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Global Amusement Machine Market Research Report 2024
Published Date: April 2024
|
Report Code: QYRE-Auto-31H16840
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Global Amusement Machine Market Research Report 2024
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Global Amusement Machine Market Research Report 2024

Code: QYRE-Auto-31H16840
Report
April 2024
Pages:119
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Amusement Machine Market

Amusement machine generally refers to a type of equipment or device designed for entertainment purposes. These machines often incorporate various technological features and can be found in amusement parks, arcades, theme parks, and other entertainment venues. Amusement machines provide a range of experiences, from simple mechanical rides to interactive video games, simulation experiences, and more.
The global Amusement Machine market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of %during the forecast period 2024-2030.
North American market for Amusement Machine is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Amusement Machine is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global manufacturers of Amusement Machine include Bandai Namco Holdings, Raw Thrills, UNIS Technology, Taito Corporation (Square Enix Holdings Co., Ltd.), Dream Arcades, Bespoke Arcades, Rec Room Masters LLC, Adrenaline Amusements, SEGA Amusements, Coastal Amusements, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Amusement Machine, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Amusement Machine.
The Amusement Machine market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Amusement Machine market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Amusement Machine manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Amusement Machine Market Report

Report Metric Details
Report Name Amusement Machine Market
by Type
  • Fighting Game
  • Speed Game
  • Puzzle Game
  • Others Game
by Application
  • Amusement Parks
  • Game Centers
  • Bars
  • Others
Production by Region
  • North America
  • Europe
  • China
  • Japan
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Bandai Namco Holdings, Raw Thrills, UNIS Technology, Taito Corporation (Square Enix Holdings Co., Ltd.), Dream Arcades, Bespoke Arcades, Rec Room Masters LLC, Adrenaline Amusements, SEGA Amusements, Coastal Amusements, BayTek, Elaut, Innovative Concepts in Entertainment(ICE), Family Fun Companies, LAI Games, Concept Games, Superwing Animation Technology, TouchMagix, Sunflower Amusement, KONAMI Group, Andamiro, Wahlap Technology
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of Amusement Machine manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Production/output, value of Amusement Machine by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
  • Chapter 4: Consumption of Amusement Machine in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
  • Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 6: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 10: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Amusement Machine Market report?

Ans: The main players in the Amusement Machine Market are Bandai Namco Holdings, Raw Thrills, UNIS Technology, Taito Corporation (Square Enix Holdings Co., Ltd.), Dream Arcades, Bespoke Arcades, Rec Room Masters LLC, Adrenaline Amusements, SEGA Amusements, Coastal Amusements, BayTek, Elaut, Innovative Concepts in Entertainment(ICE), Family Fun Companies, LAI Games, Concept Games, Superwing Animation Technology, TouchMagix, Sunflower Amusement, KONAMI Group, Andamiro, Wahlap Technology

What are the Application segmentation covered in the Amusement Machine Market report?

Ans: The Applications covered in the Amusement Machine Market report are Amusement Parks, Game Centers, Bars, Others

What are the Type segmentation covered in the Amusement Machine Market report?

Ans: The Types covered in the Amusement Machine Market report are Fighting Game, Speed Game, Puzzle Game, Others Game

1 Amusement Machine Market Overview
1.1 Product Definition
1.2 Amusement Machine by Type
1.2.1 Global Amusement Machine Market Value Growth Rate Analysis by Type: 2023 VS 2030
1.2.2 Fighting Game
1.2.3 Speed Game
1.2.4 Puzzle Game
1.2.5 Others Game
1.3 Amusement Machine by Application
1.3.1 Global Amusement Machine Market Value Growth Rate Analysis by Application: 2023 VS 2030
1.3.2 Amusement Parks
1.3.3 Game Centers
1.3.4 Bars
1.3.5 Others
1.4 Global Market Growth Prospects
1.4.1 Global Amusement Machine Production Value Estimates and Forecasts (2019-2030)
1.4.2 Global Amusement Machine Production Capacity Estimates and Forecasts (2019-2030)
1.4.3 Global Amusement Machine Production Estimates and Forecasts (2019-2030)
1.4.4 Global Amusement Machine Market Average Price Estimates and Forecasts (2019-2030)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global Amusement Machine Production Market Share by Manufacturers (2019-2024)
2.2 Global Amusement Machine Production Value Market Share by Manufacturers (2019-2024)
2.3 Global Key Players of Amusement Machine, Industry Ranking, 2022 VS 2023
2.4 Global Amusement Machine Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.5 Global Amusement Machine Average Price by Manufacturers (2019-2024)
2.6 Global Key Manufacturers of Amusement Machine, Manufacturing Sites & Headquarters
2.7 Global Key Manufacturers of Amusement Machine, Product Type & Application
2.8 Global Key Manufacturers of Amusement Machine, Date of Enter into This Industry
2.9 Global Amusement Machine Market Competitive Situation and Trends
2.9.1 Global Amusement Machine Market Concentration Rate
2.9.2 Global 5 and 10 Largest Amusement Machine Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 Amusement Machine Production by Region
3.1 Global Amusement Machine Production Value Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
3.2 Global Amusement Machine Production Value by Region (2019-2030)
3.2.1 Global Amusement Machine Production Value Market Share by Region (2019-2024)
3.2.2 Global Forecasted Production Value of Amusement Machine by Region (2025-2030)
3.3 Global Amusement Machine Production Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
3.4 Global Amusement Machine Production by Region (2019-2030)
3.4.1 Global Amusement Machine Production Market Share by Region (2019-2024)
3.4.2 Global Forecasted Production of Amusement Machine by Region (2025-2030)
3.5 Global Amusement Machine Market Price Analysis by Region (2019-2024)
3.6 Global Amusement Machine Production and Value, Year-over-Year Growth
3.6.1 North America Amusement Machine Production Value Estimates and Forecasts (2019-2030)
3.6.2 Europe Amusement Machine Production Value Estimates and Forecasts (2019-2030)
3.6.3 China Amusement Machine Production Value Estimates and Forecasts (2019-2030)
3.6.4 Japan Amusement Machine Production Value Estimates and Forecasts (2019-2030)
4 Amusement Machine Consumption by Region
4.1 Global Amusement Machine Consumption Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
4.2 Global Amusement Machine Consumption by Region (2019-2030)
4.2.1 Global Amusement Machine Consumption by Region (2019-2030)
4.2.2 Global Amusement Machine Forecasted Consumption by Region (2025-2030)
4.3 North America
4.3.1 North America Amusement Machine Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.3.2 North America Amusement Machine Consumption by Country (2019-2030)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe Amusement Machine Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.4.2 Europe Amusement Machine Consumption by Country (2019-2030)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Netherlands
4.5 Asia Pacific
4.5.1 Asia Pacific Amusement Machine Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.5.2 Asia Pacific Amusement Machine Consumption by Region (2019-2030)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa Amusement Machine Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.6.2 Latin America, Middle East & Africa Amusement Machine Consumption by Country (2019-2030)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
4.6.6 GCC Countries
5 Segment by Type
5.1 Global Amusement Machine Production by Type (2019-2030)
5.1.1 Global Amusement Machine Production by Type (2019-2024)
5.1.2 Global Amusement Machine Production by Type (2025-2030)
5.1.3 Global Amusement Machine Production Market Share by Type (2019-2030)
5.2 Global Amusement Machine Production Value by Type (2019-2030)
5.2.1 Global Amusement Machine Production Value by Type (2019-2024)
5.2.2 Global Amusement Machine Production Value by Type (2025-2030)
5.2.3 Global Amusement Machine Production Value Market Share by Type (2019-2030)
5.3 Global Amusement Machine Price by Type (2019-2030)
6 Segment by Application
6.1 Global Amusement Machine Production by Application (2019-2030)
6.1.1 Global Amusement Machine Production by Application (2019-2024)
6.1.2 Global Amusement Machine Production by Application (2025-2030)
6.1.3 Global Amusement Machine Production Market Share by Application (2019-2030)
6.2 Global Amusement Machine Production Value by Application (2019-2030)
6.2.1 Global Amusement Machine Production Value by Application (2019-2024)
6.2.2 Global Amusement Machine Production Value by Application (2025-2030)
6.2.3 Global Amusement Machine Production Value Market Share by Application (2019-2030)
6.3 Global Amusement Machine Price by Application (2019-2030)
7 Key Companies Profiled
7.1 Bandai Namco Holdings
7.1.1 Bandai Namco Holdings Amusement Machine Company Information
7.1.2 Bandai Namco Holdings Amusement Machine Product Portfolio
7.1.3 Bandai Namco Holdings Amusement Machine Production, Value, Price and Gross Margin (2019-2024)
7.1.4 Bandai Namco Holdings Main Business and Markets Served
7.1.5 Bandai Namco Holdings Recent Developments/Updates
7.2 Raw Thrills
7.2.1 Raw Thrills Amusement Machine Company Information
7.2.2 Raw Thrills Amusement Machine Product Portfolio
7.2.3 Raw Thrills Amusement Machine Production, Value, Price and Gross Margin (2019-2024)
7.2.4 Raw Thrills Main Business and Markets Served
7.2.5 Raw Thrills Recent Developments/Updates
7.3 UNIS Technology
7.3.1 UNIS Technology Amusement Machine Company Information
7.3.2 UNIS Technology Amusement Machine Product Portfolio
7.3.3 UNIS Technology Amusement Machine Production, Value, Price and Gross Margin (2019-2024)
7.3.4 UNIS Technology Main Business and Markets Served
7.3.5 UNIS Technology Recent Developments/Updates
7.4 Taito Corporation (Square Enix Holdings Co., Ltd.)
7.4.1 Taito Corporation (Square Enix Holdings Co., Ltd.) Amusement Machine Company Information
7.4.2 Taito Corporation (Square Enix Holdings Co., Ltd.) Amusement Machine Product Portfolio
7.4.3 Taito Corporation (Square Enix Holdings Co., Ltd.) Amusement Machine Production, Value, Price and Gross Margin (2019-2024)
7.4.4 Taito Corporation (Square Enix Holdings Co., Ltd.) Main Business and Markets Served
7.4.5 Taito Corporation (Square Enix Holdings Co., Ltd.) Recent Developments/Updates
7.5 Dream Arcades
7.5.1 Dream Arcades Amusement Machine Company Information
7.5.2 Dream Arcades Amusement Machine Product Portfolio
7.5.3 Dream Arcades Amusement Machine Production, Value, Price and Gross Margin (2019-2024)
7.5.4 Dream Arcades Main Business and Markets Served
7.5.5 Dream Arcades Recent Developments/Updates
7.6 Bespoke Arcades
7.6.1 Bespoke Arcades Amusement Machine Company Information
7.6.2 Bespoke Arcades Amusement Machine Product Portfolio
7.6.3 Bespoke Arcades Amusement Machine Production, Value, Price and Gross Margin (2019-2024)
7.6.4 Bespoke Arcades Main Business and Markets Served
7.6.5 Bespoke Arcades Recent Developments/Updates
7.7 Rec Room Masters LLC
7.7.1 Rec Room Masters LLC Amusement Machine Company Information
7.7.2 Rec Room Masters LLC Amusement Machine Product Portfolio
7.7.3 Rec Room Masters LLC Amusement Machine Production, Value, Price and Gross Margin (2019-2024)
7.7.4 Rec Room Masters LLC Main Business and Markets Served
7.7.5 Rec Room Masters LLC Recent Developments/Updates
7.8 Adrenaline Amusements
7.8.1 Adrenaline Amusements Amusement Machine Company Information
7.8.2 Adrenaline Amusements Amusement Machine Product Portfolio
7.8.3 Adrenaline Amusements Amusement Machine Production, Value, Price and Gross Margin (2019-2024)
7.8.4 Adrenaline Amusements Main Business and Markets Served
7.8.5 Adrenaline Amusements Recent Developments/Updates
7.9 SEGA Amusements
7.9.1 SEGA Amusements Amusement Machine Company Information
7.9.2 SEGA Amusements Amusement Machine Product Portfolio
7.9.3 SEGA Amusements Amusement Machine Production, Value, Price and Gross Margin (2019-2024)
7.9.4 SEGA Amusements Main Business and Markets Served
7.9.5 SEGA Amusements Recent Developments/Updates
7.10 Coastal Amusements
7.10.1 Coastal Amusements Amusement Machine Company Information
7.10.2 Coastal Amusements Amusement Machine Product Portfolio
7.10.3 Coastal Amusements Amusement Machine Production, Value, Price and Gross Margin (2019-2024)
7.10.4 Coastal Amusements Main Business and Markets Served
7.10.5 Coastal Amusements Recent Developments/Updates
7.11 BayTek
7.11.1 BayTek Amusement Machine Company Information
7.11.2 BayTek Amusement Machine Product Portfolio
7.11.3 BayTek Amusement Machine Production, Value, Price and Gross Margin (2019-2024)
7.11.4 BayTek Main Business and Markets Served
7.11.5 BayTek Recent Developments/Updates
7.12 Elaut
7.12.1 Elaut Amusement Machine Company Information
7.12.2 Elaut Amusement Machine Product Portfolio
7.12.3 Elaut Amusement Machine Production, Value, Price and Gross Margin (2019-2024)
7.12.4 Elaut Main Business and Markets Served
7.12.5 Elaut Recent Developments/Updates
7.13 Innovative Concepts in Entertainment(ICE)
7.13.1 Innovative Concepts in Entertainment(ICE) Amusement Machine Company Information
7.13.2 Innovative Concepts in Entertainment(ICE) Amusement Machine Product Portfolio
7.13.3 Innovative Concepts in Entertainment(ICE) Amusement Machine Production, Value, Price and Gross Margin (2019-2024)
7.13.4 Innovative Concepts in Entertainment(ICE) Main Business and Markets Served
7.13.5 Innovative Concepts in Entertainment(ICE) Recent Developments/Updates
7.14 Family Fun Companies
7.14.1 Family Fun Companies Amusement Machine Company Information
7.14.2 Family Fun Companies Amusement Machine Product Portfolio
7.14.3 Family Fun Companies Amusement Machine Production, Value, Price and Gross Margin (2019-2024)
7.14.4 Family Fun Companies Main Business and Markets Served
7.14.5 Family Fun Companies Recent Developments/Updates
7.15 LAI Games
7.15.1 LAI Games Amusement Machine Company Information
7.15.2 LAI Games Amusement Machine Product Portfolio
7.15.3 LAI Games Amusement Machine Production, Value, Price and Gross Margin (2019-2024)
7.15.4 LAI Games Main Business and Markets Served
7.15.5 LAI Games Recent Developments/Updates
7.16 Concept Games
7.16.1 Concept Games Amusement Machine Company Information
7.16.2 Concept Games Amusement Machine Product Portfolio
7.16.3 Concept Games Amusement Machine Production, Value, Price and Gross Margin (2019-2024)
7.16.4 Concept Games Main Business and Markets Served
7.16.5 Concept Games Recent Developments/Updates
7.17 Superwing Animation Technology
7.17.1 Superwing Animation Technology Amusement Machine Company Information
7.17.2 Superwing Animation Technology Amusement Machine Product Portfolio
7.17.3 Superwing Animation Technology Amusement Machine Production, Value, Price and Gross Margin (2019-2024)
7.17.4 Superwing Animation Technology Main Business and Markets Served
7.17.5 Superwing Animation Technology Recent Developments/Updates
7.18 TouchMagix
7.18.1 TouchMagix Amusement Machine Company Information
7.18.2 TouchMagix Amusement Machine Product Portfolio
7.18.3 TouchMagix Amusement Machine Production, Value, Price and Gross Margin (2019-2024)
7.18.4 TouchMagix Main Business and Markets Served
7.18.5 TouchMagix Recent Developments/Updates
7.19 Sunflower Amusement
7.19.1 Sunflower Amusement Amusement Machine Company Information
7.19.2 Sunflower Amusement Amusement Machine Product Portfolio
7.19.3 Sunflower Amusement Amusement Machine Production, Value, Price and Gross Margin (2019-2024)
7.19.4 Sunflower Amusement Main Business and Markets Served
7.19.5 Sunflower Amusement Recent Developments/Updates
7.20 KONAMI Group
7.20.1 KONAMI Group Amusement Machine Company Information
7.20.2 KONAMI Group Amusement Machine Product Portfolio
7.20.3 KONAMI Group Amusement Machine Production, Value, Price and Gross Margin (2019-2024)
7.20.4 KONAMI Group Main Business and Markets Served
7.20.5 KONAMI Group Recent Developments/Updates
7.21 Andamiro
7.21.1 Andamiro Amusement Machine Company Information
7.21.2 Andamiro Amusement Machine Product Portfolio
7.21.3 Andamiro Amusement Machine Production, Value, Price and Gross Margin (2019-2024)
7.21.4 Andamiro Main Business and Markets Served
7.21.5 Andamiro Recent Developments/Updates
7.22 Wahlap Technology
7.22.1 Wahlap Technology Amusement Machine Company Information
7.22.2 Wahlap Technology Amusement Machine Product Portfolio
7.22.3 Wahlap Technology Amusement Machine Production, Value, Price and Gross Margin (2019-2024)
7.22.4 Wahlap Technology Main Business and Markets Served
7.22.5 Wahlap Technology Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 Amusement Machine Industry Chain Analysis
8.2 Amusement Machine Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 Amusement Machine Production Mode & Process
8.4 Amusement Machine Sales and Marketing
8.4.1 Amusement Machine Sales Channels
8.4.2 Amusement Machine Distributors
8.5 Amusement Machine Customers
9 Amusement Machine Market Dynamics
9.1 Amusement Machine Industry Trends
9.2 Amusement Machine Market Drivers
9.3 Amusement Machine Market Challenges
9.4 Amusement Machine Market Restraints
10 Research Findings and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
List of Tables
 Table 1. Global Amusement Machine Market Value by Type, (US$ Million) & (2023 VS 2030)
 Table 2. Global Amusement Machine Market Value by Application, (US$ Million) & (2023 VS 2030)
 Table 3. Global Amusement Machine Production by Manufacturers (2019-2024) & (K Units)
 Table 4. Global Amusement Machine Production Market Share by Manufacturers (2019-2024)
 Table 5. Global Amusement Machine Production Value by Manufacturers (2019-2024) & (US$ Million)
 Table 6. Global Amusement Machine Production Value Share by Manufacturers (2019-2024)
 Table 7. Global Key Players of Amusement Machine, Industry Ranking, 2022 VS 2023
 Table 8. Global Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Production Value in Amusement Machine as of 2023)
 Table 9. Global Market Amusement Machine Average Price by Manufacturers (US$/Unit) & (2019-2024)
 Table 10. Global Key Manufacturers of Amusement Machine, Manufacturing Sites & Headquarters
 Table 11. Global Key Manufacturers of Amusement Machine, Product Type & Application
 Table 12. Global Key Manufacturers of Amusement Machine, Date of Enter into This Industry
 Table 13. Global Amusement Machine Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 14. Mergers & Acquisitions, Expansion Plans
 Table 15. Global Amusement Machine Production Value Growth Rate by Region: 2019 VS 2023 VS 2030 (US$ Million)
 Table 16. Global Amusement Machine Production Value (US$ Million) by Region (2019-2024)
 Table 17. Global Amusement Machine Production Value Market Share by Region (2019-2024)
 Table 18. Global Amusement Machine Production Value (US$ Million) Forecast by Region (2025-2030)
 Table 19. Global Amusement Machine Production Value Market Share Forecast by Region (2025-2030)
 Table 20. Global Amusement Machine Production Comparison by Region: 2019 VS 2023 VS 2030 (K Units)
 Table 21. Global Amusement Machine Production (K Units) by Region (2019-2024)
 Table 22. Global Amusement Machine Production Market Share by Region (2019-2024)
 Table 23. Global Amusement Machine Production (K Units) Forecast by Region (2025-2030)
 Table 24. Global Amusement Machine Production Market Share Forecast by Region (2025-2030)
 Table 25. Global Amusement Machine Market Average Price (US$/Unit) by Region (2019-2024)
 Table 26. Global Amusement Machine Market Average Price (US$/Unit) by Region (2025-2030)
 Table 27. Global Amusement Machine Consumption Growth Rate by Region: 2019 VS 2023 VS 2030 (K Units)
 Table 28. Global Amusement Machine Consumption by Region (2019-2024) & (K Units)
 Table 29. Global Amusement Machine Consumption Market Share by Region (2019-2024)
 Table 30. Global Amusement Machine Forecasted Consumption by Region (2025-2030) & (K Units)
 Table 31. Global Amusement Machine Forecasted Consumption Market Share by Region (2019-2024)
 Table 32. North America Amusement Machine Consumption Growth Rate by Country: 2019 VS 2023 VS 2030 (K Units)
 Table 33. North America Amusement Machine Consumption by Country (2019-2024) & (K Units)
 Table 34. North America Amusement Machine Consumption by Country (2025-2030) & (K Units)
 Table 35. Europe Amusement Machine Consumption Growth Rate by Country: 2019 VS 2023 VS 2030 (K Units)
 Table 36. Europe Amusement Machine Consumption by Country (2019-2024) & (K Units)
 Table 37. Europe Amusement Machine Consumption by Country (2025-2030) & (K Units)
 Table 38. Asia Pacific Amusement Machine Consumption Growth Rate by Country: 2019 VS 2023 VS 2030 (K Units)
 Table 39. Asia Pacific Amusement Machine Consumption by Region (2019-2024) & (K Units)
 Table 40. Asia Pacific Amusement Machine Consumption by Region (2025-2030) & (K Units)
 Table 41. Latin America, Middle East & Africa Amusement Machine Consumption Growth Rate by Country: 2019 VS 2023 VS 2030 (K Units)
 Table 42. Latin America, Middle East & Africa Amusement Machine Consumption by Country (2019-2024) & (K Units)
 Table 43. Latin America, Middle East & Africa Amusement Machine Consumption by Country (2025-2030) & (K Units)
 Table 44. Global Amusement Machine Production (K Units) by Type (2019-2024)
 Table 45. Global Amusement Machine Production (K Units) by Type (2025-2030)
 Table 46. Global Amusement Machine Production Market Share by Type (2019-2024)
 Table 47. Global Amusement Machine Production Market Share by Type (2025-2030)
 Table 48. Global Amusement Machine Production Value (US$ Million) by Type (2019-2024)
 Table 49. Global Amusement Machine Production Value (US$ Million) by Type (2025-2030)
 Table 50. Global Amusement Machine Production Value Market Share by Type (2019-2024)
 Table 51. Global Amusement Machine Production Value Market Share by Type (2025-2030)
 Table 52. Global Amusement Machine Price (US$/Unit) by Type (2019-2024)
 Table 53. Global Amusement Machine Price (US$/Unit) by Type (2025-2030)
 Table 54. Global Amusement Machine Production (K Units) by Application (2019-2024)
 Table 55. Global Amusement Machine Production (K Units) by Application (2025-2030)
 Table 56. Global Amusement Machine Production Market Share by Application (2019-2024)
 Table 57. Global Amusement Machine Production Market Share by Application (2025-2030)
 Table 58. Global Amusement Machine Production Value (US$ Million) by Application (2019-2024)
 Table 59. Global Amusement Machine Production Value (US$ Million) by Application (2025-2030)
 Table 60. Global Amusement Machine Production Value Market Share by Application (2019-2024)
 Table 61. Global Amusement Machine Production Value Market Share by Application (2025-2030)
 Table 62. Global Amusement Machine Price (US$/Unit) by Application (2019-2024)
 Table 63. Global Amusement Machine Price (US$/Unit) by Application (2025-2030)
 Table 64. Bandai Namco Holdings Amusement Machine Company Information
 Table 65. Bandai Namco Holdings Amusement Machine Specification and Application
 Table 66. Bandai Namco Holdings Amusement Machine Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 67. Bandai Namco Holdings Main Business and Markets Served
 Table 68. Bandai Namco Holdings Recent Developments/Updates
 Table 69. Raw Thrills Amusement Machine Company Information
 Table 70. Raw Thrills Amusement Machine Specification and Application
 Table 71. Raw Thrills Amusement Machine Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 72. Raw Thrills Main Business and Markets Served
 Table 73. Raw Thrills Recent Developments/Updates
 Table 74. UNIS Technology Amusement Machine Company Information
 Table 75. UNIS Technology Amusement Machine Specification and Application
 Table 76. UNIS Technology Amusement Machine Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 77. UNIS Technology Main Business and Markets Served
 Table 78. UNIS Technology Recent Developments/Updates
 Table 79. Taito Corporation (Square Enix Holdings Co., Ltd.) Amusement Machine Company Information
 Table 80. Taito Corporation (Square Enix Holdings Co., Ltd.) Amusement Machine Specification and Application
 Table 81. Taito Corporation (Square Enix Holdings Co., Ltd.) Amusement Machine Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 82. Taito Corporation (Square Enix Holdings Co., Ltd.) Main Business and Markets Served
 Table 83. Taito Corporation (Square Enix Holdings Co., Ltd.) Recent Developments/Updates
 Table 84. Dream Arcades Amusement Machine Company Information
 Table 85. Dream Arcades Amusement Machine Specification and Application
 Table 86. Dream Arcades Amusement Machine Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 87. Dream Arcades Main Business and Markets Served
 Table 88. Dream Arcades Recent Developments/Updates
 Table 89. Bespoke Arcades Amusement Machine Company Information
 Table 90. Bespoke Arcades Amusement Machine Specification and Application
 Table 91. Bespoke Arcades Amusement Machine Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 92. Bespoke Arcades Main Business and Markets Served
 Table 93. Bespoke Arcades Recent Developments/Updates
 Table 94. Rec Room Masters LLC Amusement Machine Company Information
 Table 95. Rec Room Masters LLC Amusement Machine Specification and Application
 Table 96. Rec Room Masters LLC Amusement Machine Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 97. Rec Room Masters LLC Main Business and Markets Served
 Table 98. Rec Room Masters LLC Recent Developments/Updates
 Table 99. Adrenaline Amusements Amusement Machine Company Information
 Table 100. Adrenaline Amusements Amusement Machine Specification and Application
 Table 101. Adrenaline Amusements Amusement Machine Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 102. Adrenaline Amusements Main Business and Markets Served
 Table 103. Adrenaline Amusements Recent Developments/Updates
 Table 104. SEGA Amusements Amusement Machine Company Information
 Table 105. SEGA Amusements Amusement Machine Specification and Application
 Table 106. SEGA Amusements Amusement Machine Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 107. SEGA Amusements Main Business and Markets Served
 Table 108. SEGA Amusements Recent Developments/Updates
 Table 109. Coastal Amusements Amusement Machine Company Information
 Table 110. Coastal Amusements Amusement Machine Specification and Application
 Table 111. Coastal Amusements Amusement Machine Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 112. Coastal Amusements Main Business and Markets Served
 Table 113. Coastal Amusements Recent Developments/Updates
 Table 114. BayTek Amusement Machine Company Information
 Table 115. BayTek Amusement Machine Specification and Application
 Table 116. BayTek Amusement Machine Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 117. BayTek Main Business and Markets Served
 Table 118. BayTek Recent Developments/Updates
 Table 119. Elaut Amusement Machine Company Information
 Table 120. Elaut Amusement Machine Specification and Application
 Table 121. Elaut Amusement Machine Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 122. Elaut Main Business and Markets Served
 Table 123. Elaut Recent Developments/Updates
 Table 124. Innovative Concepts in Entertainment(ICE) Amusement Machine Company Information
 Table 125. Innovative Concepts in Entertainment(ICE) Amusement Machine Specification and Application
 Table 126. Innovative Concepts in Entertainment(ICE) Amusement Machine Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 127. Innovative Concepts in Entertainment(ICE) Main Business and Markets Served
 Table 128. Innovative Concepts in Entertainment(ICE) Recent Developments/Updates
 Table 129. Family Fun Companies Amusement Machine Company Information
 Table 130. Family Fun Companies Amusement Machine Specification and Application
 Table 131. Family Fun Companies Amusement Machine Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 132. Family Fun Companies Main Business and Markets Served
 Table 133. Family Fun Companies Recent Developments/Updates
 Table 134. LAI Games Amusement Machine Company Information
 Table 135. LAI Games Amusement Machine Specification and Application
 Table 136. LAI Games Amusement Machine Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 137. LAI Games Main Business and Markets Served
 Table 138. LAI Games Recent Developments/Updates
 Table 139. Concept Games Amusement Machine Company Information
 Table 140. Concept Games Amusement Machine Specification and Application
 Table 141. Concept Games Amusement Machine Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 142. Concept Games Main Business and Markets Served
 Table 143. Concept Games Recent Developments/Updates
 Table 144. Superwing Animation Technology Amusement Machine Company Information
 Table 145. Superwing Animation Technology Amusement Machine Specification and Application
 Table 146. Superwing Animation Technology Amusement Machine Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 147. Superwing Animation Technology Main Business and Markets Served
 Table 148. Superwing Animation Technology Recent Developments/Updates
 Table 149. TouchMagix Amusement Machine Company Information
 Table 150. TouchMagix Amusement Machine Specification and Application
 Table 151. TouchMagix Amusement Machine Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 152. TouchMagix Main Business and Markets Served
 Table 153. TouchMagix Recent Developments/Updates
 Table 154. Sunflower Amusement Amusement Machine Company Information
 Table 155. Sunflower Amusement Amusement Machine Specification and Application
 Table 156. Sunflower Amusement Amusement Machine Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 157. Sunflower Amusement Main Business and Markets Served
 Table 158. Sunflower Amusement Recent Developments/Updates
 Table 159. KONAMI Group Amusement Machine Company Information
 Table 160. KONAMI Group Amusement Machine Specification and Application
 Table 161. KONAMI Group Amusement Machine Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 162. KONAMI Group Main Business and Markets Served
 Table 163. KONAMI Group Recent Developments/Updates
 Table 164. Andamiro Amusement Machine Company Information
 Table 165. Andamiro Amusement Machine Specification and Application
 Table 166. Andamiro Amusement Machine Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 167. Andamiro Main Business and Markets Served
 Table 168. Andamiro Recent Developments/Updates
 Table 169. Wahlap Technology Amusement Machine Company Information
 Table 170. Wahlap Technology Amusement Machine Specification and Application
 Table 171. Wahlap Technology Amusement Machine Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)
 Table 172. Wahlap Technology Main Business and Markets Served
 Table 173. Wahlap Technology Recent Developments/Updates
 Table 174. Key Raw Materials Lists
 Table 175. Raw Materials Key Suppliers Lists
 Table 176. Amusement Machine Distributors List
 Table 177. Amusement Machine Customers List
 Table 178. Amusement Machine Market Trends
 Table 179. Amusement Machine Market Drivers
 Table 180. Amusement Machine Market Challenges
 Table 181. Amusement Machine Market Restraints
 Table 182. Research Programs/Design for This Report
 Table 183. Key Data Information from Secondary Sources
 Table 184. Key Data Information from Primary Sources
 Table 185. Authors List of This Report


List of Figures
 Figure 1. Product Picture of Amusement Machine
 Figure 2. Global Amusement Machine Market Value by Type, (US$ Million) & (2023 VS 2030)
 Figure 3. Global Amusement Machine Market Share by Type: 2023 VS 2030
 Figure 4. Fighting Game Product Picture
 Figure 5. Speed Game Product Picture
 Figure 6. Puzzle Game Product Picture
 Figure 7. Others Game Product Picture
 Figure 8. Global Amusement Machine Market Value by Application, (US$ Million) & (2023 VS 2030)
 Figure 9. Global Amusement Machine Market Share by Application: 2023 VS 2030
 Figure 10. Amusement Parks
 Figure 11. Game Centers
 Figure 12. Bars
 Figure 13. Others
 Figure 14. Global Amusement Machine Production Value (US$ Million), 2019 VS 2023 VS 2030
 Figure 15. Global Amusement Machine Production Value (US$ Million) & (2019-2030)
 Figure 16. Global Amusement Machine Production Capacity (K Units) & (2019-2030)
 Figure 17. Global Amusement Machine Production (K Units) & (2019-2030)
 Figure 18. Global Amusement Machine Average Price (US$/Unit) & (2019-2030)
 Figure 19. Amusement Machine Report Years Considered
 Figure 20. Amusement Machine Production Share by Manufacturers in 2023
 Figure 21. Amusement Machine Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
 Figure 22. The Global 5 and 10 Largest Players: Market Share by Amusement Machine Revenue in 2023
 Figure 23. Global Amusement Machine Production Value Comparison by Region: 2019 VS 2023 VS 2030 (US$ Million)
 Figure 24. Global Amusement Machine Production Value Market Share by Region: 2019 VS 2023 VS 2030
 Figure 25. Global Amusement Machine Production Comparison by Region: 2019 VS 2023 VS 2030 (K Units)
 Figure 26. Global Amusement Machine Production Market Share by Region: 2019 VS 2023 VS 2030
 Figure 27. North America Amusement Machine Production Value (US$ Million) Growth Rate (2019-2030)
 Figure 28. Europe Amusement Machine Production Value (US$ Million) Growth Rate (2019-2030)
 Figure 29. China Amusement Machine Production Value (US$ Million) Growth Rate (2019-2030)
 Figure 30. Japan Amusement Machine Production Value (US$ Million) Growth Rate (2019-2030)
 Figure 31. Global Amusement Machine Consumption by Region: 2019 VS 2023 VS 2030 (K Units)
 Figure 32. Global Amusement Machine Consumption Market Share by Region: 2019 VS 2023 VS 2030
 Figure 33. North America Amusement Machine Consumption and Growth Rate (2019-2030) & (K Units)
 Figure 34. North America Amusement Machine Consumption Market Share by Country (2019-2030)
 Figure 35. U.S. Amusement Machine Consumption and Growth Rate (2019-2030) & (K Units)
 Figure 36. Canada Amusement Machine Consumption and Growth Rate (2019-2030) & (K Units)
 Figure 37. Europe Amusement Machine Consumption and Growth Rate (2019-2030) & (K Units)
 Figure 38. Europe Amusement Machine Consumption Market Share by Country (2019-2030)
 Figure 39. Germany Amusement Machine Consumption and Growth Rate (2019-2030) & (K Units)
 Figure 40. France Amusement Machine Consumption and Growth Rate (2019-2030) & (K Units)
 Figure 41. U.K. Amusement Machine Consumption and Growth Rate (2019-2030) & (K Units)
 Figure 42. Italy Amusement Machine Consumption and Growth Rate (2019-2030) & (K Units)
 Figure 43. Netherlands Amusement Machine Consumption and Growth Rate (2019-2030) & (K Units)
 Figure 44. Asia Pacific Amusement Machine Consumption and Growth Rate (2019-2030) & (K Units)
 Figure 45. Asia Pacific Amusement Machine Consumption Market Share by Region (2025-2030)
 Figure 46. China Amusement Machine Consumption and Growth Rate (2019-2030) & (K Units)
 Figure 47. Japan Amusement Machine Consumption and Growth Rate (2019-2030) & (K Units)
 Figure 48. South Korea Amusement Machine Consumption and Growth Rate (2019-2030) & (K Units)
 Figure 49. China Taiwan Amusement Machine Consumption and Growth Rate (2019-2030) & (K Units)
 Figure 50. Southeast Asia Amusement Machine Consumption and Growth Rate (2019-2030) & (K Units)
 Figure 51. India Amusement Machine Consumption and Growth Rate (2019-2030) & (K Units)
 Figure 52. Latin America, Middle East & Africa Amusement Machine Consumption and Growth Rate (2019-2030) & (K Units)
 Figure 53. Latin America, Middle East & Africa Amusement Machine Consumption Market Share by Country (2019-2030)
 Figure 54. Mexico Amusement Machine Consumption and Growth Rate (2019-2030) & (K Units)
 Figure 55. Brazil Amusement Machine Consumption and Growth Rate (2019-2030) & (K Units)
 Figure 56. Turkey Amusement Machine Consumption and Growth Rate (2019-2030) & (K Units)
 Figure 57. GCC Countries Amusement Machine Consumption and Growth Rate (2019-2030) & (K Units)
 Figure 58. Global Production Market Share of Amusement Machine by Type (2019-2030)
 Figure 59. Global Production Value Market Share of Amusement Machine by Type (2019-2030)
 Figure 60. Global Amusement Machine Price (US$/Unit) by Type (2019-2030)
 Figure 61. Global Production Market Share of Amusement Machine by Application (2019-2030)
 Figure 62. Global Production Value Market Share of Amusement Machine by Application (2019-2030)
 Figure 63. Global Amusement Machine Price (US$/Unit) by Application (2019-2030)
 Figure 64. Amusement Machine Value Chain
 Figure 65. Amusement Machine Production Process
 Figure 66. Channels of Distribution (Direct Vs Distribution)
 Figure 67. Bottom-up and Top-down Approaches for This Report
 Figure 68. Data Triangulation
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