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Global Gamification in Learning Market Insights, Forecast to 2028
Published Date: April 2022
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Report Code: QYRE-Auto-16J6943
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Global Gamification in Learning Market Insights Forecast to 2028

Global Gamification in Learning Market Insights, Forecast to 2028

Code: QYRE-Auto-16J6943
Report
April 2022
Pages:114
QYResearch
Description
Table of Content
Tables & Figures
Gamification has been largely used in the education and learning sector for many years. This technology is a developing approach for increasing learners’ motivation and engagement by incorporating game design elements in educational environments. This technology is becoming increasingly used in educational settings for a number of reasons it ‘makes the hard stuff more fun’, that helps students get motivated and make them more engaged with the subject matter.
Market Analysis and Insights: Global Gamification in Learning Market

The global Gamification in Learning market size is projected to reach US$ million by 2028, from US$ million in 2021, at a CAGR of % during 2022-2028.

Fully considering the economic change by this health crisis, Cloud-Based accounting for % of the Gamification in Learning global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period.

While K-12 segment is altered to an % CAGR throughout this forecast period.
China Gamification in Learning market size is valued at US$ million in 2021, while the North America and Europe Gamification in Learning are US$ million and US$ million, severally. The proportion of the North America is % in 2021, while China and Europe are % and % respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period.

As for the Europe Gamification in Learning landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Gamification in Learning market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Gamification in Learning market in terms of revenue.
Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Gamification in Learning market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Gamification in Learning market.
Global Gamification in Learning Scope and Market Size
Gamification in Learning market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Gamification in Learning market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.

Segment by Type

Cloud-Based
On-Premises

Segment by Application

K-12
Corporate Training
Universities
Others

BY COMPANY

Microsoft
MPS Interactive Systems
Bunchball
NIIT Ltd
D2L Corporation
Cognizant
Fundamentor
Top Hat
Classcraft Studios
Recurrence Inc

BY REGION

North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
1 Report Business Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Gamification in Learning Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Cloud-Based
1.2.3 On-Premises
1.3 Market by Application
1.3.1 Global Gamification in Learning Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 K-12
1.3.3 Corporate Training
1.3.4 Universities
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Gamification in Learning Market Perspective (2017-2028)
2.2 Gamification in Learning Growth Trends by Region
2.2.1 Gamification in Learning Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Gamification in Learning Historic Market Size by Region (2017-2022)
2.2.3 Gamification in Learning Forecasted Market Size by Region (2023-2028)
2.3 Gamification in Learning Market Dynamics
2.3.1 Gamification in Learning Industry Trends
2.3.2 Gamification in Learning Market Drivers
2.3.3 Gamification in Learning Market Challenges
2.3.4 Gamification in Learning Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Gamification in Learning Players by Revenue
3.1.1 Global Top Gamification in Learning Players by Revenue (2017-2022)
3.1.2 Global Gamification in Learning Revenue Market Share by Players (2017-2022)
3.2 Global Gamification in Learning Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Gamification in Learning Revenue
3.4 Global Gamification in Learning Market Concentration Ratio
3.4.1 Global Gamification in Learning Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Gamification in Learning Revenue in 2021
3.5 Gamification in Learning Key Players Head office and Area Served
3.6 Key Players Gamification in Learning Product Solution and Service
3.7 Date of Enter into Gamification in Learning Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Gamification in Learning Breakdown Data by Type
4.1 Global Gamification in Learning Historic Market Size by Type (2017-2022)
4.2 Global Gamification in Learning Forecasted Market Size by Type (2023-2028)
5 Gamification in Learning Breakdown Data by Application
5.1 Global Gamification in Learning Historic Market Size by Application (2017-2022)
5.2 Global Gamification in Learning Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Gamification in Learning Market Size (2017-2028)
6.2 North America Gamification in Learning Market Size by Type
6.2.1 North America Gamification in Learning Market Size by Type (2017-2022)
6.2.2 North America Gamification in Learning Market Size by Type (2023-2028)
6.2.3 North America Gamification in Learning Market Share by Type (2017-2028)
6.3 North America Gamification in Learning Market Size by Application
6.3.1 North America Gamification in Learning Market Size by Application (2017-2022)
6.3.2 North America Gamification in Learning Market Size by Application (2023-2028)
6.3.3 North America Gamification in Learning Market Share by Application (2017-2028)
6.4 North America Gamification in Learning Market Size by Country
6.4.1 North America Gamification in Learning Market Size by Country (2017-2022)
6.4.2 North America Gamification in Learning Market Size by Country (2023-2028)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Gamification in Learning Market Size (2017-2028)
7.2 Europe Gamification in Learning Market Size by Type
7.2.1 Europe Gamification in Learning Market Size by Type (2017-2022)
7.2.2 Europe Gamification in Learning Market Size by Type (2023-2028)
7.2.3 Europe Gamification in Learning Market Share by Type (2017-2028)
7.3 Europe Gamification in Learning Market Size by Application
7.3.1 Europe Gamification in Learning Market Size by Application (2017-2022)
7.3.2 Europe Gamification in Learning Market Size by Application (2023-2028)
7.3.3 Europe Gamification in Learning Market Share by Application (2017-2028)
7.4 Europe Gamification in Learning Market Size by Country
7.4.1 Europe Gamification in Learning Market Size by Country (2017-2022)
7.4.2 Europe Gamification in Learning Market Size by Country (2023-2028)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Gamification in Learning Market Size (2017-2028)
8.2 Asia-Pacific Gamification in Learning Market Size by Type
8.2.1 Asia-Pacific Gamification in Learning Market Size by Type (2017-2022)
8.2.2 Asia-Pacific Gamification in Learning Market Size by Type (2023-2028)
8.2.3 Asia-Pacific Gamification in Learning Market Share by Type (2017-2028)
8.3 Asia-Pacific Gamification in Learning Market Size by Application
8.3.1 Asia-Pacific Gamification in Learning Market Size by Application (2017-2022)
8.3.2 Asia-Pacific Gamification in Learning Market Size by Application (2023-2028)
8.3.3 Asia-Pacific Gamification in Learning Market Share by Application (2017-2028)
8.4 Asia-Pacific Gamification in Learning Market Size by Region
8.4.1 Asia-Pacific Gamification in Learning Market Size by Region (2017-2022)
8.4.2 Asia-Pacific Gamification in Learning Market Size by Region (2023-2028)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Gamification in Learning Market Size (2017-2028)
9.2 Latin America Gamification in Learning Market Size by Type
9.2.1 Latin America Gamification in Learning Market Size by Type (2017-2022)
9.2.2 Latin America Gamification in Learning Market Size by Type (2023-2028)
9.2.3 Latin America Gamification in Learning Market Share by Type (2017-2028)
9.3 Latin America Gamification in Learning Market Size by Application
9.3.1 Latin America Gamification in Learning Market Size by Application (2017-2022)
9.3.2 Latin America Gamification in Learning Market Size by Application (2023-2028)
9.3.3 Latin America Gamification in Learning Market Share by Application (2017-2028)
9.4 Latin America Gamification in Learning Market Size by Country
9.4.1 Latin America Gamification in Learning Market Size by Country (2017-2022)
9.4.2 Latin America Gamification in Learning Market Size by Country (2023-2028)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Gamification in Learning Market Size (2017-2028)
10.2 Middle East & Africa Gamification in Learning Market Size by Type
10.2.1 Middle East & Africa Gamification in Learning Market Size by Type (2017-2022)
10.2.2 Middle East & Africa Gamification in Learning Market Size by Type (2023-2028)
10.2.3 Middle East & Africa Gamification in Learning Market Share by Type (2017-2028)
10.3 Middle East & Africa Gamification in Learning Market Size by Application
10.3.1 Middle East & Africa Gamification in Learning Market Size by Application (2017-2022)
10.3.2 Middle East & Africa Gamification in Learning Market Size by Application (2023-2028)
10.3.3 Middle East & Africa Gamification in Learning Market Share by Application (2017-2028)
10.4 Middle East & Africa Gamification in Learning Market Size by Country
10.4.1 Middle East & Africa Gamification in Learning Market Size by Country (2017-2022)
10.4.2 Middle East & Africa Gamification in Learning Market Size by Country (2023-2028)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Microsoft
11.1.1 Microsoft Company Details
11.1.2 Microsoft Business Overview
11.1.3 Microsoft Gamification in Learning Introduction
11.1.4 Microsoft Revenue in Gamification in Learning Business (2017-2022)
11.1.5 Microsoft Recent Developments
11.2 MPS Interactive Systems
11.2.1 MPS Interactive Systems Company Details
11.2.2 MPS Interactive Systems Business Overview
11.2.3 MPS Interactive Systems Gamification in Learning Introduction
11.2.4 MPS Interactive Systems Revenue in Gamification in Learning Business (2017-2022)
11.2.5 MPS Interactive Systems Recent Developments
11.3 Bunchball
11.3.1 Bunchball Company Details
11.3.2 Bunchball Business Overview
11.3.3 Bunchball Gamification in Learning Introduction
11.3.4 Bunchball Revenue in Gamification in Learning Business (2017-2022)
11.3.5 Bunchball Recent Developments
11.4 NIIT Ltd
11.4.1 NIIT Ltd Company Details
11.4.2 NIIT Ltd Business Overview
11.4.3 NIIT Ltd Gamification in Learning Introduction
11.4.4 NIIT Ltd Revenue in Gamification in Learning Business (2017-2022)
11.4.5 NIIT Ltd Recent Developments
11.5 D2L Corporation
11.5.1 D2L Corporation Company Details
11.5.2 D2L Corporation Business Overview
11.5.3 D2L Corporation Gamification in Learning Introduction
11.5.4 D2L Corporation Revenue in Gamification in Learning Business (2017-2022)
11.5.5 D2L Corporation Recent Developments
11.6 Cognizant
11.6.1 Cognizant Company Details
11.6.2 Cognizant Business Overview
11.6.3 Cognizant Gamification in Learning Introduction
11.6.4 Cognizant Revenue in Gamification in Learning Business (2017-2022)
11.6.5 Cognizant Recent Developments
11.7 Fundamentor
11.7.1 Fundamentor Company Details
11.7.2 Fundamentor Business Overview
11.7.3 Fundamentor Gamification in Learning Introduction
11.7.4 Fundamentor Revenue in Gamification in Learning Business (2017-2022)
11.7.5 Fundamentor Recent Developments
11.8 Top Hat
11.8.1 Top Hat Company Details
11.8.2 Top Hat Business Overview
11.8.3 Top Hat Gamification in Learning Introduction
11.8.4 Top Hat Revenue in Gamification in Learning Business (2017-2022)
11.8.5 Top Hat Recent Developments
11.9 Classcraft Studios
11.9.1 Classcraft Studios Company Details
11.9.2 Classcraft Studios Business Overview
11.9.3 Classcraft Studios Gamification in Learning Introduction
11.9.4 Classcraft Studios Revenue in Gamification in Learning Business (2017-2022)
11.9.5 Classcraft Studios Recent Developments
11.10 Recurrence Inc
11.10.1 Recurrence Inc Company Details
11.10.2 Recurrence Inc Business Overview
11.10.3 Recurrence Inc Gamification in Learning Introduction
11.10.4 Recurrence Inc Revenue in Gamification in Learning Business (2017-2022)
11.10.5 Recurrence Inc Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Author Details
13.3 Disclaimer
List of Tables
    Table 1. Global Gamification in Learning Market Size Growth Rate by Type (US$ Million), 2017 VS 2021 VS 2028
    Table 2. Key Players of Cloud-Based
    Table 3. Key Players of On-Premises
    Table 4. Global Gamification in Learning Market Size Growth Rate by Application (US$ Million), 2017 VS 2021 VS 2028
    Table 5. Global Gamification in Learning Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
    Table 6. Global Gamification in Learning Market Size by Region (2017-2022) & (US$ Million)
    Table 7. Global Gamification in Learning Market Share by Region (2017-2022)
    Table 8. Global Gamification in Learning Forecasted Market Size by Region (2023-2028) & (US$ Million)
    Table 9. Global Gamification in Learning Market Share by Region (2023-2028)
    Table 10. Gamification in Learning Market Trends
    Table 11. Gamification in Learning Market Drivers
    Table 12. Gamification in Learning Market Challenges
    Table 13. Gamification in Learning Market Restraints
    Table 14. Global Gamification in Learning Revenue by Players (2017-2022) & (US$ Million)
    Table 15. Global Gamification in Learning Revenue Share by Players (2017-2022)
    Table 16. Global Top Gamification in Learning by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gamification in Learning as of 2021)
    Table 17. Ranking of Global Top Gamification in Learning Companies by Revenue (US$ Million) in 2021
    Table 18. Global 5 Largest Players Market Share by Gamification in Learning Revenue (CR5 and HHI) & (2017-2022)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players Gamification in Learning Product Solution and Service
    Table 21. Date of Enter into Gamification in Learning Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Gamification in Learning Market Size by Type (2017-2022) & (US$ Million)
    Table 24. Global Gamification in Learning Revenue Market Share by Type (2017-2022)
    Table 25. Global Gamification in Learning Forecasted Market Size by Type (2023-2028) & (US$ Million)
    Table 26. Global Gamification in Learning Revenue Market Share by Type (2023-2028)
    Table 27. Global Gamification in Learning Market Size by Application (2017-2022) & (US$ Million)
    Table 28. Global Gamification in Learning Revenue Share by Application (2017-2022)
    Table 29. Global Gamification in Learning Forecasted Market Size by Application (2023-2028) & (US$ Million)
    Table 30. Global Gamification in Learning Revenue Share by Application (2023-2028)
    Table 31. North America Gamification in Learning Market Size by Type (2017-2022) & (US$ Million)
    Table 32. North America Gamification in Learning Market Size by Type (2023-2028) & (US$ Million)
    Table 33. North America Gamification in Learning Market Size by Application (2017-2022) & (US$ Million)
    Table 34. North America Gamification in Learning Market Size by Application (2023-2028) & (US$ Million)
    Table 35. North America Gamification in Learning Market Size by Country (2017-2022) & (US$ Million)
    Table 36. North America Gamification in Learning Market Size by Country (2023-2028) & (US$ Million)
    Table 37. Europe Gamification in Learning Market Size by Type (2017-2022) & (US$ Million)
    Table 38. Europe Gamification in Learning Market Size by Type (2023-2028) & (US$ Million)
    Table 39. Europe Gamification in Learning Market Size by Application (2017-2022) & (US$ Million)
    Table 40. Europe Gamification in Learning Market Size by Application (2023-2028) & (US$ Million)
    Table 41. Europe Gamification in Learning Market Size by Country (2017-2022) & (US$ Million)
    Table 42. Europe Gamification in Learning Market Size by Country (2023-2028) & (US$ Million)
    Table 43. Asia Pacific Gamification in Learning Market Size by Type (2017-2022) & (US$ Million)
    Table 44. Asia Pacific Gamification in Learning Market Size by Type (2023-2028) & (US$ Million)
    Table 45. Asia Pacific Gamification in Learning Market Size by Application (2017-2022) & (US$ Million)
    Table 46. Asia Pacific Gamification in Learning Market Size by Application (2023-2028) & (US$ Million)
    Table 47. Asia Pacific Gamification in Learning Market Size by Region (2017-2022) & (US$ Million)
    Table 48. Asia Pacific Gamification in Learning Market Size by Region (2023-2028) & (US$ Million)
    Table 49. Latin America Gamification in Learning Market Size by Type (2017-2022) & (US$ Million)
    Table 50. Latin America Gamification in Learning Market Size by Type (2023-2028) & (US$ Million)
    Table 51. Latin America Gamification in Learning Market Size by Application (2017-2022) & (US$ Million)
    Table 52. Latin America Gamification in Learning Market Size by Application (2023-2028) & (US$ Million)
    Table 53. Latin America Gamification in Learning Market Size by Country (2017-2022) & (US$ Million)
    Table 54. Latin America Gamification in Learning Market Size by Country (2023-2028) & (US$ Million)
    Table 55. Middle East and Africa Gamification in Learning Market Size by Type (2017-2022) & (US$ Million)
    Table 56. Middle East and Africa Gamification in Learning Market Size by Type (2023-2028) & (US$ Million)
    Table 57. Middle East and Africa Gamification in Learning Market Size by Application (2017-2022) & (US$ Million)
    Table 58. Middle East and Africa Gamification in Learning Market Size by Application (2023-2028) & (US$ Million)
    Table 59. Middle East and Africa Gamification in Learning Market Size by Country (2017-2022) & (US$ Million)
    Table 60. Middle East and Africa Gamification in Learning Market Size by Country (2023-2028) & (US$ Million)
    Table 61. Microsoft Company Details
    Table 62. Microsoft Business Overview
    Table 63. Microsoft Gamification in Learning Product
    Table 64. Microsoft Revenue in Gamification in Learning Business (2017-2022) & (US$ Million)
    Table 65. Microsoft Recent Developments
    Table 66. MPS Interactive Systems Company Details
    Table 67. MPS Interactive Systems Business Overview
    Table 68. MPS Interactive Systems Gamification in Learning Product
    Table 69. MPS Interactive Systems Revenue in Gamification in Learning Business (2017-2022) & (US$ Million)
    Table 70. MPS Interactive Systems Recent Developments
    Table 71. Bunchball Company Details
    Table 72. Bunchball Business Overview
    Table 73. Bunchball Gamification in Learning Product
    Table 74. Bunchball Revenue in Gamification in Learning Business (2017-2022) & (US$ Million)
    Table 75. Bunchball Recent Developments
    Table 76. NIIT Ltd Company Details
    Table 77. NIIT Ltd Business Overview
    Table 78. NIIT Ltd Gamification in Learning Product
    Table 79. NIIT Ltd Revenue in Gamification in Learning Business (2017-2022) & (US$ Million)
    Table 80. NIIT Ltd Recent Developments
    Table 81. D2L Corporation Company Details
    Table 82. D2L Corporation Business Overview
    Table 83. D2L Corporation Gamification in Learning Product
    Table 84. D2L Corporation Revenue in Gamification in Learning Business (2017-2022) & (US$ Million)
    Table 85. D2L Corporation Recent Developments
    Table 86. Cognizant Company Details
    Table 87. Cognizant Business Overview
    Table 88. Cognizant Gamification in Learning Product
    Table 89. Cognizant Revenue in Gamification in Learning Business (2017-2022) & (US$ Million)
    Table 90. Cognizant Recent Developments
    Table 91. Fundamentor Company Details
    Table 92. Fundamentor Business Overview
    Table 93. Fundamentor Gamification in Learning Product
    Table 94. Fundamentor Revenue in Gamification in Learning Business (2017-2022) & (US$ Million)
    Table 95. Fundamentor Recent Developments
    Table 96. Top Hat Company Details
    Table 97. Top Hat Business Overview
    Table 98. Top Hat Gamification in Learning Product
    Table 99. Top Hat Revenue in Gamification in Learning Business (2017-2022) & (US$ Million)
    Table 100. Top Hat Recent Developments
    Table 101. Classcraft Studios Company Details
    Table 102. Classcraft Studios Business Overview
    Table 103. Classcraft Studios Gamification in Learning Product
    Table 104. Classcraft Studios Revenue in Gamification in Learning Business (2017-2022) & (US$ Million)
    Table 105. Classcraft Studios Recent Developments
    Table 106. Recurrence Inc Company Details
    Table 107. Recurrence Inc Business Overview
    Table 108. Recurrence Inc Gamification in Learning Product
    Table 109. Recurrence Inc Revenue in Gamification in Learning Business (2017-2022) & (US$ Million)
    Table 110. Recurrence Inc Recent Developments
    Table 111. Research Programs/Design for This Report
    Table 112. Key Data Information from Secondary Sources
    Table 113. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Gamification in Learning Market Share by Type: 2021 VS 2028
    Figure 2. Cloud-Based Features
    Figure 3. On-Premises Features
    Figure 4. Global Gamification in Learning Market Share by Application: 2021 VS 2028
    Figure 5. K-12 Case Studies
    Figure 6. Corporate Training Case Studies
    Figure 7. Universities Case Studies
    Figure 8. Others Case Studies
    Figure 9. Gamification in Learning Report Years Considered
    Figure 10. Global Gamification in Learning Market Size (US$ Million), Year-over-Year: 2017-2028
    Figure 11. Global Gamification in Learning Market Size, (US$ Million), 2017 VS 2021 VS 2028
    Figure 12. Global Gamification in Learning Market Share by Region: 2021 VS 2028
    Figure 13. Global Gamification in Learning Market Share by Players in 2021
    Figure 14. Global Top Gamification in Learning Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gamification in Learning as of 2021)
    Figure 15. The Top 10 and 5 Players Market Share by Gamification in Learning Revenue in 2021
    Figure 16. North America Gamification in Learning Market Size YoY (2017-2028) & (US$ Million)
    Figure 17. North America Gamification in Learning Market Size Market Share by Type (2017-2028)
    Figure 18. North America Gamification in Learning Market Size Market Share by Application (2017-2028)
    Figure 19. North America Gamification in Learning Market Size Share by Country (2017-2028)
    Figure 20. United States Gamification in Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 21. Canada Gamification in Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 22. Europe Gamification in Learning Market Size YoY (2017-2028) & (US$ Million)
    Figure 23. Europe Gamification in Learning Market Size Market Share by Type (2017-2028)
    Figure 24. Europe Gamification in Learning Market Size Market Share by Application (2017-2028)
    Figure 25. Europe Gamification in Learning Market Size Share by Country (2017-2028)
    Figure 26. Germany Gamification in Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 27. France Gamification in Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 28. U.K. Gamification in Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 29. Italy Gamification in Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 30. Russia Gamification in Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 31. Nordic Countries Gamification in Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 32. Asia-Pacific Gamification in Learning Market Size YoY (2017-2028) & (US$ Million)
    Figure 33. Asia Pacific Gamification in Learning Market Size Market Share by Type (2017-2028)
    Figure 34. Asia Pacific Gamification in Learning Market Size Market Share by Application (2017-2028)
    Figure 35. Asia Pacific Gamification in Learning Market Size Share by Region (2017-2028)
    Figure 36. China Gamification in Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 37. Japan Gamification in Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 38. South Korea Gamification in Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 39. Southeast Asia Gamification in Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 40. India Gamification in Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 41. Australia Gamification in Learning Market Size YoY Growth (2017-2028) & (US$ Million)
List of Figures
    Figure 42. Latin America Gamification in Learning Market Size YoY (2017-2028) & (US$ Million)
    Figure 43. Latin America Gamification in Learning Market Size Market Share by Type (2017-2028)
    Figure 44. Latin America Gamification in Learning Market Size Market Share by Application (2017-2028)
    Figure 45. Latin America Gamification in Learning Market Size Share by Country (2017-2028)
    Figure 46. Mexico Gamification in Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 47. Brazil Gamification in Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 48. Middle East & Africa Gamification in Learning Market Size YoY (2017-2028) & (US$ Million)
    Figure 49. Middle East and Africa Gamification in Learning Market Size Market Share by Type (2017-2028)
    Figure 50. Middle East and Africa Gamification in Learning Market Size Market Share by Application (2017-2028)
    Figure 51. Middle East and Africa Gamification in Learning Market Size Share by Country (2017-2028)
    Figure 52. Turkey Gamification in Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 53. Saudi Arabia Gamification in Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 54. UAE Gamification in Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 55. Microsoft Revenue Growth Rate in Gamification in Learning Business (2017-2022)
    Figure 56. MPS Interactive Systems Revenue Growth Rate in Gamification in Learning Business (2017-2022)
    Figure 57. Bunchball Revenue Growth Rate in Gamification in Learning Business (2017-2022)
    Figure 58. NIIT Ltd Revenue Growth Rate in Gamification in Learning Business (2017-2022)
    Figure 59. D2L Corporation Revenue Growth Rate in Gamification in Learning Business (2017-2022)
    Figure 60. Cognizant Revenue Growth Rate in Gamification in Learning Business (2017-2022)
    Figure 61. Fundamentor Revenue Growth Rate in Gamification in Learning Business (2017-2022)
    Figure 62. Top Hat Revenue Growth Rate in Gamification in Learning Business (2017-2022)
    Figure 63. Classcraft Studios Revenue Growth Rate in Gamification in Learning Business (2017-2022)
    Figure 64. Recurrence Inc Revenue Growth Rate in Gamification in Learning Business (2017-2022)
    Figure 65. Bottom-up and Top-down Approaches for This Report
    Figure 66. Data Triangulation
    Figure 67. Key Executives Interviewed
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