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Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Research Report 2025
Published Date: July 2025
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Report Code: QYRE-Auto-35C7963
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Global and United States Virtual Reality VR and Augmented Reality AR Headsets Market Insights Forecast to 2027
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Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Research Report 2025

Code: QYRE-Auto-35C7963
Report
July 2025
Pages:92
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Size

The global market for Virtual Reality (VR) and Augmented Reality (AR) Headsets was valued at US$ 5536 million in the year 2024 and is projected to reach a revised size of US$ 62850 million by 2031, growing at a CAGR of 42.1% during the forecast period.

Virtual Reality (VR) and Augmented Reality (AR) Headsets Market

Virtual Reality (VR) and Augmented Reality (AR) Headsets Market

AR is called Augmented Reality, while VR is called Virtual Reality. VR is a full virtual world, putting the real you into a virtual environment; AR is a semi-virtual semi-real world, putting virtual things into a real environment.
The increasing penetration of smartphones and tablet computers is providing a substantial platform for AR and VR technologies to reach the masses through different platforms. With the rapid increase in smartphone ownership across the world, these devices are being considered potential hardware interfaces for AR and VR applications. Thus, companies operating in the Augmented Reality And Virtual Reality Market are increasingly tapping the resourcefulness of these media to launch their products through different mobile application stores. This will foster the Augmented Reality And Virtual Reality Market.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Virtual Reality (VR) and Augmented Reality (AR) Headsets, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Reality (VR) and Augmented Reality (AR) Headsets.
The Virtual Reality (VR) and Augmented Reality (AR) Headsets market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Virtual Reality (VR) and Augmented Reality (AR) Headsets market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Virtual Reality (VR) and Augmented Reality (AR) Headsets manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Report

Report Metric Details
Report Name Virtual Reality (VR) and Augmented Reality (AR) Headsets Market
Accounted market size in year US$ 5536 million
Forecasted market size in 2031 US$ 62850 million
CAGR 42.1%
Base Year year
Forecasted years 2025 - 2031
by Type
by Application
  • Entertainment
  • Heathcare
  • Industrial
  • Education
  • Others
Production by Region
  • North America
  • Europe
  • China
  • Japan
  • South Korea
  • Taiwan
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Meta, Microsoft, Sony, DPVR, Pico Interactive, Google, HTC, Pimax, Vuzix Corporation, Lenovo
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of Virtual Reality (VR) and Augmented Reality (AR) Headsets manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Production/output, value of Virtual Reality (VR) and Augmented Reality (AR) Headsets by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
  • Chapter 4: Consumption of Virtual Reality (VR) and Augmented Reality (AR) Headsets in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
  • Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 6: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 10: The main points and conclusions of the report.

FAQ for this report

How fast is Virtual Reality (VR) and Augmented Reality (AR) Headsets Market growing?

Ans: The Virtual Reality (VR) and Augmented Reality (AR) Headsets Market witnessing a CAGR of 42.1% during the forecast period 2025-2031.

What is the Virtual Reality (VR) and Augmented Reality (AR) Headsets Market size in 2031?

Ans: The Virtual Reality (VR) and Augmented Reality (AR) Headsets Market size in 2031 will be US$ 62850 million.

Who are the main players in the Virtual Reality (VR) and Augmented Reality (AR) Headsets Market report?

Ans: The main players in the Virtual Reality (VR) and Augmented Reality (AR) Headsets Market are Meta, Microsoft, Sony, DPVR, Pico Interactive, Google, HTC, Pimax, Vuzix Corporation, Lenovo

What are the Application segmentation covered in the Virtual Reality (VR) and Augmented Reality (AR) Headsets Market report?

Ans: The Applications covered in the Virtual Reality (VR) and Augmented Reality (AR) Headsets Market report are Entertainment, Heathcare, Industrial, Education, Others

What are the Type segmentation covered in the Virtual Reality (VR) and Augmented Reality (AR) Headsets Market report?

Ans: The Types covered in the Virtual Reality (VR) and Augmented Reality (AR) Headsets Market report are VR Headsets, AR Headsets

Recommended Reports

AR/VR Hardware Devices

AR/VR in Applications

AR/VR Industry Ecosystem

1 Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Overview
1.1 Product Definition
1.2 Virtual Reality (VR) and Augmented Reality (AR) Headsets by Type
1.2.1 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Value Growth Rate Analysis by Type: 2024 VS 2031
1.2.2 VR Headsets
1.2.3 AR Headsets
1.3 Virtual Reality (VR) and Augmented Reality (AR) Headsets by Application
1.3.1 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Value Growth Rate Analysis by Application: 2024 VS 2031
1.3.2 Entertainment
1.3.3 Heathcare
1.3.4 Industrial
1.3.5 Education
1.3.6 Others
1.4 Global Market Growth Prospects
1.4.1 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value Estimates and Forecasts (2020-2031)
1.4.2 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Capacity Estimates and Forecasts (2020-2031)
1.4.3 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Estimates and Forecasts (2020-2031)
1.4.4 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Average Price Estimates and Forecasts (2020-2031)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Market Share by Manufacturers (2020-2025)
2.2 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value Market Share by Manufacturers (2020-2025)
2.3 Global Key Players of Virtual Reality (VR) and Augmented Reality (AR) Headsets, Industry Ranking, 2023 VS 2024
2.4 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.5 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Average Price by Manufacturers (2020-2025)
2.6 Global Key Manufacturers of Virtual Reality (VR) and Augmented Reality (AR) Headsets, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of Virtual Reality (VR) and Augmented Reality (AR) Headsets, Product Offered and Application
2.8 Global Key Manufacturers of Virtual Reality (VR) and Augmented Reality (AR) Headsets, Date of Enter into This Industry
2.9 Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Competitive Situation and Trends
2.9.1 Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Concentration Rate
2.9.2 Global 5 and 10 Largest Virtual Reality (VR) and Augmented Reality (AR) Headsets Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 Virtual Reality (VR) and Augmented Reality (AR) Headsets Production by Region
3.1 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.2 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value by Region (2020-2031)
3.2.1 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value by Region (2020-2025)
3.2.2 Global Forecasted Production Value of Virtual Reality (VR) and Augmented Reality (AR) Headsets by Region (2026-2031)
3.3 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.4 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Volume by Region (2020-2031)
3.4.1 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production by Region (2020-2025)
3.4.2 Global Forecasted Production of Virtual Reality (VR) and Augmented Reality (AR) Headsets by Region (2026-2031)
3.5 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Price Analysis by Region (2020-2025)
3.6 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production and Value, Year-over-Year Growth
3.6.1 North America Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value Estimates and Forecasts (2020-2031)
3.6.2 Europe Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value Estimates and Forecasts (2020-2031)
3.6.3 China Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value Estimates and Forecasts (2020-2031)
3.6.4 Japan Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value Estimates and Forecasts (2020-2031)
3.6.5 South Korea Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value Estimates and Forecasts (2020-2031)
3.6.6 Taiwan Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value Estimates and Forecasts (2020-2031)
4 Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption by Region
4.1 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
4.2 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption by Region (2020-2031)
4.2.1 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption by Region (2020-2025)
4.2.2 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Forecasted Consumption by Region (2026-2031)
4.3 North America
4.3.1 North America Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.3.2 North America Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption by Country (2020-2031)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.4.2 Europe Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption by Country (2020-2031)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Netherlands
4.5 Asia Pacific
4.5.1 Asia Pacific Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption Growth Rate by Region: 2020 VS 2024 VS 2031
4.5.2 Asia Pacific Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption by Region (2020-2031)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.6.2 Latin America, Middle East & Africa Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption by Country (2020-2031)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Israel
5 Segment by Type
5.1 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production by Type (2020-2031)
5.1.1 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production by Type (2020-2025)
5.1.2 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production by Type (2026-2031)
5.1.3 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Market Share by Type (2020-2031)
5.2 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value by Type (2020-2031)
5.2.1 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value by Type (2020-2025)
5.2.2 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value by Type (2026-2031)
5.2.3 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value Market Share by Type (2020-2031)
5.3 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Price by Type (2020-2031)
6 Segment by Application
6.1 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production by Application (2020-2031)
6.1.1 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production by Application (2020-2025)
6.1.2 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production by Application (2026-2031)
6.1.3 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Market Share by Application (2020-2031)
6.2 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value by Application (2020-2031)
6.2.1 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value by Application (2020-2025)
6.2.2 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value by Application (2026-2031)
6.2.3 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value Market Share by Application (2020-2031)
6.3 Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Price by Application (2020-2031)
7 Key Companies Profiled
7.1 Meta
7.1.1 Meta Virtual Reality (VR) and Augmented Reality (AR) Headsets Company Information
7.1.2 Meta Virtual Reality (VR) and Augmented Reality (AR) Headsets Product Portfolio
7.1.3 Meta Virtual Reality (VR) and Augmented Reality (AR) Headsets Production, Value, Price and Gross Margin (2020-2025)
7.1.4 Meta Main Business and Markets Served
7.1.5 Meta Recent Developments/Updates
7.2 Microsoft
7.2.1 Microsoft Virtual Reality (VR) and Augmented Reality (AR) Headsets Company Information
7.2.2 Microsoft Virtual Reality (VR) and Augmented Reality (AR) Headsets Product Portfolio
7.2.3 Microsoft Virtual Reality (VR) and Augmented Reality (AR) Headsets Production, Value, Price and Gross Margin (2020-2025)
7.2.4 Microsoft Main Business and Markets Served
7.2.5 Microsoft Recent Developments/Updates
7.3 Sony
7.3.1 Sony Virtual Reality (VR) and Augmented Reality (AR) Headsets Company Information
7.3.2 Sony Virtual Reality (VR) and Augmented Reality (AR) Headsets Product Portfolio
7.3.3 Sony Virtual Reality (VR) and Augmented Reality (AR) Headsets Production, Value, Price and Gross Margin (2020-2025)
7.3.4 Sony Main Business and Markets Served
7.3.5 Sony Recent Developments/Updates
7.4 DPVR
7.4.1 DPVR Virtual Reality (VR) and Augmented Reality (AR) Headsets Company Information
7.4.2 DPVR Virtual Reality (VR) and Augmented Reality (AR) Headsets Product Portfolio
7.4.3 DPVR Virtual Reality (VR) and Augmented Reality (AR) Headsets Production, Value, Price and Gross Margin (2020-2025)
7.4.4 DPVR Main Business and Markets Served
7.4.5 DPVR Recent Developments/Updates
7.5 Pico Interactive
7.5.1 Pico Interactive Virtual Reality (VR) and Augmented Reality (AR) Headsets Company Information
7.5.2 Pico Interactive Virtual Reality (VR) and Augmented Reality (AR) Headsets Product Portfolio
7.5.3 Pico Interactive Virtual Reality (VR) and Augmented Reality (AR) Headsets Production, Value, Price and Gross Margin (2020-2025)
7.5.4 Pico Interactive Main Business and Markets Served
7.5.5 Pico Interactive Recent Developments/Updates
7.6 Google
7.6.1 Google Virtual Reality (VR) and Augmented Reality (AR) Headsets Company Information
7.6.2 Google Virtual Reality (VR) and Augmented Reality (AR) Headsets Product Portfolio
7.6.3 Google Virtual Reality (VR) and Augmented Reality (AR) Headsets Production, Value, Price and Gross Margin (2020-2025)
7.6.4 Google Main Business and Markets Served
7.6.5 Google Recent Developments/Updates
7.7 HTC
7.7.1 HTC Virtual Reality (VR) and Augmented Reality (AR) Headsets Company Information
7.7.2 HTC Virtual Reality (VR) and Augmented Reality (AR) Headsets Product Portfolio
7.7.3 HTC Virtual Reality (VR) and Augmented Reality (AR) Headsets Production, Value, Price and Gross Margin (2020-2025)
7.7.4 HTC Main Business and Markets Served
7.7.5 HTC Recent Developments/Updates
7.8 Pimax
7.8.1 Pimax Virtual Reality (VR) and Augmented Reality (AR) Headsets Company Information
7.8.2 Pimax Virtual Reality (VR) and Augmented Reality (AR) Headsets Product Portfolio
7.8.3 Pimax Virtual Reality (VR) and Augmented Reality (AR) Headsets Production, Value, Price and Gross Margin (2020-2025)
7.8.4 Pimax Main Business and Markets Served
7.8.5 Pimax Recent Developments/Updates
7.9 Vuzix Corporation
7.9.1 Vuzix Corporation Virtual Reality (VR) and Augmented Reality (AR) Headsets Company Information
7.9.2 Vuzix Corporation Virtual Reality (VR) and Augmented Reality (AR) Headsets Product Portfolio
7.9.3 Vuzix Corporation Virtual Reality (VR) and Augmented Reality (AR) Headsets Production, Value, Price and Gross Margin (2020-2025)
7.9.4 Vuzix Corporation Main Business and Markets Served
7.9.5 Vuzix Corporation Recent Developments/Updates
7.10 Lenovo
7.10.1 Lenovo Virtual Reality (VR) and Augmented Reality (AR) Headsets Company Information
7.10.2 Lenovo Virtual Reality (VR) and Augmented Reality (AR) Headsets Product Portfolio
7.10.3 Lenovo Virtual Reality (VR) and Augmented Reality (AR) Headsets Production, Value, Price and Gross Margin (2020-2025)
7.10.4 Lenovo Main Business and Markets Served
7.10.5 Lenovo Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 Virtual Reality (VR) and Augmented Reality (AR) Headsets Industry Chain Analysis
8.2 Virtual Reality (VR) and Augmented Reality (AR) Headsets Raw Material Supply Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Mode & Process Analysis
8.4 Virtual Reality (VR) and Augmented Reality (AR) Headsets Sales and Marketing
8.4.1 Virtual Reality (VR) and Augmented Reality (AR) Headsets Sales Channels
8.4.2 Virtual Reality (VR) and Augmented Reality (AR) Headsets Distributors
8.5 Virtual Reality (VR) and Augmented Reality (AR) Headsets Customer Analysis
9 Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Dynamics
9.1 Virtual Reality (VR) and Augmented Reality (AR) Headsets Industry Trends
9.2 Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Drivers
9.3 Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Challenges
9.4 Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Restraints
10 Research Findings and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
List of Tables
 Table 1. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Value by Type, (US$ Million) & (2024 VS 2031)
 Table 2. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Value by Application, (US$ Million) & (2024 VS 2031)
 Table 3. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Capacity (K Units) by Manufacturers in 2024
 Table 4. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production by Manufacturers (2020-2025) & (K Units)
 Table 5. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Market Share by Manufacturers (2020-2025)
 Table 6. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value by Manufacturers (2020-2025) & (US$ Million)
 Table 7. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value Share by Manufacturers (2020-2025)
 Table 8. Global Key Players of Virtual Reality (VR) and Augmented Reality (AR) Headsets, Industry Ranking, 2023 VS 2024
 Table 9. Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Production Value in Virtual Reality (VR) and Augmented Reality (AR) Headsets as of 2024)
 Table 10. Global Market Virtual Reality (VR) and Augmented Reality (AR) Headsets Average Price by Manufacturers (US$/Unit) & (2020-2025)
 Table 11. Global Key Manufacturers of Virtual Reality (VR) and Augmented Reality (AR) Headsets, Manufacturing Base Distribution and Headquarters
 Table 12. Global Key Manufacturers of Virtual Reality (VR) and Augmented Reality (AR) Headsets, Product Offered and Application
 Table 13. Global Key Manufacturers of Virtual Reality (VR) and Augmented Reality (AR) Headsets, Date of Enter into This Industry
 Table 14. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 15. Mergers & Acquisitions, Expansion Plans
 Table 16. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 17. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value (US$ Million) by Region (2020-2025)
 Table 18. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value Market Share by Region (2020-2025)
 Table 19. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value (US$ Million) Forecast by Region (2026-2031)
 Table 20. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value Market Share Forecast by Region (2026-2031)
 Table 21. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Comparison by Region: 2020 VS 2024 VS 2031 (K Units)
 Table 22. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production (K Units) by Region (2020-2025)
 Table 23. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Market Share by Region (2020-2025)
 Table 24. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production (K Units) Forecast by Region (2026-2031)
 Table 25. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Market Share Forecast by Region (2026-2031)
 Table 26. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Average Price (US$/Unit) by Region (2020-2025)
 Table 27. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Average Price (US$/Unit) by Region (2026-2031)
 Table 28. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption Growth Rate by Region: 2020 VS 2024 VS 2031 (K Units)
 Table 29. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption by Region (2020-2025) & (K Units)
 Table 30. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption Market Share by Region (2020-2025)
 Table 31. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Forecasted Consumption by Region (2026-2031) & (K Units)
 Table 32. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Forecasted Consumption Market Share by Region (2026-2031)
 Table 33. North America Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
 Table 34. North America Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption by Country (2020-2025) & (K Units)
 Table 35. North America Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption by Country (2026-2031) & (K Units)
 Table 36. Europe Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
 Table 37. Europe Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption by Country (2020-2025) & (K Units)
 Table 38. Europe Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption by Country (2026-2031) & (K Units)
 Table 39. Asia Pacific Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption Growth Rate by Region: 2020 VS 2024 VS 2031 (K Units)
 Table 40. Asia Pacific Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption by Region (2020-2025) & (K Units)
 Table 41. Asia Pacific Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption by Region (2026-2031) & (K Units)
 Table 42. Latin America, Middle East & Africa Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption Growth Rate by Country: 2020 VS 2024 VS 2031 (K Units)
 Table 43. Latin America, Middle East & Africa Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption by Country (2020-2025) & (K Units)
 Table 44. Latin America, Middle East & Africa Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption by Country (2026-2031) & (K Units)
 Table 45. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production (K Units) by Type (2020-2025)
 Table 46. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production (K Units) by Type (2026-2031)
 Table 47. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Market Share by Type (2020-2025)
 Table 48. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Market Share by Type (2026-2031)
 Table 49. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value (US$ Million) by Type (2020-2025)
 Table 50. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value (US$ Million) by Type (2026-2031)
 Table 51. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value Market Share by Type (2020-2025)
 Table 52. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value Market Share by Type (2026-2031)
 Table 53. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Price (US$/Unit) by Type (2020-2025)
 Table 54. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Price (US$/Unit) by Type (2026-2031)
 Table 55. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production (K Units) by Application (2020-2025)
 Table 56. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production (K Units) by Application (2026-2031)
 Table 57. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Market Share by Application (2020-2025)
 Table 58. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Market Share by Application (2026-2031)
 Table 59. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value (US$ Million) by Application (2020-2025)
 Table 60. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value (US$ Million) by Application (2026-2031)
 Table 61. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value Market Share by Application (2020-2025)
 Table 62. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value Market Share by Application (2026-2031)
 Table 63. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Price (US$/Unit) by Application (2020-2025)
 Table 64. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Price (US$/Unit) by Application (2026-2031)
 Table 65. Meta Virtual Reality (VR) and Augmented Reality (AR) Headsets Company Information
 Table 66. Meta Virtual Reality (VR) and Augmented Reality (AR) Headsets Specification and Application
 Table 67. Meta Virtual Reality (VR) and Augmented Reality (AR) Headsets Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 68. Meta Main Business and Markets Served
 Table 69. Meta Recent Developments/Updates
 Table 70. Microsoft Virtual Reality (VR) and Augmented Reality (AR) Headsets Company Information
 Table 71. Microsoft Virtual Reality (VR) and Augmented Reality (AR) Headsets Specification and Application
 Table 72. Microsoft Virtual Reality (VR) and Augmented Reality (AR) Headsets Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 73. Microsoft Main Business and Markets Served
 Table 74. Microsoft Recent Developments/Updates
 Table 75. Sony Virtual Reality (VR) and Augmented Reality (AR) Headsets Company Information
 Table 76. Sony Virtual Reality (VR) and Augmented Reality (AR) Headsets Specification and Application
 Table 77. Sony Virtual Reality (VR) and Augmented Reality (AR) Headsets Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 78. Sony Main Business and Markets Served
 Table 79. Sony Recent Developments/Updates
 Table 80. DPVR Virtual Reality (VR) and Augmented Reality (AR) Headsets Company Information
 Table 81. DPVR Virtual Reality (VR) and Augmented Reality (AR) Headsets Specification and Application
 Table 82. DPVR Virtual Reality (VR) and Augmented Reality (AR) Headsets Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 83. DPVR Main Business and Markets Served
 Table 84. DPVR Recent Developments/Updates
 Table 85. Pico Interactive Virtual Reality (VR) and Augmented Reality (AR) Headsets Company Information
 Table 86. Pico Interactive Virtual Reality (VR) and Augmented Reality (AR) Headsets Specification and Application
 Table 87. Pico Interactive Virtual Reality (VR) and Augmented Reality (AR) Headsets Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 88. Pico Interactive Main Business and Markets Served
 Table 89. Pico Interactive Recent Developments/Updates
 Table 90. Google Virtual Reality (VR) and Augmented Reality (AR) Headsets Company Information
 Table 91. Google Virtual Reality (VR) and Augmented Reality (AR) Headsets Specification and Application
 Table 92. Google Virtual Reality (VR) and Augmented Reality (AR) Headsets Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 93. Google Main Business and Markets Served
 Table 94. Google Recent Developments/Updates
 Table 95. HTC Virtual Reality (VR) and Augmented Reality (AR) Headsets Company Information
 Table 96. HTC Virtual Reality (VR) and Augmented Reality (AR) Headsets Specification and Application
 Table 97. HTC Virtual Reality (VR) and Augmented Reality (AR) Headsets Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 98. HTC Main Business and Markets Served
 Table 99. HTC Recent Developments/Updates
 Table 100. Pimax Virtual Reality (VR) and Augmented Reality (AR) Headsets Company Information
 Table 101. Pimax Virtual Reality (VR) and Augmented Reality (AR) Headsets Specification and Application
 Table 102. Pimax Virtual Reality (VR) and Augmented Reality (AR) Headsets Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 103. Pimax Main Business and Markets Served
 Table 104. Pimax Recent Developments/Updates
 Table 105. Vuzix Corporation Virtual Reality (VR) and Augmented Reality (AR) Headsets Company Information
 Table 106. Vuzix Corporation Virtual Reality (VR) and Augmented Reality (AR) Headsets Specification and Application
 Table 107. Vuzix Corporation Virtual Reality (VR) and Augmented Reality (AR) Headsets Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 108. Vuzix Corporation Main Business and Markets Served
 Table 109. Vuzix Corporation Recent Developments/Updates
 Table 110. Lenovo Virtual Reality (VR) and Augmented Reality (AR) Headsets Company Information
 Table 111. Lenovo Virtual Reality (VR) and Augmented Reality (AR) Headsets Specification and Application
 Table 112. Lenovo Virtual Reality (VR) and Augmented Reality (AR) Headsets Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 113. Lenovo Main Business and Markets Served
 Table 114. Lenovo Recent Developments/Updates
 Table 115. Key Raw Materials Lists
 Table 116. Raw Materials Key Suppliers Lists
 Table 117. Virtual Reality (VR) and Augmented Reality (AR) Headsets Distributors List
 Table 118. Virtual Reality (VR) and Augmented Reality (AR) Headsets Customers List
 Table 119. Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Trends
 Table 120. Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Drivers
 Table 121. Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Challenges
 Table 122. Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Restraints
 Table 123. Research Programs/Design for This Report
 Table 124. Key Data Information from Secondary Sources
 Table 125. Key Data Information from Primary Sources
 Table 126. Authors List of This Report


List of Figures
 Figure 1. Product Picture of Virtual Reality (VR) and Augmented Reality (AR) Headsets
 Figure 2. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Value by Type, (US$ Million) & (2020-2031)
 Figure 3. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Share by Type: 2024 VS 2031
 Figure 4. VR Headsets Product Picture
 Figure 5. AR Headsets Product Picture
 Figure 6. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Value by Application, (US$ Million) & (2020-2031)
 Figure 7. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Share by Application: 2024 VS 2031
 Figure 8. Entertainment
 Figure 9. Heathcare
 Figure 10. Industrial
 Figure 11. Education
 Figure 12. Others
 Figure 13. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value (US$ Million), 2020 VS 2024 VS 2031
 Figure 14. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value (US$ Million) & (2020-2031)
 Figure 15. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Capacity (K Units) & (2020-2031)
 Figure 16. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production (K Units) & (2020-2031)
 Figure 17. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Average Price (US$/Unit) & (2020-2031)
 Figure 18. Virtual Reality (VR) and Augmented Reality (AR) Headsets Report Years Considered
 Figure 19. Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Share by Manufacturers in 2024
 Figure 20. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value Share by Manufacturers (2024)
 Figure 21. Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 22. The Global 5 and 10 Largest Players: Market Share by Virtual Reality (VR) and Augmented Reality (AR) Headsets Revenue in 2024
 Figure 23. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Figure 24. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value Market Share by Region: 2020 VS 2024 VS 2031
 Figure 25. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Comparison by Region: 2020 VS 2024 VS 2031 (K Units)
 Figure 26. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Market Share by Region: 2020 VS 2024 VS 2031
 Figure 27. North America Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 28. Europe Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 29. China Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 30. Japan Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 31. South Korea Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 32. Taiwan Virtual Reality (VR) and Augmented Reality (AR) Headsets Production Value (US$ Million) Growth Rate (2020-2031)
 Figure 33. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption by Region: 2020 VS 2024 VS 2031 (K Units)
 Figure 34. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption Market Share by Region: 2020 VS 2024 VS 2031
 Figure 35. North America Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 36. North America Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption Market Share by Country (2020-2031)
 Figure 37. U.S. Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 38. Canada Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 39. Europe Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 40. Europe Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption Market Share by Country (2020-2031)
 Figure 41. Germany Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 42. France Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 43. U.K. Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 44. Italy Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 45. Netherlands Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 46. Asia Pacific Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 47. Asia Pacific Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption Market Share by Region (2020-2031)
 Figure 48. China Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 49. Japan Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 50. South Korea Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 51. China Taiwan Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 52. Southeast Asia Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 53. India Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 54. Latin America, Middle East & Africa Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 55. Latin America, Middle East & Africa Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption Market Share by Country (2020-2031)
 Figure 56. Mexico Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 57. Brazil Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 58. Israel Virtual Reality (VR) and Augmented Reality (AR) Headsets Consumption and Growth Rate (2020-2031) & (K Units)
 Figure 59. Global Production Market Share of Virtual Reality (VR) and Augmented Reality (AR) Headsets by Type (2020-2031)
 Figure 60. Global Production Value Market Share of Virtual Reality (VR) and Augmented Reality (AR) Headsets by Type (2020-2031)
 Figure 61. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Price (US$/Unit) by Type (2020-2031)
 Figure 62. Global Production Market Share of Virtual Reality (VR) and Augmented Reality (AR) Headsets by Application (2020-2031)
 Figure 63. Global Production Value Market Share of Virtual Reality (VR) and Augmented Reality (AR) Headsets by Application (2020-2031)
 Figure 64. Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Price (US$/Unit) by Application (2020-2031)
 Figure 65. Virtual Reality (VR) and Augmented Reality (AR) Headsets Value Chain
 Figure 66. Channels of Distribution (Direct Vs Distribution)
 Figure 67. Bottom-up and Top-down Approaches for This Report
 Figure 68. Data Triangulation
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