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Global AR and VR Market Research Report 2020
Published Date: February 2020
|
Report Code: QYRE-Auto-25V1124
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Global AR and VR Market Research Report 2020

Global AR and VR Market Research Report 2020

Code: QYRE-Auto-25V1124
Report
February 2020
91 Pages
QYResearch
Region: Global, Europe, North America, China,
Description
Table of Content
Tables & Figures
Augmented reality (AR) is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it whereas Virtual reality (VR) can be defined as an artificial, computer-generated simulation or recreation of a real life environment or situation which immerses the user by making them feel like they are experiencing the simulated reality first-hand, primarily by stimulating their vision and hearing.
Augmented Reality is more common, owing to the less taxing technology and development time requirements as compared to virtual reality.
The global AR and VR market is valued at xx million US$ in 2020 is expected to reach xx million US$ by the end of 2026, growing at a CAGR of xx% during 2021-2026.
This report focuses on AR and VR volume and value at the global level, regional level and company level. From a global perspective, this report represents overall AR and VR market size by analysing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan etc.
Market Segment Analysis
The research report includes specific segments by Type and by Application. This study provides information about the sales and revenue during the historic and forecasted period of 2015 to 2026. Understanding the segments helps in identifying the importance of different factors that aid the market growth.
Segment by Type, the AR and VR market is segmented into
    Software
    Service
Segment by Application
    Aerospace & Defense
    Gaming
    Medicine
    E-Commerce
    Education
    Art & Entertainment
    Business
    Emergency Services
    Others
 Global AR and VR Market: Regional Analysis
The AR and VR market is analysed and market size information is provided by regions (countries). The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type and by Application segment in terms of sales and revenue for the period 2015-2026.
The key regions covered in the AR and VR market report are:
North America
    U.S.
    Canada
Europe
    Germany
    France
    U.K.
    Italy
    Russia
Asia-Pacific
    China
    Japan
    South Korea
    India
    Australia
    Taiwan
    Indonesia
    Thailand
    Malaysia
    Philippines
    Vietnam
Latin America
    Mexico
    Brazil
    Argentina
Middle East & Africa
    Turkey
    Saudi Arabia
    U.A.E
Global AR and VR Market: Competitive Analysis
This section of the report identifies various key manufacturers of the market. It helps the reader understand the strategies and collaborations that players are focusing on combat competition in the market. The comprehensive report provides a significant microscopic look at the market. The reader can identify the footprints of the manufacturers by knowing about the global revenue of manufacturers, the global price of manufacturers, and sales by manufacturers during the forecast period of 2015 to 2019.
The major players in global AR and VR market include:
    Alphabet
    Samsung
    Microsoft
    Apple
    BMW
    Worldviz LLC
    Qualcomm
    Atheer
    Daqri
    Echopixel
Table of Contents
1 AR and VR Market Overview
1.1 Product Overview and Scope of AR and VR
1.2 AR and VR Segment by Type
1.2.1 Global AR and VR Sales Growth Rate Comparison by Type (2021-2026)
1.2.2 Software
1.2.3 Service
1.3 AR and VR Segment by Application
1.3.1 AR and VR Sales Comparison by Application: 2020 VS 2026
1.3.2 Aerospace & Defense
1.3.3 Gaming
1.3.4 Medicine
1.3.5 E-Commerce
1.3.6 Education
1.3.7 Art & Entertainment
1.3.8 Business
1.3.9 Emergency Services
1.3.10 Others
1.4 Global AR and VR Market Size Estimates and Forecasts
1.4.1 Global AR and VR Revenue 2015-2026
1.4.2 Global AR and VR Sales 2015-2026
1.4.3 AR and VR Market Size by Region: 2020 Versus 2026
2 Global AR and VR Market Competition by Manufacturers
2.1 Global AR and VR Sales Market Share by Manufacturers (2015-2020)
2.2 Global AR and VR Revenue Share by Manufacturers (2015-2020)
2.3 Global AR and VR Average Price by Manufacturers (2015-2020)
2.4 Manufacturers AR and VR Manufacturing Sites, Area Served, Product Type
2.5 AR and VR Market Competitive Situation and Trends
2.5.1 AR and VR Market Concentration Rate
2.5.2 Global Top 5 and Top 10 Players Market Share by Revenue
2.5.3 Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.6 Manufacturers Mergers & Acquisitions, Expansion Plans
2.7 Primary Interviews with Key AR and VR Players (Opinion Leaders)
3 AR and VR Retrospective Market Scenario by Region
3.1 Global AR and VR Retrospective Market Scenario in Sales by Region: 2015-2020
3.2 Global AR and VR Retrospective Market Scenario in Revenue by Region: 2015-2020
3.3 North America AR and VR Market Facts & Figures by Country
3.3.1 North America AR and VR Sales by Country
3.3.2 North America AR and VR Sales by Country
3.3.3 U.S.
3.3.4 Canada
3.4 Europe AR and VR Market Facts & Figures by Country
3.4.1 Europe AR and VR Sales by Country
3.4.2 Europe AR and VR Sales by Country
3.4.3 Germany
3.4.4 France
3.4.5 U.K.
3.4.6 Italy
3.4.7 Russia
3.5 Asia Pacific AR and VR Market Facts & Figures by Region
3.5.1 Asia Pacific AR and VR Sales by Region
3.5.2 Asia Pacific AR and VR Sales by Region
3.5.3 China
3.5.4 Japan
3.5.5 South Korea
3.5.6 India
3.5.7 Australia
3.5.8 Taiwan
3.5.9 Indonesia
3.5.10 Thailand
3.5.11 Malaysia
3.5.12 Philippines
3.5.13 Vietnam
3.6 Latin America AR and VR Market Facts & Figures by Country
3.6.1 Latin America AR and VR Sales by Country
3.6.2 Latin America AR and VR Sales by Country
3.6.3 Mexico
3.6.3 Brazil
3.6.3 Argentina
3.7 Middle East and Africa AR and VR Market Facts & Figures by Country
3.7.1 Middle East and Africa AR and VR Sales by Country
3.7.2 Middle East and Africa AR and VR Sales by Country
3.7.3 Turkey
3.7.4 Saudi Arabia
3.7.5 U.A.E
4 Global AR and VR Historic Market Analysis by Type
4.1 Global AR and VR Sales Market Share by Type (2015-2020)
4.2 Global AR and VR Revenue Market Share by Type (2015-2020)
4.3 Global AR and VR Price Market Share by Type (2015-2020)
4.4 Global AR and VR Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End
5 Global AR and VR Historic Market Analysis by Application
5.1 Global AR and VR Sales Market Share by Application (2015-2020)
5.2 Global AR and VR Revenue Market Share by Application (2015-2020)
5.3 Global AR and VR Price by Application (2015-2020)
6 Company Profiles and Key Figures in AR and VR Business
6.1 Alphabet
6.1.1 Corporation Information
6.1.2 Alphabet Description, Business Overview and Total Revenue
6.1.3 Alphabet AR and VR Sales, Revenue and Gross Margin (2015-2020)
6.1.4 Alphabet Products Offered
6.1.5 Alphabet Recent Development
6.2 Samsung
6.2.1 Samsung AR and VR Production Sites and Area Served
6.2.2 Samsung Description, Business Overview and Total Revenue
6.2.3 Samsung AR and VR Sales, Revenue and Gross Margin (2015-2020)
6.2.4 Samsung Products Offered
6.2.5 Samsung Recent Development
6.3 Microsoft
6.3.1 Microsoft AR and VR Production Sites and Area Served
6.3.2 Microsoft Description, Business Overview and Total Revenue
6.3.3 Microsoft AR and VR Sales, Revenue and Gross Margin (2015-2020)
6.3.4 Microsoft Products Offered
6.3.5 Microsoft Recent Development
6.4 Apple
6.4.1 Apple AR and VR Production Sites and Area Served
6.4.2 Apple Description, Business Overview and Total Revenue
6.4.3 Apple AR and VR Sales, Revenue and Gross Margin (2015-2020)
6.4.4 Apple Products Offered
6.4.5 Apple Recent Development
6.5 BMW
6.5.1 BMW AR and VR Production Sites and Area Served
6.5.2 BMW Description, Business Overview and Total Revenue
6.5.3 BMW AR and VR Sales, Revenue and Gross Margin (2015-2020)
6.5.4 BMW Products Offered
6.5.5 BMW Recent Development
6.6 Worldviz LLC
6.6.1 Worldviz LLC AR and VR Production Sites and Area Served
6.6.2 Worldviz LLC Description, Business Overview and Total Revenue
6.6.3 Worldviz LLC AR and VR Sales, Revenue and Gross Margin (2015-2020)
6.6.4 Worldviz LLC Products Offered
6.6.5 Worldviz LLC Recent Development
6.7 Qualcomm
6.6.1 Qualcomm AR and VR Production Sites and Area Served
6.6.2 Qualcomm Description, Business Overview and Total Revenue
6.6.3 Qualcomm AR and VR Sales, Revenue and Gross Margin (2015-2020)
6.4.4 Qualcomm Products Offered
6.7.5 Qualcomm Recent Development
6.8 Atheer
6.8.1 Atheer AR and VR Production Sites and Area Served
6.8.2 Atheer Description, Business Overview and Total Revenue
6.8.3 Atheer AR and VR Sales, Revenue and Gross Margin (2015-2020)
6.8.4 Atheer Products Offered
6.8.5 Atheer Recent Development
6.9 Daqri
6.9.1 Daqri AR and VR Production Sites and Area Served
6.9.2 Daqri Description, Business Overview and Total Revenue
6.9.3 Daqri AR and VR Sales, Revenue and Gross Margin (2015-2020)
6.9.4 Daqri Products Offered
6.9.5 Daqri Recent Development
6.10 Echopixel
6.10.1 Echopixel AR and VR Production Sites and Area Served
6.10.2 Echopixel Description, Business Overview and Total Revenue
6.10.3 Echopixel AR and VR Sales, Revenue and Gross Margin (2015-2020)
6.10.4 Echopixel Products Offered
6.10.5 Echopixel Recent Development
7 AR and VR Manufacturing Cost Analysis
7.1 AR and VR Key Raw Materials Analysis
7.1.1 Key Raw Materials
7.1.2 Key Raw Materials Price Trend
7.1.3 Key Suppliers of Raw Materials
7.2 Proportion of Manufacturing Cost Structure
7.3 Manufacturing Process Analysis of AR and VR
7.4 AR and VR Industrial Chain Analysis
8 Marketing Channel, Distributors and Customers
8.1 Marketing Channel
8.2 AR and VR Distributors List
8.3 AR and VR Customers
9 Market Dynamics
9.1 Market Trends
9.2 Opportunities and Drivers
9.3 Challenges
9.4 Porter's Five Forces Analysis
10 Global Market Forecast
10.1 Global AR and VR Market Estimates and Projections by Type
10.1.1 Global Forecasted Sales of AR and VR by Type (2021-2026)
10.1.2 Global Forecasted Revenue of AR and VR by Type (2021-2026)
10.2 AR and VR Market Estimates and Projections by Application
10.2.1 Global Forecasted Sales of AR and VR by Application (2021-2026)
10.2.2 Global Forecasted Revenue of AR and VR by Application (2021-2026)
10.3 AR and VR Market Estimates and Projections by Region
10.3.1 Global Forecasted Sales of AR and VR by Region (2021-2026)
10.3.2 Global Forecasted Revenue of AR and VR by Region (2021-2026)
10.4 North America AR and VR Estimates and Projections (2021-2026)
10.5 Europe AR and VR Estimates and Projections (2021-2026)
10.6 Asia Pacific AR and VR Estimates and Projections (2021-2026)
10.7 Latin America AR and VR Estimates and Projections (2021-2026)
10.8 Middle East and Africa AR and VR Estimates and Projections (2021-2026)
11 Research Finding and Conclusion
12 Methodology and Data Source
12.1 Methodology/Research Approach
12.1.1 Research Programs/Design
12.1.2 Market Size Estimation
12.1.3 Market Breakdown and Data Triangulation
12.2 Data Source
12.2.1 Secondary Sources
12.2.2 Primary Sources
12.3 Author List
12.4 Disclaimer
List of Tables
    Table 1. Global AR and VR Sales (K Units) Growth Rate Comparison by Type (2015-2026)
    Table 2. Global AR and VR Sales (K Units) Comparison by Application: 2020 VS 2026
    Table 3. Global AR and VR Market Size by Type (K Units) (US$ Million) (2020 VS 2026)
    Table 4. Global Key AR and VR Manufacturers Covered in This Study
    Table 5. Global AR and VR Sales (K Units) by Manufacturers (2015-2020)
    Table 6. Global AR and VR Sales Share by Manufacturers (2015-2020)
    Table 7. Global AR and VR Revenue (Million USD) by Manufacturers (2015-2020)
    Table 8. Global AR and VR Revenue Share by Manufacturers (2015-2020)
    Table 9. Global Market AR and VR Average Price (USD/Unit) of Key Manufacturers (2015-2020)
    Table 10. Manufacturers AR and VR Sales Sites and Area Served
    Table 11. Manufacturers AR and VR Product Types
    Table 12. Global AR and VR Manufacturers Market Concentration Ratio (CR5 and HHI)
    Table 13. Global AR and VR by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in AR and VR as of 2019)
    Table 14. Manufacturers Mergers & Acquisitions, Expansion Plans
    Table 15. Main Points Interviewed from Key AR and VR Players
    Table 16. Global AR and VR Sales (K Units) by Region (2015-2020)
    Table 17. Global AR and VR Sales Market Share by Region (2015-2020)
    Table 18. Global AR and VR Revenue (Million US$) by Region (2015-2020)
    Table 19. Global AR and VR Revenue Market Share by Region (2015-2020)
    Table 20. North America AR and VR Sales by Country (2015-2020) (K Units)
    Table 21. North America AR and VR Sales Market Share by Country (2015-2020)
    Table 22. North America AR and VR Revenue by Country (2015-2020) (US$ Million)
    Table 23. North America AR and VR Revenue Market Share by Country (2015-2020)
    Table 24. Europe AR and VR Sales by Country (2015-2020) (K Units)
    Table 25. Europe AR and VR Sales Market Share by Country (2015-2020)
    Table 26. Europe AR and VR Revenue by Country (2015-2020) (US$ Million)
    Table 27. Europe AR and VR Revenue Market Share by Country (2015-2020)
    Table 28. Asia Pacific AR and VR Sales by Region (2015-2020) (K Units)
    Table 29. Asia Pacific AR and VR Sales Market Share by Region (2015-2020)
    Table 30. Asia Pacific AR and VR Revenue by Region (2015-2020) (US$ Million)
    Table 31. Asia Pacific AR and VR Revenue Market Share by Region (2015-2020)
    Table 32. Latin America AR and VR Sales by Country (2015-2020) (K Units)
    Table 33. Latin America AR and VR Sales Market Share by Country (2015-2020)
    Table 34. Latin America AR and VR Revenue by Country (2015-2020) (US$ Million)
    Table 35. Latin America AR and VR Revenue Market Share by Country (2015-2020)
    Table 36. Middle East and Africa AR and VR Sales by Country (2015-2020) (K Units)
    Table 37. Middle East and Africa AR and VR Sales Market Share by Country (2015-2020)
    Table 38. Middle East and Africa AR and VR Revenue by Country (2015-2020) (US$ Million)
    Table 39. Middle East and Africa AR and VR Revenue Market Share by Country (2015-2020)
    Table 40. Global AR and VR Sales (K Units) by Type (2015-2020)
    Table 41. Global AR and VR Sales Share by Type (2015-2020)
    Table 42. Global AR and VR Revenue (Million US$) by Type (2015-2020)
    Table 43. Global AR and VR Revenue Share by Type (2015-2020)
    Table 44. Global AR and VR Price (USD/Unit) by Type (2015-2020)
    Table 45. Global AR and VR Sales (K Units) by Application (2015-2020)
    Table 46. Global AR and VR Sales Market Share by Application (2015-2020)
    Table 47. Global AR and VR Sales Growth Rate by Application (2015-2020)
    Table 48. Alphabet AR and VR Corporation Information
    Table 49. Alphabet Description and Business Overview
    Table 50. Alphabet AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 51. Alphabet Main Product
    Table 52. Alphabet Recent Development
    Table 53. Samsung AR and VR Corporation Information
    Table 54. Samsung Corporation Information
    Table 55. Samsung AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 56. Samsung Main Product
    Table 57. Samsung Recent Development
    Table 58. Microsoft AR and VR Corporation Information
    Table 59. Microsoft Corporation Information
    Table 60. Microsoft AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 61. Microsoft Main Product
    Table 62. Microsoft Recent Development
    Table 63. Apple AR and VR Corporation Information
    Table 64. Apple Corporation Information
    Table 65. Apple AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 66. Apple Main Product
    Table 67. Apple Recent Development
    Table 68. BMW AR and VR Corporation Information
    Table 69. BMW Corporation Information
    Table 70. BMW AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 71. BMW Main Product
    Table 72. BMW Recent Development
    Table 73. Worldviz LLC AR and VR Corporation Information
    Table 74. Worldviz LLC Corporation Information
    Table 75. Worldviz LLC AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 76. Worldviz LLC Main Product
    Table 77. Worldviz LLC Recent Development
    Table 78. Qualcomm AR and VR Corporation Information
    Table 79. Qualcomm Corporation Information
    Table 80. Qualcomm AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 81. Qualcomm Main Product
    Table 82. Qualcomm Recent Development
    Table 83. Atheer AR and VR Corporation Information
    Table 84. Atheer Corporation Information
    Table 85. Atheer AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 86. Atheer Main Product
    Table 87. Atheer Recent Development
    Table 88. Daqri AR and VR Corporation Information
    Table 89. Daqri Corporation Information
    Table 90. Daqri AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 91. Daqri Main Product
    Table 92. Daqri Recent Development
    Table 93. Echopixel AR and VR Corporation Information
    Table 94. Echopixel Corporation Information
    Table 95. Echopixel AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 96. Echopixel Main Product
    Table 97. Echopixel Recent Development
    Table 98. Sales Base and Market Concentration Rate of Raw Material
    Table 99. Key Suppliers of Raw Materials
    Table 100. AR and VR Distributors List
    Table 101. AR and VR Customers List
    Table 102. Market Key Trends
    Table 103. Key Opportunities and Drivers: Impact Analysis (2021-2026)
    Table 104. Key Challenges
    Table 105. Global AR and VR Sales (K Units) Forecast by Type (2021-2026)
    Table 106. Global AR and VR Sales Market Share Forecast by Type (2021-2026)
    Table 107. Global AR and VR Revenue (Million US$) Forecast by Type (2021-2026)
    Table 108. Global AR and VR Revenue (Million US$) Market Share Forecast by Type (2021-2026)
    Table 109. Global AR and VR Sales (K Units) Forecast by Application (2021-2026)
    Table 110. Global AR and VR Revenue (Million US$) Forecast by Application (2021-2026)
    Table 111. Global AR and VR Sales (K Units) Forecast by Region (2021-2026)
    Table 112. Global AR and VR Sales Market Share Forecast by Region (2021-2026)
    Table 113. Global AR and VR Revenue Forecast by Region (2021-2026) (US$ Million)
    Table 114. Global AR and VR Revenue Market Share Forecast by Region (2021-2026)
    Table 115. Research Programs/Design for This Report
    Table 116. Key Data Information from Secondary Sources
    Table 117. Key Data Information from Primary Sources
List of Figures
    Figure 1. Picture of AR and VR
    Figure 2. Global AR and VR Sales Market Share by Type: 2020 VS 2026
    Figure 3. Software Product Picture
    Figure 4. Service Product Picture
    Figure 5. Global AR and VR Consumption Market Share by Application: 2020 VS 2026
    Figure 6. Aerospace & Defense
    Figure 7. Gaming
    Figure 8. Medicine
    Figure 9. E-Commerce
    Figure 10. Education
    Figure 11. Art & Entertainment
    Figure 12. Business
    Figure 13. Emergency Services
    Figure 14. Others
    Figure 15. Global AR and VR Market Size 2015-2026 (US$ Million)
    Figure 16. Global AR and VR Sales Capacity (K Units) (2015-2026)
    Figure 17. Global AR and VR Market Size Market Share by Region: 2020 Versus 2026
    Figure 18. AR and VR Sales Share by Manufacturers in 2020
    Figure 19. Global AR and VR Revenue Share by Manufacturers in 2019
    Figure 20. The Global 5 and 10 Largest Players: Market Share by AR and VR Revenue in 2019
    Figure 21. AR and VR Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
    Figure 22. Global AR and VR Sales Market Share by Region (2015-2020)
    Figure 23. Global AR and VR Sales Market Share by Region in 2019
    Figure 24. Global AR and VR Revenue Market Share by Region (2015-2020)
    Figure 25. Global AR and VR Revenue Market Share by Region in 2019
    Figure 26. North America AR and VR Sales Market Share by Country in 2019
    Figure 27. North America AR and VR Revenue Market Share by Country in 2019
    Figure 28. U.S. AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 29. U.S. AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 30. Canada AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 31. Canada AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 32. Europe AR and VR Sales Market Share by Country in 2019
    Figure 33. Europe AR and VR Revenue Market Share by Country in 2019
    Figure 34. Germany AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 35. Germany AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 36. France AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 37. France AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 38. U.K. AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 39. U.K. AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 40. Italy AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 41. Italy AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 42. Russia AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 43. Russia AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 44. Asia Pacific AR and VR Sales Market Share by Region in 2019
    Figure 45. Asia Pacific AR and VR Revenue Market Share by Region in 2019
    Figure 46. China AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 47. China AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 48. Japan AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 49. Japan AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 50. South Korea AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 51. South Korea AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 52. India AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 53. India AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 54. Australia AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 55. Australia AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 56. Taiwan AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 57. Taiwan AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 58. Indonesia AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 59. Indonesia AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 60. Thailand AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 61. Thailand AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 62. Malaysia AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 63. Malaysia AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 64. Philippines AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 65. Philippines AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 66. Vietnam AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 67. Vietnam AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 68. Latin America AR and VR Sales Market Share by Country in 2019
    Figure 69. Latin America AR and VR Revenue Market Share by Country in 2019
    Figure 70. Mexico AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 71. Mexico AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 72. Brazil AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 73. Brazil AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 74. Argentina AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 75. Argentina AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 76. Middle East and Africa AR and VR Sales Market Share by Country in 2019
    Figure 77. Middle East and Africa AR and VR Revenue Market Share by Country in 2019
    Figure 78. Turkey AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 79. Turkey AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 80. Saudi Arabia AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 81. Saudi Arabia AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 82. U.A.E AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 83. U.A.E AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 84. Sales Market Share of AR and VR by Type (2015-2020)
    Figure 85. Sales Market Share of AR and VR by Type in 2019
    Figure 86. Revenue Share of AR and VR by Type (2015-2020)
    Figure 87. Revenue Market Share of AR and VR by Type in 2019
    Figure 88. Global AR and VR Sales Growth by Type (2015-2020) (K Units)
    Figure 89. Global AR and VR Sales Market Share by Application (2015-2020)
    Figure 90. Global AR and VR Sales Market Share by Application in 2019
    Figure 91. Global Revenue Share of AR and VR by Application (2015-2020)
    Figure 92. Global Revenue Share of AR and VR by Application in 2020
    Figure 93. Alphabet Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 94. Samsung Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 95. Microsoft Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 96. Apple Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 97. BMW Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 98. Worldviz LLC Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 99. Qualcomm Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 100. Atheer Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 101. Daqri Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 102. Echopixel Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 103. Price Trend of Key Raw Materials
    Figure 104. Manufacturing Cost Structure of AR and VR
    Figure 105. Manufacturing Process Analysis of AR and VR
    Figure 106. AR and VR Industrial Chain Analysis
    Figure 107. Channels of Distribution
    Figure 108. Distributors Profiles
    Figure 109. Porter's Five Forces Analysis
    Figure 110. North America AR and VR Sales (K Units) and Growth Rate Forecast (2021-2026)
    Figure 111. North America AR and VR Revenue (Million US$) and Growth Rate Forecast (2021-2026)
    Figure 112. Europe AR and VR Sales (K Units) and Growth Rate Forecast (2021-2026)
    Figure 113. Europe AR and VR Revenue (Million US$) and Growth Rate Forecast (2021-2026)
    Figure 114. Latin America AR and VR Sales (K Units) and Growth Rate Forecast (2021-2026)
    Figure 115. Latin America AR and VR Revenue (Million US$) and Growth Rate Forecast (2021-2026)
    Figure 116. Middle East and Africa AR and VR Sales (K Units) and Growth Rate Forecast (2021-2026)
    Figure 117. Middle East and Africa AR and VR Revenue (Million US$) and Growth Rate Forecast (2021-2026)
    Figure 118. Asia Pacific AR and VR Sales (K Units) and Growth Rate Forecast (2021-2026)
    Figure 119. Asia Pacific AR and VR Revenue (Million US$) and Growth Rate Forecast (2021-2026)
    Figure 120. Bottom-up and Top-down Approaches for This Report
    Figure 121. Data Triangulation
    Figure 122. Key Executives Interviewed
Augmented reality (AR) is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it whereas Virtual reality (VR) can be defined as an artificial, computer-generated simulation or recreation of a real life environment or situation which immerses the user by making them feel like they are experiencing the simulated reality first-hand, primarily by stimulating their vision and hearing.
Augmented Reality is more common, owing to the less taxing technology and development time requirements as compared to virtual reality.
The global AR and VR market is valued at xx million US$ in 2020 is expected to reach xx million US$ by the end of 2026, growing at a CAGR of xx% during 2021-2026.
This report focuses on AR and VR volume and value at the global level, regional level and company level. From a global perspective, this report represents overall AR and VR market size by analysing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan etc.
Market Segment Analysis
The research report includes specific segments by Type and by Application. This study provides information about the sales and revenue during the historic and forecasted period of 2015 to 2026. Understanding the segments helps in identifying the importance of different factors that aid the market growth.
Segment by Type, the AR and VR market is segmented into
    Software
    Service
Segment by Application
    Aerospace & Defense
    Gaming
    Medicine
    E-Commerce
    Education
    Art & Entertainment
    Business
    Emergency Services
    Others
 Global AR and VR Market: Regional Analysis
The AR and VR market is analysed and market size information is provided by regions (countries). The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type and by Application segment in terms of sales and revenue for the period 2015-2026.
The key regions covered in the AR and VR market report are:
North America
    U.S.
    Canada
Europe
    Germany
    France
    U.K.
    Italy
    Russia
Asia-Pacific
    China
    Japan
    South Korea
    India
    Australia
    Taiwan
    Indonesia
    Thailand
    Malaysia
    Philippines
    Vietnam
Latin America
    Mexico
    Brazil
    Argentina
Middle East & Africa
    Turkey
    Saudi Arabia
    U.A.E
Global AR and VR Market: Competitive Analysis
This section of the report identifies various key manufacturers of the market. It helps the reader understand the strategies and collaborations that players are focusing on combat competition in the market. The comprehensive report provides a significant microscopic look at the market. The reader can identify the footprints of the manufacturers by knowing about the global revenue of manufacturers, the global price of manufacturers, and sales by manufacturers during the forecast period of 2015 to 2019.
The major players in global AR and VR market include:
    Alphabet
    Samsung
    Microsoft
    Apple
    BMW
    Worldviz LLC
    Qualcomm
    Atheer
    Daqri
    Echopixel
Read More
Table of Contents
1 AR and VR Market Overview
1.1 Product Overview and Scope of AR and VR
1.2 AR and VR Segment by Type
1.2.1 Global AR and VR Sales Growth Rate Comparison by Type (2021-2026)
1.2.2 Software
1.2.3 Service
1.3 AR and VR Segment by Application
1.3.1 AR and VR Sales Comparison by Application: 2020 VS 2026
1.3.2 Aerospace & Defense
1.3.3 Gaming
1.3.4 Medicine
1.3.5 E-Commerce
1.3.6 Education
1.3.7 Art & Entertainment
1.3.8 Business
1.3.9 Emergency Services
1.3.10 Others
1.4 Global AR and VR Market Size Estimates and Forecasts
1.4.1 Global AR and VR Revenue 2015-2026
1.4.2 Global AR and VR Sales 2015-2026
1.4.3 AR and VR Market Size by Region: 2020 Versus 2026
2 Global AR and VR Market Competition by Manufacturers
2.1 Global AR and VR Sales Market Share by Manufacturers (2015-2020)
2.2 Global AR and VR Revenue Share by Manufacturers (2015-2020)
2.3 Global AR and VR Average Price by Manufacturers (2015-2020)
2.4 Manufacturers AR and VR Manufacturing Sites, Area Served, Product Type
2.5 AR and VR Market Competitive Situation and Trends
2.5.1 AR and VR Market Concentration Rate
2.5.2 Global Top 5 and Top 10 Players Market Share by Revenue
2.5.3 Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.6 Manufacturers Mergers & Acquisitions, Expansion Plans
2.7 Primary Interviews with Key AR and VR Players (Opinion Leaders)
3 AR and VR Retrospective Market Scenario by Region
3.1 Global AR and VR Retrospective Market Scenario in Sales by Region: 2015-2020
3.2 Global AR and VR Retrospective Market Scenario in Revenue by Region: 2015-2020
3.3 North America AR and VR Market Facts & Figures by Country
3.3.1 North America AR and VR Sales by Country
3.3.2 North America AR and VR Sales by Country
3.3.3 U.S.
3.3.4 Canada
3.4 Europe AR and VR Market Facts & Figures by Country
3.4.1 Europe AR and VR Sales by Country
3.4.2 Europe AR and VR Sales by Country
3.4.3 Germany
3.4.4 France
3.4.5 U.K.
3.4.6 Italy
3.4.7 Russia
3.5 Asia Pacific AR and VR Market Facts & Figures by Region
3.5.1 Asia Pacific AR and VR Sales by Region
3.5.2 Asia Pacific AR and VR Sales by Region
3.5.3 China
3.5.4 Japan
3.5.5 South Korea
3.5.6 India
3.5.7 Australia
3.5.8 Taiwan
3.5.9 Indonesia
3.5.10 Thailand
3.5.11 Malaysia
3.5.12 Philippines
3.5.13 Vietnam
3.6 Latin America AR and VR Market Facts & Figures by Country
3.6.1 Latin America AR and VR Sales by Country
3.6.2 Latin America AR and VR Sales by Country
3.6.3 Mexico
3.6.3 Brazil
3.6.3 Argentina
3.7 Middle East and Africa AR and VR Market Facts & Figures by Country
3.7.1 Middle East and Africa AR and VR Sales by Country
3.7.2 Middle East and Africa AR and VR Sales by Country
3.7.3 Turkey
3.7.4 Saudi Arabia
3.7.5 U.A.E
4 Global AR and VR Historic Market Analysis by Type
4.1 Global AR and VR Sales Market Share by Type (2015-2020)
4.2 Global AR and VR Revenue Market Share by Type (2015-2020)
4.3 Global AR and VR Price Market Share by Type (2015-2020)
4.4 Global AR and VR Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End
5 Global AR and VR Historic Market Analysis by Application
5.1 Global AR and VR Sales Market Share by Application (2015-2020)
5.2 Global AR and VR Revenue Market Share by Application (2015-2020)
5.3 Global AR and VR Price by Application (2015-2020)
6 Company Profiles and Key Figures in AR and VR Business
6.1 Alphabet
6.1.1 Corporation Information
6.1.2 Alphabet Description, Business Overview and Total Revenue
6.1.3 Alphabet AR and VR Sales, Revenue and Gross Margin (2015-2020)
6.1.4 Alphabet Products Offered
6.1.5 Alphabet Recent Development
6.2 Samsung
6.2.1 Samsung AR and VR Production Sites and Area Served
6.2.2 Samsung Description, Business Overview and Total Revenue
6.2.3 Samsung AR and VR Sales, Revenue and Gross Margin (2015-2020)
6.2.4 Samsung Products Offered
6.2.5 Samsung Recent Development
6.3 Microsoft
6.3.1 Microsoft AR and VR Production Sites and Area Served
6.3.2 Microsoft Description, Business Overview and Total Revenue
6.3.3 Microsoft AR and VR Sales, Revenue and Gross Margin (2015-2020)
6.3.4 Microsoft Products Offered
6.3.5 Microsoft Recent Development
6.4 Apple
6.4.1 Apple AR and VR Production Sites and Area Served
6.4.2 Apple Description, Business Overview and Total Revenue
6.4.3 Apple AR and VR Sales, Revenue and Gross Margin (2015-2020)
6.4.4 Apple Products Offered
6.4.5 Apple Recent Development
6.5 BMW
6.5.1 BMW AR and VR Production Sites and Area Served
6.5.2 BMW Description, Business Overview and Total Revenue
6.5.3 BMW AR and VR Sales, Revenue and Gross Margin (2015-2020)
6.5.4 BMW Products Offered
6.5.5 BMW Recent Development
6.6 Worldviz LLC
6.6.1 Worldviz LLC AR and VR Production Sites and Area Served
6.6.2 Worldviz LLC Description, Business Overview and Total Revenue
6.6.3 Worldviz LLC AR and VR Sales, Revenue and Gross Margin (2015-2020)
6.6.4 Worldviz LLC Products Offered
6.6.5 Worldviz LLC Recent Development
6.7 Qualcomm
6.6.1 Qualcomm AR and VR Production Sites and Area Served
6.6.2 Qualcomm Description, Business Overview and Total Revenue
6.6.3 Qualcomm AR and VR Sales, Revenue and Gross Margin (2015-2020)
6.4.4 Qualcomm Products Offered
6.7.5 Qualcomm Recent Development
6.8 Atheer
6.8.1 Atheer AR and VR Production Sites and Area Served
6.8.2 Atheer Description, Business Overview and Total Revenue
6.8.3 Atheer AR and VR Sales, Revenue and Gross Margin (2015-2020)
6.8.4 Atheer Products Offered
6.8.5 Atheer Recent Development
6.9 Daqri
6.9.1 Daqri AR and VR Production Sites and Area Served
6.9.2 Daqri Description, Business Overview and Total Revenue
6.9.3 Daqri AR and VR Sales, Revenue and Gross Margin (2015-2020)
6.9.4 Daqri Products Offered
6.9.5 Daqri Recent Development
6.10 Echopixel
6.10.1 Echopixel AR and VR Production Sites and Area Served
6.10.2 Echopixel Description, Business Overview and Total Revenue
6.10.3 Echopixel AR and VR Sales, Revenue and Gross Margin (2015-2020)
6.10.4 Echopixel Products Offered
6.10.5 Echopixel Recent Development
7 AR and VR Manufacturing Cost Analysis
7.1 AR and VR Key Raw Materials Analysis
7.1.1 Key Raw Materials
7.1.2 Key Raw Materials Price Trend
7.1.3 Key Suppliers of Raw Materials
7.2 Proportion of Manufacturing Cost Structure
7.3 Manufacturing Process Analysis of AR and VR
7.4 AR and VR Industrial Chain Analysis
8 Marketing Channel, Distributors and Customers
8.1 Marketing Channel
8.2 AR and VR Distributors List
8.3 AR and VR Customers
9 Market Dynamics
9.1 Market Trends
9.2 Opportunities and Drivers
9.3 Challenges
9.4 Porter's Five Forces Analysis
10 Global Market Forecast
10.1 Global AR and VR Market Estimates and Projections by Type
10.1.1 Global Forecasted Sales of AR and VR by Type (2021-2026)
10.1.2 Global Forecasted Revenue of AR and VR by Type (2021-2026)
10.2 AR and VR Market Estimates and Projections by Application
10.2.1 Global Forecasted Sales of AR and VR by Application (2021-2026)
10.2.2 Global Forecasted Revenue of AR and VR by Application (2021-2026)
10.3 AR and VR Market Estimates and Projections by Region
10.3.1 Global Forecasted Sales of AR and VR by Region (2021-2026)
10.3.2 Global Forecasted Revenue of AR and VR by Region (2021-2026)
10.4 North America AR and VR Estimates and Projections (2021-2026)
10.5 Europe AR and VR Estimates and Projections (2021-2026)
10.6 Asia Pacific AR and VR Estimates and Projections (2021-2026)
10.7 Latin America AR and VR Estimates and Projections (2021-2026)
10.8 Middle East and Africa AR and VR Estimates and Projections (2021-2026)
11 Research Finding and Conclusion
12 Methodology and Data Source
12.1 Methodology/Research Approach
12.1.1 Research Programs/Design
12.1.2 Market Size Estimation
12.1.3 Market Breakdown and Data Triangulation
12.2 Data Source
12.2.1 Secondary Sources
12.2.2 Primary Sources
12.3 Author List
12.4 Disclaimer
Read More
List of Tables
    Table 1. Global AR and VR Sales (K Units) Growth Rate Comparison by Type (2015-2026)
    Table 2. Global AR and VR Sales (K Units) Comparison by Application: 2020 VS 2026
    Table 3. Global AR and VR Market Size by Type (K Units) (US$ Million) (2020 VS 2026)
    Table 4. Global Key AR and VR Manufacturers Covered in This Study
    Table 5. Global AR and VR Sales (K Units) by Manufacturers (2015-2020)
    Table 6. Global AR and VR Sales Share by Manufacturers (2015-2020)
    Table 7. Global AR and VR Revenue (Million USD) by Manufacturers (2015-2020)
    Table 8. Global AR and VR Revenue Share by Manufacturers (2015-2020)
    Table 9. Global Market AR and VR Average Price (USD/Unit) of Key Manufacturers (2015-2020)
    Table 10. Manufacturers AR and VR Sales Sites and Area Served
    Table 11. Manufacturers AR and VR Product Types
    Table 12. Global AR and VR Manufacturers Market Concentration Ratio (CR5 and HHI)
    Table 13. Global AR and VR by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in AR and VR as of 2019)
    Table 14. Manufacturers Mergers & Acquisitions, Expansion Plans
    Table 15. Main Points Interviewed from Key AR and VR Players
    Table 16. Global AR and VR Sales (K Units) by Region (2015-2020)
    Table 17. Global AR and VR Sales Market Share by Region (2015-2020)
    Table 18. Global AR and VR Revenue (Million US$) by Region (2015-2020)
    Table 19. Global AR and VR Revenue Market Share by Region (2015-2020)
    Table 20. North America AR and VR Sales by Country (2015-2020) (K Units)
    Table 21. North America AR and VR Sales Market Share by Country (2015-2020)
    Table 22. North America AR and VR Revenue by Country (2015-2020) (US$ Million)
    Table 23. North America AR and VR Revenue Market Share by Country (2015-2020)
    Table 24. Europe AR and VR Sales by Country (2015-2020) (K Units)
    Table 25. Europe AR and VR Sales Market Share by Country (2015-2020)
    Table 26. Europe AR and VR Revenue by Country (2015-2020) (US$ Million)
    Table 27. Europe AR and VR Revenue Market Share by Country (2015-2020)
    Table 28. Asia Pacific AR and VR Sales by Region (2015-2020) (K Units)
    Table 29. Asia Pacific AR and VR Sales Market Share by Region (2015-2020)
    Table 30. Asia Pacific AR and VR Revenue by Region (2015-2020) (US$ Million)
    Table 31. Asia Pacific AR and VR Revenue Market Share by Region (2015-2020)
    Table 32. Latin America AR and VR Sales by Country (2015-2020) (K Units)
    Table 33. Latin America AR and VR Sales Market Share by Country (2015-2020)
    Table 34. Latin America AR and VR Revenue by Country (2015-2020) (US$ Million)
    Table 35. Latin America AR and VR Revenue Market Share by Country (2015-2020)
    Table 36. Middle East and Africa AR and VR Sales by Country (2015-2020) (K Units)
    Table 37. Middle East and Africa AR and VR Sales Market Share by Country (2015-2020)
    Table 38. Middle East and Africa AR and VR Revenue by Country (2015-2020) (US$ Million)
    Table 39. Middle East and Africa AR and VR Revenue Market Share by Country (2015-2020)
    Table 40. Global AR and VR Sales (K Units) by Type (2015-2020)
    Table 41. Global AR and VR Sales Share by Type (2015-2020)
    Table 42. Global AR and VR Revenue (Million US$) by Type (2015-2020)
    Table 43. Global AR and VR Revenue Share by Type (2015-2020)
    Table 44. Global AR and VR Price (USD/Unit) by Type (2015-2020)
    Table 45. Global AR and VR Sales (K Units) by Application (2015-2020)
    Table 46. Global AR and VR Sales Market Share by Application (2015-2020)
    Table 47. Global AR and VR Sales Growth Rate by Application (2015-2020)
    Table 48. Alphabet AR and VR Corporation Information
    Table 49. Alphabet Description and Business Overview
    Table 50. Alphabet AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 51. Alphabet Main Product
    Table 52. Alphabet Recent Development
    Table 53. Samsung AR and VR Corporation Information
    Table 54. Samsung Corporation Information
    Table 55. Samsung AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 56. Samsung Main Product
    Table 57. Samsung Recent Development
    Table 58. Microsoft AR and VR Corporation Information
    Table 59. Microsoft Corporation Information
    Table 60. Microsoft AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 61. Microsoft Main Product
    Table 62. Microsoft Recent Development
    Table 63. Apple AR and VR Corporation Information
    Table 64. Apple Corporation Information
    Table 65. Apple AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 66. Apple Main Product
    Table 67. Apple Recent Development
    Table 68. BMW AR and VR Corporation Information
    Table 69. BMW Corporation Information
    Table 70. BMW AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 71. BMW Main Product
    Table 72. BMW Recent Development
    Table 73. Worldviz LLC AR and VR Corporation Information
    Table 74. Worldviz LLC Corporation Information
    Table 75. Worldviz LLC AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 76. Worldviz LLC Main Product
    Table 77. Worldviz LLC Recent Development
    Table 78. Qualcomm AR and VR Corporation Information
    Table 79. Qualcomm Corporation Information
    Table 80. Qualcomm AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 81. Qualcomm Main Product
    Table 82. Qualcomm Recent Development
    Table 83. Atheer AR and VR Corporation Information
    Table 84. Atheer Corporation Information
    Table 85. Atheer AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 86. Atheer Main Product
    Table 87. Atheer Recent Development
    Table 88. Daqri AR and VR Corporation Information
    Table 89. Daqri Corporation Information
    Table 90. Daqri AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 91. Daqri Main Product
    Table 92. Daqri Recent Development
    Table 93. Echopixel AR and VR Corporation Information
    Table 94. Echopixel Corporation Information
    Table 95. Echopixel AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
    Table 96. Echopixel Main Product
    Table 97. Echopixel Recent Development
    Table 98. Sales Base and Market Concentration Rate of Raw Material
    Table 99. Key Suppliers of Raw Materials
    Table 100. AR and VR Distributors List
    Table 101. AR and VR Customers List
    Table 102. Market Key Trends
    Table 103. Key Opportunities and Drivers: Impact Analysis (2021-2026)
    Table 104. Key Challenges
    Table 105. Global AR and VR Sales (K Units) Forecast by Type (2021-2026)
    Table 106. Global AR and VR Sales Market Share Forecast by Type (2021-2026)
    Table 107. Global AR and VR Revenue (Million US$) Forecast by Type (2021-2026)
    Table 108. Global AR and VR Revenue (Million US$) Market Share Forecast by Type (2021-2026)
    Table 109. Global AR and VR Sales (K Units) Forecast by Application (2021-2026)
    Table 110. Global AR and VR Revenue (Million US$) Forecast by Application (2021-2026)
    Table 111. Global AR and VR Sales (K Units) Forecast by Region (2021-2026)
    Table 112. Global AR and VR Sales Market Share Forecast by Region (2021-2026)
    Table 113. Global AR and VR Revenue Forecast by Region (2021-2026) (US$ Million)
    Table 114. Global AR and VR Revenue Market Share Forecast by Region (2021-2026)
    Table 115. Research Programs/Design for This Report
    Table 116. Key Data Information from Secondary Sources
    Table 117. Key Data Information from Primary Sources
List of Figures
    Figure 1. Picture of AR and VR
    Figure 2. Global AR and VR Sales Market Share by Type: 2020 VS 2026
    Figure 3. Software Product Picture
    Figure 4. Service Product Picture
    Figure 5. Global AR and VR Consumption Market Share by Application: 2020 VS 2026
    Figure 6. Aerospace & Defense
    Figure 7. Gaming
    Figure 8. Medicine
    Figure 9. E-Commerce
    Figure 10. Education
    Figure 11. Art & Entertainment
    Figure 12. Business
    Figure 13. Emergency Services
    Figure 14. Others
    Figure 15. Global AR and VR Market Size 2015-2026 (US$ Million)
    Figure 16. Global AR and VR Sales Capacity (K Units) (2015-2026)
    Figure 17. Global AR and VR Market Size Market Share by Region: 2020 Versus 2026
    Figure 18. AR and VR Sales Share by Manufacturers in 2020
    Figure 19. Global AR and VR Revenue Share by Manufacturers in 2019
    Figure 20. The Global 5 and 10 Largest Players: Market Share by AR and VR Revenue in 2019
    Figure 21. AR and VR Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
    Figure 22. Global AR and VR Sales Market Share by Region (2015-2020)
    Figure 23. Global AR and VR Sales Market Share by Region in 2019
    Figure 24. Global AR and VR Revenue Market Share by Region (2015-2020)
    Figure 25. Global AR and VR Revenue Market Share by Region in 2019
    Figure 26. North America AR and VR Sales Market Share by Country in 2019
    Figure 27. North America AR and VR Revenue Market Share by Country in 2019
    Figure 28. U.S. AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 29. U.S. AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 30. Canada AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 31. Canada AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 32. Europe AR and VR Sales Market Share by Country in 2019
    Figure 33. Europe AR and VR Revenue Market Share by Country in 2019
    Figure 34. Germany AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 35. Germany AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 36. France AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 37. France AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 38. U.K. AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 39. U.K. AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 40. Italy AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 41. Italy AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 42. Russia AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 43. Russia AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 44. Asia Pacific AR and VR Sales Market Share by Region in 2019
    Figure 45. Asia Pacific AR and VR Revenue Market Share by Region in 2019
    Figure 46. China AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 47. China AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 48. Japan AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 49. Japan AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 50. South Korea AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 51. South Korea AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 52. India AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 53. India AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 54. Australia AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 55. Australia AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 56. Taiwan AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 57. Taiwan AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 58. Indonesia AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 59. Indonesia AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 60. Thailand AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 61. Thailand AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 62. Malaysia AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 63. Malaysia AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 64. Philippines AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 65. Philippines AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 66. Vietnam AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 67. Vietnam AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 68. Latin America AR and VR Sales Market Share by Country in 2019
    Figure 69. Latin America AR and VR Revenue Market Share by Country in 2019
    Figure 70. Mexico AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 71. Mexico AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 72. Brazil AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 73. Brazil AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 74. Argentina AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 75. Argentina AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 76. Middle East and Africa AR and VR Sales Market Share by Country in 2019
    Figure 77. Middle East and Africa AR and VR Revenue Market Share by Country in 2019
    Figure 78. Turkey AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 79. Turkey AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 80. Saudi Arabia AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 81. Saudi Arabia AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 82. U.A.E AR and VR Sales Growth Rate (2015-2020) (K Units)
    Figure 83. U.A.E AR and VR Revenue Growth Rate (2015-2020) (US$ Million)
    Figure 84. Sales Market Share of AR and VR by Type (2015-2020)
    Figure 85. Sales Market Share of AR and VR by Type in 2019
    Figure 86. Revenue Share of AR and VR by Type (2015-2020)
    Figure 87. Revenue Market Share of AR and VR by Type in 2019
    Figure 88. Global AR and VR Sales Growth by Type (2015-2020) (K Units)
    Figure 89. Global AR and VR Sales Market Share by Application (2015-2020)
    Figure 90. Global AR and VR Sales Market Share by Application in 2019
    Figure 91. Global Revenue Share of AR and VR by Application (2015-2020)
    Figure 92. Global Revenue Share of AR and VR by Application in 2020
    Figure 93. Alphabet Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 94. Samsung Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 95. Microsoft Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 96. Apple Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 97. BMW Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 98. Worldviz LLC Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 99. Qualcomm Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 100. Atheer Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 101. Daqri Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 102. Echopixel Total Revenue (US$ Million): 2019 Compared with 2018
    Figure 103. Price Trend of Key Raw Materials
    Figure 104. Manufacturing Cost Structure of AR and VR
    Figure 105. Manufacturing Process Analysis of AR and VR
    Figure 106. AR and VR Industrial Chain Analysis
    Figure 107. Channels of Distribution
    Figure 108. Distributors Profiles
    Figure 109. Porter's Five Forces Analysis
    Figure 110. North America AR and VR Sales (K Units) and Growth Rate Forecast (2021-2026)
    Figure 111. North America AR and VR Revenue (Million US$) and Growth Rate Forecast (2021-2026)
    Figure 112. Europe AR and VR Sales (K Units) and Growth Rate Forecast (2021-2026)
    Figure 113. Europe AR and VR Revenue (Million US$) and Growth Rate Forecast (2021-2026)
    Figure 114. Latin America AR and VR Sales (K Units) and Growth Rate Forecast (2021-2026)
    Figure 115. Latin America AR and VR Revenue (Million US$) and Growth Rate Forecast (2021-2026)
    Figure 116. Middle East and Africa AR and VR Sales (K Units) and Growth Rate Forecast (2021-2026)
    Figure 117. Middle East and Africa AR and VR Revenue (Million US$) and Growth Rate Forecast (2021-2026)
    Figure 118. Asia Pacific AR and VR Sales (K Units) and Growth Rate Forecast (2021-2026)
    Figure 119. Asia Pacific AR and VR Revenue (Million US$) and Growth Rate Forecast (2021-2026)
    Figure 120. Bottom-up and Top-down Approaches for This Report
    Figure 121. Data Triangulation
    Figure 122. Key Executives Interviewed
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