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Global Augmented reality (AR) and Virtual reality (VR) Racing Games Market Research Report 2023
Published Date: April 2023
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Report Code: QYRE-Auto-13D8163
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Global Augmented reality (AR) and Virtual reality (VR) Racing Games Market Research Report 2023

Code: QYRE-Auto-13D8163
Report
April 2023
Pages:87
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Global Augmented reality (AR) and Virtual reality (VR) Racing Games Market

The global Augmented reality (AR) and Virtual reality (VR) Racing Games market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for Augmented reality (AR) and Virtual reality (VR) Racing Games is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for Augmented reality (AR) and Virtual reality (VR) Racing Games is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for Augmented reality (AR) and Virtual reality (VR) Racing Games in Cell Phone is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of Augmented reality (AR) and Virtual reality (VR) Racing Games include Microsoft, Google, Electronic Arts, Evolution Studios, KUNOS-Simulazioni Srl, Slightly Mad Studios, Viewpoint Games, Slightly Mad and Ubisoft, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Augmented reality (AR) and Virtual reality (VR) Racing Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Augmented reality (AR) and Virtual reality (VR) Racing Games.
The Augmented reality (AR) and Virtual reality (VR) Racing Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Augmented reality (AR) and Virtual reality (VR) Racing Games market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Augmented reality (AR) and Virtual reality (VR) Racing Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.

Scope of Global Augmented reality (AR) and Virtual reality (VR) Racing Games Market Report

Report MetricDetails
Report NameGlobal Augmented reality (AR) and Virtual reality (VR) Racing Games Market
Base Year2022
Forecasted years2023-2029
By Company
  • Microsoft
  • Google
  • Electronic Arts
  • Evolution Studios
  • KUNOS-Simulazioni Srl
  • Slightly Mad Studios
  • Viewpoint Games
  • Slightly Mad
  • Ubisoft
Segment by Type
  • Augmented reality (AR) Racing Game
  • Virtual reality (VR) Racing Game
Segment by Application
  • Cell Phone
  • Computer
  • Console
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
Forecast unitsUSD million in value
Report coverageRevenue and volume forecast, company share, competitive landscape, growth factors and trends

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Augmented reality (AR) and Virtual reality (VR) Racing Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Augmented reality (AR) Racing Game
1.2.3 Virtual reality (VR) Racing Game
1.3 Market by Application
1.3.1 Global Augmented reality (AR) and Virtual reality (VR) Racing Games Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Cell Phone
1.3.3 Computer
1.3.4 Console
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Augmented reality (AR) and Virtual reality (VR) Racing Games Market Perspective (2018-2029)
2.2 Augmented reality (AR) and Virtual reality (VR) Racing Games Growth Trends by Region
2.2.1 Global Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Augmented reality (AR) and Virtual reality (VR) Racing Games Historic Market Size by Region (2018-2023)
2.2.3 Augmented reality (AR) and Virtual reality (VR) Racing Games Forecasted Market Size by Region (2024-2029)
2.3 Augmented reality (AR) and Virtual reality (VR) Racing Games Market Dynamics
2.3.1 Augmented reality (AR) and Virtual reality (VR) Racing Games Industry Trends
2.3.2 Augmented reality (AR) and Virtual reality (VR) Racing Games Market Drivers
2.3.3 Augmented reality (AR) and Virtual reality (VR) Racing Games Market Challenges
2.3.4 Augmented reality (AR) and Virtual reality (VR) Racing Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Augmented reality (AR) and Virtual reality (VR) Racing Games Players by Revenue
3.1.1 Global Top Augmented reality (AR) and Virtual reality (VR) Racing Games Players by Revenue (2018-2023)
3.1.2 Global Augmented reality (AR) and Virtual reality (VR) Racing Games Revenue Market Share by Players (2018-2023)
3.2 Global Augmented reality (AR) and Virtual reality (VR) Racing Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Augmented reality (AR) and Virtual reality (VR) Racing Games Revenue
3.4 Global Augmented reality (AR) and Virtual reality (VR) Racing Games Market Concentration Ratio
3.4.1 Global Augmented reality (AR) and Virtual reality (VR) Racing Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Augmented reality (AR) and Virtual reality (VR) Racing Games Revenue in 2022
3.5 Augmented reality (AR) and Virtual reality (VR) Racing Games Key Players Head office and Area Served
3.6 Key Players Augmented reality (AR) and Virtual reality (VR) Racing Games Product Solution and Service
3.7 Date of Enter into Augmented reality (AR) and Virtual reality (VR) Racing Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Augmented reality (AR) and Virtual reality (VR) Racing Games Breakdown Data by Type
4.1 Global Augmented reality (AR) and Virtual reality (VR) Racing Games Historic Market Size by Type (2018-2023)
4.2 Global Augmented reality (AR) and Virtual reality (VR) Racing Games Forecasted Market Size by Type (2024-2029)
5 Augmented reality (AR) and Virtual reality (VR) Racing Games Breakdown Data by Application
5.1 Global Augmented reality (AR) and Virtual reality (VR) Racing Games Historic Market Size by Application (2018-2023)
5.2 Global Augmented reality (AR) and Virtual reality (VR) Racing Games Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size (2018-2029)
6.2 North America Augmented reality (AR) and Virtual reality (VR) Racing Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size by Country (2018-2023)
6.4 North America Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size (2018-2029)
7.2 Europe Augmented reality (AR) and Virtual reality (VR) Racing Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size by Country (2018-2023)
7.4 Europe Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size (2018-2029)
8.2 Asia-Pacific Augmented reality (AR) and Virtual reality (VR) Racing Games Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size by Region (2018-2023)
8.4 Asia-Pacific Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size (2018-2029)
9.2 Latin America Augmented reality (AR) and Virtual reality (VR) Racing Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size by Country (2018-2023)
9.4 Latin America Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size (2018-2029)
10.2 Middle East & Africa Augmented reality (AR) and Virtual reality (VR) Racing Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size by Country (2018-2023)
10.4 Middle East & Africa Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Microsoft
11.1.1 Microsoft Company Detail
11.1.2 Microsoft Business Overview
11.1.3 Microsoft Augmented reality (AR) and Virtual reality (VR) Racing Games Introduction
11.1.4 Microsoft Revenue in Augmented reality (AR) and Virtual reality (VR) Racing Games Business (2018-2023)
11.1.5 Microsoft Recent Development
11.2 Google
11.2.1 Google Company Detail
11.2.2 Google Business Overview
11.2.3 Google Augmented reality (AR) and Virtual reality (VR) Racing Games Introduction
11.2.4 Google Revenue in Augmented reality (AR) and Virtual reality (VR) Racing Games Business (2018-2023)
11.2.5 Google Recent Development
11.3 Electronic Arts
11.3.1 Electronic Arts Company Detail
11.3.2 Electronic Arts Business Overview
11.3.3 Electronic Arts Augmented reality (AR) and Virtual reality (VR) Racing Games Introduction
11.3.4 Electronic Arts Revenue in Augmented reality (AR) and Virtual reality (VR) Racing Games Business (2018-2023)
11.3.5 Electronic Arts Recent Development
11.4 Evolution Studios
11.4.1 Evolution Studios Company Detail
11.4.2 Evolution Studios Business Overview
11.4.3 Evolution Studios Augmented reality (AR) and Virtual reality (VR) Racing Games Introduction
11.4.4 Evolution Studios Revenue in Augmented reality (AR) and Virtual reality (VR) Racing Games Business (2018-2023)
11.4.5 Evolution Studios Recent Development
11.5 KUNOS-Simulazioni Srl
11.5.1 KUNOS-Simulazioni Srl Company Detail
11.5.2 KUNOS-Simulazioni Srl Business Overview
11.5.3 KUNOS-Simulazioni Srl Augmented reality (AR) and Virtual reality (VR) Racing Games Introduction
11.5.4 KUNOS-Simulazioni Srl Revenue in Augmented reality (AR) and Virtual reality (VR) Racing Games Business (2018-2023)
11.5.5 KUNOS-Simulazioni Srl Recent Development
11.6 Slightly Mad Studios
11.6.1 Slightly Mad Studios Company Detail
11.6.2 Slightly Mad Studios Business Overview
11.6.3 Slightly Mad Studios Augmented reality (AR) and Virtual reality (VR) Racing Games Introduction
11.6.4 Slightly Mad Studios Revenue in Augmented reality (AR) and Virtual reality (VR) Racing Games Business (2018-2023)
11.6.5 Slightly Mad Studios Recent Development
11.7 Viewpoint Games
11.7.1 Viewpoint Games Company Detail
11.7.2 Viewpoint Games Business Overview
11.7.3 Viewpoint Games Augmented reality (AR) and Virtual reality (VR) Racing Games Introduction
11.7.4 Viewpoint Games Revenue in Augmented reality (AR) and Virtual reality (VR) Racing Games Business (2018-2023)
11.7.5 Viewpoint Games Recent Development
11.8 Slightly Mad
11.8.1 Slightly Mad Company Detail
11.8.2 Slightly Mad Business Overview
11.8.3 Slightly Mad Augmented reality (AR) and Virtual reality (VR) Racing Games Introduction
11.8.4 Slightly Mad Revenue in Augmented reality (AR) and Virtual reality (VR) Racing Games Business (2018-2023)
11.8.5 Slightly Mad Recent Development
11.9 Ubisoft
11.9.1 Ubisoft Company Detail
11.9.2 Ubisoft Business Overview
11.9.3 Ubisoft Augmented reality (AR) and Virtual reality (VR) Racing Games Introduction
11.9.4 Ubisoft Revenue in Augmented reality (AR) and Virtual reality (VR) Racing Games Business (2018-2023)
11.9.5 Ubisoft Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size Growth Rate by Type (US$ Million): 2018 VS 2022 VS 2029
    Table 2. Key Players of Augmented reality (AR) Racing Game
    Table 3. Key Players of Virtual reality (VR) Racing Game
    Table 4. Global Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size Growth by Application (US$ Million): 2018 VS 2022 VS 2029
    Table 5. Global Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 6. Global Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size by Region (2018-2023) & (US$ Million)
    Table 7. Global Augmented reality (AR) and Virtual reality (VR) Racing Games Market Share by Region (2018-2023)
    Table 8. Global Augmented reality (AR) and Virtual reality (VR) Racing Games Forecasted Market Size by Region (2024-2029) & (US$ Million)
    Table 9. Global Augmented reality (AR) and Virtual reality (VR) Racing Games Market Share by Region (2024-2029)
    Table 10. Augmented reality (AR) and Virtual reality (VR) Racing Games Market Trends
    Table 11. Augmented reality (AR) and Virtual reality (VR) Racing Games Market Drivers
    Table 12. Augmented reality (AR) and Virtual reality (VR) Racing Games Market Challenges
    Table 13. Augmented reality (AR) and Virtual reality (VR) Racing Games Market Restraints
    Table 14. Global Augmented reality (AR) and Virtual reality (VR) Racing Games Revenue by Players (2018-2023) & (US$ Million)
    Table 15. Global Augmented reality (AR) and Virtual reality (VR) Racing Games Market Share by Players (2018-2023)
    Table 16. Global Top Augmented reality (AR) and Virtual reality (VR) Racing Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Augmented reality (AR) and Virtual reality (VR) Racing Games as of 2022)
    Table 17. Ranking of Global Top Augmented reality (AR) and Virtual reality (VR) Racing Games Companies by Revenue (US$ Million) in 2022
    Table 18. Global 5 Largest Players Market Share by Augmented reality (AR) and Virtual reality (VR) Racing Games Revenue (CR5 and HHI) & (2018-2023)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players Augmented reality (AR) and Virtual reality (VR) Racing Games Product Solution and Service
    Table 21. Date of Enter into Augmented reality (AR) and Virtual reality (VR) Racing Games Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size by Type (2018-2023) & (US$ Million)
    Table 24. Global Augmented reality (AR) and Virtual reality (VR) Racing Games Revenue Market Share by Type (2018-2023)
    Table 25. Global Augmented reality (AR) and Virtual reality (VR) Racing Games Forecasted Market Size by Type (2024-2029) & (US$ Million)
    Table 26. Global Augmented reality (AR) and Virtual reality (VR) Racing Games Revenue Market Share by Type (2024-2029)
    Table 27. Global Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size by Application (2018-2023) & (US$ Million)
    Table 28. Global Augmented reality (AR) and Virtual reality (VR) Racing Games Revenue Market Share by Application (2018-2023)
    Table 29. Global Augmented reality (AR) and Virtual reality (VR) Racing Games Forecasted Market Size by Application (2024-2029) & (US$ Million)
    Table 30. Global Augmented reality (AR) and Virtual reality (VR) Racing Games Revenue Market Share by Application (2024-2029)
    Table 31. North America Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 32. North America Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size by Country (2018-2023) & (US$ Million)
    Table 33. North America Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size by Country (2024-2029) & (US$ Million)
    Table 34. Europe Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 35. Europe Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size by Country (2018-2023) & (US$ Million)
    Table 36. Europe Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size by Country (2024-2029) & (US$ Million)
    Table 37. Asia-Pacific Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size Growth Rate by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 38. Asia-Pacific Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size by Region (2018-2023) & (US$ Million)
    Table 39. Asia-Pacific Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size by Region (2024-2029) & (US$ Million)
    Table 40. Latin America Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 41. Latin America Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size by Country (2018-2023) & (US$ Million)
    Table 42. Latin America Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size by Country (2024-2029) & (US$ Million)
    Table 43. Middle East & Africa Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 44. Middle East & Africa Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size by Country (2018-2023) & (US$ Million)
    Table 45. Middle East & Africa Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size by Country (2024-2029) & (US$ Million)
    Table 46. Microsoft Company Detail
    Table 47. Microsoft Business Overview
    Table 48. Microsoft Augmented reality (AR) and Virtual reality (VR) Racing Games Product
    Table 49. Microsoft Revenue in Augmented reality (AR) and Virtual reality (VR) Racing Games Business (2018-2023) & (US$ Million)
    Table 50. Microsoft Recent Development
    Table 51. Google Company Detail
    Table 52. Google Business Overview
    Table 53. Google Augmented reality (AR) and Virtual reality (VR) Racing Games Product
    Table 54. Google Revenue in Augmented reality (AR) and Virtual reality (VR) Racing Games Business (2018-2023) & (US$ Million)
    Table 55. Google Recent Development
    Table 56. Electronic Arts Company Detail
    Table 57. Electronic Arts Business Overview
    Table 58. Electronic Arts Augmented reality (AR) and Virtual reality (VR) Racing Games Product
    Table 59. Electronic Arts Revenue in Augmented reality (AR) and Virtual reality (VR) Racing Games Business (2018-2023) & (US$ Million)
    Table 60. Electronic Arts Recent Development
    Table 61. Evolution Studios Company Detail
    Table 62. Evolution Studios Business Overview
    Table 63. Evolution Studios Augmented reality (AR) and Virtual reality (VR) Racing Games Product
    Table 64. Evolution Studios Revenue in Augmented reality (AR) and Virtual reality (VR) Racing Games Business (2018-2023) & (US$ Million)
    Table 65. Evolution Studios Recent Development
    Table 66. KUNOS-Simulazioni Srl Company Detail
    Table 67. KUNOS-Simulazioni Srl Business Overview
    Table 68. KUNOS-Simulazioni Srl Augmented reality (AR) and Virtual reality (VR) Racing Games Product
    Table 69. KUNOS-Simulazioni Srl Revenue in Augmented reality (AR) and Virtual reality (VR) Racing Games Business (2018-2023) & (US$ Million)
    Table 70. KUNOS-Simulazioni Srl Recent Development
    Table 71. Slightly Mad Studios Company Detail
    Table 72. Slightly Mad Studios Business Overview
    Table 73. Slightly Mad Studios Augmented reality (AR) and Virtual reality (VR) Racing Games Product
    Table 74. Slightly Mad Studios Revenue in Augmented reality (AR) and Virtual reality (VR) Racing Games Business (2018-2023) & (US$ Million)
    Table 75. Slightly Mad Studios Recent Development
    Table 76. Viewpoint Games Company Detail
    Table 77. Viewpoint Games Business Overview
    Table 78. Viewpoint Games Augmented reality (AR) and Virtual reality (VR) Racing Games Product
    Table 79. Viewpoint Games Revenue in Augmented reality (AR) and Virtual reality (VR) Racing Games Business (2018-2023) & (US$ Million)
    Table 80. Viewpoint Games Recent Development
    Table 81. Slightly Mad Company Detail
    Table 82. Slightly Mad Business Overview
    Table 83. Slightly Mad Augmented reality (AR) and Virtual reality (VR) Racing Games Product
    Table 84. Slightly Mad Revenue in Augmented reality (AR) and Virtual reality (VR) Racing Games Business (2018-2023) & (US$ Million)
    Table 85. Slightly Mad Recent Development
    Table 86. Ubisoft Company Detail
    Table 87. Ubisoft Business Overview
    Table 88. Ubisoft Augmented reality (AR) and Virtual reality (VR) Racing Games Product
    Table 89. Ubisoft Revenue in Augmented reality (AR) and Virtual reality (VR) Racing Games Business (2018-2023) & (US$ Million)
    Table 90. Ubisoft Recent Development
    Table 91. Research Programs/Design for This Report
    Table 92. Key Data Information from Secondary Sources
    Table 93. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size Comparison by Type (2023-2029) & (US$ Million)
    Figure 2. Global Augmented reality (AR) and Virtual reality (VR) Racing Games Market Share by Type: 2022 VS 2029
    Figure 3. Augmented reality (AR) Racing Game Features
    Figure 4. Virtual reality (VR) Racing Game Features
    Figure 5. Global Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size Comparison by Application (2023-2029) & (US$ Million)
    Figure 6. Global Augmented reality (AR) and Virtual reality (VR) Racing Games Market Share by Application: 2022 VS 2029
    Figure 7. Cell Phone Case Studies
    Figure 8. Computer Case Studies
    Figure 9. Console Case Studies
    Figure 10. Augmented reality (AR) and Virtual reality (VR) Racing Games Report Years Considered
    Figure 11. Global Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size (US$ Million), Year-over-Year: 2018-2029
    Figure 12. Global Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size, (US$ Million), 2018 VS 2022 VS 2029
    Figure 13. Global Augmented reality (AR) and Virtual reality (VR) Racing Games Market Share by Region: 2022 VS 2029
    Figure 14. Global Augmented reality (AR) and Virtual reality (VR) Racing Games Market Share by Players in 2022
    Figure 15. Global Top Augmented reality (AR) and Virtual reality (VR) Racing Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Augmented reality (AR) and Virtual reality (VR) Racing Games as of 2022)
    Figure 16. The Top 10 and 5 Players Market Share by Augmented reality (AR) and Virtual reality (VR) Racing Games Revenue in 2022
    Figure 17. North America Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 18. North America Augmented reality (AR) and Virtual reality (VR) Racing Games Market Share by Country (2018-2029)
    Figure 19. United States Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 20. Canada Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 21. Europe Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 22. Europe Augmented reality (AR) and Virtual reality (VR) Racing Games Market Share by Country (2018-2029)
    Figure 23. Germany Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 24. France Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 25. U.K. Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 26. Italy Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 27. Russia Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 28. Nordic Countries Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 29. Asia-Pacific Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 30. Asia-Pacific Augmented reality (AR) and Virtual reality (VR) Racing Games Market Share by Region (2018-2029)
    Figure 31. China Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 32. Japan Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 33. South Korea Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 34. Southeast Asia Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 35. India Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 36. Australia Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 37. Latin America Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 38. Latin America Augmented reality (AR) and Virtual reality (VR) Racing Games Market Share by Country (2018-2029)
    Figure 39. Mexico Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 40. Brazil Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 41. Middle East & Africa Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 42. Middle East & Africa Augmented reality (AR) and Virtual reality (VR) Racing Games Market Share by Country (2018-2029)
    Figure 43. Turkey Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 44. Saudi Arabia Augmented reality (AR) and Virtual reality (VR) Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 45. Microsoft Revenue Growth Rate in Augmented reality (AR) and Virtual reality (VR) Racing Games Business (2018-2023)
    Figure 46. Google Revenue Growth Rate in Augmented reality (AR) and Virtual reality (VR) Racing Games Business (2018-2023)
    Figure 47. Electronic Arts Revenue Growth Rate in Augmented reality (AR) and Virtual reality (VR) Racing Games Business (2018-2023)
    Figure 48. Evolution Studios Revenue Growth Rate in Augmented reality (AR) and Virtual reality (VR) Racing Games Business (2018-2023)
    Figure 49. KUNOS-Simulazioni Srl Revenue Growth Rate in Augmented reality (AR) and Virtual reality (VR) Racing Games Business (2018-2023)
    Figure 50. Slightly Mad Studios Revenue Growth Rate in Augmented reality (AR) and Virtual reality (VR) Racing Games Business (2018-2023)
    Figure 51. Viewpoint Games Revenue Growth Rate in Augmented reality (AR) and Virtual reality (VR) Racing Games Business (2018-2023)
    Figure 52. Slightly Mad Revenue Growth Rate in Augmented reality (AR) and Virtual reality (VR) Racing Games Business (2018-2023)
    Figure 53. Ubisoft Revenue Growth Rate in Augmented reality (AR) and Virtual reality (VR) Racing Games Business (2018-2023)
    Figure 54. Bottom-up and Top-down Approaches for This Report
    Figure 55. Data Triangulation
    Figure 56. Key Executives Interviewed
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