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Global Video Gaming Terminals (VGT) Market Research Report 2023
Published Date: April 2023
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Report Code: QYRE-Auto-36O7943
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Global and Japan Video Gaming Terminals VGT Market Insights Forecast to 2027
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Global Video Gaming Terminals (VGT) Market Research Report 2023

Code: QYRE-Auto-36O7943
Report
April 2023
Pages:85
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Global Video Gaming Terminals (VGT) Market

A Video Gaming Terminals (VGT), also sometimes known as a video slots, or the video lottery, is a type of electronic gambling machine. They are typically operated by a region's lottery, and situated at licensed establishments such as bars and restaurants.
The global Video Gaming Terminals (VGT) market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for Video Gaming Terminals (VGT) is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for Video Gaming Terminals (VGT) is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of Video Gaming Terminals (VGT) include Scientific Games, IGT, Playtech, Novomatic, Sisal Group, SYNOT GROUP, Apollo Games and Accel Entertainment, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Video Gaming Terminals (VGT), with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Video Gaming Terminals (VGT).
The Video Gaming Terminals (VGT) market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Video Gaming Terminals (VGT) market comprehensively. Regional market sizes, concerning products by type, by application and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Video Gaming Terminals (VGT) manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.

Scope of Global Video Gaming Terminals (VGT) Market Report

Report MetricDetails
Report NameGlobal Video Gaming Terminals (VGT) Market
Base Year2022
Forecasted years2023-2029
By Company
  • Scientific Games
  • IGT
  • Playtech
  • Novomatic
  • Sisal Group
  • SYNOT GROUP
  • Apollo Games
  • Accel Entertainment
Segment by Type
  • Video Gaming Machines
  • Video Poker Machines
  • Mechanical Reel Gaming Machines
Segment by Application
  • New/ expansion
  • Replacement
Production by Region
  • North America
  • Europe
  • China
  • Japan
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
Forecast unitsUSD million in value
Report coverageRevenue and volume forecast, company share, competitive landscape, growth factors and trends

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by type, by application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of Video Gaming Terminals (VGT) manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Production/output, value of Video Gaming Terminals (VGT) by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
  • Chapter 4: Consumption of Video Gaming Terminals (VGT) in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
  • Chapter 5: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 6: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
  • Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 10: The main points and conclusions of the report.
1 Video Gaming Terminals (VGT) Market Overview
1.1 Product Definition
1.2 Video Gaming Terminals (VGT) Segment by Type
1.2.1 Global Video Gaming Terminals (VGT) Market Value Growth Rate Analysis by Type 2022 VS 2029
1.2.2 Video Gaming Machines
1.2.3 Video Poker Machines
1.2.4 Mechanical Reel Gaming Machines
1.3 Video Gaming Terminals (VGT) Segment by Application
1.3.1 Global Video Gaming Terminals (VGT) Market Value Growth Rate Analysis by Application: 2022 VS 2029
1.3.2 New/ expansion
1.3.3 Replacement
1.4 Global Market Growth Prospects
1.4.1 Global Video Gaming Terminals (VGT) Production Value Estimates and Forecasts (2018-2029)
1.4.2 Global Video Gaming Terminals (VGT) Production Capacity Estimates and Forecasts (2018-2029)
1.4.3 Global Video Gaming Terminals (VGT) Production Estimates and Forecasts (2018-2029)
1.4.4 Global Video Gaming Terminals (VGT) Market Average Price Estimates and Forecasts (2018-2029)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global Video Gaming Terminals (VGT) Production Market Share by Manufacturers (2018-2023)
2.2 Global Video Gaming Terminals (VGT) Production Value Market Share by Manufacturers (2018-2023)
2.3 Global Key Players of Video Gaming Terminals (VGT), Industry Ranking, 2021 VS 2022 VS 2023
2.4 Global Video Gaming Terminals (VGT) Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.5 Global Video Gaming Terminals (VGT) Average Price by Manufacturers (2018-2023)
2.6 Global Key Manufacturers of Video Gaming Terminals (VGT), Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of Video Gaming Terminals (VGT), Product Offered and Application
2.8 Global Key Manufacturers of Video Gaming Terminals (VGT), Date of Enter into This Industry
2.9 Video Gaming Terminals (VGT) Market Competitive Situation and Trends
2.9.1 Video Gaming Terminals (VGT) Market Concentration Rate
2.9.2 Global 5 and 10 Largest Video Gaming Terminals (VGT) Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 Video Gaming Terminals (VGT) Production by Region
3.1 Global Video Gaming Terminals (VGT) Production Value Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.2 Global Video Gaming Terminals (VGT) Production Value by Region (2018-2029)
3.2.1 Global Video Gaming Terminals (VGT) Production Value Market Share by Region (2018-2023)
3.2.2 Global Forecasted Production Value of Video Gaming Terminals (VGT) by Region (2024-2029)
3.3 Global Video Gaming Terminals (VGT) Production Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.4 Global Video Gaming Terminals (VGT) Production by Region (2018-2029)
3.4.1 Global Video Gaming Terminals (VGT) Production Market Share by Region (2018-2023)
3.4.2 Global Forecasted Production of Video Gaming Terminals (VGT) by Region (2024-2029)
3.5 Global Video Gaming Terminals (VGT) Market Price Analysis by Region (2018-2023)
3.6 Global Video Gaming Terminals (VGT) Production and Value, Year-over-Year Growth
3.6.1 North America Video Gaming Terminals (VGT) Production Value Estimates and Forecasts (2018-2029)
3.6.2 Europe Video Gaming Terminals (VGT) Production Value Estimates and Forecasts (2018-2029)
3.6.3 China Video Gaming Terminals (VGT) Production Value Estimates and Forecasts (2018-2029)
3.6.4 Japan Video Gaming Terminals (VGT) Production Value Estimates and Forecasts (2018-2029)
4 Video Gaming Terminals (VGT) Consumption by Region
4.1 Global Video Gaming Terminals (VGT) Consumption Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
4.2 Global Video Gaming Terminals (VGT) Consumption by Region (2018-2029)
4.2.1 Global Video Gaming Terminals (VGT) Consumption by Region (2018-2023)
4.2.2 Global Video Gaming Terminals (VGT) Forecasted Consumption by Region (2024-2029)
4.3 North America
4.3.1 North America Video Gaming Terminals (VGT) Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.3.2 North America Video Gaming Terminals (VGT) Consumption by Country (2018-2029)
4.3.3 United States
4.3.4 Canada
4.4 Europe
4.4.1 Europe Video Gaming Terminals (VGT) Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.4.2 Europe Video Gaming Terminals (VGT) Consumption by Country (2018-2029)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Russia
4.5 Asia Pacific
4.5.1 Asia Pacific Video Gaming Terminals (VGT) Consumption Growth Rate by Region: 2018 VS 2022 VS 2029
4.5.2 Asia Pacific Video Gaming Terminals (VGT) Consumption by Region (2018-2029)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa Video Gaming Terminals (VGT) Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.6.2 Latin America, Middle East & Africa Video Gaming Terminals (VGT) Consumption by Country (2018-2029)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
5 Segment by Type
5.1 Global Video Gaming Terminals (VGT) Production by Type (2018-2029)
5.1.1 Global Video Gaming Terminals (VGT) Production by Type (2018-2023)
5.1.2 Global Video Gaming Terminals (VGT) Production by Type (2024-2029)
5.1.3 Global Video Gaming Terminals (VGT) Production Market Share by Type (2018-2029)
5.2 Global Video Gaming Terminals (VGT) Production Value by Type (2018-2029)
5.2.1 Global Video Gaming Terminals (VGT) Production Value by Type (2018-2023)
5.2.2 Global Video Gaming Terminals (VGT) Production Value by Type (2024-2029)
5.2.3 Global Video Gaming Terminals (VGT) Production Value Market Share by Type (2018-2029)
5.3 Global Video Gaming Terminals (VGT) Price by Type (2018-2029)
6 Segment by Application
6.1 Global Video Gaming Terminals (VGT) Production by Application (2018-2029)
6.1.1 Global Video Gaming Terminals (VGT) Production by Application (2018-2023)
6.1.2 Global Video Gaming Terminals (VGT) Production by Application (2024-2029)
6.1.3 Global Video Gaming Terminals (VGT) Production Market Share by Application (2018-2029)
6.2 Global Video Gaming Terminals (VGT) Production Value by Application (2018-2029)
6.2.1 Global Video Gaming Terminals (VGT) Production Value by Application (2018-2023)
6.2.2 Global Video Gaming Terminals (VGT) Production Value by Application (2024-2029)
6.2.3 Global Video Gaming Terminals (VGT) Production Value Market Share by Application (2018-2029)
6.3 Global Video Gaming Terminals (VGT) Price by Application (2018-2029)
7 Key Companies Profiled
7.1 Scientific Games
7.1.1 Scientific Games Video Gaming Terminals (VGT) Corporation Information
7.1.2 Scientific Games Video Gaming Terminals (VGT) Product Portfolio
7.1.3 Scientific Games Video Gaming Terminals (VGT) Production, Value, Price and Gross Margin (2018-2023)
7.1.4 Scientific Games Main Business and Markets Served
7.1.5 Scientific Games Recent Developments/Updates
7.2 IGT
7.2.1 IGT Video Gaming Terminals (VGT) Corporation Information
7.2.2 IGT Video Gaming Terminals (VGT) Product Portfolio
7.2.3 IGT Video Gaming Terminals (VGT) Production, Value, Price and Gross Margin (2018-2023)
7.2.4 IGT Main Business and Markets Served
7.2.5 IGT Recent Developments/Updates
7.3 Playtech
7.3.1 Playtech Video Gaming Terminals (VGT) Corporation Information
7.3.2 Playtech Video Gaming Terminals (VGT) Product Portfolio
7.3.3 Playtech Video Gaming Terminals (VGT) Production, Value, Price and Gross Margin (2018-2023)
7.3.4 Playtech Main Business and Markets Served
7.3.5 Playtech Recent Developments/Updates
7.4 Novomatic
7.4.1 Novomatic Video Gaming Terminals (VGT) Corporation Information
7.4.2 Novomatic Video Gaming Terminals (VGT) Product Portfolio
7.4.3 Novomatic Video Gaming Terminals (VGT) Production, Value, Price and Gross Margin (2018-2023)
7.4.4 Novomatic Main Business and Markets Served
7.4.5 Novomatic Recent Developments/Updates
7.5 Sisal Group
7.5.1 Sisal Group Video Gaming Terminals (VGT) Corporation Information
7.5.2 Sisal Group Video Gaming Terminals (VGT) Product Portfolio
7.5.3 Sisal Group Video Gaming Terminals (VGT) Production, Value, Price and Gross Margin (2018-2023)
7.5.4 Sisal Group Main Business and Markets Served
7.5.5 Sisal Group Recent Developments/Updates
7.6 SYNOT GROUP
7.6.1 SYNOT GROUP Video Gaming Terminals (VGT) Corporation Information
7.6.2 SYNOT GROUP Video Gaming Terminals (VGT) Product Portfolio
7.6.3 SYNOT GROUP Video Gaming Terminals (VGT) Production, Value, Price and Gross Margin (2018-2023)
7.6.4 SYNOT GROUP Main Business and Markets Served
7.6.5 SYNOT GROUP Recent Developments/Updates
7.7 Apollo Games
7.7.1 Apollo Games Video Gaming Terminals (VGT) Corporation Information
7.7.2 Apollo Games Video Gaming Terminals (VGT) Product Portfolio
7.7.3 Apollo Games Video Gaming Terminals (VGT) Production, Value, Price and Gross Margin (2018-2023)
7.7.4 Apollo Games Main Business and Markets Served
7.7.5 Apollo Games Recent Developments/Updates
7.8 Accel Entertainment
7.8.1 Accel Entertainment Video Gaming Terminals (VGT) Corporation Information
7.8.2 Accel Entertainment Video Gaming Terminals (VGT) Product Portfolio
7.8.3 Accel Entertainment Video Gaming Terminals (VGT) Production, Value, Price and Gross Margin (2018-2023)
7.8.4 Accel Entertainment Main Business and Markets Served
7.7.5 Accel Entertainment Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 Video Gaming Terminals (VGT) Industry Chain Analysis
8.2 Video Gaming Terminals (VGT) Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 Video Gaming Terminals (VGT) Production Mode & Process
8.4 Video Gaming Terminals (VGT) Sales and Marketing
8.4.1 Video Gaming Terminals (VGT) Sales Channels
8.4.2 Video Gaming Terminals (VGT) Distributors
8.5 Video Gaming Terminals (VGT) Customers
9 Video Gaming Terminals (VGT) Market Dynamics
9.1 Video Gaming Terminals (VGT) Industry Trends
9.2 Video Gaming Terminals (VGT) Market Drivers
9.3 Video Gaming Terminals (VGT) Market Challenges
9.4 Video Gaming Terminals (VGT) Market Restraints
10 Research Finding and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
List of Tables
    Table 1. Global Video Gaming Terminals (VGT) Market Value by Type, (US$ Million) & (2022 VS 2029)
    Table 2. Global Video Gaming Terminals (VGT) Market Value by Application, (US$ Million) & (2022 VS 2029)
    Table 3. Global Video Gaming Terminals (VGT) Production Capacity (K Units) by Manufacturers in 2022
    Table 4. Global Video Gaming Terminals (VGT) Production by Manufacturers (2018-2023) & (K Units)
    Table 5. Global Video Gaming Terminals (VGT) Production Market Share by Manufacturers (2018-2023)
    Table 6. Global Video Gaming Terminals (VGT) Production Value by Manufacturers (2018-2023) & (US$ Million)
    Table 7. Global Video Gaming Terminals (VGT) Production Value Share by Manufacturers (2018-2023)
    Table 8. Global Video Gaming Terminals (VGT) Industry Ranking 2021 VS 2022 VS 2023
    Table 9. Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Video Gaming Terminals (VGT) as of 2022)
    Table 10. Global Market Video Gaming Terminals (VGT) Average Price by Manufacturers (US$/Unit) & (2018-2023)
    Table 11. Manufacturers Video Gaming Terminals (VGT) Production Sites and Area Served
    Table 12. Manufacturers Video Gaming Terminals (VGT) Product Types
    Table 13. Global Video Gaming Terminals (VGT) Manufacturers Market Concentration Ratio (CR5 and HHI)
    Table 14. Mergers & Acquisitions, Expansion
    Table 15. Global Video Gaming Terminals (VGT) Production Value by Region: 2018 VS 2022 VS 2029 (US$ Million)
    Table 16. Global Video Gaming Terminals (VGT) Production Value (US$ Million) by Region (2018-2023)
    Table 17. Global Video Gaming Terminals (VGT) Production Value Market Share by Region (2018-2023)
    Table 18. Global Video Gaming Terminals (VGT) Production Value (US$ Million) Forecast by Region (2024-2029)
    Table 19. Global Video Gaming Terminals (VGT) Production Value Market Share Forecast by Region (2024-2029)
    Table 20. Global Video Gaming Terminals (VGT) Production Comparison by Region: 2018 VS 2022 VS 2029 (K Units)
    Table 21. Global Video Gaming Terminals (VGT) Production (K Units) by Region (2018-2023)
    Table 22. Global Video Gaming Terminals (VGT) Production Market Share by Region (2018-2023)
    Table 23. Global Video Gaming Terminals (VGT) Production (K Units) Forecast by Region (2024-2029)
    Table 24. Global Video Gaming Terminals (VGT) Production Market Share Forecast by Region (2024-2029)
    Table 25. Global Video Gaming Terminals (VGT) Market Average Price (US$/Unit) by Region (2018-2023)
    Table 26. Global Video Gaming Terminals (VGT) Market Average Price (US$/Unit) by Region (2024-2029)
    Table 27. Global Video Gaming Terminals (VGT) Consumption Growth Rate by Region: 2018 VS 2022 VS 2029 (K Units)
    Table 28. Global Video Gaming Terminals (VGT) Consumption by Region (2018-2023) & (K Units)
    Table 29. Global Video Gaming Terminals (VGT) Consumption Market Share by Region (2018-2023)
    Table 30. Global Video Gaming Terminals (VGT) Forecasted Consumption by Region (2024-2029) & (K Units)
    Table 31. Global Video Gaming Terminals (VGT) Forecasted Consumption Market Share by Region (2018-2023)
    Table 32. North America Video Gaming Terminals (VGT) Consumption Growth Rate by Country: 2018 VS 2022 VS 2029 (K Units)
    Table 33. North America Video Gaming Terminals (VGT) Consumption by Country (2018-2023) & (K Units)
    Table 34. North America Video Gaming Terminals (VGT) Consumption by Country (2024-2029) & (K Units)
    Table 35. Europe Video Gaming Terminals (VGT) Consumption Growth Rate by Country: 2018 VS 2022 VS 2029 (K Units)
    Table 36. Europe Video Gaming Terminals (VGT) Consumption by Country (2018-2023) & (K Units)
    Table 37. Europe Video Gaming Terminals (VGT) Consumption by Country (2024-2029) & (K Units)
    Table 38. Asia Pacific Video Gaming Terminals (VGT) Consumption Growth Rate by Region: 2018 VS 2022 VS 2029 (K Units)
    Table 39. Asia Pacific Video Gaming Terminals (VGT) Consumption by Region (2018-2023) & (K Units)
    Table 40. Asia Pacific Video Gaming Terminals (VGT) Consumption by Region (2024-2029) & (K Units)
    Table 41. Latin America, Middle East & Africa Video Gaming Terminals (VGT) Consumption Growth Rate by Country: 2018 VS 2022 VS 2029 (K Units)
    Table 42. Latin America, Middle East & Africa Video Gaming Terminals (VGT) Consumption by Country (2018-2023) & (K Units)
    Table 43. Latin America, Middle East & Africa Video Gaming Terminals (VGT) Consumption by Country (2024-2029) & (K Units)
    Table 44. Global Video Gaming Terminals (VGT) Production (K Units) by Type (2018-2023)
    Table 45. Global Video Gaming Terminals (VGT) Production (K Units) by Type (2024-2029)
    Table 46. Global Video Gaming Terminals (VGT) Production Market Share by Type (2018-2023)
    Table 47. Global Video Gaming Terminals (VGT) Production Market Share by Type (2024-2029)
    Table 48. Global Video Gaming Terminals (VGT) Production Value (US$ Million) by Type (2018-2023)
    Table 49. Global Video Gaming Terminals (VGT) Production Value (US$ Million) by Type (2024-2029)
    Table 50. Global Video Gaming Terminals (VGT) Production Value Share by Type (2018-2023)
    Table 51. Global Video Gaming Terminals (VGT) Production Value Share by Type (2024-2029)
    Table 52. Global Video Gaming Terminals (VGT) Price (US$/Unit) by Type (2018-2023)
    Table 53. Global Video Gaming Terminals (VGT) Price (US$/Unit) by Type (2024-2029)
    Table 54. Global Video Gaming Terminals (VGT) Production (K Units) by Application (2018-2023)
    Table 55. Global Video Gaming Terminals (VGT) Production (K Units) by Application (2024-2029)
    Table 56. Global Video Gaming Terminals (VGT) Production Market Share by Application (2018-2023)
    Table 57. Global Video Gaming Terminals (VGT) Production Market Share by Application (2024-2029)
    Table 58. Global Video Gaming Terminals (VGT) Production Value (US$ Million) by Application (2018-2023)
    Table 59. Global Video Gaming Terminals (VGT) Production Value (US$ Million) by Application (2024-2029)
    Table 60. Global Video Gaming Terminals (VGT) Production Value Share by Application (2018-2023)
    Table 61. Global Video Gaming Terminals (VGT) Production Value Share by Application (2024-2029)
    Table 62. Global Video Gaming Terminals (VGT) Price (US$/Unit) by Application (2018-2023)
    Table 63. Global Video Gaming Terminals (VGT) Price (US$/Unit) by Application (2024-2029)
    Table 64. Scientific Games Video Gaming Terminals (VGT) Corporation Information
    Table 65. Scientific Games Specification and Application
    Table 66. Scientific Games Video Gaming Terminals (VGT) Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 67. Scientific Games Main Business and Markets Served
    Table 68. Scientific Games Recent Developments/Updates
    Table 69. IGT Video Gaming Terminals (VGT) Corporation Information
    Table 70. IGT Specification and Application
    Table 71. IGT Video Gaming Terminals (VGT) Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 72. IGT Main Business and Markets Served
    Table 73. IGT Recent Developments/Updates
    Table 74. Playtech Video Gaming Terminals (VGT) Corporation Information
    Table 75. Playtech Specification and Application
    Table 76. Playtech Video Gaming Terminals (VGT) Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 77. Playtech Main Business and Markets Served
    Table 78. Playtech Recent Developments/Updates
    Table 79. Novomatic Video Gaming Terminals (VGT) Corporation Information
    Table 80. Novomatic Specification and Application
    Table 81. Novomatic Video Gaming Terminals (VGT) Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 82. Novomatic Main Business and Markets Served
    Table 83. Novomatic Recent Developments/Updates
    Table 84. Sisal Group Video Gaming Terminals (VGT) Corporation Information
    Table 85. Sisal Group Specification and Application
    Table 86. Sisal Group Video Gaming Terminals (VGT) Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 87. Sisal Group Main Business and Markets Served
    Table 88. Sisal Group Recent Developments/Updates
    Table 89. SYNOT GROUP Video Gaming Terminals (VGT) Corporation Information
    Table 90. SYNOT GROUP Specification and Application
    Table 91. SYNOT GROUP Video Gaming Terminals (VGT) Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 92. SYNOT GROUP Main Business and Markets Served
    Table 93. SYNOT GROUP Recent Developments/Updates
    Table 94. Apollo Games Video Gaming Terminals (VGT) Corporation Information
    Table 95. Apollo Games Specification and Application
    Table 96. Apollo Games Video Gaming Terminals (VGT) Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 97. Apollo Games Main Business and Markets Served
    Table 98. Apollo Games Recent Developments/Updates
    Table 99. Accel Entertainment Video Gaming Terminals (VGT) Corporation Information
    Table 100. Accel Entertainment Specification and Application
    Table 101. Accel Entertainment Video Gaming Terminals (VGT) Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
    Table 102. Accel Entertainment Main Business and Markets Served
    Table 103. Accel Entertainment Recent Developments/Updates
    Table 104. Key Raw Materials Lists
    Table 105. Raw Materials Key Suppliers Lists
    Table 106. Video Gaming Terminals (VGT) Distributors List
    Table 107. Video Gaming Terminals (VGT) Customers List
    Table 108. Video Gaming Terminals (VGT) Market Trends
    Table 109. Video Gaming Terminals (VGT) Market Drivers
    Table 110. Video Gaming Terminals (VGT) Market Challenges
    Table 111. Video Gaming Terminals (VGT) Market Restraints
    Table 112. Research Programs/Design for This Report
    Table 113. Key Data Information from Secondary Sources
    Table 114. Key Data Information from Primary Sources
List of Figures
    Figure 1. Product Picture of Video Gaming Terminals (VGT)
    Figure 2. Global Video Gaming Terminals (VGT) Market Value by Type, (US$ Million) & (2022 VS 2029)
    Figure 3. Global Video Gaming Terminals (VGT) Market Share by Type: 2022 VS 2029
    Figure 4. Video Gaming Machines Product Picture
    Figure 5. Video Poker Machines Product Picture
    Figure 6. Mechanical Reel Gaming Machines Product Picture
    Figure 7. Global Video Gaming Terminals (VGT) Market Value by Application, (US$ Million) & (2022 VS 2029)
    Figure 8. Global Video Gaming Terminals (VGT) Market Share by Application: 2022 VS 2029
    Figure 9. New/ expansion
    Figure 10. Replacement
    Figure 11. Global Video Gaming Terminals (VGT) Production Value (US$ Million), 2018 VS 2022 VS 2029
    Figure 12. Global Video Gaming Terminals (VGT) Production Value (US$ Million) & (2018-2029)
    Figure 13. Global Video Gaming Terminals (VGT) Production (K Units) & (2018-2029)
    Figure 14. Global Video Gaming Terminals (VGT) Average Price (US$/Unit) & (2018-2029)
    Figure 15. Video Gaming Terminals (VGT) Report Years Considered
    Figure 16. Video Gaming Terminals (VGT) Production Share by Manufacturers in 2022
    Figure 17. Video Gaming Terminals (VGT) Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2018 VS 2022
    Figure 18. The Global 5 and 10 Largest Players: Market Share by Video Gaming Terminals (VGT) Revenue in 2022
    Figure 19. Global Video Gaming Terminals (VGT) Production Value by Region: 2018 VS 2022 VS 2029 (US$ Million)
    Figure 20. Global Video Gaming Terminals (VGT) Production Value Market Share by Region: 2018 VS 2022 VS 2029
    Figure 21. Global Video Gaming Terminals (VGT) Production Comparison by Region: 2018 VS 2022 VS 2029 (K Units)
    Figure 22. Global Video Gaming Terminals (VGT) Production Market Share by Region: 2018 VS 2022 VS 2029
    Figure 23. North America Video Gaming Terminals (VGT) Production Value (US$ Million) Growth Rate (2018-2029)
    Figure 24. Europe Video Gaming Terminals (VGT) Production Value (US$ Million) Growth Rate (2018-2029)
    Figure 25. China Video Gaming Terminals (VGT) Production Value (US$ Million) Growth Rate (2018-2029)
    Figure 26. Japan Video Gaming Terminals (VGT) Production Value (US$ Million) Growth Rate (2018-2029)
    Figure 27. Global Video Gaming Terminals (VGT) Consumption by Region: 2018 VS 2022 VS 2029 (K Units)
    Figure 28. Global Video Gaming Terminals (VGT) Consumption Market Share by Region: 2018 VS 2022 VS 2029
    Figure 29. North America Video Gaming Terminals (VGT) Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 30. North America Video Gaming Terminals (VGT) Consumption Market Share by Country (2018-2029)
    Figure 31. Canada Video Gaming Terminals (VGT) Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 32. U.S. Video Gaming Terminals (VGT) Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 33. Europe Video Gaming Terminals (VGT) Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 34. Europe Video Gaming Terminals (VGT) Consumption Market Share by Country (2018-2029)
    Figure 35. Germany Video Gaming Terminals (VGT) Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 36. France Video Gaming Terminals (VGT) Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 37. U.K. Video Gaming Terminals (VGT) Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 38. Italy Video Gaming Terminals (VGT) Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 39. Russia Video Gaming Terminals (VGT) Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 40. Asia Pacific Video Gaming Terminals (VGT) Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 41. Asia Pacific Video Gaming Terminals (VGT) Consumption Market Share by Regions (2018-2029)
    Figure 42. China Video Gaming Terminals (VGT) Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 43. Japan Video Gaming Terminals (VGT) Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 44. South Korea Video Gaming Terminals (VGT) Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 45. China Taiwan Video Gaming Terminals (VGT) Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 46. Southeast Asia Video Gaming Terminals (VGT) Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 47. India Video Gaming Terminals (VGT) Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 48. Latin America, Middle East & Africa Video Gaming Terminals (VGT) Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 49. Latin America, Middle East & Africa Video Gaming Terminals (VGT) Consumption Market Share by Country (2018-2029)
    Figure 50. Mexico Video Gaming Terminals (VGT) Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 51. Brazil Video Gaming Terminals (VGT) Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 52. Turkey Video Gaming Terminals (VGT) Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 53. GCC Countries Video Gaming Terminals (VGT) Consumption and Growth Rate (2018-2023) & (K Units)
    Figure 54. Global Production Market Share of Video Gaming Terminals (VGT) by Type (2018-2029)
    Figure 55. Global Production Value Market Share of Video Gaming Terminals (VGT) by Type (2018-2029)
    Figure 56. Global Video Gaming Terminals (VGT) Price (US$/Unit) by Type (2018-2029)
    Figure 57. Global Production Market Share of Video Gaming Terminals (VGT) by Application (2018-2029)
    Figure 58. Global Production Value Market Share of Video Gaming Terminals (VGT) by Application (2018-2029)
    Figure 59. Global Video Gaming Terminals (VGT) Price (US$/Unit) by Application (2018-2029)
    Figure 60. Video Gaming Terminals (VGT) Value Chain
    Figure 61. Video Gaming Terminals (VGT) Production Process
    Figure 62. Channels of Distribution (Direct Vs Distribution)
    Figure 63. Distributors Profiles
    Figure 64. Bottom-up and Top-down Approaches for This Report
    Figure 65. Data Triangulation
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