0
U.S. (TOLL FREE)
+1 (315) 215-3225
Automative

0
U.S. (TOLL FREE)
+1 (315) 215-3225
Global Dark-themed Game Market Research Report 2025
Published Date: November 2025
|
Report Code: QYRE-Auto-24G19743
Home | Market Reports | Games| Computer & Video Games
Global Dark themed Game Market Research Report 2025
BUY CHAPTERS

Global Dark-themed Game Market Research Report 2025

Code: QYRE-Auto-24G19743
Report
November 2025
Pages:86
QYResearch
Buy Now with 15% Discount
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Dark-themed Game Market Size

The global market for Dark-themed Game was valued at US$ 2829 million in the year 2024 and is projected to reach a revised size of US$ 4839 million by 2031, growing at a CAGR of 8.3% during the forecast period.

Dark-themed Game Market

Dark-themed Game Market

A Dark-themed Game refers to a video game genre or aesthetic style characterized by bleak atmospheres, mature storytelling, moral ambiguity, and visual or narrative darkness. These games often explore themes such as death, corruption, despair, existential struggle, or psychological horror, using visual design, soundscapes, and storytelling to evoke a sense of unease, mystery, or introspection.
Gross Profit Margin Level
Dark fantasy games typically boast high gross profit margins, averaging between 45% and 65%, with some top-tier IP adaptations or high-quality AAA projects even exceeding 70%. Their high profitability stems primarily from their unique art style, strong user engagement, and strong cross-media derivative capabilities. The dark fantasy genre attracts a core player base and establishes a stable monetization foundation through immersive storytelling, visual impact, and psychological tension. Furthermore, the application of high-fidelity rendering technologies such as Unreal Engine and Unity HDRP allows development teams to improve visual performance and interactive experience while controlling costs, further increasing ROI. With a dual-platform strategy of mobile and PC games, publishers can generate continuous revenue through DLC expansion packs, season passes, and virtual item sales, significantly enhancing overall gross profit margins.
Key Driving Factors
The development of dark fantasy games is driven by multiple factors. First, the increasing global demand for narrative depth and emotional resonance among gamers has fueled the continued popularity of genres such as psychological thriller, gothic, post-apocalyptic, and dystopian. Second, the cross-industry influence of film and television culture (such as adaptations of series like *The Witcher*, *Resident Evil*, and *Diablo*) has promoted the expansion of this genre's content ecosystem globally. Technically, the integration of ray tracing rendering, real-time dynamic lighting, and AI-generated content (AIGC) has significantly lowered the development threshold, creating new opportunities for independent studios and mid-sized teams. In terms of market structure, the differences in preferences between Asian and Western players have driven the diversification of themes and the localization of art styles. Coupled with the dissemination effects of game streaming, community culture, and esports platforms, dark fantasy games are rapidly transforming from a niche aesthetic to a mainstream commercial category, propelling the entire industry towards long-term growth and high profit margins.
This report aims to provide a comprehensive presentation of the global market for Dark-themed Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Dark-themed Game.
The Dark-themed Game market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Dark-themed Game market comprehensively. Regional market sizes, concerning products by Type, by Application, by Payment Type and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Dark-themed Game companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Dark-themed Game Market Report

Report Metric Details
Report Name Dark-themed Game Market
Accounted market size in year US$ 2829 million
Forecasted market size in 2031 US$ 4839 million
CAGR 8.3%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
  • Soullike
  • Survival Horror
  • Others
Segment by Payment Type
  • Free Games
  • Paid Games
Segment by Platform Type
  • Console Version
  • Mobile Version
Segment by Application
  • Leisure and Entertainment
  • Cultural Communication
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company FromSoftware, CD Projekt Red, Blizzard Entertainment, Tencent, Netease, Team Cherry, Supergiant Games, Valve Corporation, Capcom, Square Enix, Annapurna Interactive, Housemarque, Tripwire Interactive, Devolver Digital
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, by Payment Type etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Dark-themed Game company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Dark-themed Game Market growing?

Ans: The Dark-themed Game Market witnessing a CAGR of 8.3% during the forecast period 2025-2031.

What is the Dark-themed Game Market size in 2031?

Ans: The Dark-themed Game Market size in 2031 will be US$ 4839 million.

Who are the main players in the Dark-themed Game Market report?

Ans: The main players in the Dark-themed Game Market are FromSoftware, CD Projekt Red, Blizzard Entertainment, Tencent, Netease, Team Cherry, Supergiant Games, Valve Corporation, Capcom, Square Enix, Annapurna Interactive, Housemarque, Tripwire Interactive, Devolver Digital

What are the Application segmentation covered in the Dark-themed Game Market report?

Ans: The Applications covered in the Dark-themed Game Market report are Leisure and Entertainment, Cultural Communication, Others

What are the Type segmentation covered in the Dark-themed Game Market report?

Ans: The Types covered in the Dark-themed Game Market report are Console Version, Mobile Version

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Dark-themed Game Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Soullike
1.2.3 Survival Horror
1.2.4 Others
1.3 Market by Payment Type
1.3.1 Global Dark-themed Game Market Size Growth Rate by Payment Type: 2020 VS 2024 VS 2031
1.3.2 Free Games
1.3.3 Paid Games
1.4 Market by Platform Type
1.4.1 Global Dark-themed Game Market Size Growth Rate by Platform Type: 2020 VS 2024 VS 2031
1.4.2 Console Version
1.4.3 Mobile Version
1.5 Market by Application
1.5.1 Global Dark-themed Game Market Growth by Application: 2020 VS 2024 VS 2031
1.5.2 Leisure and Entertainment
1.5.3 Cultural Communication
1.5.4 Others
1.6 Assumptions and Limitations
1.7 Study Objectives
1.8 Years Considered
2 Global Growth Trends
2.1 Global Dark-themed Game Market Perspective (2020-2031)
2.2 Global Dark-themed Game Growth Trends by Region
2.2.1 Global Dark-themed Game Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Dark-themed Game Historic Market Size by Region (2020-2025)
2.2.3 Dark-themed Game Forecasted Market Size by Region (2026-2031)
2.3 Dark-themed Game Market Dynamics
2.3.1 Dark-themed Game Industry Trends
2.3.2 Dark-themed Game Market Drivers
2.3.3 Dark-themed Game Market Challenges
2.3.4 Dark-themed Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Dark-themed Game Players by Revenue
3.1.1 Global Top Dark-themed Game Players by Revenue (2020-2025)
3.1.2 Global Dark-themed Game Revenue Market Share by Players (2020-2025)
3.2 Global Top Dark-themed Game Players by Company Type and Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Dark-themed Game Revenue
3.4 Global Dark-themed Game Market Concentration Ratio
3.4.1 Global Dark-themed Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Dark-themed Game Revenue in 2024
3.5 Global Key Players of Dark-themed Game Head office and Area Served
3.6 Global Key Players of Dark-themed Game, Product and Application
3.7 Global Key Players of Dark-themed Game, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Dark-themed Game Breakdown Data by Type
4.1 Global Dark-themed Game Historic Market Size by Type (2020-2025)
4.2 Global Dark-themed Game Forecasted Market Size by Type (2026-2031)
5 Dark-themed Game Breakdown Data by Application
5.1 Global Dark-themed Game Historic Market Size by Application (2020-2025)
5.2 Global Dark-themed Game Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Dark-themed Game Market Size (2020-2031)
6.2 North America Dark-themed Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Dark-themed Game Market Size by Country (2020-2025)
6.4 North America Dark-themed Game Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Dark-themed Game Market Size (2020-2031)
7.2 Europe Dark-themed Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Dark-themed Game Market Size by Country (2020-2025)
7.4 Europe Dark-themed Game Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Ireland
8 Asia-Pacific
8.1 Asia-Pacific Dark-themed Game Market Size (2020-2031)
8.2 Asia-Pacific Dark-themed Game Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Dark-themed Game Market Size by Region (2020-2025)
8.4 Asia-Pacific Dark-themed Game Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia & New Zealand
9 Latin America
9.1 Latin America Dark-themed Game Market Size (2020-2031)
9.2 Latin America Dark-themed Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Dark-themed Game Market Size by Country (2020-2025)
9.4 Latin America Dark-themed Game Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Dark-themed Game Market Size (2020-2031)
10.2 Middle East & Africa Dark-themed Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Dark-themed Game Market Size by Country (2020-2025)
10.4 Middle East & Africa Dark-themed Game Market Size by Country (2026-2031)
10.5 Israel
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 FromSoftware
11.1.1 FromSoftware Company Details
11.1.2 FromSoftware Business Overview
11.1.3 FromSoftware Dark-themed Game Introduction
11.1.4 FromSoftware Revenue in Dark-themed Game Business (2020-2025)
11.1.5 FromSoftware Recent Development
11.2 CD Projekt Red
11.2.1 CD Projekt Red Company Details
11.2.2 CD Projekt Red Business Overview
11.2.3 CD Projekt Red Dark-themed Game Introduction
11.2.4 CD Projekt Red Revenue in Dark-themed Game Business (2020-2025)
11.2.5 CD Projekt Red Recent Development
11.3 Blizzard Entertainment
11.3.1 Blizzard Entertainment Company Details
11.3.2 Blizzard Entertainment Business Overview
11.3.3 Blizzard Entertainment Dark-themed Game Introduction
11.3.4 Blizzard Entertainment Revenue in Dark-themed Game Business (2020-2025)
11.3.5 Blizzard Entertainment Recent Development
11.4 Tencent
11.4.1 Tencent Company Details
11.4.2 Tencent Business Overview
11.4.3 Tencent Dark-themed Game Introduction
11.4.4 Tencent Revenue in Dark-themed Game Business (2020-2025)
11.4.5 Tencent Recent Development
11.5 Netease
11.5.1 Netease Company Details
11.5.2 Netease Business Overview
11.5.3 Netease Dark-themed Game Introduction
11.5.4 Netease Revenue in Dark-themed Game Business (2020-2025)
11.5.5 Netease Recent Development
11.6 Team Cherry
11.6.1 Team Cherry Company Details
11.6.2 Team Cherry Business Overview
11.6.3 Team Cherry Dark-themed Game Introduction
11.6.4 Team Cherry Revenue in Dark-themed Game Business (2020-2025)
11.6.5 Team Cherry Recent Development
11.7 Supergiant Games
11.7.1 Supergiant Games Company Details
11.7.2 Supergiant Games Business Overview
11.7.3 Supergiant Games Dark-themed Game Introduction
11.7.4 Supergiant Games Revenue in Dark-themed Game Business (2020-2025)
11.7.5 Supergiant Games Recent Development
11.8 Valve Corporation
11.8.1 Valve Corporation Company Details
11.8.2 Valve Corporation Business Overview
11.8.3 Valve Corporation Dark-themed Game Introduction
11.8.4 Valve Corporation Revenue in Dark-themed Game Business (2020-2025)
11.8.5 Valve Corporation Recent Development
11.9 Capcom
11.9.1 Capcom Company Details
11.9.2 Capcom Business Overview
11.9.3 Capcom Dark-themed Game Introduction
11.9.4 Capcom Revenue in Dark-themed Game Business (2020-2025)
11.9.5 Capcom Recent Development
11.10 Square Enix
11.10.1 Square Enix Company Details
11.10.2 Square Enix Business Overview
11.10.3 Square Enix Dark-themed Game Introduction
11.10.4 Square Enix Revenue in Dark-themed Game Business (2020-2025)
11.10.5 Square Enix Recent Development
11.11 Annapurna Interactive
11.11.1 Annapurna Interactive Company Details
11.11.2 Annapurna Interactive Business Overview
11.11.3 Annapurna Interactive Dark-themed Game Introduction
11.11.4 Annapurna Interactive Revenue in Dark-themed Game Business (2020-2025)
11.11.5 Annapurna Interactive Recent Development
11.12 Housemarque
11.12.1 Housemarque Company Details
11.12.2 Housemarque Business Overview
11.12.3 Housemarque Dark-themed Game Introduction
11.12.4 Housemarque Revenue in Dark-themed Game Business (2020-2025)
11.12.5 Housemarque Recent Development
11.13 Tripwire Interactive
11.13.1 Tripwire Interactive Company Details
11.13.2 Tripwire Interactive Business Overview
11.13.3 Tripwire Interactive Dark-themed Game Introduction
11.13.4 Tripwire Interactive Revenue in Dark-themed Game Business (2020-2025)
11.13.5 Tripwire Interactive Recent Development
11.14 Devolver Digital
11.14.1 Devolver Digital Company Details
11.14.2 Devolver Digital Business Overview
11.14.3 Devolver Digital Dark-themed Game Introduction
11.14.4 Devolver Digital Revenue in Dark-themed Game Business (2020-2025)
11.14.5 Devolver Digital Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Dark-themed Game Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Soullike
 Table 3. Key Players of Survival Horror
 Table 4. Key Players of Others
 Table 5. Global Dark-themed Game Market Size Growth Rate by Payment Type (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Key Players of Free Games
 Table 7. Key Players of Paid Games
 Table 8. Global Dark-themed Game Market Size Growth Rate by Platform Type (US$ Million): 2020 VS 2024 VS 2031
 Table 9. Key Players of Console Version
 Table 10. Key Players of Mobile Version
 Table 11. Global Dark-themed Game Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 12. Global Dark-themed Game Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 13. Global Dark-themed Game Market Size by Region (2020-2025) & (US$ Million)
 Table 14. Global Dark-themed Game Market Share by Region (2020-2025)
 Table 15. Global Dark-themed Game Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 16. Global Dark-themed Game Market Share by Region (2026-2031)
 Table 17. Dark-themed Game Market Trends
 Table 18. Dark-themed Game Market Drivers
 Table 19. Dark-themed Game Market Challenges
 Table 20. Dark-themed Game Market Restraints
 Table 21. Global Dark-themed Game Revenue by Players (2020-2025) & (US$ Million)
 Table 22. Global Dark-themed Game Market Share by Players (2020-2025)
 Table 23. Global Top Dark-themed Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Dark-themed Game as of 2024)
 Table 24. Ranking of Global Top Dark-themed Game Companies by Revenue (US$ Million) in 2024
 Table 25. Global 5 Largest Players Market Share by Dark-themed Game Revenue (CR5 and HHI) & (2020-2025)
 Table 26. Global Key Players of Dark-themed Game, Headquarters and Area Served
 Table 27. Global Key Players of Dark-themed Game, Product and Application
 Table 28. Global Key Players of Dark-themed Game, Date of Enter into This Industry
 Table 29. Mergers & Acquisitions, Expansion Plans
 Table 30. Global Dark-themed Game Market Size by Type (2020-2025) & (US$ Million)
 Table 31. Global Dark-themed Game Revenue Market Share by Type (2020-2025)
 Table 32. Global Dark-themed Game Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 33. Global Dark-themed Game Revenue Market Share by Type (2026-2031)
 Table 34. Global Dark-themed Game Market Size by Application (2020-2025) & (US$ Million)
 Table 35. Global Dark-themed Game Revenue Market Share by Application (2020-2025)
 Table 36. Global Dark-themed Game Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 37. Global Dark-themed Game Revenue Market Share by Application (2026-2031)
 Table 38. North America Dark-themed Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 39. North America Dark-themed Game Market Size by Country (2020-2025) & (US$ Million)
 Table 40. North America Dark-themed Game Market Size by Country (2026-2031) & (US$ Million)
 Table 41. Europe Dark-themed Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 42. Europe Dark-themed Game Market Size by Country (2020-2025) & (US$ Million)
 Table 43. Europe Dark-themed Game Market Size by Country (2026-2031) & (US$ Million)
 Table 44. Asia-Pacific Dark-themed Game Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 45. Asia-Pacific Dark-themed Game Market Size by Region (2020-2025) & (US$ Million)
 Table 46. Asia-Pacific Dark-themed Game Market Size by Region (2026-2031) & (US$ Million)
 Table 47. Latin America Dark-themed Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 48. Latin America Dark-themed Game Market Size by Country (2020-2025) & (US$ Million)
 Table 49. Latin America Dark-themed Game Market Size by Country (2026-2031) & (US$ Million)
 Table 50. Middle East & Africa Dark-themed Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 51. Middle East & Africa Dark-themed Game Market Size by Country (2020-2025) & (US$ Million)
 Table 52. Middle East & Africa Dark-themed Game Market Size by Country (2026-2031) & (US$ Million)
 Table 53. FromSoftware Company Details
 Table 54. FromSoftware Business Overview
 Table 55. FromSoftware Dark-themed Game Product
 Table 56. FromSoftware Revenue in Dark-themed Game Business (2020-2025) & (US$ Million)
 Table 57. FromSoftware Recent Development
 Table 58. CD Projekt Red Company Details
 Table 59. CD Projekt Red Business Overview
 Table 60. CD Projekt Red Dark-themed Game Product
 Table 61. CD Projekt Red Revenue in Dark-themed Game Business (2020-2025) & (US$ Million)
 Table 62. CD Projekt Red Recent Development
 Table 63. Blizzard Entertainment Company Details
 Table 64. Blizzard Entertainment Business Overview
 Table 65. Blizzard Entertainment Dark-themed Game Product
 Table 66. Blizzard Entertainment Revenue in Dark-themed Game Business (2020-2025) & (US$ Million)
 Table 67. Blizzard Entertainment Recent Development
 Table 68. Tencent Company Details
 Table 69. Tencent Business Overview
 Table 70. Tencent Dark-themed Game Product
 Table 71. Tencent Revenue in Dark-themed Game Business (2020-2025) & (US$ Million)
 Table 72. Tencent Recent Development
 Table 73. Netease Company Details
 Table 74. Netease Business Overview
 Table 75. Netease Dark-themed Game Product
 Table 76. Netease Revenue in Dark-themed Game Business (2020-2025) & (US$ Million)
 Table 77. Netease Recent Development
 Table 78. Team Cherry Company Details
 Table 79. Team Cherry Business Overview
 Table 80. Team Cherry Dark-themed Game Product
 Table 81. Team Cherry Revenue in Dark-themed Game Business (2020-2025) & (US$ Million)
 Table 82. Team Cherry Recent Development
 Table 83. Supergiant Games Company Details
 Table 84. Supergiant Games Business Overview
 Table 85. Supergiant Games Dark-themed Game Product
 Table 86. Supergiant Games Revenue in Dark-themed Game Business (2020-2025) & (US$ Million)
 Table 87. Supergiant Games Recent Development
 Table 88. Valve Corporation Company Details
 Table 89. Valve Corporation Business Overview
 Table 90. Valve Corporation Dark-themed Game Product
 Table 91. Valve Corporation Revenue in Dark-themed Game Business (2020-2025) & (US$ Million)
 Table 92. Valve Corporation Recent Development
 Table 93. Capcom Company Details
 Table 94. Capcom Business Overview
 Table 95. Capcom Dark-themed Game Product
 Table 96. Capcom Revenue in Dark-themed Game Business (2020-2025) & (US$ Million)
 Table 97. Capcom Recent Development
 Table 98. Square Enix Company Details
 Table 99. Square Enix Business Overview
 Table 100. Square Enix Dark-themed Game Product
 Table 101. Square Enix Revenue in Dark-themed Game Business (2020-2025) & (US$ Million)
 Table 102. Square Enix Recent Development
 Table 103. Annapurna Interactive Company Details
 Table 104. Annapurna Interactive Business Overview
 Table 105. Annapurna Interactive Dark-themed Game Product
 Table 106. Annapurna Interactive Revenue in Dark-themed Game Business (2020-2025) & (US$ Million)
 Table 107. Annapurna Interactive Recent Development
 Table 108. Housemarque Company Details
 Table 109. Housemarque Business Overview
 Table 110. Housemarque Dark-themed Game Product
 Table 111. Housemarque Revenue in Dark-themed Game Business (2020-2025) & (US$ Million)
 Table 112. Housemarque Recent Development
 Table 113. Tripwire Interactive Company Details
 Table 114. Tripwire Interactive Business Overview
 Table 115. Tripwire Interactive Dark-themed Game Product
 Table 116. Tripwire Interactive Revenue in Dark-themed Game Business (2020-2025) & (US$ Million)
 Table 117. Tripwire Interactive Recent Development
 Table 118. Devolver Digital Company Details
 Table 119. Devolver Digital Business Overview
 Table 120. Devolver Digital Dark-themed Game Product
 Table 121. Devolver Digital Revenue in Dark-themed Game Business (2020-2025) & (US$ Million)
 Table 122. Devolver Digital Recent Development
 Table 123. Research Programs/Design for This Report
 Table 124. Key Data Information from Secondary Sources
 Table 125. Key Data Information from Primary Sources
 Table 126. Authors List of This Report


List of Figures
 Figure 1. Dark-themed Game Picture
 Figure 2. Global Dark-themed Game Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Dark-themed Game Market Share by Type: 2024 VS 2031
 Figure 4. Soullike Features
 Figure 5. Survival Horror Features
 Figure 6. Others Features
 Figure 7. Global Dark-themed Game Market Size Comparison by Payment Type (2020-2031) & (US$ Million)
 Figure 8. Free Games Features
 Figure 9. Paid Games Features
 Figure 10. Global Dark-themed Game Market Size Comparison by Platform Type (2020-2031) & (US$ Million)
 Figure 11. Console Version Features
 Figure 12. Mobile Version Features
 Figure 13. Global Dark-themed Game Market Size by Application (2020-2031) & (US$ Million)
 Figure 14. Global Dark-themed Game Market Share by Application: 2024 VS 2031
 Figure 15. Leisure and Entertainment Case Studies
 Figure 16. Cultural Communication Case Studies
 Figure 17. Others Case Studies
 Figure 18. Dark-themed Game Report Years Considered
 Figure 19. Global Dark-themed Game Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 20. Global Dark-themed Game Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 21. Global Dark-themed Game Market Share by Region: 2024 VS 2031
 Figure 22. Global Dark-themed Game Market Share by Players in 2024
 Figure 23. Global Dark-themed Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
 Figure 24. The Top 10 and 5 Players Market Share by Dark-themed Game Revenue in 2024
 Figure 25. North America Dark-themed Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. North America Dark-themed Game Market Share by Country (2020-2031)
 Figure 27. United States Dark-themed Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Canada Dark-themed Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Europe Dark-themed Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Europe Dark-themed Game Market Share by Country (2020-2031)
 Figure 31. Germany Dark-themed Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. France Dark-themed Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. U.K. Dark-themed Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Italy Dark-themed Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Russia Dark-themed Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Ireland Dark-themed Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Asia-Pacific Dark-themed Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Asia-Pacific Dark-themed Game Market Share by Region (2020-2031)
 Figure 39. China Dark-themed Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Japan Dark-themed Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. South Korea Dark-themed Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Southeast Asia Dark-themed Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. India Dark-themed Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Australia & New Zealand Dark-themed Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Latin America Dark-themed Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Latin America Dark-themed Game Market Share by Country (2020-2031)
 Figure 47. Mexico Dark-themed Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. Brazil Dark-themed Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. Middle East & Africa Dark-themed Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 50. Middle East & Africa Dark-themed Game Market Share by Country (2020-2031)
 Figure 51. Israel Dark-themed Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 52. Saudi Arabia Dark-themed Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 53. UAE Dark-themed Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 54. FromSoftware Revenue Growth Rate in Dark-themed Game Business (2020-2025)
 Figure 55. CD Projekt Red Revenue Growth Rate in Dark-themed Game Business (2020-2025)
 Figure 56. Blizzard Entertainment Revenue Growth Rate in Dark-themed Game Business (2020-2025)
 Figure 57. Tencent Revenue Growth Rate in Dark-themed Game Business (2020-2025)
 Figure 58. Netease Revenue Growth Rate in Dark-themed Game Business (2020-2025)
 Figure 59. Team Cherry Revenue Growth Rate in Dark-themed Game Business (2020-2025)
 Figure 60. Supergiant Games Revenue Growth Rate in Dark-themed Game Business (2020-2025)
 Figure 61. Valve Corporation Revenue Growth Rate in Dark-themed Game Business (2020-2025)
 Figure 62. Capcom Revenue Growth Rate in Dark-themed Game Business (2020-2025)
 Figure 63. Square Enix Revenue Growth Rate in Dark-themed Game Business (2020-2025)
 Figure 64. Annapurna Interactive Revenue Growth Rate in Dark-themed Game Business (2020-2025)
 Figure 65. Housemarque Revenue Growth Rate in Dark-themed Game Business (2020-2025)
 Figure 66. Tripwire Interactive Revenue Growth Rate in Dark-themed Game Business (2020-2025)
 Figure 67. Devolver Digital Revenue Growth Rate in Dark-themed Game Business (2020-2025)
 Figure 68. Bottom-up and Top-down Approaches for This Report
 Figure 69. Data Triangulation
 Figure 70. Key Executives Interviewed
SELECT A FORMAT
Added to Cart
Electronic (PDF)

$2900

This license allows only one user to access the PDF.
Electronic (PDF)

$4350

This license allows 1 - 5 user to access the PDF, license is suitable for small groups of 5 users working together
Electronic (PDF)

$5800

This license allows users/teams in a same Enterprise to use this report, various departments within an enterpise can use this report
Add to Cart
Buy Now (15% Discount)

OUR CUSTOMER

Strategic Venue Partners

SIMILAR REPORTS

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

RELATED REPORTS

Global Side-Scrolling Video Game Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-27O19823
Tue Dec 02 00:00:00 UTC 2025

Add to Cart

Global Military Game Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-35N19938
Fri Nov 28 00:00:00 UTC 2025

Add to Cart

Global Flight Simulation Game Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-38P19830
Mon Nov 24 00:00:00 UTC 2025

Add to Cart

Global Game LiveOps Service Market Research Report 2025

120 Pages
Type: Report
Code: QYRE-Auto-34Z19737
Thu Nov 20 00:00:00 UTC 2025

Add to Cart