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Global Consumer VR and AR Devices Market Research Report 2025
Published Date: September 2025
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Report Code: QYRE-Auto-31J19740
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Global Consumer VR and AR Devices Market Research Report 2025
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Global Consumer VR and AR Devices Market Research Report 2025

Code: QYRE-Auto-31J19740
Report
September 2025
Pages:96
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Consumer VR and AR Devices Market

The global market for Consumer VR and AR Devices was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for Consumer VR and AR Devices is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Consumer VR and AR Devices is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of Consumer VR and AR Devices include Meta, Pico, DPVR, Microsoft, Nreal, Sony, Google, HTC, IQIYI, Lenovo, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Consumer VR and AR Devices, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Consumer VR and AR Devices.
The Consumer VR and AR Devices market size, estimations, and forecasts are provided in terms of sales volume (Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Consumer VR and AR Devices market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Consumer VR and AR Devices manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Scope of Consumer VR and AR Devices Market Report

Report Metric Details
Report Name Consumer VR and AR Devices Market
Segment by Type
  • Consumer VR Device
  • Consumer AR Device
Segment by Application
  • Electronic Games
  • Video Entertainment
  • Shopping
  • Social Entertainment
  • Others
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Meta, Pico, DPVR, Microsoft, Nreal, Sony, Google, HTC, IQIYI, Lenovo, Rokid, TCL, RAYNEO, Epson
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of Consumer VR and AR Devices manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Sales, revenue of Consumer VR and AR Devices in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 9: The main points and conclusions of the report. 

FAQ for this report

Who are the main players in the Consumer VR and AR Devices Market report?

Ans: The main players in the Consumer VR and AR Devices Market are Meta, Pico, DPVR, Microsoft, Nreal, Sony, Google, HTC, IQIYI, Lenovo, Rokid, TCL, RAYNEO, Epson

What are the Application segmentation covered in the Consumer VR and AR Devices Market report?

Ans: The Applications covered in the Consumer VR and AR Devices Market report are Electronic Games, Video Entertainment, Shopping, Social Entertainment, Others

What are the Type segmentation covered in the Consumer VR and AR Devices Market report?

Ans: The Types covered in the Consumer VR and AR Devices Market report are Consumer VR Device, Consumer AR Device

1 Consumer VR and AR Devices Market Overview
1.1 Product Definition
1.2 Consumer VR and AR Devices by Type
1.2.1 Global Consumer VR and AR Devices Market Value Comparison by Type (2024 VS 2031)
1.2.2 Consumer VR Device
1.2.3 Consumer AR Device
1.3 Consumer VR and AR Devices by Application
1.3.1 Global Consumer VR and AR Devices Market Value by Application (2024 VS 2031)
1.3.2 Electronic Games
1.3.3 Video Entertainment
1.3.4 Shopping
1.3.5 Social Entertainment
1.3.6 Others
1.4 Global Consumer VR and AR Devices Market Size Estimates and Forecasts
1.4.1 Global Consumer VR and AR Devices Revenue 2020-2031
1.4.2 Global Consumer VR and AR Devices Sales 2020-2031
1.4.3 Global Consumer VR and AR Devices Market Average Price (2020-2031)
1.5 Assumptions and Limitations
2 Consumer VR and AR Devices Market Competition by Manufacturers
2.1 Global Consumer VR and AR Devices Sales Market Share by Manufacturers (2020-2025)
2.2 Global Consumer VR and AR Devices Revenue Market Share by Manufacturers (2020-2025)
2.3 Global Consumer VR and AR Devices Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of Consumer VR and AR Devices, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Consumer VR and AR Devices, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Consumer VR and AR Devices, Product Type & Application
2.7 Global Key Manufacturers of Consumer VR and AR Devices, Date of Enter into This Industry
2.8 Global Consumer VR and AR Devices Market Competitive Situation and Trends
2.8.1 Global Consumer VR and AR Devices Market Concentration Rate
2.8.2 The Global 5 and 10 Largest Consumer VR and AR Devices Players Market Share by Revenue
2.8.3 Global Consumer VR and AR Devices Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global Consumer VR and AR Devices Market Scenario by Region
3.1 Global Consumer VR and AR Devices Market Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global Consumer VR and AR Devices Sales by Region: 2020-2031
3.2.1 Global Consumer VR and AR Devices Sales by Region: 2020-2025
3.2.2 Global Consumer VR and AR Devices Sales by Region: 2026-2031
3.3 Global Consumer VR and AR Devices Revenue by Region: 2020-2031
3.3.1 Global Consumer VR and AR Devices Revenue by Region: 2020-2025
3.3.2 Global Consumer VR and AR Devices Revenue by Region: 2026-2031
3.4 North America Consumer VR and AR Devices Market Facts & Figures by Country
3.4.1 North America Consumer VR and AR Devices Market Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America Consumer VR and AR Devices Sales by Country (2020-2031)
3.4.3 North America Consumer VR and AR Devices Revenue by Country (2020-2031)
3.4.4 United States
3.4.5 Canada
3.5 Europe Consumer VR and AR Devices Market Facts & Figures by Country
3.5.1 Europe Consumer VR and AR Devices Market Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe Consumer VR and AR Devices Sales by Country (2020-2031)
3.5.3 Europe Consumer VR and AR Devices Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Consumer VR and AR Devices Market Facts & Figures by Region
3.6.1 Asia Pacific Consumer VR and AR Devices Market Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific Consumer VR and AR Devices Sales by Region (2020-2031)
3.6.3 Asia Pacific Consumer VR and AR Devices Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Southeast Asia
3.7 Latin America Consumer VR and AR Devices Market Facts & Figures by Country
3.7.1 Latin America Consumer VR and AR Devices Market Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America Consumer VR and AR Devices Sales by Country (2020-2031)
3.7.3 Latin America Consumer VR and AR Devices Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Consumer VR and AR Devices Market Facts & Figures by Country
3.8.1 Middle East and Africa Consumer VR and AR Devices Market Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa Consumer VR and AR Devices Sales by Country (2020-2031)
3.8.3 Middle East and Africa Consumer VR and AR Devices Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Consumer VR and AR Devices Sales by Type (2020-2031)
4.1.1 Global Consumer VR and AR Devices Sales by Type (2020-2025)
4.1.2 Global Consumer VR and AR Devices Sales by Type (2026-2031)
4.1.3 Global Consumer VR and AR Devices Sales Market Share by Type (2020-2031)
4.2 Global Consumer VR and AR Devices Revenue by Type (2020-2031)
4.2.1 Global Consumer VR and AR Devices Revenue by Type (2020-2025)
4.2.2 Global Consumer VR and AR Devices Revenue by Type (2026-2031)
4.2.3 Global Consumer VR and AR Devices Revenue Market Share by Type (2020-2031)
4.3 Global Consumer VR and AR Devices Price by Type (2020-2031)
5 Segment by Application
5.1 Global Consumer VR and AR Devices Sales by Application (2020-2031)
5.1.1 Global Consumer VR and AR Devices Sales by Application (2020-2025)
5.1.2 Global Consumer VR and AR Devices Sales by Application (2026-2031)
5.1.3 Global Consumer VR and AR Devices Sales Market Share by Application (2020-2031)
5.2 Global Consumer VR and AR Devices Revenue by Application (2020-2031)
5.2.1 Global Consumer VR and AR Devices Revenue by Application (2020-2025)
5.2.2 Global Consumer VR and AR Devices Revenue by Application (2026-2031)
5.2.3 Global Consumer VR and AR Devices Revenue Market Share by Application (2020-2031)
5.3 Global Consumer VR and AR Devices Price by Application (2020-2031)
6 Key Companies Profiled
6.1 Meta
6.1.1 Meta Company Information
6.1.2 Meta Description and Business Overview
6.1.3 Meta Consumer VR and AR Devices Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Meta Consumer VR and AR Devices Product Portfolio
6.1.5 Meta Recent Developments/Updates
6.2 Pico
6.2.1 Pico Company Information
6.2.2 Pico Description and Business Overview
6.2.3 Pico Consumer VR and AR Devices Sales, Revenue and Gross Margin (2020-2025)
6.2.4 Pico Consumer VR and AR Devices Product Portfolio
6.2.5 Pico Recent Developments/Updates
6.3 DPVR
6.3.1 DPVR Company Information
6.3.2 DPVR Description and Business Overview
6.3.3 DPVR Consumer VR and AR Devices Sales, Revenue and Gross Margin (2020-2025)
6.3.4 DPVR Consumer VR and AR Devices Product Portfolio
6.3.5 DPVR Recent Developments/Updates
6.4 Microsoft
6.4.1 Microsoft Company Information
6.4.2 Microsoft Description and Business Overview
6.4.3 Microsoft Consumer VR and AR Devices Sales, Revenue and Gross Margin (2020-2025)
6.4.4 Microsoft Consumer VR and AR Devices Product Portfolio
6.4.5 Microsoft Recent Developments/Updates
6.5 Nreal
6.5.1 Nreal Company Information
6.5.2 Nreal Description and Business Overview
6.5.3 Nreal Consumer VR and AR Devices Sales, Revenue and Gross Margin (2020-2025)
6.5.4 Nreal Consumer VR and AR Devices Product Portfolio
6.5.5 Nreal Recent Developments/Updates
6.6 Sony
6.6.1 Sony Company Information
6.6.2 Sony Description and Business Overview
6.6.3 Sony Consumer VR and AR Devices Sales, Revenue and Gross Margin (2020-2025)
6.6.4 Sony Consumer VR and AR Devices Product Portfolio
6.6.5 Sony Recent Developments/Updates
6.7 Google
6.7.1 Google Company Information
6.7.2 Google Description and Business Overview
6.7.3 Google Consumer VR and AR Devices Sales, Revenue and Gross Margin (2020-2025)
6.7.4 Google Consumer VR and AR Devices Product Portfolio
6.7.5 Google Recent Developments/Updates
6.8 HTC
6.8.1 HTC Company Information
6.8.2 HTC Description and Business Overview
6.8.3 HTC Consumer VR and AR Devices Sales, Revenue and Gross Margin (2020-2025)
6.8.4 HTC Consumer VR and AR Devices Product Portfolio
6.8.5 HTC Recent Developments/Updates
6.9 IQIYI
6.9.1 IQIYI Company Information
6.9.2 IQIYI Description and Business Overview
6.9.3 IQIYI Consumer VR and AR Devices Sales, Revenue and Gross Margin (2020-2025)
6.9.4 IQIYI Consumer VR and AR Devices Product Portfolio
6.9.5 IQIYI Recent Developments/Updates
6.10 Lenovo
6.10.1 Lenovo Company Information
6.10.2 Lenovo Description and Business Overview
6.10.3 Lenovo Consumer VR and AR Devices Sales, Revenue and Gross Margin (2020-2025)
6.10.4 Lenovo Consumer VR and AR Devices Product Portfolio
6.10.5 Lenovo Recent Developments/Updates
6.11 Rokid
6.11.1 Rokid Company Information
6.11.2 Rokid Description and Business Overview
6.11.3 Rokid Consumer VR and AR Devices Sales, Revenue and Gross Margin (2020-2025)
6.11.4 Rokid Consumer VR and AR Devices Product Portfolio
6.11.5 Rokid Recent Developments/Updates
6.12 TCL
6.12.1 TCL Company Information
6.12.2 TCL Description and Business Overview
6.12.3 TCL Consumer VR and AR Devices Sales, Revenue and Gross Margin (2020-2025)
6.12.4 TCL Consumer VR and AR Devices Product Portfolio
6.12.5 TCL Recent Developments/Updates
6.13 RAYNEO
6.13.1 RAYNEO Company Information
6.13.2 RAYNEO Description and Business Overview
6.13.3 RAYNEO Consumer VR and AR Devices Sales, Revenue and Gross Margin (2020-2025)
6.13.4 RAYNEO Consumer VR and AR Devices Product Portfolio
6.13.5 RAYNEO Recent Developments/Updates
6.14 Epson
6.14.1 Epson Company Information
6.14.2 Epson Description and Business Overview
6.14.3 Epson Consumer VR and AR Devices Sales, Revenue and Gross Margin (2020-2025)
6.14.4 Epson Consumer VR and AR Devices Product Portfolio
6.14.5 Epson Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Consumer VR and AR Devices Industry Chain Analysis
7.2 Consumer VR and AR Devices Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Consumer VR and AR Devices Production Mode & Process Analysis
7.4 Consumer VR and AR Devices Sales and Marketing
7.4.1 Consumer VR and AR Devices Sales Channels
7.4.2 Consumer VR and AR Devices Distributors
7.5 Consumer VR and AR Devices Customer Analysis
8 Consumer VR and AR Devices Market Dynamics
8.1 Consumer VR and AR Devices Industry Trends
8.2 Consumer VR and AR Devices Market Drivers
8.3 Consumer VR and AR Devices Market Challenges
8.4 Consumer VR and AR Devices Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
List of Tables
 Table 1. Global Consumer VR and AR Devices Market Value Comparison by Type (2024 VS 2031) & (US$ Million)
 Table 2. Global Consumer VR and AR Devices Market Value by Application (2024 VS 2031) & (US$ Million)
 Table 3. Global Consumer VR and AR Devices Market Competitive Situation by Manufacturers in 2024
 Table 4. Global Consumer VR and AR Devices Sales (Units) of Key Manufacturers (2020-2025)
 Table 5. Global Consumer VR and AR Devices Sales Market Share by Manufacturers (2020-2025)
 Table 6. Global Consumer VR and AR Devices Revenue (US$ Million) by Manufacturers (2020-2025)
 Table 7. Global Consumer VR and AR Devices Revenue Share by Manufacturers (2020-2025)
 Table 8. Global Market Consumer VR and AR Devices Average Price (US$/Unit) of Key Manufacturers (2020-2025)
 Table 9. Global Key Players of Consumer VR and AR Devices, Industry Ranking, 2022 VS 2023 VS 2024
 Table 10. Global Key Manufacturers of Consumer VR and AR Devices, Manufacturing Sites & Headquarters
 Table 11. Global Key Manufacturers of Consumer VR and AR Devices, Product Type & Application
 Table 12. Global Key Manufacturers of Consumer VR and AR Devices, Date of Enter into This Industry
 Table 13. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 14. Global Consumer VR and AR Devices by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Consumer VR and AR Devices as of 2024)
 Table 15. Manufacturers Mergers & Acquisitions, Expansion Plans
 Table 16. Global Consumer VR and AR Devices Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 17. Global Consumer VR and AR Devices Sales by Region (2020-2025) & (Units)
 Table 18. Global Consumer VR and AR Devices Sales Market Share by Region (2020-2025)
 Table 19. Global Consumer VR and AR Devices Sales by Region (2026-2031) & (Units)
 Table 20. Global Consumer VR and AR Devices Sales Market Share by Region (2026-2031)
 Table 21. Global Consumer VR and AR Devices Revenue by Region (2020-2025) & (US$ Million)
 Table 22. Global Consumer VR and AR Devices Revenue Market Share by Region (2020-2025)
 Table 23. Global Consumer VR and AR Devices Revenue by Region (2026-2031) & (US$ Million)
 Table 24. Global Consumer VR and AR Devices Revenue Market Share by Region (2026-2031)
 Table 25. North America Consumer VR and AR Devices Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 26. North America Consumer VR and AR Devices Sales by Country (2020-2025) & (Units)
 Table 27. North America Consumer VR and AR Devices Sales by Country (2026-2031) & (Units)
 Table 28. North America Consumer VR and AR Devices Revenue by Country (2020-2025) & (US$ Million)
 Table 29. North America Consumer VR and AR Devices Revenue by Country (2026-2031) & (US$ Million)
 Table 30. Europe Consumer VR and AR Devices Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 31. Europe Consumer VR and AR Devices Sales by Country (2020-2025) & (Units)
 Table 32. Europe Consumer VR and AR Devices Sales by Country (2026-2031) & (Units)
 Table 33. Europe Consumer VR and AR Devices Revenue by Country (2020-2025) & (US$ Million)
 Table 34. Europe Consumer VR and AR Devices Revenue by Country (2026-2031) & (US$ Million)
 Table 35. Asia Pacific Consumer VR and AR Devices Revenue by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 36. Asia Pacific Consumer VR and AR Devices Sales by Region (2020-2025) & (Units)
 Table 37. Asia Pacific Consumer VR and AR Devices Sales by Region (2026-2031) & (Units)
 Table 38. Asia Pacific Consumer VR and AR Devices Revenue by Region (2020-2025) & (US$ Million)
 Table 39. Asia Pacific Consumer VR and AR Devices Revenue by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Consumer VR and AR Devices Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 41. Latin America Consumer VR and AR Devices Sales by Country (2020-2025) & (Units)
 Table 42. Latin America Consumer VR and AR Devices Sales by Country (2026-2031) & (Units)
 Table 43. Latin America Consumer VR and AR Devices Revenue by Country (2020-2025) & (US$ Million)
 Table 44. Latin America Consumer VR and AR Devices Revenue by Country (2026-2031) & (US$ Million)
 Table 45. Middle East and Africa Consumer VR and AR Devices Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 46. Middle East and Africa Consumer VR and AR Devices Sales by Country (2020-2025) & (Units)
 Table 47. Middle East and Africa Consumer VR and AR Devices Sales by Country (2026-2031) & (Units)
 Table 48. Middle East and Africa Consumer VR and AR Devices Revenue by Country (2020-2025) & (US$ Million)
 Table 49. Middle East and Africa Consumer VR and AR Devices Revenue by Country (2026-2031) & (US$ Million)
 Table 50. Global Consumer VR and AR Devices Sales (Units) by Type (2020-2025)
 Table 51. Global Consumer VR and AR Devices Sales (Units) by Type (2026-2031)
 Table 52. Global Consumer VR and AR Devices Sales Market Share by Type (2020-2025)
 Table 53. Global Consumer VR and AR Devices Sales Market Share by Type (2026-2031)
 Table 54. Global Consumer VR and AR Devices Revenue (US$ Million) by Type (2020-2025)
 Table 55. Global Consumer VR and AR Devices Revenue (US$ Million) by Type (2026-2031)
 Table 56. Global Consumer VR and AR Devices Revenue Market Share by Type (2020-2025)
 Table 57. Global Consumer VR and AR Devices Revenue Market Share by Type (2026-2031)
 Table 58. Global Consumer VR and AR Devices Price (US$/Unit) by Type (2020-2025)
 Table 59. Global Consumer VR and AR Devices Price (US$/Unit) by Type (2026-2031)
 Table 60. Global Consumer VR and AR Devices Sales (Units) by Application (2020-2025)
 Table 61. Global Consumer VR and AR Devices Sales (Units) by Application (2026-2031)
 Table 62. Global Consumer VR and AR Devices Sales Market Share by Application (2020-2025)
 Table 63. Global Consumer VR and AR Devices Sales Market Share by Application (2026-2031)
 Table 64. Global Consumer VR and AR Devices Revenue (US$ Million) by Application (2020-2025)
 Table 65. Global Consumer VR and AR Devices Revenue (US$ Million) by Application (2026-2031)
 Table 66. Global Consumer VR and AR Devices Revenue Market Share by Application (2020-2025)
 Table 67. Global Consumer VR and AR Devices Revenue Market Share by Application (2026-2031)
 Table 68. Global Consumer VR and AR Devices Price (US$/Unit) by Application (2020-2025)
 Table 69. Global Consumer VR and AR Devices Price (US$/Unit) by Application (2026-2031)
 Table 70. Meta Company Information
 Table 71. Meta Description and Business Overview
 Table 72. Meta Consumer VR and AR Devices Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 73. Meta Consumer VR and AR Devices Product
 Table 74. Meta Recent Developments/Updates
 Table 75. Pico Company Information
 Table 76. Pico Description and Business Overview
 Table 77. Pico Consumer VR and AR Devices Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 78. Pico Consumer VR and AR Devices Product
 Table 79. Pico Recent Developments/Updates
 Table 80. DPVR Company Information
 Table 81. DPVR Description and Business Overview
 Table 82. DPVR Consumer VR and AR Devices Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 83. DPVR Consumer VR and AR Devices Product
 Table 84. DPVR Recent Developments/Updates
 Table 85. Microsoft Company Information
 Table 86. Microsoft Description and Business Overview
 Table 87. Microsoft Consumer VR and AR Devices Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 88. Microsoft Consumer VR and AR Devices Product
 Table 89. Microsoft Recent Developments/Updates
 Table 90. Nreal Company Information
 Table 91. Nreal Description and Business Overview
 Table 92. Nreal Consumer VR and AR Devices Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 93. Nreal Consumer VR and AR Devices Product
 Table 94. Nreal Recent Developments/Updates
 Table 95. Sony Company Information
 Table 96. Sony Description and Business Overview
 Table 97. Sony Consumer VR and AR Devices Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 98. Sony Consumer VR and AR Devices Product
 Table 99. Sony Recent Developments/Updates
 Table 100. Google Company Information
 Table 101. Google Description and Business Overview
 Table 102. Google Consumer VR and AR Devices Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 103. Google Consumer VR and AR Devices Product
 Table 104. Google Recent Developments/Updates
 Table 105. HTC Company Information
 Table 106. HTC Description and Business Overview
 Table 107. HTC Consumer VR and AR Devices Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 108. HTC Consumer VR and AR Devices Product
 Table 109. HTC Recent Developments/Updates
 Table 110. IQIYI Company Information
 Table 111. IQIYI Description and Business Overview
 Table 112. IQIYI Consumer VR and AR Devices Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 113. IQIYI Consumer VR and AR Devices Product
 Table 114. IQIYI Recent Developments/Updates
 Table 115. Lenovo Company Information
 Table 116. Lenovo Description and Business Overview
 Table 117. Lenovo Consumer VR and AR Devices Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 118. Lenovo Consumer VR and AR Devices Product
 Table 119. Lenovo Recent Developments/Updates
 Table 120. Rokid Company Information
 Table 121. Rokid Description and Business Overview
 Table 122. Rokid Consumer VR and AR Devices Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 123. Rokid Consumer VR and AR Devices Product
 Table 124. Rokid Recent Developments/Updates
 Table 125. TCL Company Information
 Table 126. TCL Description and Business Overview
 Table 127. TCL Consumer VR and AR Devices Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 128. TCL Consumer VR and AR Devices Product
 Table 129. TCL Recent Developments/Updates
 Table 130. RAYNEO Company Information
 Table 131. RAYNEO Description and Business Overview
 Table 132. RAYNEO Consumer VR and AR Devices Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 133. RAYNEO Consumer VR and AR Devices Product
 Table 134. RAYNEO Recent Developments/Updates
 Table 135. Epson Company Information
 Table 136. Epson Description and Business Overview
 Table 137. Epson Consumer VR and AR Devices Sales (Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 138. Epson Consumer VR and AR Devices Product
 Table 139. Epson Recent Developments/Updates
 Table 140. Key Raw Materials Lists
 Table 141. Raw Materials Key Suppliers Lists
 Table 142. Consumer VR and AR Devices Distributors List
 Table 143. Consumer VR and AR Devices Customers List
 Table 144. Consumer VR and AR Devices Market Trends
 Table 145. Consumer VR and AR Devices Market Drivers
 Table 146. Consumer VR and AR Devices Market Challenges
 Table 147. Consumer VR and AR Devices Market Restraints
 Table 148. Research Programs/Design for This Report
 Table 149. Key Data Information from Secondary Sources
 Table 150. Key Data Information from Primary Sources
 Table 151. Authors List of This Report


List of Figures
 Figure 1. Product Picture of Consumer VR and AR Devices
 Figure 2. Global Consumer VR and AR Devices Market Value Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Consumer VR and AR Devices Market Share by Type: 2024 & 2031
 Figure 4. Consumer VR Device Product Picture
 Figure 5. Consumer AR Device Product Picture
 Figure 6. Global Consumer VR and AR Devices Market Value by Application (2020-2031) & (US$ Million)
 Figure 7. Global Consumer VR and AR Devices Market Share by Application: 2024 & 2031
 Figure 8. Electronic Games
 Figure 9. Video Entertainment
 Figure 10. Shopping
 Figure 11. Social Entertainment
 Figure 12. Others
 Figure 13. Global Consumer VR and AR Devices Revenue, (US$ Million), 2020 VS 2024 VS 2031
 Figure 14. Global Consumer VR and AR Devices Market Size (2020-2031) & (US$ Million)
 Figure 15. Global Consumer VR and AR Devices Sales (2020-2031) & (Units)
 Figure 16. Global Consumer VR and AR Devices Average Price (US$/Unit) & (2020-2031)
 Figure 17. Consumer VR and AR Devices Report Years Considered
 Figure 18. Consumer VR and AR Devices Sales Share by Manufacturers in 2024
 Figure 19. Global Consumer VR and AR Devices Revenue Share by Manufacturers in 2024
 Figure 20. Global 5 and 10 Largest Consumer VR and AR Devices Players: Market Share by Revenue in Consumer VR and AR Devices in 2024
 Figure 21. Consumer VR and AR Devices Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 22. Global Consumer VR and AR Devices Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Figure 23. North America Consumer VR and AR Devices Sales Market Share by Country (2020-2031)
 Figure 24. North America Consumer VR and AR Devices Revenue Market Share by Country (2020-2031)
 Figure 25. United States Consumer VR and AR Devices Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 26. Canada Consumer VR and AR Devices Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 27. Europe Consumer VR and AR Devices Sales Market Share by Country (2020-2031)
 Figure 28. Europe Consumer VR and AR Devices Revenue Market Share by Country (2020-2031)
 Figure 29. Germany Consumer VR and AR Devices Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 30. France Consumer VR and AR Devices Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 31. U.K. Consumer VR and AR Devices Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 32. Italy Consumer VR and AR Devices Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 33. Russia Consumer VR and AR Devices Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 34. Asia Pacific Consumer VR and AR Devices Sales Market Share by Region (2020-2031)
 Figure 35. Asia Pacific Consumer VR and AR Devices Revenue Market Share by Region (2020-2031)
 Figure 36. China Consumer VR and AR Devices Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 37. Japan Consumer VR and AR Devices Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 38. South Korea Consumer VR and AR Devices Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 39. India Consumer VR and AR Devices Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 40. Australia Consumer VR and AR Devices Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 41. China Taiwan Consumer VR and AR Devices Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 42. Southeast Asia Consumer VR and AR Devices Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 43. Latin America Consumer VR and AR Devices Sales Market Share by Country (2020-2031)
 Figure 44. Latin America Consumer VR and AR Devices Revenue Market Share by Country (2020-2031)
 Figure 45. Mexico Consumer VR and AR Devices Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 46. Brazil Consumer VR and AR Devices Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 47. Argentina Consumer VR and AR Devices Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 48. Middle East and Africa Consumer VR and AR Devices Sales Market Share by Country (2020-2031)
 Figure 49. Middle East and Africa Consumer VR and AR Devices Revenue Market Share by Country (2020-2031)
 Figure 50. Turkey Consumer VR and AR Devices Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 51. Saudi Arabia Consumer VR and AR Devices Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 52. UAE Consumer VR and AR Devices Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 53. Global Sales Market Share of Consumer VR and AR Devices by Type (2020-2031)
 Figure 54. Global Revenue Market Share of Consumer VR and AR Devices by Type (2020-2031)
 Figure 55. Global Consumer VR and AR Devices Price (US$/Unit) by Type (2020-2031)
 Figure 56. Global Sales Market Share of Consumer VR and AR Devices by Application (2020-2031)
 Figure 57. Global Revenue Market Share of Consumer VR and AR Devices by Application (2020-2031)
 Figure 58. Global Consumer VR and AR Devices Price (US$/Unit) by Application (2020-2031)
 Figure 59. Consumer VR and AR Devices Value Chain
 Figure 60. Channels of Distribution (Direct Vs Distribution)
 Figure 61. Bottom-up and Top-down Approaches for This Report
 Figure 62. Data Triangulation
 Figure 63. Key Executives Interviewed
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