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Global Movie and Streaming Brand Licensing Market Research Report 2025
Published Date: February 2025
|
Report Code: QYRE-Auto-15I19077
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Global Movie and Streaming Brand Licensing Market Research Report 2025
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Global Movie and Streaming Brand Licensing Market Research Report 2025

Code: QYRE-Auto-15I19077
Report
February 2025
Pages:96
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Movie and Streaming Brand Licensing Market Size

The global market for Movie and Streaming Brand Licensing was valued at US$ 45240 million in the year 2024 and is projected to reach a revised size of US$ 69900 million by 2031, growing at a CAGR of 6.4% during the forecast period.

Movie and Streaming Brand Licensing Market

Movie and Streaming Brand Licensing Market

Movie and streaming brand licensing involves granting permission for the use of a film's title, characters, or other branding elements for various commercial purposes. This can include the production of merchandise, video games, or promotional materials linked to the movie or streaming series. Licensing agreements allow the brand owners, typically film studios or streaming platforms like Disney or Netflix, to generate revenue through third-party products or services based on their intellectual properties.
North American market for Movie and Streaming Brand Licensing is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Movie and Streaming Brand Licensing is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Movie and Streaming Brand Licensing in Merchandise is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Movie and Streaming Brand Licensing include The Walt Disney Company, Hasbro, Warner Bros. Discovery, The Pokémon Company, Mattel, Paramount, NBCUniversal, Toei Animation, Sanrio, Authentic Brands Group, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Movie and Streaming Brand Licensing, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Movie and Streaming Brand Licensing.
The Movie and Streaming Brand Licensing market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Movie and Streaming Brand Licensing market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Movie and Streaming Brand Licensing companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Movie and Streaming Brand Licensing Market Report

Report Metric Details
Report Name Movie and Streaming Brand Licensing Market
Accounted market size in year US$ 45240 million
Forecasted market size in 2031 US$ 69900 million
CAGR 6.4%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
  • Film Licensing
  • Streaming Platform Licensing
Segment by Application
  • Merchandise
  • Content Distribution
  • Home Entertainment
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company The Walt Disney Company, Hasbro, Warner Bros. Discovery, The Pokémon Company, Mattel, Paramount, NBCUniversal, Toei Animation, Sanrio, Authentic Brands Group, WildBrain, Bandai Namco Entertainment, Jazwares, Sony, Spin Master, SEGA Corporation, Toho, Moomin Characters, Alpha Group
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Movie and Streaming Brand Licensing company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Movie and Streaming Brand Licensing Market growing?

Ans: The Movie and Streaming Brand Licensing Market witnessing a CAGR of 6.4% during the forecast period 2025-2031.

What is the Movie and Streaming Brand Licensing Market size in 2031?

Ans: The Movie and Streaming Brand Licensing Market size in 2031 will be US$ 69900 million.

Who are the main players in the Movie and Streaming Brand Licensing Market report?

Ans: The main players in the Movie and Streaming Brand Licensing Market are The Walt Disney Company, Hasbro, Warner Bros. Discovery, The Pokémon Company, Mattel, Paramount, NBCUniversal, Toei Animation, Sanrio, Authentic Brands Group, WildBrain, Bandai Namco Entertainment, Jazwares, Sony, Spin Master, SEGA Corporation, Toho, Moomin Characters, Alpha Group

What are the Application segmentation covered in the Movie and Streaming Brand Licensing Market report?

Ans: The Applications covered in the Movie and Streaming Brand Licensing Market report are Merchandise, Content Distribution, Home Entertainment, Others

What are the Type segmentation covered in the Movie and Streaming Brand Licensing Market report?

Ans: The Types covered in the Movie and Streaming Brand Licensing Market report are Film Licensing, Streaming Platform Licensing

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Movie and Streaming Brand Licensing Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Film Licensing
1.2.3 Streaming Platform Licensing
1.3 Market by Application
1.3.1 Global Movie and Streaming Brand Licensing Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Merchandise
1.3.3 Content Distribution
1.3.4 Home Entertainment
1.3.5 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Movie and Streaming Brand Licensing Market Perspective (2020-2031)
2.2 Global Movie and Streaming Brand Licensing Growth Trends by Region
2.2.1 Global Movie and Streaming Brand Licensing Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Movie and Streaming Brand Licensing Historic Market Size by Region (2020-2025)
2.2.3 Movie and Streaming Brand Licensing Forecasted Market Size by Region (2026-2031)
2.3 Movie and Streaming Brand Licensing Market Dynamics
2.3.1 Movie and Streaming Brand Licensing Industry Trends
2.3.2 Movie and Streaming Brand Licensing Market Drivers
2.3.3 Movie and Streaming Brand Licensing Market Challenges
2.3.4 Movie and Streaming Brand Licensing Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Movie and Streaming Brand Licensing Players by Revenue
3.1.1 Global Top Movie and Streaming Brand Licensing Players by Revenue (2020-2025)
3.1.2 Global Movie and Streaming Brand Licensing Revenue Market Share by Players (2020-2025)
3.2 Global Top Movie and Streaming Brand Licensing Players by Company Type and Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Movie and Streaming Brand Licensing Revenue
3.4 Global Movie and Streaming Brand Licensing Market Concentration Ratio
3.4.1 Global Movie and Streaming Brand Licensing Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Movie and Streaming Brand Licensing Revenue in 2024
3.5 Global Key Players of Movie and Streaming Brand Licensing Head office and Area Served
3.6 Global Key Players of Movie and Streaming Brand Licensing, Product and Application
3.7 Global Key Players of Movie and Streaming Brand Licensing, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Movie and Streaming Brand Licensing Breakdown Data by Type
4.1 Global Movie and Streaming Brand Licensing Historic Market Size by Type (2020-2025)
4.2 Global Movie and Streaming Brand Licensing Forecasted Market Size by Type (2026-2031)
5 Movie and Streaming Brand Licensing Breakdown Data by Application
5.1 Global Movie and Streaming Brand Licensing Historic Market Size by Application (2020-2025)
5.2 Global Movie and Streaming Brand Licensing Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Movie and Streaming Brand Licensing Market Size (2020-2031)
6.2 North America Movie and Streaming Brand Licensing Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Movie and Streaming Brand Licensing Market Size by Country (2020-2025)
6.4 North America Movie and Streaming Brand Licensing Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Movie and Streaming Brand Licensing Market Size (2020-2031)
7.2 Europe Movie and Streaming Brand Licensing Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Movie and Streaming Brand Licensing Market Size by Country (2020-2025)
7.4 Europe Movie and Streaming Brand Licensing Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Movie and Streaming Brand Licensing Market Size (2020-2031)
8.2 Asia-Pacific Movie and Streaming Brand Licensing Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Movie and Streaming Brand Licensing Market Size by Region (2020-2025)
8.4 Asia-Pacific Movie and Streaming Brand Licensing Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Movie and Streaming Brand Licensing Market Size (2020-2031)
9.2 Latin America Movie and Streaming Brand Licensing Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Movie and Streaming Brand Licensing Market Size by Country (2020-2025)
9.4 Latin America Movie and Streaming Brand Licensing Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Movie and Streaming Brand Licensing Market Size (2020-2031)
10.2 Middle East & Africa Movie and Streaming Brand Licensing Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Movie and Streaming Brand Licensing Market Size by Country (2020-2025)
10.4 Middle East & Africa Movie and Streaming Brand Licensing Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 The Walt Disney Company
11.1.1 The Walt Disney Company Company Details
11.1.2 The Walt Disney Company Business Overview
11.1.3 The Walt Disney Company Movie and Streaming Brand Licensing Introduction
11.1.4 The Walt Disney Company Revenue in Movie and Streaming Brand Licensing Business (2020-2025)
11.1.5 The Walt Disney Company Recent Development
11.2 Hasbro
11.2.1 Hasbro Company Details
11.2.2 Hasbro Business Overview
11.2.3 Hasbro Movie and Streaming Brand Licensing Introduction
11.2.4 Hasbro Revenue in Movie and Streaming Brand Licensing Business (2020-2025)
11.2.5 Hasbro Recent Development
11.3 Warner Bros. Discovery
11.3.1 Warner Bros. Discovery Company Details
11.3.2 Warner Bros. Discovery Business Overview
11.3.3 Warner Bros. Discovery Movie and Streaming Brand Licensing Introduction
11.3.4 Warner Bros. Discovery Revenue in Movie and Streaming Brand Licensing Business (2020-2025)
11.3.5 Warner Bros. Discovery Recent Development
11.4 The Pokémon Company
11.4.1 The Pokémon Company Company Details
11.4.2 The Pokémon Company Business Overview
11.4.3 The Pokémon Company Movie and Streaming Brand Licensing Introduction
11.4.4 The Pokémon Company Revenue in Movie and Streaming Brand Licensing Business (2020-2025)
11.4.5 The Pokémon Company Recent Development
11.5 Mattel
11.5.1 Mattel Company Details
11.5.2 Mattel Business Overview
11.5.3 Mattel Movie and Streaming Brand Licensing Introduction
11.5.4 Mattel Revenue in Movie and Streaming Brand Licensing Business (2020-2025)
11.5.5 Mattel Recent Development
11.6 Paramount
11.6.1 Paramount Company Details
11.6.2 Paramount Business Overview
11.6.3 Paramount Movie and Streaming Brand Licensing Introduction
11.6.4 Paramount Revenue in Movie and Streaming Brand Licensing Business (2020-2025)
11.6.5 Paramount Recent Development
11.7 NBCUniversal
11.7.1 NBCUniversal Company Details
11.7.2 NBCUniversal Business Overview
11.7.3 NBCUniversal Movie and Streaming Brand Licensing Introduction
11.7.4 NBCUniversal Revenue in Movie and Streaming Brand Licensing Business (2020-2025)
11.7.5 NBCUniversal Recent Development
11.8 Toei Animation
11.8.1 Toei Animation Company Details
11.8.2 Toei Animation Business Overview
11.8.3 Toei Animation Movie and Streaming Brand Licensing Introduction
11.8.4 Toei Animation Revenue in Movie and Streaming Brand Licensing Business (2020-2025)
11.8.5 Toei Animation Recent Development
11.9 Sanrio
11.9.1 Sanrio Company Details
11.9.2 Sanrio Business Overview
11.9.3 Sanrio Movie and Streaming Brand Licensing Introduction
11.9.4 Sanrio Revenue in Movie and Streaming Brand Licensing Business (2020-2025)
11.9.5 Sanrio Recent Development
11.10 Authentic Brands Group
11.10.1 Authentic Brands Group Company Details
11.10.2 Authentic Brands Group Business Overview
11.10.3 Authentic Brands Group Movie and Streaming Brand Licensing Introduction
11.10.4 Authentic Brands Group Revenue in Movie and Streaming Brand Licensing Business (2020-2025)
11.10.5 Authentic Brands Group Recent Development
11.11 WildBrain
11.11.1 WildBrain Company Details
11.11.2 WildBrain Business Overview
11.11.3 WildBrain Movie and Streaming Brand Licensing Introduction
11.11.4 WildBrain Revenue in Movie and Streaming Brand Licensing Business (2020-2025)
11.11.5 WildBrain Recent Development
11.12 Bandai Namco Entertainment
11.12.1 Bandai Namco Entertainment Company Details
11.12.2 Bandai Namco Entertainment Business Overview
11.12.3 Bandai Namco Entertainment Movie and Streaming Brand Licensing Introduction
11.12.4 Bandai Namco Entertainment Revenue in Movie and Streaming Brand Licensing Business (2020-2025)
11.12.5 Bandai Namco Entertainment Recent Development
11.13 Jazwares
11.13.1 Jazwares Company Details
11.13.2 Jazwares Business Overview
11.13.3 Jazwares Movie and Streaming Brand Licensing Introduction
11.13.4 Jazwares Revenue in Movie and Streaming Brand Licensing Business (2020-2025)
11.13.5 Jazwares Recent Development
11.14 Sony
11.14.1 Sony Company Details
11.14.2 Sony Business Overview
11.14.3 Sony Movie and Streaming Brand Licensing Introduction
11.14.4 Sony Revenue in Movie and Streaming Brand Licensing Business (2020-2025)
11.14.5 Sony Recent Development
11.15 Spin Master
11.15.1 Spin Master Company Details
11.15.2 Spin Master Business Overview
11.15.3 Spin Master Movie and Streaming Brand Licensing Introduction
11.15.4 Spin Master Revenue in Movie and Streaming Brand Licensing Business (2020-2025)
11.15.5 Spin Master Recent Development
11.16 SEGA Corporation
11.16.1 SEGA Corporation Company Details
11.16.2 SEGA Corporation Business Overview
11.16.3 SEGA Corporation Movie and Streaming Brand Licensing Introduction
11.16.4 SEGA Corporation Revenue in Movie and Streaming Brand Licensing Business (2020-2025)
11.16.5 SEGA Corporation Recent Development
11.17 Toho
11.17.1 Toho Company Details
11.17.2 Toho Business Overview
11.17.3 Toho Movie and Streaming Brand Licensing Introduction
11.17.4 Toho Revenue in Movie and Streaming Brand Licensing Business (2020-2025)
11.17.5 Toho Recent Development
11.18 Moomin Characters
11.18.1 Moomin Characters Company Details
11.18.2 Moomin Characters Business Overview
11.18.3 Moomin Characters Movie and Streaming Brand Licensing Introduction
11.18.4 Moomin Characters Revenue in Movie and Streaming Brand Licensing Business (2020-2025)
11.18.5 Moomin Characters Recent Development
11.19 Alpha Group
11.19.1 Alpha Group Company Details
11.19.2 Alpha Group Business Overview
11.19.3 Alpha Group Movie and Streaming Brand Licensing Introduction
11.19.4 Alpha Group Revenue in Movie and Streaming Brand Licensing Business (2020-2025)
11.19.5 Alpha Group Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Movie and Streaming Brand Licensing Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Film Licensing
 Table 3. Key Players of Streaming Platform Licensing
 Table 4. Global Movie and Streaming Brand Licensing Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global Movie and Streaming Brand Licensing Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Movie and Streaming Brand Licensing Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global Movie and Streaming Brand Licensing Market Share by Region (2020-2025)
 Table 8. Global Movie and Streaming Brand Licensing Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global Movie and Streaming Brand Licensing Market Share by Region (2026-2031)
 Table 10. Movie and Streaming Brand Licensing Market Trends
 Table 11. Movie and Streaming Brand Licensing Market Drivers
 Table 12. Movie and Streaming Brand Licensing Market Challenges
 Table 13. Movie and Streaming Brand Licensing Market Restraints
 Table 14. Global Movie and Streaming Brand Licensing Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global Movie and Streaming Brand Licensing Market Share by Players (2020-2025)
 Table 16. Global Top Movie and Streaming Brand Licensing Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Movie and Streaming Brand Licensing as of 2024)
 Table 17. Ranking of Global Top Movie and Streaming Brand Licensing Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by Movie and Streaming Brand Licensing Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of Movie and Streaming Brand Licensing, Headquarters and Area Served
 Table 20. Global Key Players of Movie and Streaming Brand Licensing, Product and Application
 Table 21. Global Key Players of Movie and Streaming Brand Licensing, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global Movie and Streaming Brand Licensing Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global Movie and Streaming Brand Licensing Revenue Market Share by Type (2020-2025)
 Table 25. Global Movie and Streaming Brand Licensing Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global Movie and Streaming Brand Licensing Revenue Market Share by Type (2026-2031)
 Table 27. Global Movie and Streaming Brand Licensing Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global Movie and Streaming Brand Licensing Revenue Market Share by Application (2020-2025)
 Table 29. Global Movie and Streaming Brand Licensing Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global Movie and Streaming Brand Licensing Revenue Market Share by Application (2026-2031)
 Table 31. North America Movie and Streaming Brand Licensing Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America Movie and Streaming Brand Licensing Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America Movie and Streaming Brand Licensing Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe Movie and Streaming Brand Licensing Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe Movie and Streaming Brand Licensing Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe Movie and Streaming Brand Licensing Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific Movie and Streaming Brand Licensing Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific Movie and Streaming Brand Licensing Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific Movie and Streaming Brand Licensing Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Movie and Streaming Brand Licensing Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America Movie and Streaming Brand Licensing Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America Movie and Streaming Brand Licensing Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa Movie and Streaming Brand Licensing Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa Movie and Streaming Brand Licensing Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa Movie and Streaming Brand Licensing Market Size by Country (2026-2031) & (US$ Million)
 Table 46. The Walt Disney Company Company Details
 Table 47. The Walt Disney Company Business Overview
 Table 48. The Walt Disney Company Movie and Streaming Brand Licensing Product
 Table 49. The Walt Disney Company Revenue in Movie and Streaming Brand Licensing Business (2020-2025) & (US$ Million)
 Table 50. The Walt Disney Company Recent Development
 Table 51. Hasbro Company Details
 Table 52. Hasbro Business Overview
 Table 53. Hasbro Movie and Streaming Brand Licensing Product
 Table 54. Hasbro Revenue in Movie and Streaming Brand Licensing Business (2020-2025) & (US$ Million)
 Table 55. Hasbro Recent Development
 Table 56. Warner Bros. Discovery Company Details
 Table 57. Warner Bros. Discovery Business Overview
 Table 58. Warner Bros. Discovery Movie and Streaming Brand Licensing Product
 Table 59. Warner Bros. Discovery Revenue in Movie and Streaming Brand Licensing Business (2020-2025) & (US$ Million)
 Table 60. Warner Bros. Discovery Recent Development
 Table 61. The Pokémon Company Company Details
 Table 62. The Pokémon Company Business Overview
 Table 63. The Pokémon Company Movie and Streaming Brand Licensing Product
 Table 64. The Pokémon Company Revenue in Movie and Streaming Brand Licensing Business (2020-2025) & (US$ Million)
 Table 65. The Pokémon Company Recent Development
 Table 66. Mattel Company Details
 Table 67. Mattel Business Overview
 Table 68. Mattel Movie and Streaming Brand Licensing Product
 Table 69. Mattel Revenue in Movie and Streaming Brand Licensing Business (2020-2025) & (US$ Million)
 Table 70. Mattel Recent Development
 Table 71. Paramount Company Details
 Table 72. Paramount Business Overview
 Table 73. Paramount Movie and Streaming Brand Licensing Product
 Table 74. Paramount Revenue in Movie and Streaming Brand Licensing Business (2020-2025) & (US$ Million)
 Table 75. Paramount Recent Development
 Table 76. NBCUniversal Company Details
 Table 77. NBCUniversal Business Overview
 Table 78. NBCUniversal Movie and Streaming Brand Licensing Product
 Table 79. NBCUniversal Revenue in Movie and Streaming Brand Licensing Business (2020-2025) & (US$ Million)
 Table 80. NBCUniversal Recent Development
 Table 81. Toei Animation Company Details
 Table 82. Toei Animation Business Overview
 Table 83. Toei Animation Movie and Streaming Brand Licensing Product
 Table 84. Toei Animation Revenue in Movie and Streaming Brand Licensing Business (2020-2025) & (US$ Million)
 Table 85. Toei Animation Recent Development
 Table 86. Sanrio Company Details
 Table 87. Sanrio Business Overview
 Table 88. Sanrio Movie and Streaming Brand Licensing Product
 Table 89. Sanrio Revenue in Movie and Streaming Brand Licensing Business (2020-2025) & (US$ Million)
 Table 90. Sanrio Recent Development
 Table 91. Authentic Brands Group Company Details
 Table 92. Authentic Brands Group Business Overview
 Table 93. Authentic Brands Group Movie and Streaming Brand Licensing Product
 Table 94. Authentic Brands Group Revenue in Movie and Streaming Brand Licensing Business (2020-2025) & (US$ Million)
 Table 95. Authentic Brands Group Recent Development
 Table 96. WildBrain Company Details
 Table 97. WildBrain Business Overview
 Table 98. WildBrain Movie and Streaming Brand Licensing Product
 Table 99. WildBrain Revenue in Movie and Streaming Brand Licensing Business (2020-2025) & (US$ Million)
 Table 100. WildBrain Recent Development
 Table 101. Bandai Namco Entertainment Company Details
 Table 102. Bandai Namco Entertainment Business Overview
 Table 103. Bandai Namco Entertainment Movie and Streaming Brand Licensing Product
 Table 104. Bandai Namco Entertainment Revenue in Movie and Streaming Brand Licensing Business (2020-2025) & (US$ Million)
 Table 105. Bandai Namco Entertainment Recent Development
 Table 106. Jazwares Company Details
 Table 107. Jazwares Business Overview
 Table 108. Jazwares Movie and Streaming Brand Licensing Product
 Table 109. Jazwares Revenue in Movie and Streaming Brand Licensing Business (2020-2025) & (US$ Million)
 Table 110. Jazwares Recent Development
 Table 111. Sony Company Details
 Table 112. Sony Business Overview
 Table 113. Sony Movie and Streaming Brand Licensing Product
 Table 114. Sony Revenue in Movie and Streaming Brand Licensing Business (2020-2025) & (US$ Million)
 Table 115. Sony Recent Development
 Table 116. Spin Master Company Details
 Table 117. Spin Master Business Overview
 Table 118. Spin Master Movie and Streaming Brand Licensing Product
 Table 119. Spin Master Revenue in Movie and Streaming Brand Licensing Business (2020-2025) & (US$ Million)
 Table 120. Spin Master Recent Development
 Table 121. SEGA Corporation Company Details
 Table 122. SEGA Corporation Business Overview
 Table 123. SEGA Corporation Movie and Streaming Brand Licensing Product
 Table 124. SEGA Corporation Revenue in Movie and Streaming Brand Licensing Business (2020-2025) & (US$ Million)
 Table 125. SEGA Corporation Recent Development
 Table 126. Toho Company Details
 Table 127. Toho Business Overview
 Table 128. Toho Movie and Streaming Brand Licensing Product
 Table 129. Toho Revenue in Movie and Streaming Brand Licensing Business (2020-2025) & (US$ Million)
 Table 130. Toho Recent Development
 Table 131. Moomin Characters Company Details
 Table 132. Moomin Characters Business Overview
 Table 133. Moomin Characters Movie and Streaming Brand Licensing Product
 Table 134. Moomin Characters Revenue in Movie and Streaming Brand Licensing Business (2020-2025) & (US$ Million)
 Table 135. Moomin Characters Recent Development
 Table 136. Alpha Group Company Details
 Table 137. Alpha Group Business Overview
 Table 138. Alpha Group Movie and Streaming Brand Licensing Product
 Table 139. Alpha Group Revenue in Movie and Streaming Brand Licensing Business (2020-2025) & (US$ Million)
 Table 140. Alpha Group Recent Development
 Table 141. Research Programs/Design for This Report
 Table 142. Key Data Information from Secondary Sources
 Table 143. Key Data Information from Primary Sources
 Table 144. Authors List of This Report


List of Figures
 Figure 1. Movie and Streaming Brand Licensing Picture
 Figure 2. Global Movie and Streaming Brand Licensing Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Movie and Streaming Brand Licensing Market Share by Type: 2024 VS 2031
 Figure 4. Film Licensing Features
 Figure 5. Streaming Platform Licensing Features
 Figure 6. Global Movie and Streaming Brand Licensing Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global Movie and Streaming Brand Licensing Market Share by Application: 2024 VS 2031
 Figure 8. Merchandise Case Studies
 Figure 9. Content Distribution Case Studies
 Figure 10. Home Entertainment Case Studies
 Figure 11. Others Case Studies
 Figure 12. Movie and Streaming Brand Licensing Report Years Considered
 Figure 13. Global Movie and Streaming Brand Licensing Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 14. Global Movie and Streaming Brand Licensing Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 15. Global Movie and Streaming Brand Licensing Market Share by Region: 2024 VS 2031
 Figure 16. Global Movie and Streaming Brand Licensing Market Share by Players in 2024
 Figure 17. Global Movie and Streaming Brand Licensing Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
 Figure 18. The Top 10 and 5 Players Market Share by Movie and Streaming Brand Licensing Revenue in 2024
 Figure 19. North America Movie and Streaming Brand Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 20. North America Movie and Streaming Brand Licensing Market Share by Country (2020-2031)
 Figure 21. United States Movie and Streaming Brand Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Canada Movie and Streaming Brand Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe Movie and Streaming Brand Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe Movie and Streaming Brand Licensing Market Share by Country (2020-2031)
 Figure 25. Germany Movie and Streaming Brand Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. France Movie and Streaming Brand Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. U.K. Movie and Streaming Brand Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Italy Movie and Streaming Brand Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Russia Movie and Streaming Brand Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Nordic Countries Movie and Streaming Brand Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific Movie and Streaming Brand Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific Movie and Streaming Brand Licensing Market Share by Region (2020-2031)
 Figure 33. China Movie and Streaming Brand Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Japan Movie and Streaming Brand Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. South Korea Movie and Streaming Brand Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Southeast Asia Movie and Streaming Brand Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. India Movie and Streaming Brand Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Australia Movie and Streaming Brand Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America Movie and Streaming Brand Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America Movie and Streaming Brand Licensing Market Share by Country (2020-2031)
 Figure 41. Mexico Movie and Streaming Brand Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Brazil Movie and Streaming Brand Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa Movie and Streaming Brand Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa Movie and Streaming Brand Licensing Market Share by Country (2020-2031)
 Figure 45. Turkey Movie and Streaming Brand Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Saudi Arabia Movie and Streaming Brand Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. UAE Movie and Streaming Brand Licensing Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. The Walt Disney Company Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2020-2025)
 Figure 49. Hasbro Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2020-2025)
 Figure 50. Warner Bros. Discovery Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2020-2025)
 Figure 51. The Pokémon Company Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2020-2025)
 Figure 52. Mattel Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2020-2025)
 Figure 53. Paramount Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2020-2025)
 Figure 54. NBCUniversal Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2020-2025)
 Figure 55. Toei Animation Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2020-2025)
 Figure 56. Sanrio Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2020-2025)
 Figure 57. Authentic Brands Group Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2020-2025)
 Figure 58. WildBrain Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2020-2025)
 Figure 59. Bandai Namco Entertainment Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2020-2025)
 Figure 60. Jazwares Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2020-2025)
 Figure 61. Sony Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2020-2025)
 Figure 62. Spin Master Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2020-2025)
 Figure 63. SEGA Corporation Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2020-2025)
 Figure 64. Toho Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2020-2025)
 Figure 65. Moomin Characters Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2020-2025)
 Figure 66. Alpha Group Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2020-2025)
 Figure 67. Bottom-up and Top-down Approaches for This Report
 Figure 68. Data Triangulation
 Figure 69. Key Executives Interviewed
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