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Global Gaming Peripherals Market Size, Status and Forecast 2022
Published Date: January 2022
|
Report Code: QYRE-Auto-2117
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Global Gaming Peripherals Market Size Status and Forecast 2022
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Global Gaming Peripherals Market Size, Status and Forecast 2022

Code: QYRE-Auto-2117
Report
January 2022
116 Pages
QYResearch
Region: Global, Europe
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Gaming Peripherals Market 

The global Gaming Peripherals market size is projected to reach USD 4228.9 Million by 2027, from USD 2897 Million in 2020, at a CAGR of 5.5% during 2021-2027.

Gaming Peripherals Market

Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.

Gaming Peripherals Market Share

The major players in global Gaming Peripherals market include Razer, Logitech G (ASTRO), Turtle Beach, etc. The top 3 players occupy about 25% shares of the global market. North America and Europe are main markets, they occupy about 65% of the global market. Gaming Mouse is the main type, with a share about 40%. Commercial is the main application, which holds a share about 85%.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Gaming Peripherals market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Gaming Peripherals market in terms of revenue.

On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Gaming Peripherals market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Gaming Peripherals market.

 

Gaming Peripherals market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Gaming Peripherals market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

By Type

  • Gaming Mouse
  • Gaming Keyboards
  • Headset
  • Controllers
  • Others

By Application

  • Personal
  • Commercial

By Region

  • North America
  • US.
  • Canada
  • Europe
  • Germany
  • France
  • UK.
  • Italy
  • Russia
  • Nordic
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Australia
  • Rest of Asia
  • Latin America
  • Mexico
  • Brazil
  • Rest of Latin America
  • Middle East & Africa
  • Turkey
  • Saudi Arabia
  • UAE
  • Rest of MEA

By Company

  • Razer
  • Logitech G (ASTRO)
  • Turtle Beach
  • Corsair
  • Sennheiser
  • Plantronics
  • SteelSeries
  • Mad Catz
  • ROCCAT
  • QPAD
  • Thrustmaster
  • HyperX
  • Tt eSPORTS
  • Cooler Master
  • ZOWIE
  • Sharkoon
  • Trust
  • Microsoft

Scope of Gaming Peripherals Market Report

Report Metric

Details

Report Name

Gaming Peripherals Market

Market size value in 2020

USD 2897 Million

Revenue forecast in 2027

USD 4228.9 Million 

Growth Rate

CAGR of 5.5%

Base year considered

2020

Forecast Period

2021-2027

By Type

Gaming Mouse, Gaming Keyboards, Headsets, Controllers

By Application

Personal, Commercial

Report Coverage

Revenue & volume forecast, company share, competitive landscape, growth factors, and trends

Segments Covered

By Type, Application, and Region

Geographic Regions Covered

North America, Europe, Asia Pacific, Latin America, Middle East & Africa

Frequently Asked Questions About This Report 

1. Do you provide chapter wise report data? 

Ans. Yes, we do provide the option to buy chapters in a report. We also can customize the report based on your specific requirements.

2. How big is the Gaming Peripherals Market?

Ans. The global Gaming Peripherals market size is projected to reach US$ 4228.9 million by 2027, from US$ 2897 million in 2020, at a CAGR of 5.5% during 2021-2027.

3. Does the report provides covid-19 impact analysis?

Ans. Yes, the report includes a COVID-19 impact analysis. Also, it is further extended into every individual segment of the report.

 
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Gaming Peripherals Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Gaming Mouse
1.2.3 Gaming Keyboards
1.2.4 Headset
1.2.5 Controllers
1.2.6 Others
1.3 Market by Application
1.3.1 Global Gaming Peripherals Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Personal
1.3.3 Commercial
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Gaming Peripherals Market Perspective (2016-2027)
2.2 Gaming Peripherals Growth Trends by Regions
2.2.1 Gaming Peripherals Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Gaming Peripherals Historic Market Share by Regions (2016-2021)
2.2.3 Gaming Peripherals Forecasted Market Size by Regions (2022-2027)
2.3 Gaming Peripherals Industry Dynamic
2.3.1 Gaming Peripherals Market Trends
2.3.2 Gaming Peripherals Market Drivers
2.3.3 Gaming Peripherals Market Challenges
2.3.4 Gaming Peripherals Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Gaming Peripherals Players by Revenue
3.1.1 Global Top Gaming Peripherals Players by Revenue (2016-2021)
3.1.2 Global Gaming Peripherals Revenue Market Share by Players (2016-2021)
3.2 Global Gaming Peripherals Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Gaming Peripherals Revenue
3.4 Global Gaming Peripherals Market Concentration Ratio
3.4.1 Global Gaming Peripherals Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Gaming Peripherals Revenue in 2020
3.5 Gaming Peripherals Key Players Head office and Area Served
3.6 Key Players Gaming Peripherals Product Solution and Service
3.7 Date of Enter into Gaming Peripherals Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Gaming Peripherals Breakdown Data by Type
4.1 Global Gaming Peripherals Historic Market Size by Type (2016-2021)
4.2 Global Gaming Peripherals Forecasted Market Size by Type (2022-2027)
5 Gaming Peripherals Breakdown Data by Application
5.1 Global Gaming Peripherals Historic Market Size by Application (2016-2021)
5.2 Global Gaming Peripherals Forecasted Market Size by Application (2022-2027)
6 North America
6.1 North America Gaming Peripherals Market Size (2016-2027)
6.2 North America Gaming Peripherals Market Size by Type
6.2.1 North America Gaming Peripherals Market Size by Type (2016-2021)
6.2.2 North America Gaming Peripherals Market Size by Type (2022-2027)
6.2.3 North America Gaming Peripherals Market Size by Type (2016-2027)
6.3 North America Gaming Peripherals Market Size by Application
6.3.1 North America Gaming Peripherals Market Size by Application (2016-2021)
6.3.2 North America Gaming Peripherals Market Size by Application (2022-2027)
6.3.3 North America Gaming Peripherals Market Size by Application (2016-2027)
6.4 North America Gaming Peripherals Market Size by Country
6.4.1 North America Gaming Peripherals Market Size by Country (2016-2021)
6.4.2 North America Gaming Peripherals Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Gaming Peripherals Market Size (2016-2027)
7.2 Europe Gaming Peripherals Market Size by Type
7.2.1 Europe Gaming Peripherals Market Size by Type (2016-2021)
7.2.2 Europe Gaming Peripherals Market Size by Type (2022-2027)
7.2.3 Europe Gaming Peripherals Market Size by Type (2016-2027)
7.3 Europe Gaming Peripherals Market Size by Application
7.3.1 Europe Gaming Peripherals Market Size by Application (2016-2021)
7.3.2 Europe Gaming Peripherals Market Size by Application (2022-2027)
7.3.3 Europe Gaming Peripherals Market Size by Application (2016-2027)
7.4 Europe Gaming Peripherals Market Size by Country
7.4.1 Europe Gaming Peripherals Market Size by Country (2016-2021)
7.4.2 Europe Gaming Peripherals Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific Gaming Peripherals Market Size (2016-2027)
8.2 Asia-Pacific Gaming Peripherals Market Size by Type
8.2.1 Asia-Pacific Gaming Peripherals Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Gaming Peripherals Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Gaming Peripherals Market Size by Type (2016-2027)
8.3 Asia-Pacific Gaming Peripherals Market Size by Application
8.3.1 Asia-Pacific Gaming Peripherals Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Gaming Peripherals Market Size by Application (2022-2027)
8.3.3 Asia-Pacific Gaming Peripherals Market Size by Application (2016-2027)
8.4 Asia-Pacific Gaming Peripherals Market Size by Region
8.4.1 Asia-Pacific Gaming Peripherals Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Gaming Peripherals Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Gaming Peripherals Market Size (2016-2027)
9.2 Latin America Gaming Peripherals Market Size by Type
9.2.1 Latin America Gaming Peripherals Market Size by Type (2016-2021)
9.2.2 Latin America Gaming Peripherals Market Size by Type (2022-2027)
9.2.3 Latin America Gaming Peripherals Market Size by Type (2016-2027)
9.3 Latin America Gaming Peripherals Market Size by Application
9.3.1 Latin America Gaming Peripherals Market Size by Application (2016-2021)
9.3.2 Latin America Gaming Peripherals Market Size by Application (2022-2027)
9.3.3 Latin America Gaming Peripherals Market Size by Application (2016-2027)
9.4 Latin America Gaming Peripherals Market Size by Country
9.4.1 Latin America Gaming Peripherals Market Size by Country (2016-2021)
9.4.2 Latin America Gaming Peripherals Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Gaming Peripherals Market Size (2016-2027)
10.2 Middle East & Africa Gaming Peripherals Market Size by Type
10.2.1 Middle East & Africa Gaming Peripherals Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Gaming Peripherals Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Gaming Peripherals Market Size by Type (2016-2027)
10.3 Middle East & Africa Gaming Peripherals Market Size by Application
10.3.1 Middle East & Africa Gaming Peripherals Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Gaming Peripherals Market Size by Application (2022-2027)
10.3.3 Middle East & Africa Gaming Peripherals Market Size by Application (2016-2027)
10.4 Middle East & Africa Gaming Peripherals Market Size by Country
10.4.1 Middle East & Africa Gaming Peripherals Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Gaming Peripherals Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Razer
11.1.1 Razer Company Details
11.1.2 Razer Business Overview
11.1.3 Razer Gaming Peripherals Introduction
11.1.4 Razer Revenue in Gaming Peripherals Business (2016-2021)
11.1.5 Razer Recent Development
11.2 Logitech G (ASTRO)
11.2.1 Logitech G (ASTRO) Company Details
11.2.2 Logitech G (ASTRO) Business Overview
11.2.3 Logitech G (ASTRO) Gaming Peripherals Introduction
11.2.4 Logitech G (ASTRO) Revenue in Gaming Peripherals Business (2016-2021)
11.2.5 Logitech G (ASTRO) Recent Development
11.3 Turtle Beach
11.3.1 Turtle Beach Company Details
11.3.2 Turtle Beach Business Overview
11.3.3 Turtle Beach Gaming Peripherals Introduction
11.3.4 Turtle Beach Revenue in Gaming Peripherals Business (2016-2021)
11.3.5 Turtle Beach Recent Development
11.4 Corsair
11.4.1 Corsair Company Details
11.4.2 Corsair Business Overview
11.4.3 Corsair Gaming Peripherals Introduction
11.4.4 Corsair Revenue in Gaming Peripherals Business (2016-2021)
11.4.5 Corsair Recent Development
11.5 Sennheiser
11.5.1 Sennheiser Company Details
11.5.2 Sennheiser Business Overview
11.5.3 Sennheiser Gaming Peripherals Introduction
11.5.4 Sennheiser Revenue in Gaming Peripherals Business (2016-2021)
11.5.5 Sennheiser Recent Development
11.6 Plantronics
11.6.1 Plantronics Company Details
11.6.2 Plantronics Business Overview
11.6.3 Plantronics Gaming Peripherals Introduction
11.6.4 Plantronics Revenue in Gaming Peripherals Business (2016-2021)
11.6.5 Plantronics Recent Development
11.7 SteelSeries
11.7.1 SteelSeries Company Details
11.7.2 SteelSeries Business Overview
11.7.3 SteelSeries Gaming Peripherals Introduction
11.7.4 SteelSeries Revenue in Gaming Peripherals Business (2016-2021)
11.7.5 SteelSeries Recent Development
11.8 Mad Catz
11.8.1 Mad Catz Company Details
11.8.2 Mad Catz Business Overview
11.8.3 Mad Catz Gaming Peripherals Introduction
11.8.4 Mad Catz Revenue in Gaming Peripherals Business (2016-2021)
11.8.5 Mad Catz Recent Development
11.9 ROCCAT
11.9.1 ROCCAT Company Details
11.9.2 ROCCAT Business Overview
11.9.3 ROCCAT Gaming Peripherals Introduction
11.9.4 ROCCAT Revenue in Gaming Peripherals Business (2016-2021)
11.9.5 ROCCAT Recent Development
11.10 QPAD
11.10.1 QPAD Company Details
11.10.2 QPAD Business Overview
11.10.3 QPAD Gaming Peripherals Introduction
11.10.4 QPAD Revenue in Gaming Peripherals Business (2016-2021)
11.10.5 QPAD Recent Development
11.11 Thrustmaster
11.11.1 Thrustmaster Company Details
11.11.2 Thrustmaster Business Overview
11.11.3 Thrustmaster Gaming Peripherals Introduction
11.11.4 Thrustmaster Revenue in Gaming Peripherals Business (2016-2021)
11.11.5 Thrustmaster Recent Development
11.12 HyperX
11.12.1 HyperX Company Details
11.12.2 HyperX Business Overview
11.12.3 HyperX Gaming Peripherals Introduction
11.12.4 HyperX Revenue in Gaming Peripherals Business (2016-2021)
11.12.5 HyperX Recent Development
11.13 Tt eSPORTS
11.13.1 Tt eSPORTS Company Details
11.13.2 Tt eSPORTS Business Overview
11.13.3 Tt eSPORTS Gaming Peripherals Introduction
11.13.4 Tt eSPORTS Revenue in Gaming Peripherals Business (2016-2021)
11.13.5 Tt eSPORTS Recent Development
11.14 Cooler Master
11.14.1 Cooler Master Company Details
11.14.2 Cooler Master Business Overview
11.14.3 Cooler Master Gaming Peripherals Introduction
11.14.4 Cooler Master Revenue in Gaming Peripherals Business (2016-2021)
11.14.5 Cooler Master Recent Development
11.15 ZOWIE
11.15.1 ZOWIE Company Details
11.15.2 ZOWIE Business Overview
11.15.3 ZOWIE Gaming Peripherals Introduction
11.15.4 ZOWIE Revenue in Gaming Peripherals Business (2016-2021)
11.15.5 ZOWIE Recent Development
11.16 Sharkoon
11.16.1 Sharkoon Company Details
11.16.2 Sharkoon Business Overview
11.16.3 Sharkoon Gaming Peripherals Introduction
11.16.4 Sharkoon Revenue in Gaming Peripherals Business (2016-2021)
11.16.5 Sharkoon Recent Development
11.17 Trust
11.17.1 Trust Company Details
11.17.2 Trust Business Overview
11.17.3 Trust Gaming Peripherals Introduction
11.17.4 Trust Revenue in Gaming Peripherals Business (2016-2021)
11.17.5 Trust Recent Development
11.18 Microsoft
11.18.1 Microsoft Company Details
11.18.2 Microsoft Business Overview
11.18.3 Microsoft Gaming Peripherals Introduction
11.18.4 Microsoft Revenue in Gaming Peripherals Business (2016-2021)
11.18.5 Microsoft Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global Gaming Peripherals Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
    Table 2. Key Players of Gaming Mouse
    Table 3. Key Players of Gaming Keyboards
    Table 4. Key Players of Headset
    Table 5. Key Players of Controllers
    Table 6. Key Players of Others
    Table 7. Global Gaming Peripherals Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
    Table 8. Global Gaming Peripherals Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
    Table 9. Global Gaming Peripherals Market Size by Regions (2016-2021) & (US$ Million)
    Table 10. Global Gaming Peripherals Market Share by Regions (2016-2021)
    Table 11. Global Gaming Peripherals Forecasted Market Size by Regions (2022-2027) & (US$ Million)
    Table 12. Global Gaming Peripherals Market Share by Regions (2022-2027)
    Table 13. Gaming Peripherals Market Trends
    Table 14. Gaming Peripherals Market Drivers
    Table 15. Gaming Peripherals Market Challenges
    Table 16. Gaming Peripherals Market Restraints
    Table 17. Global Gaming Peripherals Revenue by Players (2016-2021) & (US$ Million)
    Table 18. Global Gaming Peripherals Market Share by Players (2016-2021)
    Table 19. Global Top Gaming Peripherals Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gaming Peripherals as of 2020)
    Table 20. Ranking of Global Top Gaming Peripherals Companies by Revenue (US$ Million) in 2020
    Table 21. Global 5 Largest Players Market Share by Gaming Peripherals Revenue (CR5 and HHI) & (2016-2021)
    Table 22. Key Players Headquarters and Area Served
    Table 23. Key Players Gaming Peripherals Product Solution and Service
    Table 24. Date of Enter into Gaming Peripherals Market
    Table 25. Mergers & Acquisitions, Expansion Plans
    Table 26. Global Gaming Peripherals Market Size by Type (2016-2021) (US$ Million)
    Table 27. Global Gaming Peripherals Revenue Market Share by Type (2016-2021)
    Table 28. Global Gaming Peripherals Forecasted Market Size by Type (2022-2027) (US$ Million)
    Table 29. Global Gaming Peripherals Revenue Market Share by Type (2022-2027) & (US$ Million)
    Table 30. Global Gaming Peripherals Market Size Share by Application (2016-2021) & (US$ Million)
    Table 31. Global Gaming Peripherals Revenue Market Share by Application (2016-2021)
    Table 32. Global Gaming Peripherals Forecasted Market Size by Application (2022-2027) (US$ Million)
    Table 33. Global Gaming Peripherals Revenue Market Share by Application (2022-2027) & (US$ Million)
    Table 34. North America Gaming Peripherals Market Size by Type (2016-2021) (US$ Million)
    Table 35. North America Gaming Peripherals Market Size by Type (2022-2027) & (US$ Million)
    Table 36. North America Gaming Peripherals Market Size by Application (2016-2021) (US$ Million)
    Table 37. North America Gaming Peripherals Market Size by Application (2022-2027) & (US$ Million)
    Table 38. North America Gaming Peripherals Market Size by Country (2016-2021) & (US$ Million)
    Table 39. North America Gaming Peripherals Market Size by Country (2022-2027) & (US$ Million)
    Table 40. Europe Gaming Peripherals Market Size by Type (2016-2021) (US$ Million)
    Table 41. Europe Gaming Peripherals Market Size by Type (2022-2027) & (US$ Million)
    Table 42. Europe Gaming Peripherals Market Size by Application (2016-2021) (US$ Million)
    Table 43. Europe Gaming Peripherals Market Size by Application (2022-2027) & (US$ Million)
    Table 44. Europe Gaming Peripherals Market Size by Country (2016-2021) & (US$ Million)
    Table 45. Europe Gaming Peripherals Market Size by Country (2022-2027) & (US$ Million)
    Table 46. Asia-Pacific Gaming Peripherals Market Size by Type (2016-2021) (US$ Million)
    Table 47. Asia-Pacific Gaming Peripherals Market Size by Type (2022-2027) & (US$ Million)
    Table 48. Asia-Pacific Gaming Peripherals Market Size by Application (2016-2021) (US$ Million)
    Table 49. Asia-Pacific Gaming Peripherals Market Size by Application (2022-2027) & (US$ Million)
    Table 50. Asia-Pacific Gaming Peripherals Market Size by Region (2016-2021) & (US$ Million)
    Table 51. Asia-Pacific Gaming Peripherals Market Size by Region (2022-2027) & (US$ Million)
    Table 52. Latin America Gaming Peripherals Market Size by Type (2016-2021) (US$ Million)
    Table 53. Latin America Gaming Peripherals Market Size by Type (2022-2027) & (US$ Million)
    Table 54. Latin America Gaming Peripherals Market Size by Application (2016-2021) (US$ Million)
    Table 55. Latin America Gaming Peripherals Market Size by Application (2022-2027) & (US$ Million)
    Table 56. Latin America Gaming Peripherals Market Size by Country (2016-2021) & (US$ Million)
    Table 57. Latin America Gaming Peripherals Market Size by Country (2022-2027) & (US$ Million)
    Table 58. Middle East & Africa Gaming Peripherals Market Size by Type (2016-2021) (US$ Million)
    Table 59. Middle East & Africa Gaming Peripherals Market Size by Type (2022-2027) & (US$ Million)
    Table 60. Middle East & Africa Gaming Peripherals Market Size by Application (2016-2021) (US$ Million)
    Table 61. Middle East & Africa Gaming Peripherals Market Size by Application (2022-2027) & (US$ Million)
    Table 62. Middle East & Africa Gaming Peripherals Market Size by Country (2016-2021) & (US$ Million)
    Table 63. Middle East & Africa Gaming Peripherals Market Size by Country (2022-2027) & (US$ Million)
    Table 64. Razer Company Details
    Table 65. Razer Business Overview
    Table 66. Razer Gaming Peripherals Product
    Table 67. Razer Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
    Table 68. Razer Recent Development
    Table 69. Logitech G (ASTRO) Company Details
    Table 70. Logitech G (ASTRO) Business Overview
    Table 71. Logitech G (ASTRO) Gaming Peripherals Product
    Table 72. Logitech G (ASTRO) Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
    Table 73. Logitech G (ASTRO) Recent Development
    Table 74. Turtle Beach Company Details
    Table 75. Turtle Beach Business Overview
    Table 76. Turtle Beach Gaming Peripherals Product
    Table 77. Turtle Beach Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
    Table 78. Turtle Beach Recent Development
    Table 79. Corsair Company Details
    Table 80. Corsair Business Overview
    Table 81. Corsair Gaming Peripherals Product
    Table 82. Corsair Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
    Table 83. Corsair Recent Development
    Table 84. Sennheiser Company Details
    Table 85. Sennheiser Business Overview
    Table 86. Sennheiser Gaming Peripherals Product
    Table 87. Sennheiser Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
    Table 88. Sennheiser Recent Development
    Table 89. Plantronics Company Details
    Table 90. Plantronics Business Overview
    Table 91. Plantronics Gaming Peripherals Product
    Table 92. Plantronics Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
    Table 93. Plantronics Recent Development
    Table 94. SteelSeries Company Details
    Table 95. SteelSeries Business Overview
    Table 96. SteelSeries Gaming Peripherals Product
    Table 97. SteelSeries Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
    Table 98. SteelSeries Recent Development
    Table 99. Mad Catz Company Details
    Table 100. Mad Catz Business Overview
    Table 101. Mad Catz Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
    Table 102. Mad Catz Recent Development
    Table 103. ROCCAT Company Details
    Table 104. ROCCAT Business Overview
    Table 105. ROCCAT Gaming Peripherals Product
    Table 106. ROCCAT Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
    Table 107. ROCCAT Recent Development
    Table 108. QPAD Company Details
    Table 109. QPAD Business Overview
    Table 110. QPAD Gaming Peripherals Product
    Table 111. QPAD Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
    Table 112. QPAD Recent Development
    Table 113. Thrustmaster Company Details
    Table 114. Thrustmaster Business Overview
    Table 115. Thrustmaster Gaming Peripherals Product
    Table 116. Thrustmaster Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
    Table 117. Thrustmaster Recent Development
    Table 118. HyperX Company Details
    Table 119. HyperX Business Overview
    Table 120. HyperX Gaming Peripherals Product
    Table 121. HyperX Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
    Table 122. HyperX Recent Development
    Table 123. Tt eSPORTS Company Details
    Table 124. Tt eSPORTS Business Overview
    Table 125. Tt eSPORTS Gaming Peripherals Product
    Table 126. Tt eSPORTS Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
    Table 127. Tt eSPORTS Recent Development
    Table 128. Cooler Master Company Details
    Table 129. Cooler Master Business Overview
    Table 130. Cooler Master Gaming Peripherals Product
    Table 131. Cooler Master Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
    Table 132. Cooler Master Recent Development
    Table 133. ZOWIE Company Details
    Table 134. ZOWIE Business Overview
    Table 135. ZOWIE Gaming Peripherals Product
    Table 136. ZOWIE Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
    Table 137. ZOWIE Recent Development
    Table 138. Sharkoon Company Details
    Table 139. Sharkoon Business Overview
    Table 140. Sharkoon Gaming Peripherals Product
    Table 141. Sharkoon Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
    Table 142. Sharkoon Recent Development
    Table 143. Trust Company Details
    Table 144. Trust Business Overview
    Table 145. Trust Gaming Peripherals Product
    Table 146. Trust Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
    Table 147. Trust Recent Development
    Table 148. Microsoft Company Details
    Table 149. Microsoft Business Overview
    Table 150. Microsoft Gaming Peripherals Product
    Table 151. Microsoft Revenue in Gaming Peripherals Business (2016-2021) & (US$ Million)
    Table 152. Microsoft Recent Development
    Table 153. Research Programs/Design for This Report
    Table 154. Key Data Information from Secondary Sources
    Table 155. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Gaming Peripherals Market Share by Type: 2020 VS 2027
    Figure 2. Gaming Mouse Features
    Figure 3. Gaming Keyboards Features
    Figure 4. Headset Features
    Figure 5. Controllers Features
    Figure 6. Others Features
    Figure 7. Global Gaming Peripherals Market Share by Application: 2020 VS 2027
    Figure 8. Personal Case Studies
    Figure 9. Commercial Case Studies
    Figure 10. Gaming Peripherals Report Years Considered
    Figure 11. Global Gaming Peripherals Market Size (US$ Million), Year-over-Year: 2016-2027
    Figure 12. Global Gaming Peripherals Market Size (US$ Million), 2016 VS 2021 VS 2027
    Figure 13. Global Gaming Peripherals Market Share by Regions: 2020 VS 2027
    Figure 14. Global Gaming Peripherals Market Share by Regions (2022-2027)
    Figure 15. Global Gaming Peripherals Market Share by Players in 2020
    Figure 16. Global Top Gaming Peripherals Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gaming Peripherals as of 2020
    Figure 17. The Top 10 and 5 Players Market Share by Gaming Peripherals Revenue in 2020
    Figure 18. Global Gaming Peripherals Revenue Market Share by Type (2016-2021)
    Figure 19. Global Gaming Peripherals Revenue Market Share by Type (2022-2027)
    Figure 20. North America Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 21. North America Gaming Peripherals Market Share by Type (2016-2027)
    Figure 22. North America Gaming Peripherals Market Share by Application (2016-2027)
    Figure 23. North America Gaming Peripherals Market Share by Country (2016-2027)
    Figure 24. United States Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 25. Canada Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 26. Europe Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 27. Europe Gaming Peripherals Market Share by Type (2016-2027)
    Figure 28. Europe Gaming Peripherals Market Share by Application (2016-2027)
    Figure 29. Europe Gaming Peripherals Market Share by Country (2016-2027)
    Figure 30. Germany Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 31. France Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 32. U.K. Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 33. Italy Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 34. Russia Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 35. Nordic Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 36. Asia-Pacific Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 37. Asia-Pacific Gaming Peripherals Market Share by Type (2016-2027)
    Figure 38. Asia-Pacific Gaming Peripherals Market Share by Application (2016-2027)
    Figure 39. Asia-Pacific Gaming Peripherals Market Share by Region (2016-2027)
    Figure 40. China Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 41. Japan Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 42. South Korea Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 43. Southeast Asia Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 44. India Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 45. Australia Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 46. Latin America Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 47. Latin America Gaming Peripherals Market Share by Type (2016-2027)
    Figure 48. Latin America Gaming Peripherals Market Share by Application (2016-2027)
    Figure 49. Latin America Gaming Peripherals Market Share by Country (2016-2027)
    Figure 50. Mexico Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 51. Brazil Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 52. Middle East & Africa Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 53. Middle East & Africa Gaming Peripherals Market Share by Type (2016-2027)
    Figure 54. Middle East & Africa Gaming Peripherals Market Share by Application (2016-2027)
    Figure 55. Middle East & Africa Gaming Peripherals Market Share by Country (2016-2027)
    Figure 56. Turkey Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 57. Saudi Arabia Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 58. UAE Gaming Peripherals Market Size YoY Growth (2016-2027) & (US$ Million)
    Figure 59. Razer Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
    Figure 60. Logitech G (ASTRO) Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
    Figure 61. Turtle Beach Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
    Figure 62. Corsair Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
    Figure 63. Sennheiser Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
    Figure 64. Plantronics Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
    Figure 65. SteelSeries Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
    Figure 66. Mad Catz Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
    Figure 67. ROCCAT Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
    Figure 68. QPAD Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
    Figure 69. Thrustmaster Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
    Figure 70. HyperX Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
    Figure 71. Tt eSPORTS Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
    Figure 72. Cooler Master Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
    Figure 73. ZOWIE Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
    Figure 74. Sharkoon Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
    Figure 75. Trust Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
    Figure 76. Microsoft Revenue Growth Rate in Gaming Peripherals Business (2016-2021)
    Figure 77. Bottom-up and Top-down Approaches for This Report
    Figure 78. Data Triangulation
    Figure 79. Key Executives Interviewed
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