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Roguelike Game - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
Published Date: March 2023
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Report Code: QYRE-Auto-34L13504
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Global Roguelike Game Market Research Report 2023
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Roguelike Game - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030

Code: QYRE-Auto-34L13504
Report
March 2023
Pages:99
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Roguelike Game Market

Global Roguelike Game market is projected to reach USD 57,336 Million in 2030, increasing from USD 23,153 Million in 2023, with a CAGR of 12.3% during the period of 2024 to 2030.
Roguelike Game Market_w300 Market Research Report Analysis Forecast

Roguelike Game Market Trends

An essential feature of roguelike games is the procedural creation of levels and content. Players have countless options and limitless replayability because every play is different. Because the action is so dynamic and unexpected, players are always interested and anticipating what rewards or difficulties each new run will bring. The popularity of roguelike games has been greatly influenced by the growth of independent game production. In contrast to more mainstream AAA games, independent creators are able to experiment and invent within this genre, creating compelling and distinctive experiences. Independent game producers may now reach a global audience thanks to the availability of game production tools and distribution channels like Steam, which has further accelerated the market's expansion.

Players are drawn to Roguelike games because there is a growing need for demanding gaming experiences. Roguelikes offer a greater degree of challenge and risk-reward dynamics than many popular games, which promote relaxed and simple gameplay. Players looking for deeper gaming experiences are drawn to these tough games by the sense of success that comes with mastering them. Roguelike games are now aesthetically beautiful and compelling because of the incorporation of contemporary visuals and design features. While the genre frequently still adheres to traditional pixel art aesthetics, developers have discovered methods to improve the visual presentation without compromising the essential Roguelike gameplay principles.

The market for roguelike games has been greatly helped by the rising popularity of streaming services and the production of gaming content. Roguelike playthroughs and challenges are frequently shared by content makers, which draws sizable audiences and fosters a feeling of community for these games. The visibility and sales of roguelike games have improved as a result of this exposure. The market's reach has increased with the introduction of mobile gaming. Roguelike games are ideal for mobile platforms since they are quick to pick up and play and have brief play periods. Because of its accessibility, the genre has been able to reach casual gamers who may not have otherwise played Roguelike games on more conventional platforms.

Roguelike Game Market Share Analysis

With a sizable independent game development community, North America has been a big market for roguelike games, which has contributed to the popularity of the genre. Roguelikes are a natural fit for the audience because of the emphasis on difficult gameplay and cutting-edge mechanisms in the region's gaming culture. More people are playing these games, which is boosting the market's expansion, thanks in part to the popularity of streaming services and content production. 

Key Segmentations

By Company

  • Motion Twin (Dead Cells)
  • Red Hook Studios (Darkest Dungeon)
  • Dodge Roll (Enter the Gungeon)
  • Housemarque (RETURNAL)
  • ChillyRoom (Soul Knight)
  • Cellar Door Games (ROGUE LEGACY 2)
  • Mossmouth (Spelunky 2)
  • Four Quarters (Loop Hero)
  • Supergiant Games (Hades)
  • Subset Games (FTL: Faster Than Light)
  • Blue Manchu (Void Bastards)
  • Daniel Mullins Games (Inscryption)
  • Maschinen-Mensch (Curious Expedition)
  • Brace Yourself Games (Crypt of the Necrodancer)
  • Hopoo Games (Risk of Rain 2)
  • Klei Entertainment (Don't Starve)
  • Massive Monster (Cult of the Lamb)
  • HABBY (Survivor.io)
  • Afterburner Studios (Dreamscaper)

Segment by Type

  • 2D Roguelike Game
  • 3D Roguelike Game

Segment by Application

  • Mobile Game
  • Computer Game

By Region

  • North America
  • United States
  • Canada
  • Europe
  • Germany
  • France
  • UK
  • Italy
  • Russia
  • Nordic Countries
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Australia
  • Rest of Asia
  • Latin America
  • Mexico
  • Brazil
  • Rest of Latin America
  • Middle East & Africa
  • Turkey
  • Saudi Arabia
  • UAE
  • Rest of MEA

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Roguelike Game companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

Scope of Global Roguelike Game Market Report

Report Metric Details
Report Name Global Roguelike Game Market
Base Year 2022
Forecasted years 2023-2029
Forecast units USD
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends
Geographic regions covered North America, Europe, Asia Pacific, Latin America, Middle East & Africa
1 Market Overview
 
1.1 Roguelike Game Product Introduction
1.2 Global Roguelike Game Market Size Forecast
1.3 Roguelike Game Market Trends & Drivers
1.3.1 Roguelike Game Industry Trends
1.3.2 Roguelike Game Market Drivers & Opportunity
1.3.3 Roguelike Game Market Challenges
1.3.4 Roguelike Game Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
 
2 Competitive Analysis by Company
 
2.1 Global Roguelike Game Players Revenue Ranking (2023)
2.2 Global Roguelike Game Revenue by Company (2019-2024)
2.3 Key Companies Roguelike Game Manufacturing Base Distribution and Headquarters
2.4 Key Companies Roguelike Game Product Offered
2.5 Key Companies Time to Begin Mass Production of Roguelike Game
2.6 Roguelike Game Market Competitive Analysis
2.6.1 Roguelike Game Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Roguelike Game Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Roguelike Game as of 2023)
2.7 Mergers & Acquisitions, Expansion
 
3 Segmentation by Type
 
3.1 Introduction by Type
3.1.1 2D Roguelike Game
3.1.2 3D Roguelike Game
3.2 Global Roguelike Game Sales Value by Type
3.2.1 Global Roguelike Game Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Roguelike Game Sales Value, by Type (2019-2030)
3.2.3 Global Roguelike Game Sales Value, by Type (%) (2019-2030)
 
4 Segmentation by Application
 
4.1 Introduction by Application
4.1.1 Mobile Game
4.1.2 Computer Game
4.2 Global Roguelike Game Sales Value by Application
4.2.1 Global Roguelike Game Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Roguelike Game Sales Value, by Application (2019-2030)
4.2.3 Global Roguelike Game Sales Value, by Application (%) (2019-2030)
 
5 Segmentation by Region
 
5.1 Global Roguelike Game Sales Value by Region
5.1.1 Global Roguelike Game Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Roguelike Game Sales Value by Region (2019-2024)
5.1.3 Global Roguelike Game Sales Value by Region (2025-2030)
5.1.4 Global Roguelike Game Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Roguelike Game Sales Value, 2019-2030
5.2.2 North America Roguelike Game Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Roguelike Game Sales Value, 2019-2030
5.3.2 Europe Roguelike Game Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Roguelike Game Sales Value, 2019-2030
5.4.2 Asia Pacific Roguelike Game Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Roguelike Game Sales Value, 2019-2030
5.5.2 South America Roguelike Game Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Roguelike Game Sales Value, 2019-2030
5.6.2 Middle East & Africa Roguelike Game Sales Value by Country (%), 2023 VS 2030
 
6 Segmentation by Key Countries/Regions
 
6.1 Key Countries/Regions Roguelike Game Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Roguelike Game Sales Value
6.3 United States
6.3.1 United States Roguelike Game Sales Value, 2019-2030
6.3.2 United States Roguelike Game Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Roguelike Game Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Roguelike Game Sales Value, 2019-2030
6.4.2 Europe Roguelike Game Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Roguelike Game Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Roguelike Game Sales Value, 2019-2030
6.5.2 China Roguelike Game Sales Value by Type (%), 2023 VS 2030
6.5.3 China Roguelike Game Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Roguelike Game Sales Value, 2019-2030
6.6.2 Japan Roguelike Game Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Roguelike Game Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Roguelike Game Sales Value, 2019-2030
6.7.2 South Korea Roguelike Game Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Roguelike Game Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Roguelike Game Sales Value, 2019-2030
6.8.2 Southeast Asia Roguelike Game Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Roguelike Game Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Roguelike Game Sales Value, 2019-2030
6.9.2 India Roguelike Game Sales Value by Type (%), 2023 VS 2030
6.9.3 India Roguelike Game Sales Value by Application, 2023 VS 2030
 
7 Company Profiles
 
7.1 Motion Twin (Dead Cells)
7.1.1 Motion Twin (Dead Cells) Profile
7.1.2 Motion Twin (Dead Cells) Main Business
7.1.3 Motion Twin (Dead Cells) Roguelike Game Products, Services and Solutions
7.1.4 Motion Twin (Dead Cells) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.1.5 Motion Twin (Dead Cells) Recent Developments
7.2 Red Hook Studios (Darkest Dungeon)
7.2.1 Red Hook Studios (Darkest Dungeon) Profile
7.2.2 Red Hook Studios (Darkest Dungeon) Main Business
7.2.3 Red Hook Studios (Darkest Dungeon) Roguelike Game Products, Services and Solutions
7.2.4 Red Hook Studios (Darkest Dungeon) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.2.5 Red Hook Studios (Darkest Dungeon) Recent Developments
7.3 Dodge Roll (Enter the Gungeon)
7.3.1 Dodge Roll (Enter the Gungeon) Profile
7.3.2 Dodge Roll (Enter the Gungeon) Main Business
7.3.3 Dodge Roll (Enter the Gungeon) Roguelike Game Products, Services and Solutions
7.3.4 Dodge Roll (Enter the Gungeon) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.3.5 Housemarque (RETURNAL) Recent Developments
7.4 Housemarque (RETURNAL)
7.4.1 Housemarque (RETURNAL) Profile
7.4.2 Housemarque (RETURNAL) Main Business
7.4.3 Housemarque (RETURNAL) Roguelike Game Products, Services and Solutions
7.4.4 Housemarque (RETURNAL) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.4.5 Housemarque (RETURNAL) Recent Developments
7.5 ChillyRoom (Soul Knight)
7.5.1 ChillyRoom (Soul Knight) Profile
7.5.2 ChillyRoom (Soul Knight) Main Business
7.5.3 ChillyRoom (Soul Knight) Roguelike Game Products, Services and Solutions
7.5.4 ChillyRoom (Soul Knight) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.5.5 ChillyRoom (Soul Knight) Recent Developments
7.6 Cellar Door Games (ROGUE LEGACY 2)
7.6.1 Cellar Door Games (ROGUE LEGACY 2) Profile
7.6.2 Cellar Door Games (ROGUE LEGACY 2) Main Business
7.6.3 Cellar Door Games (ROGUE LEGACY 2) Roguelike Game Products, Services and Solutions
7.6.4 Cellar Door Games (ROGUE LEGACY 2) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.6.5 Cellar Door Games (ROGUE LEGACY 2) Recent Developments
7.7 Mossmouth (Spelunky 2)
7.7.1 Mossmouth (Spelunky 2) Profile
7.7.2 Mossmouth (Spelunky 2) Main Business
7.7.3 Mossmouth (Spelunky 2) Roguelike Game Products, Services and Solutions
7.7.4 Mossmouth (Spelunky 2) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.7.5 Mossmouth (Spelunky 2) Recent Developments
7.8 Four Quarters (Loop Hero)
7.8.1 Four Quarters (Loop Hero) Profile
7.8.2 Four Quarters (Loop Hero) Main Business
7.8.3 Four Quarters (Loop Hero) Roguelike Game Products, Services and Solutions
7.8.4 Four Quarters (Loop Hero) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.8.5 Four Quarters (Loop Hero) Recent Developments
7.9 Supergiant Games (Hades)
7.9.1 Supergiant Games (Hades) Profile
7.9.2 Supergiant Games (Hades) Main Business
7.9.3 Supergiant Games (Hades) Roguelike Game Products, Services and Solutions
7.9.4 Supergiant Games (Hades) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.9.5 Supergiant Games (Hades) Recent Developments
7.10 Subset Games (FTL: Faster Than Light)
7.10.1 Subset Games (FTL: Faster Than Light) Profile
7.10.2 Subset Games (FTL: Faster Than Light) Main Business
7.10.3 Subset Games (FTL: Faster Than Light) Roguelike Game Products, Services and Solutions
7.10.4 Subset Games (FTL: Faster Than Light) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.10.5 Subset Games (FTL: Faster Than Light) Recent Developments
7.11 Blue Manchu (Void Bastards)
7.11.1 Blue Manchu (Void Bastards) Profile
7.11.2 Blue Manchu (Void Bastards) Main Business
7.11.3 Blue Manchu (Void Bastards) Roguelike Game Products, Services and Solutions
7.11.4 Blue Manchu (Void Bastards) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.11.5 Blue Manchu (Void Bastards) Recent Developments
7.12 Daniel Mullins Games (Inscryption)
7.12.1 Daniel Mullins Games (Inscryption) Profile
7.12.2 Daniel Mullins Games (Inscryption) Main Business
7.12.3 Daniel Mullins Games (Inscryption) Roguelike Game Products, Services and Solutions
7.12.4 Daniel Mullins Games (Inscryption) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.12.5 Daniel Mullins Games (Inscryption) Recent Developments
7.13 Maschinen-Mensch (Curious Expedition)
7.13.1 Maschinen-Mensch (Curious Expedition) Profile
7.13.2 Maschinen-Mensch (Curious Expedition) Main Business
7.13.3 Maschinen-Mensch (Curious Expedition) Roguelike Game Products, Services and Solutions
7.13.4 Maschinen-Mensch (Curious Expedition) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.13.5 Maschinen-Mensch (Curious Expedition) Recent Developments
7.14 Brace Yourself Games (Crypt of the Necrodancer)
7.14.1 Brace Yourself Games (Crypt of the Necrodancer) Profile
7.14.2 Brace Yourself Games (Crypt of the Necrodancer) Main Business
7.14.3 Brace Yourself Games (Crypt of the Necrodancer) Roguelike Game Products, Services and Solutions
7.14.4 Brace Yourself Games (Crypt of the Necrodancer) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.14.5 Brace Yourself Games (Crypt of the Necrodancer) Recent Developments
7.15 Hopoo Games (Risk of Rain 2)
7.15.1 Hopoo Games (Risk of Rain 2) Profile
7.15.2 Hopoo Games (Risk of Rain 2) Main Business
7.15.3 Hopoo Games (Risk of Rain 2) Roguelike Game Products, Services and Solutions
7.15.4 Hopoo Games (Risk of Rain 2) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.15.5 Hopoo Games (Risk of Rain 2) Recent Developments
7.16 Klei Entertainment (Don't Starve)
7.16.1 Klei Entertainment (Don't Starve) Profile
7.16.2 Klei Entertainment (Don't Starve) Main Business
7.16.3 Klei Entertainment (Don't Starve) Roguelike Game Products, Services and Solutions
7.16.4 Klei Entertainment (Don't Starve) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.16.5 Klei Entertainment (Don't Starve) Recent Developments
7.17 Massive Monster (Cult of the Lamb)
7.17.1 Massive Monster (Cult of the Lamb) Profile
7.17.2 Massive Monster (Cult of the Lamb) Main Business
7.17.3 Massive Monster (Cult of the Lamb) Roguelike Game Products, Services and Solutions
7.17.4 Massive Monster (Cult of the Lamb) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.17.5 Massive Monster (Cult of the Lamb) Recent Developments
7.18 HABBY (Survivor.io)
7.18.1 HABBY (Survivor.io) Profile
7.18.2 HABBY (Survivor.io) Main Business
7.18.3 HABBY (Survivor.io) Roguelike Game Products, Services and Solutions
7.18.4 HABBY (Survivor.io) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.18.5 HABBY (Survivor.io) Recent Developments
7.19 Afterburner Studios (Dreamscaper)
7.19.1 Afterburner Studios (Dreamscaper) Profile
7.19.2 Afterburner Studios (Dreamscaper) Main Business
7.19.3 Afterburner Studios (Dreamscaper) Roguelike Game Products, Services and Solutions
7.19.4 Afterburner Studios (Dreamscaper) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.19.5 Afterburner Studios (Dreamscaper) Recent Developments
7.20 Mega Crit Games (Slay the Spire)
7.20.1 Mega Crit Games (Slay the Spire) Profile
7.20.2 Mega Crit Games (Slay the Spire) Main Business
7.20.3 Mega Crit Games (Slay the Spire) Roguelike Game Products, Services and Solutions
7.20.4 Mega Crit Games (Slay the Spire) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.20.5 Mega Crit Games (Slay the Spire) Recent Developments
 
8 Industry Chain Analysis
 
8.1 Roguelike Game Industrial Chain
8.2 Roguelike Game Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Roguelike Game Sales Model
8.5.2 Sales Channel
8.5.3 Roguelike Game Distributors
 
9 Research Findings and Conclusion
 
10 Appendix
 
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
List of Tables
 
Table 1. Roguelike Game Market Trends
Table 2. Roguelike Game Market Drivers & Opportunity
Table 3. Roguelike Game Market Challenges
Table 4. Roguelike Game Market Restraints
Table 5. Global Roguelike Game Revenue by Company (2019-2024) & (US$ Million)
Table 6. Global Roguelike Game Revenue Market Share by Company (2019-2024)
Table 7. Key Companies Roguelike Game Manufacturing Base Distribution and Headquarters
Table 8. Key Companies Roguelike Game Product Type
Table 9. Key Companies Time to Begin Mass Production of Roguelike Game
Table 10. Global Roguelike Game Companies Market Concentration Ratio (CR5 and HHI)
Table 11. Global Top Companies Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Roguelike Game as of 2023)
Table 12. Mergers & Acquisitions, Expansion Plans
Table 13. Global Roguelike Game Sales Value by Type: 2019 VS 2023 VS 2030 (US$ Million)
Table 14. Global Roguelike Game Sales Value by Type (2019-2024) & (US$ Million)
Table 15. Global Roguelike Game Sales Value by Type (2025-2030) & (US$ Million)
Table 16. Global Roguelike Game Sales Market Share in Value by Type (2019-2024) & (%)
Table 17. Global Roguelike Game Sales Market Share in Value by Type (2025-2030) & (%)
Table 18. Global Roguelike Game Sales Value by Application: 2019 VS 2023 VS 2030 (US$ Million)
Table 19. Global Roguelike Game Sales Value by Application (2019-2024) & (US$ Million)
Table 20. Global Roguelike Game Sales Value by Application (2025-2030) & (US$ Million)
Table 21. Global Roguelike Game Sales Market Share in Value by Application (2019-2024) & (%)
Table 22. Global Roguelike Game Sales Market Share in Value by Application (2025-2030) & (%)
Table 23. Global Roguelike Game Sales Value by Region: 2019 VS 2023 VS 2030 (US$ Million)
Table 24. Global Roguelike Game Sales Value by Region (2019-2024) & (US$ Million)
Table 25. Global Roguelike Game Sales Value by Region (2025-2030) & (US$ Million)
Table 26. Global Roguelike Game Sales Value by Region (2019-2024) & (%)
Table 27. Global Roguelike Game Sales Value by Region (2025-2030) & (%)
Table 28. Key Countries/Regions Roguelike Game Sales Value Growth Trends, (US$ Million): 2019 VS 2023 VS 2030
Table 29. Key Countries/Regions Roguelike Game Sales Value, (2019-2024) & (US$ Million)
Table 30. Key Countries/Regions Roguelike Game Sales Value, (2025-2030) & (US$ Million)
Table 31. Motion Twin (Dead Cells) Basic Information List
Table 32. Motion Twin (Dead Cells) Description and Business Overview
Table 33. Motion Twin (Dead Cells) Roguelike Game Products, Services and Solutions
Table 34. Revenue (US$ Million) in Roguelike Game Business of Motion Twin (Dead Cells) (2019-2024)
Table 35. Motion Twin (Dead Cells) Recent Developments
Table 36. Red Hook Studios (Darkest Dungeon) Basic Information List
Table 37. Red Hook Studios (Darkest Dungeon) Description and Business Overview
Table 38. Red Hook Studios (Darkest Dungeon) Roguelike Game Products, Services and Solutions
Table 39. Revenue (US$ Million) in Roguelike Game Business of Red Hook Studios (Darkest Dungeon) (2019-2024)
Table 40. Red Hook Studios (Darkest Dungeon) Recent Developments
Table 41. Dodge Roll (Enter the Gungeon) Basic Information List
Table 42. Dodge Roll (Enter the Gungeon) Description and Business Overview
Table 43. Dodge Roll (Enter the Gungeon) Roguelike Game Products, Services and Solutions
Table 44. Revenue (US$ Million) in Roguelike Game Business of Dodge Roll (Enter the Gungeon) (2019-2024)
Table 45. Dodge Roll (Enter the Gungeon) Recent Developments
Table 46. Housemarque (RETURNAL) Basic Information List
Table 47. Housemarque (RETURNAL) Description and Business Overview
Table 48. Housemarque (RETURNAL) Roguelike Game Products, Services and Solutions
Table 49. Revenue (US$ Million) in Roguelike Game Business of Housemarque (RETURNAL) (2019-2024)
Table 50. Housemarque (RETURNAL) Recent Developments
Table 51. ChillyRoom (Soul Knight) Basic Information List
Table 52. ChillyRoom (Soul Knight) Description and Business Overview
Table 53. ChillyRoom (Soul Knight) Roguelike Game Products, Services and Solutions
Table 54. Revenue (US$ Million) in Roguelike Game Business of ChillyRoom (Soul Knight) (2019-2024)
Table 55. ChillyRoom (Soul Knight) Recent Developments
Table 56. Cellar Door Games (ROGUE LEGACY 2) Basic Information List
Table 57. Cellar Door Games (ROGUE LEGACY 2) Description and Business Overview
Table 58. Cellar Door Games (ROGUE LEGACY 2) Roguelike Game Products, Services and Solutions
Table 59. Revenue (US$ Million) in Roguelike Game Business of Cellar Door Games (ROGUE LEGACY 2) (2019-2024)
Table 60. Cellar Door Games (ROGUE LEGACY 2) Recent Developments
Table 61. Mossmouth (Spelunky 2) Basic Information List
Table 62. Mossmouth (Spelunky 2) Description and Business Overview
Table 63. Mossmouth (Spelunky 2) Roguelike Game Products, Services and Solutions
Table 64. Revenue (US$ Million) in Roguelike Game Business of Mossmouth (Spelunky 2) (2019-2024)
Table 65. Mossmouth (Spelunky 2) Recent Developments
Table 66. Four Quarters (Loop Hero) Basic Information List
Table 67. Four Quarters (Loop Hero) Description and Business Overview
Table 68. Four Quarters (Loop Hero) Roguelike Game Products, Services and Solutions
Table 69. Revenue (US$ Million) in Roguelike Game Business of Four Quarters (Loop Hero) (2019-2024)
Table 70. Four Quarters (Loop Hero) Recent Developments
Table 71. Supergiant Games (Hades) Basic Information List
Table 72. Supergiant Games (Hades) Description and Business Overview
Table 73. Supergiant Games (Hades) Roguelike Game Products, Services and Solutions
Table 74. Revenue (US$ Million) in Roguelike Game Business of Supergiant Games (Hades) (2019-2024)
Table 75. Supergiant Games (Hades) Recent Developments
Table 76. Subset Games (FTL: Faster Than Light) Basic Information List
Table 77. Subset Games (FTL: Faster Than Light) Description and Business Overview
Table 78. Subset Games (FTL: Faster Than Light) Roguelike Game Products, Services and Solutions
Table 79. Revenue (US$ Million) in Roguelike Game Business of Subset Games (FTL: Faster Than Light) (2019-2024)
Table 80. Subset Games (FTL: Faster Than Light) Recent Developments
Table 81. Blue Manchu (Void Bastards) Basic Information List
Table 82. Blue Manchu (Void Bastards) Description and Business Overview
Table 83. Blue Manchu (Void Bastards) Roguelike Game Products, Services and Solutions
Table 84. Revenue (US$ Million) in Roguelike Game Business of Blue Manchu (Void Bastards) (2019-2024)
Table 85. Blue Manchu (Void Bastards) Recent Developments
Table 86. Daniel Mullins Games (Inscryption) Basic Information List
Table 87. Daniel Mullins Games (Inscryption) Description and Business Overview
Table 88. Daniel Mullins Games (Inscryption) Roguelike Game Products, Services and Solutions
Table 89. Revenue (US$ Million) in Roguelike Game Business of Daniel Mullins Games (Inscryption) (2019-2024)
Table 90. Daniel Mullins Games (Inscryption) Recent Developments
Table 91. Maschinen-Mensch (Curious Expedition) Basic Information List
Table 92. Maschinen-Mensch (Curious Expedition) Description and Business Overview
Table 93. Maschinen-Mensch (Curious Expedition) Roguelike Game Products, Services and Solutions
Table 94. Revenue (US$ Million) in Roguelike Game Business of Maschinen-Mensch (Curious Expedition) (2019-2024)
Table 95. Maschinen-Mensch (Curious Expedition) Recent Developments
Table 96. Brace Yourself Games (Crypt of the Necrodancer) Basic Information List
Table 97. Brace Yourself Games (Crypt of the Necrodancer) Description and Business Overview
Table 98. Brace Yourself Games (Crypt of the Necrodancer) Roguelike Game Products, Services and Solutions
Table 99. Revenue (US$ Million) in Roguelike Game Business of Brace Yourself Games (Crypt of the Necrodancer) (2019-2024)
Table 100. Brace Yourself Games (Crypt of the Necrodancer) Recent Developments
Table 101. Hopoo Games (Risk of Rain 2) Basic Information List
Table 102. Hopoo Games (Risk of Rain 2) Description and Business Overview
Table 103. Hopoo Games (Risk of Rain 2) Roguelike Game Products, Services and Solutions
Table 104. Revenue (US$ Million) in Roguelike Game Business of Hopoo Games (Risk of Rain 2) (2019-2024)
Table 105. Hopoo Games (Risk of Rain 2) Recent Developments
Table 106. Klei Entertainment (Don't Starve) Basic Information List
Table 107. Klei Entertainment (Don't Starve) Description and Business Overview
Table 108. Klei Entertainment (Don't Starve) Roguelike Game Products, Services and Solutions
Table 109. Revenue (US$ Million) in Roguelike Game Business of Klei Entertainment (Don't Starve) (2019-2024)
Table 110. Klei Entertainment (Don't Starve) Recent Developments
Table 111. Massive Monster (Cult of the Lamb) Basic Information List
Table 112. Massive Monster (Cult of the Lamb) Description and Business Overview
Table 113. Massive Monster (Cult of the Lamb) Roguelike Game Products, Services and Solutions
Table 114. Revenue (US$ Million) in Roguelike Game Business of Massive Monster (Cult of the Lamb) (2019-2024)
Table 115. Massive Monster (Cult of the Lamb) Recent Developments
Table 116. HABBY (Survivor.io) Basic Information List
Table 117. HABBY (Survivor.io) Description and Business Overview
Table 118. HABBY (Survivor.io) Roguelike Game Products, Services and Solutions
Table 119. Revenue (US$ Million) in Roguelike Game Business of HABBY (Survivor.io) (2019-2024)
Table 120. HABBY (Survivor.io) Recent Developments
Table 121. Afterburner Studios (Dreamscaper) Basic Information List
Table 122. Afterburner Studios (Dreamscaper) Description and Business Overview
Table 123. Afterburner Studios (Dreamscaper) Roguelike Game Products, Services and Solutions
Table 124. Revenue (US$ Million) in Roguelike Game Business of Afterburner Studios (Dreamscaper) (2019-2024)
Table 125. Afterburner Studios (Dreamscaper) Recent Developments
Table 126. Mega Crit Games (Slay the Spire) Basic Information List
Table 127. Mega Crit Games (Slay the Spire) Description and Business Overview
Table 128. Mega Crit Games (Slay the Spire) Roguelike Game Products, Services and Solutions
Table 129. Revenue (US$ Million) in Roguelike Game Business of Mega Crit Games (Slay the Spire) (2019-2024)
Table 130. Mega Crit Games (Slay the Spire) Recent Developments
Table 131. Key Raw Materials Lists
Table 132. Raw Materials Key Suppliers Lists
Table 133. Roguelike Game Downstream Customers
Table 134. Roguelike Game Distributors List
Table 135. Research Programs/Design for This Report
Table 136. Key Data Information from Secondary Sources
Table 137. Key Data Information from Primary Sources
Table 138. Business Unit and Senior & Team Lead Analysts
 
List of Figures
 
Figure 1. Roguelike Game Product Picture
Figure 2. Global Roguelike Game Sales Value, 2019 VS 2023 VS 2030 (US$ Million)
Figure 3. Global Roguelike Game Sales Value (2019-2030) & (US$ Million)
Figure 4. Roguelike Game Report Years Considered
Figure 5. Global Roguelike Game Players Revenue Ranking (2023) & (US$ Million)
Figure 6. The 5 and 10 Largest Manufacturers in the World: Market Share by Roguelike Game Revenue in 2023
Figure 7. Roguelike Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
Figure 8. 2D Roguelike Game Picture
Figure 9. 3D Roguelike Game Picture
Figure 10. Global Roguelike Game Sales Value by Type (2019 VS 2023 VS 2030) & (US$ Million)
Figure 11. Global Roguelike Game Sales Value Market Share by Type, 2023 & 2030
Figure 12. Product Picture of Mobile Game
Figure 13. Product Picture of Computer Game
Figure 14. Global Roguelike Game Sales Value by Application (2019 VS 2023 VS 2030) & (US$ Million)
Figure 15. Global Roguelike Game Sales Value Market Share by Application, 2023 & 2030
Figure 16. North America Roguelike Game Sales Value (2019-2030) & (US$ Million)
Figure 17. North America Roguelike Game Sales Value by Country (%), 2023 VS 2030
Figure 18. Europe Roguelike Game Sales Value (2019-2030) & (US$ Million)
Figure 19. Europe Roguelike Game Sales Value by Country (%), 2023 VS 2030
Figure 20. Asia Pacific Roguelike Game Sales Value (2019-2030) & (US$ Million)
Figure 21. Asia Pacific Roguelike Game Sales Value by Country (%), 2023 VS 2030
Figure 22. South America Roguelike Game Sales Value (2019-2030) & (US$ Million)
Figure 23. South America Roguelike Game Sales Value by Country (%), 2023 VS 2030
Figure 24. Middle East & Africa Roguelike Game Sales Value (2019-2030) & (US$ Million)
Figure 25. Middle East & Africa Roguelike Game Sales Value by Country (%), 2023 VS 2030
Figure 26. Key Countries/Regions Roguelike Game Sales Value (%), (2019-2030)
Figure 27. United States Roguelike Game Sales Value, (2019-2030) & (US$ Million)
Figure 28. United States Roguelike Game Sales Value by Type (%), 2023 VS 2030
Figure 29. United States Roguelike Game Sales Value by Application (%), 2023 VS 2030
Figure 30. Europe Roguelike Game Sales Value, (2019-2030) & (US$ Million)
Figure 31. Europe Roguelike Game Sales Value by Type (%), 2023 VS 2030
Figure 32. Europe Roguelike Game Sales Value by Application (%), 2023 VS 2030
Figure 33. China Roguelike Game Sales Value, (2019-2030) & (US$ Million)
Figure 34. China Roguelike Game Sales Value by Type (%), 2023 VS 2030
Figure 35. China Roguelike Game Sales Value by Application (%), 2023 VS 2030
Figure 36. Japan Roguelike Game Sales Value, (2019-2030) & (US$ Million)
Figure 37. Japan Roguelike Game Sales Value by Type (%), 2023 VS 2030
Figure 38. Japan Roguelike Game Sales Value by Application (%), 2023 VS 2030
Figure 39. South Korea Roguelike Game Sales Value, (2019-2030) & (US$ Million)
Figure 40. South Korea Roguelike Game Sales Value by Type (%), 2023 VS 2030
Figure 41. South Korea Roguelike Game Sales Value by Application (%), 2023 VS 2030
Figure 42. Southeast Asia Roguelike Game Sales Value, (2019-2030) & (US$ Million)
Figure 43. Southeast Asia Roguelike Game Sales Value by Type (%), 2023 VS 2030
Figure 44. Southeast Asia Roguelike Game Sales Value by Application (%), 2023 VS 2030
Figure 45. India Roguelike Game Sales Value, (2019-2030) & (US$ Million)
Figure 46. India Roguelike Game Sales Value by Type (%), 2023 VS 2030
Figure 47. India Roguelike Game Sales Value by Application (%), 2023 VS 2030
Figure 48. Roguelike Game Industrial Chain
Figure 49. Roguelike Game Manufacturing Cost Structure
Figure 50. Channels of Distribution (Direct Sales, and Distribution)
Figure 51. Bottom-up and Top-down Approaches for This Report
Figure 52. Data Triangulation
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