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Global AR Gaming Market Insights, Forecast to 2029
Published Date: August 2023
|
Report Code: QYRE-Auto-34O5875
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Global AR Gaming Market Insights Forecast to 2028
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Global AR Gaming Market Insights, Forecast to 2029

Code: QYRE-Auto-34O5875
Report
August 2023
Pages:114
QYResearch
DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

AR Gaming Market Size

The global AR Gaming market is projected to grow from US$ 4203.8 million in 2023 to US$ 8631.9 million by 2029, at a Compound Annual Growth Rate (CAGR) of 12.7% during the forecast period.

AR Gaming Market

AR Gaming Market

Mobile device manufacturers recently started integrating AR technology into their devices to offer an enhanced user experience and boost their value proportion. Combine this with the integration of powerful processors and 3D cameras, today’s smartphones are becoming an ideal platform for AR gaming.
Market Analysis and Insights: Global AR Gaming Market
In terms of geography, EMEA led the global AR gaming market during 2016. However, as per the Technavio’s market research report, the Americas is predicted to lead the global AR gaming market during the forecast period. Factors like the rise in number of software applications for mobile devices and presence of leading vendors and AR game developers in Europe drive the market’s growth in EMEA. Furthermore, the increased adoption of the AR gaming market in the Americas propels the market’s growth in the future.
Report Includes
This report presents an overview of global market for AR Gaming market size. Analyses of the global market trends, with historic market revenue data for 2018 - 2022, estimates for 2023, and projections of CAGR through 2029.
This report researches the key producers of AR Gaming, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for AR Gaming, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the AR Gaming revenue, market share and industry ranking of main companies, data from 2018 to 2023. Identification of the major stakeholders in the global AR Gaming market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by type and by application, revenue, and growth rate, from 2018 to 2029. Evaluation and forecast the market size for AR Gaming revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Catchoom, Infinity Augmented Reality, Qualcomm Technologies, Augmented Pixels, Aurasma, Blippar, Total Immersion, VividWorks and Wikitude, etc.

Scope of AR Gaming Market Report

Report Metric Details
Report Name AR Gaming Market
Accounted market size in 2023 US$ 4203.8 million
Forecasted market size in 2029 US$ 8631.9 million
CAGR 12.7
Base Year 2023
Forecasted years 2023 - 2029
Segment by Type
  • Mobile Devices
  • HMDs
  • Smart Glasses
Segment by Application
  • Innovators
  • Early Adopters
  • Early Majority
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Catchoom, Infinity Augmented Reality, Qualcomm Technologies, Augmented Pixels, Aurasma, Blippar, Total Immersion, VividWorks, Wikitude, Zappar
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Revenue of AR Gaming in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of AR Gaming companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: North America by type, by application and by country, revenue for each segment.
  • Chapter 7: Europe by type, by application and by country, revenue for each segment.
  • Chapter 8: China by type and by application revenue for each segment.
  • Chapter 9: Asia (excluding China) by type, by application and by region, revenue for each segment.
  • Chapter 10: Middle East, Africa, and Latin America by type, by application and by country, revenue for each segment.
  • Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, AR Gaming revenue, gross margin, and recent development, etc.
  • Chapter 12: Analyst's Viewpoints/Conclusions

FAQ for this report

How fast is AR Gaming Market growing?

Ans: The AR Gaming Market witnessing a CAGR of 12.7 during the forecast period 2023-2029.

What is the AR Gaming Market size in 2029?

Ans: The global AR Gaming market is projected to grow from US$ 4203.8 million in 2023 to US$ 8631.9 million by 2029, at a Compound Annual Growth Rate (CAGR) of 12.7% during the forecast period.

Who are the main players in the AR Gaming Market report?

Ans: The main players in the AR Gaming Market are Catchoom, Infinity Augmented Reality, Qualcomm Technologies, Augmented Pixels, Aurasma, Blippar, Total Immersion, VividWorks, Wikitude, Zappar

What are the Application segmentation covered in the AR Gaming Market report?

Ans: The Applications covered in the AR Gaming Market report are Innovators, Early Adopters, Early Majority

What are the Type segmentation covered in the AR Gaming Market report?

Ans: The Types covered in the AR Gaming Market report are Mobile Devices, HMDs, Smart Glasses

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global AR Gaming Market Size Growth Rate by Type, 2018 VS 2022 VS 2029
1.2.2 Mobile Devices
1.2.3 HMDs
1.2.4 Smart Glasses
1.3 Market by Application
1.3.1 Global AR Gaming Market Size Growth Rate by Application, 2018 VS 2022 VS 2029
1.3.2 Innovators
1.3.3 Early Adopters
1.3.4 Early Majority
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global AR Gaming Market Perspective (2018-2029)
2.2 Global AR Gaming Growth Trends by Region
2.2.1 AR Gaming Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 AR Gaming Historic Market Size by Region (2018-2023)
2.2.3 AR Gaming Forecasted Market Size by Region (2024-2029)
2.3 AR Gaming Market Dynamics
2.3.1 AR Gaming Industry Trends
2.3.2 AR Gaming Market Drivers
2.3.3 AR Gaming Market Challenges
2.3.4 AR Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue AR Gaming by Players
3.1.1 Global AR Gaming Revenue by Players (2018-2023)
3.1.2 Global AR Gaming Revenue Market Share by Players (2018-2023)
3.2 Global AR Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of AR Gaming, Ranking by Revenue, 2021 VS 2022 VS 2023
3.4 Global AR Gaming Market Concentration Ratio
3.4.1 Global AR Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by AR Gaming Revenue in 2022
3.5 Global Key Players of AR Gaming Head office and Area Served
3.6 Global Key Players of AR Gaming, Product and Application
3.7 Global Key Players of AR Gaming, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 AR Gaming Breakdown Data by Type
4.1 Global AR Gaming Historic Market Size by Type (2018-2023)
4.2 Global AR Gaming Forecasted Market Size by Type (2024-2029)
5 AR Gaming Breakdown Data by Application
5.1 Global AR Gaming Historic Market Size by Application (2018-2023)
5.2 Global AR Gaming Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America AR Gaming Market Size (2018-2029)
6.2 North America AR Gaming Market Size by Type
6.2.1 North America AR Gaming Market Size by Type (2018-2023)
6.2.2 North America AR Gaming Market Size by Type (2024-2029)
6.2.3 North America AR Gaming Market Share by Type (2018-2029)
6.3 North America AR Gaming Market Size by Application
6.3.1 North America AR Gaming Market Size by Application (2018-2023)
6.3.2 North America AR Gaming Market Size by Application (2024-2029)
6.3.3 North America AR Gaming Market Share by Application (2018-2029)
6.4 North America AR Gaming Market Size by Country
6.4.1 North America AR Gaming Market Size by Country: 2018 VS 2022 VS 2029
6.4.2 North America AR Gaming Market Size by Country (2018-2023)
6.4.3 North America AR Gaming Market Size by Country (2024-2029)
6.4.4 U.S.
6.4.5 Canada
7 Europe
7.1 Europe AR Gaming Market Size (2018-2029)
7.2 Europe AR Gaming Market Size by Type
7.2.1 Europe AR Gaming Market Size by Type (2018-2023)
7.2.2 Europe AR Gaming Market Size by Type (2024-2029)
7.2.3 Europe AR Gaming Market Share by Type (2018-2029)
7.3 Europe AR Gaming Market Size by Application
7.3.1 Europe AR Gaming Market Size by Application (2018-2023)
7.3.2 Europe AR Gaming Market Size by Application (2024-2029)
7.3.3 Europe AR Gaming Market Share by Application (2018-2029)
7.4 Europe AR Gaming Market Size by Country
7.4.1 Europe AR Gaming Market Size by Country: 2018 VS 2022 VS 2029
7.4.2 Europe AR Gaming Market Size by Country (2018-2023)
7.4.3 Europe AR Gaming Market Size by Country (2024-2029)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China AR Gaming Market Size (2018-2029)
8.2 China AR Gaming Market Size by Type
8.2.1 China AR Gaming Market Size by Type (2018-2023)
8.2.2 China AR Gaming Market Size by Type (2024-2029)
8.2.3 China AR Gaming Market Share by Type (2018-2029)
8.3 China AR Gaming Market Size by Application
8.3.1 China AR Gaming Market Size by Application (2018-2023)
8.3.2 China AR Gaming Market Size by Application (2024-2029)
8.3.3 China AR Gaming Market Share by Application (2018-2029)
9 Asia (excluding China)
9.1 Asia AR Gaming Market Size (2018-2029)
9.2 Asia AR Gaming Market Size by Type
9.2.1 Asia AR Gaming Market Size by Type (2018-2023)
9.2.2 Asia AR Gaming Market Size by Type (2024-2029)
9.2.3 Asia AR Gaming Market Share by Type (2018-2029)
9.3 Asia AR Gaming Market Size by Application
9.3.1 Asia AR Gaming Market Size by Application (2018-2023)
9.3.2 Asia AR Gaming Market Size by Application (2024-2029)
9.3.3 Asia AR Gaming Market Share by Application (2018-2029)
9.4 Asia AR Gaming Market Size by Region
9.4.1 Asia AR Gaming Market Size by Region: 2018 VS 2022 VS 2029
9.4.2 Asia AR Gaming Market Size by Region (2018-2023)
9.4.3 Asia AR Gaming Market Size by Region (2024-2029)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America AR Gaming Market Size (2018-2029)
10.2 Middle East, Africa, and Latin America AR Gaming Market Size by Type
10.2.1 Middle East, Africa, and Latin America AR Gaming Market Size by Type (2018-2023)
10.2.2 Middle East, Africa, and Latin America AR Gaming Market Size by Type (2024-2029)
10.2.3 Middle East, Africa, and Latin America AR Gaming Market Share by Type (2018-2029)
10.3 Middle East, Africa, and Latin America AR Gaming Market Size by Application
10.3.1 Middle East, Africa, and Latin America AR Gaming Market Size by Application (2018-2023)
10.3.2 Middle East, Africa, and Latin America AR Gaming Market Size by Application (2024-2029)
10.3.3 Middle East, Africa, and Latin America AR Gaming Market Share by Application (2018-2029)
10.4 Middle East, Africa, and Latin America AR Gaming Market Size by Country
10.4.1 Middle East, Africa, and Latin America AR Gaming Market Size by Country: 2018 VS 2022 VS 2029
10.4.2 Middle East, Africa, and Latin America AR Gaming Market Size by Country (2018-2023)
10.4.3 Middle East, Africa, and Latin America AR Gaming Market Size by Country (2024-2029)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Catchoom
11.1.1 Catchoom Company Details
11.1.2 Catchoom Business Overview
11.1.3 Catchoom AR Gaming Introduction
11.1.4 Catchoom Revenue in AR Gaming Business (2018-2023)
11.1.5 Catchoom Recent Developments
11.2 Infinity Augmented Reality
11.2.1 Infinity Augmented Reality Company Details
11.2.2 Infinity Augmented Reality Business Overview
11.2.3 Infinity Augmented Reality AR Gaming Introduction
11.2.4 Infinity Augmented Reality Revenue in AR Gaming Business (2018-2023)
11.2.5 Infinity Augmented Reality Recent Developments
11.3 Qualcomm Technologies
11.3.1 Qualcomm Technologies Company Details
11.3.2 Qualcomm Technologies Business Overview
11.3.3 Qualcomm Technologies AR Gaming Introduction
11.3.4 Qualcomm Technologies Revenue in AR Gaming Business (2018-2023)
11.3.5 Qualcomm Technologies Recent Developments
11.4 Augmented Pixels
11.4.1 Augmented Pixels Company Details
11.4.2 Augmented Pixels Business Overview
11.4.3 Augmented Pixels AR Gaming Introduction
11.4.4 Augmented Pixels Revenue in AR Gaming Business (2018-2023)
11.4.5 Augmented Pixels Recent Developments
11.5 Aurasma
11.5.1 Aurasma Company Details
11.5.2 Aurasma Business Overview
11.5.3 Aurasma AR Gaming Introduction
11.5.4 Aurasma Revenue in AR Gaming Business (2018-2023)
11.5.5 Aurasma Recent Developments
11.6 Blippar
11.6.1 Blippar Company Details
11.6.2 Blippar Business Overview
11.6.3 Blippar AR Gaming Introduction
11.6.4 Blippar Revenue in AR Gaming Business (2018-2023)
11.6.5 Blippar Recent Developments
11.7 Total Immersion
11.7.1 Total Immersion Company Details
11.7.2 Total Immersion Business Overview
11.7.3 Total Immersion AR Gaming Introduction
11.7.4 Total Immersion Revenue in AR Gaming Business (2018-2023)
11.7.5 Total Immersion Recent Developments
11.8 VividWorks
11.8.1 VividWorks Company Details
11.8.2 VividWorks Business Overview
11.8.3 VividWorks AR Gaming Introduction
11.8.4 VividWorks Revenue in AR Gaming Business (2018-2023)
11.8.5 VividWorks Recent Developments
11.9 Wikitude
11.9.1 Wikitude Company Details
11.9.2 Wikitude Business Overview
11.9.3 Wikitude AR Gaming Introduction
11.9.4 Wikitude Revenue in AR Gaming Business (2018-2023)
11.9.5 Wikitude Recent Developments
11.10 Zappar
11.10.1 Zappar Company Details
11.10.2 Zappar Business Overview
11.10.3 Zappar AR Gaming Introduction
11.10.4 Zappar Revenue in AR Gaming Business (2018-2023)
11.10.5 Zappar Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
    Table 1. Global AR Gaming Market Size Growth Rate by Type (US$ Million), 2018 VS 2022 VS 2029
    Table 2. Key Players of Mobile Devices
    Table 3. Key Players of HMDs
    Table 4. Key Players of Smart Glasses
    Table 5. Global AR Gaming Market Size Growth Rate by Application (US$ Million), 2018 VS 2022 VS 2029
    Table 6. Global AR Gaming Market Size Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 7. Global AR Gaming Market Size by Region (2018-2023) & (US$ Million)
    Table 8. Global AR Gaming Market Share by Region (2018-2023)
    Table 9. Global AR Gaming Forecasted Market Size by Region (2024-2029) & (US$ Million)
    Table 10. Global AR Gaming Market Share by Region (2024-2029)
    Table 11. AR Gaming Market Trends
    Table 12. AR Gaming Market Drivers
    Table 13. AR Gaming Market Challenges
    Table 14. AR Gaming Market Restraints
    Table 15. Global AR Gaming Revenue by Players (2018-2023) & (US$ Million)
    Table 16. Global AR Gaming Revenue Share by Players (2018-2023)
    Table 17. Global Top AR Gaming by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AR Gaming as of 2022)
    Table 18. Global AR Gaming Industry Ranking 2021 VS 2022 VS 2023
    Table 19. Global 5 Largest Players Market Share by AR Gaming Revenue (CR5 and HHI) & (2018-2023)
    Table 20. Global Key Players of AR Gaming, Headquarters and Area Served
    Table 21. Global Key Players of AR Gaming, Product and Application
    Table 22. Global Key Players of AR Gaming, Product and Application
    Table 23. Mergers & Acquisitions, Expansion Plans
    Table 24. Global AR Gaming Market Size by Type (2018-2023) & (US$ Million)
    Table 25. Global AR Gaming Revenue Market Share by Type (2018-2023)
    Table 26. Global AR Gaming Forecasted Market Size by Type (2024-2029) & (US$ Million)
    Table 27. Global AR Gaming Revenue Market Share by Type (2024-2029)
    Table 28. Global AR Gaming Market Size by Application (2018-2023) & (US$ Million)
    Table 29. Global AR Gaming Revenue Share by Application (2018-2023)
    Table 30. Global AR Gaming Forecasted Market Size by Application (2024-2029) & (US$ Million)
    Table 31. Global AR Gaming Revenue Share by Application (2024-2029)
    Table 32. North America AR Gaming Market Size by Type (2018-2023) & (US$ Million)
    Table 33. North America AR Gaming Market Size by Type (2024-2029) & (US$ Million)
    Table 34. North America AR Gaming Market Size by Application (2018-2023) & (US$ Million)
    Table 35. North America AR Gaming Market Size by Application (2024-2029) & (US$ Million)
    Table 36. North America AR Gaming Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 37. North America AR Gaming Market Size by Country (2018-2023) & (US$ Million)
    Table 38. North America AR Gaming Market Size by Country (2024-2029) & (US$ Million)
    Table 39. Europe AR Gaming Market Size by Type (2018-2023) & (US$ Million)
    Table 40. Europe AR Gaming Market Size by Type (2024-2029) & (US$ Million)
    Table 41. Europe AR Gaming Market Size by Application (2018-2023) & (US$ Million)
    Table 42. Europe AR Gaming Market Size by Application (2024-2029) & (US$ Million)
    Table 43. Europe AR Gaming Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 44. Europe AR Gaming Market Size by Country (2018-2023) & (US$ Million)
    Table 45. Europe AR Gaming Market Size by Country (2024-2029) & (US$ Million)
    Table 46. China AR Gaming Market Size by Type (2018-2023) & (US$ Million)
    Table 47. China AR Gaming Market Size by Type (2024-2029) & (US$ Million)
    Table 48. China AR Gaming Market Size by Application (2018-2023) & (US$ Million)
    Table 49. China AR Gaming Market Size by Application (2024-2029) & (US$ Million)
    Table 50. Asia AR Gaming Market Size by Type (2018-2023) & (US$ Million)
    Table 51. Asia AR Gaming Market Size by Type (2024-2029) & (US$ Million)
    Table 52. Asia AR Gaming Market Size by Application (2018-2023) & (US$ Million)
    Table 53. Asia AR Gaming Market Size by Application (2024-2029) & (US$ Million)
    Table 54. Asia AR Gaming Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 55. Asia AR Gaming Market Size by Region (2018-2023) & (US$ Million)
    Table 56. Asia AR Gaming Market Size by Region (2024-2029) & (US$ Million)
    Table 57. Middle East, Africa, and Latin America AR Gaming Market Size by Type (2018-2023) & (US$ Million)
    Table 58. Middle East, Africa, and Latin America AR Gaming Market Size by Type (2024-2029) & (US$ Million)
    Table 59. Middle East, Africa, and Latin America AR Gaming Market Size by Application (2018-2023) & (US$ Million)
    Table 60. Middle East, Africa, and Latin America AR Gaming Market Size by Application (2024-2029) & (US$ Million)
    Table 61. Middle East, Africa, and Latin America AR Gaming Growth Rate (CAGR) by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 62. Middle East, Africa, and Latin America AR Gaming Market Size by Country (2018-2023) & (US$ Million)
    Table 63. Middle East, Africa, and Latin America AR Gaming Market Size by Country (2024-2029) & (US$ Million)
    Table 64. Catchoom Company Details
    Table 65. Catchoom Business Overview
    Table 66. Catchoom AR Gaming Product
    Table 67. Catchoom Revenue in AR Gaming Business (2018-2023) & (US$ Million)
    Table 68. Catchoom Recent Developments
    Table 69. Infinity Augmented Reality Company Details
    Table 70. Infinity Augmented Reality Business Overview
    Table 71. Infinity Augmented Reality AR Gaming Product
    Table 72. Infinity Augmented Reality Revenue in AR Gaming Business (2018-2023) & (US$ Million)
    Table 73. Infinity Augmented Reality Recent Developments
    Table 74. Qualcomm Technologies Company Details
    Table 75. Qualcomm Technologies Business Overview
    Table 76. Qualcomm Technologies AR Gaming Product
    Table 77. Qualcomm Technologies Revenue in AR Gaming Business (2018-2023) & (US$ Million)
    Table 78. Qualcomm Technologies Recent Developments
    Table 79. Augmented Pixels Company Details
    Table 80. Augmented Pixels Business Overview
    Table 81. Augmented Pixels AR Gaming Product
    Table 82. Augmented Pixels Revenue in AR Gaming Business (2018-2023) & (US$ Million)
    Table 83. Augmented Pixels Recent Developments
    Table 84. Aurasma Company Details
    Table 85. Aurasma Business Overview
    Table 86. Aurasma AR Gaming Product
    Table 87. Aurasma Revenue in AR Gaming Business (2018-2023) & (US$ Million)
    Table 88. Aurasma Recent Developments
    Table 89. Blippar Company Details
    Table 90. Blippar Business Overview
    Table 91. Blippar AR Gaming Product
    Table 92. Blippar Revenue in AR Gaming Business (2018-2023) & (US$ Million)
    Table 93. Blippar Recent Developments
    Table 94. Total Immersion Company Details
    Table 95. Total Immersion Business Overview
    Table 96. Total Immersion AR Gaming Product
    Table 97. Total Immersion Revenue in AR Gaming Business (2018-2023) & (US$ Million)
    Table 98. Total Immersion Recent Developments
    Table 99. VividWorks Company Details
    Table 100. VividWorks Business Overview
    Table 101. VividWorks AR Gaming Product
    Table 102. VividWorks Revenue in AR Gaming Business (2018-2023) & (US$ Million)
    Table 103. VividWorks Recent Developments
    Table 104. Wikitude Company Details
    Table 105. Wikitude Business Overview
    Table 106. Wikitude AR Gaming Product
    Table 107. Wikitude Revenue in AR Gaming Business (2018-2023) & (US$ Million)
    Table 108. Wikitude Recent Developments
    Table 109. Zappar Company Details
    Table 110. Zappar Business Overview
    Table 111. Zappar AR Gaming Product
    Table 112. Zappar Revenue in AR Gaming Business (2018-2023) & (US$ Million)
    Table 113. Zappar Recent Developments
    Table 114. Research Programs/Design for This Report
    Table 115. Key Data Information from Secondary Sources
    Table 116. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global AR Gaming Market Size Growth Rate by Type, 2018 VS 2022 VS 2029 (US$ Million)
    Figure 2. Global AR Gaming Market Share by Type: 2022 VS 2029
    Figure 3. Mobile Devices Features
    Figure 4. HMDs Features
    Figure 5. Smart Glasses Features
    Figure 6. Global AR Gaming Market Size Growth Rate by Application, 2018 VS 2022 VS 2029 (US$ Million)
    Figure 7. Global AR Gaming Market Share by Application: 2022 VS 2029
    Figure 8. Innovators Case Studies
    Figure 9. Early Adopters Case Studies
    Figure 10. Early Majority Case Studies
    Figure 11. AR Gaming Report Years Considered
    Figure 12. Global AR Gaming Market Size (US$ Million), Year-over-Year: 2018-2029
    Figure 13. Global AR Gaming Market Size, (US$ Million), 2018 VS 2022 VS 2029
    Figure 14. Global AR Gaming Market Share by Region: 2022 VS 2029
    Figure 15. Global AR Gaming Market Share by Players in 2022
    Figure 16. Global Top AR Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AR Gaming as of 2022)
    Figure 17. The Top 10 and 5 Players Market Share by AR Gaming Revenue in 2022
    Figure 18. North America AR Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 19. North America AR Gaming Market Share by Type (2018-2029)
    Figure 20. North America AR Gaming Market Share by Application (2018-2029)
    Figure 21. North America AR Gaming Market Share by Country (2018-2029)
    Figure 22. United States AR Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 23. Canada AR Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 24. Europe AR Gaming Market Size YoY (2018-2029) & (US$ Million)
    Figure 25. Europe AR Gaming Market Share by Type (2018-2029)
    Figure 26. Europe AR Gaming Market Share by Application (2018-2029)
    Figure 27. Europe AR Gaming Market Share by Country (2018-2029)
    Figure 28. Germany AR Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 29. France AR Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 30. U.K. AR Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 31. Italy AR Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 32. Russia AR Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 33. Nordic Countries AR Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 34. China AR Gaming Market Size YoY (2018-2029) & (US$ Million)
    Figure 35. China AR Gaming Market Share by Type (2018-2029)
    Figure 36. China AR Gaming Market Share by Application (2018-2029)
    Figure 37. Asia AR Gaming Market Size YoY (2018-2029) & (US$ Million)
    Figure 38. Asia AR Gaming Market Share by Type (2018-2029)
    Figure 39. Asia AR Gaming Market Share by Application (2018-2029)
    Figure 40. Asia AR Gaming Market Share by Region (2018-2029)
    Figure 41. Japan AR Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 42. South Korea AR Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 43. China Taiwan AR Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 44. Southeast Asia AR Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 45. India AR Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 46. Australia AR Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 47. Middle East, Africa, and Latin America AR Gaming Market Size YoY (2018-2029) & (US$ Million)
    Figure 48. Middle East, Africa, and Latin America AR Gaming Market Share by Type (2018-2029)
    Figure 49. Middle East, Africa, and Latin America AR Gaming Market Share by Application (2018-2029)
    Figure 50. Middle East, Africa, and Latin America AR Gaming Market Share by Country (2018-2029)
    Figure 51. Brazil AR Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 52. Mexico AR Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 53. Turkey AR Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 54. Saudi Arabia AR Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 55. Israel AR Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 56. GCC Countries AR Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 57. Catchoom Revenue Growth Rate in AR Gaming Business (2018-2023)
    Figure 58. Infinity Augmented Reality Revenue Growth Rate in AR Gaming Business (2018-2023)
    Figure 59. Qualcomm Technologies Revenue Growth Rate in AR Gaming Business (2018-2023)
    Figure 60. Augmented Pixels Revenue Growth Rate in AR Gaming Business (2018-2023)
    Figure 61. Aurasma Revenue Growth Rate in AR Gaming Business (2018-2023)
    Figure 62. Blippar Revenue Growth Rate in AR Gaming Business (2018-2023)
    Figure 63. Total Immersion Revenue Growth Rate in AR Gaming Business (2018-2023)
    Figure 64. VividWorks Revenue Growth Rate in AR Gaming Business (2018-2023)
    Figure 65. Wikitude Revenue Growth Rate in AR Gaming Business (2018-2023)
    Figure 66. Zappar Revenue Growth Rate in AR Gaming Business (2018-2023)
    Figure 67. Bottom-up and Top-down Approaches for This Report
    Figure 68. Data Triangulation
    Figure 69. Key Executives Interviewed
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