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Global AR Gaming Market Research Report 2025
Published Date: September 2025
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Report Code: QYRE-Auto-34O5875
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Global AR Gaming Market Insights Forecast to 2028
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Global AR Gaming Market Research Report 2025

Code: QYRE-Auto-34O5875
Report
September 2025
Pages:77
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

AR Gaming Market Size

The global market for AR Gaming was valued at US$ 760 million in the year 2024 and is projected to reach a revised size of US$ 1144 million by 2031, growing at a CAGR of 6.1% during the forecast period.

AR Gaming Market

AR Gaming Market

Mobile device manufacturers recently started integrating AR technology into their devices to offer an enhanced user experience and boost their value proportion. Combine this with the integration of powerful processors and 3D cameras, today’s smartphones are becoming an ideal platform for AR gaming.
In terms of geography, EMEA led the global AR gaming market during 2016. However, as per the Technavio’s market research report, the Americas is predicted to lead the global AR gaming market during the forecast period. Factors like the rise in number of software applications for mobile devices and presence of leading vendors and AR game developers in Europe drive the market’s growth in EMEA. Furthermore, the increased adoption of the AR gaming market in the Americas propels the market’s growth in the future.
This report aims to provide a comprehensive presentation of the global market for AR Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding AR Gaming.
The AR Gaming market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global AR Gaming market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the AR Gaming companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of AR Gaming Market Report

Report Metric Details
Report Name AR Gaming Market
Accounted market size in year US$ 760 million
Forecasted market size in 2031 US$ 1144 million
CAGR 6.1%
Base Year year
Forecasted years 2025 - 2031
Segment by Type
  • Mobile Devices
  • HMDs
  • Smart Glasses
Segment by Application
  • Innovators
  • Early Adopters
  • Early Majority
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Catchoom, Infinity Augmented Reality, Qualcomm Technologies, Augmented Pixels, Aurasma, Blippar, Total Immersion, VividWorks, Wikitude, Zappar
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of AR Gaming company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

How fast is AR Gaming Market growing?

Ans: The AR Gaming Market witnessing a CAGR of 6.1% during the forecast period 2025-2031.

What is the AR Gaming Market size in 2031?

Ans: The AR Gaming Market size in 2031 will be US$ 1144 million.

Who are the main players in the AR Gaming Market report?

Ans: The main players in the AR Gaming Market are Catchoom, Infinity Augmented Reality, Qualcomm Technologies, Augmented Pixels, Aurasma, Blippar, Total Immersion, VividWorks, Wikitude, Zappar

What are the Application segmentation covered in the AR Gaming Market report?

Ans: The Applications covered in the AR Gaming Market report are Innovators, Early Adopters, Early Majority

What are the Type segmentation covered in the AR Gaming Market report?

Ans: The Types covered in the AR Gaming Market report are Mobile Devices, HMDs, Smart Glasses

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global AR Gaming Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Mobile Devices
1.2.3 HMDs
1.2.4 Smart Glasses
1.3 Market by Application
1.3.1 Global AR Gaming Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Innovators
1.3.3 Early Adopters
1.3.4 Early Majority
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global AR Gaming Market Perspective (2020-2031)
2.2 Global AR Gaming Growth Trends by Region
2.2.1 Global AR Gaming Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 AR Gaming Historic Market Size by Region (2020-2025)
2.2.3 AR Gaming Forecasted Market Size by Region (2026-2031)
2.3 AR Gaming Market Dynamics
2.3.1 AR Gaming Industry Trends
2.3.2 AR Gaming Market Drivers
2.3.3 AR Gaming Market Challenges
2.3.4 AR Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top AR Gaming Players by Revenue
3.1.1 Global Top AR Gaming Players by Revenue (2020-2025)
3.1.2 Global AR Gaming Revenue Market Share by Players (2020-2025)
3.2 Global AR Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by AR Gaming Revenue
3.4 Global AR Gaming Market Concentration Ratio
3.4.1 Global AR Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by AR Gaming Revenue in 2024
3.5 Global Key Players of AR Gaming Head office and Area Served
3.6 Global Key Players of AR Gaming, Product and Application
3.7 Global Key Players of AR Gaming, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 AR Gaming Breakdown Data by Type
4.1 Global AR Gaming Historic Market Size by Type (2020-2025)
4.2 Global AR Gaming Forecasted Market Size by Type (2026-2031)
5 AR Gaming Breakdown Data by Application
5.1 Global AR Gaming Historic Market Size by Application (2020-2025)
5.2 Global AR Gaming Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America AR Gaming Market Size (2020-2031)
6.2 North America AR Gaming Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America AR Gaming Market Size by Country (2020-2025)
6.4 North America AR Gaming Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe AR Gaming Market Size (2020-2031)
7.2 Europe AR Gaming Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe AR Gaming Market Size by Country (2020-2025)
7.4 Europe AR Gaming Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific AR Gaming Market Size (2020-2031)
8.2 Asia-Pacific AR Gaming Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific AR Gaming Market Size by Region (2020-2025)
8.4 Asia-Pacific AR Gaming Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America AR Gaming Market Size (2020-2031)
9.2 Latin America AR Gaming Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America AR Gaming Market Size by Country (2020-2025)
9.4 Latin America AR Gaming Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa AR Gaming Market Size (2020-2031)
10.2 Middle East & Africa AR Gaming Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa AR Gaming Market Size by Country (2020-2025)
10.4 Middle East & Africa AR Gaming Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Catchoom
11.1.1 Catchoom Company Details
11.1.2 Catchoom Business Overview
11.1.3 Catchoom AR Gaming Introduction
11.1.4 Catchoom Revenue in AR Gaming Business (2020-2025)
11.1.5 Catchoom Recent Development
11.2 Infinity Augmented Reality
11.2.1 Infinity Augmented Reality Company Details
11.2.2 Infinity Augmented Reality Business Overview
11.2.3 Infinity Augmented Reality AR Gaming Introduction
11.2.4 Infinity Augmented Reality Revenue in AR Gaming Business (2020-2025)
11.2.5 Infinity Augmented Reality Recent Development
11.3 Qualcomm Technologies
11.3.1 Qualcomm Technologies Company Details
11.3.2 Qualcomm Technologies Business Overview
11.3.3 Qualcomm Technologies AR Gaming Introduction
11.3.4 Qualcomm Technologies Revenue in AR Gaming Business (2020-2025)
11.3.5 Qualcomm Technologies Recent Development
11.4 Augmented Pixels
11.4.1 Augmented Pixels Company Details
11.4.2 Augmented Pixels Business Overview
11.4.3 Augmented Pixels AR Gaming Introduction
11.4.4 Augmented Pixels Revenue in AR Gaming Business (2020-2025)
11.4.5 Augmented Pixels Recent Development
11.5 Aurasma
11.5.1 Aurasma Company Details
11.5.2 Aurasma Business Overview
11.5.3 Aurasma AR Gaming Introduction
11.5.4 Aurasma Revenue in AR Gaming Business (2020-2025)
11.5.5 Aurasma Recent Development
11.6 Blippar
11.6.1 Blippar Company Details
11.6.2 Blippar Business Overview
11.6.3 Blippar AR Gaming Introduction
11.6.4 Blippar Revenue in AR Gaming Business (2020-2025)
11.6.5 Blippar Recent Development
11.7 Total Immersion
11.7.1 Total Immersion Company Details
11.7.2 Total Immersion Business Overview
11.7.3 Total Immersion AR Gaming Introduction
11.7.4 Total Immersion Revenue in AR Gaming Business (2020-2025)
11.7.5 Total Immersion Recent Development
11.8 VividWorks
11.8.1 VividWorks Company Details
11.8.2 VividWorks Business Overview
11.8.3 VividWorks AR Gaming Introduction
11.8.4 VividWorks Revenue in AR Gaming Business (2020-2025)
11.8.5 VividWorks Recent Development
11.9 Wikitude
11.9.1 Wikitude Company Details
11.9.2 Wikitude Business Overview
11.9.3 Wikitude AR Gaming Introduction
11.9.4 Wikitude Revenue in AR Gaming Business (2020-2025)
11.9.5 Wikitude Recent Development
11.10 Zappar
11.10.1 Zappar Company Details
11.10.2 Zappar Business Overview
11.10.3 Zappar AR Gaming Introduction
11.10.4 Zappar Revenue in AR Gaming Business (2020-2025)
11.10.5 Zappar Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global AR Gaming Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Mobile Devices
 Table 3. Key Players of HMDs
 Table 4. Key Players of Smart Glasses
 Table 5. Global AR Gaming Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global AR Gaming Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global AR Gaming Market Size by Region (2020-2025) & (US$ Million)
 Table 8. Global AR Gaming Market Share by Region (2020-2025)
 Table 9. Global AR Gaming Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 10. Global AR Gaming Market Share by Region (2026-2031)
 Table 11. AR Gaming Market Trends
 Table 12. AR Gaming Market Drivers
 Table 13. AR Gaming Market Challenges
 Table 14. AR Gaming Market Restraints
 Table 15. Global AR Gaming Revenue by Players (2020-2025) & (US$ Million)
 Table 16. Global AR Gaming Market Share by Players (2020-2025)
 Table 17. Global Top AR Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AR Gaming as of 2024)
 Table 18. Ranking of Global Top AR Gaming Companies by Revenue (US$ Million) in 2024
 Table 19. Global 5 Largest Players Market Share by AR Gaming Revenue (CR5 and HHI) & (2020-2025)
 Table 20. Global Key Players of AR Gaming, Headquarters and Area Served
 Table 21. Global Key Players of AR Gaming, Product and Application
 Table 22. Global Key Players of AR Gaming, Date of Enter into This Industry
 Table 23. Mergers & Acquisitions, Expansion Plans
 Table 24. Global AR Gaming Market Size by Type (2020-2025) & (US$ Million)
 Table 25. Global AR Gaming Revenue Market Share by Type (2020-2025)
 Table 26. Global AR Gaming Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 27. Global AR Gaming Revenue Market Share by Type (2026-2031)
 Table 28. Global AR Gaming Market Size by Application (2020-2025) & (US$ Million)
 Table 29. Global AR Gaming Revenue Market Share by Application (2020-2025)
 Table 30. Global AR Gaming Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 31. Global AR Gaming Revenue Market Share by Application (2026-2031)
 Table 32. North America AR Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 33. North America AR Gaming Market Size by Country (2020-2025) & (US$ Million)
 Table 34. North America AR Gaming Market Size by Country (2026-2031) & (US$ Million)
 Table 35. Europe AR Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 36. Europe AR Gaming Market Size by Country (2020-2025) & (US$ Million)
 Table 37. Europe AR Gaming Market Size by Country (2026-2031) & (US$ Million)
 Table 38. Asia-Pacific AR Gaming Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 39. Asia-Pacific AR Gaming Market Size by Region (2020-2025) & (US$ Million)
 Table 40. Asia-Pacific AR Gaming Market Size by Region (2026-2031) & (US$ Million)
 Table 41. Latin America AR Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 42. Latin America AR Gaming Market Size by Country (2020-2025) & (US$ Million)
 Table 43. Latin America AR Gaming Market Size by Country (2026-2031) & (US$ Million)
 Table 44. Middle East & Africa AR Gaming Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 45. Middle East & Africa AR Gaming Market Size by Country (2020-2025) & (US$ Million)
 Table 46. Middle East & Africa AR Gaming Market Size by Country (2026-2031) & (US$ Million)
 Table 47. Catchoom Company Details
 Table 48. Catchoom Business Overview
 Table 49. Catchoom AR Gaming Product
 Table 50. Catchoom Revenue in AR Gaming Business (2020-2025) & (US$ Million)
 Table 51. Catchoom Recent Development
 Table 52. Infinity Augmented Reality Company Details
 Table 53. Infinity Augmented Reality Business Overview
 Table 54. Infinity Augmented Reality AR Gaming Product
 Table 55. Infinity Augmented Reality Revenue in AR Gaming Business (2020-2025) & (US$ Million)
 Table 56. Infinity Augmented Reality Recent Development
 Table 57. Qualcomm Technologies Company Details
 Table 58. Qualcomm Technologies Business Overview
 Table 59. Qualcomm Technologies AR Gaming Product
 Table 60. Qualcomm Technologies Revenue in AR Gaming Business (2020-2025) & (US$ Million)
 Table 61. Qualcomm Technologies Recent Development
 Table 62. Augmented Pixels Company Details
 Table 63. Augmented Pixels Business Overview
 Table 64. Augmented Pixels AR Gaming Product
 Table 65. Augmented Pixels Revenue in AR Gaming Business (2020-2025) & (US$ Million)
 Table 66. Augmented Pixels Recent Development
 Table 67. Aurasma Company Details
 Table 68. Aurasma Business Overview
 Table 69. Aurasma AR Gaming Product
 Table 70. Aurasma Revenue in AR Gaming Business (2020-2025) & (US$ Million)
 Table 71. Aurasma Recent Development
 Table 72. Blippar Company Details
 Table 73. Blippar Business Overview
 Table 74. Blippar AR Gaming Product
 Table 75. Blippar Revenue in AR Gaming Business (2020-2025) & (US$ Million)
 Table 76. Blippar Recent Development
 Table 77. Total Immersion Company Details
 Table 78. Total Immersion Business Overview
 Table 79. Total Immersion AR Gaming Product
 Table 80. Total Immersion Revenue in AR Gaming Business (2020-2025) & (US$ Million)
 Table 81. Total Immersion Recent Development
 Table 82. VividWorks Company Details
 Table 83. VividWorks Business Overview
 Table 84. VividWorks AR Gaming Product
 Table 85. VividWorks Revenue in AR Gaming Business (2020-2025) & (US$ Million)
 Table 86. VividWorks Recent Development
 Table 87. Wikitude Company Details
 Table 88. Wikitude Business Overview
 Table 89. Wikitude AR Gaming Product
 Table 90. Wikitude Revenue in AR Gaming Business (2020-2025) & (US$ Million)
 Table 91. Wikitude Recent Development
 Table 92. Zappar Company Details
 Table 93. Zappar Business Overview
 Table 94. Zappar AR Gaming Product
 Table 95. Zappar Revenue in AR Gaming Business (2020-2025) & (US$ Million)
 Table 96. Zappar Recent Development
 Table 97. Research Programs/Design for This Report
 Table 98. Key Data Information from Secondary Sources
 Table 99. Key Data Information from Primary Sources
 Table 100. Authors List of This Report


List of Figures
 Figure 1. AR Gaming Picture
 Figure 2. Global AR Gaming Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global AR Gaming Market Share by Type: 2024 VS 2031
 Figure 4. Mobile Devices Features
 Figure 5. HMDs Features
 Figure 6. Smart Glasses Features
 Figure 7. Global AR Gaming Market Size by Application (2020-2031) & (US$ Million)
 Figure 8. Global AR Gaming Market Share by Application: 2024 VS 2031
 Figure 9. Innovators Case Studies
 Figure 10. Early Adopters Case Studies
 Figure 11. Early Majority Case Studies
 Figure 12. AR Gaming Report Years Considered
 Figure 13. Global AR Gaming Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 14. Global AR Gaming Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 15. Global AR Gaming Market Share by Region: 2024 VS 2031
 Figure 16. Global AR Gaming Market Share by Players in 2024
 Figure 17. Global Top AR Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AR Gaming as of 2024)
 Figure 18. The Top 10 and 5 Players Market Share by AR Gaming Revenue in 2024
 Figure 19. North America AR Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 20. North America AR Gaming Market Share by Country (2020-2031)
 Figure 21. United States AR Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 22. Canada AR Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Europe AR Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe AR Gaming Market Share by Country (2020-2031)
 Figure 25. Germany AR Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 26. France AR Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. U.K. AR Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. Italy AR Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Russia AR Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Nordic Countries AR Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Asia-Pacific AR Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific AR Gaming Market Share by Region (2020-2031)
 Figure 33. China AR Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 34. Japan AR Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. South Korea AR Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. Southeast Asia AR Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. India AR Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. Australia AR Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Latin America AR Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America AR Gaming Market Share by Country (2020-2031)
 Figure 41. Mexico AR Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 42. Brazil AR Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Middle East & Africa AR Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa AR Gaming Market Share by Country (2020-2031)
 Figure 45. Turkey AR Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 46. Saudi Arabia AR Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. UAE AR Gaming Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. Catchoom Revenue Growth Rate in AR Gaming Business (2020-2025)
 Figure 49. Infinity Augmented Reality Revenue Growth Rate in AR Gaming Business (2020-2025)
 Figure 50. Qualcomm Technologies Revenue Growth Rate in AR Gaming Business (2020-2025)
 Figure 51. Augmented Pixels Revenue Growth Rate in AR Gaming Business (2020-2025)
 Figure 52. Aurasma Revenue Growth Rate in AR Gaming Business (2020-2025)
 Figure 53. Blippar Revenue Growth Rate in AR Gaming Business (2020-2025)
 Figure 54. Total Immersion Revenue Growth Rate in AR Gaming Business (2020-2025)
 Figure 55. VividWorks Revenue Growth Rate in AR Gaming Business (2020-2025)
 Figure 56. Wikitude Revenue Growth Rate in AR Gaming Business (2020-2025)
 Figure 57. Zappar Revenue Growth Rate in AR Gaming Business (2020-2025)
 Figure 58. Bottom-up and Top-down Approaches for This Report
 Figure 59. Data Triangulation
 Figure 60. Key Executives Interviewed
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