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Global eSports Management Software Market Research Report 2023
Published Date: May 2023
|
Report Code: QYRE-Auto-5U1988
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Global eSports Management Software Market Insights Forecast to 2028
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Global eSports Management Software Market Research Report 2023

Code: QYRE-Auto-5U1988
Report
May 2023
Pages:84
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

eSports Management Software Market

The global eSports Management Software market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for eSports Management Software is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for eSports Management Software is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for eSports Management Software in Tournament Organizers is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of eSports Management Software include Battlefy, ggLeap, PlayVS, Senet, Toornament and GAMMASTACK, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for eSports Management Software, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding eSports Management Software.
The eSports Management Software market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global eSports Management Software market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the eSports Management Software companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.

Scope of eSports Management Software Market Report

Report Metric Details
Report Name eSports Management Software Market
Segment by Type
  • Cloud Based
  • On-Premise
Segment by Application
  • Tournament Organizers
  • Game Publishers
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Battlefy, ggLeap, PlayVS, Senet, Toornament, GAMMASTACK
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of eSports Management Software companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global eSports Management Software Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Cloud Based
1.2.3 On-Premise
1.3 Market by Application
1.3.1 Global eSports Management Software Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Tournament Organizers
1.3.3 Game Publishers
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global eSports Management Software Market Perspective (2018-2029)
2.2 eSports Management Software Growth Trends by Region
2.2.1 Global eSports Management Software Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 eSports Management Software Historic Market Size by Region (2018-2023)
2.2.3 eSports Management Software Forecasted Market Size by Region (2024-2029)
2.3 eSports Management Software Market Dynamics
2.3.1 eSports Management Software Industry Trends
2.3.2 eSports Management Software Market Drivers
2.3.3 eSports Management Software Market Challenges
2.3.4 eSports Management Software Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top eSports Management Software Players by Revenue
3.1.1 Global Top eSports Management Software Players by Revenue (2018-2023)
3.1.2 Global eSports Management Software Revenue Market Share by Players (2018-2023)
3.2 Global eSports Management Software Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by eSports Management Software Revenue
3.4 Global eSports Management Software Market Concentration Ratio
3.4.1 Global eSports Management Software Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by eSports Management Software Revenue in 2022
3.5 eSports Management Software Key Players Head office and Area Served
3.6 Key Players eSports Management Software Product Solution and Service
3.7 Date of Enter into eSports Management Software Market
3.8 Mergers & Acquisitions, Expansion Plans
4 eSports Management Software Breakdown Data by Type
4.1 Global eSports Management Software Historic Market Size by Type (2018-2023)
4.2 Global eSports Management Software Forecasted Market Size by Type (2024-2029)
5 eSports Management Software Breakdown Data by Application
5.1 Global eSports Management Software Historic Market Size by Application (2018-2023)
5.2 Global eSports Management Software Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America eSports Management Software Market Size (2018-2029)
6.2 North America eSports Management Software Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America eSports Management Software Market Size by Country (2018-2023)
6.4 North America eSports Management Software Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe eSports Management Software Market Size (2018-2029)
7.2 Europe eSports Management Software Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe eSports Management Software Market Size by Country (2018-2023)
7.4 Europe eSports Management Software Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific eSports Management Software Market Size (2018-2029)
8.2 Asia-Pacific eSports Management Software Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific eSports Management Software Market Size by Region (2018-2023)
8.4 Asia-Pacific eSports Management Software Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America eSports Management Software Market Size (2018-2029)
9.2 Latin America eSports Management Software Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America eSports Management Software Market Size by Country (2018-2023)
9.4 Latin America eSports Management Software Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa eSports Management Software Market Size (2018-2029)
10.2 Middle East & Africa eSports Management Software Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa eSports Management Software Market Size by Country (2018-2023)
10.4 Middle East & Africa eSports Management Software Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Battlefy
11.1.1 Battlefy Company Detail
11.1.2 Battlefy Business Overview
11.1.3 Battlefy eSports Management Software Introduction
11.1.4 Battlefy Revenue in eSports Management Software Business (2018-2023)
11.1.5 Battlefy Recent Development
11.2 ggLeap
11.2.1 ggLeap Company Detail
11.2.2 ggLeap Business Overview
11.2.3 ggLeap eSports Management Software Introduction
11.2.4 ggLeap Revenue in eSports Management Software Business (2018-2023)
11.2.5 ggLeap Recent Development
11.3 PlayVS
11.3.1 PlayVS Company Detail
11.3.2 PlayVS Business Overview
11.3.3 PlayVS eSports Management Software Introduction
11.3.4 PlayVS Revenue in eSports Management Software Business (2018-2023)
11.3.5 PlayVS Recent Development
11.4 Senet
11.4.1 Senet Company Detail
11.4.2 Senet Business Overview
11.4.3 Senet eSports Management Software Introduction
11.4.4 Senet Revenue in eSports Management Software Business (2018-2023)
11.4.5 Senet Recent Development
11.5 Toornament
11.5.1 Toornament Company Detail
11.5.2 Toornament Business Overview
11.5.3 Toornament eSports Management Software Introduction
11.5.4 Toornament Revenue in eSports Management Software Business (2018-2023)
11.5.5 Toornament Recent Development
11.6 GAMMASTACK
11.6.1 GAMMASTACK Company Detail
11.6.2 GAMMASTACK Business Overview
11.6.3 GAMMASTACK eSports Management Software Introduction
11.6.4 GAMMASTACK Revenue in eSports Management Software Business (2018-2023)
11.6.5 GAMMASTACK Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global eSports Management Software Market Size Growth Rate by Type (US$ Million): 2018 VS 2022 VS 2029
    Table 2. Key Players of Cloud Based
    Table 3. Key Players of On-Premise
    Table 4. Global eSports Management Software Market Size Growth by Application (US$ Million): 2018 VS 2022 VS 2029
    Table 5. Global eSports Management Software Market Size by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 6. Global eSports Management Software Market Size by Region (2018-2023) & (US$ Million)
    Table 7. Global eSports Management Software Market Share by Region (2018-2023)
    Table 8. Global eSports Management Software Forecasted Market Size by Region (2024-2029) & (US$ Million)
    Table 9. Global eSports Management Software Market Share by Region (2024-2029)
    Table 10. eSports Management Software Market Trends
    Table 11. eSports Management Software Market Drivers
    Table 12. eSports Management Software Market Challenges
    Table 13. eSports Management Software Market Restraints
    Table 14. Global eSports Management Software Revenue by Players (2018-2023) & (US$ Million)
    Table 15. Global eSports Management Software Market Share by Players (2018-2023)
    Table 16. Global Top eSports Management Software Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in eSports Management Software as of 2022)
    Table 17. Ranking of Global Top eSports Management Software Companies by Revenue (US$ Million) in 2022
    Table 18. Global 5 Largest Players Market Share by eSports Management Software Revenue (CR5 and HHI) & (2018-2023)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players eSports Management Software Product Solution and Service
    Table 21. Date of Enter into eSports Management Software Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global eSports Management Software Market Size by Type (2018-2023) & (US$ Million)
    Table 24. Global eSports Management Software Revenue Market Share by Type (2018-2023)
    Table 25. Global eSports Management Software Forecasted Market Size by Type (2024-2029) & (US$ Million)
    Table 26. Global eSports Management Software Revenue Market Share by Type (2024-2029)
    Table 27. Global eSports Management Software Market Size by Application (2018-2023) & (US$ Million)
    Table 28. Global eSports Management Software Revenue Market Share by Application (2018-2023)
    Table 29. Global eSports Management Software Forecasted Market Size by Application (2024-2029) & (US$ Million)
    Table 30. Global eSports Management Software Revenue Market Share by Application (2024-2029)
    Table 31. North America eSports Management Software Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 32. North America eSports Management Software Market Size by Country (2018-2023) & (US$ Million)
    Table 33. North America eSports Management Software Market Size by Country (2024-2029) & (US$ Million)
    Table 34. Europe eSports Management Software Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 35. Europe eSports Management Software Market Size by Country (2018-2023) & (US$ Million)
    Table 36. Europe eSports Management Software Market Size by Country (2024-2029) & (US$ Million)
    Table 37. Asia-Pacific eSports Management Software Market Size Growth Rate by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 38. Asia-Pacific eSports Management Software Market Size by Region (2018-2023) & (US$ Million)
    Table 39. Asia-Pacific eSports Management Software Market Size by Region (2024-2029) & (US$ Million)
    Table 40. Latin America eSports Management Software Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 41. Latin America eSports Management Software Market Size by Country (2018-2023) & (US$ Million)
    Table 42. Latin America eSports Management Software Market Size by Country (2024-2029) & (US$ Million)
    Table 43. Middle East & Africa eSports Management Software Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 44. Middle East & Africa eSports Management Software Market Size by Country (2018-2023) & (US$ Million)
    Table 45. Middle East & Africa eSports Management Software Market Size by Country (2024-2029) & (US$ Million)
    Table 46. Battlefy Company Detail
    Table 47. Battlefy Business Overview
    Table 48. Battlefy eSports Management Software Product
    Table 49. Battlefy Revenue in eSports Management Software Business (2018-2023) & (US$ Million)
    Table 50. Battlefy Recent Development
    Table 51. ggLeap Company Detail
    Table 52. ggLeap Business Overview
    Table 53. ggLeap eSports Management Software Product
    Table 54. ggLeap Revenue in eSports Management Software Business (2018-2023) & (US$ Million)
    Table 55. ggLeap Recent Development
    Table 56. PlayVS Company Detail
    Table 57. PlayVS Business Overview
    Table 58. PlayVS eSports Management Software Product
    Table 59. PlayVS Revenue in eSports Management Software Business (2018-2023) & (US$ Million)
    Table 60. PlayVS Recent Development
    Table 61. Senet Company Detail
    Table 62. Senet Business Overview
    Table 63. Senet eSports Management Software Product
    Table 64. Senet Revenue in eSports Management Software Business (2018-2023) & (US$ Million)
    Table 65. Senet Recent Development
    Table 66. Toornament Company Detail
    Table 67. Toornament Business Overview
    Table 68. Toornament eSports Management Software Product
    Table 69. Toornament Revenue in eSports Management Software Business (2018-2023) & (US$ Million)
    Table 70. Toornament Recent Development
    Table 71. GAMMASTACK Company Detail
    Table 72. GAMMASTACK Business Overview
    Table 73. GAMMASTACK eSports Management Software Product
    Table 74. GAMMASTACK Revenue in eSports Management Software Business (2018-2023) & (US$ Million)
    Table 75. GAMMASTACK Recent Development
    Table 76. Research Programs/Design for This Report
    Table 77. Key Data Information from Secondary Sources
    Table 78. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global eSports Management Software Market Size Comparison by Type (2023-2029) & (US$ Million)
    Figure 2. Global eSports Management Software Market Share by Type: 2022 VS 2029
    Figure 3. Cloud Based Features
    Figure 4. On-Premise Features
    Figure 5. Global eSports Management Software Market Size Comparison by Application (2023-2029) & (US$ Million)
    Figure 6. Global eSports Management Software Market Share by Application: 2022 VS 2029
    Figure 7. Tournament Organizers Case Studies
    Figure 8. Game Publishers Case Studies
    Figure 9. eSports Management Software Report Years Considered
    Figure 10. Global eSports Management Software Market Size (US$ Million), Year-over-Year: 2018-2029
    Figure 11. Global eSports Management Software Market Size, (US$ Million), 2018 VS 2022 VS 2029
    Figure 12. Global eSports Management Software Market Share by Region: 2022 VS 2029
    Figure 13. Global eSports Management Software Market Share by Players in 2022
    Figure 14. Global Top eSports Management Software Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in eSports Management Software as of 2022)
    Figure 15. The Top 10 and 5 Players Market Share by eSports Management Software Revenue in 2022
    Figure 16. North America eSports Management Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 17. North America eSports Management Software Market Share by Country (2018-2029)
    Figure 18. United States eSports Management Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 19. Canada eSports Management Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 20. Europe eSports Management Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 21. Europe eSports Management Software Market Share by Country (2018-2029)
    Figure 22. Germany eSports Management Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 23. France eSports Management Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 24. U.K. eSports Management Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 25. Italy eSports Management Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 26. Russia eSports Management Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 27. Nordic Countries eSports Management Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 28. Asia-Pacific eSports Management Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 29. Asia-Pacific eSports Management Software Market Share by Region (2018-2029)
    Figure 30. China eSports Management Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 31. Japan eSports Management Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 32. South Korea eSports Management Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 33. Southeast Asia eSports Management Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 34. India eSports Management Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 35. Australia eSports Management Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 36. Latin America eSports Management Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 37. Latin America eSports Management Software Market Share by Country (2018-2029)
    Figure 38. Mexico eSports Management Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 39. Brazil eSports Management Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 40. Middle East & Africa eSports Management Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 41. Middle East & Africa eSports Management Software Market Share by Country (2018-2029)
    Figure 42. Turkey eSports Management Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 43. Saudi Arabia eSports Management Software Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 44. Battlefy Revenue Growth Rate in eSports Management Software Business (2018-2023)
    Figure 45. ggLeap Revenue Growth Rate in eSports Management Software Business (2018-2023)
    Figure 46. PlayVS Revenue Growth Rate in eSports Management Software Business (2018-2023)
    Figure 47. Senet Revenue Growth Rate in eSports Management Software Business (2018-2023)
    Figure 48. Toornament Revenue Growth Rate in eSports Management Software Business (2018-2023)
    Figure 49. GAMMASTACK Revenue Growth Rate in eSports Management Software Business (2018-2023)
    Figure 50. Bottom-up and Top-down Approaches for This Report
    Figure 51. Data Triangulation
    Figure 52. Key Executives Interviewed
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