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Global eSports Gaming Phone Market Research Report 2025
Published Date: October 2025
|
Report Code: QYRE-Auto-36V19847
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Global eSports Gaming Phone Market Research Report 2025
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Global eSports Gaming Phone Market Research Report 2025

Code: QYRE-Auto-36V19847
Report
October 2025
Pages:88
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

eSports Gaming Phone Market Size

The global market for eSports Gaming Phone was valued at US$ 3343 million in the year 2024 and is projected to reach a revised size of US$ 4962 million by 2031, growing at a CAGR of 5.8% during the forecast period.

eSports Gaming Phone Market

eSports Gaming Phone Market

The 2025 U.S. tariff policies introduce profound uncertainty into the global economic landscape. This report critically examines the implications of recent tariff adjustments and international strategic countermeasures on eSports Gaming Phone competitive dynamics, regional economic interdependencies, and supply chain reconfigurations.
In 2024, global eSports Gaming Phone production reached approximately 6,160 K units, with an average global market price of around US$ 542.6 per unit.
An eSports gaming phone is a high-performance smartphone specifically engineered to meet the demands of competitive mobile gaming, offering powerful processors, advanced cooling systems, and high-refresh-rate displays to ensure smooth and responsive gameplay. These devices often feature optimized touch response, customizable gaming modes, and enhanced connectivity options such as low-latency Wi-Fi and 5G support to minimize lag during online matches. In addition, eSports gaming phones are typically equipped with extended battery capacity, fast charging technology, and ergonomic designs with features like trigger buttons or shoulder keys to provide professional players and enthusiasts with a console-like gaming experience. They are designed not only for raw performance but also to provide consistent reliability and comfort in tournament-level play.
The value chain of the eSports gaming phone industry spans upstream, midstream, and downstream sectors, each contributing to the delivery of high-performance devices optimized for competitive gaming. Upstream involves raw materials and critical components such as advanced processors, GPUs, display panels with high refresh rates, memory chips, batteries, cooling systems, and gaming-specific accessories, primarily supplied by semiconductor foundries, display manufacturers, and component makers. The midstream sector covers phone assemblers, brand owners, and technology integrators who design, engineer, and manufacture eSports gaming phones, incorporating gaming-optimized software, thermal management solutions, and ergonomic hardware features; this stage also includes R&D, branding, and quality control. Downstream encompasses distribution channels and end markets, including e-commerce platforms, telecom operators, and retail stores, as well as partnerships with eSports organizations, streaming platforms, and gaming ecosystems that promote adoption among professional players and enthusiasts. Together, this value chain ensures the creation, delivery, and widespread availability of devices that meet the performance and experiential demands of the growing eSports industry.
The single-line production capacity of eSports Gaming Phone is 468 to 473 K units per year, the average gross profit margin was 18.5%.

Report Scope

This report aims to provide a comprehensive presentation of the global market for eSports Gaming Phone, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding eSports Gaming Phone.
The eSports Gaming Phone market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global eSports Gaming Phone market comprehensively. Regional market sizes, concerning products by Battery Capacity, by Sales Channel, by Screen Type and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the eSports Gaming Phone manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Battery Capacity, by Sales Channel, by Screen Type and by regions.

Scope of eSports Gaming Phone Market Report

Report Metric Details
Report Name eSports Gaming Phone Market
Accounted market size in year US$ 3343 million
Forecasted market size in 2031 US$ 4962 million
CAGR 5.8%
Base Year year
Forecasted years 2025 - 2031
Segment by Battery Capacity
  • Below 4500mAh
  • 4500 to 5500mAh
  • Above 5500mAh
Segment by Screen Type
  • AMOLED
  • LCD
Segment by Sales Channel
  • Specialty Stores
  • Online Sales
  • Others
Consumption by Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, Taiwan)
  • Southeast Asia (India)
  • Latin America (Mexico, Brazil)
By Company Vivo, Lenovo, Blackshark, ASUS, ROG, nubia, Xiaomi, ZTE, OnePlus, OPPO, HONOR
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Core Chapters

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Detailed analysis of eSports Gaming Phone manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 3: Sales, revenue of eSports Gaming Phone in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
  • Chapter 4: Provides the analysis of various market segments by Battery Capacity, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Sales Channel, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
  • Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
  • Chapter 9: The main points and conclusions of the report.

FAQ for this report

How fast is eSports Gaming Phone Market growing?

Ans: The eSports Gaming Phone Market witnessing a CAGR of 5.8% during the forecast period 2025-2031.

What is the eSports Gaming Phone Market size in 2031?

Ans: The eSports Gaming Phone Market size in 2031 will be US$ 4962 million.

Who are the main players in the eSports Gaming Phone Market report?

Ans: The main players in the eSports Gaming Phone Market are Vivo, Lenovo, Blackshark, ASUS, ROG, nubia, Xiaomi, ZTE, OnePlus, OPPO, HONOR

What are the Type segmentation covered in the eSports Gaming Phone Market report?

Ans: The Types covered in the eSports Gaming Phone Market report are AMOLED, LCD

1 eSports Gaming Phone Market Overview
1.1 Product Definition
1.2 eSports Gaming Phone by Battery Capacity
1.2.1 Global eSports Gaming Phone Market Value Comparison by Battery Capacity (2024 VS 2031)
1.2.2 Below 4500mAh
1.2.3 4500 to 5500mAh
1.2.4 Above 5500mAh
1.3 eSports Gaming Phone by Screen Type
1.3.1 Global eSports Gaming Phone Market Value Comparison by Screen Type: 2024 VS 2031
1.3.2 AMOLED
1.3.3 LCD
1.4 eSports Gaming Phone by Sales Channel
1.4.1 Global eSports Gaming Phone Market Value by Sales Channel (2024 VS 2031)
1.4.2 Specialty Stores
1.4.3 Online Sales
1.4.4 Others
1.5 Global eSports Gaming Phone Market Size Estimates and Forecasts
1.5.1 Global eSports Gaming Phone Revenue 2020-2031
1.5.2 Global eSports Gaming Phone Sales 2020-2031
1.5.3 Global eSports Gaming Phone Market Average Price (2020-2031)
1.6 Assumptions and Limitations
2 eSports Gaming Phone Market Competition by Manufacturers
2.1 Global eSports Gaming Phone Sales Market Share by Manufacturers (2020-2025)
2.2 Global eSports Gaming Phone Revenue Market Share by Manufacturers (2020-2025)
2.3 Global eSports Gaming Phone Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of eSports Gaming Phone, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of eSports Gaming Phone, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of eSports Gaming Phone, Product Type & Application
2.7 Global Key Manufacturers of eSports Gaming Phone, Date of Enter into This Industry
2.8 Global eSports Gaming Phone Market Competitive Situation and Trends
2.8.1 Global eSports Gaming Phone Market Concentration Rate
2.8.2 The Global 5 and 10 Largest eSports Gaming Phone Players Market Share by Revenue
2.8.3 Global eSports Gaming Phone Company Type and Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global eSports Gaming Phone Market Scenario by Region
3.1 Global eSports Gaming Phone Market Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global eSports Gaming Phone Sales by Region: 2020-2031
3.2.1 Global eSports Gaming Phone Sales by Region: 2020-2025
3.2.2 Global eSports Gaming Phone Sales by Region: 2026-2031
3.3 Global eSports Gaming Phone Revenue by Region: 2020-2031
3.3.1 Global eSports Gaming Phone Revenue by Region: 2020-2025
3.3.2 Global eSports Gaming Phone Revenue by Region: 2026-2031
3.4 North America eSports Gaming Phone Market Facts & Figures by Country
3.4.1 North America eSports Gaming Phone Market Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America eSports Gaming Phone Sales by Country (2020-2031)
3.4.3 North America eSports Gaming Phone Revenue by Country (2020-2031)
3.4.4 United States
3.4.5 Canada
3.5 Europe eSports Gaming Phone Market Facts & Figures by Country
3.5.1 Europe eSports Gaming Phone Market Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe eSports Gaming Phone Sales by Country (2020-2031)
3.5.3 Europe eSports Gaming Phone Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific eSports Gaming Phone Market Facts & Figures by Region
3.6.1 Asia Pacific eSports Gaming Phone Market Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific eSports Gaming Phone Sales by Region (2020-2031)
3.6.3 Asia Pacific eSports Gaming Phone Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Southeast Asia
3.7 Latin America eSports Gaming Phone Market Facts & Figures by Country
3.7.1 Latin America eSports Gaming Phone Market Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America eSports Gaming Phone Sales by Country (2020-2031)
3.7.3 Latin America eSports Gaming Phone Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.7.7 Colombia
3.8 Middle East and Africa eSports Gaming Phone Market Facts & Figures by Country
3.8.1 Middle East and Africa eSports Gaming Phone Market Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa eSports Gaming Phone Sales by Country (2020-2031)
3.8.3 Middle East and Africa eSports Gaming Phone Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Battery Capacity
4.1 Global eSports Gaming Phone Sales by Battery Capacity (2020-2031)
4.1.1 Global eSports Gaming Phone Sales by Battery Capacity (2020-2025)
4.1.2 Global eSports Gaming Phone Sales by Battery Capacity (2026-2031)
4.1.3 Global eSports Gaming Phone Sales Market Share by Battery Capacity (2020-2031)
4.2 Global eSports Gaming Phone Revenue by Battery Capacity (2020-2031)
4.2.1 Global eSports Gaming Phone Revenue by Battery Capacity (2020-2025)
4.2.2 Global eSports Gaming Phone Revenue by Battery Capacity (2026-2031)
4.2.3 Global eSports Gaming Phone Revenue Market Share by Battery Capacity (2020-2031)
4.3 Global eSports Gaming Phone Price by Battery Capacity (2020-2031)
5 Segment by Sales Channel
5.1 Global eSports Gaming Phone Sales by Sales Channel (2020-2031)
5.1.1 Global eSports Gaming Phone Sales by Sales Channel (2020-2025)
5.1.2 Global eSports Gaming Phone Sales by Sales Channel (2026-2031)
5.1.3 Global eSports Gaming Phone Sales Market Share by Sales Channel (2020-2031)
5.2 Global eSports Gaming Phone Revenue by Sales Channel (2020-2031)
5.2.1 Global eSports Gaming Phone Revenue by Sales Channel (2020-2025)
5.2.2 Global eSports Gaming Phone Revenue by Sales Channel (2026-2031)
5.2.3 Global eSports Gaming Phone Revenue Market Share by Sales Channel (2020-2031)
5.3 Global eSports Gaming Phone Price by Sales Channel (2020-2031)
6 Key Companies Profiled
6.1 Vivo
6.1.1 Vivo Company Information
6.1.2 Vivo Description and Business Overview
6.1.3 Vivo eSports Gaming Phone Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Vivo eSports Gaming Phone Product Portfolio
6.1.5 Vivo Recent Developments/Updates
6.2 Lenovo
6.2.1 Lenovo Company Information
6.2.2 Lenovo Description and Business Overview
6.2.3 Lenovo eSports Gaming Phone Sales, Revenue and Gross Margin (2020-2025)
6.2.4 Lenovo eSports Gaming Phone Product Portfolio
6.2.5 Lenovo Recent Developments/Updates
6.3 Blackshark
6.3.1 Blackshark Company Information
6.3.2 Blackshark Description and Business Overview
6.3.3 Blackshark eSports Gaming Phone Sales, Revenue and Gross Margin (2020-2025)
6.3.4 Blackshark eSports Gaming Phone Product Portfolio
6.3.5 Blackshark Recent Developments/Updates
6.4 ASUS
6.4.1 ASUS Company Information
6.4.2 ASUS Description and Business Overview
6.4.3 ASUS eSports Gaming Phone Sales, Revenue and Gross Margin (2020-2025)
6.4.4 ASUS eSports Gaming Phone Product Portfolio
6.4.5 ASUS Recent Developments/Updates
6.5 ROG
6.5.1 ROG Company Information
6.5.2 ROG Description and Business Overview
6.5.3 ROG eSports Gaming Phone Sales, Revenue and Gross Margin (2020-2025)
6.5.4 ROG eSports Gaming Phone Product Portfolio
6.5.5 ROG Recent Developments/Updates
6.6 nubia
6.6.1 nubia Company Information
6.6.2 nubia Description and Business Overview
6.6.3 nubia eSports Gaming Phone Sales, Revenue and Gross Margin (2020-2025)
6.6.4 nubia eSports Gaming Phone Product Portfolio
6.6.5 nubia Recent Developments/Updates
6.7 Xiaomi
6.7.1 Xiaomi Company Information
6.7.2 Xiaomi Description and Business Overview
6.7.3 Xiaomi eSports Gaming Phone Sales, Revenue and Gross Margin (2020-2025)
6.7.4 Xiaomi eSports Gaming Phone Product Portfolio
6.7.5 Xiaomi Recent Developments/Updates
6.8 ZTE
6.8.1 ZTE Company Information
6.8.2 ZTE Description and Business Overview
6.8.3 ZTE eSports Gaming Phone Sales, Revenue and Gross Margin (2020-2025)
6.8.4 ZTE eSports Gaming Phone Product Portfolio
6.8.5 ZTE Recent Developments/Updates
6.9 OnePlus
6.9.1 OnePlus Company Information
6.9.2 OnePlus Description and Business Overview
6.9.3 OnePlus eSports Gaming Phone Sales, Revenue and Gross Margin (2020-2025)
6.9.4 OnePlus eSports Gaming Phone Product Portfolio
6.9.5 OnePlus Recent Developments/Updates
6.10 OPPO
6.10.1 OPPO Company Information
6.10.2 OPPO Description and Business Overview
6.10.3 OPPO eSports Gaming Phone Sales, Revenue and Gross Margin (2020-2025)
6.10.4 OPPO eSports Gaming Phone Product Portfolio
6.10.5 OPPO Recent Developments/Updates
6.11 HONOR
6.11.1 HONOR Company Information
6.11.2 HONOR Description and Business Overview
6.11.3 HONOR eSports Gaming Phone Sales, Revenue and Gross Margin (2020-2025)
6.11.4 HONOR eSports Gaming Phone Product Portfolio
6.11.5 HONOR Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 eSports Gaming Phone Industry Chain Analysis
7.2 eSports Gaming Phone Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 eSports Gaming Phone Production Mode & Process Analysis
7.4 eSports Gaming Phone Sales and Marketing
7.4.1 eSports Gaming Phone Sales Channels
7.4.2 eSports Gaming Phone Distributors
7.5 eSports Gaming Phone Customer Analysis
8 eSports Gaming Phone Market Dynamics
8.1 eSports Gaming Phone Industry Trends
8.2 eSports Gaming Phone Market Drivers
8.3 eSports Gaming Phone Market Challenges
8.4 eSports Gaming Phone Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
List of Tables
 Table 1. Global eSports Gaming Phone Market Value Comparison by Battery Capacity (2024 VS 2031) & (US$ Million)
 Table 2. Global eSports Gaming Phone Market Value by Screen Type, (US$ Million) & (2024 VS 2031)
 Table 3. Global eSports Gaming Phone Market Value by Sales Channel (2024 VS 2031) & (US$ Million)
 Table 4. Global eSports Gaming Phone Market Competitive Situation by Manufacturers in 2024
 Table 5. Global eSports Gaming Phone Sales (K Units) of Key Manufacturers (2020-2025)
 Table 6. Global eSports Gaming Phone Sales Market Share by Manufacturers (2020-2025)
 Table 7. Global eSports Gaming Phone Revenue (US$ Million) by Manufacturers (2020-2025)
 Table 8. Global eSports Gaming Phone Revenue Share by Manufacturers (2020-2025)
 Table 9. Global Market eSports Gaming Phone Average Price (US$/Unit) of Key Manufacturers (2020-2025)
 Table 10. Global Key Players of eSports Gaming Phone, Industry Ranking, 2022 VS 2023 VS 2024
 Table 11. Global Key Manufacturers of eSports Gaming Phone, Manufacturing Sites & Headquarters
 Table 12. Global Key Manufacturers of eSports Gaming Phone, Product Type & Application
 Table 13. Global Key Manufacturers of eSports Gaming Phone, Date of Enter into This Industry
 Table 14. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
 Table 15. Global eSports Gaming Phone by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in eSports Gaming Phone as of 2024)
 Table 16. Manufacturers Mergers & Acquisitions, Expansion Plans
 Table 17. Global eSports Gaming Phone Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 18. Global eSports Gaming Phone Sales by Region (2020-2025) & (K Units)
 Table 19. Global eSports Gaming Phone Sales Market Share by Region (2020-2025)
 Table 20. Global eSports Gaming Phone Sales by Region (2026-2031) & (K Units)
 Table 21. Global eSports Gaming Phone Sales Market Share by Region (2026-2031)
 Table 22. Global eSports Gaming Phone Revenue by Region (2020-2025) & (US$ Million)
 Table 23. Global eSports Gaming Phone Revenue Market Share by Region (2020-2025)
 Table 24. Global eSports Gaming Phone Revenue by Region (2026-2031) & (US$ Million)
 Table 25. Global eSports Gaming Phone Revenue Market Share by Region (2026-2031)
 Table 26. North America eSports Gaming Phone Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 27. North America eSports Gaming Phone Sales by Country (2020-2025) & (K Units)
 Table 28. North America eSports Gaming Phone Sales by Country (2026-2031) & (K Units)
 Table 29. North America eSports Gaming Phone Revenue by Country (2020-2025) & (US$ Million)
 Table 30. North America eSports Gaming Phone Revenue by Country (2026-2031) & (US$ Million)
 Table 31. Europe eSports Gaming Phone Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 32. Europe eSports Gaming Phone Sales by Country (2020-2025) & (K Units)
 Table 33. Europe eSports Gaming Phone Sales by Country (2026-2031) & (K Units)
 Table 34. Europe eSports Gaming Phone Revenue by Country (2020-2025) & (US$ Million)
 Table 35. Europe eSports Gaming Phone Revenue by Country (2026-2031) & (US$ Million)
 Table 36. Asia Pacific eSports Gaming Phone Revenue by Region: 2020 VS 2024 VS 2031 (US$ Million)
 Table 37. Asia Pacific eSports Gaming Phone Sales by Region (2020-2025) & (K Units)
 Table 38. Asia Pacific eSports Gaming Phone Sales by Region (2026-2031) & (K Units)
 Table 39. Asia Pacific eSports Gaming Phone Revenue by Region (2020-2025) & (US$ Million)
 Table 40. Asia Pacific eSports Gaming Phone Revenue by Region (2026-2031) & (US$ Million)
 Table 41. Latin America eSports Gaming Phone Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 42. Latin America eSports Gaming Phone Sales by Country (2020-2025) & (K Units)
 Table 43. Latin America eSports Gaming Phone Sales by Country (2026-2031) & (K Units)
 Table 44. Latin America eSports Gaming Phone Revenue by Country (2020-2025) & (US$ Million)
 Table 45. Latin America eSports Gaming Phone Revenue by Country (2026-2031) & (US$ Million)
 Table 46. Middle East and Africa eSports Gaming Phone Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
 Table 47. Middle East and Africa eSports Gaming Phone Sales by Country (2020-2025) & (K Units)
 Table 48. Middle East and Africa eSports Gaming Phone Sales by Country (2026-2031) & (K Units)
 Table 49. Middle East and Africa eSports Gaming Phone Revenue by Country (2020-2025) & (US$ Million)
 Table 50. Middle East and Africa eSports Gaming Phone Revenue by Country (2026-2031) & (US$ Million)
 Table 51. Global eSports Gaming Phone Sales (K Units) by Battery Capacity (2020-2025)
 Table 52. Global eSports Gaming Phone Sales (K Units) by Battery Capacity (2026-2031)
 Table 53. Global eSports Gaming Phone Sales Market Share by Battery Capacity (2020-2025)
 Table 54. Global eSports Gaming Phone Sales Market Share by Battery Capacity (2026-2031)
 Table 55. Global eSports Gaming Phone Revenue (US$ Million) by Battery Capacity (2020-2025)
 Table 56. Global eSports Gaming Phone Revenue (US$ Million) by Battery Capacity (2026-2031)
 Table 57. Global eSports Gaming Phone Revenue Market Share by Battery Capacity (2020-2025)
 Table 58. Global eSports Gaming Phone Revenue Market Share by Battery Capacity (2026-2031)
 Table 59. Global eSports Gaming Phone Price (US$/Unit) by Battery Capacity (2020-2025)
 Table 60. Global eSports Gaming Phone Price (US$/Unit) by Battery Capacity (2026-2031)
 Table 61. Global eSports Gaming Phone Sales (K Units) by Sales Channel (2020-2025)
 Table 62. Global eSports Gaming Phone Sales (K Units) by Sales Channel (2026-2031)
 Table 63. Global eSports Gaming Phone Sales Market Share by Sales Channel (2020-2025)
 Table 64. Global eSports Gaming Phone Sales Market Share by Sales Channel (2026-2031)
 Table 65. Global eSports Gaming Phone Revenue (US$ Million) by Sales Channel (2020-2025)
 Table 66. Global eSports Gaming Phone Revenue (US$ Million) by Sales Channel (2026-2031)
 Table 67. Global eSports Gaming Phone Revenue Market Share by Sales Channel (2020-2025)
 Table 68. Global eSports Gaming Phone Revenue Market Share by Sales Channel (2026-2031)
 Table 69. Global eSports Gaming Phone Price (US$/Unit) by Sales Channel (2020-2025)
 Table 70. Global eSports Gaming Phone Price (US$/Unit) by Sales Channel (2026-2031)
 Table 71. Vivo Company Information
 Table 72. Vivo Description and Business Overview
 Table 73. Vivo eSports Gaming Phone Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 74. Vivo eSports Gaming Phone Product
 Table 75. Vivo Recent Developments/Updates
 Table 76. Lenovo Company Information
 Table 77. Lenovo Description and Business Overview
 Table 78. Lenovo eSports Gaming Phone Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 79. Lenovo eSports Gaming Phone Product
 Table 80. Lenovo Recent Developments/Updates
 Table 81. Blackshark Company Information
 Table 82. Blackshark Description and Business Overview
 Table 83. Blackshark eSports Gaming Phone Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 84. Blackshark eSports Gaming Phone Product
 Table 85. Blackshark Recent Developments/Updates
 Table 86. ASUS Company Information
 Table 87. ASUS Description and Business Overview
 Table 88. ASUS eSports Gaming Phone Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 89. ASUS eSports Gaming Phone Product
 Table 90. ASUS Recent Developments/Updates
 Table 91. ROG Company Information
 Table 92. ROG Description and Business Overview
 Table 93. ROG eSports Gaming Phone Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 94. ROG eSports Gaming Phone Product
 Table 95. ROG Recent Developments/Updates
 Table 96. nubia Company Information
 Table 97. nubia Description and Business Overview
 Table 98. nubia eSports Gaming Phone Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 99. nubia eSports Gaming Phone Product
 Table 100. nubia Recent Developments/Updates
 Table 101. Xiaomi Company Information
 Table 102. Xiaomi Description and Business Overview
 Table 103. Xiaomi eSports Gaming Phone Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 104. Xiaomi eSports Gaming Phone Product
 Table 105. Xiaomi Recent Developments/Updates
 Table 106. ZTE Company Information
 Table 107. ZTE Description and Business Overview
 Table 108. ZTE eSports Gaming Phone Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 109. ZTE eSports Gaming Phone Product
 Table 110. ZTE Recent Developments/Updates
 Table 111. OnePlus Company Information
 Table 112. OnePlus Description and Business Overview
 Table 113. OnePlus eSports Gaming Phone Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 114. OnePlus eSports Gaming Phone Product
 Table 115. OnePlus Recent Developments/Updates
 Table 116. OPPO Company Information
 Table 117. OPPO Description and Business Overview
 Table 118. OPPO eSports Gaming Phone Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 119. OPPO eSports Gaming Phone Product
 Table 120. OPPO Recent Developments/Updates
 Table 121. HONOR Company Information
 Table 122. HONOR Description and Business Overview
 Table 123. HONOR eSports Gaming Phone Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
 Table 124. HONOR eSports Gaming Phone Product
 Table 125. HONOR Recent Developments/Updates
 Table 126. Key Raw Materials Lists
 Table 127. Raw Materials Key Suppliers Lists
 Table 128. eSports Gaming Phone Distributors List
 Table 129. eSports Gaming Phone Customers List
 Table 130. eSports Gaming Phone Market Trends
 Table 131. eSports Gaming Phone Market Drivers
 Table 132. eSports Gaming Phone Market Challenges
 Table 133. eSports Gaming Phone Market Restraints
 Table 134. Research Programs/Design for This Report
 Table 135. Key Data Information from Secondary Sources
 Table 136. Key Data Information from Primary Sources
 Table 137. Authors List of This Report


List of Figures
 Figure 1. Product Picture of eSports Gaming Phone
 Figure 2. Global eSports Gaming Phone Market Value Comparison by Battery Capacity (2020-2031) & (US$ Million)
 Figure 3. Global eSports Gaming Phone Market Share by Battery Capacity: 2024 & 2031
 Figure 4. Below 4500mAh Product Picture
 Figure 5. 4500 to 5500mAh Product Picture
 Figure 6. Above 5500mAh Product Picture
 Figure 7. Global eSports Gaming Phone Market Value by Screen Type, (US$ Million) & (2020-2031)
 Figure 8. Global eSports Gaming Phone Market Share by Screen Type: 2024 VS 2031
 Figure 9. AMOLED Product Picture
 Figure 10. LCD Product Picture
 Figure 11. Global eSports Gaming Phone Market Value by Sales Channel (2020-2031) & (US$ Million)
 Figure 12. Global eSports Gaming Phone Market Share by Sales Channel: 2024 & 2031
 Figure 13. Specialty Stores
 Figure 14. Online Sales
 Figure 15. Others
 Figure 16. Global eSports Gaming Phone Revenue, (US$ Million), 2020 VS 2024 VS 2031
 Figure 17. Global eSports Gaming Phone Market Size (2020-2031) & (US$ Million)
 Figure 18. Global eSports Gaming Phone Sales (2020-2031) & (K Units)
 Figure 19. Global eSports Gaming Phone Average Price (US$/Unit) & (2020-2031)
 Figure 20. eSports Gaming Phone Report Years Considered
 Figure 21. eSports Gaming Phone Sales Share by Manufacturers in 2024
 Figure 22. Global eSports Gaming Phone Revenue Share by Manufacturers in 2024
 Figure 23. Global 5 and 10 Largest eSports Gaming Phone Players: Market Share by Revenue in eSports Gaming Phone in 2024
 Figure 24. eSports Gaming Phone Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
 Figure 25. Global eSports Gaming Phone Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Figure 26. North America eSports Gaming Phone Sales Market Share by Country (2020-2031)
 Figure 27. North America eSports Gaming Phone Revenue Market Share by Country (2020-2031)
 Figure 28. United States eSports Gaming Phone Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 29. Canada eSports Gaming Phone Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 30. Europe eSports Gaming Phone Sales Market Share by Country (2020-2031)
 Figure 31. Europe eSports Gaming Phone Revenue Market Share by Country (2020-2031)
 Figure 32. Germany eSports Gaming Phone Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 33. France eSports Gaming Phone Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 34. U.K. eSports Gaming Phone Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 35. Italy eSports Gaming Phone Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 36. Russia eSports Gaming Phone Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 37. Asia Pacific eSports Gaming Phone Sales Market Share by Region (2020-2031)
 Figure 38. Asia Pacific eSports Gaming Phone Revenue Market Share by Region (2020-2031)
 Figure 39. China eSports Gaming Phone Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 40. Japan eSports Gaming Phone Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 41. South Korea eSports Gaming Phone Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 42. India eSports Gaming Phone Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 43. Australia eSports Gaming Phone Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 44. China Taiwan eSports Gaming Phone Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 45. Southeast Asia eSports Gaming Phone Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 46. Latin America eSports Gaming Phone Sales Market Share by Country (2020-2031)
 Figure 47. Latin America eSports Gaming Phone Revenue Market Share by Country (2020-2031)
 Figure 48. Mexico eSports Gaming Phone Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 49. Brazil eSports Gaming Phone Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 50. Argentina eSports Gaming Phone Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 51. Colombia eSports Gaming Phone Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 52. Middle East and Africa eSports Gaming Phone Sales Market Share by Country (2020-2031)
 Figure 53. Middle East and Africa eSports Gaming Phone Revenue Market Share by Country (2020-2031)
 Figure 54. Turkey eSports Gaming Phone Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 55. Saudi Arabia eSports Gaming Phone Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 56. UAE eSports Gaming Phone Revenue Growth Rate (2020-2031) & (US$ Million)
 Figure 57. Global Sales Market Share of eSports Gaming Phone by Battery Capacity (2020-2031)
 Figure 58. Global Revenue Market Share of eSports Gaming Phone by Battery Capacity (2020-2031)
 Figure 59. Global eSports Gaming Phone Price (US$/Unit) by Battery Capacity (2020-2031)
 Figure 60. Global Sales Market Share of eSports Gaming Phone by Sales Channel (2020-2031)
 Figure 61. Global Revenue Market Share of eSports Gaming Phone by Sales Channel (2020-2031)
 Figure 62. Global eSports Gaming Phone Price (US$/Unit) by Sales Channel (2020-2031)
 Figure 63. eSports Gaming Phone Value Chain
 Figure 64. Channels of Distribution (Direct Vs Distribution)
 Figure 65. Bottom-up and Top-down Approaches for This Report
 Figure 66. Data Triangulation
 Figure 67. Key Executives Interviewed
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