List of Tables
Table 1. Global Virtual Reality (VR) in Gaming Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
Table 2. Key Players of Adventure Games
Table 3. Key Players of Action Games
Table 4. Key Players of Racing Games
Table 5. Key Players of Role-Playing Games
Table 6. Key Players of Others
Table 7. Global Virtual Reality (VR) in Gaming Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
Table 8. Global Virtual Reality (VR) in Gaming Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
Table 9. Global Virtual Reality (VR) in Gaming Market Size by Region (2020-2025) & (US$ Million)
Table 10. Global Virtual Reality (VR) in Gaming Market Share by Region (2020-2025)
Table 11. Global Virtual Reality (VR) in Gaming Forecasted Market Size by Region (2026-2031) & (US$ Million)
Table 12. Global Virtual Reality (VR) in Gaming Market Share by Region (2026-2031)
Table 13. Virtual Reality (VR) in Gaming Market Trends
Table 14. Virtual Reality (VR) in Gaming Market Drivers
Table 15. Virtual Reality (VR) in Gaming Market Challenges
Table 16. Virtual Reality (VR) in Gaming Market Restraints
Table 17. Global Virtual Reality (VR) in Gaming Revenue by Players (2020-2025) & (US$ Million)
Table 18. Global Virtual Reality (VR) in Gaming Market Share by Players (2020-2025)
Table 19. Global Top Virtual Reality (VR) in Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Reality (VR) in Gaming as of 2024)
Table 20. Ranking of Global Top Virtual Reality (VR) in Gaming Companies by Revenue (US$ Million) in 2024
Table 21. Global 5 Largest Players Market Share by Virtual Reality (VR) in Gaming Revenue (CR5 and HHI) & (2020-2025)
Table 22. Global Key Players of Virtual Reality (VR) in Gaming, Headquarters and Area Served
Table 23. Global Key Players of Virtual Reality (VR) in Gaming, Product and Application
Table 24. Global Key Players of Virtual Reality (VR) in Gaming, Date of Enter into This Industry
Table 25. Mergers & Acquisitions, Expansion Plans
Table 26. Global Virtual Reality (VR) in Gaming Market Size by Type (2020-2025) & (US$ Million)
Table 27. Global Virtual Reality (VR) in Gaming Revenue Market Share by Type (2020-2025)
Table 28. Global Virtual Reality (VR) in Gaming Forecasted Market Size by Type (2026-2031) & (US$ Million)
Table 29. Global Virtual Reality (VR) in Gaming Revenue Market Share by Type (2026-2031)
Table 30. Global Virtual Reality (VR) in Gaming Market Size by Application (2020-2025) & (US$ Million)
Table 31. Global Virtual Reality (VR) in Gaming Revenue Market Share by Application (2020-2025)
Table 32. Global Virtual Reality (VR) in Gaming Forecasted Market Size by Application (2026-2031) & (US$ Million)
Table 33. Global Virtual Reality (VR) in Gaming Revenue Market Share by Application (2026-2031)
Table 34. North America Virtual Reality (VR) in Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 35. North America Virtual Reality (VR) in Gaming Market Size by Country (2020-2025) & (US$ Million)
Table 36. North America Virtual Reality (VR) in Gaming Market Size by Country (2026-2031) & (US$ Million)
Table 37. Europe Virtual Reality (VR) in Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 38. Europe Virtual Reality (VR) in Gaming Market Size by Country (2020-2025) & (US$ Million)
Table 39. Europe Virtual Reality (VR) in Gaming Market Size by Country (2026-2031) & (US$ Million)
Table 40. Asia-Pacific Virtual Reality (VR) in Gaming Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
Table 41. Asia-Pacific Virtual Reality (VR) in Gaming Market Size by Region (2020-2025) & (US$ Million)
Table 42. Asia-Pacific Virtual Reality (VR) in Gaming Market Size by Region (2026-2031) & (US$ Million)
Table 43. Latin America Virtual Reality (VR) in Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 44. Latin America Virtual Reality (VR) in Gaming Market Size by Country (2020-2025) & (US$ Million)
Table 45. Latin America Virtual Reality (VR) in Gaming Market Size by Country (2026-2031) & (US$ Million)
Table 46. Middle East & Africa Virtual Reality (VR) in Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 47. Middle East & Africa Virtual Reality (VR) in Gaming Market Size by Country (2020-2025) & (US$ Million)
Table 48. Middle East & Africa Virtual Reality (VR) in Gaming Market Size by Country (2026-2031) & (US$ Million)
Table 49. Sony Company Details
Table 50. Sony Business Overview
Table 51. Sony Virtual Reality (VR) in Gaming Product
Table 52. Sony Revenue in Virtual Reality (VR) in Gaming Business (2020-2025) & (US$ Million)
Table 53. Sony Recent Development
Table 54. Microsoft Company Details
Table 55. Microsoft Business Overview
Table 56. Microsoft Virtual Reality (VR) in Gaming Product
Table 57. Microsoft Revenue in Virtual Reality (VR) in Gaming Business (2020-2025) & (US$ Million)
Table 58. Microsoft Recent Development
Table 59. Nintendo Company Details
Table 60. Nintendo Business Overview
Table 61. Nintendo Virtual Reality (VR) in Gaming Product
Table 62. Nintendo Revenue in Virtual Reality (VR) in Gaming Business (2020-2025) & (US$ Million)
Table 63. Nintendo Recent Development
Table 64. Linden Labs Company Details
Table 65. Linden Labs Business Overview
Table 66. Linden Labs Virtual Reality (VR) in Gaming Product
Table 67. Linden Labs Revenue in Virtual Reality (VR) in Gaming Business (2020-2025) & (US$ Million)
Table 68. Linden Labs Recent Development
Table 69. Electronic Arts Company Details
Table 70. Electronic Arts Business Overview
Table 71. Electronic Arts Virtual Reality (VR) in Gaming Product
Table 72. Electronic Arts Revenue in Virtual Reality (VR) in Gaming Business (2020-2025) & (US$ Million)
Table 73. Electronic Arts Recent Development
Table 74. Facebook Company Details
Table 75. Facebook Business Overview
Table 76. Facebook Virtual Reality (VR) in Gaming Product
Table 77. Facebook Revenue in Virtual Reality (VR) in Gaming Business (2020-2025) & (US$ Million)
Table 78. Facebook Recent Development
Table 79. Samsung Electronics Company Details
Table 80. Samsung Electronics Business Overview
Table 81. Samsung Electronics Virtual Reality (VR) in Gaming Product
Table 82. Samsung Electronics Revenue in Virtual Reality (VR) in Gaming Business (2020-2025) & (US$ Million)
Table 83. Samsung Electronics Recent Development
Table 84. Google Company Details
Table 85. Google Business Overview
Table 86. Google Virtual Reality (VR) in Gaming Product
Table 87. Google Revenue in Virtual Reality (VR) in Gaming Business (2020-2025) & (US$ Million)
Table 88. Google Recent Development
Table 89. HTC Company Details
Table 90. HTC Business Overview
Table 91. HTC Virtual Reality (VR) in Gaming Product
Table 92. HTC Revenue in Virtual Reality (VR) in Gaming Business (2020-2025) & (US$ Million)
Table 93. HTC Recent Development
Table 94. Virtuix Omni Company Details
Table 95. Virtuix Omni Business Overview
Table 96. Virtuix Omni Virtual Reality (VR) in Gaming Product
Table 97. Virtuix Omni Revenue in Virtual Reality (VR) in Gaming Business (2020-2025) & (US$ Million)
Table 98. Virtuix Omni Recent Development
Table 99. Leap Motion Company Details
Table 100. Leap Motion Business Overview
Table 101. Leap Motion Virtual Reality (VR) in Gaming Product
Table 102. Leap Motion Revenue in Virtual Reality (VR) in Gaming Business (2020-2025) & (US$ Million)
Table 103. Leap Motion Recent Development
Table 104. Telsa Studios Company Details
Table 105. Telsa Studios Business Overview
Table 106. Telsa Studios Virtual Reality (VR) in Gaming Product
Table 107. Telsa Studios Revenue in Virtual Reality (VR) in Gaming Business (2020-2025) & (US$ Million)
Table 108. Telsa Studios Recent Development
Table 109. Qualcomm Company Details
Table 110. Qualcomm Business Overview
Table 111. Qualcomm Virtual Reality (VR) in Gaming Product
Table 112. Qualcomm Revenue in Virtual Reality (VR) in Gaming Business (2020-2025) & (US$ Million)
Table 113. Qualcomm Recent Development
Table 114. Research Programs/Design for This Report
Table 115. Key Data Information from Secondary Sources
Table 116. Key Data Information from Primary Sources
Table 117. Authors List of This Report
List of Figures
Figure 1. Virtual Reality (VR) in Gaming Picture
Figure 2. Global Virtual Reality (VR) in Gaming Market Size Comparison by Type (2020-2031) & (US$ Million)
Figure 3. Global Virtual Reality (VR) in Gaming Market Share by Type: 2024 VS 2031
Figure 4. Adventure Games Features
Figure 5. Action Games Features
Figure 6. Racing Games Features
Figure 7. Role-Playing Games Features
Figure 8. Others Features
Figure 9. Global Virtual Reality (VR) in Gaming Market Size by Application (2020-2031) & (US$ Million)
Figure 10. Global Virtual Reality (VR) in Gaming Market Share by Application: 2024 VS 2031
Figure 11. Private Case Studies
Figure 12. Commerce Case Studies
Figure 13. Others Case Studies
Figure 14. Virtual Reality (VR) in Gaming Report Years Considered
Figure 15. Global Virtual Reality (VR) in Gaming Market Size (US$ Million), Year-over-Year: 2020-2031
Figure 16. Global Virtual Reality (VR) in Gaming Market Size, (US$ Million), 2020 VS 2024 VS 2031
Figure 17. Global Virtual Reality (VR) in Gaming Market Share by Region: 2024 VS 2031
Figure 18. Global Virtual Reality (VR) in Gaming Market Share by Players in 2024
Figure 19. Global Top Virtual Reality (VR) in Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Reality (VR) in Gaming as of 2024)
Figure 20. The Top 10 and 5 Players Market Share by Virtual Reality (VR) in Gaming Revenue in 2024
Figure 21. North America Virtual Reality (VR) in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 22. North America Virtual Reality (VR) in Gaming Market Share by Country (2020-2031)
Figure 23. United States Virtual Reality (VR) in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 24. Canada Virtual Reality (VR) in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 25. Europe Virtual Reality (VR) in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 26. Europe Virtual Reality (VR) in Gaming Market Share by Country (2020-2031)
Figure 27. Germany Virtual Reality (VR) in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 28. France Virtual Reality (VR) in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 29. U.K. Virtual Reality (VR) in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 30. Italy Virtual Reality (VR) in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 31. Russia Virtual Reality (VR) in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 32. Nordic Countries Virtual Reality (VR) in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 33. Asia-Pacific Virtual Reality (VR) in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 34. Asia-Pacific Virtual Reality (VR) in Gaming Market Share by Region (2020-2031)
Figure 35. China Virtual Reality (VR) in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 36. Japan Virtual Reality (VR) in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 37. South Korea Virtual Reality (VR) in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 38. Southeast Asia Virtual Reality (VR) in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 39. India Virtual Reality (VR) in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 40. Australia Virtual Reality (VR) in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 41. Latin America Virtual Reality (VR) in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 42. Latin America Virtual Reality (VR) in Gaming Market Share by Country (2020-2031)
Figure 43. Mexico Virtual Reality (VR) in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 44. Brazil Virtual Reality (VR) in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 45. Middle East & Africa Virtual Reality (VR) in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 46. Middle East & Africa Virtual Reality (VR) in Gaming Market Share by Country (2020-2031)
Figure 47. Turkey Virtual Reality (VR) in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 48. Saudi Arabia Virtual Reality (VR) in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 49. UAE Virtual Reality (VR) in Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 50. Sony Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2020-2025)
Figure 51. Microsoft Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2020-2025)
Figure 52. Nintendo Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2020-2025)
Figure 53. Linden Labs Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2020-2025)
Figure 54. Electronic Arts Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2020-2025)
Figure 55. Facebook Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2020-2025)
Figure 56. Samsung Electronics Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2020-2025)
Figure 57. Google Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2020-2025)
Figure 58. HTC Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2020-2025)
Figure 59. Virtuix Omni Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2020-2025)
Figure 60. Leap Motion Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2020-2025)
Figure 61. Telsa Studios Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2020-2025)
Figure 62. Qualcomm Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2020-2025)
Figure 63. Bottom-up and Top-down Approaches for This Report
Figure 64. Data Triangulation
Figure 65. Key Executives Interviewed