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Global Virtual and Augmented Reality Market Research Report 2024
Published Date: January 2024
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Report Code: QYRE-Auto-12T7873
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Global Virtual and Augmented Reality Market Insights and Forecast to 2028
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Global Virtual and Augmented Reality Market Research Report 2024

Code: QYRE-Auto-12T7873
Report
January 2024
Pages:93
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Virtual and Augmented Reality Market Size

The global Virtual and Augmented Reality market was valued at US$ 2285 million in 2023 and is anticipated to reach US$ 5264.8 million by 2030, witnessing a CAGR of 12.4% during the forecast period 2024-2030.

Virtual and Augmented Reality Market

Virtual and Augmented Reality Market

VR places users in an imaginary or re-replicated world (such as a game, movie, or flight simulation), or simulates the real world (such as watching live sports). The major hardware players in the VR space are Oculus, Sony (PlayStation VR) and HTC (Vive). AR is the addition of a digital imaginary world to the real world, with major hardware including Microsoft (HoloLens), Google (Google Glass) and Magic Leap.
The biggest Augmented and Virtual Reality players in global Market is Sony, holds a share about 25%, followed by Oculus (Meta). North America and Asia-Pacific are the top 2 the largest markets, occupied for around 70 percent in total, followed by Europe, which holds around 20% market share. In terms of type, VR device segment holds share over 90 percent. In terms of application, game segment holds the largest share over 30 percent in AR device applications while VR device for game holds about 43% market share.
This report aims to provide a comprehensive presentation of the global market for Virtual and Augmented Reality, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual and Augmented Reality.

Report Scope

The Virtual and Augmented Reality market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Virtual and Augmented Reality market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Virtual and Augmented Reality companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Virtual and Augmented Reality Market Report

Report Metric Details
Report Name Virtual and Augmented Reality Market
Accounted market size in 2023 US$ 2285 million
Forecasted market size in 2030 US$ 5264.8 million
CAGR 12.4%
Base Year 2023
Forecasted years 2024 - 2030
Segment by Type
  • Hardware
  • Software
  • Service
Segment by Application
  • Healthcare
  • Education
  • Retail
  • Gaming
  • Construction
  • Media and Entertainment
  • Automotive
  • Defense and Aerospace
  • Manufacturing
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Google, Samsung Electronics, Microsoft, Sony Interactive Entertainment, Oculus VR, HTC, ZeroLigh, EON Reality, Nokia, Barco, Blippar, Aurasma, MindMaze, Virtalis, Manus Machinae, Independiente Communications, VirZOOM, NuFormer Projection
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Virtual and Augmented Reality companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Virtual and Augmented Reality Market growing?

Ans: The Virtual and Augmented Reality Market witnessing a CAGR of 12.4% during the forecast period 2024-2030.

What is the Virtual and Augmented Reality Market size in 2030?

Ans: The Virtual and Augmented Reality Market size in 2030 will be US$ 5264.8 million.

Who are the main players in the Virtual and Augmented Reality Market report?

Ans: The main players in the Virtual and Augmented Reality Market are Google, Samsung Electronics, Microsoft, Sony Interactive Entertainment, Oculus VR, HTC, ZeroLigh, EON Reality, Nokia, Barco, Blippar, Aurasma, MindMaze, Virtalis, Manus Machinae, Independiente Communications, VirZOOM, NuFormer Projection

What are the Application segmentation covered in the Virtual and Augmented Reality Market report?

Ans: The Applications covered in the Virtual and Augmented Reality Market report are Healthcare, Education, Retail, Gaming, Construction, Media and Entertainment, Automotive, Defense and Aerospace, Manufacturing

What are the Type segmentation covered in the Virtual and Augmented Reality Market report?

Ans: The Types covered in the Virtual and Augmented Reality Market report are Hardware, Software, Service

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual and Augmented Reality Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Hardware
1.2.3 Software
1.2.4 Service
1.3 Market by Application
1.3.1 Global Virtual and Augmented Reality Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Healthcare
1.3.3 Education
1.3.4 Retail
1.3.5 Gaming
1.3.6 Construction
1.3.7 Media and Entertainment
1.3.8 Automotive
1.3.9 Defense and Aerospace
1.3.10 Manufacturing
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Virtual and Augmented Reality Market Perspective (2019-2030)
2.2 Virtual and Augmented Reality Growth Trends by Region
2.2.1 Global Virtual and Augmented Reality Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Virtual and Augmented Reality Historic Market Size by Region (2019-2024)
2.2.3 Virtual and Augmented Reality Forecasted Market Size by Region (2025-2030)
2.3 Virtual and Augmented Reality Market Dynamics
2.3.1 Virtual and Augmented Reality Industry Trends
2.3.2 Virtual and Augmented Reality Market Drivers
2.3.3 Virtual and Augmented Reality Market Challenges
2.3.4 Virtual and Augmented Reality Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual and Augmented Reality Players by Revenue
3.1.1 Global Top Virtual and Augmented Reality Players by Revenue (2019-2024)
3.1.2 Global Virtual and Augmented Reality Revenue Market Share by Players (2019-2024)
3.2 Global Virtual and Augmented Reality Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Virtual and Augmented Reality Revenue
3.4 Global Virtual and Augmented Reality Market Concentration Ratio
3.4.1 Global Virtual and Augmented Reality Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual and Augmented Reality Revenue in 2023
3.5 Virtual and Augmented Reality Key Players Head office and Area Served
3.6 Key Players Virtual and Augmented Reality Product Solution and Service
3.7 Date of Enter into Virtual and Augmented Reality Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual and Augmented Reality Breakdown Data by Type
4.1 Global Virtual and Augmented Reality Historic Market Size by Type (2019-2024)
4.2 Global Virtual and Augmented Reality Forecasted Market Size by Type (2025-2030)
5 Virtual and Augmented Reality Breakdown Data by Application
5.1 Global Virtual and Augmented Reality Historic Market Size by Application (2019-2024)
5.2 Global Virtual and Augmented Reality Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Virtual and Augmented Reality Market Size (2019-2030)
6.2 North America Virtual and Augmented Reality Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Virtual and Augmented Reality Market Size by Country (2019-2024)
6.4 North America Virtual and Augmented Reality Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Virtual and Augmented Reality Market Size (2019-2030)
7.2 Europe Virtual and Augmented Reality Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Virtual and Augmented Reality Market Size by Country (2019-2024)
7.4 Europe Virtual and Augmented Reality Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Virtual and Augmented Reality Market Size (2019-2030)
8.2 Asia-Pacific Virtual and Augmented Reality Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Virtual and Augmented Reality Market Size by Region (2019-2024)
8.4 Asia-Pacific Virtual and Augmented Reality Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Virtual and Augmented Reality Market Size (2019-2030)
9.2 Latin America Virtual and Augmented Reality Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Virtual and Augmented Reality Market Size by Country (2019-2024)
9.4 Latin America Virtual and Augmented Reality Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Virtual and Augmented Reality Market Size (2019-2030)
10.2 Middle East & Africa Virtual and Augmented Reality Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Virtual and Augmented Reality Market Size by Country (2019-2024)
10.4 Middle East & Africa Virtual and Augmented Reality Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Google
11.1.1 Google Company Detail
11.1.2 Google Business Overview
11.1.3 Google Virtual and Augmented Reality Introduction
11.1.4 Google Revenue in Virtual and Augmented Reality Business (2019-2024)
11.1.5 Google Recent Development
11.2 Samsung Electronics
11.2.1 Samsung Electronics Company Detail
11.2.2 Samsung Electronics Business Overview
11.2.3 Samsung Electronics Virtual and Augmented Reality Introduction
11.2.4 Samsung Electronics Revenue in Virtual and Augmented Reality Business (2019-2024)
11.2.5 Samsung Electronics Recent Development
11.3 Microsoft
11.3.1 Microsoft Company Detail
11.3.2 Microsoft Business Overview
11.3.3 Microsoft Virtual and Augmented Reality Introduction
11.3.4 Microsoft Revenue in Virtual and Augmented Reality Business (2019-2024)
11.3.5 Microsoft Recent Development
11.4 Sony Interactive Entertainment
11.4.1 Sony Interactive Entertainment Company Detail
11.4.2 Sony Interactive Entertainment Business Overview
11.4.3 Sony Interactive Entertainment Virtual and Augmented Reality Introduction
11.4.4 Sony Interactive Entertainment Revenue in Virtual and Augmented Reality Business (2019-2024)
11.4.5 Sony Interactive Entertainment Recent Development
11.5 Oculus VR
11.5.1 Oculus VR Company Detail
11.5.2 Oculus VR Business Overview
11.5.3 Oculus VR Virtual and Augmented Reality Introduction
11.5.4 Oculus VR Revenue in Virtual and Augmented Reality Business (2019-2024)
11.5.5 Oculus VR Recent Development
11.6 HTC
11.6.1 HTC Company Detail
11.6.2 HTC Business Overview
11.6.3 HTC Virtual and Augmented Reality Introduction
11.6.4 HTC Revenue in Virtual and Augmented Reality Business (2019-2024)
11.6.5 HTC Recent Development
11.7 ZeroLigh
11.7.1 ZeroLigh Company Detail
11.7.2 ZeroLigh Business Overview
11.7.3 ZeroLigh Virtual and Augmented Reality Introduction
11.7.4 ZeroLigh Revenue in Virtual and Augmented Reality Business (2019-2024)
11.7.5 ZeroLigh Recent Development
11.8 EON Reality
11.8.1 EON Reality Company Detail
11.8.2 EON Reality Business Overview
11.8.3 EON Reality Virtual and Augmented Reality Introduction
11.8.4 EON Reality Revenue in Virtual and Augmented Reality Business (2019-2024)
11.8.5 EON Reality Recent Development
11.9 Nokia
11.9.1 Nokia Company Detail
11.9.2 Nokia Business Overview
11.9.3 Nokia Virtual and Augmented Reality Introduction
11.9.4 Nokia Revenue in Virtual and Augmented Reality Business (2019-2024)
11.9.5 Nokia Recent Development
11.10 Barco
11.10.1 Barco Company Detail
11.10.2 Barco Business Overview
11.10.3 Barco Virtual and Augmented Reality Introduction
11.10.4 Barco Revenue in Virtual and Augmented Reality Business (2019-2024)
11.10.5 Barco Recent Development
11.11 Blippar
11.11.1 Blippar Company Detail
11.11.2 Blippar Business Overview
11.11.3 Blippar Virtual and Augmented Reality Introduction
11.11.4 Blippar Revenue in Virtual and Augmented Reality Business (2019-2024)
11.11.5 Blippar Recent Development
11.12 Aurasma
11.12.1 Aurasma Company Detail
11.12.2 Aurasma Business Overview
11.12.3 Aurasma Virtual and Augmented Reality Introduction
11.12.4 Aurasma Revenue in Virtual and Augmented Reality Business (2019-2024)
11.12.5 Aurasma Recent Development
11.13 MindMaze
11.13.1 MindMaze Company Detail
11.13.2 MindMaze Business Overview
11.13.3 MindMaze Virtual and Augmented Reality Introduction
11.13.4 MindMaze Revenue in Virtual and Augmented Reality Business (2019-2024)
11.13.5 MindMaze Recent Development
11.14 Virtalis
11.14.1 Virtalis Company Detail
11.14.2 Virtalis Business Overview
11.14.3 Virtalis Virtual and Augmented Reality Introduction
11.14.4 Virtalis Revenue in Virtual and Augmented Reality Business (2019-2024)
11.14.5 Virtalis Recent Development
11.15 Manus Machinae
11.15.1 Manus Machinae Company Detail
11.15.2 Manus Machinae Business Overview
11.15.3 Manus Machinae Virtual and Augmented Reality Introduction
11.15.4 Manus Machinae Revenue in Virtual and Augmented Reality Business (2019-2024)
11.15.5 Manus Machinae Recent Development
11.16 Independiente Communications
11.16.1 Independiente Communications Company Detail
11.16.2 Independiente Communications Business Overview
11.16.3 Independiente Communications Virtual and Augmented Reality Introduction
11.16.4 Independiente Communications Revenue in Virtual and Augmented Reality Business (2019-2024)
11.16.5 Independiente Communications Recent Development
11.17 VirZOOM
11.17.1 VirZOOM Company Detail
11.17.2 VirZOOM Business Overview
11.17.3 VirZOOM Virtual and Augmented Reality Introduction
11.17.4 VirZOOM Revenue in Virtual and Augmented Reality Business (2019-2024)
11.17.5 VirZOOM Recent Development
11.18 NuFormer Projection
11.18.1 NuFormer Projection Company Detail
11.18.2 NuFormer Projection Business Overview
11.18.3 NuFormer Projection Virtual and Augmented Reality Introduction
11.18.4 NuFormer Projection Revenue in Virtual and Augmented Reality Business (2019-2024)
11.18.5 NuFormer Projection Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Virtual and Augmented Reality Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
    Table 2. Key Players of Hardware
    Table 3. Key Players of Software
    Table 4. Key Players of Service
    Table 5. Global Virtual and Augmented Reality Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
    Table 6. Global Virtual and Augmented Reality Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 7. Global Virtual and Augmented Reality Market Size by Region (2019-2024) & (US$ Million)
    Table 8. Global Virtual and Augmented Reality Market Share by Region (2019-2024)
    Table 9. Global Virtual and Augmented Reality Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 10. Global Virtual and Augmented Reality Market Share by Region (2025-2030)
    Table 11. Virtual and Augmented Reality Market Trends
    Table 12. Virtual and Augmented Reality Market Drivers
    Table 13. Virtual and Augmented Reality Market Challenges
    Table 14. Virtual and Augmented Reality Market Restraints
    Table 15. Global Virtual and Augmented Reality Revenue by Players (2019-2024) & (US$ Million)
    Table 16. Global Virtual and Augmented Reality Market Share by Players (2019-2024)
    Table 17. Global Top Virtual and Augmented Reality Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual and Augmented Reality as of 2023)
    Table 18. Ranking of Global Top Virtual and Augmented Reality Companies by Revenue (US$ Million) in 2023
    Table 19. Global 5 Largest Players Market Share by Virtual and Augmented Reality Revenue (CR5 and HHI) & (2019-2024)
    Table 20. Key Players Headquarters and Area Served
    Table 21. Key Players Virtual and Augmented Reality Product Solution and Service
    Table 22. Date of Enter into Virtual and Augmented Reality Market
    Table 23. Mergers & Acquisitions, Expansion Plans
    Table 24. Global Virtual and Augmented Reality Market Size by Type (2019-2024) & (US$ Million)
    Table 25. Global Virtual and Augmented Reality Revenue Market Share by Type (2019-2024)
    Table 26. Global Virtual and Augmented Reality Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 27. Global Virtual and Augmented Reality Revenue Market Share by Type (2025-2030)
    Table 28. Global Virtual and Augmented Reality Market Size by Application (2019-2024) & (US$ Million)
    Table 29. Global Virtual and Augmented Reality Revenue Market Share by Application (2019-2024)
    Table 30. Global Virtual and Augmented Reality Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 31. Global Virtual and Augmented Reality Revenue Market Share by Application (2025-2030)
    Table 32. North America Virtual and Augmented Reality Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 33. North America Virtual and Augmented Reality Market Size by Country (2019-2024) & (US$ Million)
    Table 34. North America Virtual and Augmented Reality Market Size by Country (2025-2030) & (US$ Million)
    Table 35. Europe Virtual and Augmented Reality Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 36. Europe Virtual and Augmented Reality Market Size by Country (2019-2024) & (US$ Million)
    Table 37. Europe Virtual and Augmented Reality Market Size by Country (2025-2030) & (US$ Million)
    Table 38. Asia-Pacific Virtual and Augmented Reality Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 39. Asia-Pacific Virtual and Augmented Reality Market Size by Region (2019-2024) & (US$ Million)
    Table 40. Asia-Pacific Virtual and Augmented Reality Market Size by Region (2025-2030) & (US$ Million)
    Table 41. Latin America Virtual and Augmented Reality Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 42. Latin America Virtual and Augmented Reality Market Size by Country (2019-2024) & (US$ Million)
    Table 43. Latin America Virtual and Augmented Reality Market Size by Country (2025-2030) & (US$ Million)
    Table 44. Middle East & Africa Virtual and Augmented Reality Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 45. Middle East & Africa Virtual and Augmented Reality Market Size by Country (2019-2024) & (US$ Million)
    Table 46. Middle East & Africa Virtual and Augmented Reality Market Size by Country (2025-2030) & (US$ Million)
    Table 47. Google Company Detail
    Table 48. Google Business Overview
    Table 49. Google Virtual and Augmented Reality Product
    Table 50. Google Revenue in Virtual and Augmented Reality Business (2019-2024) & (US$ Million)
    Table 51. Google Recent Development
    Table 52. Samsung Electronics Company Detail
    Table 53. Samsung Electronics Business Overview
    Table 54. Samsung Electronics Virtual and Augmented Reality Product
    Table 55. Samsung Electronics Revenue in Virtual and Augmented Reality Business (2019-2024) & (US$ Million)
    Table 56. Samsung Electronics Recent Development
    Table 57. Microsoft Company Detail
    Table 58. Microsoft Business Overview
    Table 59. Microsoft Virtual and Augmented Reality Product
    Table 60. Microsoft Revenue in Virtual and Augmented Reality Business (2019-2024) & (US$ Million)
    Table 61. Microsoft Recent Development
    Table 62. Sony Interactive Entertainment Company Detail
    Table 63. Sony Interactive Entertainment Business Overview
    Table 64. Sony Interactive Entertainment Virtual and Augmented Reality Product
    Table 65. Sony Interactive Entertainment Revenue in Virtual and Augmented Reality Business (2019-2024) & (US$ Million)
    Table 66. Sony Interactive Entertainment Recent Development
    Table 67. Oculus VR Company Detail
    Table 68. Oculus VR Business Overview
    Table 69. Oculus VR Virtual and Augmented Reality Product
    Table 70. Oculus VR Revenue in Virtual and Augmented Reality Business (2019-2024) & (US$ Million)
    Table 71. Oculus VR Recent Development
    Table 72. HTC Company Detail
    Table 73. HTC Business Overview
    Table 74. HTC Virtual and Augmented Reality Product
    Table 75. HTC Revenue in Virtual and Augmented Reality Business (2019-2024) & (US$ Million)
    Table 76. HTC Recent Development
    Table 77. ZeroLigh Company Detail
    Table 78. ZeroLigh Business Overview
    Table 79. ZeroLigh Virtual and Augmented Reality Product
    Table 80. ZeroLigh Revenue in Virtual and Augmented Reality Business (2019-2024) & (US$ Million)
    Table 81. ZeroLigh Recent Development
    Table 82. EON Reality Company Detail
    Table 83. EON Reality Business Overview
    Table 84. EON Reality Virtual and Augmented Reality Product
    Table 85. EON Reality Revenue in Virtual and Augmented Reality Business (2019-2024) & (US$ Million)
    Table 86. EON Reality Recent Development
    Table 87. Nokia Company Detail
    Table 88. Nokia Business Overview
    Table 89. Nokia Virtual and Augmented Reality Product
    Table 90. Nokia Revenue in Virtual and Augmented Reality Business (2019-2024) & (US$ Million)
    Table 91. Nokia Recent Development
    Table 92. Barco Company Detail
    Table 93. Barco Business Overview
    Table 94. Barco Virtual and Augmented Reality Product
    Table 95. Barco Revenue in Virtual and Augmented Reality Business (2019-2024) & (US$ Million)
    Table 96. Barco Recent Development
    Table 97. Blippar Company Detail
    Table 98. Blippar Business Overview
    Table 99. Blippar Virtual and Augmented Reality Product
    Table 100. Blippar Revenue in Virtual and Augmented Reality Business (2019-2024) & (US$ Million)
    Table 101. Blippar Recent Development
    Table 102. Aurasma Company Detail
    Table 103. Aurasma Business Overview
    Table 104. Aurasma Virtual and Augmented Reality Product
    Table 105. Aurasma Revenue in Virtual and Augmented Reality Business (2019-2024) & (US$ Million)
    Table 106. Aurasma Recent Development
    Table 107. MindMaze Company Detail
    Table 108. MindMaze Business Overview
    Table 109. MindMaze Virtual and Augmented Reality Product
    Table 110. MindMaze Revenue in Virtual and Augmented Reality Business (2019-2024) & (US$ Million)
    Table 111. MindMaze Recent Development
    Table 112. Virtalis Company Detail
    Table 113. Virtalis Business Overview
    Table 114. Virtalis Virtual and Augmented Reality Product
    Table 115. Virtalis Revenue in Virtual and Augmented Reality Business (2019-2024) & (US$ Million)
    Table 116. Virtalis Recent Development
    Table 117. Manus Machinae Company Detail
    Table 118. Manus Machinae Business Overview
    Table 119. Manus Machinae Virtual and Augmented Reality Product
    Table 120. Manus Machinae Revenue in Virtual and Augmented Reality Business (2019-2024) & (US$ Million)
    Table 121. Manus Machinae Recent Development
    Table 122. Independiente Communications Company Detail
    Table 123. Independiente Communications Business Overview
    Table 124. Independiente Communications Virtual and Augmented Reality Product
    Table 125. Independiente Communications Revenue in Virtual and Augmented Reality Business (2019-2024) & (US$ Million)
    Table 126. Independiente Communications Recent Development
    Table 127. VirZOOM Company Detail
    Table 128. VirZOOM Business Overview
    Table 129. VirZOOM Virtual and Augmented Reality Product
    Table 130. VirZOOM Revenue in Virtual and Augmented Reality Business (2019-2024) & (US$ Million)
    Table 131. VirZOOM Recent Development
    Table 132. NuFormer Projection Company Detail
    Table 133. NuFormer Projection Business Overview
    Table 134. NuFormer Projection Virtual and Augmented Reality Product
    Table 135. NuFormer Projection Revenue in Virtual and Augmented Reality Business (2019-2024) & (US$ Million)
    Table 136. NuFormer Projection Recent Development
    Table 137. Research Programs/Design for This Report
    Table 138. Key Data Information from Secondary Sources
    Table 139. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Virtual and Augmented Reality Market Size Comparison by Type (2024-2030) & (US$ Million)
    Figure 2. Global Virtual and Augmented Reality Market Share by Type: 2023 VS 2030
    Figure 3. Hardware Features
    Figure 4. Software Features
    Figure 5. Service Features
    Figure 6. Global Virtual and Augmented Reality Market Size Comparison by Application (2024-2030) & (US$ Million)
    Figure 7. Global Virtual and Augmented Reality Market Share by Application: 2023 VS 2030
    Figure 8. Healthcare Case Studies
    Figure 9. Education Case Studies
    Figure 10. Retail Case Studies
    Figure 11. Gaming Case Studies
    Figure 12. Construction Case Studies
    Figure 13. Media and Entertainment Case Studies
    Figure 14. Automotive Case Studies
    Figure 15. Defense and Aerospace Case Studies
    Figure 16. Manufacturing Case Studies
    Figure 17. Virtual and Augmented Reality Report Years Considered
    Figure 18. Global Virtual and Augmented Reality Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 19. Global Virtual and Augmented Reality Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 20. Global Virtual and Augmented Reality Market Share by Region: 2023 VS 2030
    Figure 21. Global Virtual and Augmented Reality Market Share by Players in 2023
    Figure 22. Global Top Virtual and Augmented Reality Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual and Augmented Reality as of 2023)
    Figure 23. The Top 10 and 5 Players Market Share by Virtual and Augmented Reality Revenue in 2023
    Figure 24. North America Virtual and Augmented Reality Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 25. North America Virtual and Augmented Reality Market Share by Country (2019-2030)
    Figure 26. United States Virtual and Augmented Reality Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 27. Canada Virtual and Augmented Reality Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. Europe Virtual and Augmented Reality Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. Europe Virtual and Augmented Reality Market Share by Country (2019-2030)
    Figure 30. Germany Virtual and Augmented Reality Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 31. France Virtual and Augmented Reality Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 32. U.K. Virtual and Augmented Reality Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. Italy Virtual and Augmented Reality Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 34. Russia Virtual and Augmented Reality Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 35. Nordic Countries Virtual and Augmented Reality Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 36. Asia-Pacific Virtual and Augmented Reality Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 37. Asia-Pacific Virtual and Augmented Reality Market Share by Region (2019-2030)
    Figure 38. China Virtual and Augmented Reality Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 39. Japan Virtual and Augmented Reality Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 40. South Korea Virtual and Augmented Reality Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 41. Southeast Asia Virtual and Augmented Reality Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 42. India Virtual and Augmented Reality Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 43. Australia Virtual and Augmented Reality Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 44. Latin America Virtual and Augmented Reality Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 45. Latin America Virtual and Augmented Reality Market Share by Country (2019-2030)
    Figure 46. Mexico Virtual and Augmented Reality Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 47. Brazil Virtual and Augmented Reality Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 48. Middle East & Africa Virtual and Augmented Reality Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 49. Middle East & Africa Virtual and Augmented Reality Market Share by Country (2019-2030)
    Figure 50. Turkey Virtual and Augmented Reality Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 51. Saudi Arabia Virtual and Augmented Reality Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 52. Google Revenue Growth Rate in Virtual and Augmented Reality Business (2019-2024)
    Figure 53. Samsung Electronics Revenue Growth Rate in Virtual and Augmented Reality Business (2019-2024)
    Figure 54. Microsoft Revenue Growth Rate in Virtual and Augmented Reality Business (2019-2024)
    Figure 55. Sony Interactive Entertainment Revenue Growth Rate in Virtual and Augmented Reality Business (2019-2024)
    Figure 56. Oculus VR Revenue Growth Rate in Virtual and Augmented Reality Business (2019-2024)
    Figure 57. HTC Revenue Growth Rate in Virtual and Augmented Reality Business (2019-2024)
    Figure 58. ZeroLigh Revenue Growth Rate in Virtual and Augmented Reality Business (2019-2024)
    Figure 59. EON Reality Revenue Growth Rate in Virtual and Augmented Reality Business (2019-2024)
    Figure 60. Nokia Revenue Growth Rate in Virtual and Augmented Reality Business (2019-2024)
    Figure 61. Barco Revenue Growth Rate in Virtual and Augmented Reality Business (2019-2024)
    Figure 62. Blippar Revenue Growth Rate in Virtual and Augmented Reality Business (2019-2024)
    Figure 63. Aurasma Revenue Growth Rate in Virtual and Augmented Reality Business (2019-2024)
    Figure 64. MindMaze Revenue Growth Rate in Virtual and Augmented Reality Business (2019-2024)
    Figure 65. Virtalis Revenue Growth Rate in Virtual and Augmented Reality Business (2019-2024)
    Figure 66. Manus Machinae Revenue Growth Rate in Virtual and Augmented Reality Business (2019-2024)
    Figure 67. Independiente Communications Revenue Growth Rate in Virtual and Augmented Reality Business (2019-2024)
    Figure 68. VirZOOM Revenue Growth Rate in Virtual and Augmented Reality Business (2019-2024)
    Figure 69. NuFormer Projection Revenue Growth Rate in Virtual and Augmented Reality Business (2019-2024)
    Figure 70. Bottom-up and Top-down Approaches for This Report
    Figure 71. Data Triangulation
    Figure 72. Key Executives Interviewed
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