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Global Cloud Gaming Market Size, Status and Forecast 2021-2027
Published Date: June 2021
|
Report Code: QYRE-Auto-19X308
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Global Cloud Gaming Market Size Status and Forecast 2021 2027
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Global Cloud Gaming Market Size, Status and Forecast 2021-2027

Code: QYRE-Auto-19X308
Report
June 2021
Pages:115
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Cloud Gaming Market 

The global Cloud Gaming market size is projected to reach US$ 1169.1 million by 2027, from US$ 133.7 million in 2020, at a CAGR of 35.4% during 2021-2027.  Key drivers of the cloud gaming market include mobile gaming trends and the rise of cloud technology in the gaming industry.
 
 Cloud Gaming Market
Further, the emergence of 5G and an increasing number of internet users will drive the growth of the cloud gaming market in the coming years. Moreover, social media has given a boost to the cloud gaming industry thereby driving the market growth. 
 Cloud Gaming Market size

Trends Influencing the Global Cloud Gaming Market 

Mobile gaming trends and rise of cloud technology in the gaming industry

The number of smartphone users is increasing and people have turned to online gaming especially during the pandemic to pass time and interact online. On the other hand cloud technology is rising as it offers several benefits such as access on multiple devices, security, automatic downloads and updates, no hardware or software installation costs and easy storage in remote servers thereby removing the need to invest into costly gaming pcs or consoles. Thus the mobile gaming culuture and widescale adoption of cloud technology due to several benefits will drive the growth of the cloud gaming market during the forecast period.

Emergence of 5G and increasing number of internet users

The gradual emergence of 5G technology will revolutionize the cloud gaming sector. Shorter latency, more bandwidth, and immersive experience in the form of Augmented Reality(AR) and Virtual Reality(VR) will push the gaming sector ahead in the future. Moreover internet penetration is growing drastically across the globe with digitization and enhanced connectivity options bringing the world closer together.  People are practically doing everything online and gaming brands are capitalizing on the growing online audience. Thus the emergence of 5G and increasing internet users will accelerate the growth of the cloud gaming market in the coming years.

Extensive social media use

Social media games are rising as people spend more time on Facebook, Instagram and Reddit. These networking sites are acquiring cloud gaming providers to livestream games on their websites in order to increase user engagement. Thus growing social media usage is expected to drive the growth of the cloud gaming market during the forecast period.

Cloud Gaming Market Share Analysis

Based on type, the video streaming segment is expected to provide lucrative opportunities for growth in the cloud gaming market share as video streaming platforms provide users the flexibility and convenience to play any games on the internet without the need for additional hardware or software. They are cost effective as consumers no longer need to invest into gaming pcs and consoles.

Based on application, the smartphone segment is expected to provide lucrative opportunities for growth in the cloud gaming market share due to growing number of smartphone users and mobile gaming trends.

Based on region, the Asia-pacific segment is expected to provide lucrative opportunities for growth in the cloud gaming market share due to development of 5G infrastructure and cost efficiency of cloud gaming services.

Cloud Gaming Market Segmentation

By Type

  • Video Streaming
  • File Streaming

By Application

  • PC
  • Connected TV
  • Tablet
  • Smartphone

By Region

  • North America
  • U.S.
  • Canada
  • Europe
  • Germany
  • France
  • U.K.
  • Italy
  • Russia
  • Nordic
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Australia
  • Rest of Asia
  • Latin America
  • Mexico
  • Brazil
  • Rest of Latin America
  • Middle East & Africa
  • Turkey
  • Saudi Arabia
  • UAE
  • Rest of MEA

Key Companies

  • Sony
  • GameFly (PlayCast)
  • Nvidia
  • Ubitus
  • PlayGiga
  • Crytek GmbH
  • PlayKey
  • Utomik (Kalydo)
  • 51ias.com (Gloud)
  • Cyber Cloud
  • Yunlian Technology
  • Liquidsky
  • BlacknutSAS
  • Alibaba Cloud
  • Baidu
  • Tencent Cloud
  • Ksyun (Kingsoft)
  • LeCloud.

Scope of Cloud Gaming Market

Report Metric

Details

Report Name

Cloud Gaming Market

Market size value in 2020

USD 1613 Million

Market Forecast Value in 2027

USD 133.7 Million

Growth Rate

CAGR 35.4%

Base year considered

2020

Forecast Period

2021-2027

By Type

Video Streaming, File Streaming

By Application

PC, Connected TV, Tablet, Smartphone

Report Coverage

Revenue & volume forecast, company share, competitive landscape, growth factors, and trends

 Geographic regions covered

North America, Europe, Asia Pacific, Latin America, Middle East & Africa

Frequently Asked Questions About This Report

1. How big is the Cloud Gaming market?

Ans. The global Cloud Gaming market size is projected to reach US$ 1169.1 million by 2027, from US$ 133.7 million in 2020, at a CAGR of 35.4% during 2021-2027.

2. Who are the key companies available in the Medical Aesthetics market?

Ans. Some of the major companies are Sony, GameFly (PlayCast), NVidia, Ubitus, PlayGiga, Crytek, PlayKey, Utomik (Kalydo), Cyber Cloud, Liquidsky, BlacknutSAS, Alibaba Cloud, Baidu, Tencent Cloud, LeCloud. 

3. Does the report provides covid-19 impact analysis?

Ans. Yes, the report includes a COVID-19 impact analysis. Also, it is further extended into every individual segment of the report.

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Cloud Gaming Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Video Streaming
1.2.3 File Streaming
1.3 Market by Application
1.3.1 Global Cloud Gaming Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 PC
1.3.3 Connected TV
1.3.4 Tablet
1.3.5 Smartphone
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Cloud Gaming Market Perspective (2016-2027)
2.2 Cloud Gaming Growth Trends by Regions
2.2.1 Cloud Gaming Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Cloud Gaming Historic Market Share by Regions (2016-2021)
2.2.3 Cloud Gaming Forecasted Market Size by Regions (2022-2027)
2.3 Cloud Gaming Industry Dynamic
2.3.1 Cloud Gaming Market Trends
2.3.2 Cloud Gaming Market Drivers
2.3.3 Cloud Gaming Market Challenges
2.3.4 Cloud Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Cloud Gaming Players by Revenue
3.1.1 Global Top Cloud Gaming Players by Revenue (2016-2021)
3.1.2 Global Cloud Gaming Revenue Market Share by Players (2016-2021)
3.2 Global Cloud Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Cloud Gaming Revenue
3.4 Global Cloud Gaming Market Concentration Ratio
3.4.1 Global Cloud Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Cloud Gaming Revenue in 2020
3.5 Cloud Gaming Key Players Head office and Area Served
3.6 Key Players Cloud Gaming Product Solution and Service
3.7 Date of Enter into Cloud Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Cloud Gaming Breakdown Data by Type
4.1 Global Cloud Gaming Historic Market Size by Type (2016-2021)
4.2 Global Cloud Gaming Forecasted Market Size by Type (2022-2027)
5 Cloud Gaming Breakdown Data by Application
5.1 Global Cloud Gaming Historic Market Size by Application (2016-2021)
5.2 Global Cloud Gaming Forecasted Market Size by Application (2022-2027)
6 North America
6.1 North America Cloud Gaming Market Size (2016-2027)
6.2 North America Cloud Gaming Market Size by Type
6.2.1 North America Cloud Gaming Market Size by Type (2016-2021)
6.2.2 North America Cloud Gaming Market Size by Type (2022-2027)
6.2.3 North America Cloud Gaming Market Size by Type (2016-2027)
6.3 North America Cloud Gaming Market Size by Application
6.3.1 North America Cloud Gaming Market Size by Application (2016-2021)
6.3.2 North America Cloud Gaming Market Size by Application (2022-2027)
6.3.3 North America Cloud Gaming Market Size by Application (2016-2027)
6.4 North America Cloud Gaming Market Size by Country
6.4.1 North America Cloud Gaming Market Size by Country (2016-2021)
6.4.2 North America Cloud Gaming Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Cloud Gaming Market Size (2016-2027)
7.2 Europe Cloud Gaming Market Size by Type
7.2.1 Europe Cloud Gaming Market Size by Type (2016-2021)
7.2.2 Europe Cloud Gaming Market Size by Type (2022-2027)
7.2.3 Europe Cloud Gaming Market Size by Type (2016-2027)
7.3 Europe Cloud Gaming Market Size by Application
7.3.1 Europe Cloud Gaming Market Size by Application (2016-2021)
7.3.2 Europe Cloud Gaming Market Size by Application (2022-2027)
7.3.3 Europe Cloud Gaming Market Size by Application (2016-2027)
7.4 Europe Cloud Gaming Market Size by Country
7.4.1 Europe Cloud Gaming Market Size by Country (2016-2021)
7.4.2 Europe Cloud Gaming Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific Cloud Gaming Market Size (2016-2027)
8.2 Asia-Pacific Cloud Gaming Market Size by Type
8.2.1 Asia-Pacific Cloud Gaming Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Cloud Gaming Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Cloud Gaming Market Size by Type (2016-2027)
8.3 Asia-Pacific Cloud Gaming Market Size by Application
8.3.1 Asia-Pacific Cloud Gaming Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Cloud Gaming Market Size by Application (2022-2027)
8.3.3 Asia-Pacific Cloud Gaming Market Size by Application (2016-2027)
8.4 Asia-Pacific Cloud Gaming Market Size by Region
8.4.1 Asia-Pacific Cloud Gaming Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Cloud Gaming Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Cloud Gaming Market Size (2016-2027)
9.2 Latin America Cloud Gaming Market Size by Type
9.2.1 Latin America Cloud Gaming Market Size by Type (2016-2021)
9.2.2 Latin America Cloud Gaming Market Size by Type (2022-2027)
9.2.3 Latin America Cloud Gaming Market Size by Type (2016-2027)
9.3 Latin America Cloud Gaming Market Size by Application
9.3.1 Latin America Cloud Gaming Market Size by Application (2016-2021)
9.3.2 Latin America Cloud Gaming Market Size by Application (2022-2027)
9.3.3 Latin America Cloud Gaming Market Size by Application (2016-2027)
9.4 Latin America Cloud Gaming Market Size by Country
9.4.1 Latin America Cloud Gaming Market Size by Country (2016-2021)
9.4.2 Latin America Cloud Gaming Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Cloud Gaming Market Size (2016-2027)
10.2 Middle East & Africa Cloud Gaming Market Size by Type
10.2.1 Middle East & Africa Cloud Gaming Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Cloud Gaming Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Cloud Gaming Market Size by Type (2016-2027)
10.3 Middle East & Africa Cloud Gaming Market Size by Application
10.3.1 Middle East & Africa Cloud Gaming Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Cloud Gaming Market Size by Application (2022-2027)
10.3.3 Middle East & Africa Cloud Gaming Market Size by Application (2016-2027)
10.4 Middle East & Africa Cloud Gaming Market Size by Country
10.4.1 Middle East & Africa Cloud Gaming Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Cloud Gaming Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Sony
11.1.1 Sony Company Details
11.1.2 Sony Business Overview
11.1.3 Sony Cloud Gaming Introduction
11.1.4 Sony Revenue in Cloud Gaming Business (2016-2021)
11.1.5 Sony Recent Development
11.2 GameFly (PlayCast)
11.2.1 GameFly (PlayCast) Company Details
11.2.2 GameFly (PlayCast) Business Overview
11.2.3 GameFly (PlayCast) Cloud Gaming Introduction
11.2.4 GameFly (PlayCast) Revenue in Cloud Gaming Business (2016-2021)
11.2.5 GameFly (PlayCast) Recent Development
11.3 Nvidia
11.3.1 Nvidia Company Details
11.3.2 Nvidia Business Overview
11.3.3 Nvidia Cloud Gaming Introduction
11.3.4 Nvidia Revenue in Cloud Gaming Business (2016-2021)
11.3.5 Nvidia Recent Development
11.4 Ubitus
11.4.1 Ubitus Company Details
11.4.2 Ubitus Business Overview
11.4.3 Ubitus Cloud Gaming Introduction
11.4.4 Ubitus Revenue in Cloud Gaming Business (2016-2021)
11.4.5 Ubitus Recent Development
11.5 PlayGiga
11.5.1 PlayGiga Company Details
11.5.2 PlayGiga Business Overview
11.5.3 PlayGiga Cloud Gaming Introduction
11.5.4 PlayGiga Revenue in Cloud Gaming Business (2016-2021)
11.5.5 PlayGiga Recent Development
11.6 Crytek GmbH
11.6.1 Crytek GmbH Company Details
11.6.2 Crytek GmbH Business Overview
11.6.3 Crytek GmbH Cloud Gaming Introduction
11.6.4 Crytek GmbH Revenue in Cloud Gaming Business (2016-2021)
11.6.5 Crytek GmbH Recent Development
11.7 PlayKey
11.7.1 PlayKey Company Details
11.7.2 PlayKey Business Overview
11.7.3 PlayKey Cloud Gaming Introduction
11.7.4 PlayKey Revenue in Cloud Gaming Business (2016-2021)
11.7.5 PlayKey Recent Development
11.8 Utomik (Kalydo)
11.8.1 Utomik (Kalydo) Company Details
11.8.2 Utomik (Kalydo) Business Overview
11.8.3 Utomik (Kalydo) Cloud Gaming Introduction
11.8.4 Utomik (Kalydo) Revenue in Cloud Gaming Business (2016-2021)
11.8.5 Utomik (Kalydo) Recent Development
11.9 51ias.com (Gloud)
11.9.1 51ias.com (Gloud) Company Details
11.9.2 51ias.com (Gloud) Business Overview
11.9.3 51ias.com (Gloud) Cloud Gaming Introduction
11.9.4 51ias.com (Gloud) Revenue in Cloud Gaming Business (2016-2021)
11.9.5 51ias.com (Gloud) Recent Development
11.10 Cyber Cloud
11.10.1 Cyber Cloud Company Details
11.10.2 Cyber Cloud Business Overview
11.10.3 Cyber Cloud Cloud Gaming Introduction
11.10.4 Cyber Cloud Revenue in Cloud Gaming Business (2016-2021)
11.10.5 Cyber Cloud Recent Development
11.11 Yunlian Technology
11.11.1 Yunlian Technology Company Details
11.11.2 Yunlian Technology Business Overview
11.11.3 Yunlian Technology Cloud Gaming Introduction
11.11.4 Yunlian Technology Revenue in Cloud Gaming Business (2016-2021)
11.11.5 Yunlian Technology Recent Development
11.12 Liquidsky
11.12.1 Liquidsky Company Details
11.12.2 Liquidsky Business Overview
11.12.3 Liquidsky Cloud Gaming Introduction
11.12.4 Liquidsky Revenue in Cloud Gaming Business (2016-2021)
11.12.5 Liquidsky Recent Development
11.13 BlacknutSAS
11.13.1 BlacknutSAS Company Details
11.13.2 BlacknutSAS Business Overview
11.13.3 BlacknutSAS Cloud Gaming Introduction
11.13.4 BlacknutSAS Revenue in Cloud Gaming Business (2016-2021)
11.13.5 BlacknutSAS Recent Development
11.14 Alibaba Cloud
11.14.1 Alibaba Cloud Company Details
11.14.2 Alibaba Cloud Business Overview
11.14.3 Alibaba Cloud Cloud Gaming Introduction
11.14.4 Alibaba Cloud Revenue in Cloud Gaming Business (2016-2021)
11.14.5 Alibaba Cloud Recent Development
11.15 Baidu
11.15.1 Baidu Company Details
11.15.2 Baidu Business Overview
11.15.3 Baidu Cloud Gaming Introduction
11.15.4 Baidu Revenue in Cloud Gaming Business (2016-2021)
11.15.5 Baidu Recent Development
11.16 Tencent Cloud
11.16.1 Tencent Cloud Company Details
11.16.2 Tencent Cloud Business Overview
11.16.3 Tencent Cloud Cloud Gaming Introduction
11.16.4 Tencent Cloud Revenue in Cloud Gaming Business (2016-2021)
11.16.5 Tencent Cloud Recent Development
11.17 Ksyun (Kingsoft)
11.17.1 Ksyun (Kingsoft) Company Details
11.17.2 Ksyun (Kingsoft) Business Overview
11.17.3 Ksyun (Kingsoft) Cloud Gaming Introduction
11.17.4 Ksyun (Kingsoft) Revenue in Cloud Gaming Business (2016-2021)
11.17.5 Ksyun (Kingsoft) Recent Development
11.18 LeCloud
11.18.1 LeCloud Company Details
11.18.2 LeCloud Business Overview
11.18.3 LeCloud Cloud Gaming Introduction
11.18.4 LeCloud Revenue in Cloud Gaming Business (2016-2021)
11.18.5 LeCloud Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Cloud Gaming Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
    Table 2. Key Players of Video Streaming
    Table 3. Key Players of File Streaming
    Table 4. Global Cloud Gaming Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
    Table 5. Global Cloud Gaming Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
    Table 6. Global Cloud Gaming Market Size by Regions (2016-2021) & (US$ Million)
    Table 7. Global Cloud Gaming Market Share by Regions (2016-2021)
    Table 8. Global Cloud Gaming Forecasted Market Size by Regions (2022-2027) & (US$ Million)
    Table 9. Global Cloud Gaming Market Share by Regions (2022-2027)
    Table 10. Cloud Gaming Market Trends
    Table 11. Cloud Gaming Market Drivers
    Table 12. Cloud Gaming Market Challenges
    Table 13. Cloud Gaming Market Restraints
    Table 14. Global Cloud Gaming Revenue by Players (2016-2021) & (US$ Million)
    Table 15. Global Cloud Gaming Market Share by Players (2016-2021)
    Table 16. Global Top Cloud Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Cloud Gaming as of 2020)
    Table 17. Ranking of Global Top Cloud Gaming Companies by Revenue (US$ Million) in 2020
    Table 18. Global 5 Largest Players Market Share by Cloud Gaming Revenue (CR5 and HHI) & (2016-2021)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players Cloud Gaming Product Solution and Service
    Table 21. Date of Enter into Cloud Gaming Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Cloud Gaming Market Size by Type (2016-2021) (US$ Million)
    Table 24. Global Cloud Gaming Revenue Market Share by Type (2016-2021)
    Table 25. Global Cloud Gaming Forecasted Market Size by Type (2022-2027) (US$ Million)
    Table 26. Global Cloud Gaming Revenue Market Share by Type (2022-2027) & (US$ Million)
    Table 27. Global Cloud Gaming Market Size Share by Application (2016-2021) & (US$ Million)
    Table 28. Global Cloud Gaming Revenue Market Share by Application (2016-2021)
    Table 29. Global Cloud Gaming Forecasted Market Size by Application (2022-2027) (US$ Million)
    Table 30. Global Cloud Gaming Revenue Market Share by Application (2022-2027) & (US$ Million)
    Table 31. North America Cloud Gaming Market Size by Type (2016-2021) (US$ Million)
    Table 32. North America Cloud Gaming Market Size by Type (2022-2027) & (US$ Million)
    Table 33. North America Cloud Gaming Market Size by Application (2016-2021) (US$ Million)
    Table 34. North America Cloud Gaming Market Size by Application (2022-2027) & (US$ Million)
    Table 35. North America Cloud Gaming Market Size by Country (2016-2021) & (US$ Million)
    Table 36. North America Cloud Gaming Market Size by Country (2022-2027) & (US$ Million)
    Table 37. Europe Cloud Gaming Market Size by Type (2016-2021) (US$ Million)
    Table 38. Europe Cloud Gaming Market Size by Type (2022-2027) & (US$ Million)
    Table 39. Europe Cloud Gaming Market Size by Application (2016-2021) (US$ Million)
    Table 40. Europe Cloud Gaming Market Size by Application (2022-2027) & (US$ Million)
    Table 41. Europe Cloud Gaming Market Size by Country (2016-2021) & (US$ Million)
    Table 42. Europe Cloud Gaming Market Size by Country (2022-2027) & (US$ Million)
    Table 43. Asia-Pacific Cloud Gaming Market Size by Type (2016-2021) (US$ Million)
    Table 44. Asia-Pacific Cloud Gaming Market Size by Type (2022-2027) & (US$ Million)
    Table 45. Asia-Pacific Cloud Gaming Market Size by Application (2016-2021) (US$ Million)
    Table 46. Asia-Pacific Cloud Gaming Market Size by Application (2022-2027) & (US$ Million)
    Table 47. Asia-Pacific Cloud Gaming Market Size by Region (2016-2021) & (US$ Million)
    Table 48. Asia-Pacific Cloud Gaming Market Size by Region (2022-2027) & (US$ Million)
    Table 49. Latin America Cloud Gaming Market Size by Type (2016-2021) (US$ Million)
    Table 50. Latin America Cloud Gaming Market Size by Type (2022-2027) & (US$ Million)
    Table 51. Latin America Cloud Gaming Market Size by Application (2016-2021) (US$ Million)
    Table 52. Latin America Cloud Gaming Market Size by Application (2022-2027) & (US$ Million)
    Table 53. Latin America Cloud Gaming Market Size by Country (2016-2021) & (US$ Million)
    Table 54. Latin America Cloud Gaming Market Size by Country (2022-2027) & (US$ Million)
    Table 55. Middle East & Africa Cloud Gaming Market Size by Type (2016-2021) (US$ Million)
    Table 56. Middle East & Africa Cloud Gaming Market Size by Type (2022-2027) & (US$ Million)
    Table 57. Middle East & Africa Cloud Gaming Market Size by Application (2016-2021) (US$ Million)
    Table 58. Middle East & Africa Cloud Gaming Market Size by Application (2022-2027) & (US$ Million)
    Table 59. Middle East & Africa Cloud Gaming Market Size by Country (2016-2021) & (US$ Million)
    Table 60. Middle East & Africa Cloud Gaming Market Size by Country (2022-2027) & (US$ Million)
    Table 61. Sony Company Details
    Table 62. Sony Business Overview
    Table 63. Sony Cloud Gaming Product
    Table 64. Sony Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
    Table 65. Sony Recent Development
    Table 66. GameFly (PlayCast) Company Details
    Table 67. GameFly (PlayCast) Business Overview
    Table 68. GameFly (PlayCast) Cloud Gaming Product
    Table 69. GameFly (PlayCast) Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
    Table 70. GameFly (PlayCast) Recent Development
    Table 71. Nvidia Company Details
    Table 72. Nvidia Business Overview
    Table 73. Nvidia Cloud Gaming Product
    Table 74. Nvidia Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
    Table 75. Nvidia Recent Development
    Table 76. Ubitus Company Details
    Table 77. Ubitus Business Overview
    Table 78. Ubitus Cloud Gaming Product
    Table 79. Ubitus Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
    Table 80. Ubitus Recent Development
    Table 81. PlayGiga Company Details
    Table 82. PlayGiga Business Overview
    Table 83. PlayGiga Cloud Gaming Product
    Table 84. PlayGiga Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
    Table 85. PlayGiga Recent Development
    Table 86. Crytek GmbH Company Details
    Table 87. Crytek GmbH Business Overview
    Table 88. Crytek GmbH Cloud Gaming Product
    Table 89. Crytek GmbH Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
    Table 90. Crytek GmbH Recent Development
    Table 91. PlayKey Company Details
    Table 92. PlayKey Business Overview
    Table 93. PlayKey Cloud Gaming Product
    Table 94. PlayKey Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
    Table 95. PlayKey Recent Development
    Table 96. Utomik (Kalydo) Company Details
    Table 97. Utomik (Kalydo) Business Overview
    Table 98. Utomik (Kalydo) Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
    Table 99. Utomik (Kalydo) Recent Development
    Table 100. 51ias.com (Gloud) Company Details
    Table 101. 51ias.com (Gloud) Business Overview
    Table 102. 51ias.com (Gloud) Cloud Gaming Product
    Table 103. 51ias.com (Gloud) Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
    Table 104. 51ias.com (Gloud) Recent Development
    Table 105. Cyber Cloud Company Details
    Table 106. Cyber Cloud Business Overview
    Table 107. Cyber Cloud Cloud Gaming Product
    Table 108. Cyber Cloud Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
    Table 109. Cyber Cloud Recent Development
    Table 110. Yunlian Technology Company Details
    Table 111. Yunlian Technology Business Overview
    Table 112. Yunlian Technology Cloud Gaming Product
    Table 113. Yunlian Technology Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
    Table 114. Yunlian Technology Recent Development
    Table 115. Liquidsky Company Details
    Table 116. Liquidsky Business Overview
    Table 117. Liquidsky Cloud Gaming Product
    Table 118. Liquidsky Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
    Table 119. Liquidsky Recent Development
    Table 120. BlacknutSAS Company Details
    Table 121. BlacknutSAS Business Overview
    Table 122. BlacknutSAS Cloud Gaming Product
    Table 123. BlacknutSAS Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
    Table 124. BlacknutSAS Recent Development
    Table 125. Alibaba Cloud Company Details
    Table 126. Alibaba Cloud Business Overview
    Table 127. Alibaba Cloud Cloud Gaming Product
    Table 128. Alibaba Cloud Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
    Table 129. Alibaba Cloud Recent Development
    Table 130. Baidu Company Details
    Table 131. Baidu Business Overview
    Table 132. Baidu Cloud Gaming Product
    Table 133. Baidu Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
    Table 134. Baidu Recent Development
    Table 135. Tencent Cloud Company Details
    Table 136. Tencent Cloud Business Overview
    Table 137. Tencent Cloud Cloud Gaming Product
    Table 138. Tencent Cloud Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
    Table 139. Tencent Cloud Recent Development
    Table 140. Ksyun (Kingsoft) Company Details
    Table 141. Ksyun (Kingsoft) Business Overview
    Table 142. Ksyun (Kingsoft) Cloud Gaming Product
    Table 143. Ksyun (Kingsoft) Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
    Table 144. Ksyun (Kingsoft) Recent Development
    Table 145. LeCloud Company Details
    Table 146. LeCloud Business Overview
    Table 147. LeCloud Cloud Gaming Product
    Table 148. LeCloud Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
    Table 149. LeCloud Recent Development
    Table 150. Research Programs/Design for This Report
    Table 151. Key Data Information from Secondary Sources
    Table 152. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Cloud Gaming Market Share by Type: 2020 VS 2027
    Figure 2. Video Streaming Features
    Figure 3. File Streaming Features
    Figure 4. Global Cloud Gaming Market Share by Application: 2020 VS 2027
    Figure 5. PC Case Studies
    Figure 6. Connected TV Case Studies
    Figure 7. Tablet Case Studies
    Figure 8. Smartphone Case Studies
    Figure 9. Cloud Gaming Report Years Considered
    Figure 10. Global Cloud Gaming Market Size (US$ Million), Year-over-Year: 2016-2027
    Figure 11. Global Cloud Gaming Market Size (US$ Million), 2016 VS 2021 VS 2027
    Figure 12. Global Cloud Gaming Market Share by Regions: 2020 VS 2027
    Figure 13. Global Cloud Gaming Market Share by Regions (2022-2027)
    Figure 14. Global Cloud Gaming Market Share by Players in 2020
    Figure 15. Global Top Cloud Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Cloud Gaming as of 2020
    Figure 16. The Top 10 and 5 Players Market Share by Cloud Gaming Revenue in 2020
    Figure 17. Global Cloud Gaming Revenue Market Share by Type (2016-2021)
    Figure 18. Global Cloud Gaming Revenue Market Share by Type (2022-2027)
    Figure 19. North America Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 20. North America Cloud Gaming Market Share by Type (2016-2027)
    Figure 21. North America Cloud Gaming Market Share by Application (2016-2027)
    Figure 22. North America Cloud Gaming Market Share by Country (2016-2027)
    Figure 23. United States Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 24. Canada Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 25. Europe Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 26. Europe Cloud Gaming Market Share by Type (2016-2027)
    Figure 27. Europe Cloud Gaming Market Share by Application (2016-2027)
    Figure 28. Europe Cloud Gaming Market Share by Country (2016-2027)
    Figure 29. Germany Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 30. France Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 31. U.K. Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 32. Italy Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 33. Russia Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 34. Nordic Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 35. Asia-Pacific Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 36. Asia-Pacific Cloud Gaming Market Share by Type (2016-2027)
    Figure 37. Asia-Pacific Cloud Gaming Market Share by Application (2016-2027)
    Figure 38. Asia-Pacific Cloud Gaming Market Share by Region (2016-2027)
    Figure 39. China Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 40. Japan Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 41. South Korea Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 42. Southeast Asia Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 43. India Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 44. Australia Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 45. Latin America Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 46. Latin America Cloud Gaming Market Share by Type (2016-2027)
    Figure 47. Latin America Cloud Gaming Market Share by Application (2016-2027)
    Figure 48. Latin America Cloud Gaming Market Share by Country (2016-2027)
    Figure 49. Mexico Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 50. Brazil Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 51. Middle East & Africa Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 52. Middle East & Africa Cloud Gaming Market Share by Type (2016-2027)
    Figure 53. Middle East & Africa Cloud Gaming Market Share by Application (2016-2027)
    Figure 54. Middle East & Africa Cloud Gaming Market Share by Country (2016-2027)
    Figure 55. Turkey Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 56. Saudi Arabia Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 57. UAE Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 58. Sony Revenue Growth Rate in Cloud Gaming Business (2016-2021)
    Figure 59. GameFly (PlayCast) Revenue Growth Rate in Cloud Gaming Business (2016-2021)
    Figure 60. Nvidia Revenue Growth Rate in Cloud Gaming Business (2016-2021)
    Figure 61. Ubitus Revenue Growth Rate in Cloud Gaming Business (2016-2021)
    Figure 62. PlayGiga Revenue Growth Rate in Cloud Gaming Business (2016-2021)
    Figure 63. Crytek GmbH Revenue Growth Rate in Cloud Gaming Business (2016-2021)
    Figure 64. PlayKey Revenue Growth Rate in Cloud Gaming Business (2016-2021)
    Figure 65. Utomik (Kalydo) Revenue Growth Rate in Cloud Gaming Business (2016-2021)
    Figure 66. 51ias.com (Gloud) Revenue Growth Rate in Cloud Gaming Business (2016-2021)
    Figure 67. Cyber Cloud Revenue Growth Rate in Cloud Gaming Business (2016-2021)
    Figure 68. Yunlian Technology Revenue Growth Rate in Cloud Gaming Business (2016-2021)
    Figure 69. Liquidsky Revenue Growth Rate in Cloud Gaming Business (2016-2021)
    Figure 70. BlacknutSAS Revenue Growth Rate in Cloud Gaming Business (2016-2021)
    Figure 71. Alibaba Cloud Revenue Growth Rate in Cloud Gaming Business (2016-2021)
    Figure 72. Baidu Revenue Growth Rate in Cloud Gaming Business (2016-2021)
    Figure 73. Tencent Cloud Revenue Growth Rate in Cloud Gaming Business (2016-2021)
    Figure 74. Ksyun (Kingsoft) Revenue Growth Rate in Cloud Gaming Business (2016-2021)
    Figure 75. LeCloud Revenue Growth Rate in Cloud Gaming Business (2016-2021)
    Figure 76. Bottom-up and Top-down Approaches for This Report
    Figure 77. Data Triangulation
    Figure 78. Key Executives Interviewed
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