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Global Headsets for PC Market Research Report 2025
Published Date: July 2025
|
Report Code: QYRE-Auto-13J7917
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Global Headsets for PC Market Insights and Forecast to 2028
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Global Headsets for PC Market Research Report 2025

Code: QYRE-Auto-13J7917
Report
July 2025
Pages:99
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Headsets for PC Market

The global market for Headsets for PC was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
It is a pair of conversion units dedicated to the computer side. It accepts the electrical signals from the media player or receiver, and converts them into audible sound waves with speakers close to the ear.
North American market for Headsets for PC is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Headsets for PC is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of Headsets for PC include Jabra, Logitech, SteelSeries, Plantronics, HyperX, Razer - Kraken, Corsair Components, Turtle Beach, Sennheiser, Microsoft, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Headsets for PC, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Headsets for PC.
The Headsets for PC market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Headsets for PC market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Headsets for PC manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Scope of Headsets for PC Market Report

Report Metric Details
Report Name Headsets for PC Market
Segment by Type
  • Wired USB/Analog 3.5mm
  • Wireless USB Transmitter
  • Others
Segment by Application
  • Desktop
  • Laptop
  • Tablet
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Jabra, Logitech, SteelSeries, Plantronics, HyperX, Razer - Kraken, Corsair Components, Turtle Beach, Sennheiser, Microsoft, Somic, Mad Catz-TRITTON, Gioteck, Trust International, Kotion Electronic, Thrustmaster
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of Headsets for PC manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Sales, revenue of Headsets for PC in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 9: The main points and conclusions of the report. 

FAQ for this report

Who are the main players in the Headsets for PC Market report?

Ans: The main players in the Headsets for PC Market are Jabra, Logitech, SteelSeries, Plantronics, HyperX, Razer - Kraken, Corsair Components, Turtle Beach, Sennheiser, Microsoft, Somic, Mad Catz-TRITTON, Gioteck, Trust International, Kotion Electronic, Thrustmaster

What are the Application segmentation covered in the Headsets for PC Market report?

Ans: The Applications covered in the Headsets for PC Market report are Desktop, Laptop, Tablet

What are the Type segmentation covered in the Headsets for PC Market report?

Ans: The Types covered in the Headsets for PC Market report are Wired USB/Analog 3.5mm, Wireless USB Transmitter, Others

1 Headsets for PC Market Overview
1.1 Product Definition
1.2 Headsets for PC by Type
1.2.1 Global Headsets for PC Market Value Comparison by Type (2024 VS 2031)
1.2.2 Wired USB/Analog 3.5mm
1.2.3 Wireless USB Transmitter
1.2.4 Others
1.3 Headsets for PC by Application
1.3.1 Global Headsets for PC Market Value by Application (2024 VS 2031)
1.3.2 Desktop
1.3.3 Laptop
1.3.4 Tablet
1.4 Global Headsets for PC Market Size Estimates and Forecasts
1.4.1 Global Headsets for PC Revenue 2020-2031
1.4.2 Global Headsets for PC Sales 2020-2031
1.4.3 Global Headsets for PC Market Average Price (2020-2031)
1.5 Assumptions and Limitations
2 Headsets for PC Market Competition by Manufacturers
2.1 Global Headsets for PC Sales Market Share by Manufacturers (2020-2025)
2.2 Global Headsets for PC Revenue Market Share by Manufacturers (2020-2025)
2.3 Global Headsets for PC Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of Headsets for PC, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Headsets for PC, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Headsets for PC, Product Type & Application
2.7 Global Key Manufacturers of Headsets for PC, Date of Enter into This Industry
2.8 Global Headsets for PC Market Competitive Situation and Trends
2.8.1 Global Headsets for PC Market Concentration Rate
2.8.2 The Global 5 and 10 Largest Headsets for PC Players Market Share by Revenue
2.8.3 Global Headsets for PC Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global Headsets for PC Market Scenario by Region
3.1 Global Headsets for PC Market Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global Headsets for PC Sales by Region: 2020-2031
3.2.1 Global Headsets for PC Sales by Region: 2020-2025
3.2.2 Global Headsets for PC Sales by Region: 2026-2031
3.3 Global Headsets for PC Revenue by Region: 2020-2031
3.3.1 Global Headsets for PC Revenue by Region: 2020-2025
3.3.2 Global Headsets for PC Revenue by Region: 2026-2031
3.4 North America Headsets for PC Market Facts & Figures by Country
3.4.1 North America Headsets for PC Market Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America Headsets for PC Sales by Country (2020-2031)
3.4.3 North America Headsets for PC Revenue by Country (2020-2031)
3.4.4 U.S.
3.4.5 Canada
3.5 Europe Headsets for PC Market Facts & Figures by Country
3.5.1 Europe Headsets for PC Market Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe Headsets for PC Sales by Country (2020-2031)
3.5.3 Europe Headsets for PC Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Headsets for PC Market Facts & Figures by Region
3.6.1 Asia Pacific Headsets for PC Market Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific Headsets for PC Sales by Region (2020-2031)
3.6.3 Asia Pacific Headsets for PC Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.6.13 Philippines
3.7 Latin America Headsets for PC Market Facts & Figures by Country
3.7.1 Latin America Headsets for PC Market Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America Headsets for PC Sales by Country (2020-2031)
3.7.3 Latin America Headsets for PC Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Headsets for PC Market Facts & Figures by Country
3.8.1 Middle East and Africa Headsets for PC Market Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa Headsets for PC Sales by Country (2020-2031)
3.8.3 Middle East and Africa Headsets for PC Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Headsets for PC Sales by Type (2020-2031)
4.1.1 Global Headsets for PC Sales by Type (2020-2025)
4.1.2 Global Headsets for PC Sales by Type (2026-2031)
4.1.3 Global Headsets for PC Sales Market Share by Type (2020-2031)
4.2 Global Headsets for PC Revenue by Type (2020-2031)
4.2.1 Global Headsets for PC Revenue by Type (2020-2025)
4.2.2 Global Headsets for PC Revenue by Type (2026-2031)
4.2.3 Global Headsets for PC Revenue Market Share by Type (2020-2031)
4.3 Global Headsets for PC Price by Type (2020-2031)
5 Segment by Application
5.1 Global Headsets for PC Sales by Application (2020-2031)
5.1.1 Global Headsets for PC Sales by Application (2020-2025)
5.1.2 Global Headsets for PC Sales by Application (2026-2031)
5.1.3 Global Headsets for PC Sales Market Share by Application (2020-2031)
5.2 Global Headsets for PC Revenue by Application (2020-2031)
5.2.1 Global Headsets for PC Revenue by Application (2020-2025)
5.2.2 Global Headsets for PC Revenue by Application (2026-2031)
5.2.3 Global Headsets for PC Revenue Market Share by Application (2020-2031)
5.3 Global Headsets for PC Price by Application (2020-2031)
6 Key Companies Profiled
6.1 Jabra
6.1.1 Jabra Company Information
6.1.2 Jabra Description and Business Overview
6.1.3 Jabra Headsets for PC Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Jabra Headsets for PC Product Portfolio
6.1.5 Jabra Recent Developments/Updates
6.2 Logitech
6.2.1 Logitech Company Information
6.2.2 Logitech Description and Business Overview
6.2.3 Logitech Headsets for PC Sales, Revenue and Gross Margin (2020-2025)
6.2.4 Logitech Headsets for PC Product Portfolio
6.2.5 Logitech Recent Developments/Updates
6.3 SteelSeries
6.3.1 SteelSeries Company Information
6.3.2 SteelSeries Description and Business Overview
6.3.3 SteelSeries Headsets for PC Sales, Revenue and Gross Margin (2020-2025)
6.3.4 SteelSeries Headsets for PC Product Portfolio
6.3.5 SteelSeries Recent Developments/Updates
6.4 Plantronics
6.4.1 Plantronics Company Information
6.4.2 Plantronics Description and Business Overview
6.4.3 Plantronics Headsets for PC Sales, Revenue and Gross Margin (2020-2025)
6.4.4 Plantronics Headsets for PC Product Portfolio
6.4.5 Plantronics Recent Developments/Updates
6.5 HyperX
6.5.1 HyperX Company Information
6.5.2 HyperX Description and Business Overview
6.5.3 HyperX Headsets for PC Sales, Revenue and Gross Margin (2020-2025)
6.5.4 HyperX Headsets for PC Product Portfolio
6.5.5 HyperX Recent Developments/Updates
6.6 Razer - Kraken
6.6.1 Razer - Kraken Company Information
6.6.2 Razer - Kraken Description and Business Overview
6.6.3 Razer - Kraken Headsets for PC Sales, Revenue and Gross Margin (2020-2025)
6.6.4 Razer - Kraken Headsets for PC Product Portfolio
6.6.5 Razer - Kraken Recent Developments/Updates
6.7 Corsair Components
6.7.1 Corsair Components Company Information
6.7.2 Corsair Components Description and Business Overview
6.7.3 Corsair Components Headsets for PC Sales, Revenue and Gross Margin (2020-2025)
6.7.4 Corsair Components Headsets for PC Product Portfolio
6.7.5 Corsair Components Recent Developments/Updates
6.8 Turtle Beach
6.8.1 Turtle Beach Company Information
6.8.2 Turtle Beach Description and Business Overview
6.8.3 Turtle Beach Headsets for PC Sales, Revenue and Gross Margin (2020-2025)
6.8.4 Turtle Beach Headsets for PC Product Portfolio
6.8.5 Turtle Beach Recent Developments/Updates
6.9 Sennheiser
6.9.1 Sennheiser Company Information
6.9.2 Sennheiser Description and Business Overview
6.9.3 Sennheiser Headsets for PC Sales, Revenue and Gross Margin (2020-2025)
6.9.4 Sennheiser Headsets for PC Product Portfolio
6.9.5 Sennheiser Recent Developments/Updates
6.10 Microsoft
6.10.1 Microsoft Company Information
6.10.2 Microsoft Description and Business Overview
6.10.3 Microsoft Headsets for PC Sales, Revenue and Gross Margin (2020-2025)
6.10.4 Microsoft Headsets for PC Product Portfolio
6.10.5 Microsoft Recent Developments/Updates
6.11 Somic
6.11.1 Somic Company Information
6.11.2 Somic Description and Business Overview
6.11.3 Somic Headsets for PC Sales, Revenue and Gross Margin (2020-2025)
6.11.4 Somic Headsets for PC Product Portfolio
6.11.5 Somic Recent Developments/Updates
6.12 Mad Catz-TRITTON
6.12.1 Mad Catz-TRITTON Company Information
6.12.2 Mad Catz-TRITTON Description and Business Overview
6.12.3 Mad Catz-TRITTON Headsets for PC Sales, Revenue and Gross Margin (2020-2025)
6.12.4 Mad Catz-TRITTON Headsets for PC Product Portfolio
6.12.5 Mad Catz-TRITTON Recent Developments/Updates
6.13 Gioteck
6.13.1 Gioteck Company Information
6.13.2 Gioteck Description and Business Overview
6.13.3 Gioteck Headsets for PC Sales, Revenue and Gross Margin (2020-2025)
6.13.4 Gioteck Headsets for PC Product Portfolio
6.13.5 Gioteck Recent Developments/Updates
6.14 Trust International
6.14.1 Trust International Company Information
6.14.2 Trust International Description and Business Overview
6.14.3 Trust International Headsets for PC Sales, Revenue and Gross Margin (2020-2025)
6.14.4 Trust International Headsets for PC Product Portfolio
6.14.5 Trust International Recent Developments/Updates
6.15 Kotion Electronic
6.15.1 Kotion Electronic Company Information
6.15.2 Kotion Electronic Description and Business Overview
6.15.3 Kotion Electronic Headsets for PC Sales, Revenue and Gross Margin (2020-2025)
6.15.4 Kotion Electronic Headsets for PC Product Portfolio
6.15.5 Kotion Electronic Recent Developments/Updates
6.16 Thrustmaster
6.16.1 Thrustmaster Company Information
6.16.2 Thrustmaster Description and Business Overview
6.16.3 Thrustmaster Headsets for PC Sales, Revenue and Gross Margin (2020-2025)
6.16.4 Thrustmaster Headsets for PC Product Portfolio
6.16.5 Thrustmaster Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Headsets for PC Industry Chain Analysis
7.2 Headsets for PC Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Headsets for PC Production Mode & Process Analysis
7.4 Headsets for PC Sales and Marketing
7.4.1 Headsets for PC Sales Channels
7.4.2 Headsets for PC Distributors
7.5 Headsets for PC Customer Analysis
8 Headsets for PC Market Dynamics
8.1 Headsets for PC Industry Trends
8.2 Headsets for PC Market Drivers
8.3 Headsets for PC Market Challenges
8.4 Headsets for PC Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
List of Tables
 Table 1. Global Headsets for PC Market Value Comparison by Type (2024 VS 2031) & (US$ Million)
 Table 2. Global Headsets for PC Market Value by Application (2024 VS 2031) & (US$ Million)
 Table 3. Global Headsets for PC Market Competitive Situation by Manufacturers in 2024
 Table 4. Global Headsets for PC Sales (K Units) of Key Manufacturers (2020-2025)
 Table 5. Global Headsets for PC Sales Market Share by Manufacturers (2020-2025)
 Table 6. Global Headsets for PC Revenue (US$ Million) by Manufacturers (2020-2025)
 Table 7. Global Headsets for PC Revenue Share by Manufacturers (2020-2025)
 Table 8. Global Market Headsets for PC Average Price (US$/Unit) of Key Manufacturers (2020-2025)
 Table 9. Global Key Players of Headsets for PC, Industry Ranking, 2022 VS 2023 VS 2024
 Table 10. Global Key Manufacturers of Headsets for PC, Manufacturing Sites & Headquarters
 Table 11. Global Key Manufacturers of Headsets for PC, Product Type & Application
 Table 12. Global Key Manufacturers of Headsets for PC, Date of Enter into This Industry
 Table 13. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 14. Global Headsets for PC by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Headsets for PC as of 2024)
 Table 15. Manufacturers Mergers & Acquisitions, Expansion Plans
 Table 16. Global Headsets for PC Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 17. Global Headsets for PC Sales by Region (2020-2025) & (K Units)
 Table 18. Global Headsets for PC Sales Market Share by Region (2020-2025)
 Table 19. Global Headsets for PC Sales by Region (2026-2031) & (K Units)
 Table 20. Global Headsets for PC Sales Market Share by Region (2026-2031)
 Table 21. Global Headsets for PC Revenue by Region (2020-2025) & (US$ Million)
 Table 22. Global Headsets for PC Revenue Market Share by Region (2020-2025)
 Table 23. Global Headsets for PC Revenue by Region (2026-2031) & (US$ Million)
 Table 24. Global Headsets for PC Revenue Market Share by Region (2026-2031)
 Table 25. North America Headsets for PC Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 26. North America Headsets for PC Sales by Country (2020-2025) & (K Units)
 Table 27. North America Headsets for PC Sales by Country (2026-2031) & (K Units)
 Table 28. North America Headsets for PC Revenue by Country (2020-2025) & (US$ Million)
 Table 29. North America Headsets for PC Revenue by Country (2026-2031) & (US$ Million)
 Table 30. Europe Headsets for PC Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 31. Europe Headsets for PC Sales by Country (2020-2025) & (K Units)
 Table 32. Europe Headsets for PC Sales by Country (2026-2031) & (K Units)
 Table 33. Europe Headsets for PC Revenue by Country (2020-2025) & (US$ Million)
 Table 34. Europe Headsets for PC Revenue by Country (2026-2031) & (US$ Million)
 Table 35. Asia Pacific Headsets for PC Revenue by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 36. Asia Pacific Headsets for PC Sales by Region (2020-2025) & (K Units)
 Table 37. Asia Pacific Headsets for PC Sales by Region (2026-2031) & (K Units)
 Table 38. Asia Pacific Headsets for PC Revenue by Region (2020-2025) & (US$ Million)
 Table 39. Asia Pacific Headsets for PC Revenue by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Headsets for PC Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 41. Latin America Headsets for PC Sales by Country (2020-2025) & (K Units)
 Table 42. Latin America Headsets for PC Sales by Country (2026-2031) & (K Units)
 Table 43. Latin America Headsets for PC Revenue by Country (2020-2025) & (US$ Million)
 Table 44. Latin America Headsets for PC Revenue by Country (2026-2031) & (US$ Million)
 Table 45. Middle East and Africa Headsets for PC Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 46. Middle East and Africa Headsets for PC Sales by Country (2020-2025) & (K Units)
 Table 47. Middle East and Africa Headsets for PC Sales by Country (2026-2031) & (K Units)
 Table 48. Middle East and Africa Headsets for PC Revenue by Country (2020-2025) & (US$ Million)
 Table 49. Middle East and Africa Headsets for PC Revenue by Country (2026-2031) & (US$ Million)
 Table 50. Global Headsets for PC Sales (K Units) by Type (2020-2025)
 Table 51. Global Headsets for PC Sales (K Units) by Type (2026-2031)
 Table 52. Global Headsets for PC Sales Market Share by Type (2020-2025)
 Table 53. Global Headsets for PC Sales Market Share by Type (2026-2031)
 Table 54. Global Headsets for PC Revenue (US$ Million) by Type (2020-2025)
 Table 55. Global Headsets for PC Revenue (US$ Million) by Type (2026-2031)
 Table 56. Global Headsets for PC Revenue Market Share by Type (2020-2025)
 Table 57. Global Headsets for PC Revenue Market Share by Type (2026-2031)
 Table 58. Global Headsets for PC Price (US$/Unit) by Type (2020-2025)
 Table 59. Global Headsets for PC Price (US$/Unit) by Type (2026-2031)
 Table 60. Global Headsets for PC Sales (K Units) by Application (2020-2025)
 Table 61. Global Headsets for PC Sales (K Units) by Application (2026-2031)
 Table 62. Global Headsets for PC Sales Market Share by Application (2020-2025)
 Table 63. Global Headsets for PC Sales Market Share by Application (2026-2031)
 Table 64. Global Headsets for PC Revenue (US$ Million) by Application (2020-2025)
 Table 65. Global Headsets for PC Revenue (US$ Million) by Application (2026-2031)
 Table 66. Global Headsets for PC Revenue Market Share by Application (2020-2025)
 Table 67. Global Headsets for PC Revenue Market Share by Application (2026-2031)
 Table 68. Global Headsets for PC Price (US$/Unit) by Application (2020-2025)
 Table 69. Global Headsets for PC Price (US$/Unit) by Application (2026-2031)
 Table 70. Jabra Company Information
 Table 71. Jabra Description and Business Overview
 Table 72. Jabra Headsets for PC Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 73. Jabra Headsets for PC Product
 Table 74. Jabra Recent Developments/Updates
 Table 75. Logitech Company Information
 Table 76. Logitech Description and Business Overview
 Table 77. Logitech Headsets for PC Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 78. Logitech Headsets for PC Product
 Table 79. Logitech Recent Developments/Updates
 Table 80. SteelSeries Company Information
 Table 81. SteelSeries Description and Business Overview
 Table 82. SteelSeries Headsets for PC Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 83. SteelSeries Headsets for PC Product
 Table 84. SteelSeries Recent Developments/Updates
 Table 85. Plantronics Company Information
 Table 86. Plantronics Description and Business Overview
 Table 87. Plantronics Headsets for PC Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 88. Plantronics Headsets for PC Product
 Table 89. Plantronics Recent Developments/Updates
 Table 90. HyperX Company Information
 Table 91. HyperX Description and Business Overview
 Table 92. HyperX Headsets for PC Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 93. HyperX Headsets for PC Product
 Table 94. HyperX Recent Developments/Updates
 Table 95. Razer - Kraken Company Information
 Table 96. Razer - Kraken Description and Business Overview
 Table 97. Razer - Kraken Headsets for PC Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 98. Razer - Kraken Headsets for PC Product
 Table 99. Razer - Kraken Recent Developments/Updates
 Table 100. Corsair Components Company Information
 Table 101. Corsair Components Description and Business Overview
 Table 102. Corsair Components Headsets for PC Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 103. Corsair Components Headsets for PC Product
 Table 104. Corsair Components Recent Developments/Updates
 Table 105. Turtle Beach Company Information
 Table 106. Turtle Beach Description and Business Overview
 Table 107. Turtle Beach Headsets for PC Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 108. Turtle Beach Headsets for PC Product
 Table 109. Turtle Beach Recent Developments/Updates
 Table 110. Sennheiser Company Information
 Table 111. Sennheiser Description and Business Overview
 Table 112. Sennheiser Headsets for PC Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 113. Sennheiser Headsets for PC Product
 Table 114. Sennheiser Recent Developments/Updates
 Table 115. Microsoft Company Information
 Table 116. Microsoft Description and Business Overview
 Table 117. Microsoft Headsets for PC Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 118. Microsoft Headsets for PC Product
 Table 119. Microsoft Recent Developments/Updates
 Table 120. Somic Company Information
 Table 121. Somic Description and Business Overview
 Table 122. Somic Headsets for PC Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 123. Somic Headsets for PC Product
 Table 124. Somic Recent Developments/Updates
 Table 125. Mad Catz-TRITTON Company Information
 Table 126. Mad Catz-TRITTON Description and Business Overview
 Table 127. Mad Catz-TRITTON Headsets for PC Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 128. Mad Catz-TRITTON Headsets for PC Product
 Table 129. Mad Catz-TRITTON Recent Developments/Updates
 Table 130. Gioteck Company Information
 Table 131. Gioteck Description and Business Overview
 Table 132. Gioteck Headsets for PC Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 133. Gioteck Headsets for PC Product
 Table 134. Gioteck Recent Developments/Updates
 Table 135. Trust International Company Information
 Table 136. Trust International Description and Business Overview
 Table 137. Trust International Headsets for PC Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 138. Trust International Headsets for PC Product
 Table 139. Trust International Recent Developments/Updates
 Table 140. Kotion Electronic Company Information
 Table 141. Kotion Electronic Description and Business Overview
 Table 142. Kotion Electronic Headsets for PC Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 143. Kotion Electronic Headsets for PC Product
 Table 144. Kotion Electronic Recent Developments/Updates
 Table 145. Thrustmaster Company Information
 Table 146. Thrustmaster Description and Business Overview
 Table 147. Thrustmaster Headsets for PC Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 148. Thrustmaster Headsets for PC Product
 Table 149. Thrustmaster Recent Developments/Updates
 Table 150. Key Raw Materials Lists
 Table 151. Raw Materials Key Suppliers Lists
 Table 152. Headsets for PC Distributors List
 Table 153. Headsets for PC Customers List
 Table 154. Headsets for PC Market Trends
 Table 155. Headsets for PC Market Drivers
 Table 156. Headsets for PC Market Challenges
 Table 157. Headsets for PC Market Restraints
 Table 158. Research Programs/Design for This Report
 Table 159. Key Data Information from Secondary Sources
 Table 160. Key Data Information from Primary Sources
 Table 161. Authors List of This Report


List of Figures
 Figure 1. Product Picture of Headsets for PC
 Figure 2. Global Headsets for PC Market Value Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Headsets for PC Market Share by Type: 2024 & 2031
 Figure 4. Wired USB/Analog 3.5mm Product Picture
 Figure 5. Wireless USB Transmitter Product Picture
 Figure 6. Others Product Picture
 Figure 7. Global Headsets for PC Market Value by Application (2020-2031) & (US$ Million)
 Figure 8. Global Headsets for PC Market Share by Application: 2024 & 2031
 Figure 9. Desktop
 Figure 10. Laptop
 Figure 11. Tablet
 Figure 12. Global Headsets for PC Revenue, (US$ Million), 2020 VS 2024 VS 2031
 Figure 13. Global Headsets for PC Market Size (2020-2031) & (US$ Million)
 Figure 14. Global Headsets for PC Sales (2020-2031) & (K Units)
 Figure 15. Global Headsets for PC Average Price (US$/Unit) & (2020-2031)
 Figure 16. Headsets for PC Report Years Considered
 Figure 17. Headsets for PC Sales Share by Manufacturers in 2024
 Figure 18. Global Headsets for PC Revenue Share by Manufacturers in 2024
 Figure 19. Global 5 and 10 Largest Headsets for PC Players: Market Share by Revenue in Headsets for PC in 2024
 Figure 20. Headsets for PC Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 21. Global Headsets for PC Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Figure 22. North America Headsets for PC Sales Market Share by Country (2020-2031)
 Figure 23. North America Headsets for PC Revenue Market Share by Country (2020-2031)
 Figure 24. U.S. Headsets for PC Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 25. Canada Headsets for PC Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 26. Europe Headsets for PC Sales Market Share by Country (2020-2031)
 Figure 27. Europe Headsets for PC Revenue Market Share by Country (2020-2031)
 Figure 28. Germany Headsets for PC Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 29. France Headsets for PC Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 30. U.K. Headsets for PC Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 31. Italy Headsets for PC Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 32. Russia Headsets for PC Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 33. Asia Pacific Headsets for PC Sales Market Share by Region (2020-2031)
 Figure 34. Asia Pacific Headsets for PC Revenue Market Share by Region (2020-2031)
 Figure 35. China Headsets for PC Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 36. Japan Headsets for PC Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 37. South Korea Headsets for PC Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 38. India Headsets for PC Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 39. Australia Headsets for PC Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 40. Taiwan Headsets for PC Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 41. Indonesia Headsets for PC Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 42. Thailand Headsets for PC Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 43. Malaysia Headsets for PC Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 44. Philippines Headsets for PC Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 45. Latin America Headsets for PC Sales Market Share by Country (2020-2031)
 Figure 46. Latin America Headsets for PC Revenue Market Share by Country (2020-2031)
 Figure 47. Mexico Headsets for PC Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 48. Brazil Headsets for PC Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 49. Argentina Headsets for PC Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 50. Middle East and Africa Headsets for PC Sales Market Share by Country (2020-2031)
 Figure 51. Middle East and Africa Headsets for PC Revenue Market Share by Country (2020-2031)
 Figure 52. Turkey Headsets for PC Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 53. Saudi Arabia Headsets for PC Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 54. UAE Headsets for PC Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 55. Global Sales Market Share of Headsets for PC by Type (2020-2031)
 Figure 56. Global Revenue Market Share of Headsets for PC by Type (2020-2031)
 Figure 57. Global Headsets for PC Price (US$/Unit) by Type (2020-2031)
 Figure 58. Global Sales Market Share of Headsets for PC by Application (2020-2031)
 Figure 59. Global Revenue Market Share of Headsets for PC by Application (2020-2031)
 Figure 60. Global Headsets for PC Price (US$/Unit) by Application (2020-2031)
 Figure 61. Headsets for PC Value Chain
 Figure 62. Channels of Distribution (Direct Vs Distribution)
 Figure 63. Bottom-up and Top-down Approaches for This Report
 Figure 64. Data Triangulation
 Figure 65. Key Executives Interviewed
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