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Global Home Entertainment and Leisure Robots Market Research Report 2025
Published Date: July 2025
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Report Code: QYRE-Auto-30J8036
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Global Home Entertainment and Leisure Robots Market Insights Forecast to 2028
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Global Home Entertainment and Leisure Robots Market Research Report 2025

Code: QYRE-Auto-30J8036
Report
July 2025
Pages:86
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Home Entertainment and Leisure Robots Market Size

The global market for Home Entertainment and Leisure Robots was valued at US$ 1174 million in the year 2024 and is projected to reach a revised size of US$ 4718 million by 2031, growing at a CAGR of 22.3% during the forecast period.

Home Entertainment and Leisure Robots Market

Home Entertainment and Leisure Robots Market

The robots that are designed for the sole purpose of providing entertainment to humans, are categorized under home entertainment and leisure robots. These robots are designed and developed with artificial intelligence and robotics to interact with speech recognition and face-tracking.
As an important force driving a new round of scientific and technological revolution, artificial intelligence has been of national strategic importance. Many governments introduces polices and increase capital investment to support AI companies. The Digital Europe plan adopted by the European Union will allocate €9.2 billion on high-tech investments, such as supercomputing, artificial intelligence, and network security. In order to maintain its leading position, the United States will increase its investment in artificial intelligence research and development in non-defense fields, from US$1.6 billion to US$1.7 billion in 2022. According to the latest data released by IDC, global artificial intelligence revenue was US$432.8 billion in 2022, a year-on-year increase of 19.6%, including software, hardware and services. China and the United States are two leaders in AI industry. On the AI 100 list (2022) released by CB Insights, the number of companies in the United States ranks first, with more than 70 companies, followed by the United Kingdom, with 8 companies on the list. China and Canada both holds 5 companies on the list. According to data from the China Academy of Information and Communications Technology, the scale of China"s core artificial intelligence industry reached ¥508 billion in 2022, a year-on-year increase of 18%. From 2013 to November 2022, the cumulative number of patent applications for artificial intelligence inventions in the world reached 729,000, and the cumulative number of applications in China reached 389,000, accounting for 53.4%. However, the Global Artificial Intelligence Innovation Index Report 2021 released by the China Institute of Scientific and Technological Information shows that the overall strength of the United States is still far ahead. The number of artificial intelligence companies in the United States is about 4,670, while China has only 880. China"s data center is less than 1/20 of that of the United States.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Home Entertainment and Leisure Robots, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Home Entertainment and Leisure Robots.
The Home Entertainment and Leisure Robots market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Home Entertainment and Leisure Robots market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Home Entertainment and Leisure Robots manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Scope of Home Entertainment and Leisure Robots Market Report

Report Metric Details
Report Name Home Entertainment and Leisure Robots Market
Accounted market size in year US$ 1174 million
Forecasted market size in 2031 US$ 4718 million
CAGR 22.3%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
Segment by Application
  • Children
  • Elderly People
  • Others
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Modular Robotics, Robobuilder, SoftBank Robotics, Sony Corporation, Sphero, Blue Frog Robotics, WowWee Group
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of Home Entertainment and Leisure Robots manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Sales, revenue of Home Entertainment and Leisure Robots in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 9: The main points and conclusions of the report. 

FAQ for this report

How fast is Home Entertainment and Leisure Robots Market growing?

Ans: The Home Entertainment and Leisure Robots Market witnessing a CAGR of 22.3% during the forecast period 2025-2031.

What is the Home Entertainment and Leisure Robots Market size in 2031?

Ans: The Home Entertainment and Leisure Robots Market size in 2031 will be US$ 4718 million.

What is the Home Entertainment and Leisure Robots Market share by region?

Ans: According to data from the China Academy of Information and Communications Technology, the scale of China"s core artificial intelligence industry reached ¥508 billion in 2022, a year-on-year increase of 18%.

Who are the main players in the Home Entertainment and Leisure Robots Market report?

Ans: The main players in the Home Entertainment and Leisure Robots Market are Modular Robotics, Robobuilder, SoftBank Robotics, Sony Corporation, Sphero, Blue Frog Robotics, WowWee Group

What are the Application segmentation covered in the Home Entertainment and Leisure Robots Market report?

Ans: The Applications covered in the Home Entertainment and Leisure Robots Market report are Children, Elderly People, Others

What are the Type segmentation covered in the Home Entertainment and Leisure Robots Market report?

Ans: The Types covered in the Home Entertainment and Leisure Robots Market report are Education and Research Robots, Robotic Companion Pets, Others

Recommended Reports

Home Robotics

Companion & Pet Robots

Toy & Entertainment Robots

1 Home Entertainment and Leisure Robots Market Overview
1.1 Product Definition
1.2 Home Entertainment and Leisure Robots by Type
1.2.1 Global Home Entertainment and Leisure Robots Market Value Comparison by Type (2024 VS 2031)
1.2.2 Education and Research Robots
1.2.3 Robotic Companion Pets
1.2.4 Others
1.3 Home Entertainment and Leisure Robots by Application
1.3.1 Global Home Entertainment and Leisure Robots Market Value by Application (2024 VS 2031)
1.3.2 Children
1.3.3 Elderly People
1.3.4 Others
1.4 Global Home Entertainment and Leisure Robots Market Size Estimates and Forecasts
1.4.1 Global Home Entertainment and Leisure Robots Revenue 2020-2031
1.4.2 Global Home Entertainment and Leisure Robots Sales 2020-2031
1.4.3 Global Home Entertainment and Leisure Robots Market Average Price (2020-2031)
1.5 Assumptions and Limitations
2 Home Entertainment and Leisure Robots Market Competition by Manufacturers
2.1 Global Home Entertainment and Leisure Robots Sales Market Share by Manufacturers (2020-2025)
2.2 Global Home Entertainment and Leisure Robots Revenue Market Share by Manufacturers (2020-2025)
2.3 Global Home Entertainment and Leisure Robots Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of Home Entertainment and Leisure Robots, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Home Entertainment and Leisure Robots, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Home Entertainment and Leisure Robots, Product Type & Application
2.7 Global Key Manufacturers of Home Entertainment and Leisure Robots, Date of Enter into This Industry
2.8 Global Home Entertainment and Leisure Robots Market Competitive Situation and Trends
2.8.1 Global Home Entertainment and Leisure Robots Market Concentration Rate
2.8.2 The Global 5 and 10 Largest Home Entertainment and Leisure Robots Players Market Share by Revenue
2.8.3 Global Home Entertainment and Leisure Robots Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global Home Entertainment and Leisure Robots Market Scenario by Region
3.1 Global Home Entertainment and Leisure Robots Market Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global Home Entertainment and Leisure Robots Sales by Region: 2020-2031
3.2.1 Global Home Entertainment and Leisure Robots Sales by Region: 2020-2025
3.2.2 Global Home Entertainment and Leisure Robots Sales by Region: 2026-2031
3.3 Global Home Entertainment and Leisure Robots Revenue by Region: 2020-2031
3.3.1 Global Home Entertainment and Leisure Robots Revenue by Region: 2020-2025
3.3.2 Global Home Entertainment and Leisure Robots Revenue by Region: 2026-2031
3.4 North America Home Entertainment and Leisure Robots Market Facts & Figures by Country
3.4.1 North America Home Entertainment and Leisure Robots Market Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America Home Entertainment and Leisure Robots Sales by Country (2020-2031)
3.4.3 North America Home Entertainment and Leisure Robots Revenue by Country (2020-2031)
3.4.4 United States
3.4.5 Canada
3.5 Europe Home Entertainment and Leisure Robots Market Facts & Figures by Country
3.5.1 Europe Home Entertainment and Leisure Robots Market Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe Home Entertainment and Leisure Robots Sales by Country (2020-2031)
3.5.3 Europe Home Entertainment and Leisure Robots Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Home Entertainment and Leisure Robots Market Facts & Figures by Region
3.6.1 Asia Pacific Home Entertainment and Leisure Robots Market Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific Home Entertainment and Leisure Robots Sales by Region (2020-2031)
3.6.3 Asia Pacific Home Entertainment and Leisure Robots Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.7 Latin America Home Entertainment and Leisure Robots Market Facts & Figures by Country
3.7.1 Latin America Home Entertainment and Leisure Robots Market Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America Home Entertainment and Leisure Robots Sales by Country (2020-2031)
3.7.3 Latin America Home Entertainment and Leisure Robots Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Home Entertainment and Leisure Robots Market Facts & Figures by Country
3.8.1 Middle East and Africa Home Entertainment and Leisure Robots Market Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa Home Entertainment and Leisure Robots Sales by Country (2020-2031)
3.8.3 Middle East and Africa Home Entertainment and Leisure Robots Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Home Entertainment and Leisure Robots Sales by Type (2020-2031)
4.1.1 Global Home Entertainment and Leisure Robots Sales by Type (2020-2025)
4.1.2 Global Home Entertainment and Leisure Robots Sales by Type (2026-2031)
4.1.3 Global Home Entertainment and Leisure Robots Sales Market Share by Type (2020-2031)
4.2 Global Home Entertainment and Leisure Robots Revenue by Type (2020-2031)
4.2.1 Global Home Entertainment and Leisure Robots Revenue by Type (2020-2025)
4.2.2 Global Home Entertainment and Leisure Robots Revenue by Type (2026-2031)
4.2.3 Global Home Entertainment and Leisure Robots Revenue Market Share by Type (2020-2031)
4.3 Global Home Entertainment and Leisure Robots Price by Type (2020-2031)
5 Segment by Application
5.1 Global Home Entertainment and Leisure Robots Sales by Application (2020-2031)
5.1.1 Global Home Entertainment and Leisure Robots Sales by Application (2020-2025)
5.1.2 Global Home Entertainment and Leisure Robots Sales by Application (2026-2031)
5.1.3 Global Home Entertainment and Leisure Robots Sales Market Share by Application (2020-2031)
5.2 Global Home Entertainment and Leisure Robots Revenue by Application (2020-2031)
5.2.1 Global Home Entertainment and Leisure Robots Revenue by Application (2020-2025)
5.2.2 Global Home Entertainment and Leisure Robots Revenue by Application (2026-2031)
5.2.3 Global Home Entertainment and Leisure Robots Revenue Market Share by Application (2020-2031)
5.3 Global Home Entertainment and Leisure Robots Price by Application (2020-2031)
6 Key Companies Profiled
6.1 Modular Robotics
6.1.1 Modular Robotics Company Information
6.1.2 Modular Robotics Description and Business Overview
6.1.3 Modular Robotics Home Entertainment and Leisure Robots Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Modular Robotics Home Entertainment and Leisure Robots Product Portfolio
6.1.5 Modular Robotics Recent Developments/Updates
6.2 Robobuilder
6.2.1 Robobuilder Company Information
6.2.2 Robobuilder Description and Business Overview
6.2.3 Robobuilder Home Entertainment and Leisure Robots Sales, Revenue and Gross Margin (2020-2025)
6.2.4 Robobuilder Home Entertainment and Leisure Robots Product Portfolio
6.2.5 Robobuilder Recent Developments/Updates
6.3 SoftBank Robotics
6.3.1 SoftBank Robotics Company Information
6.3.2 SoftBank Robotics Description and Business Overview
6.3.3 SoftBank Robotics Home Entertainment and Leisure Robots Sales, Revenue and Gross Margin (2020-2025)
6.3.4 SoftBank Robotics Home Entertainment and Leisure Robots Product Portfolio
6.3.5 SoftBank Robotics Recent Developments/Updates
6.4 Sony Corporation
6.4.1 Sony Corporation Company Information
6.4.2 Sony Corporation Description and Business Overview
6.4.3 Sony Corporation Home Entertainment and Leisure Robots Sales, Revenue and Gross Margin (2020-2025)
6.4.4 Sony Corporation Home Entertainment and Leisure Robots Product Portfolio
6.4.5 Sony Corporation Recent Developments/Updates
6.5 Sphero
6.5.1 Sphero Company Information
6.5.2 Sphero Description and Business Overview
6.5.3 Sphero Home Entertainment and Leisure Robots Sales, Revenue and Gross Margin (2020-2025)
6.5.4 Sphero Home Entertainment and Leisure Robots Product Portfolio
6.5.5 Sphero Recent Developments/Updates
6.6 Blue Frog Robotics
6.6.1 Blue Frog Robotics Company Information
6.6.2 Blue Frog Robotics Description and Business Overview
6.6.3 Blue Frog Robotics Home Entertainment and Leisure Robots Sales, Revenue and Gross Margin (2020-2025)
6.6.4 Blue Frog Robotics Home Entertainment and Leisure Robots Product Portfolio
6.6.5 Blue Frog Robotics Recent Developments/Updates
6.7 WowWee Group
6.7.1 WowWee Group Company Information
6.7.2 WowWee Group Description and Business Overview
6.7.3 WowWee Group Home Entertainment and Leisure Robots Sales, Revenue and Gross Margin (2020-2025)
6.7.4 WowWee Group Home Entertainment and Leisure Robots Product Portfolio
6.7.5 WowWee Group Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Home Entertainment and Leisure Robots Industry Chain Analysis
7.2 Home Entertainment and Leisure Robots Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Home Entertainment and Leisure Robots Production Mode & Process Analysis
7.4 Home Entertainment and Leisure Robots Sales and Marketing
7.4.1 Home Entertainment and Leisure Robots Sales Channels
7.4.2 Home Entertainment and Leisure Robots Distributors
7.5 Home Entertainment and Leisure Robots Customer Analysis
8 Home Entertainment and Leisure Robots Market Dynamics
8.1 Home Entertainment and Leisure Robots Industry Trends
8.2 Home Entertainment and Leisure Robots Market Drivers
8.3 Home Entertainment and Leisure Robots Market Challenges
8.4 Home Entertainment and Leisure Robots Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
List of Tables
 Table 1. Global Home Entertainment and Leisure Robots Market Value Comparison by Type (2024 VS 2031) & (US$ Million)
 Table 2. Global Home Entertainment and Leisure Robots Market Value by Application (2024 VS 2031) & (US$ Million)
 Table 3. Global Home Entertainment and Leisure Robots Market Competitive Situation by Manufacturers in 2024
 Table 4. Global Home Entertainment and Leisure Robots Sales (K Units) of Key Manufacturers (2020-2025)
 Table 5. Global Home Entertainment and Leisure Robots Sales Market Share by Manufacturers (2020-2025)
 Table 6. Global Home Entertainment and Leisure Robots Revenue (US$ Million) by Manufacturers (2020-2025)
 Table 7. Global Home Entertainment and Leisure Robots Revenue Share by Manufacturers (2020-2025)
 Table 8. Global Market Home Entertainment and Leisure Robots Average Price (US$/Unit) of Key Manufacturers (2020-2025)
 Table 9. Global Key Players of Home Entertainment and Leisure Robots, Industry Ranking, 2022 VS 2023 VS 2024
 Table 10. Global Key Manufacturers of Home Entertainment and Leisure Robots, Manufacturing Sites & Headquarters
 Table 11. Global Key Manufacturers of Home Entertainment and Leisure Robots, Product Type & Application
 Table 12. Global Key Manufacturers of Home Entertainment and Leisure Robots, Date of Enter into This Industry
 Table 13. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 14. Global Home Entertainment and Leisure Robots by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Home Entertainment and Leisure Robots as of 2024)
 Table 15. Manufacturers Mergers & Acquisitions, Expansion Plans
 Table 16. Global Home Entertainment and Leisure Robots Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 17. Global Home Entertainment and Leisure Robots Sales by Region (2020-2025) & (K Units)
 Table 18. Global Home Entertainment and Leisure Robots Sales Market Share by Region (2020-2025)
 Table 19. Global Home Entertainment and Leisure Robots Sales by Region (2026-2031) & (K Units)
 Table 20. Global Home Entertainment and Leisure Robots Sales Market Share by Region (2026-2031)
 Table 21. Global Home Entertainment and Leisure Robots Revenue by Region (2020-2025) & (US$ Million)
 Table 22. Global Home Entertainment and Leisure Robots Revenue Market Share by Region (2020-2025)
 Table 23. Global Home Entertainment and Leisure Robots Revenue by Region (2026-2031) & (US$ Million)
 Table 24. Global Home Entertainment and Leisure Robots Revenue Market Share by Region (2026-2031)
 Table 25. North America Home Entertainment and Leisure Robots Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 26. North America Home Entertainment and Leisure Robots Sales by Country (2020-2025) & (K Units)
 Table 27. North America Home Entertainment and Leisure Robots Sales by Country (2026-2031) & (K Units)
 Table 28. North America Home Entertainment and Leisure Robots Revenue by Country (2020-2025) & (US$ Million)
 Table 29. North America Home Entertainment and Leisure Robots Revenue by Country (2026-2031) & (US$ Million)
 Table 30. Europe Home Entertainment and Leisure Robots Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 31. Europe Home Entertainment and Leisure Robots Sales by Country (2020-2025) & (K Units)
 Table 32. Europe Home Entertainment and Leisure Robots Sales by Country (2026-2031) & (K Units)
 Table 33. Europe Home Entertainment and Leisure Robots Revenue by Country (2020-2025) & (US$ Million)
 Table 34. Europe Home Entertainment and Leisure Robots Revenue by Country (2026-2031) & (US$ Million)
 Table 35. Asia Pacific Home Entertainment and Leisure Robots Revenue by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 36. Asia Pacific Home Entertainment and Leisure Robots Sales by Region (2020-2025) & (K Units)
 Table 37. Asia Pacific Home Entertainment and Leisure Robots Sales by Region (2026-2031) & (K Units)
 Table 38. Asia Pacific Home Entertainment and Leisure Robots Revenue by Region (2020-2025) & (US$ Million)
 Table 39. Asia Pacific Home Entertainment and Leisure Robots Revenue by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Home Entertainment and Leisure Robots Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 41. Latin America Home Entertainment and Leisure Robots Sales by Country (2020-2025) & (K Units)
 Table 42. Latin America Home Entertainment and Leisure Robots Sales by Country (2026-2031) & (K Units)
 Table 43. Latin America Home Entertainment and Leisure Robots Revenue by Country (2020-2025) & (US$ Million)
 Table 44. Latin America Home Entertainment and Leisure Robots Revenue by Country (2026-2031) & (US$ Million)
 Table 45. Middle East and Africa Home Entertainment and Leisure Robots Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 46. Middle East and Africa Home Entertainment and Leisure Robots Sales by Country (2020-2025) & (K Units)
 Table 47. Middle East and Africa Home Entertainment and Leisure Robots Sales by Country (2026-2031) & (K Units)
 Table 48. Middle East and Africa Home Entertainment and Leisure Robots Revenue by Country (2020-2025) & (US$ Million)
 Table 49. Middle East and Africa Home Entertainment and Leisure Robots Revenue by Country (2026-2031) & (US$ Million)
 Table 50. Global Home Entertainment and Leisure Robots Sales (K Units) by Type (2020-2025)
 Table 51. Global Home Entertainment and Leisure Robots Sales (K Units) by Type (2026-2031)
 Table 52. Global Home Entertainment and Leisure Robots Sales Market Share by Type (2020-2025)
 Table 53. Global Home Entertainment and Leisure Robots Sales Market Share by Type (2026-2031)
 Table 54. Global Home Entertainment and Leisure Robots Revenue (US$ Million) by Type (2020-2025)
 Table 55. Global Home Entertainment and Leisure Robots Revenue (US$ Million) by Type (2026-2031)
 Table 56. Global Home Entertainment and Leisure Robots Revenue Market Share by Type (2020-2025)
 Table 57. Global Home Entertainment and Leisure Robots Revenue Market Share by Type (2026-2031)
 Table 58. Global Home Entertainment and Leisure Robots Price (US$/Unit) by Type (2020-2025)
 Table 59. Global Home Entertainment and Leisure Robots Price (US$/Unit) by Type (2026-2031)
 Table 60. Global Home Entertainment and Leisure Robots Sales (K Units) by Application (2020-2025)
 Table 61. Global Home Entertainment and Leisure Robots Sales (K Units) by Application (2026-2031)
 Table 62. Global Home Entertainment and Leisure Robots Sales Market Share by Application (2020-2025)
 Table 63. Global Home Entertainment and Leisure Robots Sales Market Share by Application (2026-2031)
 Table 64. Global Home Entertainment and Leisure Robots Revenue (US$ Million) by Application (2020-2025)
 Table 65. Global Home Entertainment and Leisure Robots Revenue (US$ Million) by Application (2026-2031)
 Table 66. Global Home Entertainment and Leisure Robots Revenue Market Share by Application (2020-2025)
 Table 67. Global Home Entertainment and Leisure Robots Revenue Market Share by Application (2026-2031)
 Table 68. Global Home Entertainment and Leisure Robots Price (US$/Unit) by Application (2020-2025)
 Table 69. Global Home Entertainment and Leisure Robots Price (US$/Unit) by Application (2026-2031)
 Table 70. Modular Robotics Company Information
 Table 71. Modular Robotics Description and Business Overview
 Table 72. Modular Robotics Home Entertainment and Leisure Robots Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 73. Modular Robotics Home Entertainment and Leisure Robots Product
 Table 74. Modular Robotics Recent Developments/Updates
 Table 75. Robobuilder Company Information
 Table 76. Robobuilder Description and Business Overview
 Table 77. Robobuilder Home Entertainment and Leisure Robots Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 78. Robobuilder Home Entertainment and Leisure Robots Product
 Table 79. Robobuilder Recent Developments/Updates
 Table 80. SoftBank Robotics Company Information
 Table 81. SoftBank Robotics Description and Business Overview
 Table 82. SoftBank Robotics Home Entertainment and Leisure Robots Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 83. SoftBank Robotics Home Entertainment and Leisure Robots Product
 Table 84. SoftBank Robotics Recent Developments/Updates
 Table 85. Sony Corporation Company Information
 Table 86. Sony Corporation Description and Business Overview
 Table 87. Sony Corporation Home Entertainment and Leisure Robots Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 88. Sony Corporation Home Entertainment and Leisure Robots Product
 Table 89. Sony Corporation Recent Developments/Updates
 Table 90. Sphero Company Information
 Table 91. Sphero Description and Business Overview
 Table 92. Sphero Home Entertainment and Leisure Robots Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 93. Sphero Home Entertainment and Leisure Robots Product
 Table 94. Sphero Recent Developments/Updates
 Table 95. Blue Frog Robotics Company Information
 Table 96. Blue Frog Robotics Description and Business Overview
 Table 97. Blue Frog Robotics Home Entertainment and Leisure Robots Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 98. Blue Frog Robotics Home Entertainment and Leisure Robots Product
 Table 99. Blue Frog Robotics Recent Developments/Updates
 Table 100. WowWee Group Company Information
 Table 101. WowWee Group Description and Business Overview
 Table 102. WowWee Group Home Entertainment and Leisure Robots Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 103. WowWee Group Home Entertainment and Leisure Robots Product
 Table 104. WowWee Group Recent Developments/Updates
 Table 105. Key Raw Materials Lists
 Table 106. Raw Materials Key Suppliers Lists
 Table 107. Home Entertainment and Leisure Robots Distributors List
 Table 108. Home Entertainment and Leisure Robots Customers List
 Table 109. Home Entertainment and Leisure Robots Market Trends
 Table 110. Home Entertainment and Leisure Robots Market Drivers
 Table 111. Home Entertainment and Leisure Robots Market Challenges
 Table 112. Home Entertainment and Leisure Robots Market Restraints
 Table 113. Research Programs/Design for This Report
 Table 114. Key Data Information from Secondary Sources
 Table 115. Key Data Information from Primary Sources
 Table 116. Authors List of This Report


List of Figures
 Figure 1. Product Picture of Home Entertainment and Leisure Robots
 Figure 2. Global Home Entertainment and Leisure Robots Market Value Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Home Entertainment and Leisure Robots Market Share by Type: 2024 & 2031
 Figure 4. Education and Research Robots Product Picture
 Figure 5. Robotic Companion Pets Product Picture
 Figure 6. Others Product Picture
 Figure 7. Global Home Entertainment and Leisure Robots Market Value by Application (2020-2031) & (US$ Million)
 Figure 8. Global Home Entertainment and Leisure Robots Market Share by Application: 2024 & 2031
 Figure 9. Children
 Figure 10. Elderly People
 Figure 11. Others
 Figure 12. Global Home Entertainment and Leisure Robots Revenue, (US$ Million), 2020 VS 2024 VS 2031
 Figure 13. Global Home Entertainment and Leisure Robots Market Size (2020-2031) & (US$ Million)
 Figure 14. Global Home Entertainment and Leisure Robots Sales (2020-2031) & (K Units)
 Figure 15. Global Home Entertainment and Leisure Robots Average Price (US$/Unit) & (2020-2031)
 Figure 16. Home Entertainment and Leisure Robots Report Years Considered
 Figure 17. Home Entertainment and Leisure Robots Sales Share by Manufacturers in 2024
 Figure 18. Global Home Entertainment and Leisure Robots Revenue Share by Manufacturers in 2024
 Figure 19. Global 5 and 10 Largest Home Entertainment and Leisure Robots Players: Market Share by Revenue in Home Entertainment and Leisure Robots in 2024
 Figure 20. Home Entertainment and Leisure Robots Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 21. Global Home Entertainment and Leisure Robots Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Figure 22. North America Home Entertainment and Leisure Robots Sales Market Share by Country (2020-2031)
 Figure 23. North America Home Entertainment and Leisure Robots Revenue Market Share by Country (2020-2031)
 Figure 24. United States Home Entertainment and Leisure Robots Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 25. Canada Home Entertainment and Leisure Robots Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 26. Europe Home Entertainment and Leisure Robots Sales Market Share by Country (2020-2031)
 Figure 27. Europe Home Entertainment and Leisure Robots Revenue Market Share by Country (2020-2031)
 Figure 28. Germany Home Entertainment and Leisure Robots Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 29. France Home Entertainment and Leisure Robots Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 30. U.K. Home Entertainment and Leisure Robots Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 31. Italy Home Entertainment and Leisure Robots Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 32. Russia Home Entertainment and Leisure Robots Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 33. Asia Pacific Home Entertainment and Leisure Robots Sales Market Share by Region (2020-2031)
 Figure 34. Asia Pacific Home Entertainment and Leisure Robots Revenue Market Share by Region (2020-2031)
 Figure 35. China Home Entertainment and Leisure Robots Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 36. Japan Home Entertainment and Leisure Robots Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 37. South Korea Home Entertainment and Leisure Robots Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 38. India Home Entertainment and Leisure Robots Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 39. Australia Home Entertainment and Leisure Robots Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 40. China Taiwan Home Entertainment and Leisure Robots Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 41. Indonesia Home Entertainment and Leisure Robots Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 42. Thailand Home Entertainment and Leisure Robots Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 43. Malaysia Home Entertainment and Leisure Robots Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 44. Latin America Home Entertainment and Leisure Robots Sales Market Share by Country (2020-2031)
 Figure 45. Latin America Home Entertainment and Leisure Robots Revenue Market Share by Country (2020-2031)
 Figure 46. Mexico Home Entertainment and Leisure Robots Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 47. Brazil Home Entertainment and Leisure Robots Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 48. Argentina Home Entertainment and Leisure Robots Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 49. Middle East and Africa Home Entertainment and Leisure Robots Sales Market Share by Country (2020-2031)
 Figure 50. Middle East and Africa Home Entertainment and Leisure Robots Revenue Market Share by Country (2020-2031)
 Figure 51. Turkey Home Entertainment and Leisure Robots Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 52. Saudi Arabia Home Entertainment and Leisure Robots Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 53. UAE Home Entertainment and Leisure Robots Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 54. Global Sales Market Share of Home Entertainment and Leisure Robots by Type (2020-2031)
 Figure 55. Global Revenue Market Share of Home Entertainment and Leisure Robots by Type (2020-2031)
 Figure 56. Global Home Entertainment and Leisure Robots Price (US$/Unit) by Type (2020-2031)
 Figure 57. Global Sales Market Share of Home Entertainment and Leisure Robots by Application (2020-2031)
 Figure 58. Global Revenue Market Share of Home Entertainment and Leisure Robots by Application (2020-2031)
 Figure 59. Global Home Entertainment and Leisure Robots Price (US$/Unit) by Application (2020-2031)
 Figure 60. Home Entertainment and Leisure Robots Value Chain
 Figure 61. Channels of Distribution (Direct Vs Distribution)
 Figure 62. Bottom-up and Top-down Approaches for This Report
 Figure 63. Data Triangulation
 Figure 64. Key Executives Interviewed
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