List of Tables
Table 1. Global Electronic Sports (eSports) Market Size Growth Rate by Type (US$ Million), 2017 VS 2021 VS 2028
Table 2. Key Players of Media Rights (Subscription & Online Advertisement)
Table 3. Key Players of Tickets and Merchandise
Table 4. Key Players of Sponsorship & Direct Advertisement
Table 5. Key Players of Publisher Fees
Table 6. Key Players of Others
Table 7. Global Electronic Sports (eSports) Market Size Growth Rate by Application (US$ Million), 2017 VS 2021 VS 2028
Table 8. Global Electronic Sports (eSports) Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
Table 9. Global Electronic Sports (eSports) Market Size by Region (2017-2022) & (US$ Million)
Table 10. Global Electronic Sports (eSports) Market Share by Region (2017-2022)
Table 11. Global Electronic Sports (eSports) Forecasted Market Size by Region (2023-2028) & (US$ Million)
Table 12. Global Electronic Sports (eSports) Market Share by Region (2023-2028)
Table 13. Electronic Sports (eSports) Market Trends
Table 14. Electronic Sports (eSports) Market Drivers
Table 15. Electronic Sports (eSports) Market Challenges
Table 16. Electronic Sports (eSports) Market Restraints
Table 17. Global Electronic Sports (eSports) Revenue by Players (2017-2022) & (US$ Million)
Table 18. Global Electronic Sports (eSports) Revenue Share by Players (2017-2022)
Table 19. Global Top Electronic Sports (eSports) by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Electronic Sports (eSports) as of 2021)
Table 20. Ranking of Global Top Electronic Sports (eSports) Companies by Revenue (US$ Million) in 2021
Table 21. Global 5 Largest Players Market Share by Electronic Sports (eSports) Revenue (CR5 and HHI) & (2017-2022)
Table 22. Key Players Headquarters and Area Served
Table 23. Key Players Electronic Sports (eSports) Product Solution and Service
Table 24. Date of Enter into Electronic Sports (eSports) Market
Table 25. Mergers & Acquisitions, Expansion Plans
Table 26. Global Electronic Sports (eSports) Market Size by Type (2017-2022) & (US$ Million)
Table 27. Global Electronic Sports (eSports) Revenue Market Share by Type (2017-2022)
Table 28. Global Electronic Sports (eSports) Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 29. Global Electronic Sports (eSports) Revenue Market Share by Type (2023-2028)
Table 30. Global Electronic Sports (eSports) Market Size by Application (2017-2022) & (US$ Million)
Table 31. Global Electronic Sports (eSports) Revenue Share by Application (2017-2022)
Table 32. Global Electronic Sports (eSports) Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 33. Global Electronic Sports (eSports) Revenue Share by Application (2023-2028)
Table 34. North America Electronic Sports (eSports) Market Size by Type (2017-2022) & (US$ Million)
Table 35. North America Electronic Sports (eSports) Market Size by Type (2023-2028) & (US$ Million)
Table 36. North America Electronic Sports (eSports) Market Size by Application (2017-2022) & (US$ Million)
Table 37. North America Electronic Sports (eSports) Market Size by Application (2023-2028) & (US$ Million)
Table 38. North America Electronic Sports (eSports) Market Size by Country (2017-2022) & (US$ Million)
Table 39. North America Electronic Sports (eSports) Market Size by Country (2023-2028) & (US$ Million)
Table 40. Europe Electronic Sports (eSports) Market Size by Type (2017-2022) & (US$ Million)
Table 41. Europe Electronic Sports (eSports) Market Size by Type (2023-2028) & (US$ Million)
Table 42. Europe Electronic Sports (eSports) Market Size by Application (2017-2022) & (US$ Million)
Table 43. Europe Electronic Sports (eSports) Market Size by Application (2023-2028) & (US$ Million)
Table 44. Europe Electronic Sports (eSports) Market Size by Country (2017-2022) & (US$ Million)
Table 45. Europe Electronic Sports (eSports) Market Size by Country (2023-2028) & (US$ Million)
Table 46. Asia Pacific Electronic Sports (eSports) Market Size by Type (2017-2022) & (US$ Million)
Table 47. Asia Pacific Electronic Sports (eSports) Market Size by Type (2023-2028) & (US$ Million)
Table 48. Asia Pacific Electronic Sports (eSports) Market Size by Application (2017-2022) & (US$ Million)
Table 49. Asia Pacific Electronic Sports (eSports) Market Size by Application (2023-2028) & (US$ Million)
Table 50. Asia Pacific Electronic Sports (eSports) Market Size by Region (2017-2022) & (US$ Million)
Table 51. Asia Pacific Electronic Sports (eSports) Market Size by Region (2023-2028) & (US$ Million)
Table 52. Latin America Electronic Sports (eSports) Market Size by Type (2017-2022) & (US$ Million)
Table 53. Latin America Electronic Sports (eSports) Market Size by Type (2023-2028) & (US$ Million)
Table 54. Latin America Electronic Sports (eSports) Market Size by Application (2017-2022) & (US$ Million)
Table 55. Latin America Electronic Sports (eSports) Market Size by Application (2023-2028) & (US$ Million)
Table 56. Latin America Electronic Sports (eSports) Market Size by Country (2017-2022) & (US$ Million)
Table 57. Latin America Electronic Sports (eSports) Market Size by Country (2023-2028) & (US$ Million)
Table 58. Middle East and Africa Electronic Sports (eSports) Market Size by Type (2017-2022) & (US$ Million)
Table 59. Middle East and Africa Electronic Sports (eSports) Market Size by Type (2023-2028) & (US$ Million)
Table 60. Middle East and Africa Electronic Sports (eSports) Market Size by Application (2017-2022) & (US$ Million)
Table 61. Middle East and Africa Electronic Sports (eSports) Market Size by Application (2023-2028) & (US$ Million)
Table 62. Middle East and Africa Electronic Sports (eSports) Market Size by Country (2017-2022) & (US$ Million)
Table 63. Middle East and Africa Electronic Sports (eSports) Market Size by Country (2023-2028) & (US$ Million)
Table 64. Modern Times Group (Sweden) Company Details
Table 65. Modern Times Group (Sweden) Business Overview
Table 66. Modern Times Group (Sweden) Electronic Sports (eSports) Product
Table 67. Modern Times Group (Sweden) Revenue in Electronic Sports (eSports) Business (2017-2022) & (US$ Million)
Table 68. Modern Times Group (Sweden) Recent Developments
Table 69. Activision Blizzard (US) Company Details
Table 70. Activision Blizzard (US) Business Overview
Table 71. Activision Blizzard (US) Electronic Sports (eSports) Product
Table 72. Activision Blizzard (US) Revenue in Electronic Sports (eSports) Business (2017-2022) & (US$ Million)
Table 73. Activision Blizzard (US) Recent Developments
Table 74. FACEIT (UK) Company Details
Table 75. FACEIT (UK) Business Overview
Table 76. FACEIT (UK) Electronic Sports (eSports) Product
Table 77. FACEIT (UK) Revenue in Electronic Sports (eSports) Business (2017-2022) & (US$ Million)
Table 78. FACEIT (UK) Recent Developments
Table 79. Total Entertainment Network (US) Company Details
Table 80. Total Entertainment Network (US) Business Overview
Table 81. Total Entertainment Network (US) Electronic Sports (eSports) Product
Table 82. Total Entertainment Network (US) Revenue in Electronic Sports (eSports) Business (2017-2022) & (US$ Million)
Table 83. Total Entertainment Network (US) Recent Developments
Table 84. Gfinity (UK) Company Details
Table 85. Gfinity (UK) Business Overview
Table 86. Gfinity (UK) Electronic Sports (eSports) Product
Table 87. Gfinity (UK) Revenue in Electronic Sports (eSports) Business (2017-2022) & (US$ Million)
Table 88. Gfinity (UK) Recent Developments
Table 89. Turner Broadcasting System (US) Company Details
Table 90. Turner Broadcasting System (US) Business Overview
Table 91. Turner Broadcasting System (US) Electronic Sports (eSports) Product
Table 92. Turner Broadcasting System (US) Revenue in Electronic Sports (eSports) Business (2017-2022) & (US$ Million)
Table 93. Turner Broadcasting System (US) Recent Developments
Table 94. CJ Corporation (South Korea) Company Details
Table 95. CJ Corporation (South Korea) Business Overview
Table 96. CJ Corporation (South Korea) Electronic Sports (eSports) Product
Table 97. CJ Corporation (South Korea) Revenue in Electronic Sports (eSports) Business (2017-2022) & (US$ Million)
Table 98. CJ Corporation (South Korea) Recent Developments
Table 99. Valve Corporation (US) Company Details
Table 100. Valve Corporation (US) Business Overview
Table 101. Valve Corporation (US) Electronic Sports (eSports) Product
Table 102. Valve Corporation (US) Revenue in Electronic Sports (eSports) Business (2017-2022) & (US$ Million)
Table 103. Valve Corporation (US) Recent Developments
Table 104. Tencent (China) Company Details
Table 105. Tencent (China) Business Overview
Table 106. Tencent (China) Electronic Sports (eSports) Product
Table 107. Tencent (China) Revenue in Electronic Sports (eSports) Business (2017-2022) & (US$ Million)
Table 108. Tencent (China) Recent Developments
Table 109. Electronic Arts (EA) (US) Company Details
Table 110. Electronic Arts (EA) (US) Business Overview
Table 111. Electronic Arts (EA) (US) Electronic Sports (eSports) Product
Table 112. Electronic Arts (EA) (US) Revenue in Electronic Sports (eSports) Business (2017-2022) & (US$ Million)
Table 113. Electronic Arts (EA) (US) Recent Developments
Table 114. Hi-Rez Studios (US) Company Details
Table 115. Hi-Rez Studios (US) Business Overview
Table 116. Hi-Rez Studios (US) Electronic Sports (eSports) Product
Table 117. Hi-Rez Studios (US) Revenue in Electronic Sports (eSports) Business (2017-2022) & (US$ Million)
Table 118. Hi-Rez Studios (US) Recent Developments
Table 119. KaBuM (Canada) Company Details
Table 120. KaBuM (Canada) Business Overview
Table 121. KaBuM (Canada) Electronic Sports (eSports) Product
Table 122. KaBuM (Canada) Revenue in Electronic Sports (eSports) Business (2017-2022) & (US$ Million)
Table 123. KaBuM (Canada) Recent Developments
Table 124. Wargaming Public (Cyprus) Company Details
Table 125. Wargaming Public (Cyprus) Business Overview
Table 126. Wargaming Public (Cyprus) Electronic Sports (eSports) Product
Table 127. Wargaming Public (Cyprus) Revenue in Electronic Sports (eSports) Business (2017-2022) & (US$ Million)
Table 128. Wargaming Public (Cyprus) Recent Developments
Table 129. Rovio Entertainment (Finland) Company Details
Table 130. Rovio Entertainment (Finland) Business Overview
Table 131. Rovio Entertainment (Finland) Electronic Sports (eSports) Product
Table 132. Rovio Entertainment (Finland) Revenue in Electronic Sports (eSports) Business (2017-2022) & (US$ Million)
Table 133. Rovio Entertainment (Finland) Recent Developments
Table 134. GungHo Online Entertainment (Japan) Company Details
Table 135. GungHo Online Entertainment (Japan) Business Overview
Table 136. GungHo Online Entertainment (Japan) Electronic Sports (eSports) Product
Table 137. GungHo Online Entertainment (Japan) Revenue in Electronic Sports (eSports) Business (2017-2022) & (US$ Million)
Table 138. GungHo Online Entertainment (Japan) Recent Developments
Table 139. Alisports (China) Company Details
Table 140. Alisports (China) Business Overview
Table 141. Alisports (China) Electronic Sports (eSports) Product
Table 142. Alisports (China) Revenue in Electronic Sports (eSports) Business (2017-2022) & (US$ Million)
Table 143. Alisports (China) Recent Developments
Table 144. Research Programs/Design for This Report
Table 145. Key Data Information from Secondary Sources
Table 146. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Electronic Sports (eSports) Market Share by Type: 2021 VS 2028
Figure 2. Media Rights (Subscription & Online Advertisement) Features
Figure 3. Tickets and Merchandise Features
Figure 4. Sponsorship & Direct Advertisement Features
Figure 5. Publisher Fees Features
Figure 6. Others Features
Figure 7. Global Electronic Sports (eSports) Market Share by Application: 2021 VS 2028
Figure 8. Online Case Studies
Figure 9. Offline Case Studies
Figure 10. Electronic Sports (eSports) Report Years Considered
Figure 11. Global Electronic Sports (eSports) Market Size (US$ Million), Year-over-Year: 2017-2028
Figure 12. Global Electronic Sports (eSports) Market Size, (US$ Million), 2017 VS 2021 VS 2028
Figure 13. Global Electronic Sports (eSports) Market Share by Region: 2021 VS 2028
Figure 14. Global Electronic Sports (eSports) Market Share by Players in 2021
Figure 15. Global Top Electronic Sports (eSports) Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Electronic Sports (eSports) as of 2021)
Figure 16. The Top 10 and 5 Players Market Share by Electronic Sports (eSports) Revenue in 2021
Figure 17. North America Electronic Sports (eSports) Market Size YoY (2017-2028) & (US$ Million)
Figure 18. North America Electronic Sports (eSports) Market Size Market Share by Type (2017-2028)
Figure 19. North America Electronic Sports (eSports) Market Size Market Share by Application (2017-2028)
Figure 20. North America Electronic Sports (eSports) Market Size Share by Country (2017-2028)
Figure 21. United States Electronic Sports (eSports) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 22. Canada Electronic Sports (eSports) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 23. Europe Electronic Sports (eSports) Market Size YoY (2017-2028) & (US$ Million)
Figure 24. Europe Electronic Sports (eSports) Market Size Market Share by Type (2017-2028)
Figure 25. Europe Electronic Sports (eSports) Market Size Market Share by Application (2017-2028)
Figure 26. Europe Electronic Sports (eSports) Market Size Share by Country (2017-2028)
Figure 27. Germany Electronic Sports (eSports) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 28. France Electronic Sports (eSports) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 29. U.K. Electronic Sports (eSports) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 30. Italy Electronic Sports (eSports) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 31. Russia Electronic Sports (eSports) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 32. Nordic Countries Electronic Sports (eSports) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 33. Asia-Pacific Electronic Sports (eSports) Market Size YoY (2017-2028) & (US$ Million)
Figure 34. Asia Pacific Electronic Sports (eSports) Market Size Market Share by Type (2017-2028)
Figure 35. Asia Pacific Electronic Sports (eSports) Market Size Market Share by Application (2017-2028)
Figure 36. Asia Pacific Electronic Sports (eSports) Market Size Share by Region (2017-2028)
Figure 37. China Electronic Sports (eSports) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 38. Japan Electronic Sports (eSports) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 39. South Korea Electronic Sports (eSports) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 40. Southeast Asia Electronic Sports (eSports) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 41. India Electronic Sports (eSports) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 42. Australia Electronic Sports (eSports) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 43. Latin America Electronic Sports (eSports) Market Size YoY (2017-2028) & (US$ Million)
Figure 44. Latin America Electronic Sports (eSports) Market Size Market Share by Type (2017-2028)
Figure 45. Latin America Electronic Sports (eSports) Market Size Market Share by Application (2017-2028)
Figure 46. Latin America Electronic Sports (eSports) Market Size Share by Country (2017-2028)
Figure 47. Mexico Electronic Sports (eSports) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 48. Brazil Electronic Sports (eSports) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 49. Middle East & Africa Electronic Sports (eSports) Market Size YoY (2017-2028) & (US$ Million)
Figure 50. Middle East and Africa Electronic Sports (eSports) Market Size Market Share by Type (2017-2028)
Figure 51. Middle East and Africa Electronic Sports (eSports) Market Size Market Share by Application (2017-2028)
Figure 52. Middle East and Africa Electronic Sports (eSports) Market Size Share by Country (2017-2028)
Figure 53. Turkey Electronic Sports (eSports) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 54. Saudi Arabia Electronic Sports (eSports) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 55. UAE Electronic Sports (eSports) Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 56. Modern Times Group (Sweden) Revenue Growth Rate in Electronic Sports (eSports) Business (2017-2022)
Figure 57. Activision Blizzard (US) Revenue Growth Rate in Electronic Sports (eSports) Business (2017-2022)
Figure 58. FACEIT (UK) Revenue Growth Rate in Electronic Sports (eSports) Business (2017-2022)
Figure 59. Total Entertainment Network (US) Revenue Growth Rate in Electronic Sports (eSports) Business (2017-2022)
Figure 60. Gfinity (UK) Revenue Growth Rate in Electronic Sports (eSports) Business (2017-2022)
Figure 61. Turner Broadcasting System (US) Revenue Growth Rate in Electronic Sports (eSports) Business (2017-2022)
Figure 62. CJ Corporation (South Korea) Revenue Growth Rate in Electronic Sports (eSports) Business (2017-2022)
Figure 63. Valve Corporation (US) Revenue Growth Rate in Electronic Sports (eSports) Business (2017-2022)
Figure 64. Tencent (China) Revenue Growth Rate in Electronic Sports (eSports) Business (2017-2022)
Figure 65. Electronic Arts (EA) (US) Revenue Growth Rate in Electronic Sports (eSports) Business (2017-2022)
Figure 66. Hi-Rez Studios (US) Revenue Growth Rate in Electronic Sports (eSports) Business (2017-2022)
Figure 67. KaBuM (Canada) Revenue Growth Rate in Electronic Sports (eSports) Business (2017-2022)
Figure 68. Wargaming Public (Cyprus) Revenue Growth Rate in Electronic Sports (eSports) Business (2017-2022)
Figure 69. Rovio Entertainment (Finland) Revenue Growth Rate in Electronic Sports (eSports) Business (2017-2022)
Figure 70. GungHo Online Entertainment (Japan) Revenue Growth Rate in Electronic Sports (eSports) Business (2017-2022)
Figure 71. Alisports (China) Revenue Growth Rate in Electronic Sports (eSports) Business (2017-2022)
Figure 72. Bottom-up and Top-down Approaches for This Report
Figure 73. Data Triangulation
Figure 74. Key Executives Interviewed