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Global Animation, Comics and Games (ACG) Goods Market Research Report 2025
Published Date: February 2025
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Report Code: QYRE-Auto-16K18993
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Global Animation Comics and Games ACG Goods Market Research Report 2025
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Global Animation, Comics and Games (ACG) Goods Market Research Report 2025

Code: QYRE-Auto-16K18993
Report
February 2025
Pages:107
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Animation, Comics and Games (ACG) Goods Market Size

The global market for Animation, Comics and Games (ACG) Goods was valued at US$ 2436 million in the year 2024 and is projected to reach a revised size of US$ 5018 million by 2031, growing at a CAGR of 11.5% during the forecast period.

Animation, Comics and Games (ACG) Goods Market

Animation, Comics and Games (ACG) Goods Market

Animation, Comics, and Games (ACG) Goods refer to products that are directly related to the world of animation, comics, and video games. These goods are often marketed towards fans of these industries and are typically collectible items or merchandise that allow fans to express their fandom or engage with their favorite characters, stories, or franchises.
North American market for Animation, Comics and Games (ACG) Goods is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Animation, Comics and Games (ACG) Goods is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of Animation, Comics and Games (ACG) Goods include Bandai Namco, Good Smile, Kotobukiya, Funko, Disney, Max Factory, Aniplex (SONY), Hot Toys, Square Enix, Takara Tomy, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Animation, Comics and Games (ACG) Goods, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Animation, Comics and Games (ACG) Goods.
The Animation, Comics and Games (ACG) Goods market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Animation, Comics and Games (ACG) Goods market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Animation, Comics and Games (ACG) Goods manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Scope of Animation, Comics and Games (ACG) Goods Market Report

Report Metric Details
Report Name Animation, Comics and Games (ACG) Goods Market
Accounted market size in year US$ 2436 million
Forecasted market size in 2031 US$ 5018 million
CAGR 11.5%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
  • Badges
  • Dolls
  • Acrylic Stands
  • Paper Products
  • Others
Segment by Application
  • Online
  • Offline
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Bandai Namco, Good Smile, Kotobukiya, Funko, Disney, Max Factory, Aniplex (SONY), Hot Toys, Square Enix, Takara Tomy, Hasbro, Konami, Shenzhen Comix Group, Guangbo Group Stock, Holley Technology, Alpha Group, Chinese Online Group, Shanghai M&G Stationery, Guangdong Qunxing Toys Joint-Stock, Shifeng Cultural Development
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of Animation, Comics and Games (ACG) Goods manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Sales, revenue of Animation, Comics and Games (ACG) Goods in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 9: The main points and conclusions of the report. 

FAQ for this report

How fast is Animation, Comics and Games (ACG) Goods Market growing?

Ans: The Animation, Comics and Games (ACG) Goods Market witnessing a CAGR of 11.5% during the forecast period 2025-2031.

What is the Animation, Comics and Games (ACG) Goods Market size in 2031?

Ans: The Animation, Comics and Games (ACG) Goods Market size in 2031 will be US$ 5018 million.

Who are the main players in the Animation, Comics and Games (ACG) Goods Market report?

Ans: The main players in the Animation, Comics and Games (ACG) Goods Market are Bandai Namco, Good Smile, Kotobukiya, Funko, Disney, Max Factory, Aniplex (SONY), Hot Toys, Square Enix, Takara Tomy, Hasbro, Konami, Shenzhen Comix Group, Guangbo Group Stock, Holley Technology, Alpha Group, Chinese Online Group, Shanghai M&G Stationery, Guangdong Qunxing Toys Joint-Stock, Shifeng Cultural Development

What are the Application segmentation covered in the Animation, Comics and Games (ACG) Goods Market report?

Ans: The Applications covered in the Animation, Comics and Games (ACG) Goods Market report are Online, Offline

What are the Type segmentation covered in the Animation, Comics and Games (ACG) Goods Market report?

Ans: The Types covered in the Animation, Comics and Games (ACG) Goods Market report are Badges, Dolls, Acrylic Stands, Paper Products, Others

1 Animation, Comics and Games (ACG) Goods Market Overview
1.1 Product Definition
1.2 Animation, Comics and Games (ACG) Goods by Type
1.2.1 Global Animation, Comics and Games (ACG) Goods Market Value Comparison by Type (2024 VS 2031)
1.2.2 Badges
1.2.3 Dolls
1.2.4 Acrylic Stands
1.2.5 Paper Products
1.2.6 Others
1.3 Animation, Comics and Games (ACG) Goods by Application
1.3.1 Global Animation, Comics and Games (ACG) Goods Market Value by Application (2024 VS 2031)
1.3.2 Online
1.3.3 Offline
1.4 Global Animation, Comics and Games (ACG) Goods Market Size Estimates and Forecasts
1.4.1 Global Animation, Comics and Games (ACG) Goods Revenue 2020-2031
1.4.2 Global Animation, Comics and Games (ACG) Goods Sales 2020-2031
1.4.3 Global Animation, Comics and Games (ACG) Goods Market Average Price (2020-2031)
1.5 Assumptions and Limitations
2 Animation, Comics and Games (ACG) Goods Market Competition by Manufacturers
2.1 Global Animation, Comics and Games (ACG) Goods Sales Market Share by Manufacturers (2020-2025)
2.2 Global Animation, Comics and Games (ACG) Goods Revenue Market Share by Manufacturers (2020-2025)
2.3 Global Animation, Comics and Games (ACG) Goods Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of Animation, Comics and Games (ACG) Goods, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Animation, Comics and Games (ACG) Goods, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Animation, Comics and Games (ACG) Goods, Product Type & Application
2.7 Global Key Manufacturers of Animation, Comics and Games (ACG) Goods, Date of Enter into This Industry
2.8 Global Animation, Comics and Games (ACG) Goods Market Competitive Situation and Trends
2.8.1 Global Animation, Comics and Games (ACG) Goods Market Concentration Rate
2.8.2 The Global 5 and 10 Largest Animation, Comics and Games (ACG) Goods Players Market Share by Revenue
2.8.3 Global Animation, Comics and Games (ACG) Goods Company Type and Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global Animation, Comics and Games (ACG) Goods Market Scenario by Region
3.1 Global Animation, Comics and Games (ACG) Goods Market Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global Animation, Comics and Games (ACG) Goods Sales by Region: 2020-2031
3.2.1 Global Animation, Comics and Games (ACG) Goods Sales by Region: 2020-2025
3.2.2 Global Animation, Comics and Games (ACG) Goods Sales by Region: 2026-2031
3.3 Global Animation, Comics and Games (ACG) Goods Revenue by Region: 2020-2031
3.3.1 Global Animation, Comics and Games (ACG) Goods Revenue by Region: 2020-2025
3.3.2 Global Animation, Comics and Games (ACG) Goods Revenue by Region: 2026-2031
3.4 North America Animation, Comics and Games (ACG) Goods Market Facts & Figures by Country
3.4.1 North America Animation, Comics and Games (ACG) Goods Market Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America Animation, Comics and Games (ACG) Goods Sales by Country (2020-2031)
3.4.3 North America Animation, Comics and Games (ACG) Goods Revenue by Country (2020-2031)
3.4.4 United States
3.4.5 Canada
3.5 Europe Animation, Comics and Games (ACG) Goods Market Facts & Figures by Country
3.5.1 Europe Animation, Comics and Games (ACG) Goods Market Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe Animation, Comics and Games (ACG) Goods Sales by Country (2020-2031)
3.5.3 Europe Animation, Comics and Games (ACG) Goods Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Animation, Comics and Games (ACG) Goods Market Facts & Figures by Region
3.6.1 Asia Pacific Animation, Comics and Games (ACG) Goods Market Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific Animation, Comics and Games (ACG) Goods Sales by Region (2020-2031)
3.6.3 Asia Pacific Animation, Comics and Games (ACG) Goods Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Southeast Asia
3.7 Latin America Animation, Comics and Games (ACG) Goods Market Facts & Figures by Country
3.7.1 Latin America Animation, Comics and Games (ACG) Goods Market Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America Animation, Comics and Games (ACG) Goods Sales by Country (2020-2031)
3.7.3 Latin America Animation, Comics and Games (ACG) Goods Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.7.7 Colombia
3.8 Middle East and Africa Animation, Comics and Games (ACG) Goods Market Facts & Figures by Country
3.8.1 Middle East and Africa Animation, Comics and Games (ACG) Goods Market Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa Animation, Comics and Games (ACG) Goods Sales by Country (2020-2031)
3.8.3 Middle East and Africa Animation, Comics and Games (ACG) Goods Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Animation, Comics and Games (ACG) Goods Sales by Type (2020-2031)
4.1.1 Global Animation, Comics and Games (ACG) Goods Sales by Type (2020-2025)
4.1.2 Global Animation, Comics and Games (ACG) Goods Sales by Type (2026-2031)
4.1.3 Global Animation, Comics and Games (ACG) Goods Sales Market Share by Type (2020-2031)
4.2 Global Animation, Comics and Games (ACG) Goods Revenue by Type (2020-2031)
4.2.1 Global Animation, Comics and Games (ACG) Goods Revenue by Type (2020-2025)
4.2.2 Global Animation, Comics and Games (ACG) Goods Revenue by Type (2026-2031)
4.2.3 Global Animation, Comics and Games (ACG) Goods Revenue Market Share by Type (2020-2031)
4.3 Global Animation, Comics and Games (ACG) Goods Price by Type (2020-2031)
5 Segment by Application
5.1 Global Animation, Comics and Games (ACG) Goods Sales by Application (2020-2031)
5.1.1 Global Animation, Comics and Games (ACG) Goods Sales by Application (2020-2025)
5.1.2 Global Animation, Comics and Games (ACG) Goods Sales by Application (2026-2031)
5.1.3 Global Animation, Comics and Games (ACG) Goods Sales Market Share by Application (2020-2031)
5.2 Global Animation, Comics and Games (ACG) Goods Revenue by Application (2020-2031)
5.2.1 Global Animation, Comics and Games (ACG) Goods Revenue by Application (2020-2025)
5.2.2 Global Animation, Comics and Games (ACG) Goods Revenue by Application (2026-2031)
5.2.3 Global Animation, Comics and Games (ACG) Goods Revenue Market Share by Application (2020-2031)
5.3 Global Animation, Comics and Games (ACG) Goods Price by Application (2020-2031)
6 Key Companies Profiled
6.1 Bandai Namco
6.1.1 Bandai Namco Company Information
6.1.2 Bandai Namco Description and Business Overview
6.1.3 Bandai Namco Animation, Comics and Games (ACG) Goods Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Bandai Namco Animation, Comics and Games (ACG) Goods Product Portfolio
6.1.5 Bandai Namco Recent Developments/Updates
6.2 Good Smile
6.2.1 Good Smile Company Information
6.2.2 Good Smile Description and Business Overview
6.2.3 Good Smile Animation, Comics and Games (ACG) Goods Sales, Revenue and Gross Margin (2020-2025)
6.2.4 Good Smile Animation, Comics and Games (ACG) Goods Product Portfolio
6.2.5 Good Smile Recent Developments/Updates
6.3 Kotobukiya
6.3.1 Kotobukiya Company Information
6.3.2 Kotobukiya Description and Business Overview
6.3.3 Kotobukiya Animation, Comics and Games (ACG) Goods Sales, Revenue and Gross Margin (2020-2025)
6.3.4 Kotobukiya Animation, Comics and Games (ACG) Goods Product Portfolio
6.3.5 Kotobukiya Recent Developments/Updates
6.4 Funko
6.4.1 Funko Company Information
6.4.2 Funko Description and Business Overview
6.4.3 Funko Animation, Comics and Games (ACG) Goods Sales, Revenue and Gross Margin (2020-2025)
6.4.4 Funko Animation, Comics and Games (ACG) Goods Product Portfolio
6.4.5 Funko Recent Developments/Updates
6.5 Disney
6.5.1 Disney Company Information
6.5.2 Disney Description and Business Overview
6.5.3 Disney Animation, Comics and Games (ACG) Goods Sales, Revenue and Gross Margin (2020-2025)
6.5.4 Disney Animation, Comics and Games (ACG) Goods Product Portfolio
6.5.5 Disney Recent Developments/Updates
6.6 Max Factory
6.6.1 Max Factory Company Information
6.6.2 Max Factory Description and Business Overview
6.6.3 Max Factory Animation, Comics and Games (ACG) Goods Sales, Revenue and Gross Margin (2020-2025)
6.6.4 Max Factory Animation, Comics and Games (ACG) Goods Product Portfolio
6.6.5 Max Factory Recent Developments/Updates
6.7 Aniplex (SONY)
6.7.1 Aniplex (SONY) Company Information
6.7.2 Aniplex (SONY) Description and Business Overview
6.7.3 Aniplex (SONY) Animation, Comics and Games (ACG) Goods Sales, Revenue and Gross Margin (2020-2025)
6.7.4 Aniplex (SONY) Animation, Comics and Games (ACG) Goods Product Portfolio
6.7.5 Aniplex (SONY) Recent Developments/Updates
6.8 Hot Toys
6.8.1 Hot Toys Company Information
6.8.2 Hot Toys Description and Business Overview
6.8.3 Hot Toys Animation, Comics and Games (ACG) Goods Sales, Revenue and Gross Margin (2020-2025)
6.8.4 Hot Toys Animation, Comics and Games (ACG) Goods Product Portfolio
6.8.5 Hot Toys Recent Developments/Updates
6.9 Square Enix
6.9.1 Square Enix Company Information
6.9.2 Square Enix Description and Business Overview
6.9.3 Square Enix Animation, Comics and Games (ACG) Goods Sales, Revenue and Gross Margin (2020-2025)
6.9.4 Square Enix Animation, Comics and Games (ACG) Goods Product Portfolio
6.9.5 Square Enix Recent Developments/Updates
6.10 Takara Tomy
6.10.1 Takara Tomy Company Information
6.10.2 Takara Tomy Description and Business Overview
6.10.3 Takara Tomy Animation, Comics and Games (ACG) Goods Sales, Revenue and Gross Margin (2020-2025)
6.10.4 Takara Tomy Animation, Comics and Games (ACG) Goods Product Portfolio
6.10.5 Takara Tomy Recent Developments/Updates
6.11 Hasbro
6.11.1 Hasbro Company Information
6.11.2 Hasbro Description and Business Overview
6.11.3 Hasbro Animation, Comics and Games (ACG) Goods Sales, Revenue and Gross Margin (2020-2025)
6.11.4 Hasbro Animation, Comics and Games (ACG) Goods Product Portfolio
6.11.5 Hasbro Recent Developments/Updates
6.12 Konami
6.12.1 Konami Company Information
6.12.2 Konami Description and Business Overview
6.12.3 Konami Animation, Comics and Games (ACG) Goods Sales, Revenue and Gross Margin (2020-2025)
6.12.4 Konami Animation, Comics and Games (ACG) Goods Product Portfolio
6.12.5 Konami Recent Developments/Updates
6.13 Shenzhen Comix Group
6.13.1 Shenzhen Comix Group Company Information
6.13.2 Shenzhen Comix Group Description and Business Overview
6.13.3 Shenzhen Comix Group Animation, Comics and Games (ACG) Goods Sales, Revenue and Gross Margin (2020-2025)
6.13.4 Shenzhen Comix Group Animation, Comics and Games (ACG) Goods Product Portfolio
6.13.5 Shenzhen Comix Group Recent Developments/Updates
6.14 Guangbo Group Stock
6.14.1 Guangbo Group Stock Company Information
6.14.2 Guangbo Group Stock Description and Business Overview
6.14.3 Guangbo Group Stock Animation, Comics and Games (ACG) Goods Sales, Revenue and Gross Margin (2020-2025)
6.14.4 Guangbo Group Stock Animation, Comics and Games (ACG) Goods Product Portfolio
6.14.5 Guangbo Group Stock Recent Developments/Updates
6.15 Holley Technology
6.15.1 Holley Technology Company Information
6.15.2 Holley Technology Description and Business Overview
6.15.3 Holley Technology Animation, Comics and Games (ACG) Goods Sales, Revenue and Gross Margin (2020-2025)
6.15.4 Holley Technology Animation, Comics and Games (ACG) Goods Product Portfolio
6.15.5 Holley Technology Recent Developments/Updates
6.16 Alpha Group
6.16.1 Alpha Group Company Information
6.16.2 Alpha Group Description and Business Overview
6.16.3 Alpha Group Animation, Comics and Games (ACG) Goods Sales, Revenue and Gross Margin (2020-2025)
6.16.4 Alpha Group Animation, Comics and Games (ACG) Goods Product Portfolio
6.16.5 Alpha Group Recent Developments/Updates
6.17 Chinese Online Group
6.17.1 Chinese Online Group Company Information
6.17.2 Chinese Online Group Description and Business Overview
6.17.3 Chinese Online Group Animation, Comics and Games (ACG) Goods Sales, Revenue and Gross Margin (2020-2025)
6.17.4 Chinese Online Group Animation, Comics and Games (ACG) Goods Product Portfolio
6.17.5 Chinese Online Group Recent Developments/Updates
6.18 Shanghai M&G Stationery
6.18.1 Shanghai M&G Stationery Company Information
6.18.2 Shanghai M&G Stationery Description and Business Overview
6.18.3 Shanghai M&G Stationery Animation, Comics and Games (ACG) Goods Sales, Revenue and Gross Margin (2020-2025)
6.18.4 Shanghai M&G Stationery Animation, Comics and Games (ACG) Goods Product Portfolio
6.18.5 Shanghai M&G Stationery Recent Developments/Updates
6.19 Guangdong Qunxing Toys Joint-Stock
6.19.1 Guangdong Qunxing Toys Joint-Stock Company Information
6.19.2 Guangdong Qunxing Toys Joint-Stock Description and Business Overview
6.19.3 Guangdong Qunxing Toys Joint-Stock Animation, Comics and Games (ACG) Goods Sales, Revenue and Gross Margin (2020-2025)
6.19.4 Guangdong Qunxing Toys Joint-Stock Animation, Comics and Games (ACG) Goods Product Portfolio
6.19.5 Guangdong Qunxing Toys Joint-Stock Recent Developments/Updates
6.20 Shifeng Cultural Development
6.20.1 Shifeng Cultural Development Company Information
6.20.2 Shifeng Cultural Development Description and Business Overview
6.20.3 Shifeng Cultural Development Animation, Comics and Games (ACG) Goods Sales, Revenue and Gross Margin (2020-2025)
6.20.4 Shifeng Cultural Development Animation, Comics and Games (ACG) Goods Product Portfolio
6.20.5 Shifeng Cultural Development Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Animation, Comics and Games (ACG) Goods Industry Chain Analysis
7.2 Animation, Comics and Games (ACG) Goods Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Animation, Comics and Games (ACG) Goods Production Mode & Process Analysis
7.4 Animation, Comics and Games (ACG) Goods Sales and Marketing
7.4.1 Animation, Comics and Games (ACG) Goods Sales Channels
7.4.2 Animation, Comics and Games (ACG) Goods Distributors
7.5 Animation, Comics and Games (ACG) Goods Customer Analysis
8 Animation, Comics and Games (ACG) Goods Market Dynamics
8.1 Animation, Comics and Games (ACG) Goods Industry Trends
8.2 Animation, Comics and Games (ACG) Goods Market Drivers
8.3 Animation, Comics and Games (ACG) Goods Market Challenges
8.4 Animation, Comics and Games (ACG) Goods Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
List of Tables
 Table 1. Global Animation, Comics and Games (ACG) Goods Market Value Comparison by Type (2024 VS 2031) & (US$ Million)
 Table 2. Global Animation, Comics and Games (ACG) Goods Market Value by Application (2024 VS 2031) & (US$ Million)
 Table 3. Global Animation, Comics and Games (ACG) Goods Market Competitive Situation by Manufacturers in 2024
 Table 4. Global Animation, Comics and Games (ACG) Goods Sales (K Units) of Key Manufacturers (2020-2025)
 Table 5. Global Animation, Comics and Games (ACG) Goods Sales Market Share by Manufacturers (2020-2025)
 Table 6. Global Animation, Comics and Games (ACG) Goods Revenue (US$ Million) by Manufacturers (2020-2025)
 Table 7. Global Animation, Comics and Games (ACG) Goods Revenue Share by Manufacturers (2020-2025)
 Table 8. Global Market Animation, Comics and Games (ACG) Goods Average Price (US$/K Unit) of Key Manufacturers (2020-2025)
 Table 9. Global Key Players of Animation, Comics and Games (ACG) Goods, Industry Ranking, 2022 VS 2023 VS 2024
 Table 10. Global Key Manufacturers of Animation, Comics and Games (ACG) Goods, Manufacturing Sites & Headquarters
 Table 11. Global Key Manufacturers of Animation, Comics and Games (ACG) Goods, Product Type & Application
 Table 12. Global Key Manufacturers of Animation, Comics and Games (ACG) Goods, Date of Enter into This Industry
 Table 13. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 14. Global Animation, Comics and Games (ACG) Goods by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Animation, Comics and Games (ACG) Goods as of 2024)
 Table 15. Manufacturers Mergers & Acquisitions, Expansion Plans
 Table 16. Global Animation, Comics and Games (ACG) Goods Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 17. Global Animation, Comics and Games (ACG) Goods Sales by Region (2020-2025) & (K Units)
 Table 18. Global Animation, Comics and Games (ACG) Goods Sales Market Share by Region (2020-2025)
 Table 19. Global Animation, Comics and Games (ACG) Goods Sales by Region (2026-2031) & (K Units)
 Table 20. Global Animation, Comics and Games (ACG) Goods Sales Market Share by Region (2026-2031)
 Table 21. Global Animation, Comics and Games (ACG) Goods Revenue by Region (2020-2025) & (US$ Million)
 Table 22. Global Animation, Comics and Games (ACG) Goods Revenue Market Share by Region (2020-2025)
 Table 23. Global Animation, Comics and Games (ACG) Goods Revenue by Region (2026-2031) & (US$ Million)
 Table 24. Global Animation, Comics and Games (ACG) Goods Revenue Market Share by Region (2026-2031)
 Table 25. North America Animation, Comics and Games (ACG) Goods Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 26. North America Animation, Comics and Games (ACG) Goods Sales by Country (2020-2025) & (K Units)
 Table 27. North America Animation, Comics and Games (ACG) Goods Sales by Country (2026-2031) & (K Units)
 Table 28. North America Animation, Comics and Games (ACG) Goods Revenue by Country (2020-2025) & (US$ Million)
 Table 29. North America Animation, Comics and Games (ACG) Goods Revenue by Country (2026-2031) & (US$ Million)
 Table 30. Europe Animation, Comics and Games (ACG) Goods Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 31. Europe Animation, Comics and Games (ACG) Goods Sales by Country (2020-2025) & (K Units)
 Table 32. Europe Animation, Comics and Games (ACG) Goods Sales by Country (2026-2031) & (K Units)
 Table 33. Europe Animation, Comics and Games (ACG) Goods Revenue by Country (2020-2025) & (US$ Million)
 Table 34. Europe Animation, Comics and Games (ACG) Goods Revenue by Country (2026-2031) & (US$ Million)
 Table 35. Asia Pacific Animation, Comics and Games (ACG) Goods Revenue by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 36. Asia Pacific Animation, Comics and Games (ACG) Goods Sales by Region (2020-2025) & (K Units)
 Table 37. Asia Pacific Animation, Comics and Games (ACG) Goods Sales by Region (2026-2031) & (K Units)
 Table 38. Asia Pacific Animation, Comics and Games (ACG) Goods Revenue by Region (2020-2025) & (US$ Million)
 Table 39. Asia Pacific Animation, Comics and Games (ACG) Goods Revenue by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Animation, Comics and Games (ACG) Goods Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 41. Latin America Animation, Comics and Games (ACG) Goods Sales by Country (2020-2025) & (K Units)
 Table 42. Latin America Animation, Comics and Games (ACG) Goods Sales by Country (2026-2031) & (K Units)
 Table 43. Latin America Animation, Comics and Games (ACG) Goods Revenue by Country (2020-2025) & (US$ Million)
 Table 44. Latin America Animation, Comics and Games (ACG) Goods Revenue by Country (2026-2031) & (US$ Million)
 Table 45. Middle East and Africa Animation, Comics and Games (ACG) Goods Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 46. Middle East and Africa Animation, Comics and Games (ACG) Goods Sales by Country (2020-2025) & (K Units)
 Table 47. Middle East and Africa Animation, Comics and Games (ACG) Goods Sales by Country (2026-2031) & (K Units)
 Table 48. Middle East and Africa Animation, Comics and Games (ACG) Goods Revenue by Country (2020-2025) & (US$ Million)
 Table 49. Middle East and Africa Animation, Comics and Games (ACG) Goods Revenue by Country (2026-2031) & (US$ Million)
 Table 50. Global Animation, Comics and Games (ACG) Goods Sales (K Units) by Type (2020-2025)
 Table 51. Global Animation, Comics and Games (ACG) Goods Sales (K Units) by Type (2026-2031)
 Table 52. Global Animation, Comics and Games (ACG) Goods Sales Market Share by Type (2020-2025)
 Table 53. Global Animation, Comics and Games (ACG) Goods Sales Market Share by Type (2026-2031)
 Table 54. Global Animation, Comics and Games (ACG) Goods Revenue (US$ Million) by Type (2020-2025)
 Table 55. Global Animation, Comics and Games (ACG) Goods Revenue (US$ Million) by Type (2026-2031)
 Table 56. Global Animation, Comics and Games (ACG) Goods Revenue Market Share by Type (2020-2025)
 Table 57. Global Animation, Comics and Games (ACG) Goods Revenue Market Share by Type (2026-2031)
 Table 58. Global Animation, Comics and Games (ACG) Goods Price (US$/K Unit) by Type (2020-2025)
 Table 59. Global Animation, Comics and Games (ACG) Goods Price (US$/K Unit) by Type (2026-2031)
 Table 60. Global Animation, Comics and Games (ACG) Goods Sales (K Units) by Application (2020-2025)
 Table 61. Global Animation, Comics and Games (ACG) Goods Sales (K Units) by Application (2026-2031)
 Table 62. Global Animation, Comics and Games (ACG) Goods Sales Market Share by Application (2020-2025)
 Table 63. Global Animation, Comics and Games (ACG) Goods Sales Market Share by Application (2026-2031)
 Table 64. Global Animation, Comics and Games (ACG) Goods Revenue (US$ Million) by Application (2020-2025)
 Table 65. Global Animation, Comics and Games (ACG) Goods Revenue (US$ Million) by Application (2026-2031)
 Table 66. Global Animation, Comics and Games (ACG) Goods Revenue Market Share by Application (2020-2025)
 Table 67. Global Animation, Comics and Games (ACG) Goods Revenue Market Share by Application (2026-2031)
 Table 68. Global Animation, Comics and Games (ACG) Goods Price (US$/K Unit) by Application (2020-2025)
 Table 69. Global Animation, Comics and Games (ACG) Goods Price (US$/K Unit) by Application (2026-2031)
 Table 70. Bandai Namco Company Information
 Table 71. Bandai Namco Description and Business Overview
 Table 72. Bandai Namco Animation, Comics and Games (ACG) Goods Sales (K Units), Revenue (US$ Million), Price (US$/K Unit) and Gross Margin (2020-2025)
 Table 73. Bandai Namco Animation, Comics and Games (ACG) Goods Product
 Table 74. Bandai Namco Recent Developments/Updates
 Table 75. Good Smile Company Information
 Table 76. Good Smile Description and Business Overview
 Table 77. Good Smile Animation, Comics and Games (ACG) Goods Sales (K Units), Revenue (US$ Million), Price (US$/K Unit) and Gross Margin (2020-2025)
 Table 78. Good Smile Animation, Comics and Games (ACG) Goods Product
 Table 79. Good Smile Recent Developments/Updates
 Table 80. Kotobukiya Company Information
 Table 81. Kotobukiya Description and Business Overview
 Table 82. Kotobukiya Animation, Comics and Games (ACG) Goods Sales (K Units), Revenue (US$ Million), Price (US$/K Unit) and Gross Margin (2020-2025)
 Table 83. Kotobukiya Animation, Comics and Games (ACG) Goods Product
 Table 84. Kotobukiya Recent Developments/Updates
 Table 85. Funko Company Information
 Table 86. Funko Description and Business Overview
 Table 87. Funko Animation, Comics and Games (ACG) Goods Sales (K Units), Revenue (US$ Million), Price (US$/K Unit) and Gross Margin (2020-2025)
 Table 88. Funko Animation, Comics and Games (ACG) Goods Product
 Table 89. Funko Recent Developments/Updates
 Table 90. Disney Company Information
 Table 91. Disney Description and Business Overview
 Table 92. Disney Animation, Comics and Games (ACG) Goods Sales (K Units), Revenue (US$ Million), Price (US$/K Unit) and Gross Margin (2020-2025)
 Table 93. Disney Animation, Comics and Games (ACG) Goods Product
 Table 94. Disney Recent Developments/Updates
 Table 95. Max Factory Company Information
 Table 96. Max Factory Description and Business Overview
 Table 97. Max Factory Animation, Comics and Games (ACG) Goods Sales (K Units), Revenue (US$ Million), Price (US$/K Unit) and Gross Margin (2020-2025)
 Table 98. Max Factory Animation, Comics and Games (ACG) Goods Product
 Table 99. Max Factory Recent Developments/Updates
 Table 100. Aniplex (SONY) Company Information
 Table 101. Aniplex (SONY) Description and Business Overview
 Table 102. Aniplex (SONY) Animation, Comics and Games (ACG) Goods Sales (K Units), Revenue (US$ Million), Price (US$/K Unit) and Gross Margin (2020-2025)
 Table 103. Aniplex (SONY) Animation, Comics and Games (ACG) Goods Product
 Table 104. Aniplex (SONY) Recent Developments/Updates
 Table 105. Hot Toys Company Information
 Table 106. Hot Toys Description and Business Overview
 Table 107. Hot Toys Animation, Comics and Games (ACG) Goods Sales (K Units), Revenue (US$ Million), Price (US$/K Unit) and Gross Margin (2020-2025)
 Table 108. Hot Toys Animation, Comics and Games (ACG) Goods Product
 Table 109. Hot Toys Recent Developments/Updates
 Table 110. Square Enix Company Information
 Table 111. Square Enix Description and Business Overview
 Table 112. Square Enix Animation, Comics and Games (ACG) Goods Sales (K Units), Revenue (US$ Million), Price (US$/K Unit) and Gross Margin (2020-2025)
 Table 113. Square Enix Animation, Comics and Games (ACG) Goods Product
 Table 114. Square Enix Recent Developments/Updates
 Table 115. Takara Tomy Company Information
 Table 116. Takara Tomy Description and Business Overview
 Table 117. Takara Tomy Animation, Comics and Games (ACG) Goods Sales (K Units), Revenue (US$ Million), Price (US$/K Unit) and Gross Margin (2020-2025)
 Table 118. Takara Tomy Animation, Comics and Games (ACG) Goods Product
 Table 119. Takara Tomy Recent Developments/Updates
 Table 120. Hasbro Company Information
 Table 121. Hasbro Description and Business Overview
 Table 122. Hasbro Animation, Comics and Games (ACG) Goods Sales (K Units), Revenue (US$ Million), Price (US$/K Unit) and Gross Margin (2020-2025)
 Table 123. Hasbro Animation, Comics and Games (ACG) Goods Product
 Table 124. Hasbro Recent Developments/Updates
 Table 125. Konami Company Information
 Table 126. Konami Description and Business Overview
 Table 127. Konami Animation, Comics and Games (ACG) Goods Sales (K Units), Revenue (US$ Million), Price (US$/K Unit) and Gross Margin (2020-2025)
 Table 128. Konami Animation, Comics and Games (ACG) Goods Product
 Table 129. Konami Recent Developments/Updates
 Table 130. Shenzhen Comix Group Company Information
 Table 131. Shenzhen Comix Group Description and Business Overview
 Table 132. Shenzhen Comix Group Animation, Comics and Games (ACG) Goods Sales (K Units), Revenue (US$ Million), Price (US$/K Unit) and Gross Margin (2020-2025)
 Table 133. Shenzhen Comix Group Animation, Comics and Games (ACG) Goods Product
 Table 134. Shenzhen Comix Group Recent Developments/Updates
 Table 135. Guangbo Group Stock Company Information
 Table 136. Guangbo Group Stock Description and Business Overview
 Table 137. Guangbo Group Stock Animation, Comics and Games (ACG) Goods Sales (K Units), Revenue (US$ Million), Price (US$/K Unit) and Gross Margin (2020-2025)
 Table 138. Guangbo Group Stock Animation, Comics and Games (ACG) Goods Product
 Table 139. Guangbo Group Stock Recent Developments/Updates
 Table 140. Holley Technology Company Information
 Table 141. Holley Technology Description and Business Overview
 Table 142. Holley Technology Animation, Comics and Games (ACG) Goods Sales (K Units), Revenue (US$ Million), Price (US$/K Unit) and Gross Margin (2020-2025)
 Table 143. Holley Technology Animation, Comics and Games (ACG) Goods Product
 Table 144. Holley Technology Recent Developments/Updates
 Table 145. Alpha Group Company Information
 Table 146. Alpha Group Description and Business Overview
 Table 147. Alpha Group Animation, Comics and Games (ACG) Goods Sales (K Units), Revenue (US$ Million), Price (US$/K Unit) and Gross Margin (2020-2025)
 Table 148. Alpha Group Animation, Comics and Games (ACG) Goods Product
 Table 149. Alpha Group Recent Developments/Updates
 Table 150. Chinese Online Group Company Information
 Table 151. Chinese Online Group Description and Business Overview
 Table 152. Chinese Online Group Animation, Comics and Games (ACG) Goods Sales (K Units), Revenue (US$ Million), Price (US$/K Unit) and Gross Margin (2020-2025)
 Table 153. Chinese Online Group Animation, Comics and Games (ACG) Goods Product
 Table 154. Chinese Online Group Recent Developments/Updates
 Table 155. Shanghai M&G Stationery Company Information
 Table 156. Shanghai M&G Stationery Description and Business Overview
 Table 157. Shanghai M&G Stationery Animation, Comics and Games (ACG) Goods Sales (K Units), Revenue (US$ Million), Price (US$/K Unit) and Gross Margin (2020-2025)
 Table 158. Shanghai M&G Stationery Animation, Comics and Games (ACG) Goods Product
 Table 159. Shanghai M&G Stationery Recent Developments/Updates
 Table 160. Guangdong Qunxing Toys Joint-Stock Company Information
 Table 161. Guangdong Qunxing Toys Joint-Stock Description and Business Overview
 Table 162. Guangdong Qunxing Toys Joint-Stock Animation, Comics and Games (ACG) Goods Sales (K Units), Revenue (US$ Million), Price (US$/K Unit) and Gross Margin (2020-2025)
 Table 163. Guangdong Qunxing Toys Joint-Stock Animation, Comics and Games (ACG) Goods Product
 Table 164. Guangdong Qunxing Toys Joint-Stock Recent Developments/Updates
 Table 165. Shifeng Cultural Development Company Information
 Table 166. Shifeng Cultural Development Description and Business Overview
 Table 167. Shifeng Cultural Development Animation, Comics and Games (ACG) Goods Sales (K Units), Revenue (US$ Million), Price (US$/K Unit) and Gross Margin (2020-2025)
 Table 168. Shifeng Cultural Development Animation, Comics and Games (ACG) Goods Product
 Table 169. Shifeng Cultural Development Recent Developments/Updates
 Table 170. Key Raw Materials Lists
 Table 171. Raw Materials Key Suppliers Lists
 Table 172. Animation, Comics and Games (ACG) Goods Distributors List
 Table 173. Animation, Comics and Games (ACG) Goods Customers List
 Table 174. Animation, Comics and Games (ACG) Goods Market Trends
 Table 175. Animation, Comics and Games (ACG) Goods Market Drivers
 Table 176. Animation, Comics and Games (ACG) Goods Market Challenges
 Table 177. Animation, Comics and Games (ACG) Goods Market Restraints
 Table 178. Research Programs/Design for This Report
 Table 179. Key Data Information from Secondary Sources
 Table 180. Key Data Information from Primary Sources
 Table 181. Authors List of This Report


List of Figures
 Figure 1. Product Picture of Animation, Comics and Games (ACG) Goods
 Figure 2. Global Animation, Comics and Games (ACG) Goods Market Value Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Animation, Comics and Games (ACG) Goods Market Share by Type: 2024 & 2031
 Figure 4. Badges Product Picture
 Figure 5. Dolls Product Picture
 Figure 6. Acrylic Stands Product Picture
 Figure 7. Paper Products Product Picture
 Figure 8. Others Product Picture
 Figure 9. Global Animation, Comics and Games (ACG) Goods Market Value by Application (2020-2031) & (US$ Million)
 Figure 10. Global Animation, Comics and Games (ACG) Goods Market Share by Application: 2024 & 2031
 Figure 11. Online
 Figure 12. Offline
 Figure 13. Global Animation, Comics and Games (ACG) Goods Revenue, (US$ Million), 2020 VS 2024 VS 2031
 Figure 14. Global Animation, Comics and Games (ACG) Goods Market Size (2020-2031) & (US$ Million)
 Figure 15. Global Animation, Comics and Games (ACG) Goods Sales (2020-2031) & (K Units)
 Figure 16. Global Animation, Comics and Games (ACG) Goods Average Price (US$/K Unit) & (2020-2031)
 Figure 17. Animation, Comics and Games (ACG) Goods Report Years Considered
 Figure 18. Animation, Comics and Games (ACG) Goods Sales Share by Manufacturers in 2024
 Figure 19. Global Animation, Comics and Games (ACG) Goods Revenue Share by Manufacturers in 2024
 Figure 20. Global 5 and 10 Largest Animation, Comics and Games (ACG) Goods Players: Market Share by Revenue in Animation, Comics and Games (ACG) Goods in 2024
 Figure 21. Animation, Comics and Games (ACG) Goods Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 22. Global Animation, Comics and Games (ACG) Goods Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Figure 23. North America Animation, Comics and Games (ACG) Goods Sales Market Share by Country (2020-2031)
 Figure 24. North America Animation, Comics and Games (ACG) Goods Revenue Market Share by Country (2020-2031)
 Figure 25. United States Animation, Comics and Games (ACG) Goods Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 26. Canada Animation, Comics and Games (ACG) Goods Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 27. Europe Animation, Comics and Games (ACG) Goods Sales Market Share by Country (2020-2031)
 Figure 28. Europe Animation, Comics and Games (ACG) Goods Revenue Market Share by Country (2020-2031)
 Figure 29. Germany Animation, Comics and Games (ACG) Goods Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 30. France Animation, Comics and Games (ACG) Goods Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 31. U.K. Animation, Comics and Games (ACG) Goods Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 32. Italy Animation, Comics and Games (ACG) Goods Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 33. Russia Animation, Comics and Games (ACG) Goods Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 34. Asia Pacific Animation, Comics and Games (ACG) Goods Sales Market Share by Region (2020-2031)
 Figure 35. Asia Pacific Animation, Comics and Games (ACG) Goods Revenue Market Share by Region (2020-2031)
 Figure 36. China Animation, Comics and Games (ACG) Goods Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 37. Japan Animation, Comics and Games (ACG) Goods Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 38. South Korea Animation, Comics and Games (ACG) Goods Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 39. India Animation, Comics and Games (ACG) Goods Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 40. Australia Animation, Comics and Games (ACG) Goods Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 41. China Taiwan Animation, Comics and Games (ACG) Goods Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 42. Southeast Asia Animation, Comics and Games (ACG) Goods Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 43. Latin America Animation, Comics and Games (ACG) Goods Sales Market Share by Country (2020-2031)
 Figure 44. Latin America Animation, Comics and Games (ACG) Goods Revenue Market Share by Country (2020-2031)
 Figure 45. Mexico Animation, Comics and Games (ACG) Goods Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 46. Brazil Animation, Comics and Games (ACG) Goods Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 47. Argentina Animation, Comics and Games (ACG) Goods Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 48. Colombia Animation, Comics and Games (ACG) Goods Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 49. Middle East and Africa Animation, Comics and Games (ACG) Goods Sales Market Share by Country (2020-2031)
 Figure 50. Middle East and Africa Animation, Comics and Games (ACG) Goods Revenue Market Share by Country (2020-2031)
 Figure 51. Turkey Animation, Comics and Games (ACG) Goods Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 52. Saudi Arabia Animation, Comics and Games (ACG) Goods Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 53. UAE Animation, Comics and Games (ACG) Goods Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 54. Global Sales Market Share of Animation, Comics and Games (ACG) Goods by Type (2020-2031)
 Figure 55. Global Revenue Market Share of Animation, Comics and Games (ACG) Goods by Type (2020-2031)
 Figure 56. Global Animation, Comics and Games (ACG) Goods Price (US$/K Unit) by Type (2020-2031)
 Figure 57. Global Sales Market Share of Animation, Comics and Games (ACG) Goods by Application (2020-2031)
 Figure 58. Global Revenue Market Share of Animation, Comics and Games (ACG) Goods by Application (2020-2031)
 Figure 59. Global Animation, Comics and Games (ACG) Goods Price (US$/K Unit) by Application (2020-2031)
 Figure 60. Animation, Comics and Games (ACG) Goods Value Chain
 Figure 61. Channels of Distribution (Direct Vs Distribution)
 Figure 62. Bottom-up and Top-down Approaches for This Report
 Figure 63. Data Triangulation
 Figure 64. Key Executives Interviewed
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