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Mobile Augmented Reality Market Size, Status and Forecast 2020-2026
Published Date: April 2020
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Report Code: QYRE-Auto-35F2160
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Global Mobile Augmented Reality Market Size Status and Forecast 2020 2026

Mobile Augmented Reality Market Size, Status and Forecast 2020-2026

Code: QYRE-Auto-35F2160
Report
April 2020
93 Pages
QYResearch
Region: Global, North America, Europe, Japan, Central & South America,
Description
Table of Content
Tables & Figures
Mobile Augmented Reality (MAR) Market Overview

Mobile augmented reality application (MARA) is a type of mobile application that incorporates and complements built-in components in a mobile phone and provides a specialized application to deliver reality-based services and functions.

The global Mobile Augmented Reality (MAR) market size is projected to reach US$ 84390 million by 2026, from US$ 8051.1 million in 2019, at a CAGR of 39.6% during 2021-2026.

Global Mobile Augmented Reality (MAR) Scope and Market Size

Mobile Augmented Reality (MAR) market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Mobile Augmented Reality (MAR) market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

The following players are covered in this report:

  • Google
  • Microsoft Corporation
  • VUZIX
  • SONY
  • Epson
  • Intel
  • Mindmaze
  • Seebright
  • Wikitude
  • Aurasma
  • Daqri
  • Metaio
  • Total Immersion
  • Qualcomm
  • Marxent
  • Blippar
  • Catchoom
  • Ngrain
  • Zappar
  • Infinity Augmented Reality
  • Samsung Electronics
  • Catchoom Technologies
  • Atheer
  • Hannovermesse

Mobile Augmented Reality (MAR) Breakdown Data by Type

  • Monitor-Based
  • Video See-through HMD
  • Head-mounted Displays

Mobile Augmented Reality (MAR) Breakdown Data by Application

  • Medical Field
  • Military
  • Protection Of Cultural Heritage
  • Industrial Maintenance
  • Network Communication
  • Entertainment
  • Other
TABLE OF CONTENT

 

LIST OF TABLES & FIGURES
 
Mobile Augmented Reality (MAR) Market Overview

Mobile augmented reality application (MARA) is a type of mobile application that incorporates and complements built-in components in a mobile phone and provides a specialized application to deliver reality-based services and functions.

The global Mobile Augmented Reality (MAR) market size is projected to reach US$ 84390 million by 2026, from US$ 8051.1 million in 2019, at a CAGR of 39.6% during 2021-2026.

Global Mobile Augmented Reality (MAR) Scope and Market Size

Mobile Augmented Reality (MAR) market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Mobile Augmented Reality (MAR) market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

The following players are covered in this report:

  • Google
  • Microsoft Corporation
  • VUZIX
  • SONY
  • Epson
  • Intel
  • Mindmaze
  • Seebright
  • Wikitude
  • Aurasma
  • Daqri
  • Metaio
  • Total Immersion
  • Qualcomm
  • Marxent
  • Blippar
  • Catchoom
  • Ngrain
  • Zappar
  • Infinity Augmented Reality
  • Samsung Electronics
  • Catchoom Technologies
  • Atheer
  • Hannovermesse

Mobile Augmented Reality (MAR) Breakdown Data by Type

  • Monitor-Based
  • Video See-through HMD
  • Head-mounted Displays

Mobile Augmented Reality (MAR) Breakdown Data by Application

  • Medical Field
  • Military
  • Protection Of Cultural Heritage
  • Industrial Maintenance
  • Network Communication
  • Entertainment
  • Other
Read More
TABLE OF CONTENT

 

Read More
LIST OF TABLES & FIGURES
 
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