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Global Motion-sensing Fighting Games Market Research Report 2025
Published Date: October 2025
|
Report Code: QYRE-Auto-17X20162
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Global Motion sensing Fighting Games Market Research Report 2025
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Global Motion-sensing Fighting Games Market Research Report 2025

Code: QYRE-Auto-17X20162
Report
October 2025
Pages:84
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Motion-sensing Fighting Games Market Size

The global market for Motion-sensing Fighting Games was valued at US$ 3693 million in the year 2024 and is projected to reach a revised size of US$ 5834 million by 2031, growing at a CAGR of 7.3% during the forecast period.

Motion-sensing Fighting Games Market

Motion-sensing Fighting Games Market

Motion-sensing fighting games are a genre of interactive video games in which players control characters or execute combat actions through body movements detected by motion sensors, rather than relying solely on traditional input devices such as buttons or joysticks. These games use technologies such as accelerometers, gyroscopes, infrared cameras, depth sensors, or full-body motion capture to interpret players’ gestures—such as punches, kicks, blocks, or weapon swings—and translate them into real-time in-game actions.
Gross Margin Analysis
Gross margins for motion-sensing fighting games are typically medium to high, primarily driven by hardware reliance and content development costs. Compared to traditional single-player games, motion-sensing fighting games require additional motion capture systems, VR/AR equipment, or dedicated controllers, increasing initial R&D and testing investment. Furthermore, developing high-quality motion recognition algorithms, virtual character physical feedback, and realistic combat animations requires extensive iteration by specialized teams, resulting in high labor costs. However, since these games often generate revenue through direct sales or subscription models on digital platforms and can reuse the same engine or motion library for multiple titles, overall gross margins can be maintained in the 40%-60% range. Some products that incorporate value-added fitness or competitive services can achieve even higher profit margins, further increasing gross profit through add-on items, season passes, or training courses.
Driving Factors
The rapid growth of motion-sensing fighting games is driven by multiple factors. First, the growing shipments of VR/AR headsets and motion-sensing peripherals are supporting the expansion of the user base and the continued expansion of the player base. Secondly, with the maturity of motion recognition technology, AI motion prediction, and low-latency rendering, players can now enjoy a highly immersive and natural combat experience at home. Thirdly, the growing demand for health and fitness has transformed somatosensory combat into not only entertainment but also a new form of aerobic exercise and rehabilitation training. Finally, the introduction of IP collaboration, cross-platform distribution, and multiplayer online combat mechanics have further enhanced user stickiness and repurchase rates. Overall, technological advancement, hardware adoption, health trends, and innovative business models are the core drivers of the continued growth of the somatosensory combat game market.
This report aims to provide a comprehensive presentation of the global market for Motion-sensing Fighting Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Motion-sensing Fighting Games.
The Motion-sensing Fighting Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Motion-sensing Fighting Games market comprehensively. Regional market sizes, concerning products by Type, by Application, by Capture Technology and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Motion-sensing Fighting Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Motion-sensing Fighting Games Market Report

Report Metric Details
Report Name Motion-sensing Fighting Games Market
Accounted market size in year US$ 3693 million
Forecasted market size in 2031 US$ 5834 million
CAGR 7.3%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
  • VR Immersive Combat
  • AR Augmented Reality Combat
Segment by Capture Technology
  • Full-Body Motion Capture
  • Fine Hand Control
Segment by Image Presentation Format
  • 2D Cartoon Rendering
  • 3D Realistic Modeling
Segment by Pricing
  • Free Games
  • Paid Games
Segment by Application
  • Entertainment and Games
  • Fitness and Health
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Survios, nDreams, Twisted Pixel, Owlchemy Labs, Ready At Dawn, Sanzaru Games, Vertigo Games, Coatsink, Capcom, Bandai Namco, Splash Damage
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, by Capture Technology etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Motion-sensing Fighting Games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Motion-sensing Fighting Games Market growing?

Ans: The Motion-sensing Fighting Games Market witnessing a CAGR of 7.3% during the forecast period 2025-2031.

What is the Motion-sensing Fighting Games Market size in 2031?

Ans: The Motion-sensing Fighting Games Market size in 2031 will be US$ 5834 million.

Who are the main players in the Motion-sensing Fighting Games Market report?

Ans: The main players in the Motion-sensing Fighting Games Market are Survios, nDreams, Twisted Pixel, Owlchemy Labs, Ready At Dawn, Sanzaru Games, Vertigo Games, Coatsink, Capcom, Bandai Namco, Splash Damage

What are the Application segmentation covered in the Motion-sensing Fighting Games Market report?

Ans: The Applications covered in the Motion-sensing Fighting Games Market report are Entertainment and Games, Fitness and Health, Others

What are the Type segmentation covered in the Motion-sensing Fighting Games Market report?

Ans: The Types covered in the Motion-sensing Fighting Games Market report are VR Immersive Combat, AR Augmented Reality Combat

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Motion-sensing Fighting Games Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 VR Immersive Combat
1.2.3 AR Augmented Reality Combat
1.3 Market by Capture Technology
1.3.1 Global Motion-sensing Fighting Games Market Size Growth Rate by Capture Technology: 2020 VS 2024 VS 2031
1.3.2 Full-Body Motion Capture
1.3.3 Fine Hand Control
1.4 Market by Image Presentation Format
1.4.1 Global Motion-sensing Fighting Games Market Size Growth Rate by Image Presentation Format: 2020 VS 2024 VS 2031
1.4.2 2D Cartoon Rendering
1.4.3 3D Realistic Modeling
1.5 Market by Pricing
1.5.1 Global Motion-sensing Fighting Games Market Size Growth Rate by Pricing: 2020 VS 2024 VS 2031
1.5.2 Free Games
1.5.3 Paid Games
1.6 Market by Application
1.6.1 Global Motion-sensing Fighting Games Market Growth by Application: 2020 VS 2024 VS 2031
1.6.2 Entertainment and Games
1.6.3 Fitness and Health
1.6.4 Others
1.7 Assumptions and Limitations
1.8 Study Objectives
1.9 Years Considered
2 Global Growth Trends
2.1 Global Motion-sensing Fighting Games Market Perspective (2020-2031)
2.2 Global Motion-sensing Fighting Games Growth Trends by Region
2.2.1 Global Motion-sensing Fighting Games Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Motion-sensing Fighting Games Historic Market Size by Region (2020-2025)
2.2.3 Motion-sensing Fighting Games Forecasted Market Size by Region (2026-2031)
2.3 Motion-sensing Fighting Games Market Dynamics
2.3.1 Motion-sensing Fighting Games Industry Trends
2.3.2 Motion-sensing Fighting Games Market Drivers
2.3.3 Motion-sensing Fighting Games Market Challenges
2.3.4 Motion-sensing Fighting Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Motion-sensing Fighting Games Players by Revenue
3.1.1 Global Top Motion-sensing Fighting Games Players by Revenue (2020-2025)
3.1.2 Global Motion-sensing Fighting Games Revenue Market Share by Players (2020-2025)
3.2 Global Top Motion-sensing Fighting Games Players by Company Type and Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Motion-sensing Fighting Games Revenue
3.4 Global Motion-sensing Fighting Games Market Concentration Ratio
3.4.1 Global Motion-sensing Fighting Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Motion-sensing Fighting Games Revenue in 2024
3.5 Global Key Players of Motion-sensing Fighting Games Head office and Area Served
3.6 Global Key Players of Motion-sensing Fighting Games, Product and Application
3.7 Global Key Players of Motion-sensing Fighting Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Motion-sensing Fighting Games Breakdown Data by Type
4.1 Global Motion-sensing Fighting Games Historic Market Size by Type (2020-2025)
4.2 Global Motion-sensing Fighting Games Forecasted Market Size by Type (2026-2031)
5 Motion-sensing Fighting Games Breakdown Data by Application
5.1 Global Motion-sensing Fighting Games Historic Market Size by Application (2020-2025)
5.2 Global Motion-sensing Fighting Games Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Motion-sensing Fighting Games Market Size (2020-2031)
6.2 North America Motion-sensing Fighting Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Motion-sensing Fighting Games Market Size by Country (2020-2025)
6.4 North America Motion-sensing Fighting Games Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Motion-sensing Fighting Games Market Size (2020-2031)
7.2 Europe Motion-sensing Fighting Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Motion-sensing Fighting Games Market Size by Country (2020-2025)
7.4 Europe Motion-sensing Fighting Games Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Ireland
8 Asia-Pacific
8.1 Asia-Pacific Motion-sensing Fighting Games Market Size (2020-2031)
8.2 Asia-Pacific Motion-sensing Fighting Games Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Motion-sensing Fighting Games Market Size by Region (2020-2025)
8.4 Asia-Pacific Motion-sensing Fighting Games Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia & New Zealand
9 Latin America
9.1 Latin America Motion-sensing Fighting Games Market Size (2020-2031)
9.2 Latin America Motion-sensing Fighting Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Motion-sensing Fighting Games Market Size by Country (2020-2025)
9.4 Latin America Motion-sensing Fighting Games Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Motion-sensing Fighting Games Market Size (2020-2031)
10.2 Middle East & Africa Motion-sensing Fighting Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Motion-sensing Fighting Games Market Size by Country (2020-2025)
10.4 Middle East & Africa Motion-sensing Fighting Games Market Size by Country (2026-2031)
10.5 Israel
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Survios
11.1.1 Survios Company Details
11.1.2 Survios Business Overview
11.1.3 Survios Motion-sensing Fighting Games Introduction
11.1.4 Survios Revenue in Motion-sensing Fighting Games Business (2020-2025)
11.1.5 Survios Recent Development
11.2 nDreams
11.2.1 nDreams Company Details
11.2.2 nDreams Business Overview
11.2.3 nDreams Motion-sensing Fighting Games Introduction
11.2.4 nDreams Revenue in Motion-sensing Fighting Games Business (2020-2025)
11.2.5 nDreams Recent Development
11.3 Twisted Pixel
11.3.1 Twisted Pixel Company Details
11.3.2 Twisted Pixel Business Overview
11.3.3 Twisted Pixel Motion-sensing Fighting Games Introduction
11.3.4 Twisted Pixel Revenue in Motion-sensing Fighting Games Business (2020-2025)
11.3.5 Twisted Pixel Recent Development
11.4 Owlchemy Labs
11.4.1 Owlchemy Labs Company Details
11.4.2 Owlchemy Labs Business Overview
11.4.3 Owlchemy Labs Motion-sensing Fighting Games Introduction
11.4.4 Owlchemy Labs Revenue in Motion-sensing Fighting Games Business (2020-2025)
11.4.5 Owlchemy Labs Recent Development
11.5 Ready At Dawn
11.5.1 Ready At Dawn Company Details
11.5.2 Ready At Dawn Business Overview
11.5.3 Ready At Dawn Motion-sensing Fighting Games Introduction
11.5.4 Ready At Dawn Revenue in Motion-sensing Fighting Games Business (2020-2025)
11.5.5 Ready At Dawn Recent Development
11.6 Sanzaru Games
11.6.1 Sanzaru Games Company Details
11.6.2 Sanzaru Games Business Overview
11.6.3 Sanzaru Games Motion-sensing Fighting Games Introduction
11.6.4 Sanzaru Games Revenue in Motion-sensing Fighting Games Business (2020-2025)
11.6.5 Sanzaru Games Recent Development
11.7 Vertigo Games
11.7.1 Vertigo Games Company Details
11.7.2 Vertigo Games Business Overview
11.7.3 Vertigo Games Motion-sensing Fighting Games Introduction
11.7.4 Vertigo Games Revenue in Motion-sensing Fighting Games Business (2020-2025)
11.7.5 Vertigo Games Recent Development
11.8 Coatsink
11.8.1 Coatsink Company Details
11.8.2 Coatsink Business Overview
11.8.3 Coatsink Motion-sensing Fighting Games Introduction
11.8.4 Coatsink Revenue in Motion-sensing Fighting Games Business (2020-2025)
11.8.5 Coatsink Recent Development
11.9 Capcom
11.9.1 Capcom Company Details
11.9.2 Capcom Business Overview
11.9.3 Capcom Motion-sensing Fighting Games Introduction
11.9.4 Capcom Revenue in Motion-sensing Fighting Games Business (2020-2025)
11.9.5 Capcom Recent Development
11.10 Bandai Namco
11.10.1 Bandai Namco Company Details
11.10.2 Bandai Namco Business Overview
11.10.3 Bandai Namco Motion-sensing Fighting Games Introduction
11.10.4 Bandai Namco Revenue in Motion-sensing Fighting Games Business (2020-2025)
11.10.5 Bandai Namco Recent Development
11.11 Splash Damage
11.11.1 Splash Damage Company Details
11.11.2 Splash Damage Business Overview
11.11.3 Splash Damage Motion-sensing Fighting Games Introduction
11.11.4 Splash Damage Revenue in Motion-sensing Fighting Games Business (2020-2025)
11.11.5 Splash Damage Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Motion-sensing Fighting Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of VR Immersive Combat
 Table 3. Key Players of AR Augmented Reality Combat
 Table 4. Global Motion-sensing Fighting Games Market Size Growth Rate by Capture Technology (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Key Players of Full-Body Motion Capture
 Table 6. Key Players of Fine Hand Control
 Table 7. Global Motion-sensing Fighting Games Market Size Growth Rate by Image Presentation Format (US$ Million): 2020 VS 2024 VS 2031
 Table 8. Key Players of 2D Cartoon Rendering
 Table 9. Key Players of 3D Realistic Modeling
 Table 10. Global Motion-sensing Fighting Games Market Size Growth Rate by Pricing (US$ Million): 2020 VS 2024 VS 2031
 Table 11. Key Players of Free Games
 Table 12. Key Players of Paid Games
 Table 13. Global Motion-sensing Fighting Games Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 14. Global Motion-sensing Fighting Games Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 15. Global Motion-sensing Fighting Games Market Size by Region (2020-2025) & (US$ Million)
 Table 16. Global Motion-sensing Fighting Games Market Share by Region (2020-2025)
 Table 17. Global Motion-sensing Fighting Games Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 18. Global Motion-sensing Fighting Games Market Share by Region (2026-2031)
 Table 19. Motion-sensing Fighting Games Market Trends
 Table 20. Motion-sensing Fighting Games Market Drivers
 Table 21. Motion-sensing Fighting Games Market Challenges
 Table 22. Motion-sensing Fighting Games Market Restraints
 Table 23. Global Motion-sensing Fighting Games Revenue by Players (2020-2025) & (US$ Million)
 Table 24. Global Motion-sensing Fighting Games Market Share by Players (2020-2025)
 Table 25. Global Top Motion-sensing Fighting Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Motion-sensing Fighting Games as of 2024)
 Table 26. Ranking of Global Top Motion-sensing Fighting Games Companies by Revenue (US$ Million) in 2024
 Table 27. Global 5 Largest Players Market Share by Motion-sensing Fighting Games Revenue (CR5 and HHI) & (2020-2025)
 Table 28. Global Key Players of Motion-sensing Fighting Games, Headquarters and Area Served
 Table 29. Global Key Players of Motion-sensing Fighting Games, Product and Application
 Table 30. Global Key Players of Motion-sensing Fighting Games, Date of Enter into This Industry
 Table 31. Mergers & Acquisitions, Expansion Plans
 Table 32. Global Motion-sensing Fighting Games Market Size by Type (2020-2025) & (US$ Million)
 Table 33. Global Motion-sensing Fighting Games Revenue Market Share by Type (2020-2025)
 Table 34. Global Motion-sensing Fighting Games Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 35. Global Motion-sensing Fighting Games Revenue Market Share by Type (2026-2031)
 Table 36. Global Motion-sensing Fighting Games Market Size by Application (2020-2025) & (US$ Million)
 Table 37. Global Motion-sensing Fighting Games Revenue Market Share by Application (2020-2025)
 Table 38. Global Motion-sensing Fighting Games Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 39. Global Motion-sensing Fighting Games Revenue Market Share by Application (2026-2031)
 Table 40. North America Motion-sensing Fighting Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. North America Motion-sensing Fighting Games Market Size by Country (2020-2025) & (US$ Million)
 Table 42. North America Motion-sensing Fighting Games Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Europe Motion-sensing Fighting Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Europe Motion-sensing Fighting Games Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Europe Motion-sensing Fighting Games Market Size by Country (2026-2031) & (US$ Million)
 Table 46. Asia-Pacific Motion-sensing Fighting Games Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 47. Asia-Pacific Motion-sensing Fighting Games Market Size by Region (2020-2025) & (US$ Million)
 Table 48. Asia-Pacific Motion-sensing Fighting Games Market Size by Region (2026-2031) & (US$ Million)
 Table 49. Latin America Motion-sensing Fighting Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 50. Latin America Motion-sensing Fighting Games Market Size by Country (2020-2025) & (US$ Million)
 Table 51. Latin America Motion-sensing Fighting Games Market Size by Country (2026-2031) & (US$ Million)
 Table 52. Middle East & Africa Motion-sensing Fighting Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 53. Middle East & Africa Motion-sensing Fighting Games Market Size by Country (2020-2025) & (US$ Million)
 Table 54. Middle East & Africa Motion-sensing Fighting Games Market Size by Country (2026-2031) & (US$ Million)
 Table 55. Survios Company Details
 Table 56. Survios Business Overview
 Table 57. Survios Motion-sensing Fighting Games Product
 Table 58. Survios Revenue in Motion-sensing Fighting Games Business (2020-2025) & (US$ Million)
 Table 59. Survios Recent Development
 Table 60. nDreams Company Details
 Table 61. nDreams Business Overview
 Table 62. nDreams Motion-sensing Fighting Games Product
 Table 63. nDreams Revenue in Motion-sensing Fighting Games Business (2020-2025) & (US$ Million)
 Table 64. nDreams Recent Development
 Table 65. Twisted Pixel Company Details
 Table 66. Twisted Pixel Business Overview
 Table 67. Twisted Pixel Motion-sensing Fighting Games Product
 Table 68. Twisted Pixel Revenue in Motion-sensing Fighting Games Business (2020-2025) & (US$ Million)
 Table 69. Twisted Pixel Recent Development
 Table 70. Owlchemy Labs Company Details
 Table 71. Owlchemy Labs Business Overview
 Table 72. Owlchemy Labs Motion-sensing Fighting Games Product
 Table 73. Owlchemy Labs Revenue in Motion-sensing Fighting Games Business (2020-2025) & (US$ Million)
 Table 74. Owlchemy Labs Recent Development
 Table 75. Ready At Dawn Company Details
 Table 76. Ready At Dawn Business Overview
 Table 77. Ready At Dawn Motion-sensing Fighting Games Product
 Table 78. Ready At Dawn Revenue in Motion-sensing Fighting Games Business (2020-2025) & (US$ Million)
 Table 79. Ready At Dawn Recent Development
 Table 80. Sanzaru Games Company Details
 Table 81. Sanzaru Games Business Overview
 Table 82. Sanzaru Games Motion-sensing Fighting Games Product
 Table 83. Sanzaru Games Revenue in Motion-sensing Fighting Games Business (2020-2025) & (US$ Million)
 Table 84. Sanzaru Games Recent Development
 Table 85. Vertigo Games Company Details
 Table 86. Vertigo Games Business Overview
 Table 87. Vertigo Games Motion-sensing Fighting Games Product
 Table 88. Vertigo Games Revenue in Motion-sensing Fighting Games Business (2020-2025) & (US$ Million)
 Table 89. Vertigo Games Recent Development
 Table 90. Coatsink Company Details
 Table 91. Coatsink Business Overview
 Table 92. Coatsink Motion-sensing Fighting Games Product
 Table 93. Coatsink Revenue in Motion-sensing Fighting Games Business (2020-2025) & (US$ Million)
 Table 94. Coatsink Recent Development
 Table 95. Capcom Company Details
 Table 96. Capcom Business Overview
 Table 97. Capcom Motion-sensing Fighting Games Product
 Table 98. Capcom Revenue in Motion-sensing Fighting Games Business (2020-2025) & (US$ Million)
 Table 99. Capcom Recent Development
 Table 100. Bandai Namco Company Details
 Table 101. Bandai Namco Business Overview
 Table 102. Bandai Namco Motion-sensing Fighting Games Product
 Table 103. Bandai Namco Revenue in Motion-sensing Fighting Games Business (2020-2025) & (US$ Million)
 Table 104. Bandai Namco Recent Development
 Table 105. Splash Damage Company Details
 Table 106. Splash Damage Business Overview
 Table 107. Splash Damage Motion-sensing Fighting Games Product
 Table 108. Splash Damage Revenue in Motion-sensing Fighting Games Business (2020-2025) & (US$ Million)
 Table 109. Splash Damage Recent Development
 Table 110. Research Programs/Design for This Report
 Table 111. Key Data Information from Secondary Sources
 Table 112. Key Data Information from Primary Sources
 Table 113. Authors List of This Report


List of Figures
 Figure 1. Motion-sensing Fighting Games Picture
 Figure 2. Global Motion-sensing Fighting Games Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Motion-sensing Fighting Games Market Share by Type: 2024 VS 2031
 Figure 4. VR Immersive Combat Features
 Figure 5. AR Augmented Reality Combat Features
 Figure 6. Global Motion-sensing Fighting Games Market Size Comparison by Capture Technology (2020-2031) & (US$ Million)
 Figure 7. Full-Body Motion Capture Features
 Figure 8. Fine Hand Control Features
 Figure 9. Global Motion-sensing Fighting Games Market Size Comparison by Image Presentation Format (2020-2031) & (US$ Million)
 Figure 10. 2D Cartoon Rendering Features
 Figure 11. 3D Realistic Modeling Features
 Figure 12. Global Motion-sensing Fighting Games Market Size Comparison by Pricing (2020-2031) & (US$ Million)
 Figure 13. Free Games Features
 Figure 14. Paid Games Features
 Figure 15. Global Motion-sensing Fighting Games Market Size by Application (2020-2031) & (US$ Million)
 Figure 16. Global Motion-sensing Fighting Games Market Share by Application: 2024 VS 2031
 Figure 17. Entertainment and Games Case Studies
 Figure 18. Fitness and Health Case Studies
 Figure 19. Others Case Studies
 Figure 20. Motion-sensing Fighting Games Report Years Considered
 Figure 21. Global Motion-sensing Fighting Games Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 22. Global Motion-sensing Fighting Games Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 23. Global Motion-sensing Fighting Games Market Share by Region: 2024 VS 2031
 Figure 24. Global Motion-sensing Fighting Games Market Share by Players in 2024
 Figure 25. Global Motion-sensing Fighting Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
 Figure 26. The Top 10 and 5 Players Market Share by Motion-sensing Fighting Games Revenue in 2024
 Figure 27. North America Motion-sensing Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. North America Motion-sensing Fighting Games Market Share by Country (2020-2031)
 Figure 29. United States Motion-sensing Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Canada Motion-sensing Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Europe Motion-sensing Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Europe Motion-sensing Fighting Games Market Share by Country (2020-2031)
 Figure 33. Germany Motion-sensing Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. France Motion-sensing Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. U.K. Motion-sensing Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Italy Motion-sensing Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Russia Motion-sensing Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Ireland Motion-sensing Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Asia-Pacific Motion-sensing Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Asia-Pacific Motion-sensing Fighting Games Market Share by Region (2020-2031)
 Figure 41. China Motion-sensing Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Japan Motion-sensing Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. South Korea Motion-sensing Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Southeast Asia Motion-sensing Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. India Motion-sensing Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Australia & New Zealand Motion-sensing Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Latin America Motion-sensing Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. Latin America Motion-sensing Fighting Games Market Share by Country (2020-2031)
 Figure 49. Mexico Motion-sensing Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 50. Brazil Motion-sensing Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 51. Middle East & Africa Motion-sensing Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 52. Middle East & Africa Motion-sensing Fighting Games Market Share by Country (2020-2031)
 Figure 53. Israel Motion-sensing Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 54. Saudi Arabia Motion-sensing Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 55. UAE Motion-sensing Fighting Games Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 56. Survios Revenue Growth Rate in Motion-sensing Fighting Games Business (2020-2025)
 Figure 57. nDreams Revenue Growth Rate in Motion-sensing Fighting Games Business (2020-2025)
 Figure 58. Twisted Pixel Revenue Growth Rate in Motion-sensing Fighting Games Business (2020-2025)
 Figure 59. Owlchemy Labs Revenue Growth Rate in Motion-sensing Fighting Games Business (2020-2025)
 Figure 60. Ready At Dawn Revenue Growth Rate in Motion-sensing Fighting Games Business (2020-2025)
 Figure 61. Sanzaru Games Revenue Growth Rate in Motion-sensing Fighting Games Business (2020-2025)
 Figure 62. Vertigo Games Revenue Growth Rate in Motion-sensing Fighting Games Business (2020-2025)
 Figure 63. Coatsink Revenue Growth Rate in Motion-sensing Fighting Games Business (2020-2025)
 Figure 64. Capcom Revenue Growth Rate in Motion-sensing Fighting Games Business (2020-2025)
 Figure 65. Bandai Namco Revenue Growth Rate in Motion-sensing Fighting Games Business (2020-2025)
 Figure 66. Splash Damage Revenue Growth Rate in Motion-sensing Fighting Games Business (2020-2025)
 Figure 67. Bottom-up and Top-down Approaches for This Report
 Figure 68. Data Triangulation
 Figure 69. Key Executives Interviewed
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