The global GPU market size was valued at $19.75 billion in 2019 and is projected to reach $ 200.85 billion by 2027, growing at a CAGR of 33.6% from 2020 to 2027. The development of the graphics processing unit market is anticipated to be aided by elements like the ongoing development of graphics-based video games, the popularity of augmented reality (AR) and virtual reality (VR), artificial intelligence (AI) as a hot topic, and rising consumer adoption of gaming laptops and computers. The market for graphics processing units is also anticipated to develop in the coming years due to the flourishing markets for wearable technology, portable electronics, and the Internet of Things (IoT).
Thanks to significant advancements in graphics technology and related innovations in smartphones and consumer electronics, achieving full virtual or augmented reality and producing an engaging user experience are now conceivable. Numerous organizations are working on VR solutions, all with the goal of radically redefining how people interact with computers. In order to provide a truly immersive experience for AR and VR, businesses are implementing technologically sophisticated GPU systems. This is extremely tempting to both the computer and film sectors as well as to developers and users in general. Graphic processing units are projected to become more widely used as AR and VR are integrated into more applications.
A GPU-based system is necessary to enable IoT. The GPU allows a seamless, feature-rich IoT interface that is omnipresent across all industries. GPUs are used in the Internet of Things for dynamic 3D user interfaces and 3D graphics for user interface composite processing. The optimal requirements of IoT systems can be facilitated by advances in integrated and hybrid GPUs, which can help with acceptable form factors and very low power consumption suitable for battery-operated devices. Additionally, a GPU is a prerequisite for many IoT-targeted portable electronics items, including smartphones, digital cameras and camcorders, laptops and tablets, wearable technology, and home appliances. Consequently, the graphics processing unit business is anticipated to benefit from the IoT market's growing popularity.
The growing popularity of video games is anticipated to fuel the expansion of the GPU market. Video games are now more computationally intensive due to their hyper-realistic graphics and enormous, intricate in-game worlds. With the rise of virtual reality gaming and cutting-edge display technology like 4K displays and fast refresh rates, GPU demand is rising quickly. Gamers can play at greater resolutions and with more rapid frame rates thanks to GPUs' ability to render visuals in both 2D and 3D modes.
Other areas where GPUs are utilized include Cryptocurrency mining, AI, and machine learning due to their high computational capability.
In 2019 and during the projected term, smartphones are anticipated to maintain their market share dominance. This is due to the growing need for a reliable, low-power visual processing unit for smartphones, which is predicted to drive integrated GPU growth.
Asia-Pacific led the global market for graphics processing units in 2019 and is anticipated to do so again in the coming years. This is linked to the government's significant investment in developing powerful visual computing systems for military and intelligence, as well as the growing adoption of Internet of Things (IoT) technologies, which call for effective graphic computing systems.
Since integrated GPUs are widely used in portable electronic devices including smartphones, tablets, wearables, laptops, and many more, the integrated category is predicted to continue to dominate the GPU market share during the projection period. Additionally, there is a plethora of research being done to create integrated GPUs that can support powerful graphic processing in AI platforms, supercomputers, and VR systems.
The global graphic processing unit market has witnessed significant growth in past few years; however, due to the outbreak of the COVID-19 pandemic, the market is projected to witness a sudden downfall in 2020. The outbreak of COVID-19 has constrained different governments to force lockdown which has stopped the tasks as well as production facilities of number of organizations which is influencing the worldwide economy. Furthermore, various ventures across the globe are seeing a shortage of work along with the shortage of hardware components from supplier side deficient which is expected to bring an adjustment in the growth of GPU market in the forthcoming years.
Report Metric |
Details |
Report Name |
GPU Market |
The Market size value in 2019 |
19.75 Billion USD |
The Revenue forecast in 2027 |
200.85 Billion USD |
Growth Rate |
CAGR of 33.6% from 2020 to 2027 |
Base year considered |
2019 |
Forecast period |
2020-2027 |
Forecast units |
Value (USD) |
Segments covered |
Type, End-User, Offerings, and Region |
Report coverage |
Revenue & volume forecast, company share, competitive landscape, growth factors, and trends |
Geographic regions covered |
North America, Europe, Asia Pacific, Latin America, Middle East & Africa |
Companies covered |
IBM Corporation, Intel Corporation, NVIDIA Corporation, Samsung Electronics Co., Ltd., Qualcomm Incorporated, Advanced Micro Devices, Inc., Dassault Systems, Inc.,, Google, Inc, Siemens AG, Sony Corporation. |
Ans. Graphics processing unit which is also known as visual processing unit is a computer chip that performs mathematical calculations rapidly, for the purpose of rendering images. It is composed of hundreds of cores that handle thousands of threads simultaneously as compare to CPUs. CPU involves few cores with cache memory that limits its ability to handle multiple threads at the same time. Graphic processing units are located on plug-in cards, in a chipset on the motherboard or in same chip as CPU.
2. How big is the GPU Market?
Ans. The global GPU market size was valued at $19.75 billion in 2019, and is projected to reach at $ 200.85 billion by 2027
Ans. The global GPU market is expected to grow at a compound annual growth rate of 33.6% from 2020 to 2027.
Ans. IBM Corporation, Intel Corporation, NVIDIA Corporation, Samsung Electronics Co., Ltd., Qualcomm Incorporated, Advanced Micro Devices, Inc., Dassault Systems, Inc.,, Google, Inc, Siemens AG, Sony Corporation.
CHAPTER 1:INTRODUCTION
1.1.REPORT DESCRIPTION
1.2.KEY BENEFITS FOR STAKEHOLDERS
1.3.KEY MARKET SEGMENTS
1.4.RESEARCH METHODOLOGY
1.4.1.Secondary research
1.4.2.Primary research
1.4.3.Analyst tools & models
CHAPTER 2:EXECUTIVE SUMMARY
2.1.KEY FINDINGS
2.1.1.Top impacting factors
2.1.2.Top investment pockets
2.2.CXO PERSPECTIVE
CHAPTER 3:MARKET OVERVIEW
3.1.MARKET DEFINITION AND SCOPE
3.2.PORTER'S FIVE FORCES ANALYSIS
3.3.MARKET DYNAMICS
3.3.1.Drivers
3.3.1.1.Constant advancements in graphic-based games
3.3.1.2.Traction in augmented reality (AR) and virtual reality (VR)
3.3.1.3.Trending artificial intelligence (AI)
3.3.1.4.Growing adoption of gaming laptops and computers
3.3.2.Restraints
3.3.2.1.Inability of integrated GPU to facilitate intensive graphic designing software
3.3.3.Opportunities
3.3.3.1.Thriving portable electronics and wearable’s market
3.3.3.2.Growing popularity of Internet of things (IoT)
3.4. COVID-19 IMPACT ANALYSIS ON CLOUD MIGRATION SERVICES MARKET
3.4.1. Impact on market size
3.4.2. Consumer trends, preferences, and budget impact
3.4.3. Regulatory framework
3.4.4. Economic impact
3.4.5. Key player strategies to tackle negative impact
3.4.6. Opportunity window
CHAPTER 4:GLOBAL GRAPHIC PROCESSING UNIT MARKET, BY TYPE
4.1.OVERVIEW
4.2.DEDICATED
4.2.1.Key market trends, growth factors, and opportunities
4.2.2.Market size and forecast, by region
4.2.3.Market analysis, by country
4.3.INTEGRATED
4.3.1.Key market trends, growth factors, and opportunities
4.3.2.Market size and forecast, by region
4.3.3.Market analysis, by country
4.4.HYBRID
4.4.1.Key market trends, growth factors, and opportunities
4.4.2.Market size and forecast, by region
4.4.3.Market analysis, by country
CHAPTER 5:GLOBAL GRAPHIC PROCESSING UNIT MARKET, BY DEVICES
5.1.OVERVIEW
5.2.COMPUTER
5.2.1.Key market trends, growth factors, and opportunities
5.2.2.Market size and forecast, by region
5.2.3.Market analysis, by country
5.3.TABLET
5.3.1.Key market trends, growth factors, and opportunities
5.3.2.Market size and forecast, by region
5.3.3.Market analysis, by country
5.4.SMARTPHONE
5.4.1.Key market trends, growth factors, and opportunities
5.4.2.Market size and forecast, by region
5.4.3.Market analysis, by country
5.5.GAMING CONSOLES
5.5.1.Key market trends, growth factors, and opportunities
5.5.2.Market size and forecast, by region
5.5.3.Market analysis, by country
5.6.TELEVISION
5.6.1.Key market trends, growth factors, and opportunities
5.6.2.Market size and forecast, by region
5.6.3.Market analysis, by country
5.7.OTHERS
5.7.1.Key market trends, growth factors, and opportunities
5.7.2.Market size and forecast, by region
5.7.3.Market analysis, by country
CHAPTER 6:GLOBAL GRAPHIC PROCESSING UNIT MARKET, BY INDUSTRY VERTICAL
6.1.OVERVIEW
6.2.ELECTRONICS
6.2.1.Key market trends, growth factors, and opportunities
6.2.2.Market size and forecast, by region
6.2.3.Market analysis, by country
6.3.IT & TELECOMMUNICATION
6.3.1.Key market trends, growth factors, and opportunities
6.3.2.Market size and forecast, by region
6.3.3.Market analysis, by country
6.4.DEFENSE & INTELLIGENCE
6.4.1.Key market trends, growth factors, and opportunities
6.4.2.Market size and forecast, by region
6.4.3.Market analysis, by country
6.5.MEDIA & ENTERTAINMENT
6.5.1.Key market trends, growth factors, and opportunities
6.5.2.Market size and forecast, by region
6.5.3.Market analysis, by country
6.6.OTHERS
6.6.1.Key market trends, growth factors, and opportunities
6.6.2.Market size and forecast, by region
6.6.3.Market analysis, by country
CHAPTER 7:GRAPHIC PROCESSING UNIT MARKET, BY REGION
7.1.OVERVIEW
7.2.NORTH AMERICA
7.2.1.Key market trends, growth factors and opportunities
7.2.2.Market size and forecast, by type
7.2.3.Market size and forecast, by device
7.2.4.Market size and forecast, by industry vertical
7.2.5.Market analysis, by country
7.2.5.1.U.S.
7.2.5.2.Market size and forecast, by type
7.2.5.3.Market size and forecast, by device
7.2.6.Market size and forecast, by industry vertical
7.2.6.1.Canada
7.2.6.2.Market size and forecast, by type
7.2.6.3.Market size and forecast, by device
7.2.6.4.Market size and forecast, by industry vertical
7.3.EUROPE
7.3.1.Key market trends, growth factors and opportunities
7.3.2.Market size and forecast, by type
7.3.3.Market size and forecast, by device
7.3.4.Market size and forecast, by industry vertical
7.3.5.Market analysis, by country
7.3.5.1.UK
7.3.5.2.Market size and forecast, by type
7.3.5.3.Market size and forecast, by device
7.3.6.Market size and forecast, by industry vertical
7.3.6.1.Germany
7.3.6.2.Market size and forecast, by type
7.3.6.3.Market size and forecast, by device
7.3.7.Market size and forecast, by industry vertical
7.3.7.1.France
7.3.7.2.Market size and forecast, by type
7.3.7.3.Market size and forecast, by device
7.3.8.Market size and forecast, by industry vertical
7.3.8.1.Rest of Europe
7.3.8.2.Market size and forecast, by type
7.3.8.3.Market size and forecast, by device
7.3.9.Market size and forecast, by industry vertical
7.4.ASIA-PACIFIC
7.4.1.Key market trends, growth factors and opportunities
7.4.2.Market size and forecast, by type
7.4.3.Market size and forecast, by device
7.4.4.Market size and forecast, by industry vertical
7.4.5.Market analysis, by country
7.4.5.1.China
7.4.5.2.Market size and forecast, by type
7.4.5.3.Market size and forecast, by device
7.4.6.Market size and forecast, by industry vertical
7.4.6.1.India
7.4.6.2.Market size and forecast, by type
7.4.6.3.Market size and forecast, by device
7.4.7.Market size and forecast, by industry vertical
7.4.7.1.Japan
7.4.7.2.Market size and forecast, by type
7.4.7.3.Market size and forecast, by device
7.4.8.Market size and forecast, by industry vertical
7.4.8.1.Rest of Asia-Pacific
7.4.8.2.Market size and forecast, by type
7.4.8.3.Market size and forecast, by device
7.4.9.Market size and forecast, by industry vertical
7.5.LAMEA
7.5.1.Key market trends, growth factors and opportunities
7.5.2.Market size and forecast, by type
7.5.3.Market size and forecast, by device
7.5.4.Market size and forecast, by industry vertical
7.5.5.Market analysis, by country
7.5.5.1.Latin America
7.5.5.2.Market size and forecast, by type
7.5.5.3.Market size and forecast, by device
7.5.6.Market size and forecast, by industry vertical
7.5.6.1.Middle east
7.5.6.2.Market size and forecast, by type
7.5.6.3.Market size and forecast, by device
7.5.7.Market size and forecast, by industry vertical
7.5.7.1.Africa
7.5.7.2.Market size and forecast, by type
7.5.7.3.Market size and forecast, by device
7.5.8.Market size and forecast, by industry vertical
CHAPTER 8:COMPETITIVE LANDSCAPE
8.1.MARKET SHARE ANALYSIS, 2019
8.2.TOP WINNING STRATEGIES
8.3.COMPETITIVE DASHBOARD
8.4.KEY DEVELOPMENTS
8.4.1.Product launch
8.4.2.Product development
8.4.3.Partnership
8.4.4.Acquisition
8.4.5.Collaboration
CHAPTER 9:COMPANY PROFILE
9.1.ADVANCED MICRO DEVICES, INC.
9.1.1.Company overview
9.1.2.Key executives
9.1.3.Company snapshot
9.1.4.Operating business segments
9.1.5.Product portfolio
9.1.6.R&D expenditure
9.1.7.Business performance
9.1.8.Key strategic moves and developments
9.2.DASSAULT SYSTÈMES
9.2.1.Company overview
9.2.2.Key executives
9.2.3.Company snapshot
9.2.4.Product portfolio
9.2.5.R&D expenditure
9.2.6.Business performance
9.2.7.Key strategic moves and developments
9.3.GOOGLE LLC
9.3.1.Company overview
9.3.2.Key executives
9.3.3.Company snapshot
9.3.4.Operating business segments
9.3.5.Product portfolio
9.3.6.R&D expenditure
9.3.7.Business performance
9.3.8.Key strategic moves and developments
9.4.INTEL CORPORATION
9.4.1.Company overview
9.4.2.Key executives
9.4.3.Company snapshot
9.4.4.Operating business segments
9.4.5.Product portfolio
9.4.6.R&D expenditure
9.4.7.Business performance
9.4.8.Key strategic moves and developments
9.5.INTERNATIONAL BUSINESS MACHINES CORPORATION
9.5.1.Company overview
9.5.2.Key Executives
9.5.3.Company snapshot
9.5.4.Operating business segments
9.5.5.Product portfolio
9.5.6.R&D expenditure
9.5.7.Business performance
9.5.8.Key strategic moves and developments
9.6.NVIDIA CORPORATION
9.6.1.Company overview
9.6.2.Key executives
9.6.3.Company snapshot
9.6.4.Operating business segments
9.6.5.Product portfolio
9.6.6.R&D expenditure
9.6.7.Business performance
9.6.8.Key strategic moves and developments
9.7.QUALCOMM TECHNOLOGIES, INC.
9.7.1.Company overview
9.7.2.Key Executives
9.7.3.Company snapshot
9.7.4.Operating business segments
9.7.5.Product portfolio
9.7.6.R&D Expenditure
9.7.7.Business performance
9.7.8.Key strategic moves and developments
9.8.SAMSUNG ELECTRONICS CO., LTD.
9.8.1.Company overview
9.8.2.Key Executives
9.8.3.Company snapshot
9.8.4.Operating business segments
9.8.5.Product portfolio
9.8.6.R&D expenditure
9.8.7.Business performance
9.8.8.Key strategic moves and developments
9.9.SIEMENS
9.9.1.Company overview
9.9.2.Key executives
9.9.3.Company snapshot
9.9.4.Operating business segments
9.9.5.Product portfolio
9.9.6.R&D expenditure
9.9.7.Business performance
9.9.8.Key strategic moves and developments
9.10.SONY CORPORATION
9.10.1.Company overview
9.10.2.Key executives
9.10.3.Company snapshot
9.10.4.Operating business segments
9.10.5.Product portfolio
9.10.6.R&D expenditure
9.10.7.Business performance
9.10.8.Key strategic moves and developments
LIST OF TABLES
TABLE 01.GLOBAL GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 02.DEDICATED GRAPHIC PROCESSING UNIT MARKET REVENUE, BY REGION, 2019–2027 ($BILLION)
TABLE 03.INTEGRATED GRAPHIC PROCESSING UNIT MARKET REVENUE, BY REGION, 2019–2027 ($BILLION)
TABLE 04.HYBRID GRAPHIC PROCESSING UNIT MARKET REVENUE, BY REGION, 2019–2027 ($BILLION)
TABLE 05.GLOBAL GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019-2027 ($BILLION)
TABLE 06.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR COMPUTER, BY REGION, 2019–2027 ($BILLION)
TABLE 07.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR TABLET, BY REGION, 2019–2027 ($BILLION)
TABLE 08.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR SMARTPHONE, BY REGION, 2019–2027 ($BILLION)
TABLE 09.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR GAMING CONSOLES, BY REGION, 2019–2027 ($BILLION)
TABLE 10.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR TELEVISION, BY REGION, 2019–2027 ($BILLION)
TABLE 11.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR OTHERS, BY REGION, 2019–2027 ($BILLION)
TABLE 12.GLOBAL GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019-2027 ($BILLION)
TABLE 13.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR ELECTRONICS, BY REGION, 2019–2027 ($BILLION)
TABLE 14.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR IT & TELECOMMUNICATION, BY REGION, 2019–2027 ($BILLION)
TABLE 15.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR DEFENSE & INTELLIGENCE, BY REGION, 2019–2027 ($BILLION)
TABLE 16.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR MEDIA & ENTERTAINMENT, BY REGION, 2019–2027 ($BILLION)
TABLE 17.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR OTHERS, BY REGION, 2019–2027 ($BILLION)
TABLE 18.GRAPHIC PROCESSING UNIT MARKET REVENUE, BY REGION , 2019–2027 ($BILLION)
TABLE 19.NORTH AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 20.NORTH AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 21.NORTH AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 22.NORTH AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY COUNTRY, 2019–2027 ($BILLION)
TABLE 23.U.S. GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 24.U.S. GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 25.U.S. GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 26.CANADA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 27.CANADA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 28.CANADA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 29.EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 30.EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 31.EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 32.EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY COUNTRY, 2019–2027 ($BILLION)
TABLE 33.UK GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 34.UK GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 35.UK GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 36.GERMANY GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 37.GERMANY GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 38.GERMANY GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 39.FRANCE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 40.FRANCE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 41.FRANCE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 42.REST OF EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 43.REST OF EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 44.REST OF EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 45.ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 46.ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 47.ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 48.ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, BY COUNTRY, 2019–2027 ($BILLION)
TABLE 49.CHINA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 50.CHINA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 51.CHINA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 52.INDIA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 53.INDIA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 54.INDIA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 55.JAPAN GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 56.JAPAN GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 57.JAPAN GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 58.REST OF ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 59.REST OF ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 60.REST OF ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 61.LAMEA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 62.LAMEA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 63.LAMEA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 64.LAMEA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY COUNTRY, 2019–2027 ($BILLION)
TABLE 65.LATIN AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 66.LATIN AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 67.LATIN AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 68.MIDDLE EAST GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 69.MIDDLE EAST GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 70.MIDDLE EAST GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 71.AFRICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 72.AFRICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 73.AFRICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 74.KEY NEW PRODUCT LAUNCHES (2017-2019)
TABLE 75.PRODUCT DEVELOPMENT (2017-2019)
TABLE 76.PARTNERSHIP (2017-2019)
TABLE 77.ACQUISTION (2016-2019)
TABLE 78.COLLABORATION (2017-2019)
TABLE 79.ADVANCED MICRO DEVICES, INC.: KEY EXECUTIVES
TABLE 80.ADVANCED MICRO DEVICES, INC.: COMPANY SNAPSHOT
TABLE 81.ADVANCED MICRO DEVICES, INC.: OPERATING SEGMENTS
TABLE 82.ADVANCED MICRO DEVICES, INC.: PRODUCT PORTFOLIO
TABLE 83.DASSAULT SYSTÈMES: KEY EXECUTIVES
TABLE 84.DASSAULT SYSTÈMES: COMPANY SNAPSHOT
TABLE 85.DASSAULT SYSTÈMES: PRODUCT PORTFOLIO
TABLE 86.GOOGLE LLC: KEY EXECUTIVES
TABLE 87.GOOGLE LLC: COMPANY SNAPSHOT
TABLE 88.ALPHABET INC.: OPERATING SEGMENTS
TABLE 89.ALPHABET INC.: PRODUCT PORTFOLIO
TABLE 90.INTEL CORPORATION: KEY EXECUTIVES
TABLE 91.INTEL CORPORATION: COMPANY SNAPSHOT
TABLE 92.INTEL CORPORATION: OPERATING SEGMENTS
TABLE 93.INTEL CORPORATION: PRODUCT PORTFOLIO
TABLE 94.INTERNATIONAL BUSINESS MACHINES CORPORATION: KEY EXECUTIVES
TABLE 95.INTERNATIONAL BUSINESS MACHINES CORPORATION: COMPANY SNAPSHOT
TABLE 96.INTERNATIONAL BUSINESS MACHINES CORPORATION: OPERATING SEGMENTS
TABLE 97.INTERNATIONAL BUSINESS MACHINES CORPORATION: PRODUCT PORTFOLIO
TABLE 98.NVIDIA CORPORATION: KEY EXECUTIVES
TABLE 99.NVIDIA CORPORATION: COMPANY SNAPSHOT
TABLE 100.NVIDIA CORPORATION: OPERATING SEGMENTS
TABLE 101.NVIDIA CORPORATION: PRODUCT PORTFOLIO
TABLE 102.NVIDIA CORPORATION: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 103.QUALCOMM TECHNOLOGIES, INC.: KEY EXECUTIVES
TABLE 104.QUALCOMM TECHNOLOGIES, INC.: COMPANY SNAPSHOT
TABLE 105.QUALCOMM TECHNOLOGIES, INC.: OPERATING SEGMENTS
TABLE 106.QUALCOMM TECHNOLOGIES, INC.: PRODUCT PORTFOLIO
TABLE 107.QUALCOMM TECHNOLOGIES, INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 108.SAMSUNG ELECTRONICS CO., LTD.: KEY EXECUTIVES
TABLE 109.SAMSUNG ELECTRONICS CO., LTD.: COMPANY SNAPSHOT
TABLE 110.SAMSUNG ELECTRONICS CO., LTD.: OPERATING SEGMENTS
TABLE 111.SAMSUNG ELECTRONICS CO., LTD.: PRODUCT PORTFOLIO
TABLE 112.SIEMENS.: COMPANY SNAPSHOT
TABLE 113.SIEMENS: OPERATING SEGMENTS
TABLE 114.SIEMENS: PRODUCT PORTFOLIO
TABLE 115.SONY CORPORATION: KEY EXECUTIVES
TABLE 116.SONY CORPORATION: COMPANY SNAPSHOT
TABLE 117.SONY CORPORATION: OPERATING SEGMENTS
TABLE 118.SONY CORPORATION: PRODUCT PORTFOLIO
LIST OF FIGURES
FIGURE 01.KEY MARKET SEGMENTS
FIGURE 02.GRAPHIC PROCESSING UNIT MARKET, 2019–2027
FIGURE 03.GRAPHIC PROCESSING UNIT MARKET, 2019–2027
FIGURE 04.TOP IMPACTING FACTORS
FIGURE 05.TOP INVESTMENT POCKETS
FIGURE 06.KEY PLAYERS IN GLOBAL GRAPHIC PROCESSING UNIT MARKET
FIGURE 07.MODERATE BARGAINING POWER OF SUPPLIERS
FIGURE 08.MODERATE-TO-HIGH BARGAINING POWER OF BUYERS
FIGURE 09.LOW THREAT OF SUBSTITUTES
FIGURE 10.MODERATE THREAT OF NEW ENTRANTS
FIGURE 11.HIGH COMPETITIVE RIVALRY
FIGURE 12.MARKET DYNAMICS
FIGURE 13.GLOBAL GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
FIGURE 14.COMPARATIVE SHARE ANALYSIS OF DEDICATED GRAPHIC PROCESSING UNIT MARKET, BY COUNTRY, 2019 & 2027(%)
FIGURE 15.COMPARATIVE SHARE ANALYSIS OF INTEGRATED GRAPHIC PROCESSING UNIT MARKET, BY COUNTRY, 2019 & 2027(%)
FIGURE 16.COMPARATIVE SHARE ANALYSIS OF HYBRID GRAPHIC PROCESSING UNIT MARKET, BY COUNTRY, 2019 & 2027(%)
FIGURE 17.GLOBAL GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
FIGURE 18.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR COMPUTER, BY COUNTRY, 2019 & 2027 (%)
FIGURE 19.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR TABLET, BY COUNTRY, 2019 & 2027 (%)
FIGURE 20.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR SMARTPHONE, BY COUNTRY, 2019 & 2027 (%)
FIGURE 21.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR GAMING CONSOLES, BY COUNTRY, 2019 & 2027 (%)
FIGURE 22.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR TELEVISION, BY COUNTRY, 2019 & 2027 (%)
FIGURE 23.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR OTHERS, BY COUNTRY, 2019 & 2027 (%)
FIGURE 24.GLOBAL GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
FIGURE 25.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR ELECTRONIC BY COUNTRY, 2019 & 2027 (%)
FIGURE 26.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR IT & TELECOMMUNICATION, BY COUNTRY, 2019 & 2027 (%)
FIGURE 27.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR DEFENSE & INTELLIGENCE, BY COUNTRY, 2019 & 2027 (%)
FIGURE 28.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR MEDIA & ENTERTAINMENT, BY COUNTRY, 2019 & 2027 (%)
FIGURE 29.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR OTHERS, BY COUNTRY, 2019 & 2027 (%)
FIGURE 30.U.S. GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019–2027 ($BILLION)
FIGURE 31.CANADA GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019–2027 ($BILLION)
FIGURE 32.UK GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019–2027 ($BILLION)
FIGURE 33.GERMANY GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019–2027 ($BILLION)
FIGURE 34.FRANCE GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019–2027 ($BILLION)
FIGURE 35.REST OF EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019–2027 ($BILLION)
FIGURE 36.CHINA GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019–2027 ($BILLION)
FIGURE 37.INDIA GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019–2027 ($BILLION)
FIGURE 38.JAPAN GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019–2027 ($BILLION)
FIGURE 39.REST OF ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019–2027 ($BILLION)
FIGURE 40.LATIN AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019–2027 ($BILLION)
FIGURE 41.MIDDLE EAST GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019–2027 ($BILLION)
FIGURE 42.AFRICA GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019–2027 ($BILLION)
FIGURE 43.MARKET SHARE ANALYSIS, 2019
FIGURE 44.TOP WINNING STRATEGIES, BY YEAR, 2017-2020
FIGURE 45.TOP WINNING STRATEGIES, BY DEVELOPMENT, 2017-2020
FIGURE 46.TOP WINNING STRATEGIES, BY COMPANY, 2017-2020
FIGURE 47.COMPETITIVE DASHBOARD
FIGURE 48.COMPETITIVE DASHBOARD
FIGURE 49.COMPETITIVE HEATMAP OF KEY PLAYERS
FIGURE 50.ADVANCED MICRO DEVICES, INC: R&D EXPENDITURE, 2017–2019 ($BILLION)
FIGURE 51.ADVANCED MICRO DEVICES, INC.: REVENUE, 2017–2019 ($BILLION)
FIGURE 52.ADVANCED MICRO DEVICES, INC.: REVENUE SHARE BY SEGMENT, 2019 (%)
FIGURE 53.ADVANCED MICRO DEVICES, INC.: REVENUE SHARE BY SEGMENT, 2019 (%)
FIGURE 54.DASSAULT SYSTÈMES: R&D EXPENDITURE, 2017–2019 ($BILLION)
FIGURE 55.DASSAULT SYSTÈMES: REVENUE, 2017–2019 ($BILLION)
FIGURE 56.DASSAULT SYSTÈMES: REVENUE SHARE BY REGION, 2019 (%)
FIGURE 57.R&D EXPENDITURE, 2017–2019 ($BILLION)
FIGURE 58.ALPHABET INC.: REVENUE, 2017–2019 ($BILLION)
FIGURE 01.ALPHABET INC.: REVENUE SHARE BY SEGMENT, 2019 (%)
FIGURE 02.ALPHABET INC.: REVENUE SHARE BY REGION, 2019 (%)
FIGURE 03.R&D EXPENDITURE, 2017–2019 ($BILLION)
FIGURE 04.INTEL CORPORATION: REVENUE, 2017–2019 ($BILLION)
FIGURE 05.INTEL CORPORATION: REVENUE SHARE BY SEGMENT, 2019 (%)
FIGURE 06.R&D EXPENDITURE, 2017–2019 ($BILLION)
FIGURE 07.INTERNATIONAL BUSINESS MACHINES CORPORATION: REVENUE, 2017–2019 ($BILLION)
FIGURE 08.INTERNATIONAL BUSINESS MACHINES CORPORATION: REVENUE SHARE BY SEGMENT, 2019 (%)
FIGURE 09.INTERNATIONAL BUSINESS MACHINES CORPORATION: REVENUE SHARE BY REGION, 2019 (%)
FIGURE 10.NVIDIA CORPORATION: R&D EXPENDITURE, 2017–2019 ($BILLION)
FIGURE 11.NVIDIA CORPORATION: REVENUE, 2017–2019 ($BILLION)
FIGURE 12.NVIDIA CORPORATION: REVENUE SHARE BY SEGMENT, 2019 (%)
FIGURE 13.NVIDIA CORPORATION: REVENUE SHARE BY REGION, 2019 (%)
FIGURE 14.R&D EXPENDITURE, 2017–2019 ($BILLION)
FIGURE 15.QUALCOMM TECHNOLOGIES, INC.: REVENUE, 2017–2019 ($BILLION)
FIGURE 16.QUALCOMM TECHNOLOGIES, INC.: REVENUE SHARE BY SEGMENT, 2019 (%)
FIGURE 17.R&D EXPENDITURE, 2017–2019 ($BILLION)
FIGURE 18.SAMSUNG ELECTRONICS CO., LTD.: REVENUE, 2017–2019 ($BILLION)
FIGURE 19.SAMSUNG ELECTRONICS CO., LTD.: REVENUE SHARE BY SEGMENT, 2019 (%)
FIGURE 20.SAMSUNG ELECTRONICS CO., LTD.: REVENUE SHARE BY REGION, 2019 (%)
FIGURE 21.SIEMENS: KEY EXECUTIVES
FIGURE 22.SIEMENS: R&D EXPENDITURE, 2017–2019 ($BILLION)
FIGURE 23.SIEMENS: REVENUE, 2017–2019 ($BILLION)
FIGURE 24.SIEMENS: REVENUE SHARE BY SEGMENT, 2019 (%)
FIGURE 25.SIEMENS: REVENUE SHARE BY REGION, 2019 (%)
FIGURE 26.R&D EXPENDITURE, 2016–2018 ($BILLION)
FIGURE 27.SONY CORPORATION: REVENUE, 2016–2018 ($BILLION)
FIGURE 28.SONY CORPORATION: REVENUE SHARE BY SEGMENT, 2018 (%)
FIGURE 29.SONY CORPORATION: REVENUE SHARE BY REGION, 2018 (%)
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