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Global Metaverse Market Size, Status and Forecast 2022 - 2028
Published Date: September 2021
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Report Code: QYRE-Auto-13Y7748
Home | Market Reports | Online Communities | Virtual Worlds
Global Metaverse Market Size Status and Forecast 2021 2027

Global Metaverse Market Size, Status and Forecast 2022 - 2028

Code: QYRE-Auto-13Y7748
Report
September 2021
85 Pages
QYResearch
Region: Global,
Description
Table of Content
Tables & Figures

Metaverse Market Size

The global Metaverse market size is projected to reach USD 28 Billion by 2028, from 510 USD Million in 2022, at a CAGR of 95% during 2022-2028. A metaverse is a term used to describe the internet as a 3D virtual living space.Gaming, content creation, learning, social interaction, training, and virtual shopping are all expected to grow at a significant rate in the metaverse market. Metaverse offers communication innovations, new branding opportunities, and assistance in developing and promoting a virtual economy to businesses and educational institutions. These factors are expected to accelerate the metaverse market's growth.

Metaverse Market

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Trends Influencing the Growth of Metaverse Market Segments

The pandemic has hastened the evolution of the internet, resulting in the 'Metaverse,' where cyberspace becomes more of an interactive 3D space with business and networking, as well as content that corresponds to the worlds in popular games such as Roblox. The current global crisis has hastened the development of virtual platforms such as the metaverse, as well as some of the cultural trends and behaviors required for metaverse creation. Pandemic has also accelerated the rise of virtual communities as a key lifestyle space for incarcerated consumers, such as interactive gaming worlds and mixed reality activations. The metaverse market is expected to grow as a result of this factor. 

The recent covid -19 pandemic has forced educational institutions to acknowledge the importance of remote or distance learning. The metaverse's benefits for improving communication can provide engaging and interactive experiences for all users. Thanks to the graphically rich 3D virtual environments and immersive experiences, participants could discover opportunities for dynamic and engaging interactions among themselves. Instead of interacting with others via a computer screen, microphone, and speakers, participants can use virtual offices or classrooms. Users will be able to interact with lifelike digital avatars of other participants in a 360-degree view while exploring virtual workspaces or learning spaces. This factor is expected to fuel the metaverse market's expansion. 

As the Metaverse becomes more widely implemented, businesses are beginning to use the three-dimensional platform of e-commerce to interact with life-like virtualized ecosystems for an immersive experience. Customers and merchants in a virtual ecosystem can interact with e-commerce businesses to regulate their trade by performing product inspections, closing deals, and negotiating, among other things. E-commerce businesses can improve their terms with customers by using interactive and realistic marketing tactics. This, in turn, is expected to propel the metaverse market forward. 

The growth of the metaverse market is expected to be aided by the expansion of the metaverse on social media platforms. A platform based on Metaverse allows people on social media to have an immersive experience. Virtual reality and augmented reality, when used together, provide a more lifelike experience than current social media features. Users act as real-time interoperable content creators in Metaverse's social media content, which is graphically rich.

Metaverse Market Share Analysis

Based on application, The game industry is expected to be the most profitable. The recent evolution of the gaming industry has resulted in metaverse games. In order to participate in next-generation gaming, players are venturing into the real world of Metaverse. While Metaverse can be centralized or decentralized, gaming companies are focusing their efforts on decentralized projects because decentralization is the way of the future. 

Based on type, The desktop market is predicted to be the most profitable. The market is expanding as video game revenue rises and the number of people who play video games grows around the world. There is a huge demand for desktop devices that can be used to play virtual reality games as the number of people who play video games grows. 

Based on region, Due to a variety of factors, including an increased emphasis on developing metaverse platforms for the education industry, increased focus on converging digital and physical worlds through the internet, and more, North America is expected to be the most lucrative.

Metaverse Market By Type

  • VR Headsets
  • Smart Glasses
  • Software

Metaverse Market By Application

  • Game
  • Social
  • Conference
  • Content Creation
  • Education
  • Industrial

Metaverse Market By Region

  • North America
  • Europe
  • Japan
  • China
  • Southeast Asia
  • India

Metaverse Market By Company

  • Roblox
  • Microsoft
  • Meta (Foremerly Facebook)
  • Epic Games
  • Unity
  • Tencent
  • NetEase
  • ByteDance
  • Nexon
  • Netmarble
  • Lilith
  • ZQGame
  • MiHoYo
  • Baidu
  • Adobe
  • Autodesk
  • ANSYS
  • Skywell
  • NVidia

Scope of Metaverse Market Report

Report Metric

Details

Report Name

Metaverse Market

Market size value in 2022

USD 28 Million

Revenue forecast in 2028

USD 510 Billion

Growth Rate

95%

Base year considered

2022

Forecast Period

2023-2028

By Type

VR Headsets, Smart Glasses, Software

By Application

Content Creation, Game, Social, Conference, Education, Industrial

Report Coverage

Revenue & volume forecast, company share, competitive landscape, growth factors, and trends

Segments Covered

By Type, Application, and Region

Geographic Regions Covered

North America, Europe, Asia Pacific, Latin America, Middle East & Africa

Frequently Asked Questions About This Report 

1. How big is the Metaverse Market?

Ans. The global Metaverse market size is projected to reach USD 28 Billion by 2028, from 510 USD Million in 2022, at a CAGR of 95% during 2022-2028.

2. Who are the key players available in the Metaverse Industry?

Ans. Some of the major companies are Occidental Chemical Corporation, Solvay, Tangshan Sanyou Group, TETRA Technologies, Tiger Calcium Services, Qingdao Huadong Calcium Producing, Ward Chemical, Weifang Haibin Chemical, Zirax.

3. Does the report provides covid-19 impact analysis?

Ans. Yes, the report includes a COVID-19 impact analysis. Also, it is further extended into every individual segment of the report.

Table Of Contents

1 Report Overview

1.1 Study Scope

1.2 Market Analysis by Type

1.2.1 Global Metaverse Market Size Growth Rate by Platform (2021-2027)

1.2.2 Mobile

1.2.3 Desktop

1.3 Market by Application

1.3.1 Global Metaverse Market Share by Application (2021-2027)

1.3.2 Game

1.3.3 Social

1.3.4 Conference

1.3.5 Content Creation

1.3.6 Others

1.4 Study Objectives

1.5 Years Considered

2 Executive Summary

2.1 Global Metaverse Market Size

2.2 Metaverse Market Size by Regions

2.2.1 Metaverse Growth Rate by Regions (2021-2027)

2.2.2 Metaverse Market Share by Regions (2021-2027)

2.3 Industry Trends

2.3.1 Market Top Trends

2.3.2 Market Use Cases

3 Key Players

3.1 Metaverse Revenue by Players (2020-2021)

3.2 Metaverse Key Players Headquaters and Area Served

3.3 Key Players Metaverse Product/Solution/Service

3.4 Date of Enter into Metaverse Market

3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown by Platform and by Application

4.1 Global Metaverse Market Size by Platform (2021-2027)

4.2 Global Metaverse Market Size by Application (2021-2027)

5 North America

5.1 North America Metaverse Market Forecast (2021-2027)

5.2 Metaverse Key Players in North America

5.3 North America Metaverse Market Size by Platform

5.4 North America Metaverse Market Size by Application

6.4.4 Canada

6 Europe

6.1 Europe Metaverse Market Forecast (2021-2027)

6.2 Metaverse Key Players in Europe

6.3 Europe Metaverse Market Size by Platform

6.4 Europe Metaverse Market Size by Application

7 Japan

7.1 Japan Metaverse Market Forecast (2021-2027)

7.2 Metaverse Key Players in Europe

7.3 Japan Metaverse Market Size by Platform

7.4 Japan Metaverse Market Size by Application

8 Rest of World

8.1 China

8.1.1 China Metaverse Market Analysis

8.1.2 Key Players in China

8.2 Southeast Asia

8.2.1 Southeast Asia Metaverse Market Analysis

8.2.2 Key Players in Southeast Asia

8.3 India

8.3.1 India Metaverse Market Analysis

8.3.2 Key Players in India

9 International Player Profiles

9.1 Roblox

9.1.1 Roblox Company Details

9.1.2 Roblox Description and Business Overview

9.1.3 Roblox Metaverse Introduction

9.1.4 Roblox Revenue in Metaverse Business (2020-2021)

9.1.5 Roblox Recent Development

9.2 Facebook

9.2.1 Facebook Company Details

9.2.2 Facebook Description and Business Overview

9.2.3 Facebook Metaverse Introduction

9.2.4 Facebook Revenue in Metaverse Business (2020-2021)

9.2.5 Facebook Recent Development

9.3 ByteDance

9.3.1 ByteDance Company Details

9.3.2 ByteDance Description and Business Overview

9.3.3 ByteDance Metaverse Introduction

9.3.4 ByteDance Revenue in Metaverse Business (2020-2021)

9.3.5 ByteDance Recent Development

9.4 Tencent

9.4.1 Tencent Company Details

9.4.2 Tencent Description and Business Overview

9.4.3 Tencent Metaverse Introduction

9.4.4 Tencent Revenue in Metaverse Business (2020-2021)

9.4.5 Tencent Recent Development

9.5 NetEase

9.5.1 NetEase Company Details

9.5.2 NetEase Description and Business Overview

9.5.3 NetEase Metaverse Introduction

9.5.4 NetEase Revenue in Metaverse Business (2020-2021)

9.5.5 NetEase Recent Development

9.6 Lilith

9.6.1 Lilith Company Details

9.6.2 Lilith Description and Business Overview

9.6.3 Lilith Metaverse Introduction

9.6.4 Lilith Revenue in Metaverse Business (2020-2021)

9.6.5 Lilith Recent Development

9.7 miHoYo

9.7.1 miHoYo Company Details

9.7.2 miHoYo Description and Business Overview

9.7.3 miHoYo Metaverse Introduction

9.7.4 miHoYo Revenue in Metaverse Business (2020-2021)

9.7.5 miHoYo Recent Development

9.8 ZQGame

9.8.1 ZQGame Company Details

9.8.2 ZQGame Description and Business Overview

9.8.3 ZQGame Metaverse Introduction

9.8.4 ZQGame Revenue in Metaverse Business (2020-2021)

9.8.5 ZQGame Recent Development

10 Market Dynamics

10.1 Industry Trends

10.2 Market Drives

10.3 Market Challenges

10.4 Market Restraints

11 Key Findings in This Report

12 Appendix

12.1 Research Methodology

12.1.1 Methodology/Research Approach

12.1.2 Data Source

12.2 Disclaimer

12.3 Author Details

List of Tables

    Table 1. Global Metaverse Market Size Growth Rate by Platform (2021-2027) (US$ Million)

    Table 2. Key Players of Mobile

    Table 3. Key Players of Desktop

    Table 4. Global Metaverse Market Size Growth by Application (2021-2027) (US$ Million)

    Table 5. Global Metaverse Market Size by Regions (2021-2027) (US$ Million)

    Table 6. Global Metaverse Market Share by Regions (2021-2027)

    Table 7. Market Top Trends

    Table 8. Market Use Cases

    Table 9. Global Metaverse Revenue by Players (2020-2021) (US$ Million)

    Table 10. Global Metaverse Market Share by Players (2020-2021)

    Table 11. Key Players Headquarters and Area Served

    Table 12. Key Players Metaverse Product Solution and Service

    Table 13. Date of Enter into Metaverse Market

    Table 14. Mergers & Acquisitions, Expansion Plans

    Table 15. Global Metaverse Market Size by Platform (2021-2027) (US$ Million)

    Table 16. Global Metaverse Market Size Share by Platform (2021-2027)

    Table 17. Global Metaverse Market Size by Application (2021-2027) (US$ Million)

    Table 18. Global Metaverse Market Size Share by Application (2021-2027)

    Table 19. North America Key Players Metaverse Revenue (2020-2021) (US$ Million)

    Table 20. North America Key Players Metaverse Market Share (2020-2021)

    Table 21. North America Metaverse Market Size by Platform (2021-2027) (US$ Million)

    Table 22. North America Metaverse Market Share by Platform (2021-2027)

    Table 23. North America Metaverse Market Size by Application (2021-2027) (US$ Million)

    Table 24. North America Metaverse Market Share by Application (2021-2027)

    Table 25. Europe Key Players Metaverse Revenue (2020-2021) (US$ Million)

    Table 26. Europe Key Players Metaverse Market Share (2020-2021)

    Table 27. Europe Metaverse Market Size by Platform (2021-2027) (US$ Million)

    Table 28. Europe Metaverse Market Share by Platform (2021-2027)

    Table 29. Europe Metaverse Market Size by Application (2021-2027) (US$ Million)

    Table 30. Europe Metaverse Market Share by Application (2021-2027)

    Table 31. Japan Key Players Metaverse Revenue (2020-2021) (US$ Million)

    Table 32. Japan Key Players Metaverse Market Share (2020-2021)

    Table 33. Japan Metaverse Market Size by Platform (2021-2027) (US$ Million)

    Table 34. Japan Metaverse Market Share by Platform (2021-2027)

    Table 35. Japan Metaverse Market Size by Application (2021-2027) (US$ Million)

    Table 36. Japan Metaverse Market Share by Application (2021-2027)

    Table 37. Key Players in China

    Table 38. Key Players in Southeast Asia

    Table 39. Key Players in India

    Table 40. Roblox Company Details

    Table 41. Roblox Description and Business Overview

    Table 42. Roblox Metaverse Product

    Table 43. Roblox Revenue in Metaverse Business 2020 and 2021

    Table 44. Roblox Recent Development

    Table 45. Facebook Company Details

    Table 46. Facebook Description and Business Overview

    Table 47. Facebook Metaverse Product

    Table 48. Facebook Revenue in Metaverse Business 2020 and 2021

    Table 49. Facebook Recent Development

    Table 50. ByteDance Company Details

    Table 51. ByteDance Description and Business Overview

    Table 52. ByteDance Metaverse Product

    Table 53. ByteDance Revenue in Metaverse Business 2020 and 2021

    Table 54. ByteDance Recent Development

    Table 55. Tencent Company Details

    Table 56. Tencent Description and Business Overview

    Table 57. Tencent Metaverse Product

    Table 58. Tencent Revenue in Metaverse Business 2020 and 2021

    Table 59. Tencent Recent Development

    Table 60. NetEase Company Details

    Table 61. NetEase Description and Business Overview

    Table 62. NetEase Metaverse Product

    Table 63. NetEase Revenue in Metaverse Business 2020 and 2021

    Table 64. NetEase Recent Development

    Table 65. Lilith Company Details

    Table 66. Lilith Description and Business Overview

    Table 67. Lilith Metaverse Product

    Table 68. Lilith Revenue in Metaverse Business 2020 and 2021

    Table 69. Lilith Recent Development

    Table 70. miHoYo Company Details

    Table 71. miHoYo Description and Business Overview

    Table 72. miHoYo Metaverse Product

    Table 73. miHoYo Revenue in Metaverse Business 2020 and 2021

    Table 74. miHoYo Recent Development

    Table 75. ZQGame Company Details

    Table 76. ZQGame Description and Business Overview

    Table 77. ZQGame Metaverse Product

    Table 78. ZQGame Revenue in Metaverse Business 2020 and 2021

    Table 79. ZQGame Recent Development

    Table 80. Metaverse Market Trends

    Table 81. Metaverse Market Drivers

    Table 82. Metaverse Market Challenges

    Table 83. Metaverse Market Restraints

    Table 84. Research Programs/Design for This Report

    Table 85. Key Data Information from Secondary Sources

    Table 86. Key Data Information from Primary Sources

List of Figures

    Figure 1. Global Metaverse Market Share by Platform in 2021 & 2027

    Figure 2. Mobile Features

    Figure 3. Desktop Features

    Figure 4. Global Metaverse Market Share by Application in 2021 & 2027

    Figure 5. Game Case Studies

    Figure 6. Social Case Studies

    Figure 7. Conference Case Studies

    Figure 8. Content Creation Case Studies

    Figure 9. Others Case Studies

    Figure 10. Metaverse Report Years Considered

    Figure 11. Global Metaverse Market Size and Growth Rate (2020-2027) (US$ Million)

    Figure 12. Global Metaverse Market Share by Regions (2020-2027)

    Figure 13. Global Metaverse Market Share by Players in 2021

    Figure 14. Global Metaverse Market Size Market Share by Platform (2021-2027)

    Figure 15. Global Metaverse Market Size Market Share by Application (2021-2027)

    Figure 16. Global Metaverse Revenue Market Share by Application in 2021

    Figure 17. North America Metaverse Market Size 2021-2027 (US$ Million)

    Figure 18. Europe Metaverse Market Size 2021-2027 (US$ Million)

    Figure 19. Japan Metaverse Market Size 2021-2027 (US$ Million)

    Figure 20. Metaverse Market Size in China (2021-2027) (US$ Million)

    Figure 21. Metaverse Market Size in Southeast Asia (2021-2027) (US$ Million)

    Figure 22. Metaverse Market Size in India (2021-2027) (US$ Million)

    Figure 23. Bottom-up and Top-down Approaches for This Report

    Figure 24. Data Triangulation

    Figure 25. Key Executives Interviewed

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