0
U.S. (TOLL FREE)
+1 (315) 215-3225
Automative

0
U.S. (TOLL FREE)
+1 (315) 215-3225
Global Augmented Reality and Virtual Reality in Gaming Market Research Report 2023
Published Date: February 2023
|
Report Code: QYRE-Auto-16A8186
Home | Market Reports | Science| Engineering & Technology
Global and Japan Augmented Reality and Virtual Reality in Gaming Market Size Status and Forecast 2021 2027
BUY CHAPTERS

Global Augmented Reality and Virtual Reality in Gaming Market Research Report 2023

Code: QYRE-Auto-16A8186
Report
February 2023
Pages:88
QYResearch
Buy Now with 15% Discount
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Global Augmented Reality and Virtual Reality in Gaming Market

The global Augmented Reality and Virtual Reality in Gaming market is projected to reach US$ 10,110 million in 2029, increasing from US$ 1,210 million in 2022, with the CAGR of 35.4% during the period of 2023 to 2029.

AR VR in Gaming Market

 
The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
 
North American market for Augmented Reality and Virtual Reality in Gaming is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
 
Asia-Pacific market for Augmented Reality and Virtual Reality in Gaming is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
 
The global market for Augmented Reality and Virtual Reality in Gaming in Private is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
 
The key global companies of Augmented Reality and Virtual Reality in Gaming include Zco Corporation, Facebook, Samsung Electronics Co. Ltd, HTC Corporation, Lenovo, Acer, FOVE, Inc., Beijing ANTVR Technology CO., LTD and Pico Interactive Inc., etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Augmented Reality and Virtual Reality in Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Augmented Reality and Virtual Reality in Gaming.
The Augmented Reality and Virtual Reality in Gaming market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Augmented Reality and Virtual Reality in Gaming market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Augmented Reality and Virtual Reality in Gaming companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.

Key Segmentations

By Company

  • Zco Corporation
  • Facebook
  • Samsung Electronics Co. Ltd
  • HTC Corporation
  • Lenovo
  • Acer
  • FOVE, Inc.
  • Beijing ANTVR Technology CO., LTD
  • Pico Interactive Inc.
  • LG Electronics

Segment by Type

  • Head Mounted Displays
  • Smart Glass
  • Handheld Devices

Segment by Application

  • Private
  • Commerce

By Region

  • North America
  • United States
  • Canada
  • Europe
  • Germany
  • France
  • UK
  • Italy
  • Russia
  • Nordic Countries
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Australia
  • Rest of Asia
  • Latin America
  • Mexico
  • Brazil
  • Rest of Latin America
  • Middle East & Africa
  • Turkey
  • Saudi Arabia
  • UAE
  • Rest of MEA

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Augmented Reality and Virtual Reality in Gaming companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

Scope of Global Augmented Reality and Virtual Reality in Gaming Market Report

Report Metric Details
Report Name Global Augmented Reality and Virtual Reality in Gaming Market
Base Year 2022
Forecasted years 2023-2029
Forecast units USD
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends
Geographic regions covered North America, Europe, Asia Pacific, Latin America, Middle East & Africa
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Augmented Reality and Virtual Reality in Gaming Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Head Mounted Displays
1.2.3 Smart Glass
1.2.4 Handheld Devices
1.3 Market by Application
1.3.1 Global Augmented Reality and Virtual Reality in Gaming Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Private
1.3.3 Commerce
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Augmented Reality and Virtual Reality in Gaming Market Perspective (2018-2029)
2.2 Augmented Reality and Virtual Reality in Gaming Growth Trends by Region
2.2.1 Global Augmented Reality and Virtual Reality in Gaming Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Augmented Reality and Virtual Reality in Gaming Historic Market Size by Region (2018-2023)
2.2.3 Augmented Reality and Virtual Reality in Gaming Forecasted Market Size by Region (2024-2029)
2.3 Augmented Reality and Virtual Reality in Gaming Market Dynamics
2.3.1 Augmented Reality and Virtual Reality in Gaming Industry Trends
2.3.2 Augmented Reality and Virtual Reality in Gaming Market Drivers
2.3.3 Augmented Reality and Virtual Reality in Gaming Market Challenges
2.3.4 Augmented Reality and Virtual Reality in Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Augmented Reality and Virtual Reality in Gaming Players by Revenue
3.1.1 Global Top Augmented Reality and Virtual Reality in Gaming Players by Revenue (2018-2023)
3.1.2 Global Augmented Reality and Virtual Reality in Gaming Revenue Market Share by Players (2018-2023)
3.2 Global Augmented Reality and Virtual Reality in Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Augmented Reality and Virtual Reality in Gaming Revenue
3.4 Global Augmented Reality and Virtual Reality in Gaming Market Concentration Ratio
3.4.1 Global Augmented Reality and Virtual Reality in Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Augmented Reality and Virtual Reality in Gaming Revenue in 2022
3.5 Augmented Reality and Virtual Reality in Gaming Key Players Head office and Area Served
3.6 Key Players Augmented Reality and Virtual Reality in Gaming Product Solution and Service
3.7 Date of Enter into Augmented Reality and Virtual Reality in Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Augmented Reality and Virtual Reality in Gaming Breakdown Data by Type
4.1 Global Augmented Reality and Virtual Reality in Gaming Historic Market Size by Type (2018-2023)
4.2 Global Augmented Reality and Virtual Reality in Gaming Forecasted Market Size by Type (2024-2029)
5 Augmented Reality and Virtual Reality in Gaming Breakdown Data by Application
5.1 Global Augmented Reality and Virtual Reality in Gaming Historic Market Size by Application (2018-2023)
5.2 Global Augmented Reality and Virtual Reality in Gaming Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Augmented Reality and Virtual Reality in Gaming Market Size (2018-2029)
6.2 North America Augmented Reality and Virtual Reality in Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2018-2023)
6.4 North America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Augmented Reality and Virtual Reality in Gaming Market Size (2018-2029)
7.2 Europe Augmented Reality and Virtual Reality in Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Country (2018-2023)
7.4 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size (2018-2029)
8.2 Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size by Region (2018-2023)
8.4 Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Augmented Reality and Virtual Reality in Gaming Market Size (2018-2029)
9.2 Latin America Augmented Reality and Virtual Reality in Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2018-2023)
9.4 Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size (2018-2029)
10.2 Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size by Country (2018-2023)
10.4 Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Zco Corporation
11.1.1 Zco Corporation Company Detail
11.1.2 Zco Corporation Business Overview
11.1.3 Zco Corporation Augmented Reality and Virtual Reality in Gaming Introduction
11.1.4 Zco Corporation Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
11.1.5 Zco Corporation Recent Development
11.2 Facebook
11.2.1 Facebook Company Detail
11.2.2 Facebook Business Overview
11.2.3 Facebook Augmented Reality and Virtual Reality in Gaming Introduction
11.2.4 Facebook Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
11.2.5 Facebook Recent Development
11.3 Samsung Electronics Co. Ltd
11.3.1 Samsung Electronics Co. Ltd Company Detail
11.3.2 Samsung Electronics Co. Ltd Business Overview
11.3.3 Samsung Electronics Co. Ltd Augmented Reality and Virtual Reality in Gaming Introduction
11.3.4 Samsung Electronics Co. Ltd Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
11.3.5 Samsung Electronics Co. Ltd Recent Development
11.4 HTC Corporation
11.4.1 HTC Corporation Company Detail
11.4.2 HTC Corporation Business Overview
11.4.3 HTC Corporation Augmented Reality and Virtual Reality in Gaming Introduction
11.4.4 HTC Corporation Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
11.4.5 HTC Corporation Recent Development
11.5 Lenovo
11.5.1 Lenovo Company Detail
11.5.2 Lenovo Business Overview
11.5.3 Lenovo Augmented Reality and Virtual Reality in Gaming Introduction
11.5.4 Lenovo Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
11.5.5 Lenovo Recent Development
11.6 Acer
11.6.1 Acer Company Detail
11.6.2 Acer Business Overview
11.6.3 Acer Augmented Reality and Virtual Reality in Gaming Introduction
11.6.4 Acer Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
11.6.5 Acer Recent Development
11.7 FOVE, Inc.
11.7.1 FOVE, Inc. Company Detail
11.7.2 FOVE, Inc. Business Overview
11.7.3 FOVE, Inc. Augmented Reality and Virtual Reality in Gaming Introduction
11.7.4 FOVE, Inc. Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
11.7.5 FOVE, Inc. Recent Development
11.8 Beijing ANTVR Technology CO., LTD
11.8.1 Beijing ANTVR Technology CO., LTD Company Detail
11.8.2 Beijing ANTVR Technology CO., LTD Business Overview
11.8.3 Beijing ANTVR Technology CO., LTD Augmented Reality and Virtual Reality in Gaming Introduction
11.8.4 Beijing ANTVR Technology CO., LTD Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
11.8.5 Beijing ANTVR Technology CO., LTD Recent Development
11.9 Pico Interactive Inc.
11.9.1 Pico Interactive Inc. Company Detail
11.9.2 Pico Interactive Inc. Business Overview
11.9.3 Pico Interactive Inc. Augmented Reality and Virtual Reality in Gaming Introduction
11.9.4 Pico Interactive Inc. Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
11.9.5 Pico Interactive Inc. Recent Development
11.10 LG Electronics
11.10.1 LG Electronics Company Detail
11.10.2 LG Electronics Business Overview
11.10.3 LG Electronics Augmented Reality and Virtual Reality in Gaming Introduction
11.10.4 LG Electronics Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
11.10.5 LG Electronics Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Augmented Reality and Virtual Reality in Gaming Market Size Growth Rate by Type (US$ Million): 2018 VS 2022 VS 2029
    Table 2. Key Players of Head Mounted Displays
    Table 3. Key Players of Smart Glass
    Table 4. Key Players of Handheld Devices
    Table 5. Global Augmented Reality and Virtual Reality in Gaming Market Size Growth by Application (US$ Million): 2018 VS 2022 VS 2029
    Table 6. Global Augmented Reality and Virtual Reality in Gaming Market Size by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 7. Global Augmented Reality and Virtual Reality in Gaming Market Size by Region (2018-2023) & (US$ Million)
    Table 8. Global Augmented Reality and Virtual Reality in Gaming Market Share by Region (2018-2023)
    Table 9. Global Augmented Reality and Virtual Reality in Gaming Forecasted Market Size by Region (2024-2029) & (US$ Million)
    Table 10. Global Augmented Reality and Virtual Reality in Gaming Market Share by Region (2024-2029)
    Table 11. Augmented Reality and Virtual Reality in Gaming Market Trends
    Table 12. Augmented Reality and Virtual Reality in Gaming Market Drivers
    Table 13. Augmented Reality and Virtual Reality in Gaming Market Challenges
    Table 14. Augmented Reality and Virtual Reality in Gaming Market Restraints
    Table 15. Global Augmented Reality and Virtual Reality in Gaming Revenue by Players (2018-2023) & (US$ Million)
    Table 16. Global Augmented Reality and Virtual Reality in Gaming Market Share by Players (2018-2023)
    Table 17. Global Top Augmented Reality and Virtual Reality in Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Augmented Reality and Virtual Reality in Gaming as of 2022)
    Table 18. Ranking of Global Top Augmented Reality and Virtual Reality in Gaming Companies by Revenue (US$ Million) in 2022
    Table 19. Global 5 Largest Players Market Share by Augmented Reality and Virtual Reality in Gaming Revenue (CR5 and HHI) & (2018-2023)
    Table 20. Key Players Headquarters and Area Served
    Table 21. Key Players Augmented Reality and Virtual Reality in Gaming Product Solution and Service
    Table 22. Date of Enter into Augmented Reality and Virtual Reality in Gaming Market
    Table 23. Mergers & Acquisitions, Expansion Plans
    Table 24. Global Augmented Reality and Virtual Reality in Gaming Market Size by Type (2018-2023) & (US$ Million)
    Table 25. Global Augmented Reality and Virtual Reality in Gaming Revenue Market Share by Type (2018-2023)
    Table 26. Global Augmented Reality and Virtual Reality in Gaming Forecasted Market Size by Type (2024-2029) & (US$ Million)
    Table 27. Global Augmented Reality and Virtual Reality in Gaming Revenue Market Share by Type (2024-2029)
    Table 28. Global Augmented Reality and Virtual Reality in Gaming Market Size by Application (2018-2023) & (US$ Million)
    Table 29. Global Augmented Reality and Virtual Reality in Gaming Revenue Market Share by Application (2018-2023)
    Table 30. Global Augmented Reality and Virtual Reality in Gaming Forecasted Market Size by Application (2024-2029) & (US$ Million)
    Table 31. Global Augmented Reality and Virtual Reality in Gaming Revenue Market Share by Application (2024-2029)
    Table 32. North America Augmented Reality and Virtual Reality in Gaming Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 33. North America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2018-2023) & (US$ Million)
    Table 34. North America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2024-2029) & (US$ Million)
    Table 35. Europe Augmented Reality and Virtual Reality in Gaming Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 36. Europe Augmented Reality and Virtual Reality in Gaming Market Size by Country (2018-2023) & (US$ Million)
    Table 37. Europe Augmented Reality and Virtual Reality in Gaming Market Size by Country (2024-2029) & (US$ Million)
    Table 38. Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size Growth Rate by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 39. Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size by Region (2018-2023) & (US$ Million)
    Table 40. Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size by Region (2024-2029) & (US$ Million)
    Table 41. Latin America Augmented Reality and Virtual Reality in Gaming Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 42. Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2018-2023) & (US$ Million)
    Table 43. Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2024-2029) & (US$ Million)
    Table 44. Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 45. Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size by Country (2018-2023) & (US$ Million)
    Table 46. Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size by Country (2024-2029) & (US$ Million)
    Table 47. Zco Corporation Company Detail
    Table 48. Zco Corporation Business Overview
    Table 49. Zco Corporation Augmented Reality and Virtual Reality in Gaming Product
    Table 50. Zco Corporation Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023) & (US$ Million)
    Table 51. Zco Corporation Recent Development
    Table 52. Facebook Company Detail
    Table 53. Facebook Business Overview
    Table 54. Facebook Augmented Reality and Virtual Reality in Gaming Product
    Table 55. Facebook Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023) & (US$ Million)
    Table 56. Facebook Recent Development
    Table 57. Samsung Electronics Co. Ltd Company Detail
    Table 58. Samsung Electronics Co. Ltd Business Overview
    Table 59. Samsung Electronics Co. Ltd Augmented Reality and Virtual Reality in Gaming Product
    Table 60. Samsung Electronics Co. Ltd Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023) & (US$ Million)
    Table 61. Samsung Electronics Co. Ltd Recent Development
    Table 62. HTC Corporation Company Detail
    Table 63. HTC Corporation Business Overview
    Table 64. HTC Corporation Augmented Reality and Virtual Reality in Gaming Product
    Table 65. HTC Corporation Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023) & (US$ Million)
    Table 66. HTC Corporation Recent Development
    Table 67. Lenovo Company Detail
    Table 68. Lenovo Business Overview
    Table 69. Lenovo Augmented Reality and Virtual Reality in Gaming Product
    Table 70. Lenovo Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023) & (US$ Million)
    Table 71. Lenovo Recent Development
    Table 72. Acer Company Detail
    Table 73. Acer Business Overview
    Table 74. Acer Augmented Reality and Virtual Reality in Gaming Product
    Table 75. Acer Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023) & (US$ Million)
    Table 76. Acer Recent Development
    Table 77. FOVE, Inc. Company Detail
    Table 78. FOVE, Inc. Business Overview
    Table 79. FOVE, Inc. Augmented Reality and Virtual Reality in Gaming Product
    Table 80. FOVE, Inc. Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023) & (US$ Million)
    Table 81. FOVE, Inc. Recent Development
    Table 82. Beijing ANTVR Technology CO., LTD Company Detail
    Table 83. Beijing ANTVR Technology CO., LTD Business Overview
    Table 84. Beijing ANTVR Technology CO., LTD Augmented Reality and Virtual Reality in Gaming Product
    Table 85. Beijing ANTVR Technology CO., LTD Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023) & (US$ Million)
    Table 86. Beijing ANTVR Technology CO., LTD Recent Development
    Table 87. Pico Interactive Inc. Company Detail
    Table 88. Pico Interactive Inc. Business Overview
    Table 89. Pico Interactive Inc. Augmented Reality and Virtual Reality in Gaming Product
    Table 90. Pico Interactive Inc. Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023) & (US$ Million)
    Table 91. Pico Interactive Inc. Recent Development
    Table 92. LG Electronics Company Detail
    Table 93. LG Electronics Business Overview
    Table 94. LG Electronics Augmented Reality and Virtual Reality in Gaming Product
    Table 95. LG Electronics Revenue in Augmented Reality and Virtual Reality in Gaming Business (2018-2023) & (US$ Million)
    Table 96. LG Electronics Recent Development
    Table 97. Research Programs/Design for This Report
    Table 98. Key Data Information from Secondary Sources
    Table 99. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Augmented Reality and Virtual Reality in Gaming Market Size Comparison by Type (2023-2029) & (US$ Million)
    Figure 2. Global Augmented Reality and Virtual Reality in Gaming Market Share by Type: 2022 VS 2029
    Figure 3. Head Mounted Displays Features
    Figure 4. Smart Glass Features
    Figure 5. Handheld Devices Features
    Figure 6. Global Augmented Reality and Virtual Reality in Gaming Market Size Comparison by Application (2023-2029) & (US$ Million)
    Figure 7. Global Augmented Reality and Virtual Reality in Gaming Market Share by Application: 2022 VS 2029
    Figure 8. Private Case Studies
    Figure 9. Commerce Case Studies
    Figure 10. Augmented Reality and Virtual Reality in Gaming Report Years Considered
    Figure 11. Global Augmented Reality and Virtual Reality in Gaming Market Size (US$ Million), Year-over-Year: 2018-2029
    Figure 12. Global Augmented Reality and Virtual Reality in Gaming Market Size, (US$ Million), 2018 VS 2022 VS 2029
    Figure 13. Global Augmented Reality and Virtual Reality in Gaming Market Share by Region: 2022 VS 2029
    Figure 14. Global Augmented Reality and Virtual Reality in Gaming Market Share by Players in 2022
    Figure 15. Global Top Augmented Reality and Virtual Reality in Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Augmented Reality and Virtual Reality in Gaming as of 2022)
    Figure 16. The Top 10 and 5 Players Market Share by Augmented Reality and Virtual Reality in Gaming Revenue in 2022
    Figure 17. North America Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 18. North America Augmented Reality and Virtual Reality in Gaming Market Share by Country (2018-2029)
    Figure 19. United States Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 20. Canada Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 21. Europe Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 22. Europe Augmented Reality and Virtual Reality in Gaming Market Share by Country (2018-2029)
    Figure 23. Germany Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 24. France Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 25. U.K. Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 26. Italy Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 27. Russia Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 28. Nordic Countries Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 29. Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 30. Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Share by Region (2018-2029)
    Figure 31. China Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 32. Japan Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 33. South Korea Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 34. Southeast Asia Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 35. India Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 36. Australia Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 37. Latin America Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 38. Latin America Augmented Reality and Virtual Reality in Gaming Market Share by Country (2018-2029)
    Figure 39. Mexico Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 40. Brazil Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 41. Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 42. Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Share by Country (2018-2029)
    Figure 43. Turkey Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 44. Saudi Arabia Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 45. Zco Corporation Revenue Growth Rate in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
    Figure 46. Facebook Revenue Growth Rate in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
    Figure 47. Samsung Electronics Co. Ltd Revenue Growth Rate in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
    Figure 48. HTC Corporation Revenue Growth Rate in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
    Figure 49. Lenovo Revenue Growth Rate in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
    Figure 50. Acer Revenue Growth Rate in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
    Figure 51. FOVE, Inc. Revenue Growth Rate in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
    Figure 52. Beijing ANTVR Technology CO., LTD Revenue Growth Rate in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
    Figure 53. Pico Interactive Inc. Revenue Growth Rate in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
    Figure 54. LG Electronics Revenue Growth Rate in Augmented Reality and Virtual Reality in Gaming Business (2018-2023)
    Figure 55. Bottom-up and Top-down Approaches for This Report
    Figure 56. Data Triangulation
    Figure 57. Key Executives Interviewed
SELECT A FORMAT
Added to Cart
Electronic (PDF)

$2900

This license allows only one user to access the PDF.
Electronic (PDF)

$4350

This license allows 1 - 5 user to access the PDF, license is suitable for small groups of 5 users working together
Electronic (PDF)

$5800

This license allows users/teams in a same Enterprise to use this report, various departments within an enterpise can use this report
Add to Cart
Buy Now (15% Discount)

OUR CUSTOMER

SecuX Technology Inc

SIMILAR REPORTS

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

RELATED REPORTS

Global Engineering Construction Management System Market Research Report 2024

120 Pages
Type: Report
Code: QYRE-Auto-26R12408
Wed May 15 00:00:00 UTC 2024

Add to Cart

Global VR Headsets Market Research Report 2024

120 Pages
Type: Report
Code: QYRE-Auto-35G7674
Sat May 11 00:00:00 UTC 2024

Add to Cart

Global Robotics in Injection Moulding Market Research Report 2024

120 Pages
Type: Report
Code: QYRE-Auto-12D14832
Wed May 08 00:00:00 UTC 2024

Add to Cart

Global Rebar Tying Robot Market Research Report 2024

120 Pages
Type: Report
Code: QYRE-Auto-37H14680
Wed May 08 00:00:00 UTC 2024

Add to Cart