0
U.S. (TOLL FREE)
+1 (315) 215-3225
Automative

0
U.S. (TOLL FREE)
+1 (315) 215-3225
Global Augmented Reality Gaming Market Research Report 2023
Published Date: February 2023
|
Report Code: QYRE-Auto-31P8471
Home | Market Reports | Science| Engineering & Technology
China Augmented Reality Gaming Market Report Forecast 2021 2027
BUY CHAPTERS

Global Augmented Reality Gaming Market Research Report 2023

Code: QYRE-Auto-31P8471
Report
February 2023
Pages:99
QYResearch
Buy Now with 15% Discount
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Global Augmented Reality Gaming Market

Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality.
The global Augmented Reality Gaming market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North America is anticipated to emerge as a leading global augmented reality market in overall gaming business. This growth has been spurred by growth in consumers’ disposable income and constant technological innovation. However, South Korea and China in Asia Pacific region are poised to remain as lucrative growth regions throughout the forecast period. From the global standpoint, factors such as technological breakthroughs are foreseen to drive market growth, whereas the upgrade cost of augmented reality devices and high maintenance is expected to curtail growth to some extent.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Augmented Reality Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Augmented Reality Gaming.
The Augmented Reality Gaming market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Augmented Reality Gaming market comprehensively. Regional market sizes, concerning products by type, by application and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Augmented Reality Gaming manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.

Key Segmentations

By Company

  • Augmented Pixels
  • Aurasma
  • Blippar
  • Catchoom
  • Infinity Augmented Reality
  • Metaio
  • Qualcomm
  • Total Immersion
  • VividWorks
  • Wikitude
  • Zappar

Segment by Type

  • Head Mounted Display
  • Handheld Display
  • Spatial Display

Segment by Application

  • Commercial Use
  • Home Use

Production by Region

  • North America
  • Europe
  • China
  • Japan
  • South Korea

Consumption by Region

  • North America
  • U.S.
  • Canada
  • Europe
  • Germany
  • France
  • U.K.
  • Italy
  • Russia
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • Taiwan
  • Southeast Asia
  • India
  • Latin America
  • Mexico
  • Brazil

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by type, by application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of Augmented Reality Gaming manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Production/output, value of Augmented Reality Gaming by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
  • Chapter 4: Consumption of Augmented Reality Gaming in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
  • Chapter 5: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 6: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 10: The main points and conclusions of the report.

Scope of Global Augmented Reality Gaming Market Report

Report MetricDetails
Report NameGlobal Augmented Reality Gaming Market
Base Year2022
Forecasted years2023-2029
Forecast unitsUSD
Report coverageRevenue and volume forecast, company share, competitive landscape, growth factors and trends
Geographic regions coveredNorth America, Europe, Asia Pacific, Latin America, Middle East & Africa
1 Augmented Reality Gaming Market Overview
1.1 Product Definition
1.2 Augmented Reality Gaming Segment by Type
1.2.1 Global Augmented Reality Gaming Market Value Growth Rate Analysis by Type 2022 VS 2029
1.2.2 Head Mounted Display
1.2.3 Handheld Display
1.2.4 Spatial Display
1.3 Augmented Reality Gaming Segment by Application
1.3.1 Global Augmented Reality Gaming Market Value Growth Rate Analysis by Application: 2022 VS 2029
1.3.2 Commercial Use
1.3.3 Home Use
1.4 Global Market Growth Prospects
1.4.1 Global Augmented Reality Gaming Production Value Estimates and Forecasts (2018-2029)
1.4.2 Global Augmented Reality Gaming Production Capacity Estimates and Forecasts (2018-2029)
1.4.3 Global Augmented Reality Gaming Production Estimates and Forecasts (2018-2029)
1.4.4 Global Augmented Reality Gaming Market Average Price Estimates and Forecasts (2018-2029)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global Augmented Reality Gaming Production Market Share by Manufacturers (2018-2023)
2.2 Global Augmented Reality Gaming Production Value Market Share by Manufacturers (2018-2023)
2.3 Global Key Players of Augmented Reality Gaming, Industry Ranking, 2021 VS 2022 VS 2023
2.4 Global Augmented Reality Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.5 Global Augmented Reality Gaming Average Price by Manufacturers (2018-2023)
2.6 Global Key Manufacturers of Augmented Reality Gaming, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of Augmented Reality Gaming, Product Offered and Application
2.8 Global Key Manufacturers of Augmented Reality Gaming, Date of Enter into This Industry
2.9 Augmented Reality Gaming Market Competitive Situation and Trends
2.9.1 Augmented Reality Gaming Market Concentration Rate
2.9.2 Global 5 and 10 Largest Augmented Reality Gaming Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 Augmented Reality Gaming Production by Region
3.1 Global Augmented Reality Gaming Production Value Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.2 Global Augmented Reality Gaming Production Value by Region (2018-2029)
3.2.1 Global Augmented Reality Gaming Production Value Market Share by Region (2018-2023)
3.2.2 Global Forecasted Production Value of Augmented Reality Gaming by Region (2024-2029)
3.3 Global Augmented Reality Gaming Production Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.4 Global Augmented Reality Gaming Production by Region (2018-2029)
3.4.1 Global Augmented Reality Gaming Production Market Share by Region (2018-2023)
3.4.2 Global Forecasted Production of Augmented Reality Gaming by Region (2024-2029)
3.5 Global Augmented Reality Gaming Market Price Analysis by Region (2018-2023)
3.6 Global Augmented Reality Gaming Production and Value, Year-over-Year Growth
3.6.1 North America Augmented Reality Gaming Production Value Estimates and Forecasts (2018-2029)
3.6.2 Europe Augmented Reality Gaming Production Value Estimates and Forecasts (2018-2029)
3.6.3 China Augmented Reality Gaming Production Value Estimates and Forecasts (2018-2029)
3.6.4 Japan Augmented Reality Gaming Production Value Estimates and Forecasts (2018-2029)
3.6.5 South Korea Augmented Reality Gaming Production Value Estimates and Forecasts (2018-2029)
4 Augmented Reality Gaming Consumption by Region
4.1 Global Augmented Reality Gaming Consumption Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
4.2 Global Augmented Reality Gaming Consumption by Region (2018-2029)
4.2.1 Global Augmented Reality Gaming Consumption by Region (2018-2023)
4.2.2 Global Augmented Reality Gaming Forecasted Consumption by Region (2024-2029)
4.3 North America
4.3.1 North America Augmented Reality Gaming Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.3.2 North America Augmented Reality Gaming Consumption by Country (2018-2029)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe Augmented Reality Gaming Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.4.2 Europe Augmented Reality Gaming Consumption by Country (2018-2029)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Russia
4.5 Asia Pacific
4.5.1 Asia Pacific Augmented Reality Gaming Consumption Growth Rate by Region: 2018 VS 2022 VS 2029
4.5.2 Asia Pacific Augmented Reality Gaming Consumption by Region (2018-2029)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa Augmented Reality Gaming Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.6.2 Latin America, Middle East & Africa Augmented Reality Gaming Consumption by Country (2018-2029)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
5 Segment by Type
5.1 Global Augmented Reality Gaming Production by Type (2018-2029)
5.1.1 Global Augmented Reality Gaming Production by Type (2018-2023)
5.1.2 Global Augmented Reality Gaming Production by Type (2024-2029)
5.1.3 Global Augmented Reality Gaming Production Market Share by Type (2018-2029)
5.2 Global Augmented Reality Gaming Production Value by Type (2018-2029)
5.2.1 Global Augmented Reality Gaming Production Value by Type (2018-2023)
5.2.2 Global Augmented Reality Gaming Production Value by Type (2024-2029)
5.2.3 Global Augmented Reality Gaming Production Value Market Share by Type (2018-2029)
5.3 Global Augmented Reality Gaming Price by Type (2018-2029)
6 Segment by Application
6.1 Global Augmented Reality Gaming Production by Application (2018-2029)
6.1.1 Global Augmented Reality Gaming Production by Application (2018-2023)
6.1.2 Global Augmented Reality Gaming Production by Application (2024-2029)
6.1.3 Global Augmented Reality Gaming Production Market Share by Application (2018-2029)
6.2 Global Augmented Reality Gaming Production Value by Application (2018-2029)
6.2.1 Global Augmented Reality Gaming Production Value by Application (2018-2023)
6.2.2 Global Augmented Reality Gaming Production Value by Application (2024-2029)
6.2.3 Global Augmented Reality Gaming Production Value Market Share by Application (2018-2029)
6.3 Global Augmented Reality Gaming Price by Application (2018-2029)
7 Key Companies Profiled
7.1 Augmented Pixels
7.1.1 Augmented Pixels Augmented Reality Gaming Corporation Information
7.1.2 Augmented Pixels Augmented Reality Gaming Product Portfolio
7.1.3 Augmented Pixels Augmented Reality Gaming Production, Value, Price and Gross Margin (2018-2023)
7.1.4 Augmented Pixels Main Business and Markets Served
7.1.5 Augmented Pixels Recent Developments/Updates
7.2 Aurasma
7.2.1 Aurasma Augmented Reality Gaming Corporation Information
7.2.2 Aurasma Augmented Reality Gaming Product Portfolio
7.2.3 Aurasma Augmented Reality Gaming Production, Value, Price and Gross Margin (2018-2023)
7.2.4 Aurasma Main Business and Markets Served
7.2.5 Aurasma Recent Developments/Updates
7.3 Blippar
7.3.1 Blippar Augmented Reality Gaming Corporation Information
7.3.2 Blippar Augmented Reality Gaming Product Portfolio
7.3.3 Blippar Augmented Reality Gaming Production, Value, Price and Gross Margin (2018-2023)
7.3.4 Blippar Main Business and Markets Served
7.3.5 Blippar Recent Developments/Updates
7.4 Catchoom
7.4.1 Catchoom Augmented Reality Gaming Corporation Information
7.4.2 Catchoom Augmented Reality Gaming Product Portfolio
7.4.3 Catchoom Augmented Reality Gaming Production, Value, Price and Gross Margin (2018-2023)
7.4.4 Catchoom Main Business and Markets Served
7.4.5 Catchoom Recent Developments/Updates
7.5 Infinity Augmented Reality
7.5.1 Infinity Augmented Reality Augmented Reality Gaming Corporation Information
7.5.2 Infinity Augmented Reality Augmented Reality Gaming Product Portfolio
7.5.3 Infinity Augmented Reality Augmented Reality Gaming Production, Value, Price and Gross Margin (2018-2023)
7.5.4 Infinity Augmented Reality Main Business and Markets Served
7.5.5 Infinity Augmented Reality Recent Developments/Updates
7.6 Metaio
7.6.1 Metaio Augmented Reality Gaming Corporation Information
7.6.2 Metaio Augmented Reality Gaming Product Portfolio
7.6.3 Metaio Augmented Reality Gaming Production, Value, Price and Gross Margin (2018-2023)
7.6.4 Metaio Main Business and Markets Served
7.6.5 Metaio Recent Developments/Updates
7.7 Qualcomm
7.7.1 Qualcomm Augmented Reality Gaming Corporation Information
7.7.2 Qualcomm Augmented Reality Gaming Product Portfolio
7.7.3 Qualcomm Augmented Reality Gaming Production, Value, Price and Gross Margin (2018-2023)
7.7.4 Qualcomm Main Business and Markets Served
7.7.5 Qualcomm Recent Developments/Updates
7.8 Total Immersion
7.8.1 Total Immersion Augmented Reality Gaming Corporation Information
7.8.2 Total Immersion Augmented Reality Gaming Product Portfolio
7.8.3 Total Immersion Augmented Reality Gaming Production, Value, Price and Gross Margin (2018-2023)
7.8.4 Total Immersion Main Business and Markets Served
7.7.5 Total Immersion Recent Developments/Updates
7.9 VividWorks
7.9.1 VividWorks Augmented Reality Gaming Corporation Information
7.9.2 VividWorks Augmented Reality Gaming Product Portfolio
7.9.3 VividWorks Augmented Reality Gaming Production, Value, Price and Gross Margin (2018-2023)
7.9.4 VividWorks Main Business and Markets Served
7.9.5 VividWorks Recent Developments/Updates
7.10 Wikitude
7.10.1 Wikitude Augmented Reality Gaming Corporation Information
7.10.2 Wikitude Augmented Reality Gaming Product Portfolio
7.10.3 Wikitude Augmented Reality Gaming Production, Value, Price and Gross Margin (2018-2023)
7.10.4 Wikitude Main Business and Markets Served
7.10.5 Wikitude Recent Developments/Updates
7.11 Zappar
7.11.1 Zappar Augmented Reality Gaming Corporation Information
7.11.2 Zappar Augmented Reality Gaming Product Portfolio
7.11.3 Zappar Augmented Reality Gaming Production, Value, Price and Gross Margin (2018-2023)
7.11.4 Zappar Main Business and Markets Served
7.11.5 Zappar Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 Augmented Reality Gaming Industry Chain Analysis
8.2 Augmented Reality Gaming Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 Augmented Reality Gaming Production Mode & Process
8.4 Augmented Reality Gaming Sales and Marketing
8.4.1 Augmented Reality Gaming Sales Channels
8.4.2 Augmented Reality Gaming Distributors
8.5 Augmented Reality Gaming Customers
9 Augmented Reality Gaming Market Dynamics
9.1 Augmented Reality Gaming Industry Trends
9.2 Augmented Reality Gaming Market Drivers
9.3 Augmented Reality Gaming Market Challenges
9.4 Augmented Reality Gaming Market Restraints
10 Research Finding and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
List of Tables
    Table 1. Global Augmented Reality Gaming Market Value by Type, (US$ Million) & (2022 VS 2029)
    Table 2. Global Augmented Reality Gaming Market Value by Application, (US$ Million) & (2022 VS 2029)
    Table 3. Global Augmented Reality Gaming Production Capacity (K Units) by Manufacturers in 2022
    Table 4. Global Augmented Reality Gaming Production by Manufacturers (2018-2023) & (K Units)
    Table 5. Global Augmented Reality Gaming Production Market Share by Manufacturers (2018-2023)
    Table 6. Global Augmented Reality Gaming Production Value by Manufacturers (2018-2023) & (US$ Million)
    Table 7. Global Augmented Reality Gaming Production Value Share by Manufacturers (2018-2023)
    Table 8. Global Augmented Reality Gaming Industry Ranking 2021 VS 2022 VS 2023
    Table 9. Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Augmented Reality Gaming as of 2022)
    Table 10. Global Market Augmented Reality Gaming Average Price by Manufacturers (USD/Unit) & (2018-2023)
    Table 11. Manufacturers Augmented Reality Gaming Production Sites and Area Served
    Table 12. Manufacturers Augmented Reality Gaming Product Types
    Table 13. Global Augmented Reality Gaming Manufacturers Market Concentration Ratio (CR5 and HHI)
    Table 14. Mergers & Acquisitions, Expansion
    Table 15. Global Augmented Reality Gaming Production Value by Region: 2018 VS 2022 VS 2029 (US$ Million)
    Table 16. Global Augmented Reality Gaming Production Value (US$ Million) by Region (2018-2023)
    Table 17. Global Augmented Reality Gaming Production Value Market Share by Region (2018-2023)
    Table 18. Global Augmented Reality Gaming Production Value (US$ Million) Forecast by Region (2024-2029)
    Table 19. Global Augmented Reality Gaming Production Value Market Share Forecast by Region (2024-2029)
    Table 20. Global Augmented Reality Gaming Production Comparison by Region: 2018 VS 2022 VS 2029 (K Units)
    Table 21. Global Augmented Reality Gaming Production (K Units) by Region (2018-2023)
    Table 22. Global Augmented Reality Gaming Production Market Share by Region (2018-2023)
    Table 23. Global Augmented Reality Gaming Production (K Units) Forecast by Region (2024-2029)
    Table 24. Global Augmented Reality Gaming Production Market Share Forecast by Region (2024-2029)
    Table 25. Global Augmented Reality Gaming Market Average Price (USD/Unit) by Region (2018-2023)
    Table 26. Global Augmented Reality Gaming Market Average Price (USD/Unit) by Region (2024-2029)
    Table 27. Global Augmented Reality Gaming Consumption Growth Rate by Region: 2018 VS 2022 VS 2029 (K Units)
    Table 28. Global Augmented Reality Gaming Consumption by Region (2018-2023) & (K Units)
    Table 29. Global Augmented Reality Gaming Consumption Market Share by Region (2018-2023)
    Table 30. Global Augmented Reality Gaming Forecasted Consumption by Region (2024-2029) & (K Units)
    Table 31. Global Augmented Reality Gaming Forecasted Consumption Market Share by Region (2018-2023)
    Table 32. North America Augmented Reality Gaming Consumption Growth Rate by Country: 2018 VS 2022 VS 2029 (K Units)
    Table 33. North America Augmented Reality Gaming Consumption by Country (2018-2023) & (K Units)
    Table 34. North America Augmented Reality Gaming Consumption by Country (2024-2029) & (K Units)
    Table 35. Europe Augmented Reality Gaming Consumption Growth Rate by Country: 2018 VS 2022 VS 2029 (K Units)
    Table 36. Europe Augmented Reality Gaming Consumption by Country (2018-2023) & (K Units)
    Table 37. Europe Augmented Reality Gaming Consumption by Country (2024-2029) & (K Units)
    Table 38. Asia Pacific Augmented Reality Gaming Consumption Growth Rate by Region: 2018 VS 2022 VS 2029 (K Units)
    Table 39. Asia Pacific Augmented Reality Gaming Consumption by Region (2018-2023) & (K Units)
    Table 40. Asia Pacific Augmented Reality Gaming Consumption by Region (2024-2029) & (K Units)
    Table 41. Latin America, Middle East & Africa Augmented Reality Gaming Consumption Growth Rate by Country: 2018 VS 2022 VS 2029 (K Units)
    Table 42. Latin America, Middle East & Africa Augmented Reality Gaming Consumption by Country (2018-2023) & (K Units)
    Table 43. Latin America, Middle East & Africa Augmented Reality Gaming Consumption by Country (2024-2029) & (K Units)
    Table 44. Global Augmented Reality Gaming Production (K Units) by Type (2018-2023)
    Table 45. Global Augmented Reality Gaming Production (K Units) by Type (2024-2029)
    Table 46. Global Augmented Reality Gaming Production Market Share by Type (2018-2023)
    Table 47. Global Augmented Reality Gaming Production Market Share by Type (2024-2029)
    Table 48. Global Augmented Reality Gaming Production Value (US$ Million) by Type (2018-2023)
    Table 49. Global Augmented Reality Gaming Production Value (US$ Million) by Type (2024-2029)
    Table 50. Global Augmented Reality Gaming Production Value Share by Type (2018-2023)
    Table 51. Global Augmented Reality Gaming Production Value Share by Type (2024-2029)
    Table 52. Global Augmented Reality Gaming Price (USD/Unit) by Type (2018-2023)
    Table 53. Global Augmented Reality Gaming Price (USD/Unit) by Type (2024-2029)
    Table 54. Global Augmented Reality Gaming Production (K Units) by Application (2018-2023)
    Table 55. Global Augmented Reality Gaming Production (K Units) by Application (2024-2029)
    Table 56. Global Augmented Reality Gaming Production Market Share by Application (2018-2023)
    Table 57. Global Augmented Reality Gaming Production Market Share by Application (2024-2029)
    Table 58. Global Augmented Reality Gaming Production Value (US$ Million) by Application (2018-2023)
    Table 59. Global Augmented Reality Gaming Production Value (US$ Million) by Application (2024-2029)
    Table 60. Global Augmented Reality Gaming Production Value Share by Application (2018-2023)
    Table 61. Global Augmented Reality Gaming Production Value Share by Application (2024-2029)
    Table 62. Global Augmented Reality Gaming Price (USD/Unit) by Application (2018-2023)
    Table 63. Global Augmented Reality Gaming Price (USD/Unit) by Application (2024-2029)
    Table 64. Augmented Pixels Augmented Reality Gaming Corporation Information
    Table 65. Augmented Pixels Specification and Application
    Table 66. Augmented Pixels Augmented Reality Gaming Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 67. Augmented Pixels Main Business and Markets Served
    Table 68. Augmented Pixels Recent Developments/Updates
    Table 69. Aurasma Augmented Reality Gaming Corporation Information
    Table 70. Aurasma Specification and Application
    Table 71. Aurasma Augmented Reality Gaming Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 72. Aurasma Main Business and Markets Served
    Table 73. Aurasma Recent Developments/Updates
    Table 74. Blippar Augmented Reality Gaming Corporation Information
    Table 75. Blippar Specification and Application
    Table 76. Blippar Augmented Reality Gaming Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 77. Blippar Main Business and Markets Served
    Table 78. Blippar Recent Developments/Updates
    Table 79. Catchoom Augmented Reality Gaming Corporation Information
    Table 80. Catchoom Specification and Application
    Table 81. Catchoom Augmented Reality Gaming Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 82. Catchoom Main Business and Markets Served
    Table 83. Catchoom Recent Developments/Updates
    Table 84. Infinity Augmented Reality Augmented Reality Gaming Corporation Information
    Table 85. Infinity Augmented Reality Specification and Application
    Table 86. Infinity Augmented Reality Augmented Reality Gaming Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 87. Infinity Augmented Reality Main Business and Markets Served
    Table 88. Infinity Augmented Reality Recent Developments/Updates
    Table 89. Metaio Augmented Reality Gaming Corporation Information
    Table 90. Metaio Specification and Application
    Table 91. Metaio Augmented Reality Gaming Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 92. Metaio Main Business and Markets Served
    Table 93. Metaio Recent Developments/Updates
    Table 94. Qualcomm Augmented Reality Gaming Corporation Information
    Table 95. Qualcomm Specification and Application
    Table 96. Qualcomm Augmented Reality Gaming Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 97. Qualcomm Main Business and Markets Served
    Table 98. Qualcomm Recent Developments/Updates
    Table 99. Total Immersion Augmented Reality Gaming Corporation Information
    Table 100. Total Immersion Specification and Application
    Table 101. Total Immersion Augmented Reality Gaming Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 102. Total Immersion Main Business and Markets Served
    Table 103. Total Immersion Recent Developments/Updates
    Table 104. VividWorks Augmented Reality Gaming Corporation Information
    Table 105. VividWorks Specification and Application
    Table 106. VividWorks Augmented Reality Gaming Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 107. VividWorks Main Business and Markets Served
    Table 108. VividWorks Recent Developments/Updates
    Table 109. Wikitude Augmented Reality Gaming Corporation Information
    Table 110. Wikitude Specification and Application
    Table 111. Wikitude Augmented Reality Gaming Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 112. Wikitude Main Business and Markets Served
    Table 113. Wikitude Recent Developments/Updates
    Table 114. Zappar Augmented Reality Gaming Corporation Information
    Table 115. Zappar Specification and Application
    Table 116. Zappar Augmented Reality Gaming Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 117. Zappar Main Business and Markets Served
    Table 118. Zappar Recent Developments/Updates
    Table 119. Key Raw Materials Lists
    Table 120. Raw Materials Key Suppliers Lists
    Table 121. Augmented Reality Gaming Distributors List
    Table 122. Augmented Reality Gaming Customers List
    Table 123. Augmented Reality Gaming Market Trends
    Table 124. Augmented Reality Gaming Market Drivers
    Table 125. Augmented Reality Gaming Market Challenges
    Table 126. Augmented Reality Gaming Market Restraints
    Table 127. Research Programs/Design for This Report
    Table 128. Key Data Information from Secondary Sources
    Table 129. Key Data Information from Primary Sources
List of Figures
    Figure 1. Product Picture of Augmented Reality Gaming
    Figure 2. Global Augmented Reality Gaming Market Value by Type, (US$ Million) & (2022 VS 2029)
    Figure 3. Global Augmented Reality Gaming Market Share by Type: 2022 VS 2029
    Figure 4. Head Mounted Display Product Picture
    Figure 5. Handheld Display Product Picture
    Figure 6. Spatial Display Product Picture
    Figure 7. Global Augmented Reality Gaming Market Value by Application, (US$ Million) & (2022 VS 2029)
    Figure 8. Global Augmented Reality Gaming Market Share by Application: 2022 VS 2029
    Figure 9. Commercial Use
    Figure 10. Home Use
    Figure 11. Global Augmented Reality Gaming Production Value (US$ Million), 2018 VS 2022 VS 2029
    Figure 12. Global Augmented Reality Gaming Production Value (US$ Million) & (2018-2029)
    Figure 13. Global Augmented Reality Gaming Production (K Units) & (2018-2029)
    Figure 14. Global Augmented Reality Gaming Average Price (USD/Unit) & (2018-2029)
    Figure 15. Augmented Reality Gaming Report Years Considered
    Figure 16. Augmented Reality Gaming Production Share by Manufacturers in 2022
    Figure 17. Augmented Reality Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2018 VS 2022
    Figure 18. The Global 5 and 10 Largest Players: Market Share by Augmented Reality Gaming Revenue in 2022
    Figure 19. Global Augmented Reality Gaming Production Value by Region: 2018 VS 2022 VS 2029 (US$ Million)
    Figure 20. Global Augmented Reality Gaming Production Value Market Share by Region: 2018 VS 2022 VS 2029
    Figure 21. Global Augmented Reality Gaming Production Comparison by Region: 2018 VS 2022 VS 2029 (K Units)
    Figure 22. Global Augmented Reality Gaming Production Market Share by Region: 2018 VS 2022 VS 2029
    Figure 23. North America Augmented Reality Gaming Production Value (US$ Million) Growth Rate (2018-2029)
    Figure 24. Europe Augmented Reality Gaming Production Value (US$ Million) Growth Rate (2018-2029)
    Figure 25. China Augmented Reality Gaming Production Value (US$ Million) Growth Rate (2018-2029)
    Figure 26. Japan Augmented Reality Gaming Production Value (US$ Million) Growth Rate (2018-2029)
    Figure 27. South Korea Augmented Reality Gaming Production Value (US$ Million) Growth Rate (2018-2029)
    Figure 28. Global Augmented Reality Gaming Consumption by Region: 2018 VS 2022 VS 2029 (K Units)
    Figure 29. Global Augmented Reality Gaming Consumption Market Share by Region: 2018 VS 2022 VS 2029
    Figure 30. North America Augmented Reality Gaming Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 31. North America Augmented Reality Gaming Consumption Market Share by Country (2018-2029)
    Figure 32. Canada Augmented Reality Gaming Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 33. U.S. Augmented Reality Gaming Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 34. Europe Augmented Reality Gaming Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 35. Europe Augmented Reality Gaming Consumption Market Share by Country (2018-2029)
    Figure 36. Germany Augmented Reality Gaming Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 37. France Augmented Reality Gaming Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 38. U.K. Augmented Reality Gaming Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 39. Italy Augmented Reality Gaming Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 40. Russia Augmented Reality Gaming Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 41. Asia Pacific Augmented Reality Gaming Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 42. Asia Pacific Augmented Reality Gaming Consumption Market Share by Regions (2018-2029)
    Figure 43. China Augmented Reality Gaming Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 44. Japan Augmented Reality Gaming Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 45. South Korea Augmented Reality Gaming Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 46. China Taiwan Augmented Reality Gaming Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 47. Southeast Asia Augmented Reality Gaming Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 48. India Augmented Reality Gaming Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 49. Latin America, Middle East & Africa Augmented Reality Gaming Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 50. Latin America, Middle East & Africa Augmented Reality Gaming Consumption Market Share by Country (2018-2029)
    Figure 51. Mexico Augmented Reality Gaming Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 52. Brazil Augmented Reality Gaming Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 53. Turkey Augmented Reality Gaming Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 54. GCC Countries Augmented Reality Gaming Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 55. Global Production Market Share of Augmented Reality Gaming by Type (2018-2029)
    Figure 56. Global Production Value Market Share of Augmented Reality Gaming by Type (2018-2029)
    Figure 57. Global Augmented Reality Gaming Price (USD/Unit) by Type (2018-2029)
    Figure 58. Global Production Market Share of Augmented Reality Gaming by Application (2018-2029)
    Figure 59. Global Production Value Market Share of Augmented Reality Gaming by Application (2018-2029)
    Figure 60. Global Augmented Reality Gaming Price (USD/Unit) by Application (2018-2029)
    Figure 61. Augmented Reality Gaming Value Chain
    Figure 62. Augmented Reality Gaming Production Process
    Figure 63. Channels of Distribution (Direct Vs Distribution)
    Figure 64. Distributors Profiles
    Figure 65. Bottom-up and Top-down Approaches for This Report
    Figure 66. Data Triangulation
SELECT A FORMAT
Added to Cart
Electronic (PDF)

$2900

This license allows only one user to access the PDF.
Electronic (PDF)

$4350

This license allows 1 - 5 user to access the PDF, license is suitable for small groups of 5 users working together
Electronic (PDF)

$5800

This license allows users/teams in a same Enterprise to use this report, various departments within an enterpise can use this report
Add to Cart
Buy Now (15% Discount)

OUR CUSTOMER

SIS Group of Schools

SIMILAR REPORTS

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

RELATED REPORTS

Robot Crawler - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030

120 Pages
Type: Report
Code: QYRE-Auto-32S14181
Tue Nov 12 00:00:00 UTC 2024

Add to Cart

Add to Cart

Virtual Reality Service - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030

120 Pages
Type: Report
Code: QYRE-Auto-14G14315
Thu Oct 17 00:00:00 UTC 2024

Add to Cart

Global Passive Exoskeleton Robot Market Research Report 2024

120 Pages
Type: Report
Code: QYRE-Auto-10L18433
Thu Oct 17 00:00:00 UTC 2024

Add to Cart