List of Tables
Table 1. Global Virtual Reality (VR) in Gaming Market Size Growth Rate by Type (US$ Million), 2017 VS 2021 VS 2028
Table 2. Key Players of Adventure Games
Table 3. Key Players of Action Games
Table 4. Key Players of Racing Games
Table 5. Key Players of Role-Playing Games
Table 6. Key Players of Others
Table 7. Global Virtual Reality (VR) in Gaming Market Size Growth Rate by Application (US$ Million), 2017 VS 2021 VS 2028
Table 8. Global Virtual Reality (VR) in Gaming Market Size (US$ Million) by Region: 2017 VS 2021 VS 2028
Table 9. Global Virtual Reality (VR) in Gaming Revenue by Region (2017-2022) & (US$ Million)
Table 10. Global Virtual Reality (VR) in Gaming Revenue Market Share by Region (2017-2022)
Table 11. Global Virtual Reality (VR) in Gaming Revenue by Players (2017-2022) & (US$ Million)
Table 12. Global Virtual Reality (VR) in Gaming Market Share by Players (2017-2022)
Table 13. Global Top Virtual Reality (VR) in Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Reality (VR) in Gaming as of 2021)
Table 14. Ranking of Global Top Virtual Reality (VR) in Gaming Companies by Revenue (US$ Million) in 2021
Table 15. Global 5 Largest Players Market Share by Virtual Reality (VR) in Gaming Revenue (CR5 and HHI) & (2017-2022)
Table 16. Key Players Headquarters and Area Served
Table 17. Key Players Virtual Reality (VR) in Gaming Product Solution and Service
Table 18. Date of Key Manufacturers Enter into Virtual Reality (VR) in Gaming Market
Table 19. Mergers & Acquisitions, Expansion Plans
Table 20. Global Virtual Reality (VR) in Gaming Market Size by Type (2017-2022) & (US$ Million)
Table 21. Global Virtual Reality (VR) in Gaming Revenue Market Share by Type (2017-2022)
Table 22. Global Virtual Reality (VR) in Gaming Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 23. Global Virtual Reality (VR) in Gaming Revenue Market Share by Type (2023-2028)
Table 24. Global Virtual Reality (VR) in Gaming Market Size by Application (2017-2022) & (US$ Million)
Table 25. Global Virtual Reality (VR) in Gaming Revenue Market Share by Application (2017-2022)
Table 26. Global Virtual Reality (VR) in Gaming Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 27. Global Virtual Reality (VR) in Gaming Revenue Market Share by Application (2023-2028)
Table 28. North America Virtual Reality (VR) in Gaming Revenue by Company (2020-2022) & (US$ Million)
Table 29. North America Virtual Reality (VR) in Gaming Revenue by Type (2017-2022) & (US$ Million)
Table 30. North America Virtual Reality (VR) in Gaming Revenue by Type (2023-2028) & (US$ Million)
Table 31. North America Virtual Reality (VR) in Gaming Revenue by Application (2017-2022) & (US$ Million)
Table 32. North America Virtual Reality (VR) in Gaming Revenue by Application (2023-2028) & (US$ Million)
Table 33. North America Virtual Reality (VR) in Gaming Revenue by Country (2017-2022) & (US$ Million)
Table 34. North America Virtual Reality (VR) in Gaming Revenue by Country (2023-2028) & (US$ Million)
Table 35. Europe Virtual Reality (VR) in Gaming Revenue by Company (2020-2022) & (US$ Million)
Table 36. Europe Virtual Reality (VR) in Gaming Revenue by Type (2017-2022) & (US$ Million)
Table 37. Europe Virtual Reality (VR) in Gaming Revenue by Type (2023-2028) & (US$ Million)
Table 38. Europe Virtual Reality (VR) in Gaming Revenue by Application (2017-2022) & (US$ Million)
Table 39. Europe Virtual Reality (VR) in Gaming Revenue by Application (2023-2028) & (US$ Million)
Table 40. Europe Virtual Reality (VR) in Gaming Revenue by Country (2017-2022) & (US$ Million)
Table 41. Europe Virtual Reality (VR) in Gaming Revenue by Country (2023-2028) & (US$ Million)
Table 42. Asia Pacific Virtual Reality (VR) in Gaming Revenue by Company (2020-2022) & (US$ Million)
Table 43. Asia Pacific Virtual Reality (VR) in Gaming Revenue by Type (2017-2022) & (US$ Million)
Table 44. Asia Pacific Virtual Reality (VR) in Gaming Revenue by Type (2023-2028) & (US$ Million)
Table 45. Asia Pacific Virtual Reality (VR) in Gaming Revenue by Application (2017-2022) & (US$ Million)
Table 46. Asia Pacific Virtual Reality (VR) in Gaming Revenue by Application (2023-2028) & (US$ Million)
Table 47. Asia Pacific Virtual Reality (VR) in Gaming Revenue by Region (2017-2022) & (US$ Million)
Table 48. Asia Pacific Virtual Reality (VR) in Gaming Revenue by Region (2023-2028) & (US$ Million)
Table 49. Latin America Virtual Reality (VR) in Gaming Revenue by Company (2020-2022) & (US$ Million)
Table 50. Latin America Virtual Reality (VR) in Gaming Revenue by Type (2017-2022) & (US$ Million)
Table 51. Latin America Virtual Reality (VR) in Gaming Revenue by Type (2023-2028) & (US$ Million)
Table 52. Latin America Virtual Reality (VR) in Gaming Revenue by Application (2017-2022) & (US$ Million)
Table 53. Latin America Virtual Reality (VR) in Gaming Revenue by Application (2023-2028) & (US$ Million)
Table 54. Latin America Virtual Reality (VR) in Gaming Revenue by Country (2017-2022) & (US$ Million)
Table 55. Latin America Virtual Reality (VR) in Gaming Revenue by Country (2023-2028) & (US$ Million)
Table 56. Middle East and Africa Virtual Reality (VR) in Gaming Revenue by Company (2020-2022) & (US$ Million)
Table 57. Middle East and Africa Virtual Reality (VR) in Gaming Revenue by Type (2017-2022) & (US$ Million)
Table 58. Middle East and Africa Virtual Reality (VR) in Gaming Revenue by Type (2023-2028) & (US$ Million)
Table 59. Middle East and Africa Virtual Reality (VR) in Gaming Revenue by Application (2017-2022) & (US$ Million)
Table 60. Middle East and Africa Virtual Reality (VR) in Gaming Revenue by Application (2023-2028) & (US$ Million)
Table 61. Middle East and Africa Virtual Reality (VR) in Gaming Revenue by Country (2017-2022) & (US$ Million)
Table 62. Middle East and Africa Virtual Reality (VR) in Gaming Revenue by Country (2023-2028) & (US$ Million)
Table 63. Sony Company Details
Table 64. Sony Business Overview
Table 65. Sony Virtual Reality (VR) in Gaming Product and Services
Table 66. Sony Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022) & (US$ Million)
Table 67. Sony Virtual Reality (VR) in Gaming SWOT Analysis
Table 68. Sony Recent Developments
Table 69. Microsoft Company Details
Table 70. Microsoft Business Overview
Table 71. Microsoft Virtual Reality (VR) in Gaming Product and Services
Table 72. Microsoft Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022) & (US$ Million)
Table 73. Microsoft Virtual Reality (VR) in Gaming SWOT Analysis
Table 74. Microsoft Recent Developments
Table 75. Nintendo Company Details
Table 76. Nintendo Business Overview
Table 77. Nintendo Virtual Reality (VR) in Gaming Product and Services
Table 78. Nintendo Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022) & (US$ Million)
Table 79. Nintendo Virtual Reality (VR) in Gaming SWOT Analysis
Table 80. Nintendo Recent Developments
Table 81. Linden Labs Company Details
Table 82. Linden Labs Business Overview
Table 83. Linden Labs Virtual Reality (VR) in Gaming Product and Services
Table 84. Linden Labs Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022) & (US$ Million)
Table 85. Linden Labs Virtual Reality (VR) in Gaming SWOT Analysis
Table 86. Linden Labs Recent Developments
Table 87. Electronic Arts Company Details
Table 88. Electronic Arts Business Overview
Table 89. Electronic Arts Virtual Reality (VR) in Gaming Product and Services
Table 90. Electronic Arts Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022) & (US$ Million)
Table 91. Electronic Arts Virtual Reality (VR) in Gaming SWOT Analysis
Table 92. Electronic Arts Recent Developments
Table 93. Facebook Company Details
Table 94. Facebook Business Overview
Table 95. Facebook Virtual Reality (VR) in Gaming Product and Services
Table 96. Facebook Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022) & (US$ Million)
Table 97. Facebook Virtual Reality (VR) in Gaming SWOT Analysis
Table 98. Facebook Recent Developments
Table 99. Samsung Electronics Company Details
Table 100. Samsung Electronics Business Overview
Table 101. Samsung Electronics Virtual Reality (VR) in Gaming Product and Services
Table 102. Samsung Electronics Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022) & (US$ Million)
Table 103. Samsung Electronics Virtual Reality (VR) in Gaming SWOT Analysis
Table 104. Samsung Electronics Recent Developments
Table 105. Google Company Details
Table 106. Google Business Overview
Table 107. Google Virtual Reality (VR) in Gaming Product and Services
Table 108. Google Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022) & (US$ Million)
Table 109. Google Virtual Reality (VR) in Gaming SWOT Analysis
Table 110. Google Recent Developments
Table 111. HTC Company Details
Table 112. HTC Business Overview
Table 113. HTC Virtual Reality (VR) in Gaming Product and Services
Table 114. HTC Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022) & (US$ Million)
Table 115. HTC Virtual Reality (VR) in Gaming SWOT Analysis
Table 116. HTC Recent Developments
Table 117. Virtuix Omni Company Details
Table 118. Virtuix Omni Business Overview
Table 119. Virtuix Omni Virtual Reality (VR) in Gaming Product and Services
Table 120. Virtuix Omni Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022) & (US$ Million)
Table 121. Virtuix Omni Virtual Reality (VR) in Gaming SWOT Analysis
Table 122. Virtuix Omni Recent Developments
Table 123. Leap Motion Company Details
Table 124. Leap Motion Business Overview
Table 125. Leap Motion Virtual Reality (VR) in Gaming Product and Services
Table 126. Leap Motion Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022) & (US$ Million)
Table 127. Leap Motion Recent Developments
Table 128. Telsa Studios Company Details
Table 129. Telsa Studios Business Overview
Table 130. Telsa Studios Virtual Reality (VR) in Gaming Product and Services
Table 131. Telsa Studios Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022) & (US$ Million)
Table 132. Telsa Studios Recent Developments
Table 133. Qualcomm Company Details
Table 134. Qualcomm Business Overview
Table 135. Qualcomm Virtual Reality (VR) in Gaming Product and Services
Table 136. Qualcomm Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022) & (US$ Million)
Table 137. Qualcomm Recent Developments
Table 138. Virtual Reality (VR) in Gaming Market Trends
Table 139. Virtual Reality (VR) in Gaming Market Drivers
Table 140. Virtual Reality (VR) in Gaming Market Challenges
Table 141. Virtual Reality (VR) in Gaming Market Restraints
Table 142. Research Programs/Design for This Report
Table 143. Key Data Information from Secondary Sources
Table 144. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Virtual Reality (VR) in Gaming Sales Market Share by Type: 2021 VS 2028
Figure 2. Adventure Games Features
Figure 3. Action Games Features
Figure 4. Racing Games Features
Figure 5. Role-Playing Games Features
Figure 6. Others Features
Figure 7. Global Virtual Reality (VR) in Gaming Sales Market Share by Application: 2021 VS 2028
Figure 8. Private Case Studies
Figure 9. Commerce Case Studies
Figure 10. Others Case Studies
Figure 11. Virtual Reality (VR) in Gaming Report Years Considered
Figure 12. Global Virtual Reality (VR) in Gaming Revenue, (US$ Million), 2017 VS 2021 VS 2028
Figure 13. Global Virtual Reality (VR) in Gaming Market Size 2017-2028 (US$ Million)
Figure 14. Global Virtual Reality (VR) in Gaming Market Size Market Share by Region: 2021 VS 2028
Figure 15. Global Virtual Reality (VR) in Gaming Revenue Market Share by Region in 2017 VS 2022
Figure 16. Global Top 10 Virtual Reality (VR) in Gaming Countries Ranking by Market Size (US$ Million) in 2021
Figure 17. Global Virtual Reality (VR) in Gaming Market Share by Players in 2021
Figure 18. Global Top Virtual Reality (VR) in Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Reality (VR) in Gaming as of 2021)
Figure 19. The Top 10 and 5 Players Market Share by Virtual Reality (VR) in Gaming Revenue in 2021
Figure 20. North America Virtual Reality (VR) in Gaming Revenue Market Share by Company in 2021
Figure 21. North America Virtual Reality (VR) in Gaming Revenue Market Share by Type (2017-2028)
Figure 22. North America Virtual Reality (VR) in Gaming Revenue Market Share by Application (2017-2028)
Figure 23. North America Virtual Reality (VR) in Gaming Revenue Share by Country (2017-2028)
Figure 24. U.S. Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
Figure 25. Canada Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
Figure 26. Europe Virtual Reality (VR) in Gaming Revenue Market Share by Company in 2021
Figure 27. Europe Virtual Reality (VR) in Gaming Revenue Market Share by Type (2017-2028)
Figure 28. Europe Virtual Reality (VR) in Gaming Revenue Market Share by Application (2017-2028)
Figure 29. Europe Virtual Reality (VR) in Gaming Revenue Share by Country (2017-2028)
Figure 30. Germany Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
Figure 31. France Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
Figure 32. U.K. Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
Figure 33. Italy Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
Figure 34. Russia Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
Figure 35. Asia Pacific Virtual Reality (VR) in Gaming Revenue Market Share by Company in 2021
Figure 36. Asia Pacific Virtual Reality (VR) in Gaming Revenue Market Share by Type (2017-2028)
Figure 37. Asia Pacific Virtual Reality (VR) in Gaming Revenue Market Share by Application (2017-2028)
Figure 38. Asia Pacific Virtual Reality (VR) in Gaming Revenue Share by Region (2017-2028)
Figure 39. China Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
Figure 40. Japan Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
Figure 41. South Korea Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
Figure 42. India Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
Figure 43. Australia Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
Figure 44. Taiwan Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
Figure 45. Indonesia Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
Figure 46. Thailand Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
Figure 47. Malaysia Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
Figure 48. Philippines Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
Figure 49. Vietnam Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
Figure 50. Latin America Virtual Reality (VR) in Gaming Revenue Market Share by Company in 2021
Figure 51. Latin America Virtual Reality (VR) in Gaming Revenue Market Share by Type (2017-2028)
Figure 52. Latin America Virtual Reality (VR) in Gaming Revenue Market Share by Application (2017-2028)
Figure 53. Latin America Virtual Reality (VR) in Gaming Revenue Share by Country (2017-2028)
Figure 54. Mexico Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
Figure 55. Brazil Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
Figure 56. Argentina Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
Figure 57. Middle East and Africa Virtual Reality (VR) in Gaming Revenue Market Share by Company in 2021
Figure 58. Middle East and Africa Virtual Reality (VR) in Gaming Revenue Market Share by Type (2017-2028)
Figure 59. Middle East and Africa Virtual Reality (VR) in Gaming Revenue Market Share by Application (2017-2028)
Figure 60. Middle East and Africa Virtual Reality (VR) in Gaming Revenue Share by Country (2017-2028)
Figure 61. Turkey Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
Figure 62. Saudi Arabia Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
Figure 63. U.A.E Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
Figure 64. Sony Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2017-2022)
Figure 65. Microsoft Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2017-2022)
Figure 66. Nintendo Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2017-2022)
Figure 67. Linden Labs Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2017-2022)
Figure 68. Electronic Arts Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2017-2022)
Figure 69. Facebook Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2017-2022)
Figure 70. Samsung Electronics Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2017-2022)
Figure 71. Google Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2017-2022)
Figure 72. HTC Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2017-2022)
Figure 73. Virtuix Omni Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2017-2022)
Figure 74. Leap Motion Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2017-2022)
Figure 75. Telsa Studios Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2017-2022)
Figure 76. Qualcomm Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2017-2022)
Figure 77. Bottom-up and Top-down Approaches for This Report
Figure 78. Data Triangulation
Figure 79. Key Executives Interviewed