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Global AR Gaming Market Research Report 2024
Published Date: February 2024
|
Report Code: QYRE-Auto-34O5875
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Global AR Gaming Market Insights Forecast to 2028
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Global AR Gaming Market Research Report 2024

Code: QYRE-Auto-34O5875
Report
February 2024
Pages:89
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

AR Gaming Market Size

The global AR Gaming market was valued at US$ 679.2 million in 2023 and is anticipated to reach US$ 1027.9 million by 2030, witnessing a CAGR of 6.1% during the forecast period 2024-2030.

AR Gaming Market

AR Gaming Market

Mobile device manufacturers recently started integrating AR technology into their devices to offer an enhanced user experience and boost their value proportion. Combine this with the integration of powerful processors and 3D cameras, today’s smartphones are becoming an ideal platform for AR gaming.
In terms of geography, EMEA led the global AR gaming market during 2016. However, as per the Technavio’s market research report, the Americas is predicted to lead the global AR gaming market during the forecast period. Factors like the rise in number of software applications for mobile devices and presence of leading vendors and AR game developers in Europe drive the market’s growth in EMEA. Furthermore, the increased adoption of the AR gaming market in the Americas propels the market’s growth in the future.
This report aims to provide a comprehensive presentation of the global market for AR Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding AR Gaming.

Report Scope

The AR Gaming market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global AR Gaming market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the AR Gaming companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of AR Gaming Market Report

Report Metric Details
Report Name AR Gaming Market
Accounted market size in 2023 US$ 679.2 million
Forecasted market size in 2030 US$ 1027.9 million
CAGR 6.1%
Base Year 2023
Forecasted years 2024 - 2030
Segment by Type
  • Mobile Devices
  • HMDs
  • Smart Glasses
Segment by Application
  • Innovators
  • Early Adopters
  • Early Majority
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Catchoom, Infinity Augmented Reality, Qualcomm Technologies, Augmented Pixels, Aurasma, Blippar, Total Immersion, VividWorks, Wikitude, Zappar
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of AR Gaming companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is AR Gaming Market growing?

Ans: The AR Gaming Market witnessing a CAGR of 6.1% during the forecast period 2024-2030.

What is the AR Gaming Market size in 2030?

Ans: The AR Gaming Market size in 2030 will be US$ 1027.9 million.

Who are the main players in the AR Gaming Market report?

Ans: The main players in the AR Gaming Market are Catchoom, Infinity Augmented Reality, Qualcomm Technologies, Augmented Pixels, Aurasma, Blippar, Total Immersion, VividWorks, Wikitude, Zappar

What are the Application segmentation covered in the AR Gaming Market report?

Ans: The Applications covered in the AR Gaming Market report are Innovators, Early Adopters, Early Majority

What are the Type segmentation covered in the AR Gaming Market report?

Ans: The Types covered in the AR Gaming Market report are Mobile Devices, HMDs, Smart Glasses

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global AR Gaming Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Mobile Devices
1.2.3 HMDs
1.2.4 Smart Glasses
1.3 Market by Application
1.3.1 Global AR Gaming Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Innovators
1.3.3 Early Adopters
1.3.4 Early Majority
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global AR Gaming Market Perspective (2019-2030)
2.2 AR Gaming Growth Trends by Region
2.2.1 Global AR Gaming Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 AR Gaming Historic Market Size by Region (2019-2024)
2.2.3 AR Gaming Forecasted Market Size by Region (2025-2030)
2.3 AR Gaming Market Dynamics
2.3.1 AR Gaming Industry Trends
2.3.2 AR Gaming Market Drivers
2.3.3 AR Gaming Market Challenges
2.3.4 AR Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top AR Gaming Players by Revenue
3.1.1 Global Top AR Gaming Players by Revenue (2019-2024)
3.1.2 Global AR Gaming Revenue Market Share by Players (2019-2024)
3.2 Global AR Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by AR Gaming Revenue
3.4 Global AR Gaming Market Concentration Ratio
3.4.1 Global AR Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by AR Gaming Revenue in 2023
3.5 AR Gaming Key Players Head office and Area Served
3.6 Key Players AR Gaming Product Solution and Service
3.7 Date of Enter into AR Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 AR Gaming Breakdown Data by Type
4.1 Global AR Gaming Historic Market Size by Type (2019-2024)
4.2 Global AR Gaming Forecasted Market Size by Type (2025-2030)
5 AR Gaming Breakdown Data by Application
5.1 Global AR Gaming Historic Market Size by Application (2019-2024)
5.2 Global AR Gaming Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America AR Gaming Market Size (2019-2030)
6.2 North America AR Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America AR Gaming Market Size by Country (2019-2024)
6.4 North America AR Gaming Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe AR Gaming Market Size (2019-2030)
7.2 Europe AR Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe AR Gaming Market Size by Country (2019-2024)
7.4 Europe AR Gaming Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific AR Gaming Market Size (2019-2030)
8.2 Asia-Pacific AR Gaming Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific AR Gaming Market Size by Region (2019-2024)
8.4 Asia-Pacific AR Gaming Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America AR Gaming Market Size (2019-2030)
9.2 Latin America AR Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America AR Gaming Market Size by Country (2019-2024)
9.4 Latin America AR Gaming Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa AR Gaming Market Size (2019-2030)
10.2 Middle East & Africa AR Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa AR Gaming Market Size by Country (2019-2024)
10.4 Middle East & Africa AR Gaming Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Catchoom
11.1.1 Catchoom Company Detail
11.1.2 Catchoom Business Overview
11.1.3 Catchoom AR Gaming Introduction
11.1.4 Catchoom Revenue in AR Gaming Business (2019-2024)
11.1.5 Catchoom Recent Development
11.2 Infinity Augmented Reality
11.2.1 Infinity Augmented Reality Company Detail
11.2.2 Infinity Augmented Reality Business Overview
11.2.3 Infinity Augmented Reality AR Gaming Introduction
11.2.4 Infinity Augmented Reality Revenue in AR Gaming Business (2019-2024)
11.2.5 Infinity Augmented Reality Recent Development
11.3 Qualcomm Technologies
11.3.1 Qualcomm Technologies Company Detail
11.3.2 Qualcomm Technologies Business Overview
11.3.3 Qualcomm Technologies AR Gaming Introduction
11.3.4 Qualcomm Technologies Revenue in AR Gaming Business (2019-2024)
11.3.5 Qualcomm Technologies Recent Development
11.4 Augmented Pixels
11.4.1 Augmented Pixels Company Detail
11.4.2 Augmented Pixels Business Overview
11.4.3 Augmented Pixels AR Gaming Introduction
11.4.4 Augmented Pixels Revenue in AR Gaming Business (2019-2024)
11.4.5 Augmented Pixels Recent Development
11.5 Aurasma
11.5.1 Aurasma Company Detail
11.5.2 Aurasma Business Overview
11.5.3 Aurasma AR Gaming Introduction
11.5.4 Aurasma Revenue in AR Gaming Business (2019-2024)
11.5.5 Aurasma Recent Development
11.6 Blippar
11.6.1 Blippar Company Detail
11.6.2 Blippar Business Overview
11.6.3 Blippar AR Gaming Introduction
11.6.4 Blippar Revenue in AR Gaming Business (2019-2024)
11.6.5 Blippar Recent Development
11.7 Total Immersion
11.7.1 Total Immersion Company Detail
11.7.2 Total Immersion Business Overview
11.7.3 Total Immersion AR Gaming Introduction
11.7.4 Total Immersion Revenue in AR Gaming Business (2019-2024)
11.7.5 Total Immersion Recent Development
11.8 VividWorks
11.8.1 VividWorks Company Detail
11.8.2 VividWorks Business Overview
11.8.3 VividWorks AR Gaming Introduction
11.8.4 VividWorks Revenue in AR Gaming Business (2019-2024)
11.8.5 VividWorks Recent Development
11.9 Wikitude
11.9.1 Wikitude Company Detail
11.9.2 Wikitude Business Overview
11.9.3 Wikitude AR Gaming Introduction
11.9.4 Wikitude Revenue in AR Gaming Business (2019-2024)
11.9.5 Wikitude Recent Development
11.10 Zappar
11.10.1 Zappar Company Detail
11.10.2 Zappar Business Overview
11.10.3 Zappar AR Gaming Introduction
11.10.4 Zappar Revenue in AR Gaming Business (2019-2024)
11.10.5 Zappar Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global AR Gaming Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
    Table 2. Key Players of Mobile Devices
    Table 3. Key Players of HMDs
    Table 4. Key Players of Smart Glasses
    Table 5. Global AR Gaming Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
    Table 6. Global AR Gaming Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 7. Global AR Gaming Market Size by Region (2019-2024) & (US$ Million)
    Table 8. Global AR Gaming Market Share by Region (2019-2024)
    Table 9. Global AR Gaming Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 10. Global AR Gaming Market Share by Region (2025-2030)
    Table 11. AR Gaming Market Trends
    Table 12. AR Gaming Market Drivers
    Table 13. AR Gaming Market Challenges
    Table 14. AR Gaming Market Restraints
    Table 15. Global AR Gaming Revenue by Players (2019-2024) & (US$ Million)
    Table 16. Global AR Gaming Market Share by Players (2019-2024)
    Table 17. Global Top AR Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AR Gaming as of 2023)
    Table 18. Ranking of Global Top AR Gaming Companies by Revenue (US$ Million) in 2023
    Table 19. Global 5 Largest Players Market Share by AR Gaming Revenue (CR5 and HHI) & (2019-2024)
    Table 20. Key Players Headquarters and Area Served
    Table 21. Key Players AR Gaming Product Solution and Service
    Table 22. Date of Enter into AR Gaming Market
    Table 23. Mergers & Acquisitions, Expansion Plans
    Table 24. Global AR Gaming Market Size by Type (2019-2024) & (US$ Million)
    Table 25. Global AR Gaming Revenue Market Share by Type (2019-2024)
    Table 26. Global AR Gaming Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 27. Global AR Gaming Revenue Market Share by Type (2025-2030)
    Table 28. Global AR Gaming Market Size by Application (2019-2024) & (US$ Million)
    Table 29. Global AR Gaming Revenue Market Share by Application (2019-2024)
    Table 30. Global AR Gaming Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 31. Global AR Gaming Revenue Market Share by Application (2025-2030)
    Table 32. North America AR Gaming Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 33. North America AR Gaming Market Size by Country (2019-2024) & (US$ Million)
    Table 34. North America AR Gaming Market Size by Country (2025-2030) & (US$ Million)
    Table 35. Europe AR Gaming Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 36. Europe AR Gaming Market Size by Country (2019-2024) & (US$ Million)
    Table 37. Europe AR Gaming Market Size by Country (2025-2030) & (US$ Million)
    Table 38. Asia-Pacific AR Gaming Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 39. Asia-Pacific AR Gaming Market Size by Region (2019-2024) & (US$ Million)
    Table 40. Asia-Pacific AR Gaming Market Size by Region (2025-2030) & (US$ Million)
    Table 41. Latin America AR Gaming Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 42. Latin America AR Gaming Market Size by Country (2019-2024) & (US$ Million)
    Table 43. Latin America AR Gaming Market Size by Country (2025-2030) & (US$ Million)
    Table 44. Middle East & Africa AR Gaming Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 45. Middle East & Africa AR Gaming Market Size by Country (2019-2024) & (US$ Million)
    Table 46. Middle East & Africa AR Gaming Market Size by Country (2025-2030) & (US$ Million)
    Table 47. Catchoom Company Detail
    Table 48. Catchoom Business Overview
    Table 49. Catchoom AR Gaming Product
    Table 50. Catchoom Revenue in AR Gaming Business (2019-2024) & (US$ Million)
    Table 51. Catchoom Recent Development
    Table 52. Infinity Augmented Reality Company Detail
    Table 53. Infinity Augmented Reality Business Overview
    Table 54. Infinity Augmented Reality AR Gaming Product
    Table 55. Infinity Augmented Reality Revenue in AR Gaming Business (2019-2024) & (US$ Million)
    Table 56. Infinity Augmented Reality Recent Development
    Table 57. Qualcomm Technologies Company Detail
    Table 58. Qualcomm Technologies Business Overview
    Table 59. Qualcomm Technologies AR Gaming Product
    Table 60. Qualcomm Technologies Revenue in AR Gaming Business (2019-2024) & (US$ Million)
    Table 61. Qualcomm Technologies Recent Development
    Table 62. Augmented Pixels Company Detail
    Table 63. Augmented Pixels Business Overview
    Table 64. Augmented Pixels AR Gaming Product
    Table 65. Augmented Pixels Revenue in AR Gaming Business (2019-2024) & (US$ Million)
    Table 66. Augmented Pixels Recent Development
    Table 67. Aurasma Company Detail
    Table 68. Aurasma Business Overview
    Table 69. Aurasma AR Gaming Product
    Table 70. Aurasma Revenue in AR Gaming Business (2019-2024) & (US$ Million)
    Table 71. Aurasma Recent Development
    Table 72. Blippar Company Detail
    Table 73. Blippar Business Overview
    Table 74. Blippar AR Gaming Product
    Table 75. Blippar Revenue in AR Gaming Business (2019-2024) & (US$ Million)
    Table 76. Blippar Recent Development
    Table 77. Total Immersion Company Detail
    Table 78. Total Immersion Business Overview
    Table 79. Total Immersion AR Gaming Product
    Table 80. Total Immersion Revenue in AR Gaming Business (2019-2024) & (US$ Million)
    Table 81. Total Immersion Recent Development
    Table 82. VividWorks Company Detail
    Table 83. VividWorks Business Overview
    Table 84. VividWorks AR Gaming Product
    Table 85. VividWorks Revenue in AR Gaming Business (2019-2024) & (US$ Million)
    Table 86. VividWorks Recent Development
    Table 87. Wikitude Company Detail
    Table 88. Wikitude Business Overview
    Table 89. Wikitude AR Gaming Product
    Table 90. Wikitude Revenue in AR Gaming Business (2019-2024) & (US$ Million)
    Table 91. Wikitude Recent Development
    Table 92. Zappar Company Detail
    Table 93. Zappar Business Overview
    Table 94. Zappar AR Gaming Product
    Table 95. Zappar Revenue in AR Gaming Business (2019-2024) & (US$ Million)
    Table 96. Zappar Recent Development
    Table 97. Research Programs/Design for This Report
    Table 98. Key Data Information from Secondary Sources
    Table 99. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global AR Gaming Market Size Comparison by Type (2024-2030) & (US$ Million)
    Figure 2. Global AR Gaming Market Share by Type: 2023 VS 2030
    Figure 3. Mobile Devices Features
    Figure 4. HMDs Features
    Figure 5. Smart Glasses Features
    Figure 6. Global AR Gaming Market Size Comparison by Application (2024-2030) & (US$ Million)
    Figure 7. Global AR Gaming Market Share by Application: 2023 VS 2030
    Figure 8. Innovators Case Studies
    Figure 9. Early Adopters Case Studies
    Figure 10. Early Majority Case Studies
    Figure 11. AR Gaming Report Years Considered
    Figure 12. Global AR Gaming Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 13. Global AR Gaming Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 14. Global AR Gaming Market Share by Region: 2023 VS 2030
    Figure 15. Global AR Gaming Market Share by Players in 2023
    Figure 16. Global Top AR Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AR Gaming as of 2023)
    Figure 17. The Top 10 and 5 Players Market Share by AR Gaming Revenue in 2023
    Figure 18. North America AR Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 19. North America AR Gaming Market Share by Country (2019-2030)
    Figure 20. United States AR Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 21. Canada AR Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 22. Europe AR Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 23. Europe AR Gaming Market Share by Country (2019-2030)
    Figure 24. Germany AR Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 25. France AR Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 26. U.K. AR Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 27. Italy AR Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. Russia AR Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. Nordic Countries AR Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. Asia-Pacific AR Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 31. Asia-Pacific AR Gaming Market Share by Region (2019-2030)
    Figure 32. China AR Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. Japan AR Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 34. South Korea AR Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 35. Southeast Asia AR Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 36. India AR Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 37. Australia AR Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 38. Latin America AR Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 39. Latin America AR Gaming Market Share by Country (2019-2030)
    Figure 40. Mexico AR Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 41. Brazil AR Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 42. Middle East & Africa AR Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 43. Middle East & Africa AR Gaming Market Share by Country (2019-2030)
    Figure 44. Turkey AR Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 45. Saudi Arabia AR Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 46. Catchoom Revenue Growth Rate in AR Gaming Business (2019-2024)
    Figure 47. Infinity Augmented Reality Revenue Growth Rate in AR Gaming Business (2019-2024)
    Figure 48. Qualcomm Technologies Revenue Growth Rate in AR Gaming Business (2019-2024)
    Figure 49. Augmented Pixels Revenue Growth Rate in AR Gaming Business (2019-2024)
    Figure 50. Aurasma Revenue Growth Rate in AR Gaming Business (2019-2024)
    Figure 51. Blippar Revenue Growth Rate in AR Gaming Business (2019-2024)
    Figure 52. Total Immersion Revenue Growth Rate in AR Gaming Business (2019-2024)
    Figure 53. VividWorks Revenue Growth Rate in AR Gaming Business (2019-2024)
    Figure 54. Wikitude Revenue Growth Rate in AR Gaming Business (2019-2024)
    Figure 55. Zappar Revenue Growth Rate in AR Gaming Business (2019-2024)
    Figure 56. Bottom-up and Top-down Approaches for This Report
    Figure 57. Data Triangulation
    Figure 58. Key Executives Interviewed
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