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Global In-flight Entertainment and Connectivity Market Research Report 2023
Published Date: April 2023
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Report Code: QYRE-Auto-23F9149
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Global In Flight Entertainment and Connectivity Market Insights and Forecast to 2028
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Global In-flight Entertainment and Connectivity Market Research Report 2023

Code: QYRE-Auto-23F9149
Report
April 2023
Pages:82
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Global In-flight Entertainment and Connectivity Market

In-flight entertainment refers to the entertainment available to aircraft passengers during the flight. Such as piano, lounge, restaurant, smoking room and bar. Connections refer to services such as Internet browsing, text messaging, mobile phone use (if allowed), and wireless streaming.
The global In-flight Entertainment and Connectivity market was valued at US$ 7048.4 million in 2022 and is anticipated to reach US$ 14850 million by 2029, witnessing a CAGR of 13.2% during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for In-flight Entertainment and Connectivity is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for In-flight Entertainment and Connectivity is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for In-flight Entertainment and Connectivity in Civil Aircraft is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of In-flight Entertainment and Connectivity include Panasonic Avionics, Thales Group, Rockwell Collins, Gogo LLC, Honeywell International, Zodiac Aerospace and Global Eagle Entertainment, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for In-flight Entertainment and Connectivity, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding In-flight Entertainment and Connectivity.
The In-flight Entertainment and Connectivity market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global In-flight Entertainment and Connectivity market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the In-flight Entertainment and Connectivity companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.

Scope of Global In-flight Entertainment and Connectivity Market Report

Report MetricDetails
Report NameGlobal In-flight Entertainment and Connectivity Market
Base Year2022
Forecasted years2023-2029
By Company
  • Panasonic Avionics
  • Thales Group
  • Rockwell Collins
  • Gogo LLC
  • Honeywell International
  • Zodiac Aerospace
  • Global Eagle Entertainment
Segment by Type
  • IFE Hardware
  • IFE Connectivity
  • IFE Content
Segment by Application
  • Civil Aircraft
  • Private Plane
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
Forecast unitsUSD million in value
Report coverageRevenue and volume forecast, company share, competitive landscape, growth factors and trends

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of In-flight Entertainment and Connectivity companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global In-flight Entertainment and Connectivity Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 IFE Hardware
1.2.3 IFE Connectivity
1.2.4 IFE Content
1.3 Market by Application
1.3.1 Global In-flight Entertainment and Connectivity Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Civil Aircraft
1.3.3 Private Plane
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global In-flight Entertainment and Connectivity Market Perspective (2018-2029)
2.2 In-flight Entertainment and Connectivity Growth Trends by Region
2.2.1 Global In-flight Entertainment and Connectivity Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 In-flight Entertainment and Connectivity Historic Market Size by Region (2018-2023)
2.2.3 In-flight Entertainment and Connectivity Forecasted Market Size by Region (2024-2029)
2.3 In-flight Entertainment and Connectivity Market Dynamics
2.3.1 In-flight Entertainment and Connectivity Industry Trends
2.3.2 In-flight Entertainment and Connectivity Market Drivers
2.3.3 In-flight Entertainment and Connectivity Market Challenges
2.3.4 In-flight Entertainment and Connectivity Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top In-flight Entertainment and Connectivity Players by Revenue
3.1.1 Global Top In-flight Entertainment and Connectivity Players by Revenue (2018-2023)
3.1.2 Global In-flight Entertainment and Connectivity Revenue Market Share by Players (2018-2023)
3.2 Global In-flight Entertainment and Connectivity Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by In-flight Entertainment and Connectivity Revenue
3.4 Global In-flight Entertainment and Connectivity Market Concentration Ratio
3.4.1 Global In-flight Entertainment and Connectivity Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by In-flight Entertainment and Connectivity Revenue in 2022
3.5 In-flight Entertainment and Connectivity Key Players Head office and Area Served
3.6 Key Players In-flight Entertainment and Connectivity Product Solution and Service
3.7 Date of Enter into In-flight Entertainment and Connectivity Market
3.8 Mergers & Acquisitions, Expansion Plans
4 In-flight Entertainment and Connectivity Breakdown Data by Type
4.1 Global In-flight Entertainment and Connectivity Historic Market Size by Type (2018-2023)
4.2 Global In-flight Entertainment and Connectivity Forecasted Market Size by Type (2024-2029)
5 In-flight Entertainment and Connectivity Breakdown Data by Application
5.1 Global In-flight Entertainment and Connectivity Historic Market Size by Application (2018-2023)
5.2 Global In-flight Entertainment and Connectivity Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America In-flight Entertainment and Connectivity Market Size (2018-2029)
6.2 North America In-flight Entertainment and Connectivity Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America In-flight Entertainment and Connectivity Market Size by Country (2018-2023)
6.4 North America In-flight Entertainment and Connectivity Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe In-flight Entertainment and Connectivity Market Size (2018-2029)
7.2 Europe In-flight Entertainment and Connectivity Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe In-flight Entertainment and Connectivity Market Size by Country (2018-2023)
7.4 Europe In-flight Entertainment and Connectivity Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific In-flight Entertainment and Connectivity Market Size (2018-2029)
8.2 Asia-Pacific In-flight Entertainment and Connectivity Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific In-flight Entertainment and Connectivity Market Size by Region (2018-2023)
8.4 Asia-Pacific In-flight Entertainment and Connectivity Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America In-flight Entertainment and Connectivity Market Size (2018-2029)
9.2 Latin America In-flight Entertainment and Connectivity Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America In-flight Entertainment and Connectivity Market Size by Country (2018-2023)
9.4 Latin America In-flight Entertainment and Connectivity Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa In-flight Entertainment and Connectivity Market Size (2018-2029)
10.2 Middle East & Africa In-flight Entertainment and Connectivity Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa In-flight Entertainment and Connectivity Market Size by Country (2018-2023)
10.4 Middle East & Africa In-flight Entertainment and Connectivity Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Panasonic Avionics
11.1.1 Panasonic Avionics Company Detail
11.1.2 Panasonic Avionics Business Overview
11.1.3 Panasonic Avionics In-flight Entertainment and Connectivity Introduction
11.1.4 Panasonic Avionics Revenue in In-flight Entertainment and Connectivity Business (2018-2023)
11.1.5 Panasonic Avionics Recent Development
11.2 Thales Group
11.2.1 Thales Group Company Detail
11.2.2 Thales Group Business Overview
11.2.3 Thales Group In-flight Entertainment and Connectivity Introduction
11.2.4 Thales Group Revenue in In-flight Entertainment and Connectivity Business (2018-2023)
11.2.5 Thales Group Recent Development
11.3 Rockwell Collins
11.3.1 Rockwell Collins Company Detail
11.3.2 Rockwell Collins Business Overview
11.3.3 Rockwell Collins In-flight Entertainment and Connectivity Introduction
11.3.4 Rockwell Collins Revenue in In-flight Entertainment and Connectivity Business (2018-2023)
11.3.5 Rockwell Collins Recent Development
11.4 Gogo LLC
11.4.1 Gogo LLC Company Detail
11.4.2 Gogo LLC Business Overview
11.4.3 Gogo LLC In-flight Entertainment and Connectivity Introduction
11.4.4 Gogo LLC Revenue in In-flight Entertainment and Connectivity Business (2018-2023)
11.4.5 Gogo LLC Recent Development
11.5 Honeywell International
11.5.1 Honeywell International Company Detail
11.5.2 Honeywell International Business Overview
11.5.3 Honeywell International In-flight Entertainment and Connectivity Introduction
11.5.4 Honeywell International Revenue in In-flight Entertainment and Connectivity Business (2018-2023)
11.5.5 Honeywell International Recent Development
11.6 Zodiac Aerospace
11.6.1 Zodiac Aerospace Company Detail
11.6.2 Zodiac Aerospace Business Overview
11.6.3 Zodiac Aerospace In-flight Entertainment and Connectivity Introduction
11.6.4 Zodiac Aerospace Revenue in In-flight Entertainment and Connectivity Business (2018-2023)
11.6.5 Zodiac Aerospace Recent Development
11.7 Global Eagle Entertainment
11.7.1 Global Eagle Entertainment Company Detail
11.7.2 Global Eagle Entertainment Business Overview
11.7.3 Global Eagle Entertainment In-flight Entertainment and Connectivity Introduction
11.7.4 Global Eagle Entertainment Revenue in In-flight Entertainment and Connectivity Business (2018-2023)
11.7.5 Global Eagle Entertainment Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global In-flight Entertainment and Connectivity Market Size Growth Rate by Type (US$ Million): 2018 VS 2022 VS 2029
    Table 2. Key Players of IFE Hardware
    Table 3. Key Players of IFE Connectivity
    Table 4. Key Players of IFE Content
    Table 5. Global In-flight Entertainment and Connectivity Market Size Growth by Application (US$ Million): 2018 VS 2022 VS 2029
    Table 6. Global In-flight Entertainment and Connectivity Market Size by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 7. Global In-flight Entertainment and Connectivity Market Size by Region (2018-2023) & (US$ Million)
    Table 8. Global In-flight Entertainment and Connectivity Market Share by Region (2018-2023)
    Table 9. Global In-flight Entertainment and Connectivity Forecasted Market Size by Region (2024-2029) & (US$ Million)
    Table 10. Global In-flight Entertainment and Connectivity Market Share by Region (2024-2029)
    Table 11. In-flight Entertainment and Connectivity Market Trends
    Table 12. In-flight Entertainment and Connectivity Market Drivers
    Table 13. In-flight Entertainment and Connectivity Market Challenges
    Table 14. In-flight Entertainment and Connectivity Market Restraints
    Table 15. Global In-flight Entertainment and Connectivity Revenue by Players (2018-2023) & (US$ Million)
    Table 16. Global In-flight Entertainment and Connectivity Market Share by Players (2018-2023)
    Table 17. Global Top In-flight Entertainment and Connectivity Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in In-flight Entertainment and Connectivity as of 2022)
    Table 18. Ranking of Global Top In-flight Entertainment and Connectivity Companies by Revenue (US$ Million) in 2022
    Table 19. Global 5 Largest Players Market Share by In-flight Entertainment and Connectivity Revenue (CR5 and HHI) & (2018-2023)
    Table 20. Key Players Headquarters and Area Served
    Table 21. Key Players In-flight Entertainment and Connectivity Product Solution and Service
    Table 22. Date of Enter into In-flight Entertainment and Connectivity Market
    Table 23. Mergers & Acquisitions, Expansion Plans
    Table 24. Global In-flight Entertainment and Connectivity Market Size by Type (2018-2023) & (US$ Million)
    Table 25. Global In-flight Entertainment and Connectivity Revenue Market Share by Type (2018-2023)
    Table 26. Global In-flight Entertainment and Connectivity Forecasted Market Size by Type (2024-2029) & (US$ Million)
    Table 27. Global In-flight Entertainment and Connectivity Revenue Market Share by Type (2024-2029)
    Table 28. Global In-flight Entertainment and Connectivity Market Size by Application (2018-2023) & (US$ Million)
    Table 29. Global In-flight Entertainment and Connectivity Revenue Market Share by Application (2018-2023)
    Table 30. Global In-flight Entertainment and Connectivity Forecasted Market Size by Application (2024-2029) & (US$ Million)
    Table 31. Global In-flight Entertainment and Connectivity Revenue Market Share by Application (2024-2029)
    Table 32. North America In-flight Entertainment and Connectivity Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 33. North America In-flight Entertainment and Connectivity Market Size by Country (2018-2023) & (US$ Million)
    Table 34. North America In-flight Entertainment and Connectivity Market Size by Country (2024-2029) & (US$ Million)
    Table 35. Europe In-flight Entertainment and Connectivity Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 36. Europe In-flight Entertainment and Connectivity Market Size by Country (2018-2023) & (US$ Million)
    Table 37. Europe In-flight Entertainment and Connectivity Market Size by Country (2024-2029) & (US$ Million)
    Table 38. Asia-Pacific In-flight Entertainment and Connectivity Market Size Growth Rate by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 39. Asia-Pacific In-flight Entertainment and Connectivity Market Size by Region (2018-2023) & (US$ Million)
    Table 40. Asia-Pacific In-flight Entertainment and Connectivity Market Size by Region (2024-2029) & (US$ Million)
    Table 41. Latin America In-flight Entertainment and Connectivity Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 42. Latin America In-flight Entertainment and Connectivity Market Size by Country (2018-2023) & (US$ Million)
    Table 43. Latin America In-flight Entertainment and Connectivity Market Size by Country (2024-2029) & (US$ Million)
    Table 44. Middle East & Africa In-flight Entertainment and Connectivity Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 45. Middle East & Africa In-flight Entertainment and Connectivity Market Size by Country (2018-2023) & (US$ Million)
    Table 46. Middle East & Africa In-flight Entertainment and Connectivity Market Size by Country (2024-2029) & (US$ Million)
    Table 47. Panasonic Avionics Company Detail
    Table 48. Panasonic Avionics Business Overview
    Table 49. Panasonic Avionics In-flight Entertainment and Connectivity Product
    Table 50. Panasonic Avionics Revenue in In-flight Entertainment and Connectivity Business (2018-2023) & (US$ Million)
    Table 51. Panasonic Avionics Recent Development
    Table 52. Thales Group Company Detail
    Table 53. Thales Group Business Overview
    Table 54. Thales Group In-flight Entertainment and Connectivity Product
    Table 55. Thales Group Revenue in In-flight Entertainment and Connectivity Business (2018-2023) & (US$ Million)
    Table 56. Thales Group Recent Development
    Table 57. Rockwell Collins Company Detail
    Table 58. Rockwell Collins Business Overview
    Table 59. Rockwell Collins In-flight Entertainment and Connectivity Product
    Table 60. Rockwell Collins Revenue in In-flight Entertainment and Connectivity Business (2018-2023) & (US$ Million)
    Table 61. Rockwell Collins Recent Development
    Table 62. Gogo LLC Company Detail
    Table 63. Gogo LLC Business Overview
    Table 64. Gogo LLC In-flight Entertainment and Connectivity Product
    Table 65. Gogo LLC Revenue in In-flight Entertainment and Connectivity Business (2018-2023) & (US$ Million)
    Table 66. Gogo LLC Recent Development
    Table 67. Honeywell International Company Detail
    Table 68. Honeywell International Business Overview
    Table 69. Honeywell International In-flight Entertainment and Connectivity Product
    Table 70. Honeywell International Revenue in In-flight Entertainment and Connectivity Business (2018-2023) & (US$ Million)
    Table 71. Honeywell International Recent Development
    Table 72. Zodiac Aerospace Company Detail
    Table 73. Zodiac Aerospace Business Overview
    Table 74. Zodiac Aerospace In-flight Entertainment and Connectivity Product
    Table 75. Zodiac Aerospace Revenue in In-flight Entertainment and Connectivity Business (2018-2023) & (US$ Million)
    Table 76. Zodiac Aerospace Recent Development
    Table 77. Global Eagle Entertainment Company Detail
    Table 78. Global Eagle Entertainment Business Overview
    Table 79. Global Eagle Entertainment In-flight Entertainment and Connectivity Product
    Table 80. Global Eagle Entertainment Revenue in In-flight Entertainment and Connectivity Business (2018-2023) & (US$ Million)
    Table 81. Global Eagle Entertainment Recent Development
    Table 82. Research Programs/Design for This Report
    Table 83. Key Data Information from Secondary Sources
    Table 84. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global In-flight Entertainment and Connectivity Market Size Comparison by Type (2023-2029) & (US$ Million)
    Figure 2. Global In-flight Entertainment and Connectivity Market Share by Type: 2022 VS 2029
    Figure 3. IFE Hardware Features
    Figure 4. IFE Connectivity Features
    Figure 5. IFE Content Features
    Figure 6. Global In-flight Entertainment and Connectivity Market Size Comparison by Application (2023-2029) & (US$ Million)
    Figure 7. Global In-flight Entertainment and Connectivity Market Share by Application: 2022 VS 2029
    Figure 8. Civil Aircraft Case Studies
    Figure 9. Private Plane Case Studies
    Figure 10. In-flight Entertainment and Connectivity Report Years Considered
    Figure 11. Global In-flight Entertainment and Connectivity Market Size (US$ Million), Year-over-Year: 2018-2029
    Figure 12. Global In-flight Entertainment and Connectivity Market Size, (US$ Million), 2018 VS 2022 VS 2029
    Figure 13. Global In-flight Entertainment and Connectivity Market Share by Region: 2022 VS 2029
    Figure 14. Global In-flight Entertainment and Connectivity Market Share by Players in 2022
    Figure 15. Global Top In-flight Entertainment and Connectivity Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in In-flight Entertainment and Connectivity as of 2022)
    Figure 16. The Top 10 and 5 Players Market Share by In-flight Entertainment and Connectivity Revenue in 2022
    Figure 17. North America In-flight Entertainment and Connectivity Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 18. North America In-flight Entertainment and Connectivity Market Share by Country (2018-2029)
    Figure 19. United States In-flight Entertainment and Connectivity Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 20. Canada In-flight Entertainment and Connectivity Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 21. Europe In-flight Entertainment and Connectivity Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 22. Europe In-flight Entertainment and Connectivity Market Share by Country (2018-2029)
    Figure 23. Germany In-flight Entertainment and Connectivity Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 24. France In-flight Entertainment and Connectivity Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 25. U.K. In-flight Entertainment and Connectivity Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 26. Italy In-flight Entertainment and Connectivity Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 27. Russia In-flight Entertainment and Connectivity Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 28. Nordic Countries In-flight Entertainment and Connectivity Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 29. Asia-Pacific In-flight Entertainment and Connectivity Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 30. Asia-Pacific In-flight Entertainment and Connectivity Market Share by Region (2018-2029)
    Figure 31. China In-flight Entertainment and Connectivity Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 32. Japan In-flight Entertainment and Connectivity Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 33. South Korea In-flight Entertainment and Connectivity Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 34. Southeast Asia In-flight Entertainment and Connectivity Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 35. India In-flight Entertainment and Connectivity Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 36. Australia In-flight Entertainment and Connectivity Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 37. Latin America In-flight Entertainment and Connectivity Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 38. Latin America In-flight Entertainment and Connectivity Market Share by Country (2018-2029)
    Figure 39. Mexico In-flight Entertainment and Connectivity Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 40. Brazil In-flight Entertainment and Connectivity Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 41. Middle East & Africa In-flight Entertainment and Connectivity Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 42. Middle East & Africa In-flight Entertainment and Connectivity Market Share by Country (2018-2029)
    Figure 43. Turkey In-flight Entertainment and Connectivity Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 44. Saudi Arabia In-flight Entertainment and Connectivity Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 45. Panasonic Avionics Revenue Growth Rate in In-flight Entertainment and Connectivity Business (2018-2023)
    Figure 46. Thales Group Revenue Growth Rate in In-flight Entertainment and Connectivity Business (2018-2023)
    Figure 47. Rockwell Collins Revenue Growth Rate in In-flight Entertainment and Connectivity Business (2018-2023)
    Figure 48. Gogo LLC Revenue Growth Rate in In-flight Entertainment and Connectivity Business (2018-2023)
    Figure 49. Honeywell International Revenue Growth Rate in In-flight Entertainment and Connectivity Business (2018-2023)
    Figure 50. Zodiac Aerospace Revenue Growth Rate in In-flight Entertainment and Connectivity Business (2018-2023)
    Figure 51. Global Eagle Entertainment Revenue Growth Rate in In-flight Entertainment and Connectivity Business (2018-2023)
    Figure 52. Bottom-up and Top-down Approaches for This Report
    Figure 53. Data Triangulation
    Figure 54. Key Executives Interviewed
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