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Global Side-Scrolling Video Game Market Research Report 2025
Published Date: December 2025
|
Report Code: QYRE-Auto-27O19823
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Global Side Scrolling Video Game Market Research Report 2025
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Global Side-Scrolling Video Game Market Research Report 2025

Code: QYRE-Auto-27O19823
Report
December 2025
Pages:97
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Side-Scrolling Video Game Market Size

The global market for Side-Scrolling Video Game was valued at US$ 2833 million in the year 2024 and is projected to reach a revised size of US$ 4378 million by 2031, growing at a CAGR of 6.7% during the forecast period.

Side-Scrolling Video Game Market

Side-Scrolling Video Game Market

A side-scrolling video game is a game in which the player’s character moves primarily left-to-right (or right-to-left) across a two-dimensional plane, while the camera follows from a side perspective. These games usually emphasize platforming, combat, puzzles, exploration, or narrative progression, and can be built using 2D or 2.5D graphics across consoles, PCs, and mobile devices.
The side-scrolling game industry chain begins upstream with game engines, software tools, art assets, animation systems, sound design, and platform development kits; midstream, game studios, indie developers, and publishers design gameplay, artwork, levels, mechanics, and monetization systems, followed by coding, testing, QA, and optimization for PC, console, and mobile; downstream, digital distribution platforms, app stores, console marketplaces, and cloud gaming services deliver the games to users, supported by marketing, live-ops, updates, DLC, and community engagement, forming a complete ecosystem from creative development to user consumption.
Global indie studios, mid-sized developers, and major publishers are releasing new side-scrolling titles and sequels, with ongoing production of Metroidvania-style games, action platformers built on updated Unity/Unreal pipelines, and stylized 2D titles for Nintendo Switch and mobile. Multiple studios in China, Europe, the U.S., and Japan are building retro-inspired pixel-art games, while subscription platforms (Apple Arcade, Netflix Games, console game passes) are commissioning exclusive side-scroll titles. Additionally, several major IPs—classic arcade franchises, anime licenses, and streaming-content tie-ins—are planning side-scrolling game adaptations for 2024–2026.
2024 Global Market Average Gross Profit Margin: 39%.
North American market for Side-Scrolling Video Game is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Side-Scrolling Video Game is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Side-Scrolling Video Game in Mobile is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Side-Scrolling Video Game include Nintendo, Capcom, Konami, M2, SNK, Hollow Knight, Microsoft, Sega, Ska Studios, Yacht Club Games, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Side-Scrolling Video Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Side-Scrolling Video Game.
The Side-Scrolling Video Game market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Side-Scrolling Video Game market comprehensively. Regional market sizes, concerning products by Type, by Platform, by User Gender and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Side-Scrolling Video Game companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Platform, and by regions.
Market Segmentation

Scope of Side-Scrolling Video Game Market Report

Report Metric Details
Report Name Side-Scrolling Video Game Market
Accounted market size in year US$ 2833 million
Forecasted market size in 2031 US$ 4378 million
CAGR 6.7%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
  • Platformers
  • Beat ’em Ups / Brawlers
  • Shoot ’em Ups
  • Exploration
  • Endless Runners
  • Others
Segment by User Gender
  • Male
  • Female
Segment by User Age
  • 18‑34 Years Old
  • 35‑50 Years Old
  • Under 18 and 50+ Years Old
Segment by Platform
  • Mobile
  • PC
  • Console
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Nintendo, Capcom, Konami, M2, SNK, Hollow Knight, Microsoft, Sega, Ska Studios, Yacht Club Games, Milkstone Studios, PixelJAM Games, Square Enix, Activision, FantaBlade Network, NEXT Studios, Wildfire Game
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Platform, by User Gender etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Side-Scrolling Video Game company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Platform, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Side-Scrolling Video Game Market growing?

Ans: The Side-Scrolling Video Game Market witnessing a CAGR of 6.7% during the forecast period 2025-2031.

What is the Side-Scrolling Video Game Market size in 2031?

Ans: The Side-Scrolling Video Game Market size in 2031 will be US$ 4378 million.

Who are the main players in the Side-Scrolling Video Game Market report?

Ans: The main players in the Side-Scrolling Video Game Market are Nintendo, Capcom, Konami, M2, SNK, Hollow Knight, Microsoft, Sega, Ska Studios, Yacht Club Games, Milkstone Studios, PixelJAM Games, Square Enix, Activision, FantaBlade Network, NEXT Studios, Wildfire Game

What are the Type segmentation covered in the Side-Scrolling Video Game Market report?

Ans: The Types covered in the Side-Scrolling Video Game Market report are Platformers, Beat ’em Ups / Brawlers, Shoot ’em Ups, Exploration, Endless Runners, Others

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Side-Scrolling Video Game Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Platformers
1.2.3 Beat ’em Ups / Brawlers
1.2.4 Shoot ’em Ups
1.2.5 Exploration
1.2.6 Endless Runners
1.2.7 Others
1.3 Market by User Gender
1.3.1 Global Side-Scrolling Video Game Market Size Growth Rate by User Gender: 2020 VS 2024 VS 2031
1.3.2 Male
1.3.3 Female
1.4 Market by User Age
1.4.1 Global Side-Scrolling Video Game Market Size Growth Rate by User Age: 2020 VS 2024 VS 2031
1.4.2 18‑34 Years Old
1.4.3 35‑50 Years Old
1.4.4 Under 18 and 50+ Years Old
1.5 Market by Platform
1.5.1 Global Side-Scrolling Video Game Market Growth by Platform: 2020 VS 2024 VS 2031
1.5.2 Mobile
1.5.3 PC
1.5.4 Console
1.6 Assumptions and Limitations
1.7 Study Objectives
1.8 Years Considered
2 Global Growth Trends
2.1 Global Side-Scrolling Video Game Market Perspective (2020-2031)
2.2 Global Side-Scrolling Video Game Growth Trends by Region
2.2.1 Global Side-Scrolling Video Game Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Side-Scrolling Video Game Historic Market Size by Region (2020-2025)
2.2.3 Side-Scrolling Video Game Forecasted Market Size by Region (2026-2031)
2.3 Side-Scrolling Video Game Market Dynamics
2.3.1 Side-Scrolling Video Game Industry Trends
2.3.2 Side-Scrolling Video Game Market Drivers
2.3.3 Side-Scrolling Video Game Market Challenges
2.3.4 Side-Scrolling Video Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Side-Scrolling Video Game Players by Revenue
3.1.1 Global Top Side-Scrolling Video Game Players by Revenue (2020-2025)
3.1.2 Global Side-Scrolling Video Game Revenue Market Share by Players (2020-2025)
3.2 Global Top Side-Scrolling Video Game Players by Company Type and Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Side-Scrolling Video Game Revenue
3.4 Global Side-Scrolling Video Game Market Concentration Ratio
3.4.1 Global Side-Scrolling Video Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Side-Scrolling Video Game Revenue in 2024
3.5 Global Key Players of Side-Scrolling Video Game Head office and Area Served
3.6 Global Key Players of Side-Scrolling Video Game, Product and Application
3.7 Global Key Players of Side-Scrolling Video Game, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Side-Scrolling Video Game Breakdown Data by Type
4.1 Global Side-Scrolling Video Game Historic Market Size by Type (2020-2025)
4.2 Global Side-Scrolling Video Game Forecasted Market Size by Type (2026-2031)
5 Side-Scrolling Video Game Breakdown Data by Platform
5.1 Global Side-Scrolling Video Game Historic Market Size by Platform (2020-2025)
5.2 Global Side-Scrolling Video Game Forecasted Market Size by Platform (2026-2031)
6 North America
6.1 North America Side-Scrolling Video Game Market Size (2020-2031)
6.2 North America Side-Scrolling Video Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Side-Scrolling Video Game Market Size by Country (2020-2025)
6.4 North America Side-Scrolling Video Game Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Side-Scrolling Video Game Market Size (2020-2031)
7.2 Europe Side-Scrolling Video Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Side-Scrolling Video Game Market Size by Country (2020-2025)
7.4 Europe Side-Scrolling Video Game Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Ireland
8 Asia-Pacific
8.1 Asia-Pacific Side-Scrolling Video Game Market Size (2020-2031)
8.2 Asia-Pacific Side-Scrolling Video Game Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Side-Scrolling Video Game Market Size by Region (2020-2025)
8.4 Asia-Pacific Side-Scrolling Video Game Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia & New Zealand
9 Latin America
9.1 Latin America Side-Scrolling Video Game Market Size (2020-2031)
9.2 Latin America Side-Scrolling Video Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Side-Scrolling Video Game Market Size by Country (2020-2025)
9.4 Latin America Side-Scrolling Video Game Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Side-Scrolling Video Game Market Size (2020-2031)
10.2 Middle East & Africa Side-Scrolling Video Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Side-Scrolling Video Game Market Size by Country (2020-2025)
10.4 Middle East & Africa Side-Scrolling Video Game Market Size by Country (2026-2031)
10.5 Israel
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Nintendo
11.1.1 Nintendo Company Details
11.1.2 Nintendo Business Overview
11.1.3 Nintendo Side-Scrolling Video Game Introduction
11.1.4 Nintendo Revenue in Side-Scrolling Video Game Business (2020-2025)
11.1.5 Nintendo Recent Development
11.2 Capcom
11.2.1 Capcom Company Details
11.2.2 Capcom Business Overview
11.2.3 Capcom Side-Scrolling Video Game Introduction
11.2.4 Capcom Revenue in Side-Scrolling Video Game Business (2020-2025)
11.2.5 Capcom Recent Development
11.3 Konami
11.3.1 Konami Company Details
11.3.2 Konami Business Overview
11.3.3 Konami Side-Scrolling Video Game Introduction
11.3.4 Konami Revenue in Side-Scrolling Video Game Business (2020-2025)
11.3.5 Konami Recent Development
11.4 M2
11.4.1 M2 Company Details
11.4.2 M2 Business Overview
11.4.3 M2 Side-Scrolling Video Game Introduction
11.4.4 M2 Revenue in Side-Scrolling Video Game Business (2020-2025)
11.4.5 M2 Recent Development
11.5 SNK
11.5.1 SNK Company Details
11.5.2 SNK Business Overview
11.5.3 SNK Side-Scrolling Video Game Introduction
11.5.4 SNK Revenue in Side-Scrolling Video Game Business (2020-2025)
11.5.5 SNK Recent Development
11.6 Hollow Knight
11.6.1 Hollow Knight Company Details
11.6.2 Hollow Knight Business Overview
11.6.3 Hollow Knight Side-Scrolling Video Game Introduction
11.6.4 Hollow Knight Revenue in Side-Scrolling Video Game Business (2020-2025)
11.6.5 Hollow Knight Recent Development
11.7 Microsoft
11.7.1 Microsoft Company Details
11.7.2 Microsoft Business Overview
11.7.3 Microsoft Side-Scrolling Video Game Introduction
11.7.4 Microsoft Revenue in Side-Scrolling Video Game Business (2020-2025)
11.7.5 Microsoft Recent Development
11.8 Sega
11.8.1 Sega Company Details
11.8.2 Sega Business Overview
11.8.3 Sega Side-Scrolling Video Game Introduction
11.8.4 Sega Revenue in Side-Scrolling Video Game Business (2020-2025)
11.8.5 Sega Recent Development
11.9 Ska Studios
11.9.1 Ska Studios Company Details
11.9.2 Ska Studios Business Overview
11.9.3 Ska Studios Side-Scrolling Video Game Introduction
11.9.4 Ska Studios Revenue in Side-Scrolling Video Game Business (2020-2025)
11.9.5 Ska Studios Recent Development
11.10 Yacht Club Games
11.10.1 Yacht Club Games Company Details
11.10.2 Yacht Club Games Business Overview
11.10.3 Yacht Club Games Side-Scrolling Video Game Introduction
11.10.4 Yacht Club Games Revenue in Side-Scrolling Video Game Business (2020-2025)
11.10.5 Yacht Club Games Recent Development
11.11 Milkstone Studios
11.11.1 Milkstone Studios Company Details
11.11.2 Milkstone Studios Business Overview
11.11.3 Milkstone Studios Side-Scrolling Video Game Introduction
11.11.4 Milkstone Studios Revenue in Side-Scrolling Video Game Business (2020-2025)
11.11.5 Milkstone Studios Recent Development
11.12 PixelJAM Games
11.12.1 PixelJAM Games Company Details
11.12.2 PixelJAM Games Business Overview
11.12.3 PixelJAM Games Side-Scrolling Video Game Introduction
11.12.4 PixelJAM Games Revenue in Side-Scrolling Video Game Business (2020-2025)
11.12.5 PixelJAM Games Recent Development
11.13 Square Enix
11.13.1 Square Enix Company Details
11.13.2 Square Enix Business Overview
11.13.3 Square Enix Side-Scrolling Video Game Introduction
11.13.4 Square Enix Revenue in Side-Scrolling Video Game Business (2020-2025)
11.13.5 Square Enix Recent Development
11.14 Activision
11.14.1 Activision Company Details
11.14.2 Activision Business Overview
11.14.3 Activision Side-Scrolling Video Game Introduction
11.14.4 Activision Revenue in Side-Scrolling Video Game Business (2020-2025)
11.14.5 Activision Recent Development
11.15 FantaBlade Network
11.15.1 FantaBlade Network Company Details
11.15.2 FantaBlade Network Business Overview
11.15.3 FantaBlade Network Side-Scrolling Video Game Introduction
11.15.4 FantaBlade Network Revenue in Side-Scrolling Video Game Business (2020-2025)
11.15.5 FantaBlade Network Recent Development
11.16 NEXT Studios
11.16.1 NEXT Studios Company Details
11.16.2 NEXT Studios Business Overview
11.16.3 NEXT Studios Side-Scrolling Video Game Introduction
11.16.4 NEXT Studios Revenue in Side-Scrolling Video Game Business (2020-2025)
11.16.5 NEXT Studios Recent Development
11.17 Wildfire Game
11.17.1 Wildfire Game Company Details
11.17.2 Wildfire Game Business Overview
11.17.3 Wildfire Game Side-Scrolling Video Game Introduction
11.17.4 Wildfire Game Revenue in Side-Scrolling Video Game Business (2020-2025)
11.17.5 Wildfire Game Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Side-Scrolling Video Game Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Platformers
 Table 3. Key Players of Beat ’em Ups / Brawlers
 Table 4. Key Players of Shoot ’em Ups
 Table 5. Key Players of Exploration
 Table 6. Key Players of Endless Runners
 Table 7. Key Players of Others
 Table 8. Global Side-Scrolling Video Game Market Size Growth Rate by User Gender (US$ Million): 2020 VS 2024 VS 2031
 Table 9. Key Players of Male
 Table 10. Key Players of Female
 Table 11. Global Side-Scrolling Video Game Market Size Growth Rate by User Age (US$ Million): 2020 VS 2024 VS 2031
 Table 12. Key Players of 18‑34 Years Old
 Table 13. Key Players of 35‑50 Years Old
 Table 14. Key Players of Under 18 and 50+ Years Old
 Table 15. Global Side-Scrolling Video Game Market Size Growth by Platform (US$ Million): 2020 VS 2024 VS 2031
 Table 16. Global Side-Scrolling Video Game Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 17. Global Side-Scrolling Video Game Market Size by Region (2020-2025) & (US$ Million)
 Table 18. Global Side-Scrolling Video Game Market Share by Region (2020-2025)
 Table 19. Global Side-Scrolling Video Game Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 20. Global Side-Scrolling Video Game Market Share by Region (2026-2031)
 Table 21. Side-Scrolling Video Game Market Trends
 Table 22. Side-Scrolling Video Game Market Drivers
 Table 23. Side-Scrolling Video Game Market Challenges
 Table 24. Side-Scrolling Video Game Market Restraints
 Table 25. Global Side-Scrolling Video Game Revenue by Players (2020-2025) & (US$ Million)
 Table 26. Global Side-Scrolling Video Game Market Share by Players (2020-2025)
 Table 27. Global Top Side-Scrolling Video Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Side-Scrolling Video Game as of 2024)
 Table 28. Ranking of Global Top Side-Scrolling Video Game Companies by Revenue (US$ Million) in 2024
 Table 29. Global 5 Largest Players Market Share by Side-Scrolling Video Game Revenue (CR5 and HHI) & (2020-2025)
 Table 30. Global Key Players of Side-Scrolling Video Game, Headquarters and Area Served
 Table 31. Global Key Players of Side-Scrolling Video Game, Product and Application
 Table 32. Global Key Players of Side-Scrolling Video Game, Date of Enter into This Industry
 Table 33. Mergers & Acquisitions, Expansion Plans
 Table 34. Global Side-Scrolling Video Game Market Size by Type (2020-2025) & (US$ Million)
 Table 35. Global Side-Scrolling Video Game Revenue Market Share by Type (2020-2025)
 Table 36. Global Side-Scrolling Video Game Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 37. Global Side-Scrolling Video Game Revenue Market Share by Type (2026-2031)
 Table 38. Global Side-Scrolling Video Game Market Size by Platform (2020-2025) & (US$ Million)
 Table 39. Global Side-Scrolling Video Game Revenue Market Share by Platform (2020-2025)
 Table 40. Global Side-Scrolling Video Game Forecasted Market Size by Platform (2026-2031) & (US$ Million)
 Table 41. Global Side-Scrolling Video Game Revenue Market Share by Platform (2026-2031)
 Table 42. North America Side-Scrolling Video Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 43. North America Side-Scrolling Video Game Market Size by Country (2020-2025) & (US$ Million)
 Table 44. North America Side-Scrolling Video Game Market Size by Country (2026-2031) & (US$ Million)
 Table 45. Europe Side-Scrolling Video Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 46. Europe Side-Scrolling Video Game Market Size by Country (2020-2025) & (US$ Million)
 Table 47. Europe Side-Scrolling Video Game Market Size by Country (2026-2031) & (US$ Million)
 Table 48. Asia-Pacific Side-Scrolling Video Game Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 49. Asia-Pacific Side-Scrolling Video Game Market Size by Region (2020-2025) & (US$ Million)
 Table 50. Asia-Pacific Side-Scrolling Video Game Market Size by Region (2026-2031) & (US$ Million)
 Table 51. Latin America Side-Scrolling Video Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 52. Latin America Side-Scrolling Video Game Market Size by Country (2020-2025) & (US$ Million)
 Table 53. Latin America Side-Scrolling Video Game Market Size by Country (2026-2031) & (US$ Million)
 Table 54. Middle East & Africa Side-Scrolling Video Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 55. Middle East & Africa Side-Scrolling Video Game Market Size by Country (2020-2025) & (US$ Million)
 Table 56. Middle East & Africa Side-Scrolling Video Game Market Size by Country (2026-2031) & (US$ Million)
 Table 57. Nintendo Company Details
 Table 58. Nintendo Business Overview
 Table 59. Nintendo Side-Scrolling Video Game Product
 Table 60. Nintendo Revenue in Side-Scrolling Video Game Business (2020-2025) & (US$ Million)
 Table 61. Nintendo Recent Development
 Table 62. Capcom Company Details
 Table 63. Capcom Business Overview
 Table 64. Capcom Side-Scrolling Video Game Product
 Table 65. Capcom Revenue in Side-Scrolling Video Game Business (2020-2025) & (US$ Million)
 Table 66. Capcom Recent Development
 Table 67. Konami Company Details
 Table 68. Konami Business Overview
 Table 69. Konami Side-Scrolling Video Game Product
 Table 70. Konami Revenue in Side-Scrolling Video Game Business (2020-2025) & (US$ Million)
 Table 71. Konami Recent Development
 Table 72. M2 Company Details
 Table 73. M2 Business Overview
 Table 74. M2 Side-Scrolling Video Game Product
 Table 75. M2 Revenue in Side-Scrolling Video Game Business (2020-2025) & (US$ Million)
 Table 76. M2 Recent Development
 Table 77. SNK Company Details
 Table 78. SNK Business Overview
 Table 79. SNK Side-Scrolling Video Game Product
 Table 80. SNK Revenue in Side-Scrolling Video Game Business (2020-2025) & (US$ Million)
 Table 81. SNK Recent Development
 Table 82. Hollow Knight Company Details
 Table 83. Hollow Knight Business Overview
 Table 84. Hollow Knight Side-Scrolling Video Game Product
 Table 85. Hollow Knight Revenue in Side-Scrolling Video Game Business (2020-2025) & (US$ Million)
 Table 86. Hollow Knight Recent Development
 Table 87. Microsoft Company Details
 Table 88. Microsoft Business Overview
 Table 89. Microsoft Side-Scrolling Video Game Product
 Table 90. Microsoft Revenue in Side-Scrolling Video Game Business (2020-2025) & (US$ Million)
 Table 91. Microsoft Recent Development
 Table 92. Sega Company Details
 Table 93. Sega Business Overview
 Table 94. Sega Side-Scrolling Video Game Product
 Table 95. Sega Revenue in Side-Scrolling Video Game Business (2020-2025) & (US$ Million)
 Table 96. Sega Recent Development
 Table 97. Ska Studios Company Details
 Table 98. Ska Studios Business Overview
 Table 99. Ska Studios Side-Scrolling Video Game Product
 Table 100. Ska Studios Revenue in Side-Scrolling Video Game Business (2020-2025) & (US$ Million)
 Table 101. Ska Studios Recent Development
 Table 102. Yacht Club Games Company Details
 Table 103. Yacht Club Games Business Overview
 Table 104. Yacht Club Games Side-Scrolling Video Game Product
 Table 105. Yacht Club Games Revenue in Side-Scrolling Video Game Business (2020-2025) & (US$ Million)
 Table 106. Yacht Club Games Recent Development
 Table 107. Milkstone Studios Company Details
 Table 108. Milkstone Studios Business Overview
 Table 109. Milkstone Studios Side-Scrolling Video Game Product
 Table 110. Milkstone Studios Revenue in Side-Scrolling Video Game Business (2020-2025) & (US$ Million)
 Table 111. Milkstone Studios Recent Development
 Table 112. PixelJAM Games Company Details
 Table 113. PixelJAM Games Business Overview
 Table 114. PixelJAM Games Side-Scrolling Video Game Product
 Table 115. PixelJAM Games Revenue in Side-Scrolling Video Game Business (2020-2025) & (US$ Million)
 Table 116. PixelJAM Games Recent Development
 Table 117. Square Enix Company Details
 Table 118. Square Enix Business Overview
 Table 119. Square Enix Side-Scrolling Video Game Product
 Table 120. Square Enix Revenue in Side-Scrolling Video Game Business (2020-2025) & (US$ Million)
 Table 121. Square Enix Recent Development
 Table 122. Activision Company Details
 Table 123. Activision Business Overview
 Table 124. Activision Side-Scrolling Video Game Product
 Table 125. Activision Revenue in Side-Scrolling Video Game Business (2020-2025) & (US$ Million)
 Table 126. Activision Recent Development
 Table 127. FantaBlade Network Company Details
 Table 128. FantaBlade Network Business Overview
 Table 129. FantaBlade Network Side-Scrolling Video Game Product
 Table 130. FantaBlade Network Revenue in Side-Scrolling Video Game Business (2020-2025) & (US$ Million)
 Table 131. FantaBlade Network Recent Development
 Table 132. NEXT Studios Company Details
 Table 133. NEXT Studios Business Overview
 Table 134. NEXT Studios Side-Scrolling Video Game Product
 Table 135. NEXT Studios Revenue in Side-Scrolling Video Game Business (2020-2025) & (US$ Million)
 Table 136. NEXT Studios Recent Development
 Table 137. Wildfire Game Company Details
 Table 138. Wildfire Game Business Overview
 Table 139. Wildfire Game Side-Scrolling Video Game Product
 Table 140. Wildfire Game Revenue in Side-Scrolling Video Game Business (2020-2025) & (US$ Million)
 Table 141. Wildfire Game Recent Development
 Table 142. Research Programs/Design for This Report
 Table 143. Key Data Information from Secondary Sources
 Table 144. Key Data Information from Primary Sources
 Table 145. Authors List of This Report


List of Figures
 Figure 1. Side-Scrolling Video Game Picture
 Figure 2. Global Side-Scrolling Video Game Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Side-Scrolling Video Game Market Share by Type: 2024 VS 2031
 Figure 4. Platformers Features
 Figure 5. Beat ’em Ups / Brawlers Features
 Figure 6. Shoot ’em Ups Features
 Figure 7. Exploration Features
 Figure 8. Endless Runners Features
 Figure 9. Others Features
 Figure 10. Global Side-Scrolling Video Game Market Size Comparison by User Gender (2020-2031) & (US$ Million)
 Figure 11. Male Features
 Figure 12. Female Features
 Figure 13. Global Side-Scrolling Video Game Market Size Comparison by User Age (2020-2031) & (US$ Million)
 Figure 14. 18‑34 Years Old Features
 Figure 15. 35‑50 Years Old Features
 Figure 16. Under 18 and 50+ Years Old Features
 Figure 17. Global Side-Scrolling Video Game Market Size by Platform (2020-2031) & (US$ Million)
 Figure 18. Global Side-Scrolling Video Game Market Share by Platform: 2024 VS 2031
 Figure 19. Mobile Case Studies
 Figure 20. PC Case Studies
 Figure 21. Console Case Studies
 Figure 22. Side-Scrolling Video Game Report Years Considered
 Figure 23. Global Side-Scrolling Video Game Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 24. Global Side-Scrolling Video Game Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 25. Global Side-Scrolling Video Game Market Share by Region: 2024 VS 2031
 Figure 26. Global Side-Scrolling Video Game Market Share by Players in 2024
 Figure 27. Global Side-Scrolling Video Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
 Figure 28. The Top 10 and 5 Players Market Share by Side-Scrolling Video Game Revenue in 2024
 Figure 29. North America Side-Scrolling Video Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. North America Side-Scrolling Video Game Market Share by Country (2020-2031)
 Figure 31. United States Side-Scrolling Video Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Canada Side-Scrolling Video Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Europe Side-Scrolling Video Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Europe Side-Scrolling Video Game Market Share by Country (2020-2031)
 Figure 35. Germany Side-Scrolling Video Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. France Side-Scrolling Video Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. U.K. Side-Scrolling Video Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Italy Side-Scrolling Video Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Russia Side-Scrolling Video Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Ireland Side-Scrolling Video Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Asia-Pacific Side-Scrolling Video Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Asia-Pacific Side-Scrolling Video Game Market Share by Region (2020-2031)
 Figure 43. China Side-Scrolling Video Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Japan Side-Scrolling Video Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. South Korea Side-Scrolling Video Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Southeast Asia Side-Scrolling Video Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. India Side-Scrolling Video Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. Australia & New Zealand Side-Scrolling Video Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. Latin America Side-Scrolling Video Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 50. Latin America Side-Scrolling Video Game Market Share by Country (2020-2031)
 Figure 51. Mexico Side-Scrolling Video Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 52. Brazil Side-Scrolling Video Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 53. Middle East & Africa Side-Scrolling Video Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 54. Middle East & Africa Side-Scrolling Video Game Market Share by Country (2020-2031)
 Figure 55. Israel Side-Scrolling Video Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 56. Saudi Arabia Side-Scrolling Video Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 57. UAE Side-Scrolling Video Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 58. Nintendo Revenue Growth Rate in Side-Scrolling Video Game Business (2020-2025)
 Figure 59. Capcom Revenue Growth Rate in Side-Scrolling Video Game Business (2020-2025)
 Figure 60. Konami Revenue Growth Rate in Side-Scrolling Video Game Business (2020-2025)
 Figure 61. M2 Revenue Growth Rate in Side-Scrolling Video Game Business (2020-2025)
 Figure 62. SNK Revenue Growth Rate in Side-Scrolling Video Game Business (2020-2025)
 Figure 63. Hollow Knight Revenue Growth Rate in Side-Scrolling Video Game Business (2020-2025)
 Figure 64. Microsoft Revenue Growth Rate in Side-Scrolling Video Game Business (2020-2025)
 Figure 65. Sega Revenue Growth Rate in Side-Scrolling Video Game Business (2020-2025)
 Figure 66. Ska Studios Revenue Growth Rate in Side-Scrolling Video Game Business (2020-2025)
 Figure 67. Yacht Club Games Revenue Growth Rate in Side-Scrolling Video Game Business (2020-2025)
 Figure 68. Milkstone Studios Revenue Growth Rate in Side-Scrolling Video Game Business (2020-2025)
 Figure 69. PixelJAM Games Revenue Growth Rate in Side-Scrolling Video Game Business (2020-2025)
 Figure 70. Square Enix Revenue Growth Rate in Side-Scrolling Video Game Business (2020-2025)
 Figure 71. Activision Revenue Growth Rate in Side-Scrolling Video Game Business (2020-2025)
 Figure 72. FantaBlade Network Revenue Growth Rate in Side-Scrolling Video Game Business (2020-2025)
 Figure 73. NEXT Studios Revenue Growth Rate in Side-Scrolling Video Game Business (2020-2025)
 Figure 74. Wildfire Game Revenue Growth Rate in Side-Scrolling Video Game Business (2020-2025)
 Figure 75. Bottom-up and Top-down Approaches for This Report
 Figure 76. Data Triangulation
 Figure 77. Key Executives Interviewed
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