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Global and India Fighting Games Market Report & Forecast 2023-2029
Published Date: December 2023
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Report Code: QYRE-Auto-21O16043
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Global and India Fighting Games Market Report Forecast 2023 2029
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Global and India Fighting Games Market Report & Forecast 2023-2029

Code: QYRE-Auto-21O16043
Report
December 2023
Pages:89
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

and India Fighting Games Market Size

The global Fighting Games revenue was US$ 1426.4 million in 2022 and is forecast to a readjusted size of US$ 1909 million by 2029 with a CAGR of 4.2% during the review period (2023-2029).

and India Fighting Games Market

and India Fighting Games Market

A fighting game is a video game genre based around close combat between a limited amount of characters, in a stage in which the boundaries are fixed.
In India, the Fighting Games revenue is expected to grow from US$ million in 2022 to US$ million by 2029, at a CAGR of % during the forecast period 2023-2029.
North America has the largest global consumption quantity in Fighting Games market, while the Europe is the second sales volume market for Fighting Games in 2019.
In the industry, Nintendo profits most in 2019, while Namco and WB Games ranked 2 and 3. The market share of them is about 50%, about 15% and about 10% in 2019.
There are two mainly types of Fighting Games, including 2D Fighting Games, 3D Fighting Games. And 2D Fighting Games is the main type for Fighting Games, in 2019, the 2D Fighting Games reached with over 77% of global sales value.
This report focuses on global and India Fighting Games market, also covers the segmentation data of other regions in regional level and county level.
India is now the world’s most populous country. According to IMF (its July update to its World Economic Outlook), India’s GDP growth is projected at 6.1% in 2023, powered by domestic investment. First and foremost, the key factor in India's rapid economic growth is the huge supply and demand from a large population base. Demand and supply sides working in both directions to support India's economic stability.
India is a market full of opportunities, and the demand for Fighting Games will continue to grow rapidly in the future.
Global Fighting Games Scope and Market Size
Fighting Games market is segmented in regional and country level, by players, by Type and by Application. Companies, stakeholders, and other participants in the global Fighting Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2018-2029.
For India market, this report focuses on the Fighting Games market size by players, by Type and by Application, for the period 2018-2029. The key players include the global and local players, which play important roles in India.

Scope of and India Fighting Games Market Report

Report Metric Details
Report Name and India Fighting Games Market
Forecasted market size in 2029 US$ 1909 million
CAGR 4.2%
Forecasted years 2023 - 2029
Segment by Type
  • 2D Fighting Games
  • 3D Fighting Games
Segment by Application
  • PC
  • Mobile
  • Tablet
  • Gaming Console
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Nintendo, Namco, WB Games, Sega, Capcom, Koei Tecmo, SNK Playmore, Autumn Games, Arc System Works
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

FAQ for this report

What is the and India Fighting Games Market size in 2029?

Ans: The and India Fighting Games Market size in 2029 will be US$ 1909 million.

What is the and India Fighting Games Market share by region?

Ans: According to IMF (its July update to its World Economic Outlook), India’s GDP growth is projected at 6.1% in 2023, powered by domestic investment.

Who are the main players in the and India Fighting Games Market report?

Ans: The main players in the and India Fighting Games Market are Nintendo, Namco, WB Games, Sega, Capcom, Koei Tecmo, SNK Playmore, Autumn Games, Arc System Works

What are the Application segmentation covered in the and India Fighting Games Market report?

Ans: The Applications covered in the and India Fighting Games Market report are PC, Mobile, Tablet, Gaming Console

What are the Type segmentation covered in the and India Fighting Games Market report?

Ans: The Types covered in the and India Fighting Games Market report are 2D Fighting Games, 3D Fighting Games

1 Study Coverage
1.1 Fighting Games Product Introduction
1.2 Global Fighting Games Outlook 2018 VS 2022 VS 2029
1.2.1 Global Fighting Games Market Size for the Year 2018-2029
1.2.2 India Fighting Games Market Size for the Year 2018-2029
1.3 Fighting Games Market Size, India VS Global, 2018 VS 2022 VS 2029
1.3.1 The Market Share of India Fighting Games in Global, 2018 VS 2022 VS 2029
1.3.2 The Growth Rate of Fighting Games Market Size, India VS Global, 2018 VS 2022 VS 2029
1.4 Fighting Games Market Dynamics
1.4.1 Fighting Games Industry Trends
1.4.2 Fighting Games Market Drivers
1.4.3 Fighting Games Market Challenges
1.4.4 Fighting Games Market Restraints
1.5 Assumptions and Limitations
1.6 Study Objectives
1.7 Years Considered
2 Fighting Games by Type
2.1 Fighting Games Market Segment by Type
2.1.1 2D Fighting Games
2.1.2 3D Fighting Games
2.2 Global Fighting Games Market Size by Type (2018, 2022 & 2029)
2.3 Global Fighting Games Market Size by Type (2018-2029)
2.4 India Fighting Games Market Size by Type (2018, 2022 & 2029)
2.5 India Fighting Games Market Size by Type (2018-2029)
3 Fighting Games by Application
3.1 Fighting Games Market Segment by Application
3.1.1 PC
3.1.2 Mobile
3.1.3 Tablet
3.1.4 Gaming Console
3.2 Global Fighting Games Market Size by Application (2018, 2022 & 2029)
3.3 Global Fighting Games Market Size by Application (2018-2029)
3.4 India Fighting Games Market Size by Application (2018, 2022 & 2029)
3.5 India Fighting Games Market Size by Application (2018-2029)
4 Global Fighting Games Competitor Landscape by Company
4.1 Global Fighting Games Market Size by Company
4.1.1 Global Key Companies of Fighting Games, Ranked by Revenue (2022)
4.1.2 Global Fighting Games Revenue by Player (2018-2023)
4.2 Global Fighting Games Concentration Ratio (CR)
4.2.1 Fighting Games Market Concentration Ratio (CR) (2018-2023)
4.2.2 Global Top 5 and Top 10 Largest Companies of Fighting Games in 2022
4.2.3 Global Fighting Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global Key Players of Fighting Games Head office and Area Served
4.4 Global Key Players of Fighting Games, Product and Application
4.5 Global Key Players of Fighting Games, Date of Enter into This Industry
4.6 Companies Mergers & Acquisitions, Expansion Plans
4.7 India Fighting Games Market Size by Company
4.7.1 Key Players of Fighting Games in India, Ranked by Revenue (2022)
4.7.2 India Fighting Games Revenue by Players (2021, 2022 & 2023)
5 Global Fighting Games Market Size by Region
5.1 Global Fighting Games Market Size by Region: 2018 VS 2022 VS 2029
5.2 Global Fighting Games Market Size by Region (2018-2029)
5.2.1 Global Fighting Games Market Size by Region: 2018-2023
5.2.2 Global Fighting Games Market Size by Region (2024-2029)
6 Americas
6.1 Americas Fighting Games Market Size YoY Growth 2018-2029
6.2 Americas Fighting Games Market Size by Type
6.2.1 Americas Fighting Games Market Size by Type (2018-2023)
6.2.2 Americas Fighting Games Market Size by Type (2024-2029)
6.2.3 Americas Fighting Games Market Share by Type (2018-2029)
6.3 Americas Fighting Games Market Size by Application
6.3.1 Americas Fighting Games Market Size by Application (2018-2023)
6.3.2 Americas Fighting Games Market Size by Application (2024-2029)
6.3.3 Americas Fighting Games Market Share by Application (2018-2029)
6.4 Americas Fighting Games Market Facts & Figures by Country (2018, 2022 & 2029)
6.4.1 United States
6.4.2 Canada
6.4.3 Mexico
6.4.4 Brazil
7 EMEA
7.1 EMEA Fighting Games Market Size YoY Growth 2018-2029
7.2 EMEA Fighting Games Market Size by Type
7.2.1 EMEA Fighting Games Market Size by Type (2018-2023)
7.2.2 EMEA Fighting Games Market Size by Type (2024-2029)
7.2.3 EMEA Fighting Games Market Share by Type (2018-2029)
7.3 EMEA Fighting Games Market Size by Application
7.3.1 EMEA Fighting Games Market Size by Application (2018-2023)
7.3.2 EMEA Fighting Games Market Size by Application (2024-2029)
7.3.3 EMEA Fighting Games Market Share by Application (2018-2029)
7.4 EMEA Fighting Games Market Facts & Figures by Country (2018, 2022 & 2029)
7.4.1 Europe
7.4.2 Middle East
7.4.3 Africa
8 China
8.1 China Fighting Games Market Size YoY Growth 2018-2029
8.2 China Fighting Games Market Size by Type
8.2.1 China Fighting Games Market Size by Type (2018-2023)
8.2.2 China Fighting Games Market Size by Type (2024-2029)
8.2.3 China Fighting Games Market Share by Type (2018-2029)
8.3 China Fighting Games Market Size by Application
8.3.1 China Fighting Games Market Size by Application (2018-2023)
8.3.2 China Fighting Games Market Size by Application (2024-2029)
8.3.3 China Fighting Games Market Share by Application (2018-2029)
9 APAC (excluding China)
9.1 APAC Fighting Games Market Size YoY Growth 2018-2029
9.2 APAC Fighting Games Market Size by Type
9.2.1 APAC Fighting Games Market Size by Type (2018-2023)
9.2.2 APAC Fighting Games Market Size by Type (2024-2029)
9.2.3 APAC Fighting Games Market Share by Type (2018-2029)
9.3 APAC Fighting Games Market Size by Application
9.3.1 APAC Fighting Games Market Size by Application (2018-2023)
9.3.2 APAC Fighting Games Market Size by Application (2024-2029)
9.3.3 APAC Fighting Games Market Share by Application (2018-2029)
9.4 APAC Fighting Games Market Facts & Figures by Country (2018, 2022 & 2029)
9.4.1 Japan
9.4.2 South Korea
9.4.3 China Taiwan
9.4.4 Southeast Asia
9.4.5 India
10 Key Players Profiles
10.1 Nintendo
10.1.1 Nintendo Company Details
10.1.2 Nintendo Business Overview
10.1.3 Nintendo Fighting Games Introduction
10.1.4 Nintendo Revenue in Fighting Games Business (2018-2023)
10.1.5 Nintendo Recent Development
10.2 Namco
10.2.1 Namco Company Details
10.2.2 Namco Business Overview
10.2.3 Namco Fighting Games Introduction
10.2.4 Namco Revenue in Fighting Games Business (2018-2023)
10.2.5 Namco Recent Development
10.3 WB Games
10.3.1 WB Games Company Details
10.3.2 WB Games Business Overview
10.3.3 WB Games Fighting Games Introduction
10.3.4 WB Games Revenue in Fighting Games Business (2018-2023)
10.3.5 WB Games Recent Development
10.4 Sega
10.4.1 Sega Company Details
10.4.2 Sega Business Overview
10.4.3 Sega Fighting Games Introduction
10.4.4 Sega Revenue in Fighting Games Business (2018-2023)
10.4.5 Sega Recent Development
10.5 Capcom
10.5.1 Capcom Company Details
10.5.2 Capcom Business Overview
10.5.3 Capcom Fighting Games Introduction
10.5.4 Capcom Revenue in Fighting Games Business (2018-2023)
10.5.5 Capcom Recent Development
10.6 Koei Tecmo
10.6.1 Koei Tecmo Company Details
10.6.2 Koei Tecmo Business Overview
10.6.3 Koei Tecmo Fighting Games Introduction
10.6.4 Koei Tecmo Revenue in Fighting Games Business (2018-2023)
10.6.5 Koei Tecmo Recent Development
10.7 SNK Playmore
10.7.1 SNK Playmore Company Details
10.7.2 SNK Playmore Business Overview
10.7.3 SNK Playmore Fighting Games Introduction
10.7.4 SNK Playmore Revenue in Fighting Games Business (2018-2023)
10.7.5 SNK Playmore Recent Development
10.8 Autumn Games
10.8.1 Autumn Games Company Details
10.8.2 Autumn Games Business Overview
10.8.3 Autumn Games Fighting Games Introduction
10.8.4 Autumn Games Revenue in Fighting Games Business (2018-2023)
10.8.5 Autumn Games Recent Development
10.9 Arc System Works
10.9.1 Arc System Works Company Details
10.9.2 Arc System Works Business Overview
10.9.3 Arc System Works Fighting Games Introduction
10.9.4 Arc System Works Revenue in Fighting Games Business (2018-2023)
10.9.5 Arc System Works Recent Development
11 Research Findings and Conclusion
12 Appendix
12.1 Research Methodology
12.1.1 Methodology/Research Approach
12.1.2 Data Source
12.2 Disclaimer
12.3 Author Details
List of Tables
    Table 1. Fighting Games Market Size India VS Global, CAGR (2018 VS 2022 VS 2029)
    Table 2. Fighting Games Market Trends
    Table 3. Fighting Games Market Drivers
    Table 4. Fighting Games Market Challenges
    Table 5. Fighting Games Market Restraints
    Table 6. Global Fighting Games Market Size by Type: 2018 VS 2022 VS 2029 (US$ Million)
    Table 7. India Fighting Games Market Size by Type: 2018 VS 2022 VS 2029 (US$ Million)
    Table 8. Global Fighting Games Market Size by Application: 2018 VS 2022 VS 2029 (US$ Million)
    Table 9. India Fighting Games Market Size by Application: 2018 VS 2022 VS 2029 (US$ Million)
    Table 10. Global Key Companies of Fighting Games, Ranked by Revenue (2022) & (US$ Million)
    Table 11. Global Fighting Games Revenue by Player, (US$ Million), 2018-2023
    Table 12. Global Fighting Games Revenue Share by Player, 2018-2023
    Table 13. Global Fighting Games Companies Market Concentration Ratio (CR5 and HHI)
    Table 14. Global Fighting Games by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Fighting Games as of 2022)
    Table 15. Global Key Players of Fighting Games, Headquarters and Area Served
    Table 16. Global Key Players of Fighting Games, Product and Application
    Table 17. Global Key Players of Fighting Games, Date of Enter into This Industry
    Table 18. Companies Mergers & Acquisitions, Expansion Plans
    Table 19. Key Players of Fighting Games in India, Ranked by Revenue (2022) & (US$ Million)
    Table 20. India Fighting Games Revenue by Players, (US$ Million), 2021, 2022 & 2023
    Table 21. India Fighting Games Revenue Share by Players, 2021, 2022 & 2023
    Table 22. Global Fighting Games Market Size Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 23. Global Fighting Games Market Size by Region (2018-2023) & (US$ Million)
    Table 24. Global Fighting Games Market Size Forecast by Region (2024-2029) & (US$ Million)
    Table 25. Americas Fighting Games Market Size by Type (2018-2023) & (US$ Million)
    Table 26. Americas Fighting Games Market Size by Type (2024-2029) & (US$ Million)
    Table 27. Americas Fighting Games Market Size by Application (2018-2023) & (US$ Million)
    Table 28. Americas Fighting Games Market Size by Application (2024-2029) & (US$ Million)
    Table 29. Americas Fighting Games Market Size Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 30. Americas Fighting Games Market Size by Country (2018-2023) & (US$ Million)
    Table 31. Americas Fighting Games Market Size by Country (2024-2029) & (US$ Million)
    Table 32. EMEA Fighting Games Market Size by Type (2018-2023) & (US$ Million)
    Table 33. EMEA Fighting Games Market Size by Type (2024-2029) & (US$ Million)
    Table 34. EMEA Fighting Games Market Size by Application (2018-2023) & (US$ Million)
    Table 35. EMEA Fighting Games Market Size by Application (2024-2029) & (US$ Million)
    Table 36. EMEA Fighting Games Market Size Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 37. EMEA Fighting Games Market Size by Country (2018-2023) & (US$ Million)
    Table 38. EMEA Fighting Games Market Size by Country (2024-2029) & (US$ Million)
    Table 39. China Fighting Games Market Size by Type (2018-2023) & (US$ Million)
    Table 40. China Fighting Games Market Size by Type (2024-2029) & (US$ Million)
    Table 41. China Fighting Games Market Size by Application (2018-2023) & (US$ Million)
    Table 42. China Fighting Games Market Size by Application (2024-2029) & (US$ Million)
    Table 43. China Fighting Games Market Size Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 44. APAC Fighting Games Market Size by Type (2018-2023) & (US$ Million)
    Table 45. APAC Fighting Games Market Size by Type (2024-2029) & (US$ Million)
    Table 46. APAC Fighting Games Market Size by Application (2018-2023) & (US$ Million)
    Table 47. APAC Fighting Games Market Size by Application (2024-2029) & (US$ Million)
    Table 48. APAC Fighting Games Market Size Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 49. APAC Fighting Games Market Size by Region (2018-2023) & (US$ Million)
    Table 50. APAC Fighting Games Market Size by Region (2024-2029) & (US$ Million)
    Table 51. Nintendo Company Details
    Table 52. Nintendo Business Overview
    Table 53. Nintendo Fighting Games Product
    Table 54. Nintendo Revenue in Fighting Games Business (2018-2023) & (US$ Million)
    Table 55. Nintendo Recent Development
    Table 56. Namco Company Details
    Table 57. Namco Business Overview
    Table 58. Namco Fighting Games Product
    Table 59. Namco Revenue in Fighting Games Business (2018-2023) & (US$ Million)
    Table 60. Namco Recent Development
    Table 61. WB Games Company Details
    Table 62. WB Games Business Overview
    Table 63. WB Games Fighting Games Product
    Table 64. WB Games Revenue in Fighting Games Business (2018-2023) & (US$ Million)
    Table 65. WB Games Recent Development
    Table 66. Sega Company Details
    Table 67. Sega Business Overview
    Table 68. Sega Fighting Games Product
    Table 69. Sega Revenue in Fighting Games Business (2018-2023) & (US$ Million)
    Table 70. Sega Recent Development
    Table 71. Capcom Company Details
    Table 72. Capcom Business Overview
    Table 73. Capcom Fighting Games Product
    Table 74. Capcom Revenue in Fighting Games Business (2018-2023) & (US$ Million)
    Table 75. Capcom Recent Development
    Table 76. Koei Tecmo Company Details
    Table 77. Koei Tecmo Business Overview
    Table 78. Koei Tecmo Fighting Games Product
    Table 79. Koei Tecmo Revenue in Fighting Games Business (2018-2023) & (US$ Million)
    Table 80. Koei Tecmo Recent Development
    Table 81. SNK Playmore Company Details
    Table 82. SNK Playmore Business Overview
    Table 83. SNK Playmore Fighting Games Product
    Table 84. SNK Playmore Revenue in Fighting Games Business (2018-2023) & (US$ Million)
    Table 85. SNK Playmore Recent Development
    Table 86. Autumn Games Company Details
    Table 87. Autumn Games Business Overview
    Table 88. Autumn Games Fighting Games Product
    Table 89. Autumn Games Revenue in Fighting Games Business (2018-2023) & (US$ Million)
    Table 90. Autumn Games Recent Development
    Table 91. Arc System Works Company Details
    Table 92. Arc System Works Business Overview
    Table 93. Arc System Works Fighting Games Product
    Table 94. Arc System Works Revenue in Fighting Games Business (2018-2023) & (US$ Million)
    Table 95. Arc System Works Recent Development
    Table 96. Research Programs/Design for This Report
    Table 97. Key Data Information from Secondary Sources
    Table 98. Key Data Information from Primary Sources
List of Figures
    Figure 1. Fighting Games Product Picture
    Figure 2. Global Fighting Games Market Size, (US$ Million), 2018 VS 2022 VS 2029
    Figure 3. Global Fighting Games Market Size 2018-2029 (US$ Million)
    Figure 4. India Fighting Games Market Size, (US$ Million), 2018 VS 2022 VS 2029
    Figure 5. India Fighting Games Market Size 2018-2029 (US$ Million)
    Figure 6. India Fighting Games Market Share in Global 2018-2029
    Figure 7. Fighting Games Report Years Considered
    Figure 8. Product Picture of 2D Fighting Games
    Figure 9. Product Picture of 3D Fighting Games
    Figure 10. Global Fighting Games Market Share by Type in 2022 & 2029
    Figure 11. Global Fighting Games Market Size by Type (2018-2029) & (US$ Million)
    Figure 12. Global Fighting Games Market Share by Type (2018-2029)
    Figure 13. India Fighting Games Market Share by Type in 2022 & 2029
    Figure 14. India Fighting Games Market Size by Type (2018-2029) & (US$ Million)
    Figure 15. India Fighting Games Market Share by Type (2018-2029)
    Figure 16. Product Picture of PC
    Figure 17. Product Picture of Mobile
    Figure 18. Product Picture of Tablet
    Figure 19. Product Picture of Gaming Console
    Figure 20. Global Fighting Games Market Share by Application in 2022 & 2029
    Figure 21. Global Fighting Games Market Size by Application (2018-2029) & (US$ Million)
    Figure 22. Global Fighting Games Market Share by Application (2018-2029)
    Figure 23. India Fighting Games Market Share by Application in 2022 & 2029
    Figure 24. India Fighting Games Market Size by Application (2018-2029) & (US$ Million)
    Figure 25. India Fighting Games Market Share by Application (2018-2029)
    Figure 26. The Top 5 and 10 Largest Companies of Fighting Games in the World: Market Share by Fighting Games Revenue in 2022
    Figure 27. Global Fighting Games Market Size Market Share by Region: 2018 VS 2022 VS 2029
    Figure 28. Global Fighting Games Market Share by Region (2018-2029)
    Figure 29. Americas Fighting Games Market Size Growth Rate 2018-2029 (US$ Million)
    Figure 30. Americas Fighting Games Market Share by Type (2018-2029)
    Figure 31. Americas Fighting Games Market Share by Application (2018-2029)
    Figure 32. United States Fighting Games Market Size Growth Rate (2018-2029) & (US$ Million)
    Figure 33. Canada Fighting Games Market Size Growth Rate (2018-2029) & (US$ Million)
    Figure 34. Mexico Fighting Games Market Size Growth Rate (2018-2029) & (US$ Million)
    Figure 35. Brazil Fighting Games Market Size Growth Rate (2018-2029) & (US$ Million)
    Figure 36. EMEA Fighting Games Market Size Growth Rate 2018-2029 (US$ Million)
    Figure 37. EMEA Fighting Games Market Share by Type (2018-2029)
    Figure 38. EMEA Fighting Games Market Share by Application (2018-2029)
    Figure 39. Europe Fighting Games Market Size Growth Rate (2018-2029) & (US$ Million)
    Figure 40. Middle East Fighting Games Market Size Growth Rate (2018-2029) & (US$ Million)
    Figure 41. Africa Fighting Games Market Size Growth Rate (2018-2029) & (US$ Million)
    Figure 42. China Fighting Games Market Size Growth Rate 2018-2029 (US$ Million)
    Figure 43. China Fighting Games Market Share by Type (2018-2029)
    Figure 44. China Fighting Games Market Share by Application (2018-2029)
    Figure 45. APAC Fighting Games Market Size Growth Rate 2018-2029 (US$ Million)
    Figure 46. APAC Fighting Games Market Share by Type (2018-2029)
    Figure 47. APAC Fighting Games Market Share by Application (2018-2029)
    Figure 48. Japan Fighting Games Market Size Growth Rate (2018-2029) & (US$ Million)
    Figure 49. South Korea Fighting Games Market Size Growth Rate (2018-2029) & (US$ Million)
    Figure 50. China Taiwan Fighting Games Market Size Growth Rate (2018-2029) & (US$ Million)
    Figure 51. Southeast Asia Fighting Games Market Size Growth Rate (2018-2029) & (US$ Million)
    Figure 52. India Fighting Games Market Size Growth Rate (2018-2029) & (US$ Million)
    Figure 53. Nintendo Revenue Growth Rate in Fighting Games Business (2018-2023)
    Figure 54. Namco Revenue Growth Rate in Fighting Games Business (2018-2023)
    Figure 55. WB Games Revenue Growth Rate in Fighting Games Business (2018-2023)
    Figure 56. Sega Revenue Growth Rate in Fighting Games Business (2018-2023)
    Figure 57. Capcom Revenue Growth Rate in Fighting Games Business (2018-2023)
    Figure 58. Koei Tecmo Revenue Growth Rate in Fighting Games Business (2018-2023)
    Figure 59. SNK Playmore Revenue Growth Rate in Fighting Games Business (2018-2023)
    Figure 60. Autumn Games Revenue Growth Rate in Fighting Games Business (2018-2023)
    Figure 61. Arc System Works Revenue Growth Rate in Fighting Games Business (2018-2023)
    Figure 62. Bottom-up and Top-down Approaches for This Report
    Figure 63. Data Triangulation
    Figure 64. Key Executives Interviewed
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