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Global 3D Modeling for Games and Animation Market Research Report 2024
Published Date: March 2024
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Report Code: QYRE-Auto-29R10264
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Global 3D Modeling for Games and Animation Market Research Report 2024

Code: QYRE-Auto-29R10264
Report
March 2024
Pages:85
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

3D Modeling for Games and Animation Market

The global 3D Modeling for Games and Animation market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for 3D Modeling for Games and Animation is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for 3D Modeling for Games and Animation is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for 3D Modeling for Games and Animation in Mobile Game is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of 3D Modeling for Games and Animation include Autodesk, Adobe, Zbrush, Blender, headus UVLayout, Maxon, Chaos Group, Strata and Pix4D, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for 3D Modeling for Games and Animation, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding 3D Modeling for Games and Animation.

Report Scope

The 3D Modeling for Games and Animation market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global 3D Modeling for Games and Animation market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the 3D Modeling for Games and Animation companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of 3D Modeling for Games and Animation Market Report

Report Metric Details
Report Name 3D Modeling for Games and Animation Market
Segment by Type
  • Modeling Software
  • UV Tools
  • Others
Segment by Application
  • Mobile Game
  • Computer Games
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Autodesk, Adobe, Zbrush, Blender, headus UVLayout, Maxon, Chaos Group, Strata, Pix4D, Rizom-Lab
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of 3D Modeling for Games and Animation companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the 3D Modeling for Games and Animation Market report?

Ans: The main players in the 3D Modeling for Games and Animation Market are Autodesk, Adobe, Zbrush, Blender, headus UVLayout, Maxon, Chaos Group, Strata, Pix4D, Rizom-Lab

What are the Application segmentation covered in the 3D Modeling for Games and Animation Market report?

Ans: The Applications covered in the 3D Modeling for Games and Animation Market report are Mobile Game, Computer Games

What are the Type segmentation covered in the 3D Modeling for Games and Animation Market report?

Ans: The Types covered in the 3D Modeling for Games and Animation Market report are Modeling Software, UV Tools, Others

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global 3D Modeling for Games and Animation Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Modeling Software
1.2.3 UV Tools
1.2.4 Others
1.3 Market by Application
1.3.1 Global 3D Modeling for Games and Animation Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Mobile Game
1.3.3 Computer Games
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global 3D Modeling for Games and Animation Market Perspective (2019-2030)
2.2 3D Modeling for Games and Animation Growth Trends by Region
2.2.1 Global 3D Modeling for Games and Animation Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 3D Modeling for Games and Animation Historic Market Size by Region (2019-2024)
2.2.3 3D Modeling for Games and Animation Forecasted Market Size by Region (2025-2030)
2.3 3D Modeling for Games and Animation Market Dynamics
2.3.1 3D Modeling for Games and Animation Industry Trends
2.3.2 3D Modeling for Games and Animation Market Drivers
2.3.3 3D Modeling for Games and Animation Market Challenges
2.3.4 3D Modeling for Games and Animation Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top 3D Modeling for Games and Animation Players by Revenue
3.1.1 Global Top 3D Modeling for Games and Animation Players by Revenue (2019-2024)
3.1.2 Global 3D Modeling for Games and Animation Revenue Market Share by Players (2019-2024)
3.2 Global 3D Modeling for Games and Animation Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by 3D Modeling for Games and Animation Revenue
3.4 Global 3D Modeling for Games and Animation Market Concentration Ratio
3.4.1 Global 3D Modeling for Games and Animation Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by 3D Modeling for Games and Animation Revenue in 2023
3.5 3D Modeling for Games and Animation Key Players Head office and Area Served
3.6 Key Players 3D Modeling for Games and Animation Product Solution and Service
3.7 Date of Enter into 3D Modeling for Games and Animation Market
3.8 Mergers & Acquisitions, Expansion Plans
4 3D Modeling for Games and Animation Breakdown Data by Type
4.1 Global 3D Modeling for Games and Animation Historic Market Size by Type (2019-2024)
4.2 Global 3D Modeling for Games and Animation Forecasted Market Size by Type (2025-2030)
5 3D Modeling for Games and Animation Breakdown Data by Application
5.1 Global 3D Modeling for Games and Animation Historic Market Size by Application (2019-2024)
5.2 Global 3D Modeling for Games and Animation Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America 3D Modeling for Games and Animation Market Size (2019-2030)
6.2 North America 3D Modeling for Games and Animation Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America 3D Modeling for Games and Animation Market Size by Country (2019-2024)
6.4 North America 3D Modeling for Games and Animation Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe 3D Modeling for Games and Animation Market Size (2019-2030)
7.2 Europe 3D Modeling for Games and Animation Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe 3D Modeling for Games and Animation Market Size by Country (2019-2024)
7.4 Europe 3D Modeling for Games and Animation Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific 3D Modeling for Games and Animation Market Size (2019-2030)
8.2 Asia-Pacific 3D Modeling for Games and Animation Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific 3D Modeling for Games and Animation Market Size by Region (2019-2024)
8.4 Asia-Pacific 3D Modeling for Games and Animation Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America 3D Modeling for Games and Animation Market Size (2019-2030)
9.2 Latin America 3D Modeling for Games and Animation Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America 3D Modeling for Games and Animation Market Size by Country (2019-2024)
9.4 Latin America 3D Modeling for Games and Animation Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa 3D Modeling for Games and Animation Market Size (2019-2030)
10.2 Middle East & Africa 3D Modeling for Games and Animation Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa 3D Modeling for Games and Animation Market Size by Country (2019-2024)
10.4 Middle East & Africa 3D Modeling for Games and Animation Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Autodesk
11.1.1 Autodesk Company Detail
11.1.2 Autodesk Business Overview
11.1.3 Autodesk 3D Modeling for Games and Animation Introduction
11.1.4 Autodesk Revenue in 3D Modeling for Games and Animation Business (2019-2024)
11.1.5 Autodesk Recent Development
11.2 Adobe
11.2.1 Adobe Company Detail
11.2.2 Adobe Business Overview
11.2.3 Adobe 3D Modeling for Games and Animation Introduction
11.2.4 Adobe Revenue in 3D Modeling for Games and Animation Business (2019-2024)
11.2.5 Adobe Recent Development
11.3 Zbrush
11.3.1 Zbrush Company Detail
11.3.2 Zbrush Business Overview
11.3.3 Zbrush 3D Modeling for Games and Animation Introduction
11.3.4 Zbrush Revenue in 3D Modeling for Games and Animation Business (2019-2024)
11.3.5 Zbrush Recent Development
11.4 Blender
11.4.1 Blender Company Detail
11.4.2 Blender Business Overview
11.4.3 Blender 3D Modeling for Games and Animation Introduction
11.4.4 Blender Revenue in 3D Modeling for Games and Animation Business (2019-2024)
11.4.5 Blender Recent Development
11.5 headus UVLayout
11.5.1 headus UVLayout Company Detail
11.5.2 headus UVLayout Business Overview
11.5.3 headus UVLayout 3D Modeling for Games and Animation Introduction
11.5.4 headus UVLayout Revenue in 3D Modeling for Games and Animation Business (2019-2024)
11.5.5 headus UVLayout Recent Development
11.6 Maxon
11.6.1 Maxon Company Detail
11.6.2 Maxon Business Overview
11.6.3 Maxon 3D Modeling for Games and Animation Introduction
11.6.4 Maxon Revenue in 3D Modeling for Games and Animation Business (2019-2024)
11.6.5 Maxon Recent Development
11.7 Chaos Group
11.7.1 Chaos Group Company Detail
11.7.2 Chaos Group Business Overview
11.7.3 Chaos Group 3D Modeling for Games and Animation Introduction
11.7.4 Chaos Group Revenue in 3D Modeling for Games and Animation Business (2019-2024)
11.7.5 Chaos Group Recent Development
11.8 Strata
11.8.1 Strata Company Detail
11.8.2 Strata Business Overview
11.8.3 Strata 3D Modeling for Games and Animation Introduction
11.8.4 Strata Revenue in 3D Modeling for Games and Animation Business (2019-2024)
11.8.5 Strata Recent Development
11.9 Pix4D
11.9.1 Pix4D Company Detail
11.9.2 Pix4D Business Overview
11.9.3 Pix4D 3D Modeling for Games and Animation Introduction
11.9.4 Pix4D Revenue in 3D Modeling for Games and Animation Business (2019-2024)
11.9.5 Pix4D Recent Development
11.10 Rizom-Lab
11.10.1 Rizom-Lab Company Detail
11.10.2 Rizom-Lab Business Overview
11.10.3 Rizom-Lab 3D Modeling for Games and Animation Introduction
11.10.4 Rizom-Lab Revenue in 3D Modeling for Games and Animation Business (2019-2024)
11.10.5 Rizom-Lab Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global 3D Modeling for Games and Animation Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
    Table 2. Key Players of Modeling Software
    Table 3. Key Players of UV Tools
    Table 4. Key Players of Others
    Table 5. Global 3D Modeling for Games and Animation Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
    Table 6. Global 3D Modeling for Games and Animation Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 7. Global 3D Modeling for Games and Animation Market Size by Region (2019-2024) & (US$ Million)
    Table 8. Global 3D Modeling for Games and Animation Market Share by Region (2019-2024)
    Table 9. Global 3D Modeling for Games and Animation Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 10. Global 3D Modeling for Games and Animation Market Share by Region (2025-2030)
    Table 11. 3D Modeling for Games and Animation Market Trends
    Table 12. 3D Modeling for Games and Animation Market Drivers
    Table 13. 3D Modeling for Games and Animation Market Challenges
    Table 14. 3D Modeling for Games and Animation Market Restraints
    Table 15. Global 3D Modeling for Games and Animation Revenue by Players (2019-2024) & (US$ Million)
    Table 16. Global 3D Modeling for Games and Animation Market Share by Players (2019-2024)
    Table 17. Global Top 3D Modeling for Games and Animation Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in 3D Modeling for Games and Animation as of 2023)
    Table 18. Ranking of Global Top 3D Modeling for Games and Animation Companies by Revenue (US$ Million) in 2023
    Table 19. Global 5 Largest Players Market Share by 3D Modeling for Games and Animation Revenue (CR5 and HHI) & (2019-2024)
    Table 20. Key Players Headquarters and Area Served
    Table 21. Key Players 3D Modeling for Games and Animation Product Solution and Service
    Table 22. Date of Enter into 3D Modeling for Games and Animation Market
    Table 23. Mergers & Acquisitions, Expansion Plans
    Table 24. Global 3D Modeling for Games and Animation Market Size by Type (2019-2024) & (US$ Million)
    Table 25. Global 3D Modeling for Games and Animation Revenue Market Share by Type (2019-2024)
    Table 26. Global 3D Modeling for Games and Animation Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 27. Global 3D Modeling for Games and Animation Revenue Market Share by Type (2025-2030)
    Table 28. Global 3D Modeling for Games and Animation Market Size by Application (2019-2024) & (US$ Million)
    Table 29. Global 3D Modeling for Games and Animation Revenue Market Share by Application (2019-2024)
    Table 30. Global 3D Modeling for Games and Animation Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 31. Global 3D Modeling for Games and Animation Revenue Market Share by Application (2025-2030)
    Table 32. North America 3D Modeling for Games and Animation Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 33. North America 3D Modeling for Games and Animation Market Size by Country (2019-2024) & (US$ Million)
    Table 34. North America 3D Modeling for Games and Animation Market Size by Country (2025-2030) & (US$ Million)
    Table 35. Europe 3D Modeling for Games and Animation Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 36. Europe 3D Modeling for Games and Animation Market Size by Country (2019-2024) & (US$ Million)
    Table 37. Europe 3D Modeling for Games and Animation Market Size by Country (2025-2030) & (US$ Million)
    Table 38. Asia-Pacific 3D Modeling for Games and Animation Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 39. Asia-Pacific 3D Modeling for Games and Animation Market Size by Region (2019-2024) & (US$ Million)
    Table 40. Asia-Pacific 3D Modeling for Games and Animation Market Size by Region (2025-2030) & (US$ Million)
    Table 41. Latin America 3D Modeling for Games and Animation Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 42. Latin America 3D Modeling for Games and Animation Market Size by Country (2019-2024) & (US$ Million)
    Table 43. Latin America 3D Modeling for Games and Animation Market Size by Country (2025-2030) & (US$ Million)
    Table 44. Middle East & Africa 3D Modeling for Games and Animation Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 45. Middle East & Africa 3D Modeling for Games and Animation Market Size by Country (2019-2024) & (US$ Million)
    Table 46. Middle East & Africa 3D Modeling for Games and Animation Market Size by Country (2025-2030) & (US$ Million)
    Table 47. Autodesk Company Detail
    Table 48. Autodesk Business Overview
    Table 49. Autodesk 3D Modeling for Games and Animation Product
    Table 50. Autodesk Revenue in 3D Modeling for Games and Animation Business (2019-2024) & (US$ Million)
    Table 51. Autodesk Recent Development
    Table 52. Adobe Company Detail
    Table 53. Adobe Business Overview
    Table 54. Adobe 3D Modeling for Games and Animation Product
    Table 55. Adobe Revenue in 3D Modeling for Games and Animation Business (2019-2024) & (US$ Million)
    Table 56. Adobe Recent Development
    Table 57. Zbrush Company Detail
    Table 58. Zbrush Business Overview
    Table 59. Zbrush 3D Modeling for Games and Animation Product
    Table 60. Zbrush Revenue in 3D Modeling for Games and Animation Business (2019-2024) & (US$ Million)
    Table 61. Zbrush Recent Development
    Table 62. Blender Company Detail
    Table 63. Blender Business Overview
    Table 64. Blender 3D Modeling for Games and Animation Product
    Table 65. Blender Revenue in 3D Modeling for Games and Animation Business (2019-2024) & (US$ Million)
    Table 66. Blender Recent Development
    Table 67. headus UVLayout Company Detail
    Table 68. headus UVLayout Business Overview
    Table 69. headus UVLayout 3D Modeling for Games and Animation Product
    Table 70. headus UVLayout Revenue in 3D Modeling for Games and Animation Business (2019-2024) & (US$ Million)
    Table 71. headus UVLayout Recent Development
    Table 72. Maxon Company Detail
    Table 73. Maxon Business Overview
    Table 74. Maxon 3D Modeling for Games and Animation Product
    Table 75. Maxon Revenue in 3D Modeling for Games and Animation Business (2019-2024) & (US$ Million)
    Table 76. Maxon Recent Development
    Table 77. Chaos Group Company Detail
    Table 78. Chaos Group Business Overview
    Table 79. Chaos Group 3D Modeling for Games and Animation Product
    Table 80. Chaos Group Revenue in 3D Modeling for Games and Animation Business (2019-2024) & (US$ Million)
    Table 81. Chaos Group Recent Development
    Table 82. Strata Company Detail
    Table 83. Strata Business Overview
    Table 84. Strata 3D Modeling for Games and Animation Product
    Table 85. Strata Revenue in 3D Modeling for Games and Animation Business (2019-2024) & (US$ Million)
    Table 86. Strata Recent Development
    Table 87. Pix4D Company Detail
    Table 88. Pix4D Business Overview
    Table 89. Pix4D 3D Modeling for Games and Animation Product
    Table 90. Pix4D Revenue in 3D Modeling for Games and Animation Business (2019-2024) & (US$ Million)
    Table 91. Pix4D Recent Development
    Table 92. Rizom-Lab Company Detail
    Table 93. Rizom-Lab Business Overview
    Table 94. Rizom-Lab 3D Modeling for Games and Animation Product
    Table 95. Rizom-Lab Revenue in 3D Modeling for Games and Animation Business (2019-2024) & (US$ Million)
    Table 96. Rizom-Lab Recent Development
    Table 97. Research Programs/Design for This Report
    Table 98. Key Data Information from Secondary Sources
    Table 99. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global 3D Modeling for Games and Animation Market Size Comparison by Type (2024-2030) & (US$ Million)
    Figure 2. Global 3D Modeling for Games and Animation Market Share by Type: 2023 VS 2030
    Figure 3. Modeling Software Features
    Figure 4. UV Tools Features
    Figure 5. Others Features
    Figure 6. Global 3D Modeling for Games and Animation Market Size Comparison by Application (2024-2030) & (US$ Million)
    Figure 7. Global 3D Modeling for Games and Animation Market Share by Application: 2023 VS 2030
    Figure 8. Mobile Game Case Studies
    Figure 9. Computer Games Case Studies
    Figure 10. 3D Modeling for Games and Animation Report Years Considered
    Figure 11. Global 3D Modeling for Games and Animation Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 12. Global 3D Modeling for Games and Animation Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 13. Global 3D Modeling for Games and Animation Market Share by Region: 2023 VS 2030
    Figure 14. Global 3D Modeling for Games and Animation Market Share by Players in 2023
    Figure 15. Global Top 3D Modeling for Games and Animation Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in 3D Modeling for Games and Animation as of 2023)
    Figure 16. The Top 10 and 5 Players Market Share by 3D Modeling for Games and Animation Revenue in 2023
    Figure 17. North America 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 18. North America 3D Modeling for Games and Animation Market Share by Country (2019-2030)
    Figure 19. United States 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 20. Canada 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 21. Europe 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 22. Europe 3D Modeling for Games and Animation Market Share by Country (2019-2030)
    Figure 23. Germany 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 24. France 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 25. U.K. 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 26. Italy 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 27. Russia 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. Nordic Countries 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. Asia-Pacific 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. Asia-Pacific 3D Modeling for Games and Animation Market Share by Region (2019-2030)
    Figure 31. China 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 32. Japan 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. South Korea 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 34. Southeast Asia 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 35. India 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 36. Australia 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 37. Latin America 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 38. Latin America 3D Modeling for Games and Animation Market Share by Country (2019-2030)
    Figure 39. Mexico 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 40. Brazil 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 41. Middle East & Africa 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 42. Middle East & Africa 3D Modeling for Games and Animation Market Share by Country (2019-2030)
    Figure 43. Turkey 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 44. Saudi Arabia 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 45. Autodesk Revenue Growth Rate in 3D Modeling for Games and Animation Business (2019-2024)
    Figure 46. Adobe Revenue Growth Rate in 3D Modeling for Games and Animation Business (2019-2024)
    Figure 47. Zbrush Revenue Growth Rate in 3D Modeling for Games and Animation Business (2019-2024)
    Figure 48. Blender Revenue Growth Rate in 3D Modeling for Games and Animation Business (2019-2024)
    Figure 49. headus UVLayout Revenue Growth Rate in 3D Modeling for Games and Animation Business (2019-2024)
    Figure 50. Maxon Revenue Growth Rate in 3D Modeling for Games and Animation Business (2019-2024)
    Figure 51. Chaos Group Revenue Growth Rate in 3D Modeling for Games and Animation Business (2019-2024)
    Figure 52. Strata Revenue Growth Rate in 3D Modeling for Games and Animation Business (2019-2024)
    Figure 53. Pix4D Revenue Growth Rate in 3D Modeling for Games and Animation Business (2019-2024)
    Figure 54. Rizom-Lab Revenue Growth Rate in 3D Modeling for Games and Animation Business (2019-2024)
    Figure 55. Bottom-up and Top-down Approaches for This Report
    Figure 56. Data Triangulation
    Figure 57. Key Executives Interviewed
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