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Global VR Hardware Market Research Report 2023
Published Date: January 2023
|
Report Code: QYRE-Auto-34O12703
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Global VR Hardware Market Research Report 2023
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Global VR Hardware Market Research Report 2023

Code: QYRE-Auto-34O12703
Report
January 2023
Pages:120
QYResearch
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Global VR Hardware Market

The global VR Hardware market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Netherlands-Ukraine War were considered while estimating market sizes.
North American market for VR Hardware is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for VR Hardware is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global manufacturers of VR Hardware include Meta Platforms, Samsung, LG, Insta360, PanoTek, Nintendo, HTC, Google and SONY, etc. in 2022, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for VR Hardware, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VR Hardware.
The VR Hardware market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global VR Hardware market comprehensively. Regional market sizes, concerning products by type, by application and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the VR Hardware manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by type, by application and by regions.

Key Segmentations

By Company

  • Meta Platforms
  • Samsung
  • LG
  • Insta360
  • PanoTek
  • Nintendo
  • HTC
  • Google
  • SONY
  • Fujitsu
  • MI
  • HUAWEI
  • PiMAX
  • Royole
  • ANTVR
  • Homido
  • Exit Reality
  • Springboard VR
  • The Void
  • VRstudios
  • Hologate
  • Sandbox VR
  • Pico
  • Gopro

Segment by Type

  • Cameras
  • Headsets
  • Others

Segment by Application

  • Entertainment
  • Marketing
  • Education
  • Others

Consumption by Region

  • North America
  • United States
  • Canada
  • Europe
  • Germany
  • France
  • U.K.
  • Italy
  • Russia
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • India
  • Australia
  • Taiwan
  • Indonesia
  • Thailand
  • Malaysia
  • Latin America
  • Mexico
  • Brazil
  • Argentina
  • Middle East & Africa
  • Turkey
  • Saudi Arabia
  • UAE

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of VR Hardware manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Sales, revenue of VR Hardware in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 9: The main points and conclusions of the report.

Scope of Global VR Hardware Market Report

Report MetricDetails
Report NameGlobal VR Hardware Market
Base Year2022
Forecasted years2023-2029
Forecast unitsUSD
Report coverageRevenue and volume forecast, company share, competitive landscape, growth factors and trends
Geographic regions coveredNorth America, Europe, Asia Pacific, Latin America, Middle East & Africa
1 VR Hardware Market Overview
1.1 Product Overview and Scope of VR Hardware
1.2 VR Hardware Segment by Type
1.2.1 Global VR Hardware Market Value Comparison by Type (2023-2029)
1.2.2 Cameras
1.2.3 Headsets
1.2.4 Others
1.3 VR Hardware Segment by Application
1.3.1 Global VR Hardware Market Value by Application: (2023-2029)
1.3.2 Entertainment
1.3.3 Marketing
1.3.4 Education
1.3.5 Others
1.4 Global VR Hardware Market Size Estimates and Forecasts
1.4.1 Global VR Hardware Revenue 2018-2029
1.4.2 Global VR Hardware Sales 2018-2029
1.4.3 Global VR Hardware Market Average Price (2018-2029)
1.5 Assumptions and Limitations
2 VR Hardware Market Competition by Manufacturers
2.1 Global VR Hardware Sales Market Share by Manufacturers (2018-2023)
2.2 Global VR Hardware Revenue Market Share by Manufacturers (2018-2023)
2.3 Global VR Hardware Average Price by Manufacturers (2018-2023)
2.4 Global VR Hardware Industry Ranking 2021 VS 2022 VS 2023
2.5 Global Key Manufacturers of VR Hardware, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of VR Hardware, Product Type & Application
2.7 VR Hardware Market Competitive Situation and Trends
2.7.1 VR Hardware Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest VR Hardware Players Market Share by Revenue
2.7.3 Global VR Hardware Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 VR Hardware Retrospective Market Scenario by Region
3.1 Global VR Hardware Market Size by Region: 2018 Versus 2022 Versus 2029
3.2 Global VR Hardware Global VR Hardware Sales by Region: 2018-2029
3.2.1 Global VR Hardware Sales by Region: 2018-2023
3.2.2 Global VR Hardware Sales by Region: 2024-2029
3.3 Global VR Hardware Global VR Hardware Revenue by Region: 2018-2029
3.3.1 Global VR Hardware Revenue by Region: 2018-2023
3.3.2 Global VR Hardware Revenue by Region: 2024-2029
3.4 North America VR Hardware Market Facts & Figures by Country
3.4.1 North America VR Hardware Market Size by Country: 2018 VS 2022 VS 2029
3.4.2 North America VR Hardware Sales by Country (2018-2029)
3.4.3 North America VR Hardware Revenue by Country (2018-2029)
3.4.4 United States
3.4.5 Canada
3.5 Europe VR Hardware Market Facts & Figures by Country
3.5.1 Europe VR Hardware Market Size by Country: 2018 VS 2022 VS 2029
3.5.2 Europe VR Hardware Sales by Country (2018-2029)
3.5.3 Europe VR Hardware Revenue by Country (2018-2029)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific VR Hardware Market Facts & Figures by Country
3.6.1 Asia Pacific VR Hardware Market Size by Country: 2018 VS 2022 VS 2029
3.6.2 Asia Pacific VR Hardware Sales by Country (2018-2029)
3.6.3 Asia Pacific VR Hardware Revenue by Country (2018-2029)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.7 Latin America VR Hardware Market Facts & Figures by Country
3.7.1 Latin America VR Hardware Market Size by Country: 2018 VS 2022 VS 2029
3.7.2 Latin America VR Hardware Sales by Country (2018-2029)
3.7.3 Latin America VR Hardware Revenue by Country (2018-2029)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa VR Hardware Market Facts & Figures by Country
3.8.1 Middle East and Africa VR Hardware Market Size by Country: 2018 VS 2022 VS 2029
3.8.2 Middle East and Africa VR Hardware Sales by Country (2018-2029)
3.8.3 Middle East and Africa VR Hardware Revenue by Country (2018-2029)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global VR Hardware Sales by Type (2018-2029)
4.1.1 Global VR Hardware Sales by Type (2018-2023)
4.1.2 Global VR Hardware Sales by Type (2024-2029)
4.1.3 Global VR Hardware Sales Market Share by Type (2018-2029)
4.2 Global VR Hardware Revenue by Type (2018-2029)
4.2.1 Global VR Hardware Revenue by Type (2018-2023)
4.2.2 Global VR Hardware Revenue by Type (2024-2029)
4.2.3 Global VR Hardware Revenue Market Share by Type (2018-2029)
4.3 Global VR Hardware Price by Type (2018-2029)
5 Segment by Application
5.1 Global VR Hardware Sales by Application (2018-2029)
5.1.1 Global VR Hardware Sales by Application (2018-2023)
5.1.2 Global VR Hardware Sales by Application (2024-2029)
5.1.3 Global VR Hardware Sales Market Share by Application (2018-2029)
5.2 Global VR Hardware Revenue by Application (2018-2029)
5.2.1 Global VR Hardware Revenue by Application (2018-2023)
5.2.2 Global VR Hardware Revenue by Application (2024-2029)
5.2.3 Global VR Hardware Revenue Market Share by Application (2018-2029)
5.3 Global VR Hardware Price by Application (2018-2029)
6 Key Companies Profiled
6.1 Meta Platforms
6.1.1 Meta Platforms Corporation Information
6.1.2 Meta Platforms Description and Business Overview
6.1.3 Meta Platforms VR Hardware Sales, Revenue and Gross Margin (2018-2023)
6.1.4 Meta Platforms VR Hardware Product Portfolio
6.1.5 Meta Platforms Recent Developments/Updates
6.2 Samsung
6.2.1 Samsung Corporation Information
6.2.2 Samsung Description and Business Overview
6.2.3 Samsung VR Hardware Sales, Revenue and Gross Margin (2018-2023)
6.2.4 Samsung VR Hardware Product Portfolio
6.2.5 Samsung Recent Developments/Updates
6.3 LG
6.3.1 LG Corporation Information
6.3.2 LG Description and Business Overview
6.3.3 LG VR Hardware Sales, Revenue and Gross Margin (2018-2023)
6.3.4 LG VR Hardware Product Portfolio
6.3.5 LG Recent Developments/Updates
6.4 Insta360
6.4.1 Insta360 Corporation Information
6.4.2 Insta360 Description and Business Overview
6.4.3 Insta360 VR Hardware Sales, Revenue and Gross Margin (2018-2023)
6.4.4 Insta360 VR Hardware Product Portfolio
6.4.5 Insta360 Recent Developments/Updates
6.5 PanoTek
6.5.1 PanoTek Corporation Information
6.5.2 PanoTek Description and Business Overview
6.5.3 PanoTek VR Hardware Sales, Revenue and Gross Margin (2018-2023)
6.5.4 PanoTek VR Hardware Product Portfolio
6.5.5 PanoTek Recent Developments/Updates
6.6 Nintendo
6.6.1 Nintendo Corporation Information
6.6.2 Nintendo Description and Business Overview
6.6.3 Nintendo VR Hardware Sales, Revenue and Gross Margin (2018-2023)
6.6.4 Nintendo VR Hardware Product Portfolio
6.6.5 Nintendo Recent Developments/Updates
6.7 HTC
6.6.1 HTC Corporation Information
6.6.2 HTC Description and Business Overview
6.6.3 HTC VR Hardware Sales, Revenue and Gross Margin (2018-2023)
6.4.4 HTC VR Hardware Product Portfolio
6.7.5 HTC Recent Developments/Updates
6.8 Google
6.8.1 Google Corporation Information
6.8.2 Google Description and Business Overview
6.8.3 Google VR Hardware Sales, Revenue and Gross Margin (2018-2023)
6.8.4 Google VR Hardware Product Portfolio
6.8.5 Google Recent Developments/Updates
6.9 SONY
6.9.1 SONY Corporation Information
6.9.2 SONY Description and Business Overview
6.9.3 SONY VR Hardware Sales, Revenue and Gross Margin (2018-2023)
6.9.4 SONY VR Hardware Product Portfolio
6.9.5 SONY Recent Developments/Updates
6.10 Fujitsu
6.10.1 Fujitsu Corporation Information
6.10.2 Fujitsu Description and Business Overview
6.10.3 Fujitsu VR Hardware Sales, Revenue and Gross Margin (2018-2023)
6.10.4 Fujitsu VR Hardware Product Portfolio
6.10.5 Fujitsu Recent Developments/Updates
6.11 MI
6.11.1 MI Corporation Information
6.11.2 MI VR Hardware Description and Business Overview
6.11.3 MI VR Hardware Sales, Revenue and Gross Margin (2018-2023)
6.11.4 MI VR Hardware Product Portfolio
6.11.5 MI Recent Developments/Updates
6.12 HUAWEI
6.12.1 HUAWEI Corporation Information
6.12.2 HUAWEI VR Hardware Description and Business Overview
6.12.3 HUAWEI VR Hardware Sales, Revenue and Gross Margin (2018-2023)
6.12.4 HUAWEI VR Hardware Product Portfolio
6.12.5 HUAWEI Recent Developments/Updates
6.13 PiMAX
6.13.1 PiMAX Corporation Information
6.13.2 PiMAX VR Hardware Description and Business Overview
6.13.3 PiMAX VR Hardware Sales, Revenue and Gross Margin (2018-2023)
6.13.4 PiMAX VR Hardware Product Portfolio
6.13.5 PiMAX Recent Developments/Updates
6.14 Royole
6.14.1 Royole Corporation Information
6.14.2 Royole VR Hardware Description and Business Overview
6.14.3 Royole VR Hardware Sales, Revenue and Gross Margin (2018-2023)
6.14.4 Royole VR Hardware Product Portfolio
6.14.5 Royole Recent Developments/Updates
6.15 ANTVR
6.15.1 ANTVR Corporation Information
6.15.2 ANTVR VR Hardware Description and Business Overview
6.15.3 ANTVR VR Hardware Sales, Revenue and Gross Margin (2018-2023)
6.15.4 ANTVR VR Hardware Product Portfolio
6.15.5 ANTVR Recent Developments/Updates
6.16 Homido
6.16.1 Homido Corporation Information
6.16.2 Homido VR Hardware Description and Business Overview
6.16.3 Homido VR Hardware Sales, Revenue and Gross Margin (2018-2023)
6.16.4 Homido VR Hardware Product Portfolio
6.16.5 Homido Recent Developments/Updates
6.17 Exit Reality
6.17.1 Exit Reality Corporation Information
6.17.2 Exit Reality VR Hardware Description and Business Overview
6.17.3 Exit Reality VR Hardware Sales, Revenue and Gross Margin (2018-2023)
6.17.4 Exit Reality VR Hardware Product Portfolio
6.17.5 Exit Reality Recent Developments/Updates
6.18 Springboard VR
6.18.1 Springboard VR Corporation Information
6.18.2 Springboard VR VR Hardware Description and Business Overview
6.18.3 Springboard VR VR Hardware Sales, Revenue and Gross Margin (2018-2023)
6.18.4 Springboard VR VR Hardware Product Portfolio
6.18.5 Springboard VR Recent Developments/Updates
6.19 The Void
6.19.1 The Void Corporation Information
6.19.2 The Void VR Hardware Description and Business Overview
6.19.3 The Void VR Hardware Sales, Revenue and Gross Margin (2018-2023)
6.19.4 The Void VR Hardware Product Portfolio
6.19.5 The Void Recent Developments/Updates
6.20 VRstudios
6.20.1 VRstudios Corporation Information
6.20.2 VRstudios VR Hardware Description and Business Overview
6.20.3 VRstudios VR Hardware Sales, Revenue and Gross Margin (2018-2023)
6.20.4 VRstudios VR Hardware Product Portfolio
6.20.5 VRstudios Recent Developments/Updates
6.21 Hologate
6.21.1 Hologate Corporation Information
6.21.2 Hologate VR Hardware Description and Business Overview
6.21.3 Hologate VR Hardware Sales, Revenue and Gross Margin (2018-2023)
6.21.4 Hologate VR Hardware Product Portfolio
6.21.5 Hologate Recent Developments/Updates
6.22 Sandbox VR
6.22.1 Sandbox VR Corporation Information
6.22.2 Sandbox VR VR Hardware Description and Business Overview
6.22.3 Sandbox VR VR Hardware Sales, Revenue and Gross Margin (2018-2023)
6.22.4 Sandbox VR VR Hardware Product Portfolio
6.22.5 Sandbox VR Recent Developments/Updates
6.23 Pico
6.23.1 Pico Corporation Information
6.23.2 Pico VR Hardware Description and Business Overview
6.23.3 Pico VR Hardware Sales, Revenue and Gross Margin (2018-2023)
6.23.4 Pico VR Hardware Product Portfolio
6.23.5 Pico Recent Developments/Updates
6.24 Gopro
6.24.1 Gopro Corporation Information
6.24.2 Gopro VR Hardware Description and Business Overview
6.24.3 Gopro VR Hardware Sales, Revenue and Gross Margin (2018-2023)
6.24.4 Gopro VR Hardware Product Portfolio
6.24.5 Gopro Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 VR Hardware Industry Chain Analysis
7.2 VR Hardware Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 VR Hardware Production Mode & Process
7.4 VR Hardware Sales and Marketing
7.4.1 VR Hardware Sales Channels
7.4.2 VR Hardware Distributors
7.5 VR Hardware Customers
8 VR Hardware Market Dynamics
8.1 VR Hardware Industry Trends
8.2 VR Hardware Market Drivers
8.3 VR Hardware Market Challenges
8.4 VR Hardware Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
List of Tables
    Table 1. Global VR Hardware Market Value Comparison by Type (2023-2029) & (US$ Million)
    Table 2. Global VR Hardware Market Value Comparison by Application (2023-2029) & (US$ Million)
    Table 3. Global VR Hardware Market Competitive Situation by Manufacturers in 2022
    Table 4. Global VR Hardware Sales (K Units) of Key Manufacturers (2018-2023)
    Table 5. Global VR Hardware Sales Market Share by Manufacturers (2018-2023)
    Table 6. Global VR Hardware Revenue (US$ Million) by Manufacturers (2018-2023)
    Table 7. Global VR Hardware Revenue Share by Manufacturers (2018-2023)
    Table 8. Global Market VR Hardware Average Price (USD/Unit) of Key Manufacturers (2018-2023)
    Table 9. Global Key Players of VR Hardware, Industry Ranking, 2021 VS 2022 VS 2023
    Table 10. Global Key Manufacturers of VR Hardware, Manufacturing Sites & Headquarters
    Table 11. Global Key Manufacturers of VR Hardware, Product Type & Application
    Table 12. Global Key Manufacturers of VR Hardware, Date of Enter into This Industry
    Table 13. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
    Table 14. Global VR Hardware by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR Hardware as of 2022)
    Table 15. Manufacturers Mergers & Acquisitions, Expansion Plans
    Table 16. Global VR Hardware Market Size by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 17. Global VR Hardware Sales by Region (2018-2023) & (K Units)
    Table 18. Global VR Hardware Sales Market Share by Region (2018-2023)
    Table 19. Global VR Hardware Sales by Region (2024-2029) & (K Units)
    Table 20. Global VR Hardware Sales Market Share by Region (2024-2029)
    Table 21. Global VR Hardware Revenue by Region (2018-2023) & (US$ Million)
    Table 22. Global VR Hardware Revenue Market Share by Region (2018-2023)
    Table 23. Global VR Hardware Revenue by Region (2024-2029) & (US$ Million)
    Table 24. Global VR Hardware Revenue Market Share by Region (2024-2029)
    Table 25. North America VR Hardware Revenue by Country: 2018 VS 2022 VS 2029 (US$ Million)
    Table 26. North America VR Hardware Sales by Country (2018-2023) & (K Units)
    Table 27. North America VR Hardware Sales by Country (2024-2029) & (K Units)
    Table 28. North America VR Hardware Revenue by Country (2018-2023) & (US$ Million)
    Table 29. North America VR Hardware Revenue by Country (2024-2029) & (US$ Million)
    Table 30. Europe VR Hardware Revenue by Country: 2018 VS 2022 VS 2029 (US$ Million)
    Table 31. Europe VR Hardware Sales by Country (2018-2023) & (K Units)
    Table 32. Europe VR Hardware Sales by Country (2024-2029) & (K Units)
    Table 33. Europe VR Hardware Revenue by Country (2018-2023) & (US$ Million)
    Table 34. Europe VR Hardware Revenue by Country (2024-2029) & (US$ Million)
    Table 35. Asia Pacific VR Hardware Revenue by Region: 2018 VS 2022 VS 2029 (US$ Million)
    Table 36. Asia Pacific VR Hardware Sales by Region (2018-2023) & (K Units)
    Table 37. Asia Pacific VR Hardware Sales by Region (2024-2029) & (K Units)
    Table 38. Asia Pacific VR Hardware Revenue by Region (2018-2023) & (US$ Million)
    Table 39. Asia Pacific VR Hardware Revenue by Region (2024-2029) & (US$ Million)
    Table 40. Latin America VR Hardware Revenue by Country: 2018 VS 2022 VS 2029 (US$ Million)
    Table 41. Latin America VR Hardware Sales by Country (2018-2023) & (K Units)
    Table 42. Latin America VR Hardware Sales by Country (2024-2029) & (K Units)
    Table 43. Latin America VR Hardware Revenue by Country (2018-2023) & (US$ Million)
    Table 44. Latin America VR Hardware Revenue by Country (2024-2029) & (US$ Million)
    Table 45. Middle East & Africa VR Hardware Revenue by Country: 2018 VS 2022 VS 2029 (US$ Million)
    Table 46. Middle East & Africa VR Hardware Sales by Country (2018-2023) & (K Units)
    Table 47. Middle East & Africa VR Hardware Sales by Country (2024-2029) & (K Units)
    Table 48. Middle East & Africa VR Hardware Revenue by Country (2018-2023) & (US$ Million)
    Table 49. Middle East & Africa VR Hardware Revenue by Country (2024-2029) & (US$ Million)
    Table 50. Global VR Hardware Sales (K Units) by Type (2018-2023)
    Table 51. Global VR Hardware Sales (K Units) by Type (2024-2029)
    Table 52. Global VR Hardware Sales Market Share by Type (2018-2023)
    Table 53. Global VR Hardware Sales Market Share by Type (2024-2029)
    Table 54. Global VR Hardware Revenue (US$ Million) by Type (2018-2023)
    Table 55. Global VR Hardware Revenue (US$ Million) by Type (2024-2029)
    Table 56. Global VR Hardware Revenue Market Share by Type (2018-2023)
    Table 57. Global VR Hardware Revenue Market Share by Type (2024-2029)
    Table 58. Global VR Hardware Price (USD/Unit) by Type (2018-2023)
    Table 59. Global VR Hardware Price (USD/Unit) by Type (2024-2029)
    Table 60. Global VR Hardware Sales (K Units) by Application (2018-2023)
    Table 61. Global VR Hardware Sales (K Units) by Application (2024-2029)
    Table 62. Global VR Hardware Sales Market Share by Application (2018-2023)
    Table 63. Global VR Hardware Sales Market Share by Application (2024-2029)
    Table 64. Global VR Hardware Revenue (US$ Million) by Application (2018-2023)
    Table 65. Global VR Hardware Revenue (US$ Million) by Application (2024-2029)
    Table 66. Global VR Hardware Revenue Market Share by Application (2018-2023)
    Table 67. Global VR Hardware Revenue Market Share by Application (2024-2029)
    Table 68. Global VR Hardware Price (USD/Unit) by Application (2018-2023)
    Table 69. Global VR Hardware Price (USD/Unit) by Application (2024-2029)
    Table 70. Meta Platforms Corporation Information
    Table 71. Meta Platforms Description and Business Overview
    Table 72. Meta Platforms VR Hardware Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 73. Meta Platforms VR Hardware Product
    Table 74. Meta Platforms Recent Developments/Updates
    Table 75. Samsung Corporation Information
    Table 76. Samsung Description and Business Overview
    Table 77. Samsung VR Hardware Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 78. Samsung VR Hardware Product
    Table 79. Samsung Recent Developments/Updates
    Table 80. LG Corporation Information
    Table 81. LG Description and Business Overview
    Table 82. LG VR Hardware Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 83. LG VR Hardware Product
    Table 84. LG Recent Developments/Updates
    Table 85. Insta360 Corporation Information
    Table 86. Insta360 Description and Business Overview
    Table 87. Insta360 VR Hardware Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 88. Insta360 VR Hardware Product
    Table 89. Insta360 Recent Developments/Updates
    Table 90. PanoTek Corporation Information
    Table 91. PanoTek Description and Business Overview
    Table 92. PanoTek VR Hardware Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 93. PanoTek VR Hardware Product
    Table 94. PanoTek Recent Developments/Updates
    Table 95. Nintendo Corporation Information
    Table 96. Nintendo Description and Business Overview
    Table 97. Nintendo VR Hardware Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 98. Nintendo VR Hardware Product
    Table 99. Nintendo Recent Developments/Updates
    Table 100. HTC Corporation Information
    Table 101. HTC Description and Business Overview
    Table 102. HTC VR Hardware Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 103. HTC VR Hardware Product
    Table 104. HTC Recent Developments/Updates
    Table 105. Google Corporation Information
    Table 106. Google Description and Business Overview
    Table 107. Google VR Hardware Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 108. Google VR Hardware Product
    Table 109. Google Recent Developments/Updates
    Table 110. SONY Corporation Information
    Table 111. SONY Description and Business Overview
    Table 112. SONY VR Hardware Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 113. SONY VR Hardware Product
    Table 114. SONY Recent Developments/Updates
    Table 115. Fujitsu Corporation Information
    Table 116. Fujitsu Description and Business Overview
    Table 117. Fujitsu VR Hardware Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 118. Fujitsu VR Hardware Product
    Table 119. Fujitsu Recent Developments/Updates
    Table 120. MI Corporation Information
    Table 121. MI Description and Business Overview
    Table 122. MI VR Hardware Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 123. MI VR Hardware Product
    Table 124. MI Recent Developments/Updates
    Table 125. HUAWEI Corporation Information
    Table 126. HUAWEI Description and Business Overview
    Table 127. HUAWEI VR Hardware Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 128. HUAWEI VR Hardware Product
    Table 129. HUAWEI Recent Developments/Updates
    Table 130. PiMAX Corporation Information
    Table 131. PiMAX Description and Business Overview
    Table 132. PiMAX VR Hardware Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 133. PiMAX VR Hardware Product
    Table 134. PiMAX Recent Developments/Updates
    Table 135. Royole Corporation Information
    Table 136. Royole Description and Business Overview
    Table 137. Royole VR Hardware Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 138. Royole VR Hardware Product
    Table 139. Royole Recent Developments/Updates
    Table 140. ANTVR Corporation Information
    Table 141. ANTVR Description and Business Overview
    Table 142. ANTVR VR Hardware Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 143. ANTVR VR Hardware Product
    Table 144. ANTVR Recent Developments/Updates
    Table 145. Homido Corporation Information
    Table 146. Homido Description and Business Overview
    Table 147. Homido VR Hardware Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 148. Homido VR Hardware Product
    Table 149. Homido Recent Developments/Updates
    Table 150. Exit Reality Corporation Information
    Table 151. Exit Reality Description and Business Overview
    Table 152. Exit Reality VR Hardware Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 153. Exit Reality VR Hardware Product
    Table 154. Exit Reality Recent Developments/Updates
    Table 155. Springboard VR Corporation Information
    Table 156. Springboard VR Description and Business Overview
    Table 157. Springboard VR VR Hardware Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 158. Springboard VR VR Hardware Product
    Table 159. Springboard VR Recent Developments/Updates
    Table 160. The Void Corporation Information
    Table 161. The Void Description and Business Overview
    Table 162. The Void VR Hardware Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 163. The Void VR Hardware Product
    Table 164. The Void Recent Developments/Updates
    Table 165. VRstudios Corporation Information
    Table 166. VRstudios Description and Business Overview
    Table 167. VRstudios VR Hardware Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 168. VRstudios VR Hardware Product
    Table 169. VRstudios Recent Developments/Updates
    Table 170. Hologate Corporation Information
    Table 171. Hologate Description and Business Overview
    Table 172. Hologate VR Hardware Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 173. Hologate VR Hardware Product
    Table 174. Hologate Recent Developments/Updates
    Table 175. Sandbox VR Corporation Information
    Table 176. Sandbox VR Description and Business Overview
    Table 177. Sandbox VR VR Hardware Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 178. Sandbox VR VR Hardware Product
    Table 179. Sandbox VR Recent Developments/Updates
    Table 180. Pico Corporation Information
    Table 181. Pico Description and Business Overview
    Table 182. Pico VR Hardware Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 183. Pico VR Hardware Product
    Table 184. Pico Recent Developments/Updates
    Table 185. Gopro Corporation Information
    Table 186. Gopro Description and Business Overview
    Table 187. Gopro VR Hardware Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2018-2023)
    Table 188. Gopro VR Hardware Product
    Table 189. Gopro Recent Developments/Updates
    Table 190. Key Raw Materials Lists
    Table 191. Raw Materials Key Suppliers Lists
    Table 192. VR Hardware Distributors List
    Table 193. VR Hardware Customers List
    Table 194. VR Hardware Market Trends
    Table 195. VR Hardware Market Drivers
    Table 196. VR Hardware Market Challenges
    Table 197. VR Hardware Market Restraints
    Table 198. Research Programs/Design for This Report
    Table 199. Key Data Information from Secondary Sources
    Table 200. Key Data Information from Primary Sources
List of Figures
    Figure 1. Product Picture of VR Hardware
    Figure 2. Global VR Hardware Market Value Comparison by Type (2023-2029) & (US$ Million)
    Figure 3. Global VR Hardware Market Share by Type in 2022 & 2029
    Figure 4. Cameras Product Picture
    Figure 5. Headsets Product Picture
    Figure 6. Others Product Picture
    Figure 7. Global VR Hardware Market Value Comparison by Application (2023-2029) & (US$ Million)
    Figure 8. Global VR Hardware Market Share by Application in 2022 & 2029
    Figure 9. Entertainment
    Figure 10. Marketing
    Figure 11. Education
    Figure 12. Others
    Figure 13. Global VR Hardware Revenue, (US$ Million), 2018 VS 2022 VS 2029
    Figure 14. Global VR Hardware Market Size (2018-2029) & (US$ Million)
    Figure 15. Global VR Hardware Sales (2018-2029) & (K Units)
    Figure 16. Global VR Hardware Average Price (USD/Unit) & (2018-2029)
    Figure 17. VR Hardware Report Years Considered
    Figure 18. VR Hardware Sales Share by Manufacturers in 2022
    Figure 19. Global VR Hardware Revenue Share by Manufacturers in 2022
    Figure 20. The Global 5 and 10 Largest VR Hardware Players: Market Share by Revenue in 2022
    Figure 21. VR Hardware Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2018 VS 2022
    Figure 22. Global VR Hardware Market Size by Region (US$ Million): 2018 VS 2022 VS 2029
    Figure 23. North America VR Hardware Sales Market Share by Country (2018-2029)
    Figure 24. North America VR Hardware Revenue Market Share by Country (2018-2029)
    Figure 25. United States VR Hardware Revenue Growth Rate (2018-2029) & (US$ Million)
    Figure 26. Canada VR Hardware Revenue Growth Rate (2018-2029) & (US$ Million)
    Figure 27. Europe VR Hardware Sales Market Share by Country (2018-2029)
    Figure 28. Europe VR Hardware Revenue Market Share by Country (2018-2029)
    Figure 29. Germany VR Hardware Revenue Growth Rate (2018-2029) & (US$ Million)
    Figure 30. France VR Hardware Revenue Growth Rate (2018-2029) & (US$ Million)
    Figure 31. U.K. VR Hardware Revenue Growth Rate (2018-2029) & (US$ Million)
    Figure 32. Italy VR Hardware Revenue Growth Rate (2018-2029) & (US$ Million)
    Figure 33. Russia VR Hardware Revenue Growth Rate (2018-2029) & (US$ Million)
    Figure 34. Asia Pacific VR Hardware Sales Market Share by Region (2018-2029)
    Figure 35. Asia Pacific VR Hardware Revenue Market Share by Region (2018-2029)
    Figure 36. China VR Hardware Revenue Growth Rate (2018-2029) & (US$ Million)
    Figure 37. Japan VR Hardware Revenue Growth Rate (2018-2029) & (US$ Million)
    Figure 38. South Korea VR Hardware Revenue Growth Rate (2018-2029) & (US$ Million)
    Figure 39. India VR Hardware Revenue Growth Rate (2018-2029) & (US$ Million)
    Figure 40. Australia VR Hardware Revenue Growth Rate (2018-2029) & (US$ Million)
    Figure 41. China Taiwan VR Hardware Revenue Growth Rate (2018-2029) & (US$ Million)
    Figure 42. Indonesia VR Hardware Revenue Growth Rate (2018-2029) & (US$ Million)
    Figure 43. Thailand VR Hardware Revenue Growth Rate (2018-2029) & (US$ Million)
    Figure 44. Malaysia VR Hardware Revenue Growth Rate (2018-2029) & (US$ Million)
    Figure 45. Latin America VR Hardware Sales Market Share by Country (2018-2029)
    Figure 46. Latin America VR Hardware Revenue Market Share by Country (2018-2029)
    Figure 47. Mexico VR Hardware Revenue Growth Rate (2018-2029) & (US$ Million)
    Figure 48. Brazil VR Hardware Revenue Growth Rate (2018-2029) & (US$ Million)
    Figure 49. Argentina VR Hardware Revenue Growth Rate (2018-2029) & (US$ Million)
    Figure 50. Middle East & Africa VR Hardware Sales Market Share by Country (2018-2029)
    Figure 51. Middle East & Africa VR Hardware Revenue Market Share by Country (2018-2029)
    Figure 52. Turkey VR Hardware Revenue Growth Rate (2018-2029) & (US$ Million)
    Figure 53. Saudi Arabia VR Hardware Revenue Growth Rate (2018-2029) & (US$ Million)
    Figure 54. UAE VR Hardware Revenue Growth Rate (2018-2029) & (US$ Million)
    Figure 55. Global Sales Market Share of VR Hardware by Type (2018-2029)
    Figure 56. Global Revenue Market Share of VR Hardware by Type (2018-2029)
    Figure 57. Global VR Hardware Price (USD/Unit) by Type (2018-2029)
    Figure 58. Global Sales Market Share of VR Hardware by Application (2018-2029)
    Figure 59. Global Revenue Market Share of VR Hardware by Application (2018-2029)
    Figure 60. Global VR Hardware Price (USD/Unit) by Application (2018-2029)
    Figure 61. VR Hardware Value Chain
    Figure 62. VR Hardware Production Process
    Figure 63. Channels of Distribution (Direct Vs Distribution)
    Figure 64. Distributors Profiles
    Figure 65. Bottom-up and Top-down Approaches for This Report
    Figure 66. Data Triangulation
    Figure 67. Key Executives Interviewed
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