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Global Esports Gaming Headset Market Research Report 2025
Published Date: September 2025
|
Report Code: QYRE-Auto-33R19744
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Global Esports Gaming Headset Market Research Report 2025
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Global Esports Gaming Headset Market Research Report 2025

Code: QYRE-Auto-33R19744
Report
September 2025
Pages:107
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Esports Gaming Headset Market

The global market for Esports Gaming Headset was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
Esports Gaming Headset is a type of headset that is designed for competitive gaming, especially in the field of esports. Esports Gaming Headset usually features high-quality audio drivers, noise-cancelling microphones, comfortable ear cushions, and surround sound technology to enhance the gaming experience and performance.
North American market for Esports Gaming Headset is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Esports Gaming Headset is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of Esports Gaming Headset include Turtle Beach, Sennheiser, Sony, Logitech, Hyperx (HP), Somic, Razer, Corsair, SteelSeries, Plantronics, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Esports Gaming Headset, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Esports Gaming Headset.
The Esports Gaming Headset market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Esports Gaming Headset market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Esports Gaming Headset manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Scope of Esports Gaming Headset Market Report

Report Metric Details
Report Name Esports Gaming Headset Market
Segment by Type
  • Wired
  • Wireless
Segment by Application
  • Online
  • Offline
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Turtle Beach, Sennheiser, Sony, Logitech, Hyperx (HP), Somic, Razer, Corsair, SteelSeries, Plantronics, Audio-Technica, Kotion Electronic, Trust International, Creative Technology, Thrustmaster, Big Ben, PDP-Pelican, Mad Catz, Cooler Master, KYE System Corp (Genius)
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of Esports Gaming Headset manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Sales, revenue of Esports Gaming Headset in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 9: The main points and conclusions of the report. 

FAQ for this report

Who are the main players in the Esports Gaming Headset Market report?

Ans: The main players in the Esports Gaming Headset Market are Turtle Beach, Sennheiser, Sony, Logitech, Hyperx (HP), Somic, Razer, Corsair, SteelSeries, Plantronics, Audio-Technica, Kotion Electronic, Trust International, Creative Technology, Thrustmaster, Big Ben, PDP-Pelican, Mad Catz, Cooler Master, KYE System Corp (Genius)

What are the Application segmentation covered in the Esports Gaming Headset Market report?

Ans: The Applications covered in the Esports Gaming Headset Market report are Online, Offline

What are the Type segmentation covered in the Esports Gaming Headset Market report?

Ans: The Types covered in the Esports Gaming Headset Market report are Wired, Wireless

1 Esports Gaming Headset Market Overview
1.1 Product Definition
1.2 Esports Gaming Headset by Type
1.2.1 Global Esports Gaming Headset Market Value Comparison by Type (2024 VS 2031)
1.2.2 Wired
1.2.3 Wireless
1.3 Esports Gaming Headset by Application
1.3.1 Global Esports Gaming Headset Market Value by Application (2024 VS 2031)
1.3.2 Online
1.3.3 Offline
1.4 Global Esports Gaming Headset Market Size Estimates and Forecasts
1.4.1 Global Esports Gaming Headset Revenue 2020-2031
1.4.2 Global Esports Gaming Headset Sales 2020-2031
1.4.3 Global Esports Gaming Headset Market Average Price (2020-2031)
1.5 Assumptions and Limitations
2 Esports Gaming Headset Market Competition by Manufacturers
2.1 Global Esports Gaming Headset Sales Market Share by Manufacturers (2020-2025)
2.2 Global Esports Gaming Headset Revenue Market Share by Manufacturers (2020-2025)
2.3 Global Esports Gaming Headset Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of Esports Gaming Headset, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Esports Gaming Headset, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Esports Gaming Headset, Product Type & Application
2.7 Global Key Manufacturers of Esports Gaming Headset, Date of Enter into This Industry
2.8 Global Esports Gaming Headset Market Competitive Situation and Trends
2.8.1 Global Esports Gaming Headset Market Concentration Rate
2.8.2 The Global 5 and 10 Largest Esports Gaming Headset Players Market Share by Revenue
2.8.3 Global Esports Gaming Headset Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global Esports Gaming Headset Market Scenario by Region
3.1 Global Esports Gaming Headset Market Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global Esports Gaming Headset Sales by Region: 2020-2031
3.2.1 Global Esports Gaming Headset Sales by Region: 2020-2025
3.2.2 Global Esports Gaming Headset Sales by Region: 2026-2031
3.3 Global Esports Gaming Headset Revenue by Region: 2020-2031
3.3.1 Global Esports Gaming Headset Revenue by Region: 2020-2025
3.3.2 Global Esports Gaming Headset Revenue by Region: 2026-2031
3.4 North America Esports Gaming Headset Market Facts & Figures by Country
3.4.1 North America Esports Gaming Headset Market Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America Esports Gaming Headset Sales by Country (2020-2031)
3.4.3 North America Esports Gaming Headset Revenue by Country (2020-2031)
3.4.4 United States
3.4.5 Canada
3.5 Europe Esports Gaming Headset Market Facts & Figures by Country
3.5.1 Europe Esports Gaming Headset Market Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe Esports Gaming Headset Sales by Country (2020-2031)
3.5.3 Europe Esports Gaming Headset Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Esports Gaming Headset Market Facts & Figures by Region
3.6.1 Asia Pacific Esports Gaming Headset Market Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific Esports Gaming Headset Sales by Region (2020-2031)
3.6.3 Asia Pacific Esports Gaming Headset Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Southeast Asia
3.7 Latin America Esports Gaming Headset Market Facts & Figures by Country
3.7.1 Latin America Esports Gaming Headset Market Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America Esports Gaming Headset Sales by Country (2020-2031)
3.7.3 Latin America Esports Gaming Headset Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Esports Gaming Headset Market Facts & Figures by Country
3.8.1 Middle East and Africa Esports Gaming Headset Market Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa Esports Gaming Headset Sales by Country (2020-2031)
3.8.3 Middle East and Africa Esports Gaming Headset Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Esports Gaming Headset Sales by Type (2020-2031)
4.1.1 Global Esports Gaming Headset Sales by Type (2020-2025)
4.1.2 Global Esports Gaming Headset Sales by Type (2026-2031)
4.1.3 Global Esports Gaming Headset Sales Market Share by Type (2020-2031)
4.2 Global Esports Gaming Headset Revenue by Type (2020-2031)
4.2.1 Global Esports Gaming Headset Revenue by Type (2020-2025)
4.2.2 Global Esports Gaming Headset Revenue by Type (2026-2031)
4.2.3 Global Esports Gaming Headset Revenue Market Share by Type (2020-2031)
4.3 Global Esports Gaming Headset Price by Type (2020-2031)
5 Segment by Application
5.1 Global Esports Gaming Headset Sales by Application (2020-2031)
5.1.1 Global Esports Gaming Headset Sales by Application (2020-2025)
5.1.2 Global Esports Gaming Headset Sales by Application (2026-2031)
5.1.3 Global Esports Gaming Headset Sales Market Share by Application (2020-2031)
5.2 Global Esports Gaming Headset Revenue by Application (2020-2031)
5.2.1 Global Esports Gaming Headset Revenue by Application (2020-2025)
5.2.2 Global Esports Gaming Headset Revenue by Application (2026-2031)
5.2.3 Global Esports Gaming Headset Revenue Market Share by Application (2020-2031)
5.3 Global Esports Gaming Headset Price by Application (2020-2031)
6 Key Companies Profiled
6.1 Turtle Beach
6.1.1 Turtle Beach Company Information
6.1.2 Turtle Beach Description and Business Overview
6.1.3 Turtle Beach Esports Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Turtle Beach Esports Gaming Headset Product Portfolio
6.1.5 Turtle Beach Recent Developments/Updates
6.2 Sennheiser
6.2.1 Sennheiser Company Information
6.2.2 Sennheiser Description and Business Overview
6.2.3 Sennheiser Esports Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.2.4 Sennheiser Esports Gaming Headset Product Portfolio
6.2.5 Sennheiser Recent Developments/Updates
6.3 Sony
6.3.1 Sony Company Information
6.3.2 Sony Description and Business Overview
6.3.3 Sony Esports Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.3.4 Sony Esports Gaming Headset Product Portfolio
6.3.5 Sony Recent Developments/Updates
6.4 Logitech
6.4.1 Logitech Company Information
6.4.2 Logitech Description and Business Overview
6.4.3 Logitech Esports Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.4.4 Logitech Esports Gaming Headset Product Portfolio
6.4.5 Logitech Recent Developments/Updates
6.5 Hyperx (HP)
6.5.1 Hyperx (HP) Company Information
6.5.2 Hyperx (HP) Description and Business Overview
6.5.3 Hyperx (HP) Esports Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.5.4 Hyperx (HP) Esports Gaming Headset Product Portfolio
6.5.5 Hyperx (HP) Recent Developments/Updates
6.6 Somic
6.6.1 Somic Company Information
6.6.2 Somic Description and Business Overview
6.6.3 Somic Esports Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.6.4 Somic Esports Gaming Headset Product Portfolio
6.6.5 Somic Recent Developments/Updates
6.7 Razer
6.7.1 Razer Company Information
6.7.2 Razer Description and Business Overview
6.7.3 Razer Esports Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.7.4 Razer Esports Gaming Headset Product Portfolio
6.7.5 Razer Recent Developments/Updates
6.8 Corsair
6.8.1 Corsair Company Information
6.8.2 Corsair Description and Business Overview
6.8.3 Corsair Esports Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.8.4 Corsair Esports Gaming Headset Product Portfolio
6.8.5 Corsair Recent Developments/Updates
6.9 SteelSeries
6.9.1 SteelSeries Company Information
6.9.2 SteelSeries Description and Business Overview
6.9.3 SteelSeries Esports Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.9.4 SteelSeries Esports Gaming Headset Product Portfolio
6.9.5 SteelSeries Recent Developments/Updates
6.10 Plantronics
6.10.1 Plantronics Company Information
6.10.2 Plantronics Description and Business Overview
6.10.3 Plantronics Esports Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.10.4 Plantronics Esports Gaming Headset Product Portfolio
6.10.5 Plantronics Recent Developments/Updates
6.11 Audio-Technica
6.11.1 Audio-Technica Company Information
6.11.2 Audio-Technica Description and Business Overview
6.11.3 Audio-Technica Esports Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.11.4 Audio-Technica Esports Gaming Headset Product Portfolio
6.11.5 Audio-Technica Recent Developments/Updates
6.12 Kotion Electronic
6.12.1 Kotion Electronic Company Information
6.12.2 Kotion Electronic Description and Business Overview
6.12.3 Kotion Electronic Esports Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.12.4 Kotion Electronic Esports Gaming Headset Product Portfolio
6.12.5 Kotion Electronic Recent Developments/Updates
6.13 Trust International
6.13.1 Trust International Company Information
6.13.2 Trust International Description and Business Overview
6.13.3 Trust International Esports Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.13.4 Trust International Esports Gaming Headset Product Portfolio
6.13.5 Trust International Recent Developments/Updates
6.14 Creative Technology
6.14.1 Creative Technology Company Information
6.14.2 Creative Technology Description and Business Overview
6.14.3 Creative Technology Esports Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.14.4 Creative Technology Esports Gaming Headset Product Portfolio
6.14.5 Creative Technology Recent Developments/Updates
6.15 Thrustmaster
6.15.1 Thrustmaster Company Information
6.15.2 Thrustmaster Description and Business Overview
6.15.3 Thrustmaster Esports Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.15.4 Thrustmaster Esports Gaming Headset Product Portfolio
6.15.5 Thrustmaster Recent Developments/Updates
6.16 Big Ben
6.16.1 Big Ben Company Information
6.16.2 Big Ben Description and Business Overview
6.16.3 Big Ben Esports Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.16.4 Big Ben Esports Gaming Headset Product Portfolio
6.16.5 Big Ben Recent Developments/Updates
6.17 PDP-Pelican
6.17.1 PDP-Pelican Company Information
6.17.2 PDP-Pelican Description and Business Overview
6.17.3 PDP-Pelican Esports Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.17.4 PDP-Pelican Esports Gaming Headset Product Portfolio
6.17.5 PDP-Pelican Recent Developments/Updates
6.18 Mad Catz
6.18.1 Mad Catz Company Information
6.18.2 Mad Catz Description and Business Overview
6.18.3 Mad Catz Esports Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.18.4 Mad Catz Esports Gaming Headset Product Portfolio
6.18.5 Mad Catz Recent Developments/Updates
6.19 Cooler Master
6.19.1 Cooler Master Company Information
6.19.2 Cooler Master Description and Business Overview
6.19.3 Cooler Master Esports Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.19.4 Cooler Master Esports Gaming Headset Product Portfolio
6.19.5 Cooler Master Recent Developments/Updates
6.20 KYE System Corp (Genius)
6.20.1 KYE System Corp (Genius) Company Information
6.20.2 KYE System Corp (Genius) Description and Business Overview
6.20.3 KYE System Corp (Genius) Esports Gaming Headset Sales, Revenue and Gross Margin (2020-2025)
6.20.4 KYE System Corp (Genius) Esports Gaming Headset Product Portfolio
6.20.5 KYE System Corp (Genius) Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Esports Gaming Headset Industry Chain Analysis
7.2 Esports Gaming Headset Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Esports Gaming Headset Production Mode & Process Analysis
7.4 Esports Gaming Headset Sales and Marketing
7.4.1 Esports Gaming Headset Sales Channels
7.4.2 Esports Gaming Headset Distributors
7.5 Esports Gaming Headset Customer Analysis
8 Esports Gaming Headset Market Dynamics
8.1 Esports Gaming Headset Industry Trends
8.2 Esports Gaming Headset Market Drivers
8.3 Esports Gaming Headset Market Challenges
8.4 Esports Gaming Headset Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
List of Tables
 Table 1. Global Esports Gaming Headset Market Value Comparison by Type (2024 VS 2031) & (US$ Million)
 Table 2. Global Esports Gaming Headset Market Value by Application (2024 VS 2031) & (US$ Million)
 Table 3. Global Esports Gaming Headset Market Competitive Situation by Manufacturers in 2024
 Table 4. Global Esports Gaming Headset Sales (K Units) of Key Manufacturers (2020-2025)
 Table 5. Global Esports Gaming Headset Sales Market Share by Manufacturers (2020-2025)
 Table 6. Global Esports Gaming Headset Revenue (US$ Million) by Manufacturers (2020-2025)
 Table 7. Global Esports Gaming Headset Revenue Share by Manufacturers (2020-2025)
 Table 8. Global Market Esports Gaming Headset Average Price (US$/Unit) of Key Manufacturers (2020-2025)
 Table 9. Global Key Players of Esports Gaming Headset, Industry Ranking, 2022 VS 2023 VS 2024
 Table 10. Global Key Manufacturers of Esports Gaming Headset, Manufacturing Sites & Headquarters
 Table 11. Global Key Manufacturers of Esports Gaming Headset, Product Type & Application
 Table 12. Global Key Manufacturers of Esports Gaming Headset, Date of Enter into This Industry
 Table 13. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 14. Global Esports Gaming Headset by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Esports Gaming Headset as of 2024)
 Table 15. Manufacturers Mergers & Acquisitions, Expansion Plans
 Table 16. Global Esports Gaming Headset Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 17. Global Esports Gaming Headset Sales by Region (2020-2025) & (K Units)
 Table 18. Global Esports Gaming Headset Sales Market Share by Region (2020-2025)
 Table 19. Global Esports Gaming Headset Sales by Region (2026-2031) & (K Units)
 Table 20. Global Esports Gaming Headset Sales Market Share by Region (2026-2031)
 Table 21. Global Esports Gaming Headset Revenue by Region (2020-2025) & (US$ Million)
 Table 22. Global Esports Gaming Headset Revenue Market Share by Region (2020-2025)
 Table 23. Global Esports Gaming Headset Revenue by Region (2026-2031) & (US$ Million)
 Table 24. Global Esports Gaming Headset Revenue Market Share by Region (2026-2031)
 Table 25. North America Esports Gaming Headset Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 26. North America Esports Gaming Headset Sales by Country (2020-2025) & (K Units)
 Table 27. North America Esports Gaming Headset Sales by Country (2026-2031) & (K Units)
 Table 28. North America Esports Gaming Headset Revenue by Country (2020-2025) & (US$ Million)
 Table 29. North America Esports Gaming Headset Revenue by Country (2026-2031) & (US$ Million)
 Table 30. Europe Esports Gaming Headset Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 31. Europe Esports Gaming Headset Sales by Country (2020-2025) & (K Units)
 Table 32. Europe Esports Gaming Headset Sales by Country (2026-2031) & (K Units)
 Table 33. Europe Esports Gaming Headset Revenue by Country (2020-2025) & (US$ Million)
 Table 34. Europe Esports Gaming Headset Revenue by Country (2026-2031) & (US$ Million)
 Table 35. Asia Pacific Esports Gaming Headset Revenue by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 36. Asia Pacific Esports Gaming Headset Sales by Region (2020-2025) & (K Units)
 Table 37. Asia Pacific Esports Gaming Headset Sales by Region (2026-2031) & (K Units)
 Table 38. Asia Pacific Esports Gaming Headset Revenue by Region (2020-2025) & (US$ Million)
 Table 39. Asia Pacific Esports Gaming Headset Revenue by Region (2026-2031) & (US$ Million)
 Table 40. Latin America Esports Gaming Headset Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 41. Latin America Esports Gaming Headset Sales by Country (2020-2025) & (K Units)
 Table 42. Latin America Esports Gaming Headset Sales by Country (2026-2031) & (K Units)
 Table 43. Latin America Esports Gaming Headset Revenue by Country (2020-2025) & (US$ Million)
 Table 44. Latin America Esports Gaming Headset Revenue by Country (2026-2031) & (US$ Million)
 Table 45. Middle East and Africa Esports Gaming Headset Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 46. Middle East and Africa Esports Gaming Headset Sales by Country (2020-2025) & (K Units)
 Table 47. Middle East and Africa Esports Gaming Headset Sales by Country (2026-2031) & (K Units)
 Table 48. Middle East and Africa Esports Gaming Headset Revenue by Country (2020-2025) & (US$ Million)
 Table 49. Middle East and Africa Esports Gaming Headset Revenue by Country (2026-2031) & (US$ Million)
 Table 50. Global Esports Gaming Headset Sales (K Units) by Type (2020-2025)
 Table 51. Global Esports Gaming Headset Sales (K Units) by Type (2026-2031)
 Table 52. Global Esports Gaming Headset Sales Market Share by Type (2020-2025)
 Table 53. Global Esports Gaming Headset Sales Market Share by Type (2026-2031)
 Table 54. Global Esports Gaming Headset Revenue (US$ Million) by Type (2020-2025)
 Table 55. Global Esports Gaming Headset Revenue (US$ Million) by Type (2026-2031)
 Table 56. Global Esports Gaming Headset Revenue Market Share by Type (2020-2025)
 Table 57. Global Esports Gaming Headset Revenue Market Share by Type (2026-2031)
 Table 58. Global Esports Gaming Headset Price (US$/Unit) by Type (2020-2025)
 Table 59. Global Esports Gaming Headset Price (US$/Unit) by Type (2026-2031)
 Table 60. Global Esports Gaming Headset Sales (K Units) by Application (2020-2025)
 Table 61. Global Esports Gaming Headset Sales (K Units) by Application (2026-2031)
 Table 62. Global Esports Gaming Headset Sales Market Share by Application (2020-2025)
 Table 63. Global Esports Gaming Headset Sales Market Share by Application (2026-2031)
 Table 64. Global Esports Gaming Headset Revenue (US$ Million) by Application (2020-2025)
 Table 65. Global Esports Gaming Headset Revenue (US$ Million) by Application (2026-2031)
 Table 66. Global Esports Gaming Headset Revenue Market Share by Application (2020-2025)
 Table 67. Global Esports Gaming Headset Revenue Market Share by Application (2026-2031)
 Table 68. Global Esports Gaming Headset Price (US$/Unit) by Application (2020-2025)
 Table 69. Global Esports Gaming Headset Price (US$/Unit) by Application (2026-2031)
 Table 70. Turtle Beach Company Information
 Table 71. Turtle Beach Description and Business Overview
 Table 72. Turtle Beach Esports Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 73. Turtle Beach Esports Gaming Headset Product
 Table 74. Turtle Beach Recent Developments/Updates
 Table 75. Sennheiser Company Information
 Table 76. Sennheiser Description and Business Overview
 Table 77. Sennheiser Esports Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 78. Sennheiser Esports Gaming Headset Product
 Table 79. Sennheiser Recent Developments/Updates
 Table 80. Sony Company Information
 Table 81. Sony Description and Business Overview
 Table 82. Sony Esports Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 83. Sony Esports Gaming Headset Product
 Table 84. Sony Recent Developments/Updates
 Table 85. Logitech Company Information
 Table 86. Logitech Description and Business Overview
 Table 87. Logitech Esports Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 88. Logitech Esports Gaming Headset Product
 Table 89. Logitech Recent Developments/Updates
 Table 90. Hyperx (HP) Company Information
 Table 91. Hyperx (HP) Description and Business Overview
 Table 92. Hyperx (HP) Esports Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 93. Hyperx (HP) Esports Gaming Headset Product
 Table 94. Hyperx (HP) Recent Developments/Updates
 Table 95. Somic Company Information
 Table 96. Somic Description and Business Overview
 Table 97. Somic Esports Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 98. Somic Esports Gaming Headset Product
 Table 99. Somic Recent Developments/Updates
 Table 100. Razer Company Information
 Table 101. Razer Description and Business Overview
 Table 102. Razer Esports Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 103. Razer Esports Gaming Headset Product
 Table 104. Razer Recent Developments/Updates
 Table 105. Corsair Company Information
 Table 106. Corsair Description and Business Overview
 Table 107. Corsair Esports Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 108. Corsair Esports Gaming Headset Product
 Table 109. Corsair Recent Developments/Updates
 Table 110. SteelSeries Company Information
 Table 111. SteelSeries Description and Business Overview
 Table 112. SteelSeries Esports Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 113. SteelSeries Esports Gaming Headset Product
 Table 114. SteelSeries Recent Developments/Updates
 Table 115. Plantronics Company Information
 Table 116. Plantronics Description and Business Overview
 Table 117. Plantronics Esports Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 118. Plantronics Esports Gaming Headset Product
 Table 119. Plantronics Recent Developments/Updates
 Table 120. Audio-Technica Company Information
 Table 121. Audio-Technica Description and Business Overview
 Table 122. Audio-Technica Esports Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 123. Audio-Technica Esports Gaming Headset Product
 Table 124. Audio-Technica Recent Developments/Updates
 Table 125. Kotion Electronic Company Information
 Table 126. Kotion Electronic Description and Business Overview
 Table 127. Kotion Electronic Esports Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 128. Kotion Electronic Esports Gaming Headset Product
 Table 129. Kotion Electronic Recent Developments/Updates
 Table 130. Trust International Company Information
 Table 131. Trust International Description and Business Overview
 Table 132. Trust International Esports Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 133. Trust International Esports Gaming Headset Product
 Table 134. Trust International Recent Developments/Updates
 Table 135. Creative Technology Company Information
 Table 136. Creative Technology Description and Business Overview
 Table 137. Creative Technology Esports Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 138. Creative Technology Esports Gaming Headset Product
 Table 139. Creative Technology Recent Developments/Updates
 Table 140. Thrustmaster Company Information
 Table 141. Thrustmaster Description and Business Overview
 Table 142. Thrustmaster Esports Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 143. Thrustmaster Esports Gaming Headset Product
 Table 144. Thrustmaster Recent Developments/Updates
 Table 145. Big Ben Company Information
 Table 146. Big Ben Description and Business Overview
 Table 147. Big Ben Esports Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 148. Big Ben Esports Gaming Headset Product
 Table 149. Big Ben Recent Developments/Updates
 Table 150. PDP-Pelican Company Information
 Table 151. PDP-Pelican Description and Business Overview
 Table 152. PDP-Pelican Esports Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 153. PDP-Pelican Esports Gaming Headset Product
 Table 154. PDP-Pelican Recent Developments/Updates
 Table 155. Mad Catz Company Information
 Table 156. Mad Catz Description and Business Overview
 Table 157. Mad Catz Esports Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 158. Mad Catz Esports Gaming Headset Product
 Table 159. Mad Catz Recent Developments/Updates
 Table 160. Cooler Master Company Information
 Table 161. Cooler Master Description and Business Overview
 Table 162. Cooler Master Esports Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 163. Cooler Master Esports Gaming Headset Product
 Table 164. Cooler Master Recent Developments/Updates
 Table 165. KYE System Corp (Genius) Company Information
 Table 166. KYE System Corp (Genius) Description and Business Overview
 Table 167. KYE System Corp (Genius) Esports Gaming Headset Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 168. KYE System Corp (Genius) Esports Gaming Headset Product
 Table 169. KYE System Corp (Genius) Recent Developments/Updates
 Table 170. Key Raw Materials Lists
 Table 171. Raw Materials Key Suppliers Lists
 Table 172. Esports Gaming Headset Distributors List
 Table 173. Esports Gaming Headset Customers List
 Table 174. Esports Gaming Headset Market Trends
 Table 175. Esports Gaming Headset Market Drivers
 Table 176. Esports Gaming Headset Market Challenges
 Table 177. Esports Gaming Headset Market Restraints
 Table 178. Research Programs/Design for This Report
 Table 179. Key Data Information from Secondary Sources
 Table 180. Key Data Information from Primary Sources
 Table 181. Authors List of This Report


List of Figures
 Figure 1. Product Picture of Esports Gaming Headset
 Figure 2. Global Esports Gaming Headset Market Value Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Esports Gaming Headset Market Share by Type: 2024 & 2031
 Figure 4. Wired Product Picture
 Figure 5. Wireless Product Picture
 Figure 6. Global Esports Gaming Headset Market Value by Application (2020-2031) & (US$ Million)
 Figure 7. Global Esports Gaming Headset Market Share by Application: 2024 & 2031
 Figure 8. Online
 Figure 9. Offline
 Figure 10. Global Esports Gaming Headset Revenue, (US$ Million), 2020 VS 2024 VS 2031
 Figure 11. Global Esports Gaming Headset Market Size (2020-2031) & (US$ Million)
 Figure 12. Global Esports Gaming Headset Sales (2020-2031) & (K Units)
 Figure 13. Global Esports Gaming Headset Average Price (US$/Unit) & (2020-2031)
 Figure 14. Esports Gaming Headset Report Years Considered
 Figure 15. Esports Gaming Headset Sales Share by Manufacturers in 2024
 Figure 16. Global Esports Gaming Headset Revenue Share by Manufacturers in 2024
 Figure 17. Global 5 and 10 Largest Esports Gaming Headset Players: Market Share by Revenue in Esports Gaming Headset in 2024
 Figure 18. Esports Gaming Headset Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 19. Global Esports Gaming Headset Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Figure 20. North America Esports Gaming Headset Sales Market Share by Country (2020-2031)
 Figure 21. North America Esports Gaming Headset Revenue Market Share by Country (2020-2031)
 Figure 22. United States Esports Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 23. Canada Esports Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 24. Europe Esports Gaming Headset Sales Market Share by Country (2020-2031)
 Figure 25. Europe Esports Gaming Headset Revenue Market Share by Country (2020-2031)
 Figure 26. Germany Esports Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 27. France Esports Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 28. U.K. Esports Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 29. Italy Esports Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 30. Russia Esports Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 31. Asia Pacific Esports Gaming Headset Sales Market Share by Region (2020-2031)
 Figure 32. Asia Pacific Esports Gaming Headset Revenue Market Share by Region (2020-2031)
 Figure 33. China Esports Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 34. Japan Esports Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 35. South Korea Esports Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 36. India Esports Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 37. Australia Esports Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 38. China Taiwan Esports Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 39. Southeast Asia Esports Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 40. Latin America Esports Gaming Headset Sales Market Share by Country (2020-2031)
 Figure 41. Latin America Esports Gaming Headset Revenue Market Share by Country (2020-2031)
 Figure 42. Mexico Esports Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 43. Brazil Esports Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 44. Argentina Esports Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 45. Middle East and Africa Esports Gaming Headset Sales Market Share by Country (2020-2031)
 Figure 46. Middle East and Africa Esports Gaming Headset Revenue Market Share by Country (2020-2031)
 Figure 47. Turkey Esports Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 48. Saudi Arabia Esports Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 49. UAE Esports Gaming Headset Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 50. Global Sales Market Share of Esports Gaming Headset by Type (2020-2031)
 Figure 51. Global Revenue Market Share of Esports Gaming Headset by Type (2020-2031)
 Figure 52. Global Esports Gaming Headset Price (US$/Unit) by Type (2020-2031)
 Figure 53. Global Sales Market Share of Esports Gaming Headset by Application (2020-2031)
 Figure 54. Global Revenue Market Share of Esports Gaming Headset by Application (2020-2031)
 Figure 55. Global Esports Gaming Headset Price (US$/Unit) by Application (2020-2031)
 Figure 56. Esports Gaming Headset Value Chain
 Figure 57. Channels of Distribution (Direct Vs Distribution)
 Figure 58. Bottom-up and Top-down Approaches for This Report
 Figure 59. Data Triangulation
 Figure 60. Key Executives Interviewed
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