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Global Virtual Reality (VR) in Gaming Industry Research Report, Growth Trends and Competitive Analysis 2022-2028
Published Date: November 2022
|
Report Code: QYRE-Auto-29B5980
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Global and United States Virtual Reality VR in Gaming Market Report Forecast 2022 2028
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Global Virtual Reality (VR) in Gaming Industry Research Report, Growth Trends and Competitive Analysis 2022-2028

Code: QYRE-Auto-29B5980
Report
November 2022
Pages:105
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Virtual Reality (VR) in Gaming Market

Virtual reality technology can enable gamers to indulge in an imaginary setting where the gamer's physical presence is simulated to be a part of the three-dimensional environment. With VR equipment and accessories, the user can view, move around, and even interact with the objects within the game.

Due to the COVID-19 pandemic and Russia-Ukraine War Influence, the global market for Virtual Reality (VR) in Gaming estimated at US$ million in the year 2022, is projected to reach a revised size of US$ million by 2028, growing at a CAGR of % during the forecast period 2022-2028.

Gaming consoles are expected to emerge as the most favored devices for playing games equipped with VR technology on account of the presence of efficient processors as compared to desktops and smartphones which may not match the immersive simulation experience provided by a console dedicated to playing games.

This latest report researches the industry structure, revenue and gross margin. Major players’ headquarters, market shares, industry ranking and profiles are presented. The primary and secondary research is done in order to access up-to-date government regulations, market information and industry data. Data were collected from the Virtual Reality (VR) in Gaming companies, distributors, end users, industry associations, governments' industry bureaus, industry publications, industry experts, third party database, and our in-house databases.

This report also includes a discussion of the major players across each regional Virtual Reality (VR) in Gaming market. Further, it explains the major drivers and regional dynamics of the global Virtual Reality (VR) in Gaming market and current trends within the industry.

Scope of VR in Gaming Market Report

Report Metric Details
Report Name VR in Gaming Market
Base Year 2022
Forecasted years 2023-2028
By Company
  • Sony
  • Microsoft
  • Nintendo
  • Linden Labs
  • Electronic Arts
  • Facebook
  • Samsung Electronics
  • Google
  • HTC
  • Virtuix Omni
  • Leap Motion
  • Telsa Studios
  • Qualcomm
Segment by Type
  • Adventure Games
  • Action Games
  • Racing Games
  • Role-Playing Games
Segment by Application
  • Private
  • Commerce
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Reality (VR) in Gaming Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
1.2.2 Adventure Games
1.2.3 Action Games
1.2.4 Racing Games
1.2.5 Role-Playing Games
1.2.6 Others
1.3 Market by Application
1.3.1 Global Virtual Reality (VR) in Gaming Market Growth Rate by Application: 2017 VS 2021 VS 2028
1.3.2 Private
1.3.3 Commerce
1.3.4 Others
1.4 Study Objectives
1.5 Years Considered
2 Market Perspective
2.1 Global Virtual Reality (VR) in Gaming Market Size (2017-2028)
2.2 Virtual Reality (VR) in Gaming Market Size across Key Geographies Worldwide: 2017 VS 2021 VS 2028
2.3 Global Virtual Reality (VR) in Gaming Market Size by Region (2017-2022)
2.4 Global Virtual Reality (VR) in Gaming Market Size Forecast by Region (2023-2028)
2.5 Global Top Virtual Reality (VR) in Gaming Countries Ranking by Market Size
3 Virtual Reality (VR) in Gaming Competitive by Company
3.1 Global Virtual Reality (VR) in Gaming Revenue by Players
3.1.1 Global Virtual Reality (VR) in Gaming Revenue by Players (2017-2022)
3.1.2 Global Virtual Reality (VR) in Gaming Market Share by Players (2017-2022)
3.2 Global Virtual Reality (VR) in Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Company Covered: Ranking by Virtual Reality (VR) in Gaming Revenue
3.4 Global Virtual Reality (VR) in Gaming Market Concentration Ratio
3.4.1 Global Virtual Reality (VR) in Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Reality (VR) in Gaming Revenue in 2021
3.5 Global Virtual Reality (VR) in Gaming Key Players Head office and Area Served
3.6 Key Players Virtual Reality (VR) in Gaming Product Solution and Service
3.7 Date of Enter into Virtual Reality (VR) in Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Global Virtual Reality (VR) in Gaming Breakdown Data by Type
4.1 Global Virtual Reality (VR) in Gaming Historic Revenue by Type (2017-2022)
4.2 Global Virtual Reality (VR) in Gaming Forecasted Revenue by Type (2023-2028)
5 Global Virtual Reality (VR) in Gaming Breakdown Data by Application
5.1 Global Virtual Reality (VR) in Gaming Historic Market Size by Application (2017-2022)
5.2 Global Virtual Reality (VR) in Gaming Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Virtual Reality (VR) in Gaming Revenue by Company (2020-2022)
6.2 North America Virtual Reality (VR) in Gaming Revenue by Type (2017-2028)
6.3 North America Virtual Reality (VR) in Gaming Revenue by Application (2017-2028)
6.4 North America Virtual Reality (VR) in Gaming Revenue by Country (2017-2028)
6.4.1 U.S.
6.4.2 Canada
7 Europe
7.1 Europe Virtual Reality (VR) in Gaming Revenue by Company (2020-2022)
7.2 Europe Virtual Reality (VR) in Gaming Revenue by Type (2017-2028)
7.3 Europe Virtual Reality (VR) in Gaming Revenue by Application (2017-2028)
7.4 Europe Virtual Reality (VR) in Gaming Revenue by Country (2017-2028)
7.4.1 Germany
7.4.2 France
7.4.3 U.K.
7.4.4 Italy
7.4.5 Russia
8 Asia Pacific
8.1 Asia Pacific Virtual Reality (VR) in Gaming Revenue by Company (2020-2022)
8.2 Asia Pacific Virtual Reality (VR) in Gaming Revenue by Type (2017-2028)
8.3 Asia Pacific Virtual Reality (VR) in Gaming Revenue by Application (2017-2028)
8.4 Asia Pacific Virtual Reality (VR) in Gaming Revenue by Region (2017-2028)
8.4.1 China
8.4.2 Japan
8.4.3 South Korea
8.4.4 India
8.4.5 Australia
8.4.6 Taiwan
8.4.7 Indonesia
8.4.8 Thailand
8.4.9 Malaysia
8.4.10 Philippines
8.4.11 Vietnam
9 Latin America
9.1 Latin America Virtual Reality (VR) in Gaming Revenue by Company (2020-2022)
9.2 Latin America Virtual Reality (VR) in Gaming Revenue by Type (2017-2028)
9.3 Latin America Virtual Reality (VR) in Gaming Revenue by Application (2017-2028)
9.4 Latin America Virtual Reality (VR) in Gaming Revenue by Country (2017-2028)
9.4.1 Mexico
9.4.2 Brazil
9.4.3 Argentina
10 Middle East and Africa
10.1 Middle East and Africa Virtual Reality (VR) in Gaming Revenue by Company (2020-2022)
10.2 Middle East and Africa Virtual Reality (VR) in Gaming Revenue by Type (2017-2028)
10.3 Middle East and Africa Virtual Reality (VR) in Gaming Revenue by Application (2017-2028)
10.4 Middle East and Africa Virtual Reality (VR) in Gaming Revenue by Country (2017-2028)
10.4.1 Turkey
10.4.2 Saudi Arabia
10.4.3 U.A.E
11 Company Profiles
11.1 Sony
11.1.1 Sony Company Details
11.1.2 Sony Business Overview
11.1.3 Sony Virtual Reality (VR) in Gaming Products and Services
11.1.4 Sony Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022)
11.1.5 Sony Virtual Reality (VR) in Gaming SWOT Analysis
11.1.6 Sony Recent Developments
11.2 Microsoft
11.2.1 Microsoft Company Details
11.2.2 Microsoft Business Overview
11.2.3 Microsoft Virtual Reality (VR) in Gaming Products and Services
11.2.4 Microsoft Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022)
11.2.5 Microsoft Virtual Reality (VR) in Gaming SWOT Analysis
11.2.6 Microsoft Recent Developments
11.3 Nintendo
11.3.1 Nintendo Company Details
11.3.2 Nintendo Business Overview
11.3.3 Nintendo Virtual Reality (VR) in Gaming Products and Services
11.3.4 Nintendo Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022)
11.3.5 Nintendo Virtual Reality (VR) in Gaming SWOT Analysis
11.3.6 Nintendo Recent Developments
11.4 Linden Labs
11.4.1 Linden Labs Company Details
11.4.2 Linden Labs Business Overview
11.4.3 Linden Labs Virtual Reality (VR) in Gaming Products and Services
11.4.4 Linden Labs Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022)
11.4.5 Linden Labs Virtual Reality (VR) in Gaming SWOT Analysis
11.4.6 Linden Labs Recent Developments
11.5 Electronic Arts
11.5.1 Electronic Arts Company Details
11.5.2 Electronic Arts Business Overview
11.5.3 Electronic Arts Virtual Reality (VR) in Gaming Products and Services
11.5.4 Electronic Arts Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022)
11.5.5 Electronic Arts Virtual Reality (VR) in Gaming SWOT Analysis
11.5.6 Electronic Arts Recent Developments
11.6 Facebook
11.6.1 Facebook Company Details
11.6.2 Facebook Business Overview
11.6.3 Facebook Virtual Reality (VR) in Gaming Products and Services
11.6.4 Facebook Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022)
11.6.5 Facebook Virtual Reality (VR) in Gaming SWOT Analysis
11.6.6 Facebook Recent Developments
11.7 Samsung Electronics
11.7.1 Samsung Electronics Company Details
11.7.2 Samsung Electronics Business Overview
11.7.3 Samsung Electronics Virtual Reality (VR) in Gaming Products and Services
11.7.4 Samsung Electronics Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022)
11.7.5 Samsung Electronics Virtual Reality (VR) in Gaming SWOT Analysis
11.7.6 Samsung Electronics Recent Developments
11.8 Google
11.8.1 Google Company Details
11.8.2 Google Business Overview
11.8.3 Google Virtual Reality (VR) in Gaming Products and Services
11.8.4 Google Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022)
11.8.5 Google Virtual Reality (VR) in Gaming SWOT Analysis
11.8.6 Google Recent Developments
11.9 HTC
11.9.1 HTC Company Details
11.9.2 HTC Business Overview
11.9.3 HTC Virtual Reality (VR) in Gaming Products and Services
11.9.4 HTC Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022)
11.9.5 HTC Virtual Reality (VR) in Gaming SWOT Analysis
11.9.6 HTC Recent Developments
11.10 Virtuix Omni
11.10.1 Virtuix Omni Company Details
11.10.2 Virtuix Omni Business Overview
11.10.3 Virtuix Omni Virtual Reality (VR) in Gaming Products and Services
11.10.4 Virtuix Omni Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022)
11.10.5 Virtuix Omni Virtual Reality (VR) in Gaming SWOT Analysis
11.10.6 Virtuix Omni Recent Developments
11.11 Leap Motion
11.11.1 Leap Motion Company Details
11.11.2 Leap Motion Business Overview
11.11.3 Leap Motion Virtual Reality (VR) in Gaming Products and Services
11.11.4 Leap Motion Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022)
11.11.5 Leap Motion Recent Developments
11.12 Telsa Studios
11.12.1 Telsa Studios Company Details
11.12.2 Telsa Studios Business Overview
11.12.3 Telsa Studios Virtual Reality (VR) in Gaming Products and Services
11.12.4 Telsa Studios Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022)
11.12.5 Telsa Studios Recent Developments
11.13 Qualcomm
11.13.1 Qualcomm Company Details
11.13.2 Qualcomm Business Overview
11.13.3 Qualcomm Virtual Reality (VR) in Gaming Products and Services
11.13.4 Qualcomm Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022)
11.13.5 Qualcomm Recent Developments
12 Virtual Reality (VR) in Gaming Market Dynamics
12.1 Virtual Reality (VR) in Gaming Market Trends
12.2 Virtual Reality (VR) in Gaming Market Drivers
12.3 Virtual Reality (VR) in Gaming Market Challenges
12.4 Virtual Reality (VR) in Gaming Market Restraints
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
List of Tables
    Table 1. Global Virtual Reality (VR) in Gaming Market Size Growth Rate by Type (US$ Million), 2017 VS 2021 VS 2028
    Table 2. Key Players of Adventure Games
    Table 3. Key Players of Action Games
    Table 4. Key Players of Racing Games
    Table 5. Key Players of Role-Playing Games
    Table 6. Key Players of Others
    Table 7. Global Virtual Reality (VR) in Gaming Market Size Growth Rate by Application (US$ Million), 2017 VS 2021 VS 2028
    Table 8. Global Virtual Reality (VR) in Gaming Market Size (US$ Million) by Region: 2017 VS 2021 VS 2028
    Table 9. Global Virtual Reality (VR) in Gaming Revenue by Region (2017-2022) & (US$ Million)
    Table 10. Global Virtual Reality (VR) in Gaming Revenue Market Share by Region (2017-2022)
    Table 11. Global Virtual Reality (VR) in Gaming Revenue by Players (2017-2022) & (US$ Million)
    Table 12. Global Virtual Reality (VR) in Gaming Market Share by Players (2017-2022)
    Table 13. Global Top Virtual Reality (VR) in Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Reality (VR) in Gaming as of 2021)
    Table 14. Ranking of Global Top Virtual Reality (VR) in Gaming Companies by Revenue (US$ Million) in 2021
    Table 15. Global 5 Largest Players Market Share by Virtual Reality (VR) in Gaming Revenue (CR5 and HHI) & (2017-2022)
    Table 16. Key Players Headquarters and Area Served
    Table 17. Key Players Virtual Reality (VR) in Gaming Product Solution and Service
    Table 18. Date of Key Manufacturers Enter into Virtual Reality (VR) in Gaming Market
    Table 19. Mergers & Acquisitions, Expansion Plans
    Table 20. Global Virtual Reality (VR) in Gaming Market Size by Type (2017-2022) & (US$ Million)
    Table 21. Global Virtual Reality (VR) in Gaming Revenue Market Share by Type (2017-2022)
    Table 22. Global Virtual Reality (VR) in Gaming Forecasted Market Size by Type (2023-2028) & (US$ Million)
    Table 23. Global Virtual Reality (VR) in Gaming Revenue Market Share by Type (2023-2028)
    Table 24. Global Virtual Reality (VR) in Gaming Market Size by Application (2017-2022) & (US$ Million)
    Table 25. Global Virtual Reality (VR) in Gaming Revenue Market Share by Application (2017-2022)
    Table 26. Global Virtual Reality (VR) in Gaming Forecasted Market Size by Application (2023-2028) & (US$ Million)
    Table 27. Global Virtual Reality (VR) in Gaming Revenue Market Share by Application (2023-2028)
    Table 28. North America Virtual Reality (VR) in Gaming Revenue by Company (2020-2022) & (US$ Million)
    Table 29. North America Virtual Reality (VR) in Gaming Revenue by Type (2017-2022) & (US$ Million)
    Table 30. North America Virtual Reality (VR) in Gaming Revenue by Type (2023-2028) & (US$ Million)
    Table 31. North America Virtual Reality (VR) in Gaming Revenue by Application (2017-2022) & (US$ Million)
    Table 32. North America Virtual Reality (VR) in Gaming Revenue by Application (2023-2028) & (US$ Million)
    Table 33. North America Virtual Reality (VR) in Gaming Revenue by Country (2017-2022) & (US$ Million)
    Table 34. North America Virtual Reality (VR) in Gaming Revenue by Country (2023-2028) & (US$ Million)
    Table 35. Europe Virtual Reality (VR) in Gaming Revenue by Company (2020-2022) & (US$ Million)
    Table 36. Europe Virtual Reality (VR) in Gaming Revenue by Type (2017-2022) & (US$ Million)
    Table 37. Europe Virtual Reality (VR) in Gaming Revenue by Type (2023-2028) & (US$ Million)
    Table 38. Europe Virtual Reality (VR) in Gaming Revenue by Application (2017-2022) & (US$ Million)
    Table 39. Europe Virtual Reality (VR) in Gaming Revenue by Application (2023-2028) & (US$ Million)
    Table 40. Europe Virtual Reality (VR) in Gaming Revenue by Country (2017-2022) & (US$ Million)
    Table 41. Europe Virtual Reality (VR) in Gaming Revenue by Country (2023-2028) & (US$ Million)
    Table 42. Asia Pacific Virtual Reality (VR) in Gaming Revenue by Company (2020-2022) & (US$ Million)
    Table 43. Asia Pacific Virtual Reality (VR) in Gaming Revenue by Type (2017-2022) & (US$ Million)
    Table 44. Asia Pacific Virtual Reality (VR) in Gaming Revenue by Type (2023-2028) & (US$ Million)
    Table 45. Asia Pacific Virtual Reality (VR) in Gaming Revenue by Application (2017-2022) & (US$ Million)
    Table 46. Asia Pacific Virtual Reality (VR) in Gaming Revenue by Application (2023-2028) & (US$ Million)
    Table 47. Asia Pacific Virtual Reality (VR) in Gaming Revenue by Region (2017-2022) & (US$ Million)
    Table 48. Asia Pacific Virtual Reality (VR) in Gaming Revenue by Region (2023-2028) & (US$ Million)
    Table 49. Latin America Virtual Reality (VR) in Gaming Revenue by Company (2020-2022) & (US$ Million)
    Table 50. Latin America Virtual Reality (VR) in Gaming Revenue by Type (2017-2022) & (US$ Million)
    Table 51. Latin America Virtual Reality (VR) in Gaming Revenue by Type (2023-2028) & (US$ Million)
    Table 52. Latin America Virtual Reality (VR) in Gaming Revenue by Application (2017-2022) & (US$ Million)
    Table 53. Latin America Virtual Reality (VR) in Gaming Revenue by Application (2023-2028) & (US$ Million)
    Table 54. Latin America Virtual Reality (VR) in Gaming Revenue by Country (2017-2022) & (US$ Million)
    Table 55. Latin America Virtual Reality (VR) in Gaming Revenue by Country (2023-2028) & (US$ Million)
    Table 56. Middle East and Africa Virtual Reality (VR) in Gaming Revenue by Company (2020-2022) & (US$ Million)
    Table 57. Middle East and Africa Virtual Reality (VR) in Gaming Revenue by Type (2017-2022) & (US$ Million)
    Table 58. Middle East and Africa Virtual Reality (VR) in Gaming Revenue by Type (2023-2028) & (US$ Million)
    Table 59. Middle East and Africa Virtual Reality (VR) in Gaming Revenue by Application (2017-2022) & (US$ Million)
    Table 60. Middle East and Africa Virtual Reality (VR) in Gaming Revenue by Application (2023-2028) & (US$ Million)
    Table 61. Middle East and Africa Virtual Reality (VR) in Gaming Revenue by Country (2017-2022) & (US$ Million)
    Table 62. Middle East and Africa Virtual Reality (VR) in Gaming Revenue by Country (2023-2028) & (US$ Million)
    Table 63. Sony Company Details
    Table 64. Sony Business Overview
    Table 65. Sony Virtual Reality (VR) in Gaming Product and Services
    Table 66. Sony Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022) & (US$ Million)
    Table 67. Sony Virtual Reality (VR) in Gaming SWOT Analysis
    Table 68. Sony Recent Developments
    Table 69. Microsoft Company Details
    Table 70. Microsoft Business Overview
    Table 71. Microsoft Virtual Reality (VR) in Gaming Product and Services
    Table 72. Microsoft Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022) & (US$ Million)
    Table 73. Microsoft Virtual Reality (VR) in Gaming SWOT Analysis
    Table 74. Microsoft Recent Developments
    Table 75. Nintendo Company Details
    Table 76. Nintendo Business Overview
    Table 77. Nintendo Virtual Reality (VR) in Gaming Product and Services
    Table 78. Nintendo Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022) & (US$ Million)
    Table 79. Nintendo Virtual Reality (VR) in Gaming SWOT Analysis
    Table 80. Nintendo Recent Developments
    Table 81. Linden Labs Company Details
    Table 82. Linden Labs Business Overview
    Table 83. Linden Labs Virtual Reality (VR) in Gaming Product and Services
    Table 84. Linden Labs Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022) & (US$ Million)
    Table 85. Linden Labs Virtual Reality (VR) in Gaming SWOT Analysis
    Table 86. Linden Labs Recent Developments
    Table 87. Electronic Arts Company Details
    Table 88. Electronic Arts Business Overview
    Table 89. Electronic Arts Virtual Reality (VR) in Gaming Product and Services
    Table 90. Electronic Arts Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022) & (US$ Million)
    Table 91. Electronic Arts Virtual Reality (VR) in Gaming SWOT Analysis
    Table 92. Electronic Arts Recent Developments
    Table 93. Facebook Company Details
    Table 94. Facebook Business Overview
    Table 95. Facebook Virtual Reality (VR) in Gaming Product and Services
    Table 96. Facebook Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022) & (US$ Million)
    Table 97. Facebook Virtual Reality (VR) in Gaming SWOT Analysis
    Table 98. Facebook Recent Developments
    Table 99. Samsung Electronics Company Details
    Table 100. Samsung Electronics Business Overview
    Table 101. Samsung Electronics Virtual Reality (VR) in Gaming Product and Services
    Table 102. Samsung Electronics Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022) & (US$ Million)
    Table 103. Samsung Electronics Virtual Reality (VR) in Gaming SWOT Analysis
    Table 104. Samsung Electronics Recent Developments
    Table 105. Google Company Details
    Table 106. Google Business Overview
    Table 107. Google Virtual Reality (VR) in Gaming Product and Services
    Table 108. Google Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022) & (US$ Million)
    Table 109. Google Virtual Reality (VR) in Gaming SWOT Analysis
    Table 110. Google Recent Developments
    Table 111. HTC Company Details
    Table 112. HTC Business Overview
    Table 113. HTC Virtual Reality (VR) in Gaming Product and Services
    Table 114. HTC Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022) & (US$ Million)
    Table 115. HTC Virtual Reality (VR) in Gaming SWOT Analysis
    Table 116. HTC Recent Developments
    Table 117. Virtuix Omni Company Details
    Table 118. Virtuix Omni Business Overview
    Table 119. Virtuix Omni Virtual Reality (VR) in Gaming Product and Services
    Table 120. Virtuix Omni Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022) & (US$ Million)
    Table 121. Virtuix Omni Virtual Reality (VR) in Gaming SWOT Analysis
    Table 122. Virtuix Omni Recent Developments
    Table 123. Leap Motion Company Details
    Table 124. Leap Motion Business Overview
    Table 125. Leap Motion Virtual Reality (VR) in Gaming Product and Services
    Table 126. Leap Motion Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022) & (US$ Million)
    Table 127. Leap Motion Recent Developments
    Table 128. Telsa Studios Company Details
    Table 129. Telsa Studios Business Overview
    Table 130. Telsa Studios Virtual Reality (VR) in Gaming Product and Services
    Table 131. Telsa Studios Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022) & (US$ Million)
    Table 132. Telsa Studios Recent Developments
    Table 133. Qualcomm Company Details
    Table 134. Qualcomm Business Overview
    Table 135. Qualcomm Virtual Reality (VR) in Gaming Product and Services
    Table 136. Qualcomm Virtual Reality (VR) in Gaming Revenue in Virtual Reality (VR) in Gaming Business (2017-2022) & (US$ Million)
    Table 137. Qualcomm Recent Developments
    Table 138. Virtual Reality (VR) in Gaming Market Trends
    Table 139. Virtual Reality (VR) in Gaming Market Drivers
    Table 140. Virtual Reality (VR) in Gaming Market Challenges
    Table 141. Virtual Reality (VR) in Gaming Market Restraints
    Table 142. Research Programs/Design for This Report
    Table 143. Key Data Information from Secondary Sources
    Table 144. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Virtual Reality (VR) in Gaming Sales Market Share by Type: 2021 VS 2028
    Figure 2. Adventure Games Features
    Figure 3. Action Games Features
    Figure 4. Racing Games Features
    Figure 5. Role-Playing Games Features
    Figure 6. Others Features
    Figure 7. Global Virtual Reality (VR) in Gaming Sales Market Share by Application: 2021 VS 2028
    Figure 8. Private Case Studies
    Figure 9. Commerce Case Studies
    Figure 10. Others Case Studies
    Figure 11. Virtual Reality (VR) in Gaming Report Years Considered
    Figure 12. Global Virtual Reality (VR) in Gaming Revenue, (US$ Million), 2017 VS 2021 VS 2028
    Figure 13. Global Virtual Reality (VR) in Gaming Market Size 2017-2028 (US$ Million)
    Figure 14. Global Virtual Reality (VR) in Gaming Market Size Market Share by Region: 2021 VS 2028
    Figure 15. Global Virtual Reality (VR) in Gaming Revenue Market Share by Region in 2017 VS 2022
    Figure 16. Global Top 10 Virtual Reality (VR) in Gaming Countries Ranking by Market Size (US$ Million) in 2021
    Figure 17. Global Virtual Reality (VR) in Gaming Market Share by Players in 2021
    Figure 18. Global Top Virtual Reality (VR) in Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Reality (VR) in Gaming as of 2021)
    Figure 19. The Top 10 and 5 Players Market Share by Virtual Reality (VR) in Gaming Revenue in 2021
    Figure 20. North America Virtual Reality (VR) in Gaming Revenue Market Share by Company in 2021
    Figure 21. North America Virtual Reality (VR) in Gaming Revenue Market Share by Type (2017-2028)
    Figure 22. North America Virtual Reality (VR) in Gaming Revenue Market Share by Application (2017-2028)
    Figure 23. North America Virtual Reality (VR) in Gaming Revenue Share by Country (2017-2028)
    Figure 24. U.S. Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
    Figure 25. Canada Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
    Figure 26. Europe Virtual Reality (VR) in Gaming Revenue Market Share by Company in 2021
    Figure 27. Europe Virtual Reality (VR) in Gaming Revenue Market Share by Type (2017-2028)
    Figure 28. Europe Virtual Reality (VR) in Gaming Revenue Market Share by Application (2017-2028)
    Figure 29. Europe Virtual Reality (VR) in Gaming Revenue Share by Country (2017-2028)
    Figure 30. Germany Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
    Figure 31. France Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
    Figure 32. U.K. Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
    Figure 33. Italy Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
    Figure 34. Russia Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
    Figure 35. Asia Pacific Virtual Reality (VR) in Gaming Revenue Market Share by Company in 2021
    Figure 36. Asia Pacific Virtual Reality (VR) in Gaming Revenue Market Share by Type (2017-2028)
    Figure 37. Asia Pacific Virtual Reality (VR) in Gaming Revenue Market Share by Application (2017-2028)
    Figure 38. Asia Pacific Virtual Reality (VR) in Gaming Revenue Share by Region (2017-2028)
    Figure 39. China Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
    Figure 40. Japan Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
    Figure 41. South Korea Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
    Figure 42. India Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
    Figure 43. Australia Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
    Figure 44. Taiwan Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
    Figure 45. Indonesia Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
    Figure 46. Thailand Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
    Figure 47. Malaysia Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
    Figure 48. Philippines Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
    Figure 49. Vietnam Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
    Figure 50. Latin America Virtual Reality (VR) in Gaming Revenue Market Share by Company in 2021
    Figure 51. Latin America Virtual Reality (VR) in Gaming Revenue Market Share by Type (2017-2028)
    Figure 52. Latin America Virtual Reality (VR) in Gaming Revenue Market Share by Application (2017-2028)
    Figure 53. Latin America Virtual Reality (VR) in Gaming Revenue Share by Country (2017-2028)
    Figure 54. Mexico Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
    Figure 55. Brazil Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
    Figure 56. Argentina Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
    Figure 57. Middle East and Africa Virtual Reality (VR) in Gaming Revenue Market Share by Company in 2021
    Figure 58. Middle East and Africa Virtual Reality (VR) in Gaming Revenue Market Share by Type (2017-2028)
    Figure 59. Middle East and Africa Virtual Reality (VR) in Gaming Revenue Market Share by Application (2017-2028)
    Figure 60. Middle East and Africa Virtual Reality (VR) in Gaming Revenue Share by Country (2017-2028)
    Figure 61. Turkey Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
    Figure 62. Saudi Arabia Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
    Figure 63. U.A.E Virtual Reality (VR) in Gaming Revenue (2017-2028) & (US$ Million)
    Figure 64. Sony Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2017-2022)
    Figure 65. Microsoft Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2017-2022)
    Figure 66. Nintendo Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2017-2022)
    Figure 67. Linden Labs Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2017-2022)
    Figure 68. Electronic Arts Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2017-2022)
    Figure 69. Facebook Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2017-2022)
    Figure 70. Samsung Electronics Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2017-2022)
    Figure 71. Google Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2017-2022)
    Figure 72. HTC Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2017-2022)
    Figure 73. Virtuix Omni Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2017-2022)
    Figure 74. Leap Motion Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2017-2022)
    Figure 75. Telsa Studios Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2017-2022)
    Figure 76. Qualcomm Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2017-2022)
    Figure 77. Bottom-up and Top-down Approaches for This Report
    Figure 78. Data Triangulation
    Figure 79. Key Executives Interviewed
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