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Global Two-player Battle Game Market Research Report 2025
Published Date: October 2025
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Report Code: QYRE-Auto-32Y19908
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Global Two player Battle Game Market Research Report 2025
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Global Two-player Battle Game Market Research Report 2025

Code: QYRE-Auto-32Y19908
Report
October 2025
Pages:83
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Two-player Battle Game Market Size

The global market for Two-player Battle Game was valued at US$ 8396 million in the year 2024 and is projected to reach a revised size of US$ 16372 million by 2031, growing at a CAGR of 10.4% during the forecast period.

Two-player Battle Game Market

Two-player Battle Game Market

A Two-player Battle Game refers to a competitive interactive video game designed specifically for two participants who engage in real-time combat, strategy, or skill-based confrontation across local or online platforms. These games emphasize direct player-versus-player (PvP) interaction, requiring tactical decision-making, reflexes, and situational awareness. Gameplay typically involves a structured rule set, defined victory conditions, and balanced character or weapon systems to ensure fairness and replay value.
Gross Margin Analysis
Two-player battle games generally have a high gross margin of 60%–80%, with digital distribution, in-app purchases, and advertising offering significant profit advantages. Unlike hardware-dependent console or VR games, two-player battle games are primarily software-driven content assets with low marginal costs and long lifecycles. Large and medium-sized developers have significantly increased revenue per user through IP-based character design, visual skin sales, season passes, and paid online play. Furthermore, cloud gaming platforms and cross-platform development have further reduced development and operating costs, expanding gross profit margins. For independent mobile and PC game developers, adopting a hybrid revenue model of advertising and in-app purchases can achieve gross margins exceeding 85%. However, fierce competition, resulting in increased promotional costs and restrictions on game licenses, has led to diverging net profit margins for some small and medium-sized game developers. Overall, with the increasing adoption of content reusability, social media distribution, and long-tail monetization models, two-player battle games are gradually becoming one of the most profitable categories in the gaming market.
Analysis of Key Drivers
Key factors driving the continued growth of the two-player competitive game market include rising demand for social entertainment, the expansion of the global esports ecosystem, advancements in AI-powered battle technology, and optimized cross-platform gaming experiences. First, players' pursuit of real-time interaction and competitive experiences has made two-player modes a core gateway between social interaction and competition. Especially with the widespread adoption of mobile devices and 5G networks, real-time matchmaking and low-latency battle experiences have significantly boosted user engagement. Second, the development of esports tournaments and live-streaming platforms has driven branding and secondary content distribution for these games, driving increased player participation and consumption. Third, AI-assisted matching systems and dynamic difficulty adjustment technology have lowered the barrier to entry for novice users, expanding the potential user base. Finally, cross-platform functionality has enhanced user retention and conversion to paid users.
This report aims to provide a comprehensive presentation of the global market for Two-player Battle Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Two-player Battle Game.
The Two-player Battle Game market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Two-player Battle Game market comprehensively. Regional market sizes, concerning products by Type, by Application, by Payment and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Two-player Battle Game companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Two-player Battle Game Market Report

Report Metric Details
Report Name Two-player Battle Game Market
Accounted market size in year US$ 8396 million
Forecasted market size in 2031 US$ 16372 million
CAGR 10.4%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
  • Mobile
  • PC
Segment by Payment
  • Free Games
  • Paid Games
Segment by Gameplay Mechanics
  • Fighting Games
  • Shooting Games
  • Strategy Games
  • Others
Segment by Level of Esports
  • Highly Esports-Oriented
  • Casual Social Battles
Segment by Application
  • Esports
  • Education and Training
  • Leisure and Entertainment
  • Others
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Tencent, NetEase, Capcom, Bandai Namco, NetherRealm Studios, SNK, Nintendo, Sega, Konami, Supercell, Blizzard, Devolver Digital, Team17
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, by Payment etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Two-player Battle Game company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is Two-player Battle Game Market growing?

Ans: The Two-player Battle Game Market witnessing a CAGR of 10.4% during the forecast period 2025-2031.

What is the Two-player Battle Game Market size in 2031?

Ans: The Two-player Battle Game Market size in 2031 will be US$ 16372 million.

Who are the main players in the Two-player Battle Game Market report?

Ans: The main players in the Two-player Battle Game Market are Tencent, NetEase, Capcom, Bandai Namco, NetherRealm Studios, SNK, Nintendo, Sega, Konami, Supercell, Blizzard, Devolver Digital, Team17

What are the Application segmentation covered in the Two-player Battle Game Market report?

Ans: The Applications covered in the Two-player Battle Game Market report are Esports, Education and Training, Leisure and Entertainment, Others

What are the Type segmentation covered in the Two-player Battle Game Market report?

Ans: The Types covered in the Two-player Battle Game Market report are Mobile, PC

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Two-player Battle Game Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Mobile
1.2.3 PC
1.3 Market by Payment
1.3.1 Global Two-player Battle Game Market Size Growth Rate by Payment: 2020 VS 2024 VS 2031
1.3.2 Free Games
1.3.3 Paid Games
1.4 Market by Gameplay Mechanics
1.4.1 Global Two-player Battle Game Market Size Growth Rate by Gameplay Mechanics: 2020 VS 2024 VS 2031
1.4.2 Fighting Games
1.4.3 Shooting Games
1.4.4 Strategy Games
1.4.5 Others
1.5 Market by Level of Esports
1.5.1 Global Two-player Battle Game Market Size Growth Rate by Level of Esports: 2020 VS 2024 VS 2031
1.5.2 Highly Esports-Oriented
1.5.3 Casual Social Battles
1.6 Market by Application
1.6.1 Global Two-player Battle Game Market Growth by Application: 2020 VS 2024 VS 2031
1.6.2 Esports
1.6.3 Education and Training
1.6.4 Leisure and Entertainment
1.6.5 Others
1.7 Assumptions and Limitations
1.8 Study Objectives
1.9 Years Considered
2 Global Growth Trends
2.1 Global Two-player Battle Game Market Perspective (2020-2031)
2.2 Global Two-player Battle Game Growth Trends by Region
2.2.1 Global Two-player Battle Game Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Two-player Battle Game Historic Market Size by Region (2020-2025)
2.2.3 Two-player Battle Game Forecasted Market Size by Region (2026-2031)
2.3 Two-player Battle Game Market Dynamics
2.3.1 Two-player Battle Game Industry Trends
2.3.2 Two-player Battle Game Market Drivers
2.3.3 Two-player Battle Game Market Challenges
2.3.4 Two-player Battle Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Two-player Battle Game Players by Revenue
3.1.1 Global Top Two-player Battle Game Players by Revenue (2020-2025)
3.1.2 Global Two-player Battle Game Revenue Market Share by Players (2020-2025)
3.2 Global Top Two-player Battle Game Players by Company Type and Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Two-player Battle Game Revenue
3.4 Global Two-player Battle Game Market Concentration Ratio
3.4.1 Global Two-player Battle Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Two-player Battle Game Revenue in 2024
3.5 Global Key Players of Two-player Battle Game Head office and Area Served
3.6 Global Key Players of Two-player Battle Game, Product and Application
3.7 Global Key Players of Two-player Battle Game, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Two-player Battle Game Breakdown Data by Type
4.1 Global Two-player Battle Game Historic Market Size by Type (2020-2025)
4.2 Global Two-player Battle Game Forecasted Market Size by Type (2026-2031)
5 Two-player Battle Game Breakdown Data by Application
5.1 Global Two-player Battle Game Historic Market Size by Application (2020-2025)
5.2 Global Two-player Battle Game Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Two-player Battle Game Market Size (2020-2031)
6.2 North America Two-player Battle Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Two-player Battle Game Market Size by Country (2020-2025)
6.4 North America Two-player Battle Game Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Two-player Battle Game Market Size (2020-2031)
7.2 Europe Two-player Battle Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Two-player Battle Game Market Size by Country (2020-2025)
7.4 Europe Two-player Battle Game Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Ireland
8 Asia-Pacific
8.1 Asia-Pacific Two-player Battle Game Market Size (2020-2031)
8.2 Asia-Pacific Two-player Battle Game Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Two-player Battle Game Market Size by Region (2020-2025)
8.4 Asia-Pacific Two-player Battle Game Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia & New Zealand
9 Latin America
9.1 Latin America Two-player Battle Game Market Size (2020-2031)
9.2 Latin America Two-player Battle Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Two-player Battle Game Market Size by Country (2020-2025)
9.4 Latin America Two-player Battle Game Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Two-player Battle Game Market Size (2020-2031)
10.2 Middle East & Africa Two-player Battle Game Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Two-player Battle Game Market Size by Country (2020-2025)
10.4 Middle East & Africa Two-player Battle Game Market Size by Country (2026-2031)
10.5 Israel
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Tencent
11.1.1 Tencent Company Details
11.1.2 Tencent Business Overview
11.1.3 Tencent Two-player Battle Game Introduction
11.1.4 Tencent Revenue in Two-player Battle Game Business (2020-2025)
11.1.5 Tencent Recent Development
11.2 NetEase
11.2.1 NetEase Company Details
11.2.2 NetEase Business Overview
11.2.3 NetEase Two-player Battle Game Introduction
11.2.4 NetEase Revenue in Two-player Battle Game Business (2020-2025)
11.2.5 NetEase Recent Development
11.3 Capcom
11.3.1 Capcom Company Details
11.3.2 Capcom Business Overview
11.3.3 Capcom Two-player Battle Game Introduction
11.3.4 Capcom Revenue in Two-player Battle Game Business (2020-2025)
11.3.5 Capcom Recent Development
11.4 Bandai Namco
11.4.1 Bandai Namco Company Details
11.4.2 Bandai Namco Business Overview
11.4.3 Bandai Namco Two-player Battle Game Introduction
11.4.4 Bandai Namco Revenue in Two-player Battle Game Business (2020-2025)
11.4.5 Bandai Namco Recent Development
11.5 NetherRealm Studios
11.5.1 NetherRealm Studios Company Details
11.5.2 NetherRealm Studios Business Overview
11.5.3 NetherRealm Studios Two-player Battle Game Introduction
11.5.4 NetherRealm Studios Revenue in Two-player Battle Game Business (2020-2025)
11.5.5 NetherRealm Studios Recent Development
11.6 SNK
11.6.1 SNK Company Details
11.6.2 SNK Business Overview
11.6.3 SNK Two-player Battle Game Introduction
11.6.4 SNK Revenue in Two-player Battle Game Business (2020-2025)
11.6.5 SNK Recent Development
11.7 Nintendo
11.7.1 Nintendo Company Details
11.7.2 Nintendo Business Overview
11.7.3 Nintendo Two-player Battle Game Introduction
11.7.4 Nintendo Revenue in Two-player Battle Game Business (2020-2025)
11.7.5 Nintendo Recent Development
11.8 Sega
11.8.1 Sega Company Details
11.8.2 Sega Business Overview
11.8.3 Sega Two-player Battle Game Introduction
11.8.4 Sega Revenue in Two-player Battle Game Business (2020-2025)
11.8.5 Sega Recent Development
11.9 Konami
11.9.1 Konami Company Details
11.9.2 Konami Business Overview
11.9.3 Konami Two-player Battle Game Introduction
11.9.4 Konami Revenue in Two-player Battle Game Business (2020-2025)
11.9.5 Konami Recent Development
11.10 Supercell
11.10.1 Supercell Company Details
11.10.2 Supercell Business Overview
11.10.3 Supercell Two-player Battle Game Introduction
11.10.4 Supercell Revenue in Two-player Battle Game Business (2020-2025)
11.10.5 Supercell Recent Development
11.11 Blizzard
11.11.1 Blizzard Company Details
11.11.2 Blizzard Business Overview
11.11.3 Blizzard Two-player Battle Game Introduction
11.11.4 Blizzard Revenue in Two-player Battle Game Business (2020-2025)
11.11.5 Blizzard Recent Development
11.12 Devolver Digital
11.12.1 Devolver Digital Company Details
11.12.2 Devolver Digital Business Overview
11.12.3 Devolver Digital Two-player Battle Game Introduction
11.12.4 Devolver Digital Revenue in Two-player Battle Game Business (2020-2025)
11.12.5 Devolver Digital Recent Development
11.13 Team17
11.13.1 Team17 Company Details
11.13.2 Team17 Business Overview
11.13.3 Team17 Two-player Battle Game Introduction
11.13.4 Team17 Revenue in Two-player Battle Game Business (2020-2025)
11.13.5 Team17 Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Two-player Battle Game Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Mobile
 Table 3. Key Players of PC
 Table 4. Global Two-player Battle Game Market Size Growth Rate by Payment (US$ Million): 2020 VS 2024 VS 2031
 Table 5. Key Players of Free Games
 Table 6. Key Players of Paid Games
 Table 7. Global Two-player Battle Game Market Size Growth Rate by Gameplay Mechanics (US$ Million): 2020 VS 2024 VS 2031
 Table 8. Key Players of Fighting Games
 Table 9. Key Players of Shooting Games
 Table 10. Key Players of Strategy Games
 Table 11. Key Players of Others
 Table 12. Global Two-player Battle Game Market Size Growth Rate by Level of Esports (US$ Million): 2020 VS 2024 VS 2031
 Table 13. Key Players of Highly Esports-Oriented
 Table 14. Key Players of Casual Social Battles
 Table 15. Global Two-player Battle Game Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 16. Global Two-player Battle Game Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 17. Global Two-player Battle Game Market Size by Region (2020-2025) & (US$ Million)
 Table 18. Global Two-player Battle Game Market Share by Region (2020-2025)
 Table 19. Global Two-player Battle Game Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 20. Global Two-player Battle Game Market Share by Region (2026-2031)
 Table 21. Two-player Battle Game Market Trends
 Table 22. Two-player Battle Game Market Drivers
 Table 23. Two-player Battle Game Market Challenges
 Table 24. Two-player Battle Game Market Restraints
 Table 25. Global Two-player Battle Game Revenue by Players (2020-2025) & (US$ Million)
 Table 26. Global Two-player Battle Game Market Share by Players (2020-2025)
 Table 27. Global Top Two-player Battle Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Two-player Battle Game as of 2024)
 Table 28. Ranking of Global Top Two-player Battle Game Companies by Revenue (US$ Million) in 2024
 Table 29. Global 5 Largest Players Market Share by Two-player Battle Game Revenue (CR5 and HHI) & (2020-2025)
 Table 30. Global Key Players of Two-player Battle Game, Headquarters and Area Served
 Table 31. Global Key Players of Two-player Battle Game, Product and Application
 Table 32. Global Key Players of Two-player Battle Game, Date of Enter into This Industry
 Table 33. Mergers & Acquisitions, Expansion Plans
 Table 34. Global Two-player Battle Game Market Size by Type (2020-2025) & (US$ Million)
 Table 35. Global Two-player Battle Game Revenue Market Share by Type (2020-2025)
 Table 36. Global Two-player Battle Game Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 37. Global Two-player Battle Game Revenue Market Share by Type (2026-2031)
 Table 38. Global Two-player Battle Game Market Size by Application (2020-2025) & (US$ Million)
 Table 39. Global Two-player Battle Game Revenue Market Share by Application (2020-2025)
 Table 40. Global Two-player Battle Game Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 41. Global Two-player Battle Game Revenue Market Share by Application (2026-2031)
 Table 42. North America Two-player Battle Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 43. North America Two-player Battle Game Market Size by Country (2020-2025) & (US$ Million)
 Table 44. North America Two-player Battle Game Market Size by Country (2026-2031) & (US$ Million)
 Table 45. Europe Two-player Battle Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 46. Europe Two-player Battle Game Market Size by Country (2020-2025) & (US$ Million)
 Table 47. Europe Two-player Battle Game Market Size by Country (2026-2031) & (US$ Million)
 Table 48. Asia-Pacific Two-player Battle Game Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 49. Asia-Pacific Two-player Battle Game Market Size by Region (2020-2025) & (US$ Million)
 Table 50. Asia-Pacific Two-player Battle Game Market Size by Region (2026-2031) & (US$ Million)
 Table 51. Latin America Two-player Battle Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 52. Latin America Two-player Battle Game Market Size by Country (2020-2025) & (US$ Million)
 Table 53. Latin America Two-player Battle Game Market Size by Country (2026-2031) & (US$ Million)
 Table 54. Middle East & Africa Two-player Battle Game Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 55. Middle East & Africa Two-player Battle Game Market Size by Country (2020-2025) & (US$ Million)
 Table 56. Middle East & Africa Two-player Battle Game Market Size by Country (2026-2031) & (US$ Million)
 Table 57. Tencent Company Details
 Table 58. Tencent Business Overview
 Table 59. Tencent Two-player Battle Game Product
 Table 60. Tencent Revenue in Two-player Battle Game Business (2020-2025) & (US$ Million)
 Table 61. Tencent Recent Development
 Table 62. NetEase Company Details
 Table 63. NetEase Business Overview
 Table 64. NetEase Two-player Battle Game Product
 Table 65. NetEase Revenue in Two-player Battle Game Business (2020-2025) & (US$ Million)
 Table 66. NetEase Recent Development
 Table 67. Capcom Company Details
 Table 68. Capcom Business Overview
 Table 69. Capcom Two-player Battle Game Product
 Table 70. Capcom Revenue in Two-player Battle Game Business (2020-2025) & (US$ Million)
 Table 71. Capcom Recent Development
 Table 72. Bandai Namco Company Details
 Table 73. Bandai Namco Business Overview
 Table 74. Bandai Namco Two-player Battle Game Product
 Table 75. Bandai Namco Revenue in Two-player Battle Game Business (2020-2025) & (US$ Million)
 Table 76. Bandai Namco Recent Development
 Table 77. NetherRealm Studios Company Details
 Table 78. NetherRealm Studios Business Overview
 Table 79. NetherRealm Studios Two-player Battle Game Product
 Table 80. NetherRealm Studios Revenue in Two-player Battle Game Business (2020-2025) & (US$ Million)
 Table 81. NetherRealm Studios Recent Development
 Table 82. SNK Company Details
 Table 83. SNK Business Overview
 Table 84. SNK Two-player Battle Game Product
 Table 85. SNK Revenue in Two-player Battle Game Business (2020-2025) & (US$ Million)
 Table 86. SNK Recent Development
 Table 87. Nintendo Company Details
 Table 88. Nintendo Business Overview
 Table 89. Nintendo Two-player Battle Game Product
 Table 90. Nintendo Revenue in Two-player Battle Game Business (2020-2025) & (US$ Million)
 Table 91. Nintendo Recent Development
 Table 92. Sega Company Details
 Table 93. Sega Business Overview
 Table 94. Sega Two-player Battle Game Product
 Table 95. Sega Revenue in Two-player Battle Game Business (2020-2025) & (US$ Million)
 Table 96. Sega Recent Development
 Table 97. Konami Company Details
 Table 98. Konami Business Overview
 Table 99. Konami Two-player Battle Game Product
 Table 100. Konami Revenue in Two-player Battle Game Business (2020-2025) & (US$ Million)
 Table 101. Konami Recent Development
 Table 102. Supercell Company Details
 Table 103. Supercell Business Overview
 Table 104. Supercell Two-player Battle Game Product
 Table 105. Supercell Revenue in Two-player Battle Game Business (2020-2025) & (US$ Million)
 Table 106. Supercell Recent Development
 Table 107. Blizzard Company Details
 Table 108. Blizzard Business Overview
 Table 109. Blizzard Two-player Battle Game Product
 Table 110. Blizzard Revenue in Two-player Battle Game Business (2020-2025) & (US$ Million)
 Table 111. Blizzard Recent Development
 Table 112. Devolver Digital Company Details
 Table 113. Devolver Digital Business Overview
 Table 114. Devolver Digital Two-player Battle Game Product
 Table 115. Devolver Digital Revenue in Two-player Battle Game Business (2020-2025) & (US$ Million)
 Table 116. Devolver Digital Recent Development
 Table 117. Team17 Company Details
 Table 118. Team17 Business Overview
 Table 119. Team17 Two-player Battle Game Product
 Table 120. Team17 Revenue in Two-player Battle Game Business (2020-2025) & (US$ Million)
 Table 121. Team17 Recent Development
 Table 122. Research Programs/Design for This Report
 Table 123. Key Data Information from Secondary Sources
 Table 124. Key Data Information from Primary Sources
 Table 125. Authors List of This Report


List of Figures
 Figure 1. Two-player Battle Game Picture
 Figure 2. Global Two-player Battle Game Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Two-player Battle Game Market Share by Type: 2024 VS 2031
 Figure 4. Mobile Features
 Figure 5. PC Features
 Figure 6. Global Two-player Battle Game Market Size Comparison by Payment (2020-2031) & (US$ Million)
 Figure 7. Free Games Features
 Figure 8. Paid Games Features
 Figure 9. Global Two-player Battle Game Market Size Comparison by Gameplay Mechanics (2020-2031) & (US$ Million)
 Figure 10. Fighting Games Features
 Figure 11. Shooting Games Features
 Figure 12. Strategy Games Features
 Figure 13. Others Features
 Figure 14. Global Two-player Battle Game Market Size Comparison by Level of Esports (2020-2031) & (US$ Million)
 Figure 15. Highly Esports-Oriented Features
 Figure 16. Casual Social Battles Features
 Figure 17. Global Two-player Battle Game Market Size by Application (2020-2031) & (US$ Million)
 Figure 18. Global Two-player Battle Game Market Share by Application: 2024 VS 2031
 Figure 19. Esports Case Studies
 Figure 20. Education and Training Case Studies
 Figure 21. Leisure and Entertainment Case Studies
 Figure 22. Others Case Studies
 Figure 23. Two-player Battle Game Report Years Considered
 Figure 24. Global Two-player Battle Game Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 25. Global Two-player Battle Game Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 26. Global Two-player Battle Game Market Share by Region: 2024 VS 2031
 Figure 27. Global Two-player Battle Game Market Share by Players in 2024
 Figure 28. Global Two-player Battle Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
 Figure 29. The Top 10 and 5 Players Market Share by Two-player Battle Game Revenue in 2024
 Figure 30. North America Two-player Battle Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. North America Two-player Battle Game Market Share by Country (2020-2031)
 Figure 32. United States Two-player Battle Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Canada Two-player Battle Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Europe Two-player Battle Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Europe Two-player Battle Game Market Share by Country (2020-2031)
 Figure 36. Germany Two-player Battle Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. France Two-player Battle Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. U.K. Two-player Battle Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Italy Two-player Battle Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Russia Two-player Battle Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Ireland Two-player Battle Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Asia-Pacific Two-player Battle Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Asia-Pacific Two-player Battle Game Market Share by Region (2020-2031)
 Figure 44. China Two-player Battle Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Japan Two-player Battle Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. South Korea Two-player Battle Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Southeast Asia Two-player Battle Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. India Two-player Battle Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. Australia & New Zealand Two-player Battle Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 50. Latin America Two-player Battle Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 51. Latin America Two-player Battle Game Market Share by Country (2020-2031)
 Figure 52. Mexico Two-player Battle Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 53. Brazil Two-player Battle Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 54. Middle East & Africa Two-player Battle Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 55. Middle East & Africa Two-player Battle Game Market Share by Country (2020-2031)
 Figure 56. Israel Two-player Battle Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 57. Saudi Arabia Two-player Battle Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 58. UAE Two-player Battle Game Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 59. Tencent Revenue Growth Rate in Two-player Battle Game Business (2020-2025)
 Figure 60. NetEase Revenue Growth Rate in Two-player Battle Game Business (2020-2025)
 Figure 61. Capcom Revenue Growth Rate in Two-player Battle Game Business (2020-2025)
 Figure 62. Bandai Namco Revenue Growth Rate in Two-player Battle Game Business (2020-2025)
 Figure 63. NetherRealm Studios Revenue Growth Rate in Two-player Battle Game Business (2020-2025)
 Figure 64. SNK Revenue Growth Rate in Two-player Battle Game Business (2020-2025)
 Figure 65. Nintendo Revenue Growth Rate in Two-player Battle Game Business (2020-2025)
 Figure 66. Sega Revenue Growth Rate in Two-player Battle Game Business (2020-2025)
 Figure 67. Konami Revenue Growth Rate in Two-player Battle Game Business (2020-2025)
 Figure 68. Supercell Revenue Growth Rate in Two-player Battle Game Business (2020-2025)
 Figure 69. Blizzard Revenue Growth Rate in Two-player Battle Game Business (2020-2025)
 Figure 70. Devolver Digital Revenue Growth Rate in Two-player Battle Game Business (2020-2025)
 Figure 71. Team17 Revenue Growth Rate in Two-player Battle Game Business (2020-2025)
 Figure 72. Bottom-up and Top-down Approaches for This Report
 Figure 73. Data Triangulation
 Figure 74. Key Executives Interviewed
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