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Global SLG Game Market Research Report 2025
Published Date: 2025-07-02
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Report Code: QYRE-Auto-10C10049
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Global SLG Game Market Research Report 2025

Code: QYRE-Auto-10C10049
Report
2025-07-02
Pages:75
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

SLG Game Market

The global market for SLG Game was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for SLG Game is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for SLG Game is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for SLG Game in PC is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of SLG Game include FunPlus, Lilith Games, Paradox Interactive, 2K Games, Net Ease, Tecent, Machine Zone, Yotta Games, Camel Games, IM30.NET, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for SLG Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding SLG Game.
The SLG Game market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global SLG Game market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the SLG Game companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of SLG Game Market Report

Report Metric Details
Report Name SLG Game Market
Segment by Type
  • Online Game
  • Stand-alone Game
Segment by Application
  • PC
  • Mobile
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company FunPlus, Lilith Games, Paradox Interactive, 2K Games, Net Ease, Tecent, Machine Zone, Yotta Games, Camel Games, IM30.NET
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of SLG Game company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the SLG Game Market report?

Ans: The main players in the SLG Game Market are FunPlus, Lilith Games, Paradox Interactive, 2K Games, Net Ease, Tecent, Machine Zone, Yotta Games, Camel Games, IM30.NET

What are the Application segmentation covered in the SLG Game Market report?

Ans: The Applications covered in the SLG Game Market report are PC, Mobile

What are the Type segmentation covered in the SLG Game Market report?

Ans: The Types covered in the SLG Game Market report are Online Game, Stand-alone Game

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global SLG Game Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Online Game
1.2.3 Stand-alone Game
1.3 Market by Application
1.3.1 Global SLG Game Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 PC
1.3.3 Mobile
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global SLG Game Market Perspective (2020-2031)
2.2 Global SLG Game Growth Trends by Region
2.2.1 Global SLG Game Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 SLG Game Historic Market Size by Region (2020-2025)
2.2.3 SLG Game Forecasted Market Size by Region (2026-2031)
2.3 SLG Game Market Dynamics
2.3.1 SLG Game Industry Trends
2.3.2 SLG Game Market Drivers
2.3.3 SLG Game Market Challenges
2.3.4 SLG Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top SLG Game Players by Revenue
3.1.1 Global Top SLG Game Players by Revenue (2020-2025)
3.1.2 Global SLG Game Revenue Market Share by Players (2020-2025)
3.2 Global SLG Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by SLG Game Revenue
3.4 Global SLG Game Market Concentration Ratio
3.4.1 Global SLG Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by SLG Game Revenue in 2024
3.5 Global Key Players of SLG Game Head office and Area Served
3.6 Global Key Players of SLG Game, Product and Application
3.7 Global Key Players of SLG Game, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 SLG Game Breakdown Data by Type
4.1 Global SLG Game Historic Market Size by Type (2020-2025)
4.2 Global SLG Game Forecasted Market Size by Type (2026-2031)
5 SLG Game Breakdown Data by Application
5.1 Global SLG Game Historic Market Size by Application (2020-2025)
5.2 Global SLG Game Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America SLG Game Market Size (2020-2031)
6.2 North America SLG Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America SLG Game Market Size by Country (2020-2025)
6.4 North America SLG Game Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe SLG Game Market Size (2020-2031)
7.2 Europe SLG Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe SLG Game Market Size by Country (2020-2025)
7.4 Europe SLG Game Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific SLG Game Market Size (2020-2031)
8.2 Asia-Pacific SLG Game Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific SLG Game Market Size by Region (2020-2025)
8.4 Asia-Pacific SLG Game Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America SLG Game Market Size (2020-2031)
9.2 Latin America SLG Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America SLG Game Market Size by Country (2020-2025)
9.4 Latin America SLG Game Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa SLG Game Market Size (2020-2031)
10.2 Middle East & Africa SLG Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa SLG Game Market Size by Country (2020-2025)
10.4 Middle East & Africa SLG Game Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 FunPlus
11.1.1 FunPlus Company Details
11.1.2 FunPlus Business Overview
11.1.3 FunPlus SLG Game Introduction
11.1.4 FunPlus Revenue in SLG Game Business (2020-2025)
11.1.5 FunPlus Recent Development
11.2 Lilith Games
11.2.1 Lilith Games Company Details
11.2.2 Lilith Games Business Overview
11.2.3 Lilith Games SLG Game Introduction
11.2.4 Lilith Games Revenue in SLG Game Business (2020-2025)
11.2.5 Lilith Games Recent Development
11.3 Paradox Interactive
11.3.1 Paradox Interactive Company Details
11.3.2 Paradox Interactive Business Overview
11.3.3 Paradox Interactive SLG Game Introduction
11.3.4 Paradox Interactive Revenue in SLG Game Business (2020-2025)
11.3.5 Paradox Interactive Recent Development
11.4 2K Games
11.4.1 2K Games Company Details
11.4.2 2K Games Business Overview
11.4.3 2K Games SLG Game Introduction
11.4.4 2K Games Revenue in SLG Game Business (2020-2025)
11.4.5 2K Games Recent Development
11.5 Net Ease
11.5.1 Net Ease Company Details
11.5.2 Net Ease Business Overview
11.5.3 Net Ease SLG Game Introduction
11.5.4 Net Ease Revenue in SLG Game Business (2020-2025)
11.5.5 Net Ease Recent Development
11.6 Tecent
11.6.1 Tecent Company Details
11.6.2 Tecent Business Overview
11.6.3 Tecent SLG Game Introduction
11.6.4 Tecent Revenue in SLG Game Business (2020-2025)
11.6.5 Tecent Recent Development
11.7 Machine Zone
11.7.1 Machine Zone Company Details
11.7.2 Machine Zone Business Overview
11.7.3 Machine Zone SLG Game Introduction
11.7.4 Machine Zone Revenue in SLG Game Business (2020-2025)
11.7.5 Machine Zone Recent Development
11.8 Yotta Games
11.8.1 Yotta Games Company Details
11.8.2 Yotta Games Business Overview
11.8.3 Yotta Games SLG Game Introduction
11.8.4 Yotta Games Revenue in SLG Game Business (2020-2025)
11.8.5 Yotta Games Recent Development
11.9 Camel Games
11.9.1 Camel Games Company Details
11.9.2 Camel Games Business Overview
11.9.3 Camel Games SLG Game Introduction
11.9.4 Camel Games Revenue in SLG Game Business (2020-2025)
11.9.5 Camel Games Recent Development
11.10 IM30.NET
11.10.1 IM30.NET Company Details
11.10.2 IM30.NET Business Overview
11.10.3 IM30.NET SLG Game Introduction
11.10.4 IM30.NET Revenue in SLG Game Business (2020-2025)
11.10.5 IM30.NET Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global SLG Game Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Online Game
 Table 3. Key Players of Stand-alone Game
 Table 4. Global SLG Game Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global SLG Game Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global SLG Game Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global SLG Game Market Share by Region (2020-2025)
 Table 8. Global SLG Game Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global SLG Game Market Share by Region (2026-2031)
 Table 10. SLG Game Market Trends
 Table 11. SLG Game Market Drivers
 Table 12. SLG Game Market Challenges
 Table 13. SLG Game Market Restraints
 Table 14. Global SLG Game Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global SLG Game Market Share by Players (2020-2025)
 Table 16. Global Top SLG Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in SLG Game as of 2024)
 Table 17. Ranking of Global Top SLG Game Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by SLG Game Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of SLG Game, Headquarters and Area Served
 Table 20. Global Key Players of SLG Game, Product and Application
 Table 21. Global Key Players of SLG Game, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global SLG Game Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global SLG Game Revenue Market Share by Type (2020-2025)
 Table 25. Global SLG Game Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global SLG Game Revenue Market Share by Type (2026-2031)
 Table 27. Global SLG Game Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global SLG Game Revenue Market Share by Application (2020-2025)
 Table 29. Global SLG Game Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global SLG Game Revenue Market Share by Application (2026-2031)
 Table 31. North America SLG Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America SLG Game Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America SLG Game Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe SLG Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe SLG Game Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe SLG Game Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific SLG Game Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific SLG Game Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific SLG Game Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America SLG Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America SLG Game Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America SLG Game Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa SLG Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa SLG Game Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa SLG Game Market Size by Country (2026-2031) & (US$ Million)
 Table 46. FunPlus Company Details
 Table 47. FunPlus Business Overview
 Table 48. FunPlus SLG Game Product
 Table 49. FunPlus Revenue in SLG Game Business (2020-2025) & (US$ Million)
 Table 50. FunPlus Recent Development
 Table 51. Lilith Games Company Details
 Table 52. Lilith Games Business Overview
 Table 53. Lilith Games SLG Game Product
 Table 54. Lilith Games Revenue in SLG Game Business (2020-2025) & (US$ Million)
 Table 55. Lilith Games Recent Development
 Table 56. Paradox Interactive Company Details
 Table 57. Paradox Interactive Business Overview
 Table 58. Paradox Interactive SLG Game Product
 Table 59. Paradox Interactive Revenue in SLG Game Business (2020-2025) & (US$ Million)
 Table 60. Paradox Interactive Recent Development
 Table 61. 2K Games Company Details
 Table 62. 2K Games Business Overview
 Table 63. 2K Games SLG Game Product
 Table 64. 2K Games Revenue in SLG Game Business (2020-2025) & (US$ Million)
 Table 65. 2K Games Recent Development
 Table 66. Net Ease Company Details
 Table 67. Net Ease Business Overview
 Table 68. Net Ease SLG Game Product
 Table 69. Net Ease Revenue in SLG Game Business (2020-2025) & (US$ Million)
 Table 70. Net Ease Recent Development
 Table 71. Tecent Company Details
 Table 72. Tecent Business Overview
 Table 73. Tecent SLG Game Product
 Table 74. Tecent Revenue in SLG Game Business (2020-2025) & (US$ Million)
 Table 75. Tecent Recent Development
 Table 76. Machine Zone Company Details
 Table 77. Machine Zone Business Overview
 Table 78. Machine Zone SLG Game Product
 Table 79. Machine Zone Revenue in SLG Game Business (2020-2025) & (US$ Million)
 Table 80. Machine Zone Recent Development
 Table 81. Yotta Games Company Details
 Table 82. Yotta Games Business Overview
 Table 83. Yotta Games SLG Game Product
 Table 84. Yotta Games Revenue in SLG Game Business (2020-2025) & (US$ Million)
 Table 85. Yotta Games Recent Development
 Table 86. Camel Games Company Details
 Table 87. Camel Games Business Overview
 Table 88. Camel Games SLG Game Product
 Table 89. Camel Games Revenue in SLG Game Business (2020-2025) & (US$ Million)
 Table 90. Camel Games Recent Development
 Table 91. IM30.NET Company Details
 Table 92. IM30.NET Business Overview
 Table 93. IM30.NET SLG Game Product
 Table 94. IM30.NET Revenue in SLG Game Business (2020-2025) & (US$ Million)
 Table 95. IM30.NET Recent Development
 Table 96. Research Programs/Design for This Report
 Table 97. Key Data Information from Secondary Sources
 Table 98. Key Data Information from Primary Sources
 Table 99. Authors List of This Report


List of Figures
 Figure 1. SLG Game Picture
 Figure 2. Global SLG Game Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global SLG Game Market Share by Type: 2024 VS 2031
 Figure 4. Online Game Features
 Figure 5. Stand-alone Game Features
 Figure 6. Global SLG Game Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global SLG Game Market Share by Application: 2024 VS 2031
 Figure 8. PC Case Studies
 Figure 9. Mobile Case Studies
 Figure 10. SLG Game Report Years Considered
 Figure 11. Global SLG Game Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 12. Global SLG Game Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 13. Global SLG Game Market Share by Region: 2024 VS 2031
 Figure 14. Global SLG Game Market Share by Players in 2024
 Figure 15. Global Top SLG Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in SLG Game as of 2024)
 Figure 16. The Top 10 and 5 Players Market Share by SLG Game Revenue in 2024
 Figure 17. North America SLG Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 18. North America SLG Game Market Share by Country (2020-2031)
 Figure 19. United States SLG Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 20. Canada SLG Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. Europe SLG Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Europe SLG Game Market Share by Country (2020-2031)
 Figure 23. Germany SLG Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. France SLG Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. U.K. SLG Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. Italy SLG Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Russia SLG Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Nordic Countries SLG Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Asia-Pacific SLG Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Asia-Pacific SLG Game Market Share by Region (2020-2031)
 Figure 31. China SLG Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Japan SLG Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. South Korea SLG Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Southeast Asia SLG Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. India SLG Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Australia SLG Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Latin America SLG Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Latin America SLG Game Market Share by Country (2020-2031)
 Figure 39. Mexico SLG Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Brazil SLG Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Middle East & Africa SLG Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Middle East & Africa SLG Game Market Share by Country (2020-2031)
 Figure 43. Turkey SLG Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Saudi Arabia SLG Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. UAE SLG Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. FunPlus Revenue Growth Rate in SLG Game Business (2020-2025)
 Figure 47. Lilith Games Revenue Growth Rate in SLG Game Business (2020-2025)
 Figure 48. Paradox Interactive Revenue Growth Rate in SLG Game Business (2020-2025)
 Figure 49. 2K Games Revenue Growth Rate in SLG Game Business (2020-2025)
 Figure 50. Net Ease Revenue Growth Rate in SLG Game Business (2020-2025)
 Figure 51. Tecent Revenue Growth Rate in SLG Game Business (2020-2025)
 Figure 52. Machine Zone Revenue Growth Rate in SLG Game Business (2020-2025)
 Figure 53. Yotta Games Revenue Growth Rate in SLG Game Business (2020-2025)
 Figure 54. Camel Games Revenue Growth Rate in SLG Game Business (2020-2025)
 Figure 55. IM30.NET Revenue Growth Rate in SLG Game Business (2020-2025)
 Figure 56. Bottom-up and Top-down Approaches for This Report
 Figure 57. Data Triangulation
 Figure 58. Key Executives Interviewed
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