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Global Gamification Market Size, Status and Forecast 2020-2026
Published Date: April 2020
|
Report Code: QYRE-Auto-38M2055
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Global Gamification Market Size Status and Forecast 2020 2026

Global Gamification Market Size, Status and Forecast 2020-2026

Code: QYRE-Auto-38M2055
Report
April 2020
Pages:90
QYResearch
Description
Table of Content
Tables & Figures

Gamification Market Outlook

 
The gamification solutions are being increasingly adopted in various verticals, such as media and publishing, entertainment, and e-commerce.

The enterprise driven gamification solution market size is expected to hold the largest market share and dominate the market.

This report provides a complete quantitative data and qualitative analysis on the global market for Gamification. Market size is analysed by country, product type, application, and competitors. Expanded coverage includes additional end-user industry breakdowns and in-depth producer profiles.

Prior to COVID-19, the global market for Gamification was anticipated to grow from US$ XX million in 2020 to US$ XX million by 2026; it is expected to grow at a CAGR of xx% during 2021–2026, whereas post-COVID-19 scenario, the market for Gamification is projected to grow from US$ XX million in 2020 (a change by ~XX% compared to market estimated for 2020 before the outbreak of COVID-19) to US$ XX billion by 2026; it is expected to grow at a CAGR of XX% during 2021–2026.

 

This report covers market size and forecasts of Gamification, including the following market information:

  • Global Gamification Market Size, 2019-2021, and 2020 (quarterly data), (US$ Million)
  • Global Gamification Market Size by Type and by Application, 2019-2021, and 2020 (quarterly data), (US$ Million)
  • Global Gamification Market Size by Region (and Key Countries), 2019-2021, and 2020 (quarterly data), (US$ Million)
  • Global Gamification Market Size by Company, 2019- 2020 (quarterly data), (US$ Million)
 
This report focuses on the global Gamification status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Gamification development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
 
 
The key players covered in this study
 
  • MICROSOFT
  • SALESFORCE
  • BADGEVILLE
  • BUNCHBALL
  • ARCARIS
  • SAP
  • BIGDOOR
  • GIGYA
  • FAYA
  • LEVELELEVEN
 
Market segment by Type, the product can be split into
 
  • Enterprise-Driven Solution
  • Consumer-Driven Solution
 
Market segment by Application, split into
 
  • Small and Medium Businesses
  • Large Enterprise
 
Market segment by Regions/Countries, this report covers
 
  • North America
  • Europe
  • China
  • Japan
  • Southeast Asia
  • India
  • Central & South America
 
The study objectives of this report are:
 
  • To analyze global Gamification status, future forecast, growth opportunity, key market and key players.
  • To present the Gamification development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
  • To strategically profile the key players and comprehensively analyze their development plan and strategies.
  • To define, describe and forecast the market by type, market and key regions.
 
In this study, the years considered to estimate the market size of Gamification are as follows:
    History Year: 2015-2019
    Base Year: 2019
    Estimated Year: 2020
    Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Table of Contents

 
 
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Gamification Revenue
1.4 Market Analysis by Type
1.4.1 Global Gamification Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Enterprise-Driven Solution
1.4.3 Consumer-Driven Solution
1.5 Market by Application
1.5.1 Global Gamification Market Share by Application: 2020 VS 2026
1.5.2 Small and Medium Businesses
1.5.3 Large Enterprise
1.6 Study Objectives
1.7 Years Considered
2 Global Growth Trends by Regions
2.1 Gamification Market Perspective (2015-2026)
2.2 Gamification Growth Trends by Regions
2.2.1 Gamification Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Gamification Historic Market Share by Regions (2015-2020)
2.2.3 Gamification Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter’s Five Forces Analysis
2.3.5 Gamification Market Growth Strategy
2.3.6 Primary Interviews with Key Gamification Players (Opinion Leaders)
3 Competition Landscape by Key Players
3.1 Global Top Gamification Players by Market Size
3.1.1 Global Top Gamification Players by Revenue (2015-2020)
3.1.2 Global Gamification Revenue Market Share by Players (2015-2020)
3.1.3 Global Gamification Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Gamification Market Concentration Ratio
3.2.1 Global Gamification Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Gamification Revenue in 2019
3.3 Gamification Key Players Head office and Area Served
3.4 Key Players Gamification Product Solution and Service
3.5 Date of Enter into Gamification Market
3.6 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type (2015-2026)
4.1 Global Gamification Historic Market Size by Type (2015-2020)
4.2 Global Gamification Forecasted Market Size by Type (2021-2026)
5 Gamification Breakdown Data by Application (2015-2026)
5.1 Global Gamification Market Size by Application (2015-2020)
5.2 Global Gamification Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America Gamification Market Size (2015-2020)
6.2 Gamification Key Players in North America (2019-2020)
6.3 North America Gamification Market Size by Type (2015-2020)
6.4 North America Gamification Market Size by Application (2015-2020)
7 Europe
7.1 Europe Gamification Market Size (2015-2020)
7.2 Gamification Key Players in Europe (2019-2020)
7.3 Europe Gamification Market Size by Type (2015-2020)
7.4 Europe Gamification Market Size by Application (2015-2020)
8 China
8.1 China Gamification Market Size (2015-2020)
8.2 Gamification Key Players in China (2019-2020)
8.3 China Gamification Market Size by Type (2015-2020)
8.4 China Gamification Market Size by Application (2015-2020)
9 Japan
9.1 Japan Gamification Market Size (2015-2020)
9.2 Gamification Key Players in Japan (2019-2020)
9.3 Japan Gamification Market Size by Type (2015-2020)
9.4 Japan Gamification Market Size by Application (2015-2020)
10 Southeast Asia
10.1 Southeast Asia Gamification Market Size (2015-2020)
10.2 Gamification Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Gamification Market Size by Type (2015-2020)
10.4 Southeast Asia Gamification Market Size by Application (2015-2020)
11 India
11.1 India Gamification Market Size (2015-2020)
11.2 Gamification Key Players in India (2019-2020)
11.3 India Gamification Market Size by Type (2015-2020)
11.4 India Gamification Market Size by Application (2015-2020)
12 Central & South America
12.1 Central & South America Gamification Market Size (2015-2020)
12.2 Gamification Key Players in Central & South America (2019-2020)
12.3 Central & South America Gamification Market Size by Type (2015-2020)
12.4 Central & South America Gamification Market Size by Application (2015-2020)
13 Key Players Profiles
13.1 MICROSOFT
13.1.1 MICROSOFT Company Details
13.1.2 MICROSOFT Business Overview and Its Total Revenue
13.1.3 MICROSOFT Gamification Introduction
13.1.4 MICROSOFT Revenue in Gamification Business (2015-2020))
13.1.5 MICROSOFT Recent Development
13.2 SALESFORCE
13.2.1 SALESFORCE Company Details
13.2.2 SALESFORCE Business Overview and Its Total Revenue
13.2.3 SALESFORCE Gamification Introduction
13.2.4 SALESFORCE Revenue in Gamification Business (2015-2020)
13.2.5 SALESFORCE Recent Development
13.3 BADGEVILLE
13.3.1 BADGEVILLE Company Details
13.3.2 BADGEVILLE Business Overview and Its Total Revenue
13.3.3 BADGEVILLE Gamification Introduction
13.3.4 BADGEVILLE Revenue in Gamification Business (2015-2020)
13.3.5 BADGEVILLE Recent Development
13.4 BUNCHBALL
13.4.1 BUNCHBALL Company Details
13.4.2 BUNCHBALL Business Overview and Its Total Revenue
13.4.3 BUNCHBALL Gamification Introduction
13.4.4 BUNCHBALL Revenue in Gamification Business (2015-2020)
13.4.5 BUNCHBALL Recent Development
13.5 ARCARIS
13.5.1 ARCARIS Company Details
13.5.2 ARCARIS Business Overview and Its Total Revenue
13.5.3 ARCARIS Gamification Introduction
13.5.4 ARCARIS Revenue in Gamification Business (2015-2020)
13.5.5 ARCARIS Recent Development
13.6 SAP
13.6.1 SAP Company Details
13.6.2 SAP Business Overview and Its Total Revenue
13.6.3 SAP Gamification Introduction
13.6.4 SAP Revenue in Gamification Business (2015-2020)
13.6.5 SAP Recent Development
13.7 BIGDOOR
13.7.1 BIGDOOR Company Details
13.7.2 BIGDOOR Business Overview and Its Total Revenue
13.7.3 BIGDOOR Gamification Introduction
13.7.4 BIGDOOR Revenue in Gamification Business (2015-2020)
13.7.5 BIGDOOR Recent Development
13.8 GIGYA
13.8.1 GIGYA Company Details
13.8.2 GIGYA Business Overview and Its Total Revenue
13.8.3 GIGYA Gamification Introduction
13.8.4 GIGYA Revenue in Gamification Business (2015-2020)
13.8.5 GIGYA Recent Development
13.9 FAYA
13.9.1 FAYA Company Details
13.9.2 FAYA Business Overview and Its Total Revenue
13.9.3 FAYA Gamification Introduction
13.9.4 FAYA Revenue in Gamification Business (2015-2020)
13.9.5 FAYA Recent Development
13.10 LEVELELEVEN
13.10.1 LEVELELEVEN Company Details
13.10.2 LEVELELEVEN Business Overview and Its Total Revenue
13.10.3 LEVELELEVEN Gamification Introduction
13.10.4 LEVELELEVEN Revenue in Gamification Business (2015-2020)
13.10.5 LEVELELEVEN Recent Development
14 Analyst's Viewpoints/Conclusions
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details

List of Tables & Figures

 
    Table 1. Gamification Key Market Segments
    Table 2. Key Players Covered: Ranking by Gamification Revenue
    Table 3. Ranking of Global Top Gamification Manufacturers by Revenue (US$ Million) in 2019
    Table 4. Global Gamification Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
    Table 5. Key Players of Enterprise-Driven Solution
    Table 6. Key Players of Consumer-Driven Solution
    Table 7. Global Gamification Market Size Growth by Application (US$ Million): 2020 VS 2026
    Table 8. Global Gamification Market Size by Regions (US$ Million): 2020 VS 2026
    Table 9. Global Gamification Market Size by Regions (2015-2020) (US$ Million)
    Table 10. Global Gamification Market Share by Regions (2015-2020)
    Table 11. Global Gamification Forecasted Market Size by Regions (2021-2026) (US$ Million)
    Table 12. Global Gamification Market Share by Regions (2021-2026)
    Table 13. Market Top Trends
    Table 14. Key Drivers: Impact Analysis
    Table 15. Key Challenges
    Table 16. Gamification Market Growth Strategy
    Table 17. Main Points Interviewed from Key Gamification Players
    Table 18. Global Gamification Revenue by Players (2015-2020) (Million US$)
    Table 19. Global Gamification Market Share by Players (2015-2020)
    Table 20. Global Top Gamification Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gamification as of 2019)
    Table 21. Global Gamification by Players Market Concentration Ratio (CR5 and HHI)
    Table 22. Key Players Headquarters and Area Served
    Table 23. Key Players Gamification Product Solution and Service
    Table 24. Date of Enter into Gamification Market
    Table 25. Mergers & Acquisitions, Expansion Plans
    Table 26. Global Gamification Market Size by Type (2015-2020) (Million US$)
    Table 27. Global Gamification Market Size Share by Type (2015-2020)
    Table 28. Global Gamification Revenue Market Share by Type (2021-2026)
    Table 29. Global Gamification Market Size Share by Application (2015-2020)
    Table 30. Global Gamification Market Size by Application (2015-2020) (Million US$)
    Table 31. Global Gamification Market Size Share by Application (2021-2026)
    Table 32. North America Key Players Gamification Revenue (2019-2020) (Million US$)
    Table 33. North America Key Players Gamification Market Share (2019-2020)
    Table 34. North America Gamification Market Size by Type (2015-2020) (Million US$)
    Table 35. North America Gamification Market Share by Type (2015-2020)
    Table 36. North America Gamification Market Size by Application (2015-2020) (Million US$)
    Table 37. North America Gamification Market Share by Application (2015-2020)
    Table 38. Europe Key Players Gamification Revenue (2019-2020) (Million US$)
    Table 39. Europe Key Players Gamification Market Share (2019-2020)
    Table 40. Europe Gamification Market Size by Type (2015-2020) (Million US$)
    Table 41. Europe Gamification Market Share by Type (2015-2020)
    Table 42. Europe Gamification Market Size by Application (2015-2020) (Million US$)
    Table 43. Europe Gamification Market Share by Application (2015-2020)
    Table 44. China Key Players Gamification Revenue (2019-2020) (Million US$)
    Table 45. China Key Players Gamification Market Share (2019-2020)
    Table 46. China Gamification Market Size by Type (2015-2020) (Million US$)
    Table 47. China Gamification Market Share by Type (2015-2020)
    Table 48. China Gamification Market Size by Application (2015-2020) (Million US$)
    Table 49. China Gamification Market Share by Application (2015-2020)
    Table 50. Japan Key Players Gamification Revenue (2019-2020) (Million US$)
    Table 51. Japan Key Players Gamification Market Share (2019-2020)
    Table 52. Japan Gamification Market Size by Type (2015-2020) (Million US$)
    Table 53. Japan Gamification Market Share by Type (2015-2020)
    Table 54. Japan Gamification Market Size by Application (2015-2020) (Million US$)
    Table 55. Japan Gamification Market Share by Application (2015-2020)
    Table 56. Southeast Asia Key Players Gamification Revenue (2019-2020) (Million US$)
    Table 57. Southeast Asia Key Players Gamification Market Share (2019-2020)
    Table 58. Southeast Asia Gamification Market Size by Type (2015-2020) (Million US$)
    Table 59. Southeast Asia Gamification Market Share by Type (2015-2020)
    Table 60. Southeast Asia Gamification Market Size by Application (2015-2020) (Million US$)
    Table 61. Southeast Asia Gamification Market Share by Application (2015-2020)
    Table 62. India Key Players Gamification Revenue (2019-2020) (Million US$)
    Table 63. India Key Players Gamification Market Share (2019-2020)
    Table 64. India Gamification Market Size by Type (2015-2020) (Million US$)
    Table 65. India Gamification Market Share by Type (2015-2020)
    Table 66. India Gamification Market Size by Application (2015-2020) (Million US$)
    Table 67. India Gamification Market Share by Application (2015-2020)
    Table 68. Central & South America Key Players Gamification Revenue (2019-2020) (Million US$)
    Table 69. Central & South America Key Players Gamification Market Share (2019-2020)
    Table 70. Central & South America Gamification Market Size by Type (2015-2020) (Million US$)
    Table 71. Central & South America Gamification Market Share by Type (2015-2020)
    Table 72. Central & South America Gamification Market Size by Application (2015-2020) (Million US$)
    Table 73. Central & South America Gamification Market Share by Application (2015-2020)
    Table 74. MICROSOFT Company Details
    Table 75. MICROSOFT Business Overview
    Table 76. MICROSOFT Product
    Table 77. MICROSOFT Revenue in Gamification Business (2015-2020) (Million US$)
    Table 78. MICROSOFT Recent Development
    Table 79. SALESFORCE Company Details
    Table 80. SALESFORCE Business Overview
    Table 81. SALESFORCE Product
    Table 82. SALESFORCE Revenue in Gamification Business (2015-2020) (Million US$)
    Table 83. SALESFORCE Recent Development
    Table 84. BADGEVILLE Company Details
    Table 85. BADGEVILLE Business Overview
    Table 86. BADGEVILLE Product
    Table 87. BADGEVILLE Revenue in Gamification Business (2015-2020) (Million US$)
    Table 88. BADGEVILLE Recent Development
    Table 89. BUNCHBALL Company Details
    Table 90. BUNCHBALL Business Overview
    Table 91. BUNCHBALL Product
    Table 92. BUNCHBALL Revenue in Gamification Business (2015-2020) (Million US$)
    Table 93. BUNCHBALL Recent Development
    Table 94. ARCARIS Company Details
    Table 95. ARCARIS Business Overview
    Table 96. ARCARIS Product
    Table 97. ARCARIS Revenue in Gamification Business (2015-2020) (Million US$)
    Table 98. ARCARIS Recent Development
    Table 99. SAP Company Details
    Table 100. SAP Business Overview
    Table 101. SAP Product
    Table 102. SAP Revenue in Gamification Business (2015-2020) (Million US$)
    Table 103. SAP Recent Development
    Table 104. BIGDOOR Company Details
    Table 105. BIGDOOR Business Overview
    Table 106. BIGDOOR Product
    Table 107. BIGDOOR Revenue in Gamification Business (2015-2020) (Million US$)
    Table 108. BIGDOOR Recent Development
    Table 109. GIGYA Business Overview
    Table 110. GIGYA Product
    Table 111. GIGYA Company Details
    Table 112. GIGYA Revenue in Gamification Business (2015-2020) (Million US$)
    Table 113. GIGYA Recent Development
    Table 114. FAYA Company Details
    Table 115. FAYA Business Overview
    Table 116. FAYA Product
    Table 117. FAYA Revenue in Gamification Business (2015-2020) (Million US$)
    Table 118. FAYA Recent Development
    Table 119. LEVELELEVEN Company Details
    Table 120. LEVELELEVEN Business Overview
    Table 121. LEVELELEVEN Product
    Table 122. LEVELELEVEN Revenue in Gamification Business (2015-2020) (Million US$)
    Table 123. LEVELELEVEN Recent Development
    Table 124. Research Programs/Design for This Report
    Table 125. Key Data Information from Secondary Sources
    Table 126. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Gamification Market Share by Type: 2020 VS 2026
    Figure 2. Enterprise-Driven Solution Features
    Figure 3. Consumer-Driven Solution Features
    Figure 4. Global Gamification Market Share by Application: 2020 VS 2026
    Figure 5. Small and Medium Businesses Case Studies
    Figure 6. Large Enterprise Case Studies
    Figure 7. Gamification Report Years Considered
    Figure 8. Global Gamification Market Size YoY Growth 2015-2026 (US$ Million)
    Figure 9. Global Gamification Market Share by Regions: 2020 VS 2026
    Figure 10. Global Gamification Market Share by Regions (2021-2026)
    Figure 11. Porter's Five Forces Analysis
    Figure 12. Global Gamification Market Share by Players in 2019
    Figure 13. Global Top Gamification Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gamification as of 2019
    Figure 14. The Top 10 and 5 Players Market Share by Gamification Revenue in 2019
    Figure 15. North America Gamification Market Size YoY Growth (2015-2020) (Million US$)
    Figure 16. Europe Gamification Market Size YoY Growth (2015-2020) (Million US$)
    Figure 17. China Gamification Market Size YoY Growth (2015-2020) (Million US$)
    Figure 18. Japan Gamification Market Size YoY Growth (2015-2020) (Million US$)
    Figure 19. Southeast Asia Gamification Market Size YoY Growth (2015-2020) (Million US$)
    Figure 20. India Gamification Market Size YoY Growth (2015-2020) (Million US$)
    Figure 21. Central & South America Gamification Market Size YoY Growth (2015-2020) (Million US$)
    Figure 22. MICROSOFT Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 23. MICROSOFT Revenue Growth Rate in Gamification Business (2015-2020)
    Figure 24. SALESFORCE Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 25. SALESFORCE Revenue Growth Rate in Gamification Business (2015-2020)
    Figure 26. BADGEVILLE Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 27. BADGEVILLE Revenue Growth Rate in Gamification Business (2015-2020)
    Figure 28. BUNCHBALL Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 29. BUNCHBALL Revenue Growth Rate in Gamification Business (2015-2020)
    Figure 30. ARCARIS Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 31. ARCARIS Revenue Growth Rate in Gamification Business (2015-2020)
    Figure 32. SAP Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 33. SAP Revenue Growth Rate in Gamification Business (2015-2020)
    Figure 34. BIGDOOR Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 35. BIGDOOR Revenue Growth Rate in Gamification Business (2015-2020)
    Figure 36. GIGYA Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 37. GIGYA Revenue Growth Rate in Gamification Business (2015-2020)
    Figure 38. FAYA Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 39. FAYA Revenue Growth Rate in Gamification Business (2015-2020)
    Figure 40. LEVELELEVEN Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 41. LEVELELEVEN Revenue Growth Rate in Gamification Business (2015-2020)
    Figure 42. Bottom-up and Top-down Approaches for This Report
    Figure 43. Data Triangulation
    Figure 44. Key Executives Interviewed
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