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Philippines Esports Market Size, Status and Forecast 2019-2025
Published Date: October 2019
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Report Code: QYRE-Othe-4E155
Home | Category |Arts & Entertainment |Entertainment Industry
Philippines Esports Market Size Status and Forecast 2019 to 2025

Philippines Esports Market Size, Status and Forecast 2019-2025

Code: QYRE-Othe-4E155
Report
October 2019
106 Pages
QYResearch
Region: Philippines,
Description
Table of Content

In 2018, the Philippines Esports market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the Philippines Esports status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Esports development in Philippines.

The key players covered in this study

  • E-Sports International
  • HappyFeet Esports
  • TNC Esports BrenPro Inc.
  • Cignal TV STI Education Systems

Market segment by Type, the product can be split into

  • Media Rights (Subscription & Professional (Regular Viewers) Advertisement)
  • Tickets and Merchandise
  • Sponsorship & Direct Advertisement
  • Publisher Fees Others

Market segment by Application, split into

  • Professional (Regular Viewers)
  • Amateur (Occasional Viewers)

Market segment by End User

  • Male User
  • Female User

1 Report Overview................................................................................................ 1 1.1 Study Scope.................................................................................................................. 1 1.2 Key Market Segments ................................................................................................... 1 1.3 Players Covered............................................................................................................ 2 1.4 Market Analysis by Type ............................................................................................... 2 1.4.1 Philippines Esports Market Size Growth Rate by Type (2014-2025) ................................3 1.4.2 Media Rights (Subscription & Professional (Regular Viewers) Advertisement)...............4 1.4.3 Tickets and Merchandise..................................................................................................4 1.4.4 Sponsorship & Direct Advertisement...............................................................................4 1.4.5 Publisher Fees..................................................................................................................5 1.4.6 Others...............................................................................................................................5 1.5 Market by Application................................................................................................... 5 1.5.1 Philippines Esports Market Share by Application (2019-2025)........................................6 1.5.2 Professional (Regular Viewers).........................................................................................7 1.5.3 Amateur (Occasional Viewers).........................................................................................7 1.6 End User....................................................................................................................... 7 1.6.1 Male User.........................................................................................................................7 1.6.2 Female User .....................................................................................................................7 1.7 Study Objectives........................................................................................................... 7 1.8 Years Considered .......................................................................................................... 8 1.9 Esports Enthusiast Demographics in the Philippines....................................................... 9 1.9.1 Breakdown by Age............................................................................................................9 1.9.2 Breakdown by Sex ............................................................................................................9 1.9.3 Breakdown by Geography ................................................................................................9 1.9.4 Breakdown by Education..................................................................................................9 1.9.5 Breakdown by Income......................................................................................................9 1.9.6 Breakdown by Literacy .....................................................................................................9 1.9.7 Breakdown by Preferences...............................................................................................9 1.10 Philippines Sponsorship Market Size in 2019................................................................ 9 2 Philippines Growth Trends.................................................................................10 2.1 Philippines Esports Market Size ................................................................................... 10 2.2 Industry Trends........................................................................................................... 11 2.2.1 Market Top Trends..........................................................................................................11 2.2.2 Market Drivers................................................................................................................11 2.2.3 Market Opportunities ....................................................................................................12 3 Market Share by Key Players..............................................................................13 3.1 Esports Market Size by Manufacturers......................................................................... 13 3.1.1 Philippines Esports Revenue by Manufacturers (2014-2019)........................................13 3.1.2 Philippines Esports Revenue Market Share by Manufacturers (2014-2019) .................13 3.1.3 Philippines Esports Market Concentration Ratio (CR5 and HHI)....................................14 3.2 Esports Key Players Head office and Area Served ......................................................... 14 3.3 Key Players Esports Product/Solution/Service.............................................................. 15 3.4 Date of Enter into Esports Market................................................................................ 15 3.5 Mergers & Acquisitions, Expansion Plans..................................................................... 15 4 Breakdown Data by Type...................................................................................16 4.1 Philippines Esports Market Size by Type (2014-2019).................................................... 16 4.2 Media Rights (Subscription & Professional (Regular Viewers) Advertisement) Growth Rate................................................................................................................................. 16 4.3 Tickets and Merchandise Growth Rate......................................................................... 17 5 Breakdown Data by Application.........................................................................18 5.1 Philippines Esports Market Size by Application (2014-2019) ......................................... 18 5.2 Esports in Professional (Regular Viewers) Growth Rate ................................................ 18 5.3 Esports in Amateur (Occasional Viewers) Growth Rate................................................. 19 6 Key Players Profiles ...........................................................................................20 6.1 E-Sports International................................................................................................. 20 6.1.1 E-Sports International Company Details........................................................................20 6.1.2 Company Description and Business Overview...............................................................20 6.1.3 Esports Introduction.......................................................................................................20 6.1.4 E-Sports International Revenue in Esports Business (2014-2019) .................................21 6.1.5 E-Sports International Recent Development..................................................................21 6.2 HappyFeet Esports...................................................................................................... 21 6.2.1 HappyFeet Esports Company Details.............................................................................21 6.2.2 Company Description and Business Overview...............................................................22 6.2.3 Esports Introduction.......................................................................................................22 6.2.4 HappyFeet Esports Revenue in Esports Business (2014-2019) ......................................22 6.2.5 HappyFeet Esports Recent Development.......................................................................22 6.3 TNC Esports................................................................................................................ 23 6.3.1 TNC Esports Company Details........................................................................................23 6.3.2 Company Description and Business Overview...............................................................23 6.3.3 Esports Introduction.......................................................................................................23 6.3.4 TNC Esports Revenue in Esports Business (2014-2019).................................................24 6.3.5 TNC Esports Recent Development .................................................................................24 6.4 BrenPro Inc................................................................................................................. 24 6.4.1 BrenPro Inc. Company Details........................................................................................24 6.4.2 Company Description and Business Overview...............................................................25 6.4.3 Esports Introduction.......................................................................................................25 6.4.4 BrenPro Inc. Revenue in Esports Business (2014-2019).................................................25 6.4.5 BrenPro Inc. Recent Development.................................................................................25 6.5 Cignal TV .................................................................................................................... 26 6.5.1 Cignal TV Company Details.............................................................................................26 6.5.2 Company Description and Business Overview...............................................................26 6.5.3 Esports Introduction.......................................................................................................26 6.5.4 Cignal TV Revenue in Esports Business (2014-2019)......................................................26 6.5.5 Cignal TV Recent Development......................................................................................27 6.6 STI Education Systems................................................................................................. 27 6.6.1 STI Education Systems Company Details........................................................................27 6.6.2 Company Description and Business Overview...............................................................27 6.6.3 Esports Introduction.......................................................................................................28 6.6.4 STI Education Systems Revenue in Esports Business (2014-2019).................................28 6.6.5 STI Education Systems Recent Development .................................................................28 7 Market Forecast 2019-2025 ...............................................................................29 7.1 Market Size Forecast by Product (2019-2025)............................................................... 29 7.2 Market Size Forecast by Application (2019-2025) ......................................................... 29 8 Analyst's Viewpoints/Conclusions .....................................................................30 9 Appendix ..........................................................................................................31 9.1 Research Methodology ............................................................................................... 31 9.1.1 Methodology/Research Approach .................................................................................31 9.1.1.1 Research Programs/Design .....................................................................................31 9.1.1.2 Market Size Estimation............................................................................................32 9.1.1.3 Market Breakdown and Data Triangulation ............................................................33 9.1.2 Data Source ....................................................................................................................35 9.1.2.1 Secondary Sources..................................................................................................35 9.1.2.2 Primary Sources ......................................................................................................35 9.2 Disclaimer .................................................................................................................. 36 9.3 Author Details............................................................................................................ 37

In 2018, the Philippines Esports market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the Philippines Esports status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Esports development in Philippines.

The key players covered in this study

  • E-Sports International
  • HappyFeet Esports
  • TNC Esports BrenPro Inc.
  • Cignal TV STI Education Systems

Market segment by Type, the product can be split into

  • Media Rights (Subscription & Professional (Regular Viewers) Advertisement)
  • Tickets and Merchandise
  • Sponsorship & Direct Advertisement
  • Publisher Fees Others

Market segment by Application, split into

  • Professional (Regular Viewers)
  • Amateur (Occasional Viewers)

Market segment by End User

  • Male User
  • Female User
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1 Report Overview................................................................................................ 1 1.1 Study Scope.................................................................................................................. 1 1.2 Key Market Segments ................................................................................................... 1 1.3 Players Covered............................................................................................................ 2 1.4 Market Analysis by Type ............................................................................................... 2 1.4.1 Philippines Esports Market Size Growth Rate by Type (2014-2025) ................................3 1.4.2 Media Rights (Subscription & Professional (Regular Viewers) Advertisement)...............4 1.4.3 Tickets and Merchandise..................................................................................................4 1.4.4 Sponsorship & Direct Advertisement...............................................................................4 1.4.5 Publisher Fees..................................................................................................................5 1.4.6 Others...............................................................................................................................5 1.5 Market by Application................................................................................................... 5 1.5.1 Philippines Esports Market Share by Application (2019-2025)........................................6 1.5.2 Professional (Regular Viewers).........................................................................................7 1.5.3 Amateur (Occasional Viewers).........................................................................................7 1.6 End User....................................................................................................................... 7 1.6.1 Male User.........................................................................................................................7 1.6.2 Female User .....................................................................................................................7 1.7 Study Objectives........................................................................................................... 7 1.8 Years Considered .......................................................................................................... 8 1.9 Esports Enthusiast Demographics in the Philippines....................................................... 9 1.9.1 Breakdown by Age............................................................................................................9 1.9.2 Breakdown by Sex ............................................................................................................9 1.9.3 Breakdown by Geography ................................................................................................9 1.9.4 Breakdown by Education..................................................................................................9 1.9.5 Breakdown by Income......................................................................................................9 1.9.6 Breakdown by Literacy .....................................................................................................9 1.9.7 Breakdown by Preferences...............................................................................................9 1.10 Philippines Sponsorship Market Size in 2019................................................................ 9 2 Philippines Growth Trends.................................................................................10 2.1 Philippines Esports Market Size ................................................................................... 10 2.2 Industry Trends........................................................................................................... 11 2.2.1 Market Top Trends..........................................................................................................11 2.2.2 Market Drivers................................................................................................................11 2.2.3 Market Opportunities ....................................................................................................12 3 Market Share by Key Players..............................................................................13 3.1 Esports Market Size by Manufacturers......................................................................... 13 3.1.1 Philippines Esports Revenue by Manufacturers (2014-2019)........................................13 3.1.2 Philippines Esports Revenue Market Share by Manufacturers (2014-2019) .................13 3.1.3 Philippines Esports Market Concentration Ratio (CR5 and HHI)....................................14 3.2 Esports Key Players Head office and Area Served ......................................................... 14 3.3 Key Players Esports Product/Solution/Service.............................................................. 15 3.4 Date of Enter into Esports Market................................................................................ 15 3.5 Mergers & Acquisitions, Expansion Plans..................................................................... 15 4 Breakdown Data by Type...................................................................................16 4.1 Philippines Esports Market Size by Type (2014-2019).................................................... 16 4.2 Media Rights (Subscription & Professional (Regular Viewers) Advertisement) Growth Rate................................................................................................................................. 16 4.3 Tickets and Merchandise Growth Rate......................................................................... 17 5 Breakdown Data by Application.........................................................................18 5.1 Philippines Esports Market Size by Application (2014-2019) ......................................... 18 5.2 Esports in Professional (Regular Viewers) Growth Rate ................................................ 18 5.3 Esports in Amateur (Occasional Viewers) Growth Rate................................................. 19 6 Key Players Profiles ...........................................................................................20 6.1 E-Sports International................................................................................................. 20 6.1.1 E-Sports International Company Details........................................................................20 6.1.2 Company Description and Business Overview...............................................................20 6.1.3 Esports Introduction.......................................................................................................20 6.1.4 E-Sports International Revenue in Esports Business (2014-2019) .................................21 6.1.5 E-Sports International Recent Development..................................................................21 6.2 HappyFeet Esports...................................................................................................... 21 6.2.1 HappyFeet Esports Company Details.............................................................................21 6.2.2 Company Description and Business Overview...............................................................22 6.2.3 Esports Introduction.......................................................................................................22 6.2.4 HappyFeet Esports Revenue in Esports Business (2014-2019) ......................................22 6.2.5 HappyFeet Esports Recent Development.......................................................................22 6.3 TNC Esports................................................................................................................ 23 6.3.1 TNC Esports Company Details........................................................................................23 6.3.2 Company Description and Business Overview...............................................................23 6.3.3 Esports Introduction.......................................................................................................23 6.3.4 TNC Esports Revenue in Esports Business (2014-2019).................................................24 6.3.5 TNC Esports Recent Development .................................................................................24 6.4 BrenPro Inc................................................................................................................. 24 6.4.1 BrenPro Inc. Company Details........................................................................................24 6.4.2 Company Description and Business Overview...............................................................25 6.4.3 Esports Introduction.......................................................................................................25 6.4.4 BrenPro Inc. Revenue in Esports Business (2014-2019).................................................25 6.4.5 BrenPro Inc. Recent Development.................................................................................25 6.5 Cignal TV .................................................................................................................... 26 6.5.1 Cignal TV Company Details.............................................................................................26 6.5.2 Company Description and Business Overview...............................................................26 6.5.3 Esports Introduction.......................................................................................................26 6.5.4 Cignal TV Revenue in Esports Business (2014-2019)......................................................26 6.5.5 Cignal TV Recent Development......................................................................................27 6.6 STI Education Systems................................................................................................. 27 6.6.1 STI Education Systems Company Details........................................................................27 6.6.2 Company Description and Business Overview...............................................................27 6.6.3 Esports Introduction.......................................................................................................28 6.6.4 STI Education Systems Revenue in Esports Business (2014-2019).................................28 6.6.5 STI Education Systems Recent Development .................................................................28 7 Market Forecast 2019-2025 ...............................................................................29 7.1 Market Size Forecast by Product (2019-2025)............................................................... 29 7.2 Market Size Forecast by Application (2019-2025) ......................................................... 29 8 Analyst's Viewpoints/Conclusions .....................................................................30 9 Appendix ..........................................................................................................31 9.1 Research Methodology ............................................................................................... 31 9.1.1 Methodology/Research Approach .................................................................................31 9.1.1.1 Research Programs/Design .....................................................................................31 9.1.1.2 Market Size Estimation............................................................................................32 9.1.1.3 Market Breakdown and Data Triangulation ............................................................33 9.1.2 Data Source ....................................................................................................................35 9.1.2.1 Secondary Sources..................................................................................................35 9.1.2.2 Primary Sources ......................................................................................................35 9.2 Disclaimer .................................................................................................................. 36 9.3 Author Details............................................................................................................ 37

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