List of Tables
Table 1. Global Serious Games Market Size Growth Rate by Type (US$ Million), 2017 VS 2021 VS 2028
Table 2. Key Players of Enterprises
Table 3. Key Players of Consumers
Table 4. Global Serious Games Market Size Growth Rate by Application (US$ Million), 2017 VS 2021 VS 2028
Table 5. Global Serious Games Market Size (US$ Million) by Region: 2017 VS 2021 VS 2028
Table 6. Global Serious Games Revenue by Region (2017-2022) & (US$ Million)
Table 7. Global Serious Games Revenue Market Share by Region (2017-2022)
Table 8. Global Serious Games Revenue by Players (2017-2022) & (US$ Million)
Table 9. Global Serious Games Market Share by Players (2017-2022)
Table 10. Global Top Serious Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Serious Games as of 2021)
Table 11. Ranking of Global Top Serious Games Companies by Revenue (US$ Million) in 2021
Table 12. Global 5 Largest Players Market Share by Serious Games Revenue (CR5 and HHI) & (2017-2022)
Table 13. Key Players Headquarters and Area Served
Table 14. Key Players Serious Games Product Solution and Service
Table 15. Date of Key Manufacturers Enter into Serious Games Market
Table 16. Mergers & Acquisitions, Expansion Plans
Table 17. Global Serious Games Market Size by Type (2017-2022) & (US$ Million)
Table 18. Global Serious Games Revenue Market Share by Type (2017-2022)
Table 19. Global Serious Games Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 20. Global Serious Games Revenue Market Share by Type (2023-2028)
Table 21. Global Serious Games Market Size by Application (2017-2022) & (US$ Million)
Table 22. Global Serious Games Revenue Market Share by Application (2017-2022)
Table 23. Global Serious Games Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 24. Global Serious Games Revenue Market Share by Application (2023-2028)
Table 25. North America Serious Games Revenue by Company (2020-2022) & (US$ Million)
Table 26. North America Serious Games Revenue by Type (2017-2022) & (US$ Million)
Table 27. North America Serious Games Revenue by Type (2023-2028) & (US$ Million)
Table 28. North America Serious Games Revenue by Application (2017-2022) & (US$ Million)
Table 29. North America Serious Games Revenue by Application (2023-2028) & (US$ Million)
Table 30. North America Serious Games Revenue by Country (2017-2022) & (US$ Million)
Table 31. North America Serious Games Revenue by Country (2023-2028) & (US$ Million)
Table 32. Europe Serious Games Revenue by Company (2020-2022) & (US$ Million)
Table 33. Europe Serious Games Revenue by Type (2017-2022) & (US$ Million)
Table 34. Europe Serious Games Revenue by Type (2023-2028) & (US$ Million)
Table 35. Europe Serious Games Revenue by Application (2017-2022) & (US$ Million)
Table 36. Europe Serious Games Revenue by Application (2023-2028) & (US$ Million)
Table 37. Europe Serious Games Revenue by Country (2017-2022) & (US$ Million)
Table 38. Europe Serious Games Revenue by Country (2023-2028) & (US$ Million)
Table 39. Asia Pacific Serious Games Revenue by Company (2020-2022) & (US$ Million)
Table 40. Asia Pacific Serious Games Revenue by Type (2017-2022) & (US$ Million)
Table 41. Asia Pacific Serious Games Revenue by Type (2023-2028) & (US$ Million)
Table 42. Asia Pacific Serious Games Revenue by Application (2017-2022) & (US$ Million)
Table 43. Asia Pacific Serious Games Revenue by Application (2023-2028) & (US$ Million)
Table 44. Asia Pacific Serious Games Revenue by Region (2017-2022) & (US$ Million)
Table 45. Asia Pacific Serious Games Revenue by Region (2023-2028) & (US$ Million)
Table 46. Latin America Serious Games Revenue by Company (2020-2022) & (US$ Million)
Table 47. Latin America Serious Games Revenue by Type (2017-2022) & (US$ Million)
Table 48. Latin America Serious Games Revenue by Type (2023-2028) & (US$ Million)
Table 49. Latin America Serious Games Revenue by Application (2017-2022) & (US$ Million)
Table 50. Latin America Serious Games Revenue by Application (2023-2028) & (US$ Million)
Table 51. Latin America Serious Games Revenue by Country (2017-2022) & (US$ Million)
Table 52. Latin America Serious Games Revenue by Country (2023-2028) & (US$ Million)
Table 53. Middle East and Africa Serious Games Revenue by Company (2020-2022) & (US$ Million)
Table 54. Middle East and Africa Serious Games Revenue by Type (2017-2022) & (US$ Million)
Table 55. Middle East and Africa Serious Games Revenue by Type (2023-2028) & (US$ Million)
Table 56. Middle East and Africa Serious Games Revenue by Application (2017-2022) & (US$ Million)
Table 57. Middle East and Africa Serious Games Revenue by Application (2023-2028) & (US$ Million)
Table 58. Middle East and Africa Serious Games Revenue by Country (2017-2022) & (US$ Million)
Table 59. Middle East and Africa Serious Games Revenue by Country (2023-2028) & (US$ Million)
Table 60. BreakAway, Ltd. Company Details
Table 61. BreakAway, Ltd. Business Overview
Table 62. BreakAway, Ltd. Serious Games Product and Services
Table 63. BreakAway, Ltd. Serious Games Revenue in Serious Games Business (2017-2022) & (US$ Million)
Table 64. BreakAway, Ltd. Serious Games SWOT Analysis
Table 65. BreakAway, Ltd. Recent Developments
Table 66. Designing Digitally, Inc. Company Details
Table 67. Designing Digitally, Inc. Business Overview
Table 68. Designing Digitally, Inc. Serious Games Product and Services
Table 69. Designing Digitally, Inc. Serious Games Revenue in Serious Games Business (2017-2022) & (US$ Million)
Table 70. Designing Digitally, Inc. Serious Games SWOT Analysis
Table 71. Designing Digitally, Inc. Recent Developments
Table 72. DIGINEXT Company Details
Table 73. DIGINEXT Business Overview
Table 74. DIGINEXT Serious Games Product and Services
Table 75. DIGINEXT Serious Games Revenue in Serious Games Business (2017-2022) & (US$ Million)
Table 76. DIGINEXT Serious Games SWOT Analysis
Table 77. DIGINEXT Recent Developments
Table 78. IBM Corporation Company Details
Table 79. IBM Corporation Business Overview
Table 80. IBM Corporation Serious Games Product and Services
Table 81. IBM Corporation Serious Games Revenue in Serious Games Business (2017-2022) & (US$ Million)
Table 82. IBM Corporation Serious Games SWOT Analysis
Table 83. IBM Corporation Recent Developments
Table 84. Intuition Company Details
Table 85. Intuition Business Overview
Table 86. Intuition Serious Games Product and Services
Table 87. Intuition Serious Games Revenue in Serious Games Business (2017-2022) & (US$ Million)
Table 88. Intuition Serious Games SWOT Analysis
Table 89. Intuition Recent Developments
Table 90. Learning Nexus Ltd Company Details
Table 91. Learning Nexus Ltd Business Overview
Table 92. Learning Nexus Ltd Serious Games Product and Services
Table 93. Learning Nexus Ltd Serious Games Revenue in Serious Games Business (2017-2022) & (US$ Million)
Table 94. Learning Nexus Ltd Serious Games SWOT Analysis
Table 95. Learning Nexus Ltd Recent Developments
Table 96. Nintendo Co., Ltd. Company Details
Table 97. Nintendo Co., Ltd. Business Overview
Table 98. Nintendo Co., Ltd. Serious Games Product and Services
Table 99. Nintendo Co., Ltd. Serious Games Revenue in Serious Games Business (2017-2022) & (US$ Million)
Table 100. Nintendo Co., Ltd. Serious Games SWOT Analysis
Table 101. Nintendo Co., Ltd. Recent Developments
Table 102. Promotion Software GmbH Company Details
Table 103. Promotion Software GmbH Business Overview
Table 104. Promotion Software GmbH Serious Games Product and Services
Table 105. Promotion Software GmbH Serious Games Revenue in Serious Games Business (2017-2022) & (US$ Million)
Table 106. Promotion Software GmbH Serious Games SWOT Analysis
Table 107. Promotion Software GmbH Recent Developments
Table 108. Revelian Company Details
Table 109. Revelian Business Overview
Table 110. Revelian Serious Games Product and Services
Table 111. Revelian Serious Games Revenue in Serious Games Business (2017-2022) & (US$ Million)
Table 112. Revelian Serious Games SWOT Analysis
Table 113. Revelian Recent Developments
Table 114. Tata Interactive Systems Company Details
Table 115. Tata Interactive Systems Business Overview
Table 116. Tata Interactive Systems Serious Games Product and Services
Table 117. Tata Interactive Systems Serious Games Revenue in Serious Games Business (2017-2022) & (US$ Million)
Table 118. Tata Interactive Systems Serious Games SWOT Analysis
Table 119. Tata Interactive Systems Recent Developments
Table 120. Serious Games Market Trends
Table 121. Serious Games Market Drivers
Table 122. Serious Games Market Challenges
Table 123. Serious Games Market Restraints
Table 124. Research Programs/Design for This Report
Table 125. Key Data Information from Secondary Sources
Table 126. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Serious Games Sales Market Share by Type: 2021 VS 2028
Figure 2. Enterprises Features
Figure 3. Consumers Features
Figure 4. Global Serious Games Sales Market Share by Application: 2021 VS 2028
Figure 5. Healthcare Case Studies
Figure 6. Aerospace & defense Case Studies
Figure 7. Government Case Studies
Figure 8. Education Case Studies
Figure 9. Retail Case Studies
Figure 10. Media & Entertainment Case Studies
Figure 11. Others Case Studies
Figure 12. Serious Games Report Years Considered
Figure 13. Global Serious Games Revenue, (US$ Million), 2017 VS 2021 VS 2028
Figure 14. Global Serious Games Market Size 2017-2028 (US$ Million)
Figure 15. Global Serious Games Market Size Market Share by Region: 2021 VS 2028
Figure 16. Global Serious Games Revenue Market Share by Region in 2017 VS 2022
Figure 17. Global Top 10 Serious Games Countries Ranking by Market Size (US$ Million) in 2021
Figure 18. Global Serious Games Market Share by Players in 2021
Figure 19. Global Top Serious Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Serious Games as of 2021)
Figure 20. The Top 10 and 5 Players Market Share by Serious Games Revenue in 2021
Figure 21. North America Serious Games Revenue Market Share by Company in 2021
Figure 22. North America Serious Games Revenue Market Share by Type (2017-2028)
Figure 23. North America Serious Games Revenue Market Share by Application (2017-2028)
Figure 24. North America Serious Games Revenue Share by Country (2017-2028)
Figure 25. U.S. Serious Games Revenue (2017-2028) & (US$ Million)
Figure 26. Canada Serious Games Revenue (2017-2028) & (US$ Million)
Figure 27. Europe Serious Games Revenue Market Share by Company in 2021
Figure 28. Europe Serious Games Revenue Market Share by Type (2017-2028)
Figure 29. Europe Serious Games Revenue Market Share by Application (2017-2028)
Figure 30. Europe Serious Games Revenue Share by Country (2017-2028)
Figure 31. Germany Serious Games Revenue (2017-2028) & (US$ Million)
Figure 32. France Serious Games Revenue (2017-2028) & (US$ Million)
Figure 33. U.K. Serious Games Revenue (2017-2028) & (US$ Million)
Figure 34. Italy Serious Games Revenue (2017-2028) & (US$ Million)
Figure 35. Russia Serious Games Revenue (2017-2028) & (US$ Million)
Figure 36. Asia Pacific Serious Games Revenue Market Share by Company in 2021
Figure 37. Asia Pacific Serious Games Revenue Market Share by Type (2017-2028)
Figure 38. Asia Pacific Serious Games Revenue Market Share by Application (2017-2028)
Figure 39. Asia Pacific Serious Games Revenue Share by Region (2017-2028)
Figure 40. China Serious Games Revenue (2017-2028) & (US$ Million)
Figure 41. Japan Serious Games Revenue (2017-2028) & (US$ Million)
Figure 42. South Korea Serious Games Revenue (2017-2028) & (US$ Million)
Figure 43. India Serious Games Revenue (2017-2028) & (US$ Million)
Figure 44. Australia Serious Games Revenue (2017-2028) & (US$ Million)
Figure 45. Taiwan Serious Games Revenue (2017-2028) & (US$ Million)
Figure 46. Indonesia Serious Games Revenue (2017-2028) & (US$ Million)
Figure 47. Thailand Serious Games Revenue (2017-2028) & (US$ Million)
Figure 48. Malaysia Serious Games Revenue (2017-2028) & (US$ Million)
Figure 49. Philippines Serious Games Revenue (2017-2028) & (US$ Million)
Figure 50. Vietnam Serious Games Revenue (2017-2028) & (US$ Million)
Figure 51. Latin America Serious Games Revenue Market Share by Company in 2021
Figure 52. Latin America Serious Games Revenue Market Share by Type (2017-2028)
Figure 53. Latin America Serious Games Revenue Market Share by Application (2017-2028)
Figure 54. Latin America Serious Games Revenue Share by Country (2017-2028)
Figure 55. Mexico Serious Games Revenue (2017-2028) & (US$ Million)
Figure 56. Brazil Serious Games Revenue (2017-2028) & (US$ Million)
Figure 57. Argentina Serious Games Revenue (2017-2028) & (US$ Million)
Figure 58. Middle East and Africa Serious Games Revenue Market Share by Company in 2021
Figure 59. Middle East and Africa Serious Games Revenue Market Share by Type (2017-2028)
Figure 60. Middle East and Africa Serious Games Revenue Market Share by Application (2017-2028)
Figure 61. Middle East and Africa Serious Games Revenue Share by Country (2017-2028)
Figure 62. Turkey Serious Games Revenue (2017-2028) & (US$ Million)
Figure 63. Saudi Arabia Serious Games Revenue (2017-2028) & (US$ Million)
Figure 64. UAE Serious Games Revenue (2017-2028) & (US$ Million)
Figure 65. BreakAway, Ltd. Revenue Growth Rate in Serious Games Business (2017-2022)
Figure 66. Designing Digitally, Inc. Revenue Growth Rate in Serious Games Business (2017-2022)
Figure 67. DIGINEXT Revenue Growth Rate in Serious Games Business (2017-2022)
Figure 68. IBM Corporation Revenue Growth Rate in Serious Games Business (2017-2022)
Figure 69. Intuition Revenue Growth Rate in Serious Games Business (2017-2022)
Figure 70. Learning Nexus Ltd Revenue Growth Rate in Serious Games Business (2017-2022)
Figure 71. Nintendo Co., Ltd. Revenue Growth Rate in Serious Games Business (2017-2022)
Figure 72. Promotion Software GmbH Revenue Growth Rate in Serious Games Business (2017-2022)
Figure 73. Revelian Revenue Growth Rate in Serious Games Business (2017-2022)
Figure 74. Tata Interactive Systems Revenue Growth Rate in Serious Games Business (2017-2022)
Figure 75. Bottom-up and Top-down Approaches for This Report
Figure 76. Data Triangulation
Figure 77. Key Executives Interviewed