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Global Digital Collectibles Platform Market Research Report 2025
Published Date: January 2025
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Report Code: QYRE-Auto-20T13536
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Global Digital Collectibles Platform Market Research Report 2023
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Global Digital Collectibles Platform Market Research Report 2025

Code: QYRE-Auto-20T13536
Report
January 2025
Pages:75
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Digital Collectibles Platform Market

The global market for Digital Collectibles Platform was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for Digital Collectibles Platform is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Digital Collectibles Platform is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Digital Collectibles Platform in Mobile Terminal is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Digital Collectibles Platform include nWayPlay, Tencent, RTFKT, Bigverse, Visual China Group, JD, Hyper Chain, Theone.art, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Digital Collectibles Platform, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Digital Collectibles Platform.
The Digital Collectibles Platform market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Digital Collectibles Platform market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Digital Collectibles Platform companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Digital Collectibles Platform Market Report

Report Metric Details
Report Name Digital Collectibles Platform Market
Segment by Type
Segment by Application
  • Mobile Terminal
  • PC Terminal
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company nWayPlay, Tencent, RTFKT, Bigverse, Visual China Group, JD, Hyper Chain, Theone.art
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Digital Collectibles Platform company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Digital Collectibles Platform Market report?

Ans: The main players in the Digital Collectibles Platform Market are nWayPlay, Tencent, RTFKT, Bigverse, Visual China Group, JD, Hyper Chain, Theone.art

What are the Application segmentation covered in the Digital Collectibles Platform Market report?

Ans: The Applications covered in the Digital Collectibles Platform Market report are Mobile Terminal, PC Terminal

What are the Type segmentation covered in the Digital Collectibles Platform Market report?

Ans: The Types covered in the Digital Collectibles Platform Market report are Copyright Product, Derivatives Product, Other

Recommended Reports

Platform Ecosystems

Digital Collectibles

Online Content Platforms

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Digital Collectibles Platform Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Copyright Product
1.2.3 Derivatives Product
1.2.4 Other
1.3 Market by Application
1.3.1 Global Digital Collectibles Platform Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Mobile Terminal
1.3.3 PC Terminal
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Digital Collectibles Platform Market Perspective (2020-2031)
2.2 Global Digital Collectibles Platform Growth Trends by Region
2.2.1 Global Digital Collectibles Platform Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Digital Collectibles Platform Historic Market Size by Region (2020-2025)
2.2.3 Digital Collectibles Platform Forecasted Market Size by Region (2026-2031)
2.3 Digital Collectibles Platform Market Dynamics
2.3.1 Digital Collectibles Platform Industry Trends
2.3.2 Digital Collectibles Platform Market Drivers
2.3.3 Digital Collectibles Platform Market Challenges
2.3.4 Digital Collectibles Platform Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Digital Collectibles Platform Players by Revenue
3.1.1 Global Top Digital Collectibles Platform Players by Revenue (2020-2025)
3.1.2 Global Digital Collectibles Platform Revenue Market Share by Players (2020-2025)
3.2 Global Digital Collectibles Platform Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Digital Collectibles Platform Revenue
3.4 Global Digital Collectibles Platform Market Concentration Ratio
3.4.1 Global Digital Collectibles Platform Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Digital Collectibles Platform Revenue in 2024
3.5 Global Key Players of Digital Collectibles Platform Head office and Area Served
3.6 Global Key Players of Digital Collectibles Platform, Product and Application
3.7 Global Key Players of Digital Collectibles Platform, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Digital Collectibles Platform Breakdown Data by Type
4.1 Global Digital Collectibles Platform Historic Market Size by Type (2020-2025)
4.2 Global Digital Collectibles Platform Forecasted Market Size by Type (2026-2031)
5 Digital Collectibles Platform Breakdown Data by Application
5.1 Global Digital Collectibles Platform Historic Market Size by Application (2020-2025)
5.2 Global Digital Collectibles Platform Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Digital Collectibles Platform Market Size (2020-2031)
6.2 North America Digital Collectibles Platform Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Digital Collectibles Platform Market Size by Country (2020-2025)
6.4 North America Digital Collectibles Platform Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Digital Collectibles Platform Market Size (2020-2031)
7.2 Europe Digital Collectibles Platform Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Digital Collectibles Platform Market Size by Country (2020-2025)
7.4 Europe Digital Collectibles Platform Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Digital Collectibles Platform Market Size (2020-2031)
8.2 Asia-Pacific Digital Collectibles Platform Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Digital Collectibles Platform Market Size by Region (2020-2025)
8.4 Asia-Pacific Digital Collectibles Platform Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Digital Collectibles Platform Market Size (2020-2031)
9.2 Latin America Digital Collectibles Platform Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Digital Collectibles Platform Market Size by Country (2020-2025)
9.4 Latin America Digital Collectibles Platform Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Digital Collectibles Platform Market Size (2020-2031)
10.2 Middle East & Africa Digital Collectibles Platform Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Digital Collectibles Platform Market Size by Country (2020-2025)
10.4 Middle East & Africa Digital Collectibles Platform Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 nWayPlay
11.1.1 nWayPlay Company Details
11.1.2 nWayPlay Business Overview
11.1.3 nWayPlay Digital Collectibles Platform Introduction
11.1.4 nWayPlay Revenue in Digital Collectibles Platform Business (2020-2025)
11.1.5 nWayPlay Recent Development
11.2 Tencent
11.2.1 Tencent Company Details
11.2.2 Tencent Business Overview
11.2.3 Tencent Digital Collectibles Platform Introduction
11.2.4 Tencent Revenue in Digital Collectibles Platform Business (2020-2025)
11.2.5 Tencent Recent Development
11.3 RTFKT
11.3.1 RTFKT Company Details
11.3.2 RTFKT Business Overview
11.3.3 RTFKT Digital Collectibles Platform Introduction
11.3.4 RTFKT Revenue in Digital Collectibles Platform Business (2020-2025)
11.3.5 RTFKT Recent Development
11.4 Bigverse
11.4.1 Bigverse Company Details
11.4.2 Bigverse Business Overview
11.4.3 Bigverse Digital Collectibles Platform Introduction
11.4.4 Bigverse Revenue in Digital Collectibles Platform Business (2020-2025)
11.4.5 Bigverse Recent Development
11.5 Visual China Group
11.5.1 Visual China Group Company Details
11.5.2 Visual China Group Business Overview
11.5.3 Visual China Group Digital Collectibles Platform Introduction
11.5.4 Visual China Group Revenue in Digital Collectibles Platform Business (2020-2025)
11.5.5 Visual China Group Recent Development
11.6 JD
11.6.1 JD Company Details
11.6.2 JD Business Overview
11.6.3 JD Digital Collectibles Platform Introduction
11.6.4 JD Revenue in Digital Collectibles Platform Business (2020-2025)
11.6.5 JD Recent Development
11.7 Hyper Chain
11.7.1 Hyper Chain Company Details
11.7.2 Hyper Chain Business Overview
11.7.3 Hyper Chain Digital Collectibles Platform Introduction
11.7.4 Hyper Chain Revenue in Digital Collectibles Platform Business (2020-2025)
11.7.5 Hyper Chain Recent Development
11.8 Theone.art
11.8.1 Theone.art Company Details
11.8.2 Theone.art Business Overview
11.8.3 Theone.art Digital Collectibles Platform Introduction
11.8.4 Theone.art Revenue in Digital Collectibles Platform Business (2020-2025)
11.8.5 Theone.art Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Digital Collectibles Platform Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Copyright Product
 Table 3. Key Players of Derivatives Product
 Table 4. Key Players of Other
 Table 5. Global Digital Collectibles Platform Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Digital Collectibles Platform Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global Digital Collectibles Platform Market Size by Region (2020-2025) & (US$ Million)
 Table 8. Global Digital Collectibles Platform Market Share by Region (2020-2025)
 Table 9. Global Digital Collectibles Platform Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 10. Global Digital Collectibles Platform Market Share by Region (2026-2031)
 Table 11. Digital Collectibles Platform Market Trends
 Table 12. Digital Collectibles Platform Market Drivers
 Table 13. Digital Collectibles Platform Market Challenges
 Table 14. Digital Collectibles Platform Market Restraints
 Table 15. Global Digital Collectibles Platform Revenue by Players (2020-2025) & (US$ Million)
 Table 16. Global Digital Collectibles Platform Market Share by Players (2020-2025)
 Table 17. Global Top Digital Collectibles Platform Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Digital Collectibles Platform as of 2024)
 Table 18. Ranking of Global Top Digital Collectibles Platform Companies by Revenue (US$ Million) in 2024
 Table 19. Global 5 Largest Players Market Share by Digital Collectibles Platform Revenue (CR5 and HHI) & (2020-2025)
 Table 20. Global Key Players of Digital Collectibles Platform, Headquarters and Area Served
 Table 21. Global Key Players of Digital Collectibles Platform, Product and Application
 Table 22. Global Key Players of Digital Collectibles Platform, Date of Enter into This Industry
 Table 23. Mergers & Acquisitions, Expansion Plans
 Table 24. Global Digital Collectibles Platform Market Size by Type (2020-2025) & (US$ Million)
 Table 25. Global Digital Collectibles Platform Revenue Market Share by Type (2020-2025)
 Table 26. Global Digital Collectibles Platform Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 27. Global Digital Collectibles Platform Revenue Market Share by Type (2026-2031)
 Table 28. Global Digital Collectibles Platform Market Size by Application (2020-2025) & (US$ Million)
 Table 29. Global Digital Collectibles Platform Revenue Market Share by Application (2020-2025)
 Table 30. Global Digital Collectibles Platform Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 31. Global Digital Collectibles Platform Revenue Market Share by Application (2026-2031)
 Table 32. North America Digital Collectibles Platform Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 33. North America Digital Collectibles Platform Market Size by Country (2020-2025) & (US$ Million)
 Table 34. North America Digital Collectibles Platform Market Size by Country (2026-2031) & (US$ Million)
 Table 35. Europe Digital Collectibles Platform Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 36. Europe Digital Collectibles Platform Market Size by Country (2020-2025) & (US$ Million)
 Table 37. Europe Digital Collectibles Platform Market Size by Country (2026-2031) & (US$ Million)
 Table 38. Asia-Pacific Digital Collectibles Platform Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 39. Asia-Pacific Digital Collectibles Platform Market Size by Region (2020-2025) & (US$ Million)
 Table 40. Asia-Pacific Digital Collectibles Platform Market Size by Region (2026-2031) & (US$ Million)
 Table 41. Latin America Digital Collectibles Platform Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 42. Latin America Digital Collectibles Platform Market Size by Country (2020-2025) & (US$ Million)
 Table 43. Latin America Digital Collectibles Platform Market Size by Country (2026-2031) & (US$ Million)
 Table 44. Middle East & Africa Digital Collectibles Platform Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 45. Middle East & Africa Digital Collectibles Platform Market Size by Country (2020-2025) & (US$ Million)
 Table 46. Middle East & Africa Digital Collectibles Platform Market Size by Country (2026-2031) & (US$ Million)
 Table 47. nWayPlay Company Details
 Table 48. nWayPlay Business Overview
 Table 49. nWayPlay Digital Collectibles Platform Product
 Table 50. nWayPlay Revenue in Digital Collectibles Platform Business (2020-2025) & (US$ Million)
 Table 51. nWayPlay Recent Development
 Table 52. Tencent Company Details
 Table 53. Tencent Business Overview
 Table 54. Tencent Digital Collectibles Platform Product
 Table 55. Tencent Revenue in Digital Collectibles Platform Business (2020-2025) & (US$ Million)
 Table 56. Tencent Recent Development
 Table 57. RTFKT Company Details
 Table 58. RTFKT Business Overview
 Table 59. RTFKT Digital Collectibles Platform Product
 Table 60. RTFKT Revenue in Digital Collectibles Platform Business (2020-2025) & (US$ Million)
 Table 61. RTFKT Recent Development
 Table 62. Bigverse Company Details
 Table 63. Bigverse Business Overview
 Table 64. Bigverse Digital Collectibles Platform Product
 Table 65. Bigverse Revenue in Digital Collectibles Platform Business (2020-2025) & (US$ Million)
 Table 66. Bigverse Recent Development
 Table 67. Visual China Group Company Details
 Table 68. Visual China Group Business Overview
 Table 69. Visual China Group Digital Collectibles Platform Product
 Table 70. Visual China Group Revenue in Digital Collectibles Platform Business (2020-2025) & (US$ Million)
 Table 71. Visual China Group Recent Development
 Table 72. JD Company Details
 Table 73. JD Business Overview
 Table 74. JD Digital Collectibles Platform Product
 Table 75. JD Revenue in Digital Collectibles Platform Business (2020-2025) & (US$ Million)
 Table 76. JD Recent Development
 Table 77. Hyper Chain Company Details
 Table 78. Hyper Chain Business Overview
 Table 79. Hyper Chain Digital Collectibles Platform Product
 Table 80. Hyper Chain Revenue in Digital Collectibles Platform Business (2020-2025) & (US$ Million)
 Table 81. Hyper Chain Recent Development
 Table 82. Theone.art Company Details
 Table 83. Theone.art Business Overview
 Table 84. Theone.art Digital Collectibles Platform Product
 Table 85. Theone.art Revenue in Digital Collectibles Platform Business (2020-2025) & (US$ Million)
 Table 86. Theone.art Recent Development
 Table 87. Research Programs/Design for This Report
 Table 88. Key Data Information from Secondary Sources
 Table 89. Key Data Information from Primary Sources
 Table 90. Authors List of This Report


List of Figures
 Figure 1. Digital Collectibles Platform Picture
 Figure 2. Global Digital Collectibles Platform Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Digital Collectibles Platform Market Share by Type: 2024 VS 2031
 Figure 4. Copyright Product Features
 Figure 5. Derivatives Product Features
 Figure 6. Other Features
 Figure 7. Global Digital Collectibles Platform Market Size by Application (2020-2031) & (US$ Million)
 Figure 8. Global Digital Collectibles Platform Market Share by Application: 2024 VS 2031
 Figure 9. Mobile Terminal Case Studies
 Figure 10. PC Terminal Case Studies
 Figure 11. Digital Collectibles Platform Report Years Considered
 Figure 12. Global Digital Collectibles Platform Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 13. Global Digital Collectibles Platform Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 14. Global Digital Collectibles Platform Market Share by Region: 2024 VS 2031
 Figure 15. Global Digital Collectibles Platform Market Share by Players in 2024
 Figure 16. Global Top Digital Collectibles Platform Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Digital Collectibles Platform as of 2024)
 Figure 17. The Top 10 and 5 Players Market Share by Digital Collectibles Platform Revenue in 2024
 Figure 18. North America Digital Collectibles Platform Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 19. North America Digital Collectibles Platform Market Share by Country (2020-2031)
 Figure 20. United States Digital Collectibles Platform Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. Canada Digital Collectibles Platform Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Europe Digital Collectibles Platform Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe Digital Collectibles Platform Market Share by Country (2020-2031)
 Figure 24. Germany Digital Collectibles Platform Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. France Digital Collectibles Platform Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. U.K. Digital Collectibles Platform Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Italy Digital Collectibles Platform Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Russia Digital Collectibles Platform Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Nordic Countries Digital Collectibles Platform Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Asia-Pacific Digital Collectibles Platform Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific Digital Collectibles Platform Market Share by Region (2020-2031)
 Figure 32. China Digital Collectibles Platform Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Japan Digital Collectibles Platform Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. South Korea Digital Collectibles Platform Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Southeast Asia Digital Collectibles Platform Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. India Digital Collectibles Platform Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Australia Digital Collectibles Platform Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Latin America Digital Collectibles Platform Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America Digital Collectibles Platform Market Share by Country (2020-2031)
 Figure 40. Mexico Digital Collectibles Platform Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Brazil Digital Collectibles Platform Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Middle East & Africa Digital Collectibles Platform Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa Digital Collectibles Platform Market Share by Country (2020-2031)
 Figure 44. Turkey Digital Collectibles Platform Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Saudi Arabia Digital Collectibles Platform Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. UAE Digital Collectibles Platform Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. nWayPlay Revenue Growth Rate in Digital Collectibles Platform Business (2020-2025)
 Figure 48. Tencent Revenue Growth Rate in Digital Collectibles Platform Business (2020-2025)
 Figure 49. RTFKT Revenue Growth Rate in Digital Collectibles Platform Business (2020-2025)
 Figure 50. Bigverse Revenue Growth Rate in Digital Collectibles Platform Business (2020-2025)
 Figure 51. Visual China Group Revenue Growth Rate in Digital Collectibles Platform Business (2020-2025)
 Figure 52. JD Revenue Growth Rate in Digital Collectibles Platform Business (2020-2025)
 Figure 53. Hyper Chain Revenue Growth Rate in Digital Collectibles Platform Business (2020-2025)
 Figure 54. Theone.art Revenue Growth Rate in Digital Collectibles Platform Business (2020-2025)
 Figure 55. Bottom-up and Top-down Approaches for This Report
 Figure 56. Data Triangulation
 Figure 57. Key Executives Interviewed
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