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Global E-Sports Peripherals Market Research Report 2025
Published Date: June 2025
|
Report Code: QYRE-Auto-10M16386
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Global E Sports Peripherals Market Research Report 2023
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Global E-Sports Peripherals Market Research Report 2025

Code: QYRE-Auto-10M16386
Report
June 2025
Pages:123
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

E-Sports Peripherals Market

The global market for E-Sports Peripherals was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
E-Sports Peripherals are accessories or add-ons designed to enhance gaming experience. These include controllers, headsets, keyboards, mice, and VR headsets.
North American market for E-Sports Peripherals is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for E-Sports Peripherals is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of E-Sports Peripherals include Logitech G, Turtle Beach, Corsair, SteelSeries, Thrustmaster, Cooler Master, Razer, Mad Catz, Thermaltake Gaming, Playmax Gaming, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for E-Sports Peripherals, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding E-Sports Peripherals.
The E-Sports Peripherals market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global E-Sports Peripherals market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the E-Sports Peripherals manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Scope of E-Sports Peripherals Market Report

Report Metric Details
Report Name E-Sports Peripherals Market
Segment by Type
  • E-Sports Mouse
  • E-Sports Keyboards
  • E-Sports Headset
  • Controllers
  • Others
Segment by Application
  • Personal
  • Commercial
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Logitech G, Turtle Beach, Corsair, SteelSeries, Thrustmaster, Cooler Master, Razer, Mad Catz, Thermaltake Gaming, Playmax Gaming, Powerwave Accessories, HTC Corporation, Allied Gaming, Nacon, Asus, HP(HyperX), MSI, Nintendo, Sony (PlayStation), Microsoft (xbox), Dell (Alienware), CHERRY, Zowie, Sharkoon, Sennheiser, Plantronics
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of E-Sports Peripherals manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Sales, revenue of E-Sports Peripherals in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 9: The main points and conclusions of the report. 

FAQ for this report

Who are the main players in the E-Sports Peripherals Market report?

Ans: The main players in the E-Sports Peripherals Market are Logitech G, Turtle Beach, Corsair, SteelSeries, Thrustmaster, Cooler Master, Razer, Mad Catz, Thermaltake Gaming, Playmax Gaming, Powerwave Accessories, HTC Corporation, Allied Gaming, Nacon, Asus, HP(HyperX), MSI, Nintendo, Sony (PlayStation), Microsoft (xbox), Dell (Alienware), CHERRY, Zowie, Sharkoon, Sennheiser, Plantronics

What are the Application segmentation covered in the E-Sports Peripherals Market report?

Ans: The Applications covered in the E-Sports Peripherals Market report are Personal, Commercial

What are the Type segmentation covered in the E-Sports Peripherals Market report?

Ans: The Types covered in the E-Sports Peripherals Market report are E-Sports Mouse, E-Sports Keyboards, E-Sports Headset, Controllers, Others

1 E-Sports Peripherals Market Overview
1.1 Product Definition
1.2 E-Sports Peripherals by Type
1.2.1 Global E-Sports Peripherals Market Value Comparison by Type (2024 VS 2031)
1.2.2 E-Sports Mouse
1.2.3 E-Sports Keyboards
1.2.4 E-Sports Headset
1.2.5 Controllers
1.2.6 Others
1.3 E-Sports Peripherals by Application
1.3.1 Global E-Sports Peripherals Market Value by Application (2024 VS 2031)
1.3.2 Personal
1.3.3 Commercial
1.4 Global E-Sports Peripherals Market Size Estimates and Forecasts
1.4.1 Global E-Sports Peripherals Revenue 2020-2031
1.4.2 Global E-Sports Peripherals Sales 2020-2031
1.4.3 Global E-Sports Peripherals Market Average Price (2020-2031)
1.5 Assumptions and Limitations
2 E-Sports Peripherals Market Competition by Manufacturers
2.1 Global E-Sports Peripherals Sales Market Share by Manufacturers (2020-2025)
2.2 Global E-Sports Peripherals Revenue Market Share by Manufacturers (2020-2025)
2.3 Global E-Sports Peripherals Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of E-Sports Peripherals, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of E-Sports Peripherals, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of E-Sports Peripherals, Product Type & Application
2.7 Global Key Manufacturers of E-Sports Peripherals, Date of Enter into This Industry
2.8 Global E-Sports Peripherals Market Competitive Situation and Trends
2.8.1 Global E-Sports Peripherals Market Concentration Rate
2.8.2 The Global 5 and 10 Largest E-Sports Peripherals Players Market Share by Revenue
2.8.3 Global E-Sports Peripherals Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global E-Sports Peripherals Market Scenario by Region
3.1 Global E-Sports Peripherals Market Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global E-Sports Peripherals Sales by Region: 2020-2031
3.2.1 Global E-Sports Peripherals Sales by Region: 2020-2025
3.2.2 Global E-Sports Peripherals Sales by Region: 2026-2031
3.3 Global E-Sports Peripherals Revenue by Region: 2020-2031
3.3.1 Global E-Sports Peripherals Revenue by Region: 2020-2025
3.3.2 Global E-Sports Peripherals Revenue by Region: 2026-2031
3.4 North America E-Sports Peripherals Market Facts & Figures by Country
3.4.1 North America E-Sports Peripherals Market Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America E-Sports Peripherals Sales by Country (2020-2031)
3.4.3 North America E-Sports Peripherals Revenue by Country (2020-2031)
3.4.4 United States
3.4.5 Canada
3.5 Europe E-Sports Peripherals Market Facts & Figures by Country
3.5.1 Europe E-Sports Peripherals Market Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe E-Sports Peripherals Sales by Country (2020-2031)
3.5.3 Europe E-Sports Peripherals Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific E-Sports Peripherals Market Facts & Figures by Region
3.6.1 Asia Pacific E-Sports Peripherals Market Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific E-Sports Peripherals Sales by Region (2020-2031)
3.6.3 Asia Pacific E-Sports Peripherals Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Southeast Asia
3.7 Latin America E-Sports Peripherals Market Facts & Figures by Country
3.7.1 Latin America E-Sports Peripherals Market Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America E-Sports Peripherals Sales by Country (2020-2031)
3.7.3 Latin America E-Sports Peripherals Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa E-Sports Peripherals Market Facts & Figures by Country
3.8.1 Middle East and Africa E-Sports Peripherals Market Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa E-Sports Peripherals Sales by Country (2020-2031)
3.8.3 Middle East and Africa E-Sports Peripherals Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global E-Sports Peripherals Sales by Type (2020-2031)
4.1.1 Global E-Sports Peripherals Sales by Type (2020-2025)
4.1.2 Global E-Sports Peripherals Sales by Type (2026-2031)
4.1.3 Global E-Sports Peripherals Sales Market Share by Type (2020-2031)
4.2 Global E-Sports Peripherals Revenue by Type (2020-2031)
4.2.1 Global E-Sports Peripherals Revenue by Type (2020-2025)
4.2.2 Global E-Sports Peripherals Revenue by Type (2026-2031)
4.2.3 Global E-Sports Peripherals Revenue Market Share by Type (2020-2031)
4.3 Global E-Sports Peripherals Price by Type (2020-2031)
5 Segment by Application
5.1 Global E-Sports Peripherals Sales by Application (2020-2031)
5.1.1 Global E-Sports Peripherals Sales by Application (2020-2025)
5.1.2 Global E-Sports Peripherals Sales by Application (2026-2031)
5.1.3 Global E-Sports Peripherals Sales Market Share by Application (2020-2031)
5.2 Global E-Sports Peripherals Revenue by Application (2020-2031)
5.2.1 Global E-Sports Peripherals Revenue by Application (2020-2025)
5.2.2 Global E-Sports Peripherals Revenue by Application (2026-2031)
5.2.3 Global E-Sports Peripherals Revenue Market Share by Application (2020-2031)
5.3 Global E-Sports Peripherals Price by Application (2020-2031)
6 Key Companies Profiled
6.1 Logitech G
6.1.1 Logitech G Company Information
6.1.2 Logitech G Description and Business Overview
6.1.3 Logitech G E-Sports Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Logitech G E-Sports Peripherals Product Portfolio
6.1.5 Logitech G Recent Developments/Updates
6.2 Turtle Beach
6.2.1 Turtle Beach Company Information
6.2.2 Turtle Beach Description and Business Overview
6.2.3 Turtle Beach E-Sports Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.2.4 Turtle Beach E-Sports Peripherals Product Portfolio
6.2.5 Turtle Beach Recent Developments/Updates
6.3 Corsair
6.3.1 Corsair Company Information
6.3.2 Corsair Description and Business Overview
6.3.3 Corsair E-Sports Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.3.4 Corsair E-Sports Peripherals Product Portfolio
6.3.5 Corsair Recent Developments/Updates
6.4 SteelSeries
6.4.1 SteelSeries Company Information
6.4.2 SteelSeries Description and Business Overview
6.4.3 SteelSeries E-Sports Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.4.4 SteelSeries E-Sports Peripherals Product Portfolio
6.4.5 SteelSeries Recent Developments/Updates
6.5 Thrustmaster
6.5.1 Thrustmaster Company Information
6.5.2 Thrustmaster Description and Business Overview
6.5.3 Thrustmaster E-Sports Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.5.4 Thrustmaster E-Sports Peripherals Product Portfolio
6.5.5 Thrustmaster Recent Developments/Updates
6.6 Cooler Master
6.6.1 Cooler Master Company Information
6.6.2 Cooler Master Description and Business Overview
6.6.3 Cooler Master E-Sports Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.6.4 Cooler Master E-Sports Peripherals Product Portfolio
6.6.5 Cooler Master Recent Developments/Updates
6.7 Razer
6.7.1 Razer Company Information
6.7.2 Razer Description and Business Overview
6.7.3 Razer E-Sports Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.7.4 Razer E-Sports Peripherals Product Portfolio
6.7.5 Razer Recent Developments/Updates
6.8 Mad Catz
6.8.1 Mad Catz Company Information
6.8.2 Mad Catz Description and Business Overview
6.8.3 Mad Catz E-Sports Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.8.4 Mad Catz E-Sports Peripherals Product Portfolio
6.8.5 Mad Catz Recent Developments/Updates
6.9 Thermaltake Gaming
6.9.1 Thermaltake Gaming Company Information
6.9.2 Thermaltake Gaming Description and Business Overview
6.9.3 Thermaltake Gaming E-Sports Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.9.4 Thermaltake Gaming E-Sports Peripherals Product Portfolio
6.9.5 Thermaltake Gaming Recent Developments/Updates
6.10 Playmax Gaming
6.10.1 Playmax Gaming Company Information
6.10.2 Playmax Gaming Description and Business Overview
6.10.3 Playmax Gaming E-Sports Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.10.4 Playmax Gaming E-Sports Peripherals Product Portfolio
6.10.5 Playmax Gaming Recent Developments/Updates
6.11 Powerwave Accessories
6.11.1 Powerwave Accessories Company Information
6.11.2 Powerwave Accessories Description and Business Overview
6.11.3 Powerwave Accessories E-Sports Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.11.4 Powerwave Accessories E-Sports Peripherals Product Portfolio
6.11.5 Powerwave Accessories Recent Developments/Updates
6.12 HTC Corporation
6.12.1 HTC Corporation Company Information
6.12.2 HTC Corporation Description and Business Overview
6.12.3 HTC Corporation E-Sports Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.12.4 HTC Corporation E-Sports Peripherals Product Portfolio
6.12.5 HTC Corporation Recent Developments/Updates
6.13 Allied Gaming
6.13.1 Allied Gaming Company Information
6.13.2 Allied Gaming Description and Business Overview
6.13.3 Allied Gaming E-Sports Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.13.4 Allied Gaming E-Sports Peripherals Product Portfolio
6.13.5 Allied Gaming Recent Developments/Updates
6.14 Nacon
6.14.1 Nacon Company Information
6.14.2 Nacon Description and Business Overview
6.14.3 Nacon E-Sports Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.14.4 Nacon E-Sports Peripherals Product Portfolio
6.14.5 Nacon Recent Developments/Updates
6.15 Asus
6.15.1 Asus Company Information
6.15.2 Asus Description and Business Overview
6.15.3 Asus E-Sports Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.15.4 Asus E-Sports Peripherals Product Portfolio
6.15.5 Asus Recent Developments/Updates
6.16 HP(HyperX)
6.16.1 HP(HyperX) Company Information
6.16.2 HP(HyperX) Description and Business Overview
6.16.3 HP(HyperX) E-Sports Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.16.4 HP(HyperX) E-Sports Peripherals Product Portfolio
6.16.5 HP(HyperX) Recent Developments/Updates
6.17 MSI
6.17.1 MSI Company Information
6.17.2 MSI Description and Business Overview
6.17.3 MSI E-Sports Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.17.4 MSI E-Sports Peripherals Product Portfolio
6.17.5 MSI Recent Developments/Updates
6.18 Nintendo
6.18.1 Nintendo Company Information
6.18.2 Nintendo Description and Business Overview
6.18.3 Nintendo E-Sports Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.18.4 Nintendo E-Sports Peripherals Product Portfolio
6.18.5 Nintendo Recent Developments/Updates
6.19 Sony (PlayStation)
6.19.1 Sony (PlayStation) Company Information
6.19.2 Sony (PlayStation) Description and Business Overview
6.19.3 Sony (PlayStation) E-Sports Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.19.4 Sony (PlayStation) E-Sports Peripherals Product Portfolio
6.19.5 Sony (PlayStation) Recent Developments/Updates
6.20 Microsoft (xbox)
6.20.1 Microsoft (xbox) Company Information
6.20.2 Microsoft (xbox) Description and Business Overview
6.20.3 Microsoft (xbox) E-Sports Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.20.4 Microsoft (xbox) E-Sports Peripherals Product Portfolio
6.20.5 Microsoft (xbox) Recent Developments/Updates
6.21 Dell (Alienware)
6.21.1 Dell (Alienware) Company Information
6.21.2 Dell (Alienware) Description and Business Overview
6.21.3 Dell (Alienware) E-Sports Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.21.4 Dell (Alienware) E-Sports Peripherals Product Portfolio
6.21.5 Dell (Alienware) Recent Developments/Updates
6.22 CHERRY
6.22.1 CHERRY Company Information
6.22.2 CHERRY Description and Business Overview
6.22.3 CHERRY E-Sports Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.22.4 CHERRY E-Sports Peripherals Product Portfolio
6.22.5 CHERRY Recent Developments/Updates
6.23 Zowie
6.23.1 Zowie Company Information
6.23.2 Zowie Description and Business Overview
6.23.3 Zowie E-Sports Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.23.4 Zowie E-Sports Peripherals Product Portfolio
6.23.5 Zowie Recent Developments/Updates
6.24 Sharkoon
6.24.1 Sharkoon Company Information
6.24.2 Sharkoon Description and Business Overview
6.24.3 Sharkoon E-Sports Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.24.4 Sharkoon E-Sports Peripherals Product Portfolio
6.24.5 Sharkoon Recent Developments/Updates
6.25 Sennheiser
6.25.1 Sennheiser Company Information
6.25.2 Sennheiser Description and Business Overview
6.25.3 Sennheiser E-Sports Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.25.4 Sennheiser E-Sports Peripherals Product Portfolio
6.25.5 Sennheiser Recent Developments/Updates
6.26 Plantronics
6.26.1 Plantronics Company Information
6.26.2 Plantronics Description and Business Overview
6.26.3 Plantronics E-Sports Peripherals Sales, Revenue and Gross Margin (2020-2025)
6.26.4 Plantronics E-Sports Peripherals Product Portfolio
6.26.5 Plantronics Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 E-Sports Peripherals Industry Chain Analysis
7.2 E-Sports Peripherals Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 E-Sports Peripherals Production Mode & Process Analysis
7.4 E-Sports Peripherals Sales and Marketing
7.4.1 E-Sports Peripherals Sales Channels
7.4.2 E-Sports Peripherals Distributors
7.5 E-Sports Peripherals Customer Analysis
8 E-Sports Peripherals Market Dynamics
8.1 E-Sports Peripherals Industry Trends
8.2 E-Sports Peripherals Market Drivers
8.3 E-Sports Peripherals Market Challenges
8.4 E-Sports Peripherals Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
List of Tables
 Table 1. Global E-Sports Peripherals Market Value Comparison by Type (2024 VS 2031) & (US$ Million)
 Table 2. Global E-Sports Peripherals Market Value by Application (2024 VS 2031) & (US$ Million)
 Table 3. Global E-Sports Peripherals Market Competitive Situation by Manufacturers in 2024
 Table 4. Global E-Sports Peripherals Sales (K Units) of Key Manufacturers (2020-2025)
 Table 5. Global E-Sports Peripherals Sales Market Share by Manufacturers (2020-2025)
 Table 6. Global E-Sports Peripherals Revenue (US$ Million) by Manufacturers (2020-2025)
 Table 7. Global E-Sports Peripherals Revenue Share by Manufacturers (2020-2025)
 Table 8. Global Market E-Sports Peripherals Average Price (US$/Unit) of Key Manufacturers (2020-2025)
 Table 9. Global Key Players of E-Sports Peripherals, Industry Ranking, 2022 VS 2023 VS 2024
 Table 10. Global Key Manufacturers of E-Sports Peripherals, Manufacturing Sites & Headquarters
 Table 11. Global Key Manufacturers of E-Sports Peripherals, Product Type & Application
 Table 12. Global Key Manufacturers of E-Sports Peripherals, Date of Enter into This Industry
 Table 13. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 14. Global E-Sports Peripherals by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in E-Sports Peripherals as of 2024)
 Table 15. Manufacturers Mergers & Acquisitions, Expansion Plans
 Table 16. Global E-Sports Peripherals Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 17. Global E-Sports Peripherals Sales by Region (2020-2025) & (K Units)
 Table 18. Global E-Sports Peripherals Sales Market Share by Region (2020-2025)
 Table 19. Global E-Sports Peripherals Sales by Region (2026-2031) & (K Units)
 Table 20. Global E-Sports Peripherals Sales Market Share by Region (2026-2031)
 Table 21. Global E-Sports Peripherals Revenue by Region (2020-2025) & (US$ Million)
 Table 22. Global E-Sports Peripherals Revenue Market Share by Region (2020-2025)
 Table 23. Global E-Sports Peripherals Revenue by Region (2026-2031) & (US$ Million)
 Table 24. Global E-Sports Peripherals Revenue Market Share by Region (2026-2031)
 Table 25. North America E-Sports Peripherals Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 26. North America E-Sports Peripherals Sales by Country (2020-2025) & (K Units)
 Table 27. North America E-Sports Peripherals Sales by Country (2026-2031) & (K Units)
 Table 28. North America E-Sports Peripherals Revenue by Country (2020-2025) & (US$ Million)
 Table 29. North America E-Sports Peripherals Revenue by Country (2026-2031) & (US$ Million)
 Table 30. Europe E-Sports Peripherals Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 31. Europe E-Sports Peripherals Sales by Country (2020-2025) & (K Units)
 Table 32. Europe E-Sports Peripherals Sales by Country (2026-2031) & (K Units)
 Table 33. Europe E-Sports Peripherals Revenue by Country (2020-2025) & (US$ Million)
 Table 34. Europe E-Sports Peripherals Revenue by Country (2026-2031) & (US$ Million)
 Table 35. Asia Pacific E-Sports Peripherals Revenue by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 36. Asia Pacific E-Sports Peripherals Sales by Region (2020-2025) & (K Units)
 Table 37. Asia Pacific E-Sports Peripherals Sales by Region (2026-2031) & (K Units)
 Table 38. Asia Pacific E-Sports Peripherals Revenue by Region (2020-2025) & (US$ Million)
 Table 39. Asia Pacific E-Sports Peripherals Revenue by Region (2026-2031) & (US$ Million)
 Table 40. Latin America E-Sports Peripherals Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 41. Latin America E-Sports Peripherals Sales by Country (2020-2025) & (K Units)
 Table 42. Latin America E-Sports Peripherals Sales by Country (2026-2031) & (K Units)
 Table 43. Latin America E-Sports Peripherals Revenue by Country (2020-2025) & (US$ Million)
 Table 44. Latin America E-Sports Peripherals Revenue by Country (2026-2031) & (US$ Million)
 Table 45. Middle East and Africa E-Sports Peripherals Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 46. Middle East and Africa E-Sports Peripherals Sales by Country (2020-2025) & (K Units)
 Table 47. Middle East and Africa E-Sports Peripherals Sales by Country (2026-2031) & (K Units)
 Table 48. Middle East and Africa E-Sports Peripherals Revenue by Country (2020-2025) & (US$ Million)
 Table 49. Middle East and Africa E-Sports Peripherals Revenue by Country (2026-2031) & (US$ Million)
 Table 50. Global E-Sports Peripherals Sales (K Units) by Type (2020-2025)
 Table 51. Global E-Sports Peripherals Sales (K Units) by Type (2026-2031)
 Table 52. Global E-Sports Peripherals Sales Market Share by Type (2020-2025)
 Table 53. Global E-Sports Peripherals Sales Market Share by Type (2026-2031)
 Table 54. Global E-Sports Peripherals Revenue (US$ Million) by Type (2020-2025)
 Table 55. Global E-Sports Peripherals Revenue (US$ Million) by Type (2026-2031)
 Table 56. Global E-Sports Peripherals Revenue Market Share by Type (2020-2025)
 Table 57. Global E-Sports Peripherals Revenue Market Share by Type (2026-2031)
 Table 58. Global E-Sports Peripherals Price (US$/Unit) by Type (2020-2025)
 Table 59. Global E-Sports Peripherals Price (US$/Unit) by Type (2026-2031)
 Table 60. Global E-Sports Peripherals Sales (K Units) by Application (2020-2025)
 Table 61. Global E-Sports Peripherals Sales (K Units) by Application (2026-2031)
 Table 62. Global E-Sports Peripherals Sales Market Share by Application (2020-2025)
 Table 63. Global E-Sports Peripherals Sales Market Share by Application (2026-2031)
 Table 64. Global E-Sports Peripherals Revenue (US$ Million) by Application (2020-2025)
 Table 65. Global E-Sports Peripherals Revenue (US$ Million) by Application (2026-2031)
 Table 66. Global E-Sports Peripherals Revenue Market Share by Application (2020-2025)
 Table 67. Global E-Sports Peripherals Revenue Market Share by Application (2026-2031)
 Table 68. Global E-Sports Peripherals Price (US$/Unit) by Application (2020-2025)
 Table 69. Global E-Sports Peripherals Price (US$/Unit) by Application (2026-2031)
 Table 70. Logitech G Company Information
 Table 71. Logitech G Description and Business Overview
 Table 72. Logitech G E-Sports Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 73. Logitech G E-Sports Peripherals Product
 Table 74. Logitech G Recent Developments/Updates
 Table 75. Turtle Beach Company Information
 Table 76. Turtle Beach Description and Business Overview
 Table 77. Turtle Beach E-Sports Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 78. Turtle Beach E-Sports Peripherals Product
 Table 79. Turtle Beach Recent Developments/Updates
 Table 80. Corsair Company Information
 Table 81. Corsair Description and Business Overview
 Table 82. Corsair E-Sports Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 83. Corsair E-Sports Peripherals Product
 Table 84. Corsair Recent Developments/Updates
 Table 85. SteelSeries Company Information
 Table 86. SteelSeries Description and Business Overview
 Table 87. SteelSeries E-Sports Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 88. SteelSeries E-Sports Peripherals Product
 Table 89. SteelSeries Recent Developments/Updates
 Table 90. Thrustmaster Company Information
 Table 91. Thrustmaster Description and Business Overview
 Table 92. Thrustmaster E-Sports Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 93. Thrustmaster E-Sports Peripherals Product
 Table 94. Thrustmaster Recent Developments/Updates
 Table 95. Cooler Master Company Information
 Table 96. Cooler Master Description and Business Overview
 Table 97. Cooler Master E-Sports Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 98. Cooler Master E-Sports Peripherals Product
 Table 99. Cooler Master Recent Developments/Updates
 Table 100. Razer Company Information
 Table 101. Razer Description and Business Overview
 Table 102. Razer E-Sports Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 103. Razer E-Sports Peripherals Product
 Table 104. Razer Recent Developments/Updates
 Table 105. Mad Catz Company Information
 Table 106. Mad Catz Description and Business Overview
 Table 107. Mad Catz E-Sports Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 108. Mad Catz E-Sports Peripherals Product
 Table 109. Mad Catz Recent Developments/Updates
 Table 110. Thermaltake Gaming Company Information
 Table 111. Thermaltake Gaming Description and Business Overview
 Table 112. Thermaltake Gaming E-Sports Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 113. Thermaltake Gaming E-Sports Peripherals Product
 Table 114. Thermaltake Gaming Recent Developments/Updates
 Table 115. Playmax Gaming Company Information
 Table 116. Playmax Gaming Description and Business Overview
 Table 117. Playmax Gaming E-Sports Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 118. Playmax Gaming E-Sports Peripherals Product
 Table 119. Playmax Gaming Recent Developments/Updates
 Table 120. Powerwave Accessories Company Information
 Table 121. Powerwave Accessories Description and Business Overview
 Table 122. Powerwave Accessories E-Sports Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 123. Powerwave Accessories E-Sports Peripherals Product
 Table 124. Powerwave Accessories Recent Developments/Updates
 Table 125. HTC Corporation Company Information
 Table 126. HTC Corporation Description and Business Overview
 Table 127. HTC Corporation E-Sports Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 128. HTC Corporation E-Sports Peripherals Product
 Table 129. HTC Corporation Recent Developments/Updates
 Table 130. Allied Gaming Company Information
 Table 131. Allied Gaming Description and Business Overview
 Table 132. Allied Gaming E-Sports Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 133. Allied Gaming E-Sports Peripherals Product
 Table 134. Allied Gaming Recent Developments/Updates
 Table 135. Nacon Company Information
 Table 136. Nacon Description and Business Overview
 Table 137. Nacon E-Sports Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 138. Nacon E-Sports Peripherals Product
 Table 139. Nacon Recent Developments/Updates
 Table 140. Asus Company Information
 Table 141. Asus Description and Business Overview
 Table 142. Asus E-Sports Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 143. Asus E-Sports Peripherals Product
 Table 144. Asus Recent Developments/Updates
 Table 145. HP(HyperX) Company Information
 Table 146. HP(HyperX) Description and Business Overview
 Table 147. HP(HyperX) E-Sports Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 148. HP(HyperX) E-Sports Peripherals Product
 Table 149. HP(HyperX) Recent Developments/Updates
 Table 150. MSI Company Information
 Table 151. MSI Description and Business Overview
 Table 152. MSI E-Sports Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 153. MSI E-Sports Peripherals Product
 Table 154. MSI Recent Developments/Updates
 Table 155. Nintendo Company Information
 Table 156. Nintendo Description and Business Overview
 Table 157. Nintendo E-Sports Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 158. Nintendo E-Sports Peripherals Product
 Table 159. Nintendo Recent Developments/Updates
 Table 160. Sony (PlayStation) Company Information
 Table 161. Sony (PlayStation) Description and Business Overview
 Table 162. Sony (PlayStation) E-Sports Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 163. Sony (PlayStation) E-Sports Peripherals Product
 Table 164. Sony (PlayStation) Recent Developments/Updates
 Table 165. Microsoft (xbox) Company Information
 Table 166. Microsoft (xbox) Description and Business Overview
 Table 167. Microsoft (xbox) E-Sports Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 168. Microsoft (xbox) E-Sports Peripherals Product
 Table 169. Microsoft (xbox) Recent Developments/Updates
 Table 170. Dell (Alienware) Company Information
 Table 171. Dell (Alienware) Description and Business Overview
 Table 172. Dell (Alienware) E-Sports Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 173. Dell (Alienware) E-Sports Peripherals Product
 Table 174. Dell (Alienware) Recent Developments/Updates
 Table 175. CHERRY Company Information
 Table 176. CHERRY Description and Business Overview
 Table 177. CHERRY E-Sports Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 178. CHERRY E-Sports Peripherals Product
 Table 179. CHERRY Recent Developments/Updates
 Table 180. Zowie Company Information
 Table 181. Zowie Description and Business Overview
 Table 182. Zowie E-Sports Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 183. Zowie E-Sports Peripherals Product
 Table 184. Zowie Recent Developments/Updates
 Table 185. Sharkoon Company Information
 Table 186. Sharkoon Description and Business Overview
 Table 187. Sharkoon E-Sports Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 188. Sharkoon E-Sports Peripherals Product
 Table 189. Sharkoon Recent Developments/Updates
 Table 190. Sennheiser Company Information
 Table 191. Sennheiser Description and Business Overview
 Table 192. Sennheiser E-Sports Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 193. Sennheiser E-Sports Peripherals Product
 Table 194. Sennheiser Recent Developments/Updates
 Table 195. Plantronics Company Information
 Table 196. Plantronics Description and Business Overview
 Table 197. Plantronics E-Sports Peripherals Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 198. Plantronics E-Sports Peripherals Product
 Table 199. Plantronics Recent Developments/Updates
 Table 200. Key Raw Materials Lists
 Table 201. Raw Materials Key Suppliers Lists
 Table 202. E-Sports Peripherals Distributors List
 Table 203. E-Sports Peripherals Customers List
 Table 204. E-Sports Peripherals Market Trends
 Table 205. E-Sports Peripherals Market Drivers
 Table 206. E-Sports Peripherals Market Challenges
 Table 207. E-Sports Peripherals Market Restraints
 Table 208. Research Programs/Design for This Report
 Table 209. Key Data Information from Secondary Sources
 Table 210. Key Data Information from Primary Sources
 Table 211. Authors List of This Report


List of Figures
 Figure 1. Product Picture of E-Sports Peripherals
 Figure 2. Global E-Sports Peripherals Market Value Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global E-Sports Peripherals Market Share by Type: 2024 & 2031
 Figure 4. E-Sports Mouse Product Picture
 Figure 5. E-Sports Keyboards Product Picture
 Figure 6. E-Sports Headset Product Picture
 Figure 7. Controllers Product Picture
 Figure 8. Others Product Picture
 Figure 9. Global E-Sports Peripherals Market Value by Application (2020-2031) & (US$ Million)
 Figure 10. Global E-Sports Peripherals Market Share by Application: 2024 & 2031
 Figure 11. Personal
 Figure 12. Commercial
 Figure 13. Global E-Sports Peripherals Revenue, (US$ Million), 2020 VS 2024 VS 2031
 Figure 14. Global E-Sports Peripherals Market Size (2020-2031) & (US$ Million)
 Figure 15. Global E-Sports Peripherals Sales (2020-2031) & (K Units)
 Figure 16. Global E-Sports Peripherals Average Price (US$/Unit) & (2020-2031)
 Figure 17. E-Sports Peripherals Report Years Considered
 Figure 18. E-Sports Peripherals Sales Share by Manufacturers in 2024
 Figure 19. Global E-Sports Peripherals Revenue Share by Manufacturers in 2024
 Figure 20. Global 5 and 10 Largest E-Sports Peripherals Players: Market Share by Revenue in E-Sports Peripherals in 2024
 Figure 21. E-Sports Peripherals Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 22. Global E-Sports Peripherals Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Figure 23. North America E-Sports Peripherals Sales Market Share by Country (2020-2031)
 Figure 24. North America E-Sports Peripherals Revenue Market Share by Country (2020-2031)
 Figure 25. United States E-Sports Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 26. Canada E-Sports Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 27. Europe E-Sports Peripherals Sales Market Share by Country (2020-2031)
 Figure 28. Europe E-Sports Peripherals Revenue Market Share by Country (2020-2031)
 Figure 29. Germany E-Sports Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 30. France E-Sports Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 31. U.K. E-Sports Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 32. Italy E-Sports Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 33. Russia E-Sports Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 34. Asia Pacific E-Sports Peripherals Sales Market Share by Region (2020-2031)
 Figure 35. Asia Pacific E-Sports Peripherals Revenue Market Share by Region (2020-2031)
 Figure 36. China E-Sports Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 37. Japan E-Sports Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 38. South Korea E-Sports Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 39. India E-Sports Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 40. Australia E-Sports Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 41. China Taiwan E-Sports Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 42. Southeast Asia E-Sports Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 43. Latin America E-Sports Peripherals Sales Market Share by Country (2020-2031)
 Figure 44. Latin America E-Sports Peripherals Revenue Market Share by Country (2020-2031)
 Figure 45. Mexico E-Sports Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 46. Brazil E-Sports Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 47. Argentina E-Sports Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 48. Middle East and Africa E-Sports Peripherals Sales Market Share by Country (2020-2031)
 Figure 49. Middle East and Africa E-Sports Peripherals Revenue Market Share by Country (2020-2031)
 Figure 50. Turkey E-Sports Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 51. Saudi Arabia E-Sports Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 52. UAE E-Sports Peripherals Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 53. Global Sales Market Share of E-Sports Peripherals by Type (2020-2031)
 Figure 54. Global Revenue Market Share of E-Sports Peripherals by Type (2020-2031)
 Figure 55. Global E-Sports Peripherals Price (US$/Unit) by Type (2020-2031)
 Figure 56. Global Sales Market Share of E-Sports Peripherals by Application (2020-2031)
 Figure 57. Global Revenue Market Share of E-Sports Peripherals by Application (2020-2031)
 Figure 58. Global E-Sports Peripherals Price (US$/Unit) by Application (2020-2031)
 Figure 59. E-Sports Peripherals Value Chain
 Figure 60. Channels of Distribution (Direct Vs Distribution)
 Figure 61. Bottom-up and Top-down Approaches for This Report
 Figure 62. Data Triangulation
 Figure 63. Key Executives Interviewed
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