List of Tables
Table 1. Global Location-Based Entertainment VR Market Value by Type, (US$ Million) & (2022 VS 2029)
Table 2. Global Location-Based Entertainment VR Market Value by Application, (US$ Million) & (2022 VS 2029)
Table 3. Global Location-Based Entertainment VR Production Capacity (K Units) by Manufacturers in 2022
Table 4. Global Location-Based Entertainment VR Production by Manufacturers (2018-2023) & (K Units)
Table 5. Global Location-Based Entertainment VR Production Market Share by Manufacturers (2018-2023)
Table 6. Global Location-Based Entertainment VR Production Value by Manufacturers (2018-2023) & (US$ Million)
Table 7. Global Location-Based Entertainment VR Production Value Share by Manufacturers (2018-2023)
Table 8. Global Location-Based Entertainment VR Industry Ranking 2021 VS 2022 VS 2023
Table 9. Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Location-Based Entertainment VR as of 2022)
Table 10. Global Market Location-Based Entertainment VR Average Price by Manufacturers (USD/Unit) & (2018-2023)
Table 11. Manufacturers Location-Based Entertainment VR Production Sites and Area Served
Table 12. Manufacturers Location-Based Entertainment VR Product Types
Table 13. Global Location-Based Entertainment VR Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 14. Mergers & Acquisitions, Expansion
Table 15. Global Location-Based Entertainment VR Production Value by Region: 2018 VS 2022 VS 2029 (US$ Million)
Table 16. Global Location-Based Entertainment VR Production Value (US$ Million) by Region (2018-2023)
Table 17. Global Location-Based Entertainment VR Production Value Market Share by Region (2018-2023)
Table 18. Global Location-Based Entertainment VR Production Value (US$ Million) Forecast by Region (2024-2029)
Table 19. Global Location-Based Entertainment VR Production Value Market Share Forecast by Region (2024-2029)
Table 20. Global Location-Based Entertainment VR Production Comparison by Region: 2018 VS 2022 VS 2029 (K Units)
Table 21. Global Location-Based Entertainment VR Production (K Units) by Region (2018-2023)
Table 22. Global Location-Based Entertainment VR Production Market Share by Region (2018-2023)
Table 23. Global Location-Based Entertainment VR Production (K Units) Forecast by Region (2024-2029)
Table 24. Global Location-Based Entertainment VR Production Market Share Forecast by Region (2024-2029)
Table 25. Global Location-Based Entertainment VR Market Average Price (USD/Unit) by Region (2018-2023)
Table 26. Global Location-Based Entertainment VR Market Average Price (USD/Unit) by Region (2024-2029)
Table 27. Global Location-Based Entertainment VR Consumption Growth Rate by Region: 2018 VS 2022 VS 2029 (K Units)
Table 28. Global Location-Based Entertainment VR Consumption by Region (2018-2023) & (K Units)
Table 29. Global Location-Based Entertainment VR Consumption Market Share by Region (2018-2023)
Table 30. Global Location-Based Entertainment VR Forecasted Consumption by Region (2024-2029) & (K Units)
Table 31. Global Location-Based Entertainment VR Forecasted Consumption Market Share by Region (2018-2023)
Table 32. North America Location-Based Entertainment VR Consumption Growth Rate by Country: 2018 VS 2022 VS 2029 (K Units)
Table 33. North America Location-Based Entertainment VR Consumption by Country (2018-2023) & (K Units)
Table 34. North America Location-Based Entertainment VR Consumption by Country (2024-2029) & (K Units)
Table 35. Europe Location-Based Entertainment VR Consumption Growth Rate by Country: 2018 VS 2022 VS 2029 (K Units)
Table 36. Europe Location-Based Entertainment VR Consumption by Country (2018-2023) & (K Units)
Table 37. Europe Location-Based Entertainment VR Consumption by Country (2024-2029) & (K Units)
Table 38. Asia Pacific Location-Based Entertainment VR Consumption Growth Rate by Region: 2018 VS 2022 VS 2029 (K Units)
Table 39. Asia Pacific Location-Based Entertainment VR Consumption by Region (2018-2023) & (K Units)
Table 40. Asia Pacific Location-Based Entertainment VR Consumption by Region (2024-2029) & (K Units)
Table 41. Latin America, Middle East & Africa Location-Based Entertainment VR Consumption Growth Rate by Country: 2018 VS 2022 VS 2029 (K Units)
Table 42. Latin America, Middle East & Africa Location-Based Entertainment VR Consumption by Country (2018-2023) & (K Units)
Table 43. Latin America, Middle East & Africa Location-Based Entertainment VR Consumption by Country (2024-2029) & (K Units)
Table 44. Global Location-Based Entertainment VR Production (K Units) by Type (2018-2023)
Table 45. Global Location-Based Entertainment VR Production (K Units) by Type (2024-2029)
Table 46. Global Location-Based Entertainment VR Production Market Share by Type (2018-2023)
Table 47. Global Location-Based Entertainment VR Production Market Share by Type (2024-2029)
Table 48. Global Location-Based Entertainment VR Production Value (US$ Million) by Type (2018-2023)
Table 49. Global Location-Based Entertainment VR Production Value (US$ Million) by Type (2024-2029)
Table 50. Global Location-Based Entertainment VR Production Value Share by Type (2018-2023)
Table 51. Global Location-Based Entertainment VR Production Value Share by Type (2024-2029)
Table 52. Global Location-Based Entertainment VR Price (USD/Unit) by Type (2018-2023)
Table 53. Global Location-Based Entertainment VR Price (USD/Unit) by Type (2024-2029)
Table 54. Global Location-Based Entertainment VR Production (K Units) by Application (2018-2023)
Table 55. Global Location-Based Entertainment VR Production (K Units) by Application (2024-2029)
Table 56. Global Location-Based Entertainment VR Production Market Share by Application (2018-2023)
Table 57. Global Location-Based Entertainment VR Production Market Share by Application (2024-2029)
Table 58. Global Location-Based Entertainment VR Production Value (US$ Million) by Application (2018-2023)
Table 59. Global Location-Based Entertainment VR Production Value (US$ Million) by Application (2024-2029)
Table 60. Global Location-Based Entertainment VR Production Value Share by Application (2018-2023)
Table 61. Global Location-Based Entertainment VR Production Value Share by Application (2024-2029)
Table 62. Global Location-Based Entertainment VR Price (USD/Unit) by Application (2018-2023)
Table 63. Global Location-Based Entertainment VR Price (USD/Unit) by Application (2024-2029)
Table 64. Samsung Location-Based Entertainment VR Corporation Information
Table 65. Samsung Specification and Application
Table 66. Samsung Location-Based Entertainment VR Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 67. Samsung Main Business and Markets Served
Table 68. Samsung Recent Developments/Updates
Table 69. Oculus Location-Based Entertainment VR Corporation Information
Table 70. Oculus Specification and Application
Table 71. Oculus Location-Based Entertainment VR Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 72. Oculus Main Business and Markets Served
Table 73. Oculus Recent Developments/Updates
Table 74. Nintendo Location-Based Entertainment VR Corporation Information
Table 75. Nintendo Specification and Application
Table 76. Nintendo Location-Based Entertainment VR Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 77. Nintendo Main Business and Markets Served
Table 78. Nintendo Recent Developments/Updates
Table 79. HTC Location-Based Entertainment VR Corporation Information
Table 80. HTC Specification and Application
Table 81. HTC Location-Based Entertainment VR Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 82. HTC Main Business and Markets Served
Table 83. HTC Recent Developments/Updates
Table 84. Google Location-Based Entertainment VR Corporation Information
Table 85. Google Specification and Application
Table 86. Google Location-Based Entertainment VR Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 87. Google Main Business and Markets Served
Table 88. Google Recent Developments/Updates
Table 89. SONY Location-Based Entertainment VR Corporation Information
Table 90. SONY Specification and Application
Table 91. SONY Location-Based Entertainment VR Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 92. SONY Main Business and Markets Served
Table 93. SONY Recent Developments/Updates
Table 94. Fujitsu Location-Based Entertainment VR Corporation Information
Table 95. Fujitsu Specification and Application
Table 96. Fujitsu Location-Based Entertainment VR Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 97. Fujitsu Main Business and Markets Served
Table 98. Fujitsu Recent Developments/Updates
Table 99. MI Location-Based Entertainment VR Corporation Information
Table 100. MI Specification and Application
Table 101. MI Location-Based Entertainment VR Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 102. MI Main Business and Markets Served
Table 103. MI Recent Developments/Updates
Table 104. HUAWEI Location-Based Entertainment VR Corporation Information
Table 105. HUAWEI Specification and Application
Table 106. HUAWEI Location-Based Entertainment VR Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 107. HUAWEI Main Business and Markets Served
Table 108. HUAWEI Recent Developments/Updates
Table 109. PiMAX Location-Based Entertainment VR Corporation Information
Table 110. PiMAX Specification and Application
Table 111. PiMAX Location-Based Entertainment VR Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 112. PiMAX Main Business and Markets Served
Table 113. PiMAX Recent Developments/Updates
Table 114. Royole Location-Based Entertainment VR Corporation Information
Table 115. Royole Specification and Application
Table 116. Royole Location-Based Entertainment VR Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 117. Royole Main Business and Markets Served
Table 118. Royole Recent Developments/Updates
Table 119. ANTVR Location-Based Entertainment VR Corporation Information
Table 120. ANTVR Specification and Application
Table 121. ANTVR Location-Based Entertainment VR Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 122. ANTVR Main Business and Markets Served
Table 123. ANTVR Recent Developments/Updates
Table 124. Homido Location-Based Entertainment VR Corporation Information
Table 125. Homido Specification and Application
Table 126. Homido Location-Based Entertainment VR Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 127. Homido Main Business and Markets Served
Table 128. Homido Recent Developments/Updates
Table 129. Exit Reality Location-Based Entertainment VR Corporation Information
Table 130. Exit Reality Specification and Application
Table 131. Exit Reality Location-Based Entertainment VR Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 132. Exit Reality Main Business and Markets Served
Table 133. Exit Reality Recent Developments/Updates
Table 134. Exit Reality Location-Based Entertainment VR Corporation Information
Table 135. Springboard VR Specification and Application
Table 136. Springboard VR Location-Based Entertainment VR Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 137. Springboard VR Main Business and Markets Served
Table 138. Springboard VR Recent Developments/Updates
Table 139. The Void Location-Based Entertainment VR Corporation Information
Table 140. The Void Location-Based Entertainment VR Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 141. The Void Main Business and Markets Served
Table 142. The Void Recent Developments/Updates
Table 143. VRstudios Location-Based Entertainment VR Corporation Information
Table 144. VRstudios Specification and Application
Table 145. VRstudios Location-Based Entertainment VR Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 146. VRstudios Main Business and Markets Served
Table 147. VRstudios Recent Developments/Updates
Table 148. Hologate Location-Based Entertainment VR Corporation Information
Table 149. Hologate Specification and Application
Table 150. Hologate Location-Based Entertainment VR Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 151. Hologate Main Business and Markets Served
Table 152. Hologate Recent Developments/Updates
Table 153. Sandbox VR Location-Based Entertainment VR Corporation Information
Table 154. Sandbox VR Specification and Application
Table 155. Sandbox VR Location-Based Entertainment VR Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 156. Sandbox VR Main Business and Markets Served
Table 157. Sandbox VR Recent Developments/Updates
Table 158. Zero Latency Location-Based Entertainment VR Corporation Information
Table 159. Zero Latency Specification and Application
Table 160. Zero Latency Location-Based Entertainment VR Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 161. Zero Latency Main Business and Markets Served
Table 162. Zero Latency Recent Developments/Updates
Table 163. Dreamscape Location-Based Entertainment VR Corporation Information
Table 164. Dreamscape Specification and Application
Table 165. Dreamscape Location-Based Entertainment VR Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 166. Dreamscape Main Business and Markets Served
Table 167. Dreamscape Recent Developments/Updates
Table 168. Spaces Location-Based Entertainment VR Corporation Information
Table 169. Spaces Specification and Application
Table 170. Spaces Location-Based Entertainment VR Production (K Units), Value (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
Table 171. Spaces Main Business and Markets Served
Table 172. Spaces Recent Developments/Updates
Table 173. Key Raw Materials Lists
Table 174. Raw Materials Key Suppliers Lists
Table 175. Location-Based Entertainment VR Distributors List
Table 176. Location-Based Entertainment VR Customers List
Table 177. Location-Based Entertainment VR Market Trends
Table 178. Location-Based Entertainment VR Market Drivers
Table 179. Location-Based Entertainment VR Market Challenges
Table 180. Location-Based Entertainment VR Market Restraints
Table 181. Research Programs/Design for This Report
Table 182. Key Data Information from Secondary Sources
Table 183. Key Data Information from Primary Sources
List of Figures
Figure 1. Product Picture of Location-Based Entertainment VR
Figure 2. Global Location-Based Entertainment VR Market Value by Type, (US$ Million) & (2022 VS 2029)
Figure 3. Global Location-Based Entertainment VR Market Share by Type: 2022 VS 2029
Figure 4. VR Arcades Product Picture
Figure 5. VR Escape Rooms Product Picture
Figure 6. Free-Roaming VR Product Picture
Figure 7. Global Location-Based Entertainment VR Market Value by Application, (US$ Million) & (2022 VS 2029)
Figure 8. Global Location-Based Entertainment VR Market Share by Application: 2022 VS 2029
Figure 9. Family Entertainment Center
Figure 10. Theme Park
Figure 11. Arcade
Figure 12. Film Festival
Figure 13. Others
Figure 14. Global Location-Based Entertainment VR Production Value (US$ Million), 2018 VS 2022 VS 2029
Figure 15. Global Location-Based Entertainment VR Production Value (US$ Million) & (2018-2029)
Figure 16. Global Location-Based Entertainment VR Production (K Units) & (2018-2029)
Figure 17. Global Location-Based Entertainment VR Average Price (USD/Unit) & (2018-2029)
Figure 18. Location-Based Entertainment VR Report Years Considered
Figure 19. Location-Based Entertainment VR Production Share by Manufacturers in 2022
Figure 20. Location-Based Entertainment VR Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2018 VS 2022
Figure 21. The Global 5 and 10 Largest Players: Market Share by Location-Based Entertainment VR Revenue in 2022
Figure 22. Global Location-Based Entertainment VR Production Value by Region: 2018 VS 2022 VS 2029 (US$ Million)
Figure 23. Global Location-Based Entertainment VR Production Value Market Share by Region: 2018 VS 2022 VS 2029
Figure 24. Global Location-Based Entertainment VR Production Comparison by Region: 2018 VS 2022 VS 2029 (K Units)
Figure 25. Global Location-Based Entertainment VR Production Market Share by Region: 2018 VS 2022 VS 2029
Figure 26. North America Location-Based Entertainment VR Production Value (US$ Million) Growth Rate (2018-2029)
Figure 27. Europe Location-Based Entertainment VR Production Value (US$ Million) Growth Rate (2018-2029)
Figure 28. China Location-Based Entertainment VR Production Value (US$ Million) Growth Rate (2018-2029)
Figure 29. Japan Location-Based Entertainment VR Production Value (US$ Million) Growth Rate (2018-2029)
Figure 30. Global Location-Based Entertainment VR Consumption by Region: 2018 VS 2022 VS 2029 (K Units)
Figure 31. Global Location-Based Entertainment VR Consumption Market Share by Region: 2018 VS 2022 VS 2029
Figure 32. North America Location-Based Entertainment VR Consumption and Growth Rate (2018-2023) & (K Units)
Figure 33. North America Location-Based Entertainment VR Consumption Market Share by Country (2018-2029)
Figure 34. Canada Location-Based Entertainment VR Consumption and Growth Rate (2018-2023) & (K Units)
Figure 35. U.S. Location-Based Entertainment VR Consumption and Growth Rate (2018-2023) & (K Units)
Figure 36. Europe Location-Based Entertainment VR Consumption and Growth Rate (2018-2023) & (K Units)
Figure 37. Europe Location-Based Entertainment VR Consumption Market Share by Country (2018-2029)
Figure 38. Germany Location-Based Entertainment VR Consumption and Growth Rate (2018-2023) & (K Units)
Figure 39. France Location-Based Entertainment VR Consumption and Growth Rate (2018-2023) & (K Units)
Figure 40. U.K. Location-Based Entertainment VR Consumption and Growth Rate (2018-2023) & (K Units)
Figure 41. Italy Location-Based Entertainment VR Consumption and Growth Rate (2018-2023) & (K Units)
Figure 42. Russia Location-Based Entertainment VR Consumption and Growth Rate (2018-2023) & (K Units)
Figure 43. Asia Pacific Location-Based Entertainment VR Consumption and Growth Rate (2018-2023) & (K Units)
Figure 44. Asia Pacific Location-Based Entertainment VR Consumption Market Share by Regions (2018-2029)
Figure 45. China Location-Based Entertainment VR Consumption and Growth Rate (2018-2023) & (K Units)
Figure 46. Japan Location-Based Entertainment VR Consumption and Growth Rate (2018-2023) & (K Units)
Figure 47. South Korea Location-Based Entertainment VR Consumption and Growth Rate (2018-2023) & (K Units)
Figure 48. China Taiwan Location-Based Entertainment VR Consumption and Growth Rate (2018-2023) & (K Units)
Figure 49. Southeast Asia Location-Based Entertainment VR Consumption and Growth Rate (2018-2023) & (K Units)
Figure 50. India Location-Based Entertainment VR Consumption and Growth Rate (2018-2023) & (K Units)
Figure 51. Latin America, Middle East & Africa Location-Based Entertainment VR Consumption and Growth Rate (2018-2023) & (K Units)
Figure 52. Latin America, Middle East & Africa Location-Based Entertainment VR Consumption Market Share by Country (2018-2029)
Figure 53. Mexico Location-Based Entertainment VR Consumption and Growth Rate (2018-2023) & (K Units)
Figure 54. Brazil Location-Based Entertainment VR Consumption and Growth Rate (2018-2023) & (K Units)
Figure 55. Turkey Location-Based Entertainment VR Consumption and Growth Rate (2018-2023) & (K Units)
Figure 56. GCC Countries Location-Based Entertainment VR Consumption and Growth Rate (2018-2023) & (K Units)
Figure 57. Global Production Market Share of Location-Based Entertainment VR by Type (2018-2029)
Figure 58. Global Production Value Market Share of Location-Based Entertainment VR by Type (2018-2029)
Figure 59. Global Location-Based Entertainment VR Price (USD/Unit) by Type (2018-2029)
Figure 60. Global Production Market Share of Location-Based Entertainment VR by Application (2018-2029)
Figure 61. Global Production Value Market Share of Location-Based Entertainment VR by Application (2018-2029)
Figure 62. Global Location-Based Entertainment VR Price (USD/Unit) by Application (2018-2029)
Figure 63. Location-Based Entertainment VR Value Chain
Figure 64. Location-Based Entertainment VR Production Process
Figure 65. Channels of Distribution (Direct Vs Distribution)
Figure 66. Distributors Profiles
Figure 67. Bottom-up and Top-down Approaches for This Report
Figure 68. Data Triangulation