0
U.S. (TOLL FREE)
+1 (315) 215-3225
Automative

0
U.S. (TOLL FREE)
+1 (315) 215-3225
Global Virtual Reality (VR) Software Market Insights, Forecast to 2028
Published Date: February 2022
|
Report Code: QYRE-Auto-10J6124
Home | Market Reports | Science| Engineering & Technology
Global Virtual Reality VR Software Market Insights Forecast to 2028
BUY CHAPTERS

Global Virtual Reality (VR) Software Market Insights, Forecast to 2028

Code: QYRE-Auto-10J6124
Report
February 2022
Pages:114
QYResearch
Buy Now with 15% Discount
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Virtual Reality Software Market 

VR, or Virtual Reality, software is used to create immersive 3D environments that could be used for training or product prototyping. Additionally, immercive and interctive VR environments are often used in entertainment industry.

The global Virtual Reality (VR) Software market size is projected to reach US$ million by 2028, from US$ million in 2021, at a CAGR of % during 2022-2028.

Fully considering the economic change by this health crisis, On-Premise accounting for % of the Virtual Reality (VR) Software global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period.

While Entertainment segment is altered to an % CAGR throughout this forecast period.

China Virtual Reality (VR) Software market size is valued at US$ million in 2021, while the North America and Europe Virtual Reality (VR) Software are US$ million and US$ million, severally. The proportion of the North America is % in 2021, while China and Europe are % and % respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period.

As for the Europe Virtual Reality (VR) Software landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Virtual Reality (VR) Software market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Virtual Reality (VR) Software market in terms of revenue.

Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Virtual Reality (VR) Software market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Virtual Reality (VR) Software market.

Virtual Reality (VR) Software market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Virtual Reality (VR) Software market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.

By Type

  • On-Premise
  • Cloud-Based

By Application

  • Entertainment
  • Education
  • Healthcare
  • Others

By Company

  • Concept3D
  • iStaging
  • PaleBlue
  • Cupix
  • VIAR
  • BRIOVR
  • IrisVR
  • UNIGINE
  • TechViz
  • 360 Immersive
  • ARCadia Augmented Reality
  • Chameleon Power
  • DancingMind

By Region

  • North America
  • United States
  • Canada
  • Europe
  • Germany
  • France
  • UK
  • Italy
  • Russia
  • Nordic Countries
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Australia
  • Rest of Asia
  • Latin America
  • Mexico
  • Brazil
  • Rest of Latin America
  • Middle East & Africa
  • Turkey
  • Saudi Arabia
  • UAE
  • Rest of MEA
1 Report Business Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Reality (VR) Software Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 On-Premise
1.2.3 Cloud-Based
1.3 Market by Application
1.3.1 Global Virtual Reality (VR) Software Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 Entertainment
1.3.3 Education
1.3.4 Healthcare
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Virtual Reality (VR) Software Market Perspective (2017-2028)
2.2 Virtual Reality (VR) Software Growth Trends by Region
2.2.1 Virtual Reality (VR) Software Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Virtual Reality (VR) Software Historic Market Size by Region (2017-2022)
2.2.3 Virtual Reality (VR) Software Forecasted Market Size by Region (2023-2028)
2.3 Virtual Reality (VR) Software Market Dynamics
2.3.1 Virtual Reality (VR) Software Industry Trends
2.3.2 Virtual Reality (VR) Software Market Drivers
2.3.3 Virtual Reality (VR) Software Market Challenges
2.3.4 Virtual Reality (VR) Software Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual Reality (VR) Software Players by Revenue
3.1.1 Global Top Virtual Reality (VR) Software Players by Revenue (2017-2022)
3.1.2 Global Virtual Reality (VR) Software Revenue Market Share by Players (2017-2022)
3.2 Global Virtual Reality (VR) Software Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Virtual Reality (VR) Software Revenue
3.4 Global Virtual Reality (VR) Software Market Concentration Ratio
3.4.1 Global Virtual Reality (VR) Software Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Reality (VR) Software Revenue in 2021
3.5 Virtual Reality (VR) Software Key Players Head office and Area Served
3.6 Key Players Virtual Reality (VR) Software Product Solution and Service
3.7 Date of Enter into Virtual Reality (VR) Software Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Reality (VR) Software Breakdown Data by Type
4.1 Global Virtual Reality (VR) Software Historic Market Size by Type (2017-2022)
4.2 Global Virtual Reality (VR) Software Forecasted Market Size by Type (2023-2028)
5 Virtual Reality (VR) Software Breakdown Data by Application
5.1 Global Virtual Reality (VR) Software Historic Market Size by Application (2017-2022)
5.2 Global Virtual Reality (VR) Software Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Virtual Reality (VR) Software Market Size (2017-2028)
6.2 North America Virtual Reality (VR) Software Market Size by Type
6.2.1 North America Virtual Reality (VR) Software Market Size by Type (2017-2022)
6.2.2 North America Virtual Reality (VR) Software Market Size by Type (2023-2028)
6.2.3 North America Virtual Reality (VR) Software Market Share by Type (2017-2028)
6.3 North America Virtual Reality (VR) Software Market Size by Application
6.3.1 North America Virtual Reality (VR) Software Market Size by Application (2017-2022)
6.3.2 North America Virtual Reality (VR) Software Market Size by Application (2023-2028)
6.3.3 North America Virtual Reality (VR) Software Market Share by Application (2017-2028)
6.4 North America Virtual Reality (VR) Software Market Size by Country
6.4.1 North America Virtual Reality (VR) Software Market Size by Country (2017-2022)
6.4.2 North America Virtual Reality (VR) Software Market Size by Country (2023-2028)
6.4.3 U.S.
6.4.4 Canada
7 Europe
7.1 Europe Virtual Reality (VR) Software Market Size (2017-2028)
7.2 Europe Virtual Reality (VR) Software Market Size by Type
7.2.1 Europe Virtual Reality (VR) Software Market Size by Type (2017-2022)
7.2.2 Europe Virtual Reality (VR) Software Market Size by Type (2023-2028)
7.2.3 Europe Virtual Reality (VR) Software Market Share by Type (2017-2028)
7.3 Europe Virtual Reality (VR) Software Market Size by Application
7.3.1 Europe Virtual Reality (VR) Software Market Size by Application (2017-2022)
7.3.2 Europe Virtual Reality (VR) Software Market Size by Application (2023-2028)
7.3.3 Europe Virtual Reality (VR) Software Market Share by Application (2017-2028)
7.4 Europe Virtual Reality (VR) Software Market Size by Country
7.4.1 Europe Virtual Reality (VR) Software Market Size by Country (2017-2022)
7.4.2 Europe Virtual Reality (VR) Software Market Size by Country (2023-2028)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Virtual Reality (VR) Software Market Size (2017-2028)
8.2 Asia-Pacific Virtual Reality (VR) Software Market Size by Type
8.2.1 Asia-Pacific Virtual Reality (VR) Software Market Size by Type (2017-2022)
8.2.2 Asia-Pacific Virtual Reality (VR) Software Market Size by Type (2023-2028)
8.2.3 Asia-Pacific Virtual Reality (VR) Software Market Share by Type (2017-2028)
8.3 Asia-Pacific Virtual Reality (VR) Software Market Size by Application
8.3.1 Asia-Pacific Virtual Reality (VR) Software Market Size by Application (2017-2022)
8.3.2 Asia-Pacific Virtual Reality (VR) Software Market Size by Application (2023-2028)
8.3.3 Asia-Pacific Virtual Reality (VR) Software Market Share by Application (2017-2028)
8.4 Asia-Pacific Virtual Reality (VR) Software Market Size by Region
8.4.1 Asia-Pacific Virtual Reality (VR) Software Market Size by Region (2017-2022)
8.4.2 Asia-Pacific Virtual Reality (VR) Software Market Size by Region (2023-2028)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Virtual Reality (VR) Software Market Size (2017-2028)
9.2 Latin America Virtual Reality (VR) Software Market Size by Type
9.2.1 Latin America Virtual Reality (VR) Software Market Size by Type (2017-2022)
9.2.2 Latin America Virtual Reality (VR) Software Market Size by Type (2023-2028)
9.2.3 Latin America Virtual Reality (VR) Software Market Share by Type (2017-2028)
9.3 Latin America Virtual Reality (VR) Software Market Size by Application
9.3.1 Latin America Virtual Reality (VR) Software Market Size by Application (2017-2022)
9.3.2 Latin America Virtual Reality (VR) Software Market Size by Application (2023-2028)
9.3.3 Latin America Virtual Reality (VR) Software Market Share by Application (2017-2028)
9.4 Latin America Virtual Reality (VR) Software Market Size by Country
9.4.1 Latin America Virtual Reality (VR) Software Market Size by Country (2017-2022)
9.4.2 Latin America Virtual Reality (VR) Software Market Size by Country (2023-2028)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Virtual Reality (VR) Software Market Size (2017-2028)
10.2 Middle East & Africa Virtual Reality (VR) Software Market Size by Type
10.2.1 Middle East & Africa Virtual Reality (VR) Software Market Size by Type (2017-2022)
10.2.2 Middle East & Africa Virtual Reality (VR) Software Market Size by Type (2023-2028)
10.2.3 Middle East & Africa Virtual Reality (VR) Software Market Share by Type (2017-2028)
10.3 Middle East & Africa Virtual Reality (VR) Software Market Size by Application
10.3.1 Middle East & Africa Virtual Reality (VR) Software Market Size by Application (2017-2022)
10.3.2 Middle East & Africa Virtual Reality (VR) Software Market Size by Application (2023-2028)
10.3.3 Middle East & Africa Virtual Reality (VR) Software Market Share by Application (2017-2028)
10.4 Middle East & Africa Virtual Reality (VR) Software Market Size by Country
10.4.1 Middle East & Africa Virtual Reality (VR) Software Market Size by Country (2017-2022)
10.4.2 Middle East & Africa Virtual Reality (VR) Software Market Size by Country (2023-2028)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Concept3D
11.1.1 Concept3D Company Details
11.1.2 Concept3D Business Overview
11.1.3 Concept3D Virtual Reality (VR) Software Introduction
11.1.4 Concept3D Revenue in Virtual Reality (VR) Software Business (2017-2022)
11.1.5 Concept3D Recent Developments
11.2 iStaging
11.2.1 iStaging Company Details
11.2.2 iStaging Business Overview
11.2.3 iStaging Virtual Reality (VR) Software Introduction
11.2.4 iStaging Revenue in Virtual Reality (VR) Software Business (2017-2022)
11.2.5 iStaging Recent Developments
11.3 PaleBlue
11.3.1 PaleBlue Company Details
11.3.2 PaleBlue Business Overview
11.3.3 PaleBlue Virtual Reality (VR) Software Introduction
11.3.4 PaleBlue Revenue in Virtual Reality (VR) Software Business (2017-2022)
11.3.5 PaleBlue Recent Developments
11.4 Cupix
11.4.1 Cupix Company Details
11.4.2 Cupix Business Overview
11.4.3 Cupix Virtual Reality (VR) Software Introduction
11.4.4 Cupix Revenue in Virtual Reality (VR) Software Business (2017-2022)
11.4.5 Cupix Recent Developments
11.5 VIAR
11.5.1 VIAR Company Details
11.5.2 VIAR Business Overview
11.5.3 VIAR Virtual Reality (VR) Software Introduction
11.5.4 VIAR Revenue in Virtual Reality (VR) Software Business (2017-2022)
11.5.5 VIAR Recent Developments
11.6 BRIOVR
11.6.1 BRIOVR Company Details
11.6.2 BRIOVR Business Overview
11.6.3 BRIOVR Virtual Reality (VR) Software Introduction
11.6.4 BRIOVR Revenue in Virtual Reality (VR) Software Business (2017-2022)
11.6.5 BRIOVR Recent Developments
11.7 IrisVR
11.7.1 IrisVR Company Details
11.7.2 IrisVR Business Overview
11.7.3 IrisVR Virtual Reality (VR) Software Introduction
11.7.4 IrisVR Revenue in Virtual Reality (VR) Software Business (2017-2022)
11.7.5 IrisVR Recent Developments
11.8 UNIGINE
11.8.1 UNIGINE Company Details
11.8.2 UNIGINE Business Overview
11.8.3 UNIGINE Virtual Reality (VR) Software Introduction
11.8.4 UNIGINE Revenue in Virtual Reality (VR) Software Business (2017-2022)
11.8.5 UNIGINE Recent Developments
11.9 TechViz
11.9.1 TechViz Company Details
11.9.2 TechViz Business Overview
11.9.3 TechViz Virtual Reality (VR) Software Introduction
11.9.4 TechViz Revenue in Virtual Reality (VR) Software Business (2017-2022)
11.9.5 TechViz Recent Developments
11.10 360 Immersive
11.10.1 360 Immersive Company Details
11.10.2 360 Immersive Business Overview
11.10.3 360 Immersive Virtual Reality (VR) Software Introduction
11.10.4 360 Immersive Revenue in Virtual Reality (VR) Software Business (2017-2022)
11.10.5 360 Immersive Recent Developments
11.11 ARCadia Augmented Reality
11.11.1 ARCadia Augmented Reality Company Details
11.11.2 ARCadia Augmented Reality Business Overview
11.11.3 ARCadia Augmented Reality Virtual Reality (VR) Software Introduction
11.11.4 ARCadia Augmented Reality Revenue in Virtual Reality (VR) Software Business (2017-2022)
11.11.5 ARCadia Augmented Reality Recent Developments
11.12 Chameleon Power
11.12.1 Chameleon Power Company Details
11.12.2 Chameleon Power Business Overview
11.12.3 Chameleon Power Virtual Reality (VR) Software Introduction
11.12.4 Chameleon Power Revenue in Virtual Reality (VR) Software Business (2017-2022)
11.12.5 Chameleon Power Recent Developments
11.13 DancingMind
11.13.1 DancingMind Company Details
11.13.2 DancingMind Business Overview
11.13.3 DancingMind Virtual Reality (VR) Software Introduction
11.13.4 DancingMind Revenue in Virtual Reality (VR) Software Business (2017-2022)
11.13.5 DancingMind Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Author Details
13.3 Disclaimer
List of Tables
    Table 1. Global Virtual Reality (VR) Software Market Size Growth Rate by Type (US$ Million), 2017 VS 2021 VS 2028
    Table 2. Key Players of On-Premise
    Table 3. Key Players of Cloud-Based
    Table 4. Global Virtual Reality (VR) Software Market Size Growth Rate by Application (US$ Million), 2017 VS 2021 VS 2028
    Table 5. Global Virtual Reality (VR) Software Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
    Table 6. Global Virtual Reality (VR) Software Market Size by Region (2017-2022) & (US$ Million)
    Table 7. Global Virtual Reality (VR) Software Market Share by Region (2017-2022)
    Table 8. Global Virtual Reality (VR) Software Forecasted Market Size by Region (2023-2028) & (US$ Million)
    Table 9. Global Virtual Reality (VR) Software Market Share by Region (2023-2028)
    Table 10. Virtual Reality (VR) Software Market Trends
    Table 11. Virtual Reality (VR) Software Market Drivers
    Table 12. Virtual Reality (VR) Software Market Challenges
    Table 13. Virtual Reality (VR) Software Market Restraints
    Table 14. Global Virtual Reality (VR) Software Revenue by Players (2017-2022) & (US$ Million)
    Table 15. Global Virtual Reality (VR) Software Revenue Share by Players (2017-2022)
    Table 16. Global Top Virtual Reality (VR) Software by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Reality (VR) Software as of 2021)
    Table 17. Ranking of Global Top Virtual Reality (VR) Software Companies by Revenue (US$ Million) in 2021
    Table 18. Global 5 Largest Players Market Share by Virtual Reality (VR) Software Revenue (CR5 and HHI) & (2017-2022)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players Virtual Reality (VR) Software Product Solution and Service
    Table 21. Date of Enter into Virtual Reality (VR) Software Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Virtual Reality (VR) Software Market Size by Type (2017-2022) & (US$ Million)
    Table 24. Global Virtual Reality (VR) Software Revenue Market Share by Type (2017-2022)
    Table 25. Global Virtual Reality (VR) Software Forecasted Market Size by Type (2023-2028) & (US$ Million)
    Table 26. Global Virtual Reality (VR) Software Revenue Market Share by Type (2023-2028)
    Table 27. Global Virtual Reality (VR) Software Market Size by Application (2017-2022) & (US$ Million)
    Table 28. Global Virtual Reality (VR) Software Revenue Share by Application (2017-2022)
    Table 29. Global Virtual Reality (VR) Software Forecasted Market Size by Application (2023-2028) & (US$ Million)
    Table 30. Global Virtual Reality (VR) Software Revenue Share by Application (2023-2028)
    Table 31. North America Virtual Reality (VR) Software Market Size by Type (2017-2022) & (US$ Million)
    Table 32. North America Virtual Reality (VR) Software Market Size by Type (2023-2028) & (US$ Million)
    Table 33. North America Virtual Reality (VR) Software Market Size by Application (2017-2022) & (US$ Million)
    Table 34. North America Virtual Reality (VR) Software Market Size by Application (2023-2028) & (US$ Million)
    Table 35. North America Virtual Reality (VR) Software Market Size by Country (2017-2022) & (US$ Million)
    Table 36. North America Virtual Reality (VR) Software Market Size by Country (2023-2028) & (US$ Million)
    Table 37. Europe Virtual Reality (VR) Software Market Size by Type (2017-2022) & (US$ Million)
    Table 38. Europe Virtual Reality (VR) Software Market Size by Type (2023-2028) & (US$ Million)
    Table 39. Europe Virtual Reality (VR) Software Market Size by Application (2017-2022) & (US$ Million)
    Table 40. Europe Virtual Reality (VR) Software Market Size by Application (2023-2028) & (US$ Million)
    Table 41. Europe Virtual Reality (VR) Software Market Size by Country (2017-2022) & (US$ Million)
    Table 42. Europe Virtual Reality (VR) Software Market Size by Country (2023-2028) & (US$ Million)
    Table 43. Asia Pacific Virtual Reality (VR) Software Market Size by Type (2017-2022) & (US$ Million)
    Table 44. Asia Pacific Virtual Reality (VR) Software Market Size by Type (2023-2028) & (US$ Million)
    Table 45. Asia Pacific Virtual Reality (VR) Software Market Size by Application (2017-2022) & (US$ Million)
    Table 46. Asia Pacific Virtual Reality (VR) Software Market Size by Application (2023-2028) & (US$ Million)
    Table 47. Asia Pacific Virtual Reality (VR) Software Market Size by Region (2017-2022) & (US$ Million)
    Table 48. Asia Pacific Virtual Reality (VR) Software Market Size by Region (2023-2028) & (US$ Million)
    Table 49. Latin America Virtual Reality (VR) Software Market Size by Type (2017-2022) & (US$ Million)
    Table 50. Latin America Virtual Reality (VR) Software Market Size by Type (2023-2028) & (US$ Million)
    Table 51. Latin America Virtual Reality (VR) Software Market Size by Application (2017-2022) & (US$ Million)
    Table 52. Latin America Virtual Reality (VR) Software Market Size by Application (2023-2028) & (US$ Million)
    Table 53. Latin America Virtual Reality (VR) Software Market Size by Country (2017-2022) & (US$ Million)
    Table 54. Latin America Virtual Reality (VR) Software Market Size by Country (2023-2028) & (US$ Million)
    Table 55. Middle East and Africa Virtual Reality (VR) Software Market Size by Type (2017-2022) & (US$ Million)
    Table 56. Middle East and Africa Virtual Reality (VR) Software Market Size by Type (2023-2028) & (US$ Million)
    Table 57. Middle East and Africa Virtual Reality (VR) Software Market Size by Application (2017-2022) & (US$ Million)
    Table 58. Middle East and Africa Virtual Reality (VR) Software Market Size by Application (2023-2028) & (US$ Million)
    Table 59. Middle East and Africa Virtual Reality (VR) Software Market Size by Country (2017-2022) & (US$ Million)
    Table 60. Middle East and Africa Virtual Reality (VR) Software Market Size by Country (2023-2028) & (US$ Million)
    Table 61. Concept3D Company Details
    Table 62. Concept3D Business Overview
    Table 63. Concept3D Virtual Reality (VR) Software Product
    Table 64. Concept3D Revenue in Virtual Reality (VR) Software Business (2017-2022) & (US$ Million)
    Table 65. Concept3D Recent Developments
    Table 66. iStaging Company Details
    Table 67. iStaging Business Overview
    Table 68. iStaging Virtual Reality (VR) Software Product
    Table 69. iStaging Revenue in Virtual Reality (VR) Software Business (2017-2022) & (US$ Million)
    Table 70. iStaging Recent Developments
    Table 71. PaleBlue Company Details
    Table 72. PaleBlue Business Overview
    Table 73. PaleBlue Virtual Reality (VR) Software Product
    Table 74. PaleBlue Revenue in Virtual Reality (VR) Software Business (2017-2022) & (US$ Million)
    Table 75. PaleBlue Recent Developments
    Table 76. Cupix Company Details
    Table 77. Cupix Business Overview
    Table 78. Cupix Virtual Reality (VR) Software Product
    Table 79. Cupix Revenue in Virtual Reality (VR) Software Business (2017-2022) & (US$ Million)
    Table 80. Cupix Recent Developments
    Table 81. VIAR Company Details
    Table 82. VIAR Business Overview
    Table 83. VIAR Virtual Reality (VR) Software Product
    Table 84. VIAR Revenue in Virtual Reality (VR) Software Business (2017-2022) & (US$ Million)
    Table 85. VIAR Recent Developments
    Table 86. BRIOVR Company Details
    Table 87. BRIOVR Business Overview
    Table 88. BRIOVR Virtual Reality (VR) Software Product
    Table 89. BRIOVR Revenue in Virtual Reality (VR) Software Business (2017-2022) & (US$ Million)
    Table 90. BRIOVR Recent Developments
    Table 91. IrisVR Company Details
    Table 92. IrisVR Business Overview
    Table 93. IrisVR Virtual Reality (VR) Software Product
    Table 94. IrisVR Revenue in Virtual Reality (VR) Software Business (2017-2022) & (US$ Million)
    Table 95. IrisVR Recent Developments
    Table 96. UNIGINE Company Details
    Table 97. UNIGINE Business Overview
    Table 98. UNIGINE Virtual Reality (VR) Software Product
    Table 99. UNIGINE Revenue in Virtual Reality (VR) Software Business (2017-2022) & (US$ Million)
    Table 100. UNIGINE Recent Developments
    Table 101. TechViz Company Details
    Table 102. TechViz Business Overview
    Table 103. TechViz Virtual Reality (VR) Software Product
    Table 104. TechViz Revenue in Virtual Reality (VR) Software Business (2017-2022) & (US$ Million)
    Table 105. TechViz Recent Developments
    Table 106. 360 Immersive Company Details
    Table 107. 360 Immersive Business Overview
    Table 108. 360 Immersive Virtual Reality (VR) Software Product
    Table 109. 360 Immersive Revenue in Virtual Reality (VR) Software Business (2017-2022) & (US$ Million)
    Table 110. 360 Immersive Recent Developments
    Table 111. ARCadia Augmented Reality Company Details
    Table 112. ARCadia Augmented Reality Business Overview
    Table 113. ARCadia Augmented Reality Virtual Reality (VR) Software Product
    Table 114. ARCadia Augmented Reality Revenue in Virtual Reality (VR) Software Business (2017-2022) & (US$ Million)
    Table 115. ARCadia Augmented Reality Recent Developments
    Table 116. Chameleon Power Company Details
    Table 117. Chameleon Power Business Overview
    Table 118. Chameleon Power Virtual Reality (VR) Software Product
    Table 119. Chameleon Power Revenue in Virtual Reality (VR) Software Business (2017-2022) & (US$ Million)
    Table 120. Chameleon Power Recent Developments
    Table 121. DancingMind Company Details
    Table 122. DancingMind Business Overview
    Table 123. DancingMind Virtual Reality (VR) Software Product
    Table 124. DancingMind Revenue in Virtual Reality (VR) Software Business (2017-2022) & (US$ Million)
    Table 125. DancingMind Recent Developments
    Table 126. Research Programs/Design for This Report
    Table 127. Key Data Information from Secondary Sources
    Table 128. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Virtual Reality (VR) Software Market Share by Type: 2021 VS 2028
    Figure 2. On-Premise Features
    Figure 3. Cloud-Based Features
    Figure 4. Global Virtual Reality (VR) Software Market Share by Application: 2021 VS 2028
    Figure 5. Entertainment Case Studies
    Figure 6. Education Case Studies
    Figure 7. Healthcare Case Studies
    Figure 8. Others Case Studies
    Figure 9. Virtual Reality (VR) Software Report Years Considered
    Figure 10. Global Virtual Reality (VR) Software Market Size (US$ Million), Year-over-Year: 2017-2028
    Figure 11. Global Virtual Reality (VR) Software Market Size, (US$ Million), 2017 VS 2021 VS 2028
    Figure 12. Global Virtual Reality (VR) Software Market Share by Region: 2021 VS 2028
    Figure 13. Global Virtual Reality (VR) Software Market Share by Players in 2021
    Figure 14. Global Top Virtual Reality (VR) Software Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Reality (VR) Software as of 2021)
    Figure 15. The Top 10 and 5 Players Market Share by Virtual Reality (VR) Software Revenue in 2021
    Figure 16. North America Virtual Reality (VR) Software Market Size YoY (2017-2028) & (US$ Million)
    Figure 17. North America Virtual Reality (VR) Software Market Size Market Share by Type (2017-2028)
    Figure 18. North America Virtual Reality (VR) Software Market Size Market Share by Application (2017-2028)
    Figure 19. North America Virtual Reality (VR) Software Market Size Share by Country (2017-2028)
    Figure 20. United States Virtual Reality (VR) Software Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 21. Canada Virtual Reality (VR) Software Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 22. Europe Virtual Reality (VR) Software Market Size YoY (2017-2028) & (US$ Million)
    Figure 23. Europe Virtual Reality (VR) Software Market Size Market Share by Type (2017-2028)
    Figure 24. Europe Virtual Reality (VR) Software Market Size Market Share by Application (2017-2028)
    Figure 25. Europe Virtual Reality (VR) Software Market Size Share by Country (2017-2028)
    Figure 26. Germany Virtual Reality (VR) Software Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 27. France Virtual Reality (VR) Software Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 28. U.K. Virtual Reality (VR) Software Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 29. Italy Virtual Reality (VR) Software Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 30. Russia Virtual Reality (VR) Software Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 31. Nordic Countries Virtual Reality (VR) Software Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 32. Asia-Pacific Virtual Reality (VR) Software Market Size YoY (2017-2028) & (US$ Million)
    Figure 33. Asia Pacific Virtual Reality (VR) Software Market Size Market Share by Type (2017-2028)
    Figure 34. Asia Pacific Virtual Reality (VR) Software Market Size Market Share by Application (2017-2028)
    Figure 35. Asia Pacific Virtual Reality (VR) Software Market Size Share by Region (2017-2028)
    Figure 36. China Virtual Reality (VR) Software Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 37. Japan Virtual Reality (VR) Software Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 38. South Korea Virtual Reality (VR) Software Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 39. Southeast Asia Virtual Reality (VR) Software Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 40. India Virtual Reality (VR) Software Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 41. Australia Virtual Reality (VR) Software Market Size YoY Growth (2017-2028) & (US$ Million)
List of Figures
    Figure 42. Latin America Virtual Reality (VR) Software Market Size YoY (2017-2028) & (US$ Million)
    Figure 43. Latin America Virtual Reality (VR) Software Market Size Market Share by Type (2017-2028)
    Figure 44. Latin America Virtual Reality (VR) Software Market Size Market Share by Application (2017-2028)
    Figure 45. Latin America Virtual Reality (VR) Software Market Size Share by Country (2017-2028)
    Figure 46. Mexico Virtual Reality (VR) Software Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 47. Brazil Virtual Reality (VR) Software Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 48. Middle East & Africa Virtual Reality (VR) Software Market Size YoY (2017-2028) & (US$ Million)
    Figure 49. Middle East and Africa Virtual Reality (VR) Software Market Size Market Share by Type (2017-2028)
    Figure 50. Middle East and Africa Virtual Reality (VR) Software Market Size Market Share by Application (2017-2028)
    Figure 51. Middle East and Africa Virtual Reality (VR) Software Market Size Share by Country (2017-2028)
    Figure 52. Turkey Virtual Reality (VR) Software Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 53. Saudi Arabia Virtual Reality (VR) Software Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 54. UAE Virtual Reality (VR) Software Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 55. Concept3D Revenue Growth Rate in Virtual Reality (VR) Software Business (2017-2022)
    Figure 56. iStaging Revenue Growth Rate in Virtual Reality (VR) Software Business (2017-2022)
    Figure 57. PaleBlue Revenue Growth Rate in Virtual Reality (VR) Software Business (2017-2022)
    Figure 58. Cupix Revenue Growth Rate in Virtual Reality (VR) Software Business (2017-2022)
    Figure 59. VIAR Revenue Growth Rate in Virtual Reality (VR) Software Business (2017-2022)
    Figure 60. BRIOVR Revenue Growth Rate in Virtual Reality (VR) Software Business (2017-2022)
    Figure 61. IrisVR Revenue Growth Rate in Virtual Reality (VR) Software Business (2017-2022)
    Figure 62. UNIGINE Revenue Growth Rate in Virtual Reality (VR) Software Business (2017-2022)
    Figure 63. TechViz Revenue Growth Rate in Virtual Reality (VR) Software Business (2017-2022)
    Figure 64. 360 Immersive Revenue Growth Rate in Virtual Reality (VR) Software Business (2017-2022)
    Figure 65. ARCadia Augmented Reality Revenue Growth Rate in Virtual Reality (VR) Software Business (2017-2022)
    Figure 66. Chameleon Power Revenue Growth Rate in Virtual Reality (VR) Software Business (2017-2022)
    Figure 67. DancingMind Revenue Growth Rate in Virtual Reality (VR) Software Business (2017-2022)
    Figure 68. Bottom-up and Top-down Approaches for This Report
    Figure 69. Data Triangulation
    Figure 70. Key Executives Interviewed
SELECT A FORMAT
Added to Cart
Electronic (PDF)

$4900

This license allows only one user to access the PDF.
Electronic (PDF)

$7350

This license allows 1 - 5 user to access the PDF, license is suitable for small groups of 5 users working together
Electronic (PDF)

$9800

This license allows users/teams in a same Enterprise to use this report, various departments within an enterpise can use this report
Add to Cart
Buy Now (15% Discount)

OUR CUSTOMER

Nano String

SIMILAR REPORTS