)
    Table 112. Framestore Recent Developments
    Table 113. TOEI ANIMATION Company Details
    Table 114. TOEI ANIMATION Business Overview
    Table 115. TOEI ANIMATION Animation, VFX & Game Product
    Table 116. TOEI ANIMATION Revenue in Animation, VFX & Game Business (2019-2024) & (US$ Million)
    Table 117. TOEI ANIMATION Recent Developments
    Table 118. Research Programs/Design for This Report
    Table 119. Key Data Information from Secondary Sources
    Table 120. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Animation, VFX & Game Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 2. Global Animation, VFX & Game Market Share by Type: 2023 VS 2030
    Figure 3. Animation & VFX Features
    Figure 4. Game & VFX Features
    Figure 5. Global Animation, VFX & Game Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 6. Global Animation, VFX & Game Market Share by Application: 2023 VS 2030
    Figure 7. Anime Case Studies
    Figure 8. Film Case Studies
    Figure 9. Video Game Case Studies
    Figure 10. Animation, VFX & Game Report Years Considered
    Figure 11. Global Animation, VFX & Game Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 12. Global Animation, VFX & Game Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 13. Global Animation, VFX & Game Market Share by Region: 2023 VS 2030
    Figure 14. Global Animation, VFX & Game Market Share by Players in 2023
    Figure 15. Global Top Animation, VFX & Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Animation, VFX & Game as of 2023)
    Figure 16. The Top 10 and 5 Players Market Share by Animation, VFX & Game Revenue in 2023
    Figure 17. North America Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 18. North America Animation, VFX & Game Market Share by Type (2019-2030)
    Figure 19. North America Animation, VFX & Game Market Share by Application (2019-2030)
    Figure 20. North America Animation, VFX & Game Market Share by Country (2019-2030)
    Figure 21. United States Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 22. Canada Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 23. Europe Animation, VFX & Game Market Size YoY (2019-2030) & (US$ Million)
    Figure 24. Europe Animation, VFX & Game Market Share by Type (2019-2030)
    Figure 25. Europe Animation, VFX & Game Market Share by Application (2019-2030)
    Figure 26. Europe Animation, VFX & Game Market Share by Country (2019-2030)
    Figure 27. Germany Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. France Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. U.K. Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. Italy Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 31. Russia Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 32. Nordic Countries Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. China Animation, VFX & Game Market Size YoY (2019-2030) & (US$ Million)
    Figure 34. China Animation, VFX & Game Market Share by Type (2019-2030)
    Figure 35. China Animation, VFX & Game Market Share by Application (2019-2030)
    Figure 36. Asia Animation, VFX & Game Market Size YoY (2019-2030) & (US$ Million)
    Figure 37. Asia Animation, VFX & Game Market Share by Type (2019-2030)
    Figure 38. Asia Animation, VFX & Game Market Share by Application (2019-2030)
    Figure 39. Asia Animation, VFX & Game Market Share by Region (2019-2030)
    Figure 40. Japan Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 41. South Korea Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 42. China Taiwan Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 43. Southeast Asia Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 44. India Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 45. Australia Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 46. Middle East, Africa, and Latin America Animation, VFX & Game Market Size YoY (2019-2030) & (US$ Million)
    Figure 47. Middle East, Africa, and Latin America Animation, VFX & Game Market Share by Type (2019-2030)
    Figure 48. Middle East, Africa, and Latin America Animation, VFX & Game Market Share by Application (2019-2030)
    Figure 49. Middle East, Africa, and Latin America Animation, VFX & Game Market Share by Country (2019-2030)
    Figure 50. Brazil Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 51. Mexico Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 52. Turkey Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 53. Saudi Arabia Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 54. Israel Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 55. GCC Countries Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 56. Tencent Revenue Growth Rate in Animation, VFX & Game Business (2019-2024)
    Figure 57. Sony Revenue Growth Rate in Animation, VFX & Game Business (2019-2024)
    Figure 58. Activision Blizzard Revenue Growth Rate in Animation, VFX & Game Business (2019-2024)
    Figure 59. Microsoft Revenue Growth Rate in Animation, VFX & Game Business (2019-2024)
    Figure 60. Nintendo Revenue Growth Rate in Animation, VFX & Game Business (2019-2024)
    Figure 61. Netease Revenue Growth Rate in Animation, VFX & Game Business (2019-2024)
    Figure 62. Walt Disney Animation Studios Revenue Growth Rate in Animation, VFX & Game Business (2019-2024)
    Figure 63. NBCUniversal Revenue Growth Rate in Animation, VFX & Game Business (2019-2024)
    Figure 64. Warner Bros Revenue Growth Rate in Animation, VFX & Game Business (2019-2024)
    Figure 65. Framestore Revenue Growth Rate in Animation, VFX & Game Business (2019-2024)
    Figure 66. TOEI ANIMATION Revenue Growth Rate in Animation, VFX & Game Business (2019-2024)
    Figure 67. Bottom-up and Top-down Approaches for This Report
    Figure 68. Data Triangulation
    Figure 69. Key Executives Interviewed
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