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Global Game Headset Market Research Report 2020
Published Date: February 2020
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Report Code: QYRE-Auto-26B1428
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Global Game Headset Market Research Report 2020

Global Game Headset Market Research Report 2020

Code: QYRE-Auto-26B1428
Report
February 2020
Pages:136
QYResearch
Description
Table of Content
Tables & Figures
This report focuses on Game Headset volume and value at global level, regional level and company level. From a global perspective, this report represents overall Game Headset market size by analyzing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan.
At company level, this report focuses on the production capacity, ex-factory price, revenue and market share for each manufacturer covered in this report.
The following manufacturers are covered:
    Sennheiser
    SteelSeries
    Turtle Beach
    Cooler Master
    Creative Technology
    Mad Catz
    Hyperx (Kingston)
    Corsair
    Gioteck
    Logitech
    Razer
    Roccat
    Sades
    Sentey
    Skullcandy
    Kotion Electronic
    SADES
    Somic
    ASTRO Gaming
    Audio-Technica
    SOMIC
Segment by Regions
    North America
    Europe
    China
    Japan
Segment by Type
    Wired Headsets
    Wireless Headsets
Segment by Application
    Console
    Personal Computers
Table of Contents
1 Game Headset Market Overview
1.1 Product Overview and Scope of Game Headset
1.2 Game Headset Segment by Type
1.2.1 Global Game Headset Sales Growth Rate Comparison by Type (2021-2026)
1.2.2 Wired Headsets
1.2.3 Wireless Headsets
1.3 Game Headset Segment by Application
1.3.1 Game Headset Sales Comparison by Application: 2020 VS 2026
1.3.2 Console
1.3.3 Personal Computers
1.4 Global Game Headset Market Size Estimates and Forecasts
1.4.1 Global Game Headset Revenue 2015-2026
1.4.2 Global Game Headset Sales 2015-2026
1.4.3 Game Headset Market Size by Region: 2020 Versus 2026
2 Global Game Headset Market Competition by Manufacturers
2.1 Global Game Headset Sales Market Share by Manufacturers (2015-2020)
2.2 Global Game Headset Revenue Share by Manufacturers (2015-2020)
2.3 Global Game Headset Average Price by Manufacturers (2015-2020)
2.4 Manufacturers Game Headset Manufacturing Sites, Area Served, Product Type
2.5 Game Headset Market Competitive Situation and Trends
2.5.1 Game Headset Market Concentration Rate
2.5.2 Global Top 5 and Top 10 Players Market Share by Revenue
2.5.3 Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.6 Manufacturers Mergers & Acquisitions, Expansion Plans
2.7 Primary Interviews with Key Game Headset Players (Opinion Leaders)
3 Game Headset Retrospective Market Scenario by Region
3.1 Global Game Headset Retrospective Market Scenario in Sales by Region: 2015-2020
3.2 Global Game Headset Retrospective Market Scenario in Revenue by Region: 2015-2020
3.3 North America Game Headset Market Facts & Figures by Country
3.3.1 North America Game Headset Sales by Country
3.3.2 North America Game Headset Sales by Country
3.3.3 U.S.
3.3.4 Canada
3.4 Europe Game Headset Market Facts & Figures by Country
3.4.1 Europe Game Headset Sales by Country
3.4.2 Europe Game Headset Sales by Country
3.4.3 Germany
3.4.4 France
3.4.5 U.K.
3.4.6 Italy
3.4.7 Russia
3.5 Asia Pacific Game Headset Market Facts & Figures by Region
3.5.1 Asia Pacific Game Headset Sales by Region
3.5.2 Asia Pacific Game Headset Sales by Region
3.5.3 China
3.5.4 Japan
3.5.5 South Korea
3.5.6 India
3.5.7 Australia
3.5.8 Taiwan
3.5.9 Indonesia
3.5.10 Thailand
3.5.11 Malaysia
3.5.12 Philippines
3.5.13 Vietnam
3.6 Latin America Game Headset Market Facts & Figures by Country
3.6.1 Latin America Game Headset Sales by Country
3.6.2 Latin America Game Headset Sales by Country
3.6.3 Mexico
3.6.3 Brazil
3.6.3 Argentina
3.7 Middle East and Africa Game Headset Market Facts & Figures by Country
3.7.1 Middle East and Africa Game Headset Sales by Country
3.7.2 Middle East and Africa Game Headset Sales by Country
3.7.3 Turkey
3.7.4 Saudi Arabia
3.7.5 U.A.E
4 Global Game Headset Historic Market Analysis by Type
4.1 Global Game Headset Sales Market Share by Type (2015-2020)
4.2 Global Game Headset Revenue Market Share by Type (2015-2020)
4.3 Global Game Headset Price Market Share by Type (2015-2020)
4.4 Global Game Headset Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End
5 Global Game Headset Historic Market Analysis by Application
5.1 Global Game Headset Sales Market Share by Application (2015-2020)
5.2 Global Game Headset Revenue Market Share by Application (2015-2020)
5.3 Global Game Headset Price by Application (2015-2020)
6 Company Profiles and Key Figures in Game Headset Business
6.1 Sennheiser
6.1.1 Corporation Information
6.1.2 Sennheiser Description, Business Overview and Total Revenue
6.1.3 Sennheiser Game Headset Sales, Revenue and Gross Margin (2015-2020)
6.1.4 Sennheiser Products Offered
6.1.5 Sennheiser Recent Development
6.2 SteelSeries
6.2.1 SteelSeries Game Headset Production Sites and Area Served
6.2.2 SteelSeries Description, Business Overview and Total Revenue
6.2.3 SteelSeries Game Headset Sales, Revenue and Gross Margin (2015-2020)
6.2.4 SteelSeries Products Offered
6.2.5 SteelSeries Recent Development
6.3 Turtle Beach
6.3.1 Turtle Beach Game Headset Production Sites and Area Served
6.3.2 Turtle Beach Description, Business Overview and Total Revenue
6.3.3 Turtle Beach Game Headset Sales, Revenue and Gross Margin (2015-2020)
6.3.4 Turtle Beach Products Offered
6.3.5 Turtle Beach Recent Development
6.4 Cooler Master
6.4.1 Cooler Master Game Headset Production Sites and Area Served
6.4.2 Cooler Master Description, Business Overview and Total Revenue
6.4.3 Cooler Master Game Headset Sales, Revenue and Gross Margin (2015-2020)
6.4.4 Cooler Master Products Offered
6.4.5 Cooler Master Recent Development
6.5 Creative Technology
6.5.1 Creative Technology Game Headset Production Sites and Area Served
6.5.2 Creative Technology Description, Business Overview and Total Revenue
6.5.3 Creative Technology Game Headset Sales, Revenue and Gross Margin (2015-2020)
6.5.4 Creative Technology Products Offered
6.5.5 Creative Technology Recent Development
6.6 Mad Catz
6.6.1 Mad Catz Game Headset Production Sites and Area Served
6.6.2 Mad Catz Description, Business Overview and Total Revenue
6.6.3 Mad Catz Game Headset Sales, Revenue and Gross Margin (2015-2020)
6.6.4 Mad Catz Products Offered
6.6.5 Mad Catz Recent Development
6.7 Hyperx (Kingston)
6.6.1 Hyperx (Kingston) Game Headset Production Sites and Area Served
6.6.2 Hyperx (Kingston) Description, Business Overview and Total Revenue
6.6.3 Hyperx (Kingston) Game Headset Sales, Revenue and Gross Margin (2015-2020)
6.4.4 Hyperx (Kingston) Products Offered
6.7.5 Hyperx (Kingston) Recent Development
6.8 Corsair
6.8.1 Corsair Game Headset Production Sites and Area Served
6.8.2 Corsair Description, Business Overview and Total Revenue
6.8.3 Corsair Game Headset Sales, Revenue and Gross Margin (2015-2020)
6.8.4 Corsair Products Offered
6.8.5 Corsair Recent Development
6.9 Gioteck
6.9.1 Gioteck Game Headset Production Sites and Area Served
6.9.2 Gioteck Description, Business Overview and Total Revenue
6.9.3 Gioteck Game Headset Sales, Revenue and Gross Margin (2015-2020)
6.9.4 Gioteck Products Offered
6.9.5 Gioteck Recent Development
6.10 Logitech
6.10.1 Logitech Game Headset Production Sites and Area Served
6.10.2 Logitech Description, Business Overview and Total Revenue
6.10.3 Logitech Game Headset Sales, Revenue and Gross Margin (2015-2020)
6.10.4 Logitech Products Offered
6.10.5 Logitech Recent Development
6.11 Razer
6.11.1 Razer Game Headset Production Sites and Area Served
6.11.2 Razer Game Headset Description, Business Overview and Total Revenue
6.11.3 Razer Game Headset Sales, Revenue and Gross Margin (2015-2020)
6.11.4 Razer Products Offered
6.11.5 Razer Recent Development
6.12 Roccat
6.12.1 Roccat Game Headset Production Sites and Area Served
6.12.2 Roccat Game Headset Description, Business Overview and Total Revenue
6.12.3 Roccat Game Headset Sales, Revenue and Gross Margin (2015-2020)
6.12.4 Roccat Products Offered
6.12.5 Roccat Recent Development
6.13 Sades
6.13.1 Sades Game Headset Production Sites and Area Served
6.13.2 Sades Game Headset Description, Business Overview and Total Revenue
6.13.3 Sades Game Headset Sales, Revenue and Gross Margin (2015-2020)
6.13.4 Sades Products Offered
6.13.5 Sades Recent Development
6.14 Sentey
6.14.1 Sentey Game Headset Production Sites and Area Served
6.14.2 Sentey Game Headset Description, Business Overview and Total Revenue
6.14.3 Sentey Game Headset Sales, Revenue and Gross Margin (2015-2020)
6.14.4 Sentey Products Offered
6.14.5 Sentey Recent Development
6.15 Skullcandy
6.15.1 Skullcandy Game Headset Production Sites and Area Served
6.15.2 Skullcandy Game Headset Description, Business Overview and Total Revenue
6.15.3 Skullcandy Game Headset Sales, Revenue and Gross Margin (2015-2020)
6.15.4 Skullcandy Products Offered
6.15.5 Skullcandy Recent Development
6.16 Kotion Electronic
6.16.1 Kotion Electronic Game Headset Production Sites and Area Served
6.16.2 Kotion Electronic Game Headset Description, Business Overview and Total Revenue
6.16.3 Kotion Electronic Game Headset Sales, Revenue and Gross Margin (2015-2020)
6.16.4 Kotion Electronic Products Offered
6.16.5 Kotion Electronic Recent Development
6.17 SADES
6.17.1 SADES Game Headset Production Sites and Area Served
6.17.2 SADES Game Headset Description, Business Overview and Total Revenue
6.17.3 SADES Game Headset Sales, Revenue and Gross Margin (2015-2020)
6.17.4 SADES Products Offered
6.17.5 SADES Recent Development
6.18 Somic
6.18.1 Somic Game Headset Production Sites and Area Served
6.18.2 Somic Game Headset Description, Business Overview and Total Revenue
6.18.3 Somic Game Headset Sales, Revenue and Gross Margin (2015-2020)
6.18.4 Somic Products Offered
6.18.5 Somic Recent Development
6.19 ASTRO Gaming
6.19.1 ASTRO Gaming Game Headset Production Sites and Area Served
6.19.2 ASTRO Gaming Game Headset Description, Business Overview and Total Revenue
6.19.3 ASTRO Gaming Game Headset Sales, Revenue and Gross Margin (2015-2020)
6.19.4 ASTRO Gaming Products Offered
6.19.5 ASTRO Gaming Recent Development
6.20 Audio-Technica
6.20.1 Audio-Technica Game Headset Production Sites and Area Served
6.20.2 Audio-Technica Game Headset Description, Business Overview and Total Revenue
6.20.3 Audio-Technica Game Headset Sales, Revenue and Gross Margin (2015-2020)
6.20.4 Audio-Technica Products Offered
6.20.5 Audio-Technica Recent Development
6.21 SOMIC
6.21.1 SOMIC Game Headset Production Sites and Area Served
6.21.2 SOMIC Game Headset Description, Business Overview and Total Revenue
6.21.3 SOMIC Game Headset Sales, Revenue and Gross Margin (2015-2020)
6.21.4 SOMIC Products Offered
6.21.5 SOMIC Recent Development
7 Game Headset Manufacturing Cost Analysis
7.1 Game Headset Key Raw Materials Analysis
7.1.1 Key Raw Materials
7.1.2 Key Raw Materials Price Trend
7.1.3 Key Suppliers of Raw Materials
7.2 Proportion of Manufacturing Cost Structure
7.3 Manufacturing Process Analysis of Game Headset
7.4 Game Headset Industrial Chain Analysis
8 Marketing Channel, Distributors and Customers
8.1 Marketing Channel
8.2 Game Headset Distributors List
8.3 Game Headset Customers
9 Market Dynamics
9.1 Market Trends
9.2 Opportunities and Drivers
9.3 Challenges
9.4 Porter's Five Forces Analysis
10 Global Market Forecast
10.1 Global Game Headset Market Estimates and Projections by Type
10.1.1 Global Forecasted Sales of Game Headset by Type (2021-2026)
10.1.2 Global Forecasted Revenue of Game Headset by Type (2021-2026)
10.2 Game Headset Market Estimates and Projections by Application
10.2.1 Global Forecasted Sales of Game Headset by Application (2021-2026)
10.2.2 Global Forecasted Revenue of Game Headset by Application (2021-2026)
10.3 Game Headset Market Estimates and Projections by Region
10.3.1 Global Forecasted Sales of Game Headset by Region (2021-2026)
10.3.2 Global Forecasted Revenue of Game Headset by Region (2021-2026)
10.4 North America Game Headset Estimates and Projections (2021-2026)
10.5 Europe Game Headset Estimates and Projections (2021-2026)
10.6 Asia Pacific Game Headset Estimates and Projections (2021-2026)
10.7 Latin America Game Headset Estimates and Projections (2021-2026)
10.8 Middle East and Africa Game Headset Estimates and Projections (2021-2026)
11 Research Finding and Conclusion
12 Methodology and Data Source
12.1 Methodology/Research Approach
12.1.1 Research Programs/Design
12.1.2 Market Size Estimation
12.1.3 Market Breakdown and Data Triangulation
12.2 Data Source
12.2.1 Secondary Sources
12.2.2 Primary Sources
12.3 Author List
12.4 Disclaimer
List of Tables
    Table 1. Global Game Headset Sales (K Units) Growth Rate Comparison by Type (2015-2026)
    Table 2. Global Game Headset Sales (K Units) Comparison by Application: 2020 VS 2026
    Table 3. Global Game Headset Market Size by Type (K Units) (US$ Million) (2020 VS 2026)
    Table 4. Global Key Game Headset Manufacturers Covered in This Study
    Table 5. Global Game Headset Sales (K Units) by Manufacturers (2015-2020)
    Table 6. Global Game Headset Sales Share by Manufacturers (2015-2020)
    Table 7. Global Game Headset Revenue (Million USD) by Manufacturers (2015-2020)
    Table 8. Global Game Headset Revenue Share by Manufacturers (2015-2020)
    Table 9. Global Market Game Headset Average Price (USD/Unit) of Key Manufacturers (2015-2020)
    Table 10. Manufacturers Game Headset Sales Sites and Area Served
    Table 11. Manufacturers Game Headset Product Types
    Table 12. Global Game Headset Manufacturers Market Concentration Ratio (CR5 and HHI)
    Table 13. Global Game Headset by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Game Headset as of 2019)
    Table 14. Manufacturers Mergers & Acquisitions, Expansion Plans
    Table 15. Main Points Interviewed from Key Game Headset Players
    Table 16. Global Game Headset Sales (K Units) by Region (2015-2020)
    Table 17. Global Game Headset Sales Market Share by Region (2015-2020)
    Table 18. Global Game Headset Revenue (Million US$) by Region (2015-2020)
    Table 19. Global Game Headset Revenue Market Share by Region (2015-2020)
    Table 20. North America Game Headset Sales by Country (2015-2020) (K Units)
    Table 21. North America Game Headset Sales Market Share by Country (2015-2020)
    Table 22. North America Game Headset Revenue by Country (2015-2020) (US$ Million)
    Table 23. North America Game Headset Revenue Market Share by Country (2015-2020)
    Table 24. Europe Game Headset Sales by Country (2015-2020) (K Units)
    Table 25. Europe Game Headset Sales Market Share by Country (2015-2020)
    Table 26. Europe Game Headset Revenue by Country (2015-2020) (US$ Million)
    Table 27. Europe Game Headset Revenue Market Share by Country (2015-2020)
    Table 28. Asia Pacific Game Headset Sales by Region (2015-2020) (K Units)
    Table 29. Asia Pacific Game Headset Sales Market Share by Region (2015-2020)
    Table 30. Asia Pacific Game Headset Revenue by Region (2015-2020) (US$ Million)
    Table 31. Asia Pacific Game Headset Revenue Market Share by Region (2015-2020)
    Table 32. Latin America Game Headset Sales by Country (2015-2020) (K Units)
    Table 33. Latin America Game Headset Sales Market Share by Country (2015-2020)
    Table 34. Latin America Game Headset Revenue by Country (2015-2020) (US$ Million)
    Table 35. Latin America Game Headset Revenue Market Share by Country (2015-2020)
    Table 36. Middle East and Africa Game Headset Sales by Country (2015-2020) (K Units)
    Table 37. Middle East and Africa Game Headset Sales Market Share by Country (2015-2020)
    Table 38. Middle East and Africa Game Headset Revenue by Country (2015-2020) (US$ Million)
    Table 39. Middle East and Africa Game Headset Revenue Market Share by Country (2015-2020)
    Table 40. Global Game Headset Sales (K Units) by Type (2015-2020)
    Table 41. Global Game Headset Sales Share by Type (2015-2020)
    Table 42. Global Game Headset Revenue (Million US$) by Type (2015-2020)
    Table 43. Global Game Headset Revenue Share by Type (2015-2020)
    Table 44. Global Game Headset Price (USD/Unit) by Type (2015-2020)
    Table 45. Global Game Headset Sales (K Units) by Application (2015-2020)
    Table 46. Global Game Headset Sales Market Share by Application (2015-2020)
    Table 47. Global Game Headset Sales Growth Rate by Application (2015-2020)
    Table 48. Sennheiser Game Headset Corporation Information
    Table 49. Sennheiser Description and Business Overview
    Table 50. Sennheiser Game Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 51. Sennheiser Main Product
    Table 52. Sennheiser Recent Development
    Table 53. SteelSeries Game Headset Corporation Information
    Table 54. SteelSeries Corporation Information
    Table 55. SteelSeries Game Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 56. SteelSeries Main Product
    Table 57. SteelSeries Recent Development
    Table 58. Turtle Beach Game Headset Corporation Information
    Table 59. Turtle Beach Corporation Information
    Table 60. Turtle Beach Game Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 61. Turtle Beach Main Product
    Table 62. Turtle Beach Recent Development
    Table 63. Cooler Master Game Headset Corporation Information
    Table 64. Cooler Master Corporation Information
    Table 65. Cooler Master Game Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 66. Cooler Master Main Product
    Table 67. Cooler Master Recent Development
    Table 68. Creative Technology Game Headset Corporation Information
    Table 69. Creative Technology Corporation Information
    Table 70. Creative Technology Game Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 71. Creative Technology Main Product
    Table 72. Creative Technology Recent Development
    Table 73. Mad Catz Game Headset Corporation Information
    Table 74. Mad Catz Corporation Information
    Table 75. Mad Catz Game Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 76. Mad Catz Main Product
    Table 77. Mad Catz Recent Development
    Table 78. Hyperx (Kingston) Game Headset Corporation Information
    Table 79. Hyperx (Kingston) Corporation Information
    Table 80. Hyperx (Kingston) Game Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 81. Hyperx (Kingston) Main Product
    Table 82. Hyperx (Kingston) Recent Development
    Table 83. Corsair Game Headset Corporation Information
    Table 84. Corsair Corporation Information
    Table 85. Corsair Game Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 86. Corsair Main Product
    Table 87. Corsair Recent Development
    Table 88. Gioteck Game Headset Corporation Information
    Table 89. Gioteck Corporation Information
    Table 90. Gioteck Game Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 91. Gioteck Main Product
    Table 92. Gioteck Recent Development
    Table 93. Logitech Game Headset Corporation Information
    Table 94. Logitech Corporation Information
    Table 95. Logitech Game Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 96. Logitech Main Product
    Table 97. Logitech Recent Development
    Table 98. Razer Game Headset Corporation Information
    Table 99. Razer Corporation Information
    Table 100. Razer Game Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 101. Razer Main Product
    Table 102. Razer Recent Development
    Table 103. Roccat Game Headset Corporation Information
    Table 104. Roccat Corporation Information
    Table 105. Roccat Game Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 106. Roccat Main Product
    Table 107. Roccat Recent Development
    Table 108. Sades Game Headset Corporation Information
    Table 109. Sades Corporation Information
    Table 110. Sades Game Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 111. Sades Main Product
    Table 112. Sades Recent Development
    Table 113. Sentey Game Headset Corporation Information
    Table 114. Sentey Corporation Information
    Table 115. Sentey Game Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 116. Sentey Main Product
    Table 117. Sentey Recent Development
    Table 118. Skullcandy Game Headset Corporation Information
    Table 119. Skullcandy Corporation Information
    Table 120. Skullcandy Game Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 121. Skullcandy Main Product
    Table 122. Skullcandy Recent Development
    Table 123. Kotion Electronic Game Headset Corporation Information
    Table 124. Kotion Electronic Corporation Information
    Table 125. Kotion Electronic Game Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 126. Kotion Electronic Main Product
    Table 127. Kotion Electronic Recent Development
    Table 128. SADES Game Headset Corporation Information
    Table 129. SADES Corporation Information
    Table 130. SADES Game Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 131. SADES Main Product
    Table 132. SADES Recent Development
    Table 133. Somic Game Headset Corporation Information
    Table 134. Somic Corporation Information
    Table 135. Somic Game Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 136. Somic Main Product
    Table 137. Somic Recent Development
    Table 138. ASTRO Gaming Game Headset Corporation Information
    Table 139. ASTRO Gaming Corporation Information
    Table 140. ASTRO Gaming Game Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 141. ASTRO Gaming Main Product
    Table 142. ASTRO Gaming Recent Development
    Table 143. Audio-Technica Game Headset Corporation Information
    Table 144. Audio-Technica Corporation Information
    Table 145. Audio-Technica Game Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 146. Audio-Technica Main Product
    Table 147. Audio-Technica Recent Development
    Table 148. SOMIC Game Headset Corporation Information
    Table 149. SOMIC Corporation Information
    Table 150. SOMIC Game Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 151. SOMIC Main Product
    Table 152. SOMIC Recent Development
    Table 153. Sales Base and Market Concentration Rate of Raw Material
    Table 154. Key Suppliers of Raw Materials
    Table 155. Game Headset Distributors List
    Table 156. Game Headset Customers List
    Table 157. Market Key Trends
    Table 158. Key Opportunities and Drivers: Impact Analysis (2021-2026)
    Table 159. Key Challenges
    Table 160. Global Game Headset Sales (K Units) Forecast by Type (2021-2026)
    Table 161. Global Game Headset Sales Market Share Forecast by Type (2021-2026)
    Table 162. Global Game Headset Revenue (Million US$) Forecast by Type (2021-2026)
    Table 163. Global Game Headset Revenue (Million US$) Market Share Forecast by Type (2021-2026)
    Table 164. Global Game Headset Sales (K Units) Forecast by Application (2021-2026)
    Table 165. Global Game Headset Revenue (Million US$) Forecast by Application (2021-2026)
    Table 166. Global Game Headset Sales (K Units) Forecast by Region (2021-2026)
    Table 167. Global Game Headset Sales Market Share Forecast by Region (2021-2026)
    Table 168. Global Game Headset Revenue Forecast by Region (2021-2026) (US$ Million)
    Table 169. Global Game Headset Revenue Market Share Forecast by Region (2021-2026)
    Table 170. Research Programs/Design for This Report
    Table 171. Key Data Information from Secondary Sources
    Table 172. Key Data Information from Primary Sources
List of Figures
    Figure 1. Picture of Game Headset
    Figure 2. Global Game Headset Sales Market Share by Type: 2020 VS 2026
    Figure 3. Wired Headsets Product Picture
    Figure 4. Wireless Headsets Product Picture
    Figure 5. Global Game Headset Consumption Market Share by Application: 2020 VS 2026
    Figure 6. Console
    Figure 7. Personal Computers
    Figure 8. Global Game Headset Market Size 2015-2026 (US$ Million)
    Figure 9. Global Game Headset Sales Capacity (K Units) (2015-2026)
    Figure 10. Global Game Headset Market Size Market Share by Region: 2020 Versus 2026
    Figure 11. Game Headset Sales Share by Manufacturers in 2020
    Figure 12. Global Game Headset Revenue Share by Manufacturers in 2019
    Figure 13. The Global 5 and 10 Largest Players: Market Share by Game Headset Revenue in 2019
    Figure 14. Game Headset Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
    Figure 15. Global Game Headset Sales Market Share by Region (2015-2020)
    Figure 16. Global Game Headset Sales Market Share by Region in 2019
    Figure 17. Global Game Headset Revenue Market Share by Region (2015-2020)
    Figure 18. Global Game Headset Revenue Market Share by Region in 2019
    Figure 19. North America Game Headset Sales Market Share by Country in 2019
    Figure 20. North America Game Headset Revenue Market Share by Country in 2019
    Figure 21. U.S. Game Headset Sales Growth Rate (2015-2020) (K Units)
    Figure 22. U.S. Game Headset Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 23. Canada Game Headset Sales Growth Rate (2015-2020) (K Units)
    Figure 24. Canada Game Headset Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 25. Europe Game Headset Sales Market Share by Country in 2019
    Figure 26. Europe Game Headset Revenue Market Share by Country in 2019
    Figure 27. Germany Game Headset Sales Growth Rate (2015-2020) (K Units)
    Figure 28. Germany Game Headset Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 29. France Game Headset Sales Growth Rate (2015-2020) (K Units)
    Figure 30. France Game Headset Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 31. U.K. Game Headset Sales Growth Rate (2015-2020) (K Units)
    Figure 32. U.K. Game Headset Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 33. Italy Game Headset Sales Growth Rate (2015-2020) (K Units)
    Figure 34. Italy Game Headset Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 35. Russia Game Headset Sales Growth Rate (2015-2020) (K Units)
    Figure 36. Russia Game Headset Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 37. Asia Pacific Game Headset Sales Market Share by Region in 2019
    Figure 38. Asia Pacific Game Headset Revenue Market Share by Region in 2019
    Figure 39. China Game Headset Sales Growth Rate (2015-2020) (K Units)
    Figure 40. China Game Headset Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 41. Japan Game Headset Sales Growth Rate (2015-2020) (K Units)
    Figure 42. Japan Game Headset Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 43. South Korea Game Headset Sales Growth Rate (2015-2020) (K Units)
    Figure 44. South Korea Game Headset Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 45. India Game Headset Sales Growth Rate (2015-2020) (K Units)
    Figure 46. India Game Headset Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 47. Australia Game Headset Sales Growth Rate (2015-2020) (K Units)
    Figure 48. Australia Game Headset Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 49. Taiwan Game Headset Sales Growth Rate (2015-2020) (K Units)
    Figure 50. Taiwan Game Headset Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 51. Indonesia Game Headset Sales Growth Rate (2015-2020) (K Units)
    Figure 52. Indonesia Game Headset Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 53. Thailand Game Headset Sales Growth Rate (2015-2020) (K Units)
    Figure 54. Thailand Game Headset Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 55. Malaysia Game Headset Sales Growth Rate (2015-2020) (K Units)
    Figure 56. Malaysia Game Headset Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 57. Philippines Game Headset Sales Growth Rate (2015-2020) (K Units)
    Figure 58. Philippines Game Headset Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 59. Vietnam Game Headset Sales Growth Rate (2015-2020) (K Units)
    Figure 60. Vietnam Game Headset Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 61. Latin America Game Headset Sales Market Share by Country in 2019
    Figure 62. Latin America Game Headset Revenue Market Share by Country in 2019
    Figure 63. Mexico Game Headset Sales Growth Rate (2015-2020) (K Units)
    Figure 64. Mexico Game Headset Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 65. Brazil Game Headset Sales Growth Rate (2015-2020) (K Units)
    Figure 66. Brazil Game Headset Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 67. Argentina Game Headset Sales Growth Rate (2015-2020) (K Units)
    Figure 68. Argentina Game Headset Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 69. Middle East and Africa Game Headset Sales Market Share by Country in 2019
    Figure 70. Middle East and Africa Game Headset Revenue Market Share by Country in 2019
    Figure 71. Turkey Game Headset Sales Growth Rate (2015-2020) (K Units)
    Figure 72. Turkey Game Headset Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 73. Saudi Arabia Game Headset Sales Growth Rate (2015-2020) (K Units)
    Figure 74. Saudi Arabia Game Headset Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 75. U.A.E Game Headset Sales Growth Rate (2015-2020) (K Units)
    Figure 76. U.A.E Game Headset Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 77. Sales Market Share of Game Headset by Type (2015-2020)
    Figure 78. Sales Market Share of Game Headset by Type in 2019
    Figure 79. Revenue Share of Game Headset by Type (2015-2020)
    Figure 80. Revenue Market Share of Game Headset by Type in 2019
    Figure 81. Global Game Headset Sales Growth by Type (2015-2020) (K Units)
    Figure 82. Global Game Headset Sales Market Share by Application (2015-2020)
    Figure 83. Global Game Headset Sales Market Share by Application in 2019
    Figure 84. Global Revenue Share of Game Headset by Application (2015-2020)
    Figure 85. Global Revenue Share of Game Headset by Application in 2020
    Figure 86. Sennheiser Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 87. SteelSeries Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 88. Turtle Beach Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 89. Cooler Master Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 90. Creative Technology Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 91. Mad Catz Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 92. Hyperx (Kingston) Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 93. Corsair Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 94. Gioteck Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 95. Logitech Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 96. Razer Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 97. Roccat Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 98. Sades Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 99. Sentey Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 100. Skullcandy Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 101. Kotion Electronic Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 102. SADES Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 103. Somic Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 104. ASTRO Gaming Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 105. Audio-Technica Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 106. SOMIC Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 107. Price Trend of Key Raw Materials
    Figure 108. Manufacturing Cost Structure of Game Headset
    Figure 109. Manufacturing Process Analysis of Game Headset
    Figure 110. Game Headset Industrial Chain Analysis
    Figure 111. Channels of Distribution
    Figure 112. Distributors Profiles
    Figure 113. Porter's Five Forces Analysis
    Figure 114. North America Game Headset Sales (K Units) and Growth Rate Forecast (2021-2026)
    Figure 115. North America Game Headset Revenue (Million US$) and Growth Rate Forecast (2021-2026)
    Figure 116. Europe Game Headset Sales (K Units) and Growth Rate Forecast (2021-2026)
    Figure 117. Europe Game Headset Revenue (Million US$) and Growth Rate Forecast (2021-2026)
    Figure 118. Latin America Game Headset Sales (K Units) and Growth Rate Forecast (2021-2026)
    Figure 119. Latin America Game Headset Revenue (Million US$) and Growth Rate Forecast (2021-2026)
    Figure 120. Middle East and Africa Game Headset Sales (K Units) and Growth Rate Forecast (2021-2026)
    Figure 121. Middle East and Africa Game Headset Revenue (Million US$) and Growth Rate Forecast (2021-2026)
    Figure 122. Asia Pacific Game Headset Sales (K Units) and Growth Rate Forecast (2021-2026)
    Figure 123. Asia Pacific Game Headset Revenue (Million US$) and Growth Rate Forecast (2021-2026)
    Figure 124. Bottom-up and Top-down Approaches for This Report
    Figure 125. Data Triangulation
    Figure 126. Key Executives Interviewed
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