0
  • Category
  • Region
U.S. (TOLL FREE)
+1 (315) 215-3225
0
U.S. (TOLL FREE)
+1 (315) 215-3225
Global Esports Live Streaming Platform Market Research Report 2024
Published Date: July 2024
|
Report Code: QYRE-Auto-1Y17659
Home | Market Reports | Arts & Entertainment| Online Media
Global Esports Live Streaming Platform Market Research Report 2024
BUY CHAPTERS

Global Esports Live Streaming Platform Market Research Report 2024

Code: QYRE-Auto-1Y17659
Report
July 2024
Pages:100
QYResearch
Buy Now with 15% Discount
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Esports Live Streaming Platform Market

E-sports live streaming platforms refer to online platforms that provide e-sports game live streaming services, which allow users to watch and share video streams of game matches in real time. These platforms usually provide functions such as video playback, chat rooms, gift giving, live streaming recording, etc. to enhance user experience and interaction.
The global Esports Live Streaming Platform market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of %during the forecast period 2024-2030.
North American market for Esports Live Streaming Platform is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Esports Live Streaming Platform is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Esports Live Streaming Platform in Advertisements is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Esports Live Streaming Platform include Twitch, YouTube Live, Facebook Gaming, Discord, Caffeine TV, Steam TV, Loco, Owncast, Maestro, NimoTV, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Esports Live Streaming Platform, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Esports Live Streaming Platform.
The Esports Live Streaming Platform market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Esports Live Streaming Platform market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Esports Live Streaming Platform companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Esports Live Streaming Platform Market Report

Report Metric Details
Report Name Esports Live Streaming Platform Market
Segment by Type
  • Professional Leagues
  • Amateur Events
  • Others
Segment by Application
  • Advertisements
  • Subscriptions
  • Rewards and Virtual Gifts
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Twitch, YouTube Live, Facebook Gaming, Discord, Caffeine TV, Steam TV, Loco, Owncast, Maestro, NimoTV, Kick, TikTok, Guangzhou Tiger Tooth Information Technology, Wuhan Douyu Network Technology, Trovo, Dlive
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Esports Live Streaming Platform company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Esports Live Streaming Platform Market report?

Ans: The main players in the Esports Live Streaming Platform Market are Twitch, YouTube Live, Facebook Gaming, Discord, Caffeine TV, Steam TV, Loco, Owncast, Maestro, NimoTV, Kick, TikTok, Guangzhou Tiger Tooth Information Technology, Wuhan Douyu Network Technology, Trovo, Dlive

What are the Application segmentation covered in the Esports Live Streaming Platform Market report?

Ans: The Applications covered in the Esports Live Streaming Platform Market report are Advertisements, Subscriptions, Rewards and Virtual Gifts, Others

What are the Type segmentation covered in the Esports Live Streaming Platform Market report?

Ans: The Types covered in the Esports Live Streaming Platform Market report are Professional Leagues, Amateur Events, Others

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Esports Live Streaming Platform Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Professional Leagues
1.2.3 Amateur Events
1.2.4 Others
1.3 Market by Application
1.3.1 Global Esports Live Streaming Platform Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Advertisements
1.3.3 Subscriptions
1.3.4 Rewards and Virtual Gifts
1.3.5 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Esports Live Streaming Platform Market Perspective (2019-2030)
2.2 Global Esports Live Streaming Platform Growth Trends by Region
2.2.1 Global Esports Live Streaming Platform Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Esports Live Streaming Platform Historic Market Size by Region (2019-2024)
2.2.3 Esports Live Streaming Platform Forecasted Market Size by Region (2025-2030)
2.3 Esports Live Streaming Platform Market Dynamics
2.3.1 Esports Live Streaming Platform Industry Trends
2.3.2 Esports Live Streaming Platform Market Drivers
2.3.3 Esports Live Streaming Platform Market Challenges
2.3.4 Esports Live Streaming Platform Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Esports Live Streaming Platform Players by Revenue
3.1.1 Global Top Esports Live Streaming Platform Players by Revenue (2019-2024)
3.1.2 Global Esports Live Streaming Platform Revenue Market Share by Players (2019-2024)
3.2 Global Esports Live Streaming Platform Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Esports Live Streaming Platform Revenue
3.4 Global Esports Live Streaming Platform Market Concentration Ratio
3.4.1 Global Esports Live Streaming Platform Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Esports Live Streaming Platform Revenue in 2023
3.5 Global Key Players of Esports Live Streaming Platform Head office and Area Served
3.6 Global Key Players of Esports Live Streaming Platform, Product and Application
3.7 Global Key Players of Esports Live Streaming Platform, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Esports Live Streaming Platform Breakdown Data by Type
4.1 Global Esports Live Streaming Platform Historic Market Size by Type (2019-2024)
4.2 Global Esports Live Streaming Platform Forecasted Market Size by Type (2025-2030)
5 Esports Live Streaming Platform Breakdown Data by Application
5.1 Global Esports Live Streaming Platform Historic Market Size by Application (2019-2024)
5.2 Global Esports Live Streaming Platform Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Esports Live Streaming Platform Market Size (2019-2030)
6.2 North America Esports Live Streaming Platform Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Esports Live Streaming Platform Market Size by Country (2019-2024)
6.4 North America Esports Live Streaming Platform Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Esports Live Streaming Platform Market Size (2019-2030)
7.2 Europe Esports Live Streaming Platform Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Esports Live Streaming Platform Market Size by Country (2019-2024)
7.4 Europe Esports Live Streaming Platform Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Esports Live Streaming Platform Market Size (2019-2030)
8.2 Asia-Pacific Esports Live Streaming Platform Market Growth Rate by Country: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Esports Live Streaming Platform Market Size by Region (2019-2024)
8.4 Asia-Pacific Esports Live Streaming Platform Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Esports Live Streaming Platform Market Size (2019-2030)
9.2 Latin America Esports Live Streaming Platform Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Esports Live Streaming Platform Market Size by Country (2019-2024)
9.4 Latin America Esports Live Streaming Platform Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Esports Live Streaming Platform Market Size (2019-2030)
10.2 Middle East & Africa Esports Live Streaming Platform Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Esports Live Streaming Platform Market Size by Country (2019-2024)
10.4 Middle East & Africa Esports Live Streaming Platform Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Twitch
11.1.1 Twitch Company Details
11.1.2 Twitch Business Overview
11.1.3 Twitch Esports Live Streaming Platform Introduction
11.1.4 Twitch Revenue in Esports Live Streaming Platform Business (2019-2024)
11.1.5 Twitch Recent Development
11.2 YouTube Live
11.2.1 YouTube Live Company Details
11.2.2 YouTube Live Business Overview
11.2.3 YouTube Live Esports Live Streaming Platform Introduction
11.2.4 YouTube Live Revenue in Esports Live Streaming Platform Business (2019-2024)
11.2.5 YouTube Live Recent Development
11.3 Facebook Gaming
11.3.1 Facebook Gaming Company Details
11.3.2 Facebook Gaming Business Overview
11.3.3 Facebook Gaming Esports Live Streaming Platform Introduction
11.3.4 Facebook Gaming Revenue in Esports Live Streaming Platform Business (2019-2024)
11.3.5 Facebook Gaming Recent Development
11.4 Discord
11.4.1 Discord Company Details
11.4.2 Discord Business Overview
11.4.3 Discord Esports Live Streaming Platform Introduction
11.4.4 Discord Revenue in Esports Live Streaming Platform Business (2019-2024)
11.4.5 Discord Recent Development
11.5 Caffeine TV
11.5.1 Caffeine TV Company Details
11.5.2 Caffeine TV Business Overview
11.5.3 Caffeine TV Esports Live Streaming Platform Introduction
11.5.4 Caffeine TV Revenue in Esports Live Streaming Platform Business (2019-2024)
11.5.5 Caffeine TV Recent Development
11.6 Steam TV
11.6.1 Steam TV Company Details
11.6.2 Steam TV Business Overview
11.6.3 Steam TV Esports Live Streaming Platform Introduction
11.6.4 Steam TV Revenue in Esports Live Streaming Platform Business (2019-2024)
11.6.5 Steam TV Recent Development
11.7 Loco
11.7.1 Loco Company Details
11.7.2 Loco Business Overview
11.7.3 Loco Esports Live Streaming Platform Introduction
11.7.4 Loco Revenue in Esports Live Streaming Platform Business (2019-2024)
11.7.5 Loco Recent Development
11.8 Owncast
11.8.1 Owncast Company Details
11.8.2 Owncast Business Overview
11.8.3 Owncast Esports Live Streaming Platform Introduction
11.8.4 Owncast Revenue in Esports Live Streaming Platform Business (2019-2024)
11.8.5 Owncast Recent Development
11.9 Maestro
11.9.1 Maestro Company Details
11.9.2 Maestro Business Overview
11.9.3 Maestro Esports Live Streaming Platform Introduction
11.9.4 Maestro Revenue in Esports Live Streaming Platform Business (2019-2024)
11.9.5 Maestro Recent Development
11.10 NimoTV
11.10.1 NimoTV Company Details
11.10.2 NimoTV Business Overview
11.10.3 NimoTV Esports Live Streaming Platform Introduction
11.10.4 NimoTV Revenue in Esports Live Streaming Platform Business (2019-2024)
11.10.5 NimoTV Recent Development
11.11 Kick
11.11.1 Kick Company Details
11.11.2 Kick Business Overview
11.11.3 Kick Esports Live Streaming Platform Introduction
11.11.4 Kick Revenue in Esports Live Streaming Platform Business (2019-2024)
11.11.5 Kick Recent Development
11.12 TikTok
11.12.1 TikTok Company Details
11.12.2 TikTok Business Overview
11.12.3 TikTok Esports Live Streaming Platform Introduction
11.12.4 TikTok Revenue in Esports Live Streaming Platform Business (2019-2024)
11.12.5 TikTok Recent Development
11.13 Guangzhou Tiger Tooth Information Technology
11.13.1 Guangzhou Tiger Tooth Information Technology Company Details
11.13.2 Guangzhou Tiger Tooth Information Technology Business Overview
11.13.3 Guangzhou Tiger Tooth Information Technology Esports Live Streaming Platform Introduction
11.13.4 Guangzhou Tiger Tooth Information Technology Revenue in Esports Live Streaming Platform Business (2019-2024)
11.13.5 Guangzhou Tiger Tooth Information Technology Recent Development
11.14 Wuhan Douyu Network Technology
11.14.1 Wuhan Douyu Network Technology Company Details
11.14.2 Wuhan Douyu Network Technology Business Overview
11.14.3 Wuhan Douyu Network Technology Esports Live Streaming Platform Introduction
11.14.4 Wuhan Douyu Network Technology Revenue in Esports Live Streaming Platform Business (2019-2024)
11.14.5 Wuhan Douyu Network Technology Recent Development
11.15 Trovo
11.15.1 Trovo Company Details
11.15.2 Trovo Business Overview
11.15.3 Trovo Esports Live Streaming Platform Introduction
11.15.4 Trovo Revenue in Esports Live Streaming Platform Business (2019-2024)
11.15.5 Trovo Recent Development
11.16 Dlive
11.16.1 Dlive Company Details
11.16.2 Dlive Business Overview
11.16.3 Dlive Esports Live Streaming Platform Introduction
11.16.4 Dlive Revenue in Esports Live Streaming Platform Business (2019-2024)
11.16.5 Dlive Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Esports Live Streaming Platform Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
 Table 2. Key Players of Professional Leagues
 Table 3. Key Players of Amateur Events
 Table 4. Key Players of Others
 Table 5. Global Esports Live Streaming Platform Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
 Table 6. Global Esports Live Streaming Platform Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
 Table 7. Global Esports Live Streaming Platform Market Size by Region (2019-2024) & (US$ Million)
 Table 8. Global Esports Live Streaming Platform Market Share by Region (2019-2024)
 Table 9. Global Esports Live Streaming Platform Forecasted Market Size by Region (2025-2030) & (US$ Million)
 Table 10. Global Esports Live Streaming Platform Market Share by Region (2025-2030)
 Table 11. Esports Live Streaming Platform Market Trends
 Table 12. Esports Live Streaming Platform Market Drivers
 Table 13. Esports Live Streaming Platform Market Challenges
 Table 14. Esports Live Streaming Platform Market Restraints
 Table 15. Global Esports Live Streaming Platform Revenue by Players (2019-2024) & (US$ Million)
 Table 16. Global Esports Live Streaming Platform Market Share by Players (2019-2024)
 Table 17. Global Top Esports Live Streaming Platform Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Esports Live Streaming Platform as of 2023)
 Table 18. Ranking of Global Top Esports Live Streaming Platform Companies by Revenue (US$ Million) in 2023
 Table 19. Global 5 Largest Players Market Share by Esports Live Streaming Platform Revenue (CR5 and HHI) & (2019-2024)
 Table 20. Global Key Players of Esports Live Streaming Platform, Headquarters and Area Served
 Table 21. Global Key Players of Esports Live Streaming Platform, Product and Application
 Table 22. Global Key Players of Esports Live Streaming Platform, Date of Enter into This Industry
 Table 23. Mergers & Acquisitions, Expansion Plans
 Table 24. Global Esports Live Streaming Platform Market Size by Type (2019-2024) & (US$ Million)
 Table 25. Global Esports Live Streaming Platform Revenue Market Share by Type (2019-2024)
 Table 26. Global Esports Live Streaming Platform Forecasted Market Size by Type (2025-2030) & (US$ Million)
 Table 27. Global Esports Live Streaming Platform Revenue Market Share by Type (2025-2030)
 Table 28. Global Esports Live Streaming Platform Market Size by Application (2019-2024) & (US$ Million)
 Table 29. Global Esports Live Streaming Platform Revenue Market Share by Application (2019-2024)
 Table 30. Global Esports Live Streaming Platform Forecasted Market Size by Application (2025-2030) & (US$ Million)
 Table 31. Global Esports Live Streaming Platform Revenue Market Share by Application (2025-2030)
 Table 32. North America Esports Live Streaming Platform Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 33. North America Esports Live Streaming Platform Market Size by Country (2019-2024) & (US$ Million)
 Table 34. North America Esports Live Streaming Platform Market Size by Country (2025-2030) & (US$ Million)
 Table 35. Europe Esports Live Streaming Platform Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 36. Europe Esports Live Streaming Platform Market Size by Country (2019-2024) & (US$ Million)
 Table 37. Europe Esports Live Streaming Platform Market Size by Country (2025-2030) & (US$ Million)
 Table 38. Asia-Pacific Esports Live Streaming Platform Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 39. Asia-Pacific Esports Live Streaming Platform Market Size by Region (2019-2024) & (US$ Million)
 Table 40. Asia-Pacific Esports Live Streaming Platform Market Size by Region (2025-2030) & (US$ Million)
 Table 41. Latin America Esports Live Streaming Platform Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 42. Latin America Esports Live Streaming Platform Market Size by Country (2019-2024) & (US$ Million)
 Table 43. Latin America Esports Live Streaming Platform Market Size by Country (2025-2030) & (US$ Million)
 Table 44. Middle East & Africa Esports Live Streaming Platform Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 45. Middle East & Africa Esports Live Streaming Platform Market Size by Country (2019-2024) & (US$ Million)
 Table 46. Middle East & Africa Esports Live Streaming Platform Market Size by Country (2025-2030) & (US$ Million)
 Table 47. Twitch Company Details
 Table 48. Twitch Business Overview
 Table 49. Twitch Esports Live Streaming Platform Product
 Table 50. Twitch Revenue in Esports Live Streaming Platform Business (2019-2024) & (US$ Million)
 Table 51. Twitch Recent Development
 Table 52. YouTube Live Company Details
 Table 53. YouTube Live Business Overview
 Table 54. YouTube Live Esports Live Streaming Platform Product
 Table 55. YouTube Live Revenue in Esports Live Streaming Platform Business (2019-2024) & (US$ Million)
 Table 56. YouTube Live Recent Development
 Table 57. Facebook Gaming Company Details
 Table 58. Facebook Gaming Business Overview
 Table 59. Facebook Gaming Esports Live Streaming Platform Product
 Table 60. Facebook Gaming Revenue in Esports Live Streaming Platform Business (2019-2024) & (US$ Million)
 Table 61. Facebook Gaming Recent Development
 Table 62. Discord Company Details
 Table 63. Discord Business Overview
 Table 64. Discord Esports Live Streaming Platform Product
 Table 65. Discord Revenue in Esports Live Streaming Platform Business (2019-2024) & (US$ Million)
 Table 66. Discord Recent Development
 Table 67. Caffeine TV Company Details
 Table 68. Caffeine TV Business Overview
 Table 69. Caffeine TV Esports Live Streaming Platform Product
 Table 70. Caffeine TV Revenue in Esports Live Streaming Platform Business (2019-2024) & (US$ Million)
 Table 71. Caffeine TV Recent Development
 Table 72. Steam TV Company Details
 Table 73. Steam TV Business Overview
 Table 74. Steam TV Esports Live Streaming Platform Product
 Table 75. Steam TV Revenue in Esports Live Streaming Platform Business (2019-2024) & (US$ Million)
 Table 76. Steam TV Recent Development
 Table 77. Loco Company Details
 Table 78. Loco Business Overview
 Table 79. Loco Esports Live Streaming Platform Product
 Table 80. Loco Revenue in Esports Live Streaming Platform Business (2019-2024) & (US$ Million)
 Table 81. Loco Recent Development
 Table 82. Owncast Company Details
 Table 83. Owncast Business Overview
 Table 84. Owncast Esports Live Streaming Platform Product
 Table 85. Owncast Revenue in Esports Live Streaming Platform Business (2019-2024) & (US$ Million)
 Table 86. Owncast Recent Development
 Table 87. Maestro Company Details
 Table 88. Maestro Business Overview
 Table 89. Maestro Esports Live Streaming Platform Product
 Table 90. Maestro Revenue in Esports Live Streaming Platform Business (2019-2024) & (US$ Million)
 Table 91. Maestro Recent Development
 Table 92. NimoTV Company Details
 Table 93. NimoTV Business Overview
 Table 94. NimoTV Esports Live Streaming Platform Product
 Table 95. NimoTV Revenue in Esports Live Streaming Platform Business (2019-2024) & (US$ Million)
 Table 96. NimoTV Recent Development
 Table 97. Kick Company Details
 Table 98. Kick Business Overview
 Table 99. Kick Esports Live Streaming Platform Product
 Table 100. Kick Revenue in Esports Live Streaming Platform Business (2019-2024) & (US$ Million)
 Table 101. Kick Recent Development
 Table 102. TikTok Company Details
 Table 103. TikTok Business Overview
 Table 104. TikTok Esports Live Streaming Platform Product
 Table 105. TikTok Revenue in Esports Live Streaming Platform Business (2019-2024) & (US$ Million)
 Table 106. TikTok Recent Development
 Table 107. Guangzhou Tiger Tooth Information Technology Company Details
 Table 108. Guangzhou Tiger Tooth Information Technology Business Overview
 Table 109. Guangzhou Tiger Tooth Information Technology Esports Live Streaming Platform Product
 Table 110. Guangzhou Tiger Tooth Information Technology Revenue in Esports Live Streaming Platform Business (2019-2024) & (US$ Million)
 Table 111. Guangzhou Tiger Tooth Information Technology Recent Development
 Table 112. Wuhan Douyu Network Technology Company Details
 Table 113. Wuhan Douyu Network Technology Business Overview
 Table 114. Wuhan Douyu Network Technology Esports Live Streaming Platform Product
 Table 115. Wuhan Douyu Network Technology Revenue in Esports Live Streaming Platform Business (2019-2024) & (US$ Million)
 Table 116. Wuhan Douyu Network Technology Recent Development
 Table 117. Trovo Company Details
 Table 118. Trovo Business Overview
 Table 119. Trovo Esports Live Streaming Platform Product
 Table 120. Trovo Revenue in Esports Live Streaming Platform Business (2019-2024) & (US$ Million)
 Table 121. Trovo Recent Development
 Table 122. Dlive Company Details
 Table 123. Dlive Business Overview
 Table 124. Dlive Esports Live Streaming Platform Product
 Table 125. Dlive Revenue in Esports Live Streaming Platform Business (2019-2024) & (US$ Million)
 Table 126. Dlive Recent Development
 Table 127. Research Programs/Design for This Report
 Table 128. Key Data Information from Secondary Sources
 Table 129. Key Data Information from Primary Sources
 Table 130. Authors List of This Report


List of Figures
 Figure 1. Esports Live Streaming Platform Picture
 Figure 2. Global Esports Live Streaming Platform Market Size Comparison by Type (2024-2030) & (US$ Million)
 Figure 3. Global Esports Live Streaming Platform Market Share by Type: 2023 VS 2030
 Figure 4. Professional Leagues Features
 Figure 5. Amateur Events Features
 Figure 6. Others Features
 Figure 7. Global Esports Live Streaming Platform Market Size by Application (2024-2030) & (US$ Million)
 Figure 8. Global Esports Live Streaming Platform Market Share by Application: 2023 VS 2030
 Figure 9. Advertisements Case Studies
 Figure 10. Subscriptions Case Studies
 Figure 11. Rewards and Virtual Gifts Case Studies
 Figure 12. Others Case Studies
 Figure 13. Esports Live Streaming Platform Report Years Considered
 Figure 14. Global Esports Live Streaming Platform Market Size (US$ Million), Year-over-Year: 2019-2030
 Figure 15. Global Esports Live Streaming Platform Market Size, (US$ Million), 2019 VS 2023 VS 2030
 Figure 16. Global Esports Live Streaming Platform Market Share by Region: 2023 VS 2030
 Figure 17. Global Esports Live Streaming Platform Market Share by Players in 2023
 Figure 18. Global Top Esports Live Streaming Platform Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Esports Live Streaming Platform as of 2023)
 Figure 19. The Top 10 and 5 Players Market Share by Esports Live Streaming Platform Revenue in 2023
 Figure 20. North America Esports Live Streaming Platform Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 21. North America Esports Live Streaming Platform Market Share by Country (2019-2030)
 Figure 22. United States Esports Live Streaming Platform Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 23. Canada Esports Live Streaming Platform Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 24. Europe Esports Live Streaming Platform Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 25. Europe Esports Live Streaming Platform Market Share by Country (2019-2030)
 Figure 26. Germany Esports Live Streaming Platform Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 27. France Esports Live Streaming Platform Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 28. U.K. Esports Live Streaming Platform Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 29. Italy Esports Live Streaming Platform Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 30. Russia Esports Live Streaming Platform Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 31. Nordic Countries Esports Live Streaming Platform Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 32. Asia-Pacific Esports Live Streaming Platform Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 33. Asia-Pacific Esports Live Streaming Platform Market Share by Region (2019-2030)
 Figure 34. China Esports Live Streaming Platform Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 35. Japan Esports Live Streaming Platform Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 36. South Korea Esports Live Streaming Platform Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 37. Southeast Asia Esports Live Streaming Platform Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 38. India Esports Live Streaming Platform Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 39. Australia Esports Live Streaming Platform Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 40. Latin America Esports Live Streaming Platform Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 41. Latin America Esports Live Streaming Platform Market Share by Country (2019-2030)
 Figure 42. Mexico Esports Live Streaming Platform Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 43. Brazil Esports Live Streaming Platform Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 44. Middle East & Africa Esports Live Streaming Platform Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 45. Middle East & Africa Esports Live Streaming Platform Market Share by Country (2019-2030)
 Figure 46. Turkey Esports Live Streaming Platform Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 47. Saudi Arabia Esports Live Streaming Platform Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 48. UAE Esports Live Streaming Platform Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 49. Twitch Revenue Growth Rate in Esports Live Streaming Platform Business (2019-2024)
 Figure 50. YouTube Live Revenue Growth Rate in Esports Live Streaming Platform Business (2019-2024)
 Figure 51. Facebook Gaming Revenue Growth Rate in Esports Live Streaming Platform Business (2019-2024)
 Figure 52. Discord Revenue Growth Rate in Esports Live Streaming Platform Business (2019-2024)
 Figure 53. Caffeine TV Revenue Growth Rate in Esports Live Streaming Platform Business (2019-2024)
 Figure 54. Steam TV Revenue Growth Rate in Esports Live Streaming Platform Business (2019-2024)
 Figure 55. Loco Revenue Growth Rate in Esports Live Streaming Platform Business (2019-2024)
 Figure 56. Owncast Revenue Growth Rate in Esports Live Streaming Platform Business (2019-2024)
 Figure 57. Maestro Revenue Growth Rate in Esports Live Streaming Platform Business (2019-2024)
 Figure 58. NimoTV Revenue Growth Rate in Esports Live Streaming Platform Business (2019-2024)
 Figure 59. Kick Revenue Growth Rate in Esports Live Streaming Platform Business (2019-2024)
 Figure 60. TikTok Revenue Growth Rate in Esports Live Streaming Platform Business (2019-2024)
 Figure 61. Guangzhou Tiger Tooth Information Technology Revenue Growth Rate in Esports Live Streaming Platform Business (2019-2024)
 Figure 62. Wuhan Douyu Network Technology Revenue Growth Rate in Esports Live Streaming Platform Business (2019-2024)
 Figure 63. Trovo Revenue Growth Rate in Esports Live Streaming Platform Business (2019-2024)
 Figure 64. Dlive Revenue Growth Rate in Esports Live Streaming Platform Business (2019-2024)
 Figure 65. Bottom-up and Top-down Approaches for This Report
 Figure 66. Data Triangulation
 Figure 67. Key Executives Interviewed
SELECT A FORMAT
Added to Cart
Electronic (PDF)

$2900

This license allows only one user to access the PDF.
Electronic (PDF)

$4350

This license allows 1 - 5 user to access the PDF, license is suitable for small groups of 5 users working together
Electronic (PDF)

$5800

This license allows users/teams in a same Enterprise to use this report, various departments within an enterpise can use this report
Add to Cart
Buy Now (15% Discount)

OUR CUSTOMER

SIS Group of Schools

SIMILAR REPORTS