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Global VR Headset Equipment Market Research Report 2022
Published Date: February 2022
|
Report Code: QYRE-Auto-29V9435
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Global VR Headset Equipment Market Research Report 2022
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Global VR Headset Equipment Market Research Report 2022

Code: QYRE-Auto-29V9435
Report
February 2022
Pages:117
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

VR Headset Equipment Market 

VR Headset Equipment is the abbreviation of head mounted display equipment. All head mounted display equipment can be called head mounted display. Different effects such as virtual reality (VR), augmented reality (AR) and hybrid reality (MR) can be realized by sending optical signals to the eyes in different ways through various head mounted display devices.

Due to the COVID-19 pandemic, the global VR Headset Equipment market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the review period.

Fully considering the economic change by this health crisis, Mobile Headset accounting for % of the VR Headset Equipment global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period.

While Entertainment & Leisure segment is altered to an % CAGR throughout this forecast period.

North America VR Headset Equipment market is estimated at US$ million in 2021, while Europe is forecast to reach US$ million by 2028. The proportion of the North America is % in 2021, while Europe percentage is %, and it is predicted that Europe share will reach % in 2028, trailing a CAGR of % through the analysis period. As for the Asia, the notable markets are Japan and South Korea, CAGR is % and % respectively for the next 6-year period.

The global major manufacturers of VR Headset Equipment include Oculus (Facebook), HTC, Sony, Valve, Google, Microsoft, Apple, SAMSUNG and Qualcomm, etc. In terms of revenue, the global 3 largest players have a % market share of VR Headset Equipment in 2021.

The research report has incorporated the analysis of different factors that augment the market’s growth. It constitutes trends, restraints, and drivers that transform the market in either a positive or negative manner. This section also provides the scope of different segments and applications that can potentially influence the market in the future. The detailed information is based on current trends and historic milestones. This section also provides an analysis of the volume of production about the global market and about each type from 2017 to 2028. This section mentions the volume of production by region from 2017 to 2028. Pricing analysis is included in the report according to each type from the year 2017 to 2028, manufacturer from 2017 to 2022, region from 2017 to 2022, and global price from 2017 to 2028.

A thorough evaluation of the restrains included in the report portrays the contrast to drivers and gives room for strategic planning. Factors that overshadow the market growth are pivotal as they can be understood to devise different bends for getting hold of the lucrative opportunities that are present in the ever-growing market. Additionally, insights into market expert’s opinions have been taken to understand the market better.

The research report includes specific segments by region (country), by manufacturers, by Type and by Application. Each type provides information about the production during the forecast period of 2017 to 2028. by Application segment also provides consumption during the forecast period of 2017 to 2028. Understanding the segments helps in identifying the importance of different factors that aid the market growth.

By Type

  • Mobile Headset
  • External Headset (PC Headset)
  • All-in-one Headset

By Application

  • Entertainment & Leisure
  • Education Training
  • Trade Exhibition
  • Industrial Production
  • Real Estate Marketing
  • Medical Health
  • Others

By Company

  • Oculus (Facebook)
  • HTC
  • Sony
  • Valve
  • Google
  • Microsoft
  • Apple
  • SAMSUNG
  • Qualcomm
  • Snap
  • SUPERNATURAL
  • Huawei
  • Pico (Bytedance)
  • HP Development
  • DPVR
  • Magic Leap
  • Lenovo
  • Baidu
  • Xiaomi
  • China Telecom
  • Panasonic
  • IQIYI
  • Nolo
  • Goertek
  • SIM Technology
  • NED Optics
  • Shinecon Industrial
  • 3Glasses
  • Nreal
  • GSEO
  • Pimax Vr
  • ANTVR

By Region

  • North America
  • United States
  • Canada
  • Europe
  • Germany
  • France
  • UK.
  • Italy
  • Russia
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • India
  • Australia
  • China Taiwan
  • Indonesia
  • Thailand
  • Malaysia
  • Latin America
  • Mexico
  • Brazil
  • Argentina
1 VR Headset Equipment Market Overview
1.1 Product Overview and Scope of VR Headset Equipment
1.2 VR Headset Equipment Segment by Type
1.2.1 Global VR Headset Equipment Market Size Growth Rate Analysis by Type 2022 VS 2028
1.2.2 Mobile Headset
1.2.3 External Headset (PC Headset)
1.2.4 All-in-one Headset
1.3 VR Headset Equipment Segment by Application
1.3.1 Global VR Headset Equipment Consumption Comparison by Application: 2022 VS 2028
1.3.2 Entertainment & Leisure
1.3.3 Education Training
1.3.4 Trade Exhibition
1.3.5 Industrial Production
1.3.6 Real Estate Marketing
1.3.7 Medical Health
1.3.8 Others
1.4 Global Market Growth Prospects
1.4.1 Global VR Headset Equipment Revenue Estimates and Forecasts (2017-2028)
1.4.2 Global VR Headset Equipment Production Estimates and Forecasts (2017-2028)
1.5 Global Market Size by Region
1.5.1 Global VR Headset Equipment Market Size Estimates and Forecasts by Region: 2017 VS 2021 VS 2028
1.5.2 North America VR Headset Equipment Estimates and Forecasts (2017-2028)
1.5.3 Europe VR Headset Equipment Estimates and Forecasts (2017-2028)
1.5.4 China VR Headset Equipment Estimates and Forecasts (2017-2028)
1.5.5 Japan VR Headset Equipment Estimates and Forecasts (2017-2028)
2 Market Competition by Manufacturers
2.1 Global VR Headset Equipment Production Market Share by Manufacturers (2017-2022)
2.2 Global VR Headset Equipment Revenue Market Share by Manufacturers (2017-2022)
2.3 VR Headset Equipment Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.4 Global VR Headset Equipment Average Price by Manufacturers (2017-2022)
2.5 Manufacturers VR Headset Equipment Production Sites, Area Served, Product Types
2.6 VR Headset Equipment Market Competitive Situation and Trends
2.6.1 VR Headset Equipment Market Concentration Rate
2.6.2 Global 5 and 10 Largest VR Headset Equipment Players Market Share by Revenue
2.6.3 Mergers & Acquisitions, Expansion
3 Production by Region
3.1 Global Production of VR Headset Equipment Market Share by Region (2017-2022)
3.2 Global VR Headset Equipment Revenue Market Share by Region (2017-2022)
3.3 Global VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
3.4 North America VR Headset Equipment Production
3.4.1 North America VR Headset Equipment Production Growth Rate (2017-2022)
3.4.2 North America VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
3.5 Europe VR Headset Equipment Production
3.5.1 Europe VR Headset Equipment Production Growth Rate (2017-2022)
3.5.2 Europe VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
3.6 China VR Headset Equipment Production
3.6.1 China VR Headset Equipment Production Growth Rate (2017-2022)
3.6.2 China VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
3.7 Japan VR Headset Equipment Production
3.7.1 Japan VR Headset Equipment Production Growth Rate (2017-2022)
3.7.2 Japan VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
4 Global VR Headset Equipment Consumption by Region
4.1 Global VR Headset Equipment Consumption by Region
4.1.1 Global VR Headset Equipment Consumption by Region
4.1.2 Global VR Headset Equipment Consumption Market Share by Region
4.2 North America
4.2.1 North America VR Headset Equipment Consumption by Country
4.2.2 United States
4.2.3 Canada
4.3 Europe
4.3.1 Europe VR Headset Equipment Consumption by Country
4.3.2 Germany
4.3.3 France
4.3.4 U.K.
4.3.5 Italy
4.3.6 Russia
4.4 Asia Pacific
4.4.1 Asia Pacific VR Headset Equipment Consumption by Region
4.4.2 China
4.4.3 Japan
4.4.4 South Korea
4.4.5 China Taiwan
4.4.6 Southeast Asia
4.4.7 India
4.4.8 Australia
4.5 Latin America
4.5.1 Latin America VR Headset Equipment Consumption by Country
4.5.2 Mexico
4.5.3 Brazil
5 Segment by Type
5.1 Global VR Headset Equipment Production Market Share by Type (2017-2022)
5.2 Global VR Headset Equipment Revenue Market Share by Type (2017-2022)
5.3 Global VR Headset Equipment Price by Type (2017-2022)
6 Segment by Application
6.1 Global VR Headset Equipment Production Market Share by Application (2017-2022)
6.2 Global VR Headset Equipment Revenue Market Share by Application (2017-2022)
6.3 Global VR Headset Equipment Price by Application (2017-2022)
7 Key Companies Profiled
7.1 Oculus (Facebook)
7.1.1 Oculus (Facebook) VR Headset Equipment Corporation Information
7.1.2 Oculus (Facebook) VR Headset Equipment Product Portfolio
7.1.3 Oculus (Facebook) VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.1.4 Oculus (Facebook) Main Business and Markets Served
7.1.5 Oculus (Facebook) Recent Developments/Updates
7.2 HTC
7.2.1 HTC VR Headset Equipment Corporation Information
7.2.2 HTC VR Headset Equipment Product Portfolio
7.2.3 HTC VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.2.4 HTC Main Business and Markets Served
7.2.5 HTC Recent Developments/Updates
7.3 Sony
7.3.1 Sony VR Headset Equipment Corporation Information
7.3.2 Sony VR Headset Equipment Product Portfolio
7.3.3 Sony VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.3.4 Sony Main Business and Markets Served
7.3.5 Sony Recent Developments/Updates
7.4 Valve
7.4.1 Valve VR Headset Equipment Corporation Information
7.4.2 Valve VR Headset Equipment Product Portfolio
7.4.3 Valve VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.4.4 Valve Main Business and Markets Served
7.4.5 Valve Recent Developments/Updates
7.5 Google
7.5.1 Google VR Headset Equipment Corporation Information
7.5.2 Google VR Headset Equipment Product Portfolio
7.5.3 Google VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.5.4 Google Main Business and Markets Served
7.5.5 Google Recent Developments/Updates
7.6 Microsoft
7.6.1 Microsoft VR Headset Equipment Corporation Information
7.6.2 Microsoft VR Headset Equipment Product Portfolio
7.6.3 Microsoft VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.6.4 Microsoft Main Business and Markets Served
7.6.5 Microsoft Recent Developments/Updates
7.7 Apple
7.7.1 Apple VR Headset Equipment Corporation Information
7.7.2 Apple VR Headset Equipment Product Portfolio
7.7.3 Apple VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.7.4 Apple Main Business and Markets Served
7.7.5 Apple Recent Developments/Updates
7.8 SAMSUNG
7.8.1 SAMSUNG VR Headset Equipment Corporation Information
7.8.2 SAMSUNG VR Headset Equipment Product Portfolio
7.8.3 SAMSUNG VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.8.4 SAMSUNG Main Business and Markets Served
7.7.5 SAMSUNG Recent Developments/Updates
7.9 Qualcomm
7.9.1 Qualcomm VR Headset Equipment Corporation Information
7.9.2 Qualcomm VR Headset Equipment Product Portfolio
7.9.3 Qualcomm VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.9.4 Qualcomm Main Business and Markets Served
7.9.5 Qualcomm Recent Developments/Updates
7.10 Snap
7.10.1 Snap VR Headset Equipment Corporation Information
7.10.2 Snap VR Headset Equipment Product Portfolio
7.10.3 Snap VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.10.4 Snap Main Business and Markets Served
7.10.5 Snap Recent Developments/Updates
7.11 SUPERNATURAL
7.11.1 SUPERNATURAL VR Headset Equipment Corporation Information
7.11.2 SUPERNATURAL VR Headset Equipment Product Portfolio
7.11.3 SUPERNATURAL VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.11.4 SUPERNATURAL Main Business and Markets Served
7.11.5 SUPERNATURAL Recent Developments/Updates
7.12 Huawei
7.12.1 Huawei VR Headset Equipment Corporation Information
7.12.2 Huawei VR Headset Equipment Product Portfolio
7.12.3 Huawei VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.12.4 Huawei Main Business and Markets Served
7.12.5 Huawei Recent Developments/Updates
7.13 Pico (Bytedance)
7.13.1 Pico (Bytedance) VR Headset Equipment Corporation Information
7.13.2 Pico (Bytedance) VR Headset Equipment Product Portfolio
7.13.3 Pico (Bytedance) VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.13.4 Pico (Bytedance) Main Business and Markets Served
7.13.5 Pico (Bytedance) Recent Developments/Updates
7.14 HP Development
7.14.1 HP Development VR Headset Equipment Corporation Information
7.14.2 HP Development VR Headset Equipment Product Portfolio
7.14.3 HP Development VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.14.4 HP Development Main Business and Markets Served
7.14.5 HP Development Recent Developments/Updates
7.15 DPVR
7.15.1 DPVR VR Headset Equipment Corporation Information
7.15.2 DPVR VR Headset Equipment Product Portfolio
7.15.3 DPVR VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.15.4 DPVR Main Business and Markets Served
7.15.5 DPVR Recent Developments/Updates
7.16 Magic Leap
7.16.1 Magic Leap VR Headset Equipment Corporation Information
7.16.2 Magic Leap VR Headset Equipment Product Portfolio
7.16.3 Magic Leap VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.16.4 Magic Leap Main Business and Markets Served
7.16.5 Magic Leap Recent Developments/Updates
7.17 Lenovo
7.17.1 Lenovo VR Headset Equipment Corporation Information
7.17.2 Lenovo VR Headset Equipment Product Portfolio
7.17.3 Lenovo VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.17.4 Lenovo Main Business and Markets Served
7.17.5 Lenovo Recent Developments/Updates
7.18 Baidu
7.18.1 Baidu VR Headset Equipment Corporation Information
7.18.2 Baidu VR Headset Equipment Product Portfolio
7.18.3 Baidu VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.18.4 Baidu Main Business and Markets Served
7.18.5 Baidu Recent Developments/Updates
7.19 Xiaomi
7.19.1 Xiaomi VR Headset Equipment Corporation Information
7.19.2 Xiaomi VR Headset Equipment Product Portfolio
7.19.3 Xiaomi VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.19.4 Xiaomi Main Business and Markets Served
7.19.5 Xiaomi Recent Developments/Updates
7.20 China Telecom
7.20.1 China Telecom VR Headset Equipment Corporation Information
7.20.2 China Telecom VR Headset Equipment Product Portfolio
7.20.3 China Telecom VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.20.4 China Telecom Main Business and Markets Served
7.20.5 China Telecom Recent Developments/Updates
7.21 Panasonic
7.21.1 Panasonic VR Headset Equipment Corporation Information
7.21.2 Panasonic VR Headset Equipment Product Portfolio
7.21.3 Panasonic VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.21.4 Panasonic Main Business and Markets Served
7.21.5 Panasonic Recent Developments/Updates
7.22 IQIYI
7.22.1 IQIYI VR Headset Equipment Corporation Information
7.22.2 IQIYI VR Headset Equipment Product Portfolio
7.22.3 IQIYI VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.22.4 IQIYI Main Business and Markets Served
7.22.5 IQIYI Recent Developments/Updates
7.23 Nolo
7.23.1 Nolo VR Headset Equipment Corporation Information
7.23.2 Nolo VR Headset Equipment Product Portfolio
7.23.3 Nolo VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.23.4 Nolo Main Business and Markets Served
7.23.5 Nolo Recent Developments/Updates
7.24 Goertek
7.24.1 Goertek VR Headset Equipment Corporation Information
7.24.2 Goertek VR Headset Equipment Product Portfolio
7.24.3 Goertek VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.24.4 Goertek Main Business and Markets Served
7.24.5 Goertek Recent Developments/Updates
7.25 SIM Technology
7.25.1 SIM Technology VR Headset Equipment Corporation Information
7.25.2 SIM Technology VR Headset Equipment Product Portfolio
7.25.3 SIM Technology VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.25.4 SIM Technology Main Business and Markets Served
7.25.5 SIM Technology Recent Developments/Updates
7.26 NED Optics
7.26.1 NED Optics VR Headset Equipment Corporation Information
7.26.2 NED Optics VR Headset Equipment Product Portfolio
7.26.3 NED Optics VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.26.4 NED Optics Main Business and Markets Served
7.26.5 NED Optics Recent Developments/Updates
7.27 Shinecon Industrial
7.27.1 Shinecon Industrial VR Headset Equipment Corporation Information
7.27.2 Shinecon Industrial VR Headset Equipment Product Portfolio
7.27.3 Shinecon Industrial VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.27.4 Shinecon Industrial Main Business and Markets Served
7.27.5 Shinecon Industrial Recent Developments/Updates
7.28 3Glasses
7.28.1 3Glasses VR Headset Equipment Corporation Information
7.28.2 3Glasses VR Headset Equipment Product Portfolio
7.28.3 3Glasses VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.28.4 3Glasses Main Business and Markets Served
7.28.5 3Glasses Recent Developments/Updates
7.29 Nreal
7.29.1 Nreal VR Headset Equipment Corporation Information
7.29.2 Nreal VR Headset Equipment Product Portfolio
7.29.3 Nreal VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.29.4 Nreal Main Business and Markets Served
7.29.5 Nreal Recent Developments/Updates
7.30 GSEO
7.30.1 GSEO VR Headset Equipment Corporation Information
7.30.2 GSEO VR Headset Equipment Product Portfolio
7.30.3 GSEO VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.30.4 GSEO Main Business and Markets Served
7.30.5 GSEO Recent Developments/Updates
7.31 Pimax Vr
7.31.1 Pimax Vr VR Headset Equipment Corporation Information
7.31.2 Pimax Vr VR Headset Equipment Product Portfolio
7.31.3 Pimax Vr VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.31.4 Pimax Vr Main Business and Markets Served
7.31.5 Pimax Vr Recent Developments/Updates
7.32 ANTVR
7.32.1 ANTVR VR Headset Equipment Corporation Information
7.32.2 ANTVR VR Headset Equipment Product Portfolio
7.32.3 ANTVR VR Headset Equipment Production, Revenue, Price and Gross Margin (2017-2022)
7.32.4 ANTVR Main Business and Markets Served
7.32.5 ANTVR Recent Developments/Updates
8 VR Headset Equipment Manufacturing Cost Analysis
8.1 VR Headset Equipment Key Raw Materials Analysis
8.1.1 Key Raw Materials
8.1.2 Key Suppliers of Raw Materials
8.2 Proportion of Manufacturing Cost Structure
8.3 Manufacturing Process Analysis of VR Headset Equipment
8.4 VR Headset Equipment Industrial Chain Analysis
9 Marketing Channel, Distributors and Customers
9.1 Marketing Channel
9.2 VR Headset Equipment Distributors List
9.3 VR Headset Equipment Customers
10 Market Dynamics
10.1 VR Headset Equipment Industry Trends
10.2 VR Headset Equipment Market Drivers
10.3 VR Headset Equipment Market Challenges
10.4 VR Headset Equipment Market Restraints
11 Production and Supply Forecast
11.1 Global Forecasted Production of VR Headset Equipment by Region (2023-2028)
11.2 North America VR Headset Equipment Production, Revenue Forecast (2023-2028)
11.3 Europe VR Headset Equipment Production, Revenue Forecast (2023-2028)
11.4 China VR Headset Equipment Production, Revenue Forecast (2023-2028)
11.5 Japan VR Headset Equipment Production, Revenue Forecast (2023-2028)
12 Consumption and Demand Forecast
12.1 Global Forecasted Demand Analysis of VR Headset Equipment
12.2 North America Forecasted Consumption of VR Headset Equipment by Country
12.3 Europe Market Forecasted Consumption of VR Headset Equipment by Country
12.4 Asia Pacific Market Forecasted Consumption of VR Headset Equipment by Region
12.5 Latin America Forecasted Consumption of VR Headset Equipment by Country
13 Forecast by Type and by Application (2023-2028)
13.1 Global Production, Revenue and Price Forecast by Type (2023-2028)
13.1.1 Global Forecasted Production of VR Headset Equipment by Type (2023-2028)
13.1.2 Global Forecasted Revenue of VR Headset Equipment by Type (2023-2028)
13.1.3 Global Forecasted Price of VR Headset Equipment by Type (2023-2028)
13.2 Global Forecasted Consumption of VR Headset Equipment by Application (2023-2028)
13.2.1 Global Forecasted Production of VR Headset Equipment by Application (2023-2028)
13.2.2 Global Forecasted Revenue of VR Headset Equipment by Application (2023-2028)
13.2.3 Global Forecasted Price of VR Headset Equipment by Application (2023-2028)
14 Research Finding and Conclusion
15 Methodology and Data Source
15.1 Methodology/Research Approach
15.1.1 Research Programs/Design
15.1.2 Market Size Estimation
15.1.3 Market Breakdown and Data Triangulation
15.2 Data Source
15.2.1 Secondary Sources
15.2.2 Primary Sources
15.3 Author List
15.4 Disclaimer
List of Tables
    Table 1. Global VR Headset Equipment Market Size by Type (Units) & (US$ Million) (2022 VS 2028)
    Table 2. Global VR Headset Equipment Market Size by Application (Units) & (US$ Million) (2022 VS 2028)
    Table 3. VR Headset Equipment Market Size Comparison by Region: 2017 VS 2021 VS 2028
    Table 4. Global VR Headset Equipment Production by Manufacturers (2017-2022) & (Units)
    Table 5. Global VR Headset Equipment Production (Units) by Manufacturers (2017-2022)
    Table 6. Global VR Headset Equipment Production Market Share by Manufacturers (2017-2022)
    Table 7. Global VR Headset Equipment Revenue by Manufacturers (2017-2022) & (US$ Million)
    Table 8. Global VR Headset Equipment Revenue Share by Manufacturers (2017-2022)
    Table 9. Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in VR Headset Equipment as of 2021)
    Table 10. Global Market VR Headset Equipment Average Price (US$/Unit) of Key Manufacturers (2017-2022)
    Table 11. Manufacturers VR Headset Equipment Production Sites and Area Served
    Table 12. Manufacturers VR Headset Equipment Product Types
    Table 13. Global VR Headset Equipment Manufacturers Market Concentration Ratio (CR5 and HHI)
    Table 14. Mergers & Acquisitions, Expansion
    Table 15. Global VR Headset Equipment Production (Units) by Region (2017-2022)
    Table 16. Global VR Headset Equipment Revenue (US$ Million) by Region (2017-2022)
    Table 17. Global VR Headset Equipment Revenue Market Share by Region (2017-2022)
    Table 18. Global VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 19. North America VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 20. Europe VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 21. China VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 22. Japan VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 23. Global VR Headset Equipment Consumption Market by Region (2017-2022) & (Units)
    Table 24. Global VR Headset Equipment Consumption Market Share by Region (2017-2022)
    Table 25. North America VR Headset Equipment Consumption by Country (2017-2022) & (Units)
    Table 26. Europe VR Headset Equipment Consumption by Country (2017-2022) & (Units)
    Table 27. Asia Pacific VR Headset Equipment Consumption by Region (2017-2022) & (Units)
    Table 28. Latin America VR Headset Equipment Consumption by Country (2017-2022) & (Units)
    Table 29. Global VR Headset Equipment Production (Units) by Type (2017-2022)
    Table 30. Global VR Headset Equipment Production Market Share by Type (2017-2022)
    Table 31. Global VR Headset Equipment Revenue (US$ Million) by Type (2017-2022)
    Table 32. Global VR Headset Equipment Revenue Share by Type (2017-2022)
    Table 33. Global VR Headset Equipment Price (US$/Unit) by Type (2017-2022)
    Table 34. Global VR Headset Equipment Production by Application (2017-2022) & (Units)
    Table 35. Global VR Headset Equipment Production Market Share by Application (2017-2022)
    Table 36. Global VR Headset Equipment Revenue (US$ Million) by Application (2017-2022)
    Table 37. Global VR Headset Equipment Revenue Share by Application (2017-2022)
    Table 38. Global VR Headset Equipment Price (US$/Unit) by Application (2017-2022)
    Table 39. Oculus (Facebook) VR Headset Equipment Corporation Information
    Table 40. Oculus (Facebook) Specification and Application
    Table 41. Oculus (Facebook) VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 42. Oculus (Facebook) Main Business and Markets Served
    Table 43. Oculus (Facebook) Recent Developments/Updates
    Table 44. HTC VR Headset Equipment Corporation Information
    Table 45. HTC Specification and Application
    Table 46. HTC VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 47. HTC Main Business and Markets Served
    Table 48. HTC Recent Developments/Updates
    Table 49. Sony VR Headset Equipment Corporation Information
    Table 50. Sony Specification and Application
    Table 51. Sony VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 52. Sony Main Business and Markets Served
    Table 53. Sony Recent Developments/Updates
    Table 54. Valve VR Headset Equipment Corporation Information
    Table 55. Valve Specification and Application
    Table 56. Valve VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 57. Valve Main Business and Markets Served
    Table 58. Valve Recent Developments/Updates
    Table 59. Google VR Headset Equipment Corporation Information
    Table 60. Google Specification and Application
    Table 61. Google VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 62. Google Main Business and Markets Served
    Table 63. Google Recent Developments/Updates
    Table 64. Microsoft VR Headset Equipment Corporation Information
    Table 65. Microsoft Specification and Application
    Table 66. Microsoft VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 67. Microsoft Main Business and Markets Served
    Table 68. Microsoft Recent Developments/Updates
    Table 69. Apple VR Headset Equipment Corporation Information
    Table 70. Apple Specification and Application
    Table 71. Apple VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 72. Apple Main Business and Markets Served
    Table 73. Apple Recent Developments/Updates
    Table 74. SAMSUNG VR Headset Equipment Corporation Information
    Table 75. SAMSUNG Specification and Application
    Table 76. SAMSUNG VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 77. SAMSUNG Main Business and Markets Served
    Table 78. SAMSUNG Recent Developments/Updates
    Table 79. Qualcomm VR Headset Equipment Corporation Information
    Table 80. Qualcomm Specification and Application
    Table 81. Qualcomm VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 82. Qualcomm Main Business and Markets Served
    Table 83. Qualcomm Recent Developments/Updates
    Table 84. Snap VR Headset Equipment Corporation Information
    Table 85. Snap Specification and Application
    Table 86. Snap VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 87. Snap Main Business and Markets Served
    Table 88. Snap Recent Developments/Updates
    Table 89. SUPERNATURAL VR Headset Equipment Corporation Information
    Table 90. SUPERNATURAL Specification and Application
    Table 91. SUPERNATURAL VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 92. SUPERNATURAL Main Business and Markets Served
    Table 93. SUPERNATURAL Recent Developments/Updates
    Table 94. Huawei VR Headset Equipment Corporation Information
    Table 95. Huawei Specification and Application
    Table 96. Huawei VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 97. Huawei Main Business and Markets Served
    Table 98. Huawei Recent Developments/Updates
    Table 99. Pico (Bytedance) VR Headset Equipment Corporation Information
    Table 100. Pico (Bytedance) Specification and Application
    Table 101. Pico (Bytedance) VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 102. Pico (Bytedance) Main Business and Markets Served
    Table 103. Pico (Bytedance) Recent Developments/Updates
    Table 104. HP Development VR Headset Equipment Corporation Information
    Table 105. HP Development Specification and Application
    Table 106. HP Development VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 107. HP Development Main Business and Markets Served
    Table 108. HP Development Recent Developments/Updates
    Table 109. HP Development VR Headset Equipment Corporation Information
    Table 110. DPVR Specification and Application
    Table 111. DPVR VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 112. DPVR Main Business and Markets Served
    Table 113. DPVR Recent Developments/Updates
    Table 114. Magic Leap VR Headset Equipment Corporation Information
    Table 115. Magic Leap VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 116. Magic Leap Main Business and Markets Served
    Table 117. Magic Leap Recent Developments/Updates
    Table 118. Lenovo VR Headset Equipment Corporation Information
    Table 119. Lenovo Specification and Application
    Table 120. Lenovo VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 121. Lenovo Main Business and Markets Served
    Table 122. Lenovo Recent Developments/Updates
    Table 123. Baidu VR Headset Equipment Corporation Information
    Table 124. Baidu Specification and Application
    Table 125. Baidu VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 126. Baidu Main Business and Markets Served
    Table 127. Baidu Recent Developments/Updates
    Table 128. Xiaomi VR Headset Equipment Corporation Information
    Table 129. Xiaomi Specification and Application
    Table 130. Xiaomi VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 131. Xiaomi Main Business and Markets Served
    Table 132. Xiaomi Recent Developments/Updates
    Table 133. China Telecom VR Headset Equipment Corporation Information
    Table 134. China Telecom Specification and Application
    Table 135. China Telecom VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 136. China Telecom Main Business and Markets Served
    Table 137. China Telecom Recent Developments/Updates
    Table 138. Panasonic VR Headset Equipment Corporation Information
    Table 139. Panasonic Specification and Application
    Table 140. Panasonic VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 141. Panasonic Main Business and Markets Served
    Table 142. Panasonic Recent Developments/Updates
    Table 143. IQIYI VR Headset Equipment Corporation Information
    Table 144. IQIYI Specification and Application
    Table 145. IQIYI VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 146. IQIYI Main Business and Markets Served
    Table 147. IQIYI Recent Developments/Updates
    Table 148. Nolo VR Headset Equipment Corporation Information
    Table 149. Nolo Specification and Application
    Table 150. Nolo VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 151. Nolo Main Business and Markets Served
    Table 152. Nolo Recent Developments/Updates
    Table 153. Goertek VR Headset Equipment Corporation Information
    Table 154. Goertek Specification and Application
    Table 155. Goertek VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 156. Goertek Main Business and Markets Served
    Table 157. Goertek Recent Developments/Updates
    Table 158. SIM Technology VR Headset Equipment Corporation Information
    Table 159. SIM Technology Specification and Application
    Table 160. SIM Technology VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 161. SIM Technology Main Business and Markets Served
    Table 162. SIM Technology Recent Developments/Updates
    Table 163. NED Optics VR Headset Equipment Corporation Information
    Table 164. NED Optics Specification and Application
    Table 165. NED Optics VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 166. NED Optics Main Business and Markets Served
    Table 167. NED Optics Recent Developments/Updates
    Table 168. Shinecon Industrial VR Headset Equipment Corporation Information
    Table 169. Shinecon Industrial Specification and Application
    Table 170. Shinecon Industrial VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 171. Shinecon Industrial Main Business and Markets Served
    Table 172. Shinecon Industrial Recent Developments/Updates
    Table 173. 3Glasses VR Headset Equipment Corporation Information
    Table 174. 3Glasses Specification and Application
    Table 175. 3Glasses VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 176. 3Glasses Main Business and Markets Served
    Table 177. 3Glasses Recent Developments/Updates
    Table 178. Nreal VR Headset Equipment Corporation Information
    Table 179. Nreal Specification and Application
    Table 180. Nreal VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 181. Nreal Main Business and Markets Served
    Table 182. Nreal Recent Developments/Updates
    Table 183. GSEO VR Headset Equipment Corporation Information
    Table 184. GSEO Specification and Application
    Table 185. GSEO VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 186. GSEO Main Business and Markets Served
    Table 187. GSEO Recent Developments/Updates
    Table 188. Pimax Vr VR Headset Equipment Corporation Information
    Table 189. Pimax Vr Specification and Application
    Table 190. Pimax Vr VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 191. Pimax Vr Main Business and Markets Served
    Table 192. Pimax Vr Recent Developments/Updates
    Table 193. ANTVR VR Headset Equipment Corporation Information
    Table 194. ANTVR Specification and Application
    Table 195. ANTVR VR Headset Equipment Production (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 196. ANTVR Main Business and Markets Served
    Table 197. ANTVR Recent Developments/Updates
    Table 198. Production Base and Market Concentration Rate of Raw Material
    Table 199. Key Suppliers of Raw Materials
    Table 200. VR Headset Equipment Distributors List
    Table 201. VR Headset Equipment Customers List
    Table 202. VR Headset Equipment Market Trends
    Table 203. VR Headset Equipment Market Drivers
    Table 204. VR Headset Equipment Market Challenges
    Table 205. VR Headset Equipment Market Restraints
    Table 206. Global VR Headset Equipment Production (Units) Forecast by Region (2023-2028)
    Table 207. North America VR Headset Equipment Consumption Forecast by Country (2023-2028) & (Units)
    Table 208. Europe VR Headset Equipment Consumption Forecast by Country (2023-2028) & (Units)
    Table 209. Asia Pacific VR Headset Equipment Consumption Forecast by Region (2023-2028) & (Units)
    Table 210. Latin America VR Headset Equipment Consumption Forecast by Country (2023-2028) & (Units)
    Table 211. Global VR Headset Equipment Production Forecast by Type (2023-2028) & (Units)
    Table 212. Global VR Headset Equipment Revenue Forecast by Type (2023-2028) & (US$ Million)
    Table 213. Global VR Headset Equipment Price Forecast by Type (2023-2028) & (US$/Unit)
    Table 214. Global VR Headset Equipment Production Forecast by Application (2023-2028) & (Units)
    Table 215. Global VR Headset Equipment Revenue Forecast by Application (2023-2028) & (US$ Million)
    Table 216. Global VR Headset Equipment Price Forecast by Application (2023-2028) & (US$/Unit)
    Table 217. Research Programs/Design for This Report
    Table 218. Key Data Information from Secondary Sources
    Table 219. Key Data Information from Primary Sources
List of Figures
    Figure 1. Product Picture of VR Headset Equipment
    Figure 2. Global VR Headset Equipment Market Share by Type: 2022 VS 2028
    Figure 3. Mobile Headset Product Picture
    Figure 4. External Headset (PC Headset) Product Picture
    Figure 5. All-in-one Headset Product Picture
    Figure 6. Global VR Headset Equipment Market Share by Application: 2022 VS 2028
    Figure 7. Entertainment & Leisure
    Figure 8. Education Training
    Figure 9. Trade Exhibition
    Figure 10. Industrial Production
    Figure 11. Real Estate Marketing
    Figure 12. Medical Health
    Figure 13. Others
    Figure 14. Global VR Headset Equipment Revenue (US$ Million), 2017 VS 2021 VS 2028
    Figure 15. Global VR Headset Equipment Revenue (US$ Million) (2017-2028)
    Figure 16. Global VR Headset Equipment Production (Units) & (2017-2028)
    Figure 17. North America VR Headset Equipment Revenue (US$ Million) and Growth Rate (2017-2028)
    Figure 18. Europe VR Headset Equipment Revenue (US$ Million) and Growth Rate (2017-2028)
    Figure 19. China VR Headset Equipment Revenue (US$ Million) and Growth Rate (2017-2028)
    Figure 20. Japan VR Headset Equipment Revenue (US$ Million) and Growth Rate (2017-2028)
    Figure 21. VR Headset Equipment Production Share by Manufacturers in 2021
    Figure 22. Global VR Headset Equipment Revenue Share by Manufacturers in 2021
    Figure 23. VR Headset Equipment Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2017 VS 2021
    Figure 24. Global Market VR Headset Equipment Average Price (US$/Unit) of Key Manufacturers in 2021
    Figure 25. The Global 5 and 10 Largest Players: Market Share by VR Headset Equipment Revenue in 2021
    Figure 26. Global VR Headset Equipment Production Market Share by Region (2017-2022)
    Figure 27. North America VR Headset Equipment Production (Units) Growth Rate (2017-2022)
    Figure 28. Europe VR Headset Equipment Production (Units) Growth Rate (2017-2022)
    Figure 29. China VR Headset Equipment Production (Units) Growth Rate (2017-2022)
    Figure 30. Japan VR Headset Equipment Production (Units) Growth Rate (2017-2022)
    Figure 31. Global VR Headset Equipment Consumption Market Share by Region (2017-2022)
    Figure 32. North America VR Headset Equipment Consumption and Growth Rate (2017-2022) & (Units)
    Figure 33. North America VR Headset Equipment Consumption Market Share by Country in 2021
    Figure 34. Canada VR Headset Equipment Consumption Growth Rate (2017-2022) & (Units)
    Figure 35. U.S. VR Headset Equipment Consumption Growth Rate (2017-2022) & (Units)
    Figure 36. Europe VR Headset Equipment Consumption Growth Rate (2017-2022) & (Units)
    Figure 37. Europe VR Headset Equipment Consumption Market Share by Country in 2021
    Figure 38. Germany VR Headset Equipment Consumption and Growth Rate (2017-2022) & (Units)
    Figure 39. France VR Headset Equipment Consumption and Growth Rate (2017-2022) & (Units)
    Figure 40. U.K. VR Headset Equipment Consumption and Growth Rate (2017-2022) & (Units)
    Figure 41. Italy VR Headset Equipment Consumption and Growth Rate (2017-2022) & (Units)
    Figure 42. Russia VR Headset Equipment Consumption and Growth Rate (2017-2022) & (Units)
    Figure 43. Asia Pacific VR Headset Equipment Consumption and Growth Rate (2017-2022) & (Units)
    Figure 44. Asia Pacific VR Headset Equipment Consumption Market Share by Regions in 2021
    Figure 45. China VR Headset Equipment Consumption and Growth Rate (2017-2022) & (Units)
    Figure 46. Japan VR Headset Equipment Consumption and Growth Rate (2017-2022) & (Units)
    Figure 47. South Korea VR Headset Equipment Consumption and Growth Rate (2017-2022) & (Units)
    Figure 48. China Taiwan VR Headset Equipment Consumption and Growth Rate (2017-2022) & (Units)
    Figure 49. Southeast Asia VR Headset Equipment Consumption and Growth Rate (2017-2022) & (Units)
    Figure 50. India VR Headset Equipment Consumption and Growth Rate (2017-2022) & (Units)
    Figure 51. Australia VR Headset Equipment Consumption and Growth Rate (2017-2022) & (Units)
    Figure 52. Latin America VR Headset Equipment Consumption and Growth Rate (2017-2022) & (Units)
    Figure 53. Latin America VR Headset Equipment Consumption Market Share by Country in 2021
    Figure 54. Mexico VR Headset Equipment Consumption and Growth Rate (2017-2022) & (Units)
    Figure 55. Brazil VR Headset Equipment Consumption and Growth Rate (2017-2022) & (Units)
    Figure 56. Production Market Share of VR Headset Equipment by Type (2017-2022)
    Figure 57. Production Market Share of VR Headset Equipment by Type in 2021
    Figure 58. Revenue Share of VR Headset Equipment by Type (2017-2022)
    Figure 59. Revenue Market Share of VR Headset Equipment by Type in 2021
    Figure 60. Production Market Share of VR Headset Equipment by Application (2017-2022)
    Figure 61. Production Market Share of VR Headset Equipment by Application in 2021
    Figure 62. Revenue Share of VR Headset Equipment by Application (2017-2022)
    Figure 63. Revenue Market Share of VR Headset Equipment by Application in 2021
    Figure 64. Manufacturing Cost Structure of VR Headset Equipment
    Figure 65. Manufacturing Process Analysis of VR Headset Equipment
    Figure 66. VR Headset Equipment Industrial Chain Analysis
    Figure 67. Channels of Distribution
    Figure 68. Distributors Profiles
    Figure 69. Global VR Headset Equipment Production Market Share Forecast by Region (2023-2028)
    Figure 70. North America VR Headset Equipment Production (Units) Growth Rate Forecast (2023-2028)
    Figure 71. Europe VR Headset Equipment Production (Units) Growth Rate Forecast (2023-2028)
    Figure 72. China VR Headset Equipment Production (Units) Growth Rate Forecast (2023-2028)
    Figure 73. Japan VR Headset Equipment Production (Units) Growth Rate Forecast (2023-2028)
    Figure 74. Global Forecasted Demand Analysis of VR Headset Equipment (2017-2028) & (Units)
    Figure 75. Global VR Headset Equipment Production Market Share Forecast by Type (2023-2028)
    Figure 76. Global VR Headset Equipment Revenue Market Share Forecast by Type (2023-2028)
    Figure 77. Global VR Headset Equipment Production Market Share Forecast by Application (2023-2028)
    Figure 78. Global VR Headset Equipment Revenue Market Share Forecast by Application (2023-2028)
    Figure 79. Bottom-up and Top-down Approaches for This Report
    Figure 80. Data Triangulation
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