CHAPTER 1:INTRODUCTION
1.1.Report description
1.2.Key benefits for stakeholders
1.3.Key market segments
1.4.Research methodology
1.4.1.Secondary research
1.4.2.Primary research
1.4.3.Analyst tools & models
CHAPTER 2:EXECUTIVE SUMMARY
2.1.CXO perspective
CHAPTER 3:MARKET OVERVIEW
3.1.Market definition and scope
3.2.Key findings
3.2.1.Top impacting factors
3.2.2.Top investment pockets
3.3.Porter's five forces analysis
3.4.Market dynamics
3.4.1.Drivers
3.4.1.1.Continuous launch of new FECs supporting family activities, F&B integration, and participatory play
3.4.1.2.Increase in number of malls
3.4.1.3.Presence of significant target population and rise in per capita disposable income
3.4.1.4.Rise in use of various promotional strategies and offers such as loyalty programs
3.4.2.Restraints
3.4.2.1.Increase in ticket prices
3.4.2.2.Rise in popularity of home and mobile gaming
3.4.3.Opportunities
3.4.3.1.Addition of new games and ongoing innovation in technology
3.4.3.2.Changing preferences of customers for celebrating occasions
3.5.COVID-19 impact analysis on UK family/indoor entertainment centers market
3.5.1.Impact on market size
3.5.2.Consumer trends, preferences, and budget impact
3.5.3.Economic impact
3.5.4.Key player strategies to tackle negative impact
3.5.5.Opportunity window
CHAPTER 4:FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS
4.1.Overview
4.2.Families with children (0–8)
4.2.1.Key market trends, growth factors, and opportunities
4.2.2.Market size and forecast
4.3.Families with children (9–12)
4.3.1.Key market trends, growth factors, and opportunities
4.3.2.Market size and forecast
4.4.Teenagers (13-19)
4.4.1.Key market trends, growth factors, and opportunities
4.4.2.Market size and forecast
4.5.Young adults (20-25)
4.5.1.Key market trends, growth factors, and opportunities
4.5.2.Market size and forecast
4.6.Adults (25+)
4.6.1.Key market trends, growth factors, and opportunities
4.6.2.Market size and forecast
CHAPTER 5:UK FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE
5.1.Overview
5.2.Up to 5,000 sq. ft.
5.2.1.Key market trends, growth factors, and opportunities
5.2.2.Market size and forecast, by region
5.3.5,001–10,000 sq. ft.
5.3.1.Key market trends, growth factors, and opportunities
5.3.2.Market size and forecast, by region
5.4.10,001–20,000 sq. ft.
5.4.1.Key market trends, growth factors, and opportunities
5.4.2.Market size and forecast
5.5.20,001–40,000 sq. ft.
5.5.1.Key market trends, growth factors, and opportunities
5.5.2.Market size and forecast
5.6.1–10 acre
5.6.1.Key market trends, growth factors, and opportunities
5.6.2.Market size and forecast
5.7.11–30 acre
5.7.1.Key market trends, growth factors, and opportunities
5.7.2.Market size and forecast
5.8.Over 30 acre
5.8.1.Key market trends, growth factors, and opportunities
5.8.2.Market size and forecast
CHAPTER 6:FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE
6.1.Overview
6.2.Entry fees & ticket sales
6.2.1.Key market trends, growth factors, and opportunities
6.2.2.Market size and forecast
6.3.Food & beverages
6.3.1.Key market trends, growth factors, and opportunities
6.3.2.Market size and forecast
6.4.Merchandising
6.4.1.Key market trends, growth factors, and opportunities
6.4.2.Market size and forecast
6.5.Advertisement
6.5.1.Key market trends, growth factors, and opportunities
6.5.2.Market size and forecast
6.6.Others
6.6.1.Key market trends, growth factors, and opportunities
6.6.2.Market size and forecast
CHAPTER 7:FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATION
7.1.Overview
7.2.Arcade studios
7.2.1.Key market trends, growth factors, and opportunities
7.2.2.Market size and forecast
7.3.AR & VR gaming zones
7.3.1.Key market trends, growth factors, and opportunities
7.3.2.Market size and forecast
7.4.Physical play activities
7.4.1.Key market trends, growth factors, and opportunities
7.4.2.Market size and forecast
7.5.Skill/competition games
7.5.1.Key market trends, growth factors, and opportunities
7.5.2.Market size and forecast
7.6.Others
7.6.1.Key market trends, growth factors, and opportunities
7.6.2.Market size and forecast
CHAPTER 8:FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE
8.1.Overview
8.2.Children’s entertainment centers (CECs)
8.2.1.Key market trends, growth factors, and opportunities
8.2.2.Market size and forecast
8.3.Children’s edutainment centers (CEDCs)
8.3.1.Key market trends, growth factors, and opportunities
8.3.2.Market size and forecast
8.4.Adult entertainment centers (AECs)
8.4.1.Key market trends, growth factors, and opportunities
8.4.2.Market size and forecast
8.5.Location-based entertainment centers (LBECs)
8.5.1.Key market trends, growth factors, and opportunities
8.5.2.Market size and forecast
CHAPTER 9:COMPETITIVE LANDSCAPE
9.1.Key player positioning
9.2.Top winning strategies
9.3.Competitive dashboard
9.4.Key developments
9.4.1.Partnership
9.4.2.Product development
CHAPTER 10:COMPANY PROFILES
10.1.FUN FARM LINCOLN FAMILY ENTERTAINMENT CENTRE
10.1.1.Company overview
10.1.2.Key executives
10.1.3.Company snapshot
10.1.4.Product portfolio
10.2.GENESIS CENTRE
10.2.1.Company overview
10.2.2.Key executives
10.2.3.Company snapshot
10.2.4.Product portfolio
10.3.HUNSTANTON PIER
10.3.1.Company overview
10.3.2.Company snapshot
10.3.3.Product portfolio
10.4.KIDZANIA
10.4.1.Company overview
10.4.2.Key executives
10.4.3.Company snapshot
10.4.4.Product portfolio
10.4.5.Key strategic moves and developments
10.5.LEGOLAND
10.5.1.Company overview
10.5.2.Key executives
10.5.3.Company snapshot
10.5.4.Product portfolio
10.5.5.Key strategic moves and developments
10.6.RICHARDSON’S FAMILY ENTERTAINMENT CENTRE
10.6.1.Company overview
10.6.2.Key executives
10.6.3.Company snapshot
10.6.4.Product portfolio
10.6.5.Key strategic moves and developments
10.7.SUPERBOWL UK
10.7.1.Company overview
10.7.2.Key executives
10.7.3.Company snapshot
10.7.4.Product portfolio
10.8.TENPIN
10.8.1.Company overview
10.8.2.Key executives
10.8.3.Company snapshot
10.8.4.Operating business segments
10.8.5.Product portfolio
10.8.6.Business performance
10.8.7.Key strategic moves and developments
10.9.THE WALT DISNEY COMPANY
10.9.1.Company overview
10.9.2.Key executives
10.9.3.Company snapshot
10.9.4.Operating business segments
10.9.5.Product portfolio
10.9.6.Business performance
10.10.TIME TWISTERS
10.10.1.Company overview
10.10.2.Key executives
10.10.3.Company snapshot
10.10.4.Product portfoli