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Global Game Booster Apps Market Research Report 2025
Published Date: July 2025
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Report Code: QYRE-Auto-31T6585
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Global Game Booster Apps Market Size Status and Forecast 2021 2027
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Global Game Booster Apps Market Research Report 2025

Code: QYRE-Auto-31T6585
Report
July 2025
Pages:77
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Game Booster Apps Market

The global market for Game Booster Apps was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
Game Booster is a type of software which increase the performance of your device when you"re playing a game.
North American market for Game Booster Apps is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Game Booster Apps is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Game Booster Apps in Individual is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Game Booster Apps include Razer, IObit, UU, NetEase, WTFAst, Wise Game Booster, EZ System Repairs, JetBoost, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Game Booster Apps, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Game Booster Apps.
The Game Booster Apps market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Game Booster Apps market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Game Booster Apps companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Game Booster Apps Market Report

Report Metric Details
Report Name Game Booster Apps Market
Segment by Type
  • Mobile
  • PC
Segment by Application
  • Individual
  • Commercial
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Razer, IObit, UU, NetEase, WTFAst, Wise Game Booster, EZ System Repairs, JetBoost
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Game Booster Apps company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Game Booster Apps Market report?

Ans: The main players in the Game Booster Apps Market are Razer, IObit, UU, NetEase, WTFAst, Wise Game Booster, EZ System Repairs, JetBoost

What are the Application segmentation covered in the Game Booster Apps Market report?

Ans: The Applications covered in the Game Booster Apps Market report are Individual, Commercial

What are the Type segmentation covered in the Game Booster Apps Market report?

Ans: The Types covered in the Game Booster Apps Market report are Mobile, PC

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Game Booster Apps Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Mobile
1.2.3 PC
1.3 Market by Application
1.3.1 Global Game Booster Apps Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Individual
1.3.3 Commercial
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Game Booster Apps Market Perspective (2020-2031)
2.2 Global Game Booster Apps Growth Trends by Region
2.2.1 Global Game Booster Apps Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Game Booster Apps Historic Market Size by Region (2020-2025)
2.2.3 Game Booster Apps Forecasted Market Size by Region (2026-2031)
2.3 Game Booster Apps Market Dynamics
2.3.1 Game Booster Apps Industry Trends
2.3.2 Game Booster Apps Market Drivers
2.3.3 Game Booster Apps Market Challenges
2.3.4 Game Booster Apps Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Game Booster Apps Players by Revenue
3.1.1 Global Top Game Booster Apps Players by Revenue (2020-2025)
3.1.2 Global Game Booster Apps Revenue Market Share by Players (2020-2025)
3.2 Global Game Booster Apps Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Game Booster Apps Revenue
3.4 Global Game Booster Apps Market Concentration Ratio
3.4.1 Global Game Booster Apps Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Game Booster Apps Revenue in 2024
3.5 Global Key Players of Game Booster Apps Head office and Area Served
3.6 Global Key Players of Game Booster Apps, Product and Application
3.7 Global Key Players of Game Booster Apps, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Game Booster Apps Breakdown Data by Type
4.1 Global Game Booster Apps Historic Market Size by Type (2020-2025)
4.2 Global Game Booster Apps Forecasted Market Size by Type (2026-2031)
5 Game Booster Apps Breakdown Data by Application
5.1 Global Game Booster Apps Historic Market Size by Application (2020-2025)
5.2 Global Game Booster Apps Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Game Booster Apps Market Size (2020-2031)
6.2 North America Game Booster Apps Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Game Booster Apps Market Size by Country (2020-2025)
6.4 North America Game Booster Apps Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Game Booster Apps Market Size (2020-2031)
7.2 Europe Game Booster Apps Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Game Booster Apps Market Size by Country (2020-2025)
7.4 Europe Game Booster Apps Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Game Booster Apps Market Size (2020-2031)
8.2 Asia-Pacific Game Booster Apps Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Game Booster Apps Market Size by Region (2020-2025)
8.4 Asia-Pacific Game Booster Apps Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Game Booster Apps Market Size (2020-2031)
9.2 Latin America Game Booster Apps Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Game Booster Apps Market Size by Country (2020-2025)
9.4 Latin America Game Booster Apps Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Game Booster Apps Market Size (2020-2031)
10.2 Middle East & Africa Game Booster Apps Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Game Booster Apps Market Size by Country (2020-2025)
10.4 Middle East & Africa Game Booster Apps Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Razer
11.1.1 Razer Company Details
11.1.2 Razer Business Overview
11.1.3 Razer Game Booster Apps Introduction
11.1.4 Razer Revenue in Game Booster Apps Business (2020-2025)
11.1.5 Razer Recent Development
11.2 IObit
11.2.1 IObit Company Details
11.2.2 IObit Business Overview
11.2.3 IObit Game Booster Apps Introduction
11.2.4 IObit Revenue in Game Booster Apps Business (2020-2025)
11.2.5 IObit Recent Development
11.3 UU
11.3.1 UU Company Details
11.3.2 UU Business Overview
11.3.3 UU Game Booster Apps Introduction
11.3.4 UU Revenue in Game Booster Apps Business (2020-2025)
11.3.5 UU Recent Development
11.4 NetEase
11.4.1 NetEase Company Details
11.4.2 NetEase Business Overview
11.4.3 NetEase Game Booster Apps Introduction
11.4.4 NetEase Revenue in Game Booster Apps Business (2020-2025)
11.4.5 NetEase Recent Development
11.5 WTFAst
11.5.1 WTFAst Company Details
11.5.2 WTFAst Business Overview
11.5.3 WTFAst Game Booster Apps Introduction
11.5.4 WTFAst Revenue in Game Booster Apps Business (2020-2025)
11.5.5 WTFAst Recent Development
11.6 Wise Game Booster
11.6.1 Wise Game Booster Company Details
11.6.2 Wise Game Booster Business Overview
11.6.3 Wise Game Booster Game Booster Apps Introduction
11.6.4 Wise Game Booster Revenue in Game Booster Apps Business (2020-2025)
11.6.5 Wise Game Booster Recent Development
11.7 EZ System Repairs
11.7.1 EZ System Repairs Company Details
11.7.2 EZ System Repairs Business Overview
11.7.3 EZ System Repairs Game Booster Apps Introduction
11.7.4 EZ System Repairs Revenue in Game Booster Apps Business (2020-2025)
11.7.5 EZ System Repairs Recent Development
11.8 JetBoost
11.8.1 JetBoost Company Details
11.8.2 JetBoost Business Overview
11.8.3 JetBoost Game Booster Apps Introduction
11.8.4 JetBoost Revenue in Game Booster Apps Business (2020-2025)
11.8.5 JetBoost Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Game Booster Apps Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Mobile
 Table 3. Key Players of PC
 Table 4. Global Game Booster Apps Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Global Game Booster Apps Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Game Booster Apps Market Size by Region (2020-2025) & (US$ Million)
 Table 7. Global Game Booster Apps Market Share by Region (2020-2025)
 Table 8. Global Game Booster Apps Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 9. Global Game Booster Apps Market Share by Region (2026-2031)
 Table 10. Game Booster Apps Market Trends
 Table 11. Game Booster Apps Market Drivers
 Table 12. Game Booster Apps Market Challenges
 Table 13. Game Booster Apps Market Restraints
 Table 14. Global Game Booster Apps Revenue by Players (2020-2025) & (US$ Million)
 Table 15. Global Game Booster Apps Market Share by Players (2020-2025)
 Table 16. Global Top Game Booster Apps Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Game Booster Apps as of 2024)
 Table 17. Ranking of Global Top Game Booster Apps Companies by Revenue (US$ Million) in 2024
 Table 18. Global 5 Largest Players Market Share by Game Booster Apps Revenue (CR5 and HHI) & (2020-2025)
 Table 19. Global Key Players of Game Booster Apps, Headquarters and Area Served
 Table 20. Global Key Players of Game Booster Apps, Product and Application
 Table 21. Global Key Players of Game Booster Apps, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global Game Booster Apps Market Size by Type (2020-2025) & (US$ Million)
 Table 24. Global Game Booster Apps Revenue Market Share by Type (2020-2025)
 Table 25. Global Game Booster Apps Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 26. Global Game Booster Apps Revenue Market Share by Type (2026-2031)
 Table 27. Global Game Booster Apps Market Size by Application (2020-2025) & (US$ Million)
 Table 28. Global Game Booster Apps Revenue Market Share by Application (2020-2025)
 Table 29. Global Game Booster Apps Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 30. Global Game Booster Apps Revenue Market Share by Application (2026-2031)
 Table 31. North America Game Booster Apps Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 32. North America Game Booster Apps Market Size by Country (2020-2025) & (US$ Million)
 Table 33. North America Game Booster Apps Market Size by Country (2026-2031) & (US$ Million)
 Table 34. Europe Game Booster Apps Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 35. Europe Game Booster Apps Market Size by Country (2020-2025) & (US$ Million)
 Table 36. Europe Game Booster Apps Market Size by Country (2026-2031) & (US$ Million)
 Table 37. Asia-Pacific Game Booster Apps Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 38. Asia-Pacific Game Booster Apps Market Size by Region (2020-2025) & (US$ Million)
 Table 39. Asia-Pacific Game Booster Apps Market Size by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Game Booster Apps Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 41. Latin America Game Booster Apps Market Size by Country (2020-2025) & (US$ Million)
 Table 42. Latin America Game Booster Apps Market Size by Country (2026-2031) & (US$ Million)
 Table 43. Middle East & Africa Game Booster Apps Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 44. Middle East & Africa Game Booster Apps Market Size by Country (2020-2025) & (US$ Million)
 Table 45. Middle East & Africa Game Booster Apps Market Size by Country (2026-2031) & (US$ Million)
 Table 46. Razer Company Details
 Table 47. Razer Business Overview
 Table 48. Razer Game Booster Apps Product
 Table 49. Razer Revenue in Game Booster Apps Business (2020-2025) & (US$ Million)
 Table 50. Razer Recent Development
 Table 51. IObit Company Details
 Table 52. IObit Business Overview
 Table 53. IObit Game Booster Apps Product
 Table 54. IObit Revenue in Game Booster Apps Business (2020-2025) & (US$ Million)
 Table 55. IObit Recent Development
 Table 56. UU Company Details
 Table 57. UU Business Overview
 Table 58. UU Game Booster Apps Product
 Table 59. UU Revenue in Game Booster Apps Business (2020-2025) & (US$ Million)
 Table 60. UU Recent Development
 Table 61. NetEase Company Details
 Table 62. NetEase Business Overview
 Table 63. NetEase Game Booster Apps Product
 Table 64. NetEase Revenue in Game Booster Apps Business (2020-2025) & (US$ Million)
 Table 65. NetEase Recent Development
 Table 66. WTFAst Company Details
 Table 67. WTFAst Business Overview
 Table 68. WTFAst Game Booster Apps Product
 Table 69. WTFAst Revenue in Game Booster Apps Business (2020-2025) & (US$ Million)
 Table 70. WTFAst Recent Development
 Table 71. Wise Game Booster Company Details
 Table 72. Wise Game Booster Business Overview
 Table 73. Wise Game Booster Game Booster Apps Product
 Table 74. Wise Game Booster Revenue in Game Booster Apps Business (2020-2025) & (US$ Million)
 Table 75. Wise Game Booster Recent Development
 Table 76. EZ System Repairs Company Details
 Table 77. EZ System Repairs Business Overview
 Table 78. EZ System Repairs Game Booster Apps Product
 Table 79. EZ System Repairs Revenue in Game Booster Apps Business (2020-2025) & (US$ Million)
 Table 80. EZ System Repairs Recent Development
 Table 81. JetBoost Company Details
 Table 82. JetBoost Business Overview
 Table 83. JetBoost Game Booster Apps Product
 Table 84. JetBoost Revenue in Game Booster Apps Business (2020-2025) & (US$ Million)
 Table 85. JetBoost Recent Development
 Table 86. Research Programs/Design for This Report
 Table 87. Key Data Information from Secondary Sources
 Table 88. Key Data Information from Primary Sources
 Table 89. Authors List of This Report


List of Figures
 Figure 1. Game Booster Apps Picture
 Figure 2. Global Game Booster Apps Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Game Booster Apps Market Share by Type: 2024 VS 2031
 Figure 4. Mobile Features
 Figure 5. PC Features
 Figure 6. Global Game Booster Apps Market Size by Application (2020-2031) & (US$ Million)
 Figure 7. Global Game Booster Apps Market Share by Application: 2024 VS 2031
 Figure 8. Individual Case Studies
 Figure 9. Commercial Case Studies
 Figure 10. Game Booster Apps Report Years Considered
 Figure 11. Global Game Booster Apps Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 12. Global Game Booster Apps Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 13. Global Game Booster Apps Market Share by Region: 2024 VS 2031
 Figure 14. Global Game Booster Apps Market Share by Players in 2024
 Figure 15. Global Top Game Booster Apps Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Game Booster Apps as of 2024)
 Figure 16. The Top 10 and 5 Players Market Share by Game Booster Apps Revenue in 2024
 Figure 17. North America Game Booster Apps Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 18. North America Game Booster Apps Market Share by Country (2020-2031)
 Figure 19. United States Game Booster Apps Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 20. Canada Game Booster Apps Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. Europe Game Booster Apps Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Europe Game Booster Apps Market Share by Country (2020-2031)
 Figure 23. Germany Game Booster Apps Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. France Game Booster Apps Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. U.K. Game Booster Apps Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. Italy Game Booster Apps Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. Russia Game Booster Apps Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Nordic Countries Game Booster Apps Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Asia-Pacific Game Booster Apps Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Asia-Pacific Game Booster Apps Market Share by Region (2020-2031)
 Figure 31. China Game Booster Apps Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Japan Game Booster Apps Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. South Korea Game Booster Apps Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Southeast Asia Game Booster Apps Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. India Game Booster Apps Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Australia Game Booster Apps Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Latin America Game Booster Apps Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Latin America Game Booster Apps Market Share by Country (2020-2031)
 Figure 39. Mexico Game Booster Apps Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Brazil Game Booster Apps Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Middle East & Africa Game Booster Apps Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Middle East & Africa Game Booster Apps Market Share by Country (2020-2031)
 Figure 43. Turkey Game Booster Apps Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Saudi Arabia Game Booster Apps Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. UAE Game Booster Apps Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Razer Revenue Growth Rate in Game Booster Apps Business (2020-2025)
 Figure 47. IObit Revenue Growth Rate in Game Booster Apps Business (2020-2025)
 Figure 48. UU Revenue Growth Rate in Game Booster Apps Business (2020-2025)
 Figure 49. NetEase Revenue Growth Rate in Game Booster Apps Business (2020-2025)
 Figure 50. WTFAst Revenue Growth Rate in Game Booster Apps Business (2020-2025)
 Figure 51. Wise Game Booster Revenue Growth Rate in Game Booster Apps Business (2020-2025)
 Figure 52. EZ System Repairs Revenue Growth Rate in Game Booster Apps Business (2020-2025)
 Figure 53. JetBoost Revenue Growth Rate in Game Booster Apps Business (2020-2025)
 Figure 54. Bottom-up and Top-down Approaches for This Report
 Figure 55. Data Triangulation
 Figure 56. Key Executives Interviewed
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