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Global Motion Graphics Market Research Report 2025
Published Date: July 2025
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Report Code: QYRE-Auto-37B12728
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Global Motion Graphics Industry Research Report Growth Trends and Competitive Analysis 2022 2028
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Global Motion Graphics Market Research Report 2025

Code: QYRE-Auto-37B12728
Report
July 2025
Pages:87
QYResearch
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DESCRIPTION
TABLE OF CONTENT
TABLES & FIGURES

Motion Graphics Market

The global market for Motion Graphics was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for Motion Graphics is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Motion Graphics is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Motion Graphics in Advertise is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Motion Graphics include Cub Studio, BuzzFlick, Thinkmojo, Giant Ant, Covalent, FEVR, Sparkhouse, Shoot You, Early Light Media, Commotion Engine, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Motion Graphics, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Motion Graphics.
The Motion Graphics market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Motion Graphics market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Motion Graphics companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation

Scope of Motion Graphics Market Report

Report Metric Details
Report Name Motion Graphics Market
Segment by Type
  • Animation
  • Live-Action with Animation Overlay
  • Slideshow
Segment by Application
  • Advertise
  • Movie
  • Entertainment
  • Other
By Region
  • North America (United States, Canada)
  • Europe (Germany, France, UK, Italy, Russia) Rest of Europe
  • Nordic Countries
  • Asia-Pacific (China, Japan, South Korea)
  • Southeast Asia (India, Australia)
  • Rest of Asia
  • Latin America (Mexico, Brazil)
  • Rest of Latin America
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)
By Company Cub Studio, BuzzFlick, Thinkmojo, Giant Ant, Covalent, FEVR, Sparkhouse, Shoot You, Early Light Media, Commotion Engine, Demo Duck, Hornet
Forecast units USD million in value
Report coverage Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline

  • Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
  • Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
  • Chapter 3: Detailed analysis of Motion Graphics company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
  • Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 12: The main points and conclusions of the report.

FAQ for this report

Who are the main players in the Motion Graphics Market report?

Ans: The main players in the Motion Graphics Market are Cub Studio, BuzzFlick, Thinkmojo, Giant Ant, Covalent, FEVR, Sparkhouse, Shoot You, Early Light Media, Commotion Engine, Demo Duck, Hornet

What are the Application segmentation covered in the Motion Graphics Market report?

Ans: The Applications covered in the Motion Graphics Market report are Advertise, Movie, Entertainment, Other

What are the Type segmentation covered in the Motion Graphics Market report?

Ans: The Types covered in the Motion Graphics Market report are Animation, Live-Action with Animation Overlay, Slideshow

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Motion Graphics Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Animation
1.2.3 Live-Action with Animation Overlay
1.2.4 Slideshow
1.3 Market by Application
1.3.1 Global Motion Graphics Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Advertise
1.3.3 Movie
1.3.4 Entertainment
1.3.5 Other
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Motion Graphics Market Perspective (2020-2031)
2.2 Global Motion Graphics Growth Trends by Region
2.2.1 Global Motion Graphics Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Motion Graphics Historic Market Size by Region (2020-2025)
2.2.3 Motion Graphics Forecasted Market Size by Region (2026-2031)
2.3 Motion Graphics Market Dynamics
2.3.1 Motion Graphics Industry Trends
2.3.2 Motion Graphics Market Drivers
2.3.3 Motion Graphics Market Challenges
2.3.4 Motion Graphics Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Motion Graphics Players by Revenue
3.1.1 Global Top Motion Graphics Players by Revenue (2020-2025)
3.1.2 Global Motion Graphics Revenue Market Share by Players (2020-2025)
3.2 Global Motion Graphics Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Motion Graphics Revenue
3.4 Global Motion Graphics Market Concentration Ratio
3.4.1 Global Motion Graphics Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Motion Graphics Revenue in 2024
3.5 Global Key Players of Motion Graphics Head office and Area Served
3.6 Global Key Players of Motion Graphics, Product and Application
3.7 Global Key Players of Motion Graphics, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Motion Graphics Breakdown Data by Type
4.1 Global Motion Graphics Historic Market Size by Type (2020-2025)
4.2 Global Motion Graphics Forecasted Market Size by Type (2026-2031)
5 Motion Graphics Breakdown Data by Application
5.1 Global Motion Graphics Historic Market Size by Application (2020-2025)
5.2 Global Motion Graphics Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Motion Graphics Market Size (2020-2031)
6.2 North America Motion Graphics Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Motion Graphics Market Size by Country (2020-2025)
6.4 North America Motion Graphics Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Motion Graphics Market Size (2020-2031)
7.2 Europe Motion Graphics Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Motion Graphics Market Size by Country (2020-2025)
7.4 Europe Motion Graphics Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Motion Graphics Market Size (2020-2031)
8.2 Asia-Pacific Motion Graphics Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Motion Graphics Market Size by Region (2020-2025)
8.4 Asia-Pacific Motion Graphics Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Motion Graphics Market Size (2020-2031)
9.2 Latin America Motion Graphics Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Motion Graphics Market Size by Country (2020-2025)
9.4 Latin America Motion Graphics Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Motion Graphics Market Size (2020-2031)
10.2 Middle East & Africa Motion Graphics Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Motion Graphics Market Size by Country (2020-2025)
10.4 Middle East & Africa Motion Graphics Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Cub Studio
11.1.1 Cub Studio Company Details
11.1.2 Cub Studio Business Overview
11.1.3 Cub Studio Motion Graphics Introduction
11.1.4 Cub Studio Revenue in Motion Graphics Business (2020-2025)
11.1.5 Cub Studio Recent Development
11.2 BuzzFlick
11.2.1 BuzzFlick Company Details
11.2.2 BuzzFlick Business Overview
11.2.3 BuzzFlick Motion Graphics Introduction
11.2.4 BuzzFlick Revenue in Motion Graphics Business (2020-2025)
11.2.5 BuzzFlick Recent Development
11.3 Thinkmojo
11.3.1 Thinkmojo Company Details
11.3.2 Thinkmojo Business Overview
11.3.3 Thinkmojo Motion Graphics Introduction
11.3.4 Thinkmojo Revenue in Motion Graphics Business (2020-2025)
11.3.5 Thinkmojo Recent Development
11.4 Giant Ant
11.4.1 Giant Ant Company Details
11.4.2 Giant Ant Business Overview
11.4.3 Giant Ant Motion Graphics Introduction
11.4.4 Giant Ant Revenue in Motion Graphics Business (2020-2025)
11.4.5 Giant Ant Recent Development
11.5 Covalent
11.5.1 Covalent Company Details
11.5.2 Covalent Business Overview
11.5.3 Covalent Motion Graphics Introduction
11.5.4 Covalent Revenue in Motion Graphics Business (2020-2025)
11.5.5 Covalent Recent Development
11.6 FEVR
11.6.1 FEVR Company Details
11.6.2 FEVR Business Overview
11.6.3 FEVR Motion Graphics Introduction
11.6.4 FEVR Revenue in Motion Graphics Business (2020-2025)
11.6.5 FEVR Recent Development
11.7 Sparkhouse
11.7.1 Sparkhouse Company Details
11.7.2 Sparkhouse Business Overview
11.7.3 Sparkhouse Motion Graphics Introduction
11.7.4 Sparkhouse Revenue in Motion Graphics Business (2020-2025)
11.7.5 Sparkhouse Recent Development
11.8 Shoot You
11.8.1 Shoot You Company Details
11.8.2 Shoot You Business Overview
11.8.3 Shoot You Motion Graphics Introduction
11.8.4 Shoot You Revenue in Motion Graphics Business (2020-2025)
11.8.5 Shoot You Recent Development
11.9 Early Light Media
11.9.1 Early Light Media Company Details
11.9.2 Early Light Media Business Overview
11.9.3 Early Light Media Motion Graphics Introduction
11.9.4 Early Light Media Revenue in Motion Graphics Business (2020-2025)
11.9.5 Early Light Media Recent Development
11.10 Commotion Engine
11.10.1 Commotion Engine Company Details
11.10.2 Commotion Engine Business Overview
11.10.3 Commotion Engine Motion Graphics Introduction
11.10.4 Commotion Engine Revenue in Motion Graphics Business (2020-2025)
11.10.5 Commotion Engine Recent Development
11.11 Demo Duck
11.11.1 Demo Duck Company Details
11.11.2 Demo Duck Business Overview
11.11.3 Demo Duck Motion Graphics Introduction
11.11.4 Demo Duck Revenue in Motion Graphics Business (2020-2025)
11.11.5 Demo Duck Recent Development
11.12 Hornet
11.12.1 Hornet Company Details
11.12.2 Hornet Business Overview
11.12.3 Hornet Motion Graphics Introduction
11.12.4 Hornet Revenue in Motion Graphics Business (2020-2025)
11.12.5 Hornet Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
 Table 1. Global Motion Graphics Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
 Table 2. Key Players of Animation
 Table 3. Key Players of Live-Action with Animation Overlay
 Table 4. Key Players of Slideshow
 Table 5. Global Motion Graphics Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
 Table 6. Global Motion Graphics Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 7. Global Motion Graphics Market Size by Region (2020-2025) & (US$ Million)
 Table 8. Global Motion Graphics Market Share by Region (2020-2025)
 Table 9. Global Motion Graphics Forecasted Market Size by Region (2026-2031) & (US$ Million)
 Table 10. Global Motion Graphics Market Share by Region (2026-2031)
 Table 11. Motion Graphics Market Trends
 Table 12. Motion Graphics Market Drivers
 Table 13. Motion Graphics Market Challenges
 Table 14. Motion Graphics Market Restraints
 Table 15. Global Motion Graphics Revenue by Players (2020-2025) & (US$ Million)
 Table 16. Global Motion Graphics Market Share by Players (2020-2025)
 Table 17. Global Top Motion Graphics Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Motion Graphics as of 2024)
 Table 18. Ranking of Global Top Motion Graphics Companies by Revenue (US$ Million) in 2024
 Table 19. Global 5 Largest Players Market Share by Motion Graphics Revenue (CR5 and HHI) & (2020-2025)
 Table 20. Global Key Players of Motion Graphics, Headquarters and Area Served
 Table 21. Global Key Players of Motion Graphics, Product and Application
 Table 22. Global Key Players of Motion Graphics, Date of Enter into This Industry
 Table 23. Mergers & Acquisitions, Expansion Plans
 Table 24. Global Motion Graphics Market Size by Type (2020-2025) & (US$ Million)
 Table 25. Global Motion Graphics Revenue Market Share by Type (2020-2025)
 Table 26. Global Motion Graphics Forecasted Market Size by Type (2026-2031) & (US$ Million)
 Table 27. Global Motion Graphics Revenue Market Share by Type (2026-2031)
 Table 28. Global Motion Graphics Market Size by Application (2020-2025) & (US$ Million)
 Table 29. Global Motion Graphics Revenue Market Share by Application (2020-2025)
 Table 30. Global Motion Graphics Forecasted Market Size by Application (2026-2031) & (US$ Million)
 Table 31. Global Motion Graphics Revenue Market Share by Application (2026-2031)
 Table 32. North America Motion Graphics Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 33. North America Motion Graphics Market Size by Country (2020-2025) & (US$ Million)
 Table 34. North America Motion Graphics Market Size by Country (2026-2031) & (US$ Million)
 Table 35. Europe Motion Graphics Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 36. Europe Motion Graphics Market Size by Country (2020-2025) & (US$ Million)
 Table 37. Europe Motion Graphics Market Size by Country (2026-2031) & (US$ Million)
 Table 38. Asia-Pacific Motion Graphics Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
 Table 39. Asia-Pacific Motion Graphics Market Size by Region (2020-2025) & (US$ Million)
 Table 40. Asia-Pacific Motion Graphics Market Size by Region (2026-2031) & (US$ Million)
 Table 41. Latin America Motion Graphics Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 42. Latin America Motion Graphics Market Size by Country (2020-2025) & (US$ Million)
 Table 43. Latin America Motion Graphics Market Size by Country (2026-2031) & (US$ Million)
 Table 44. Middle East & Africa Motion Graphics Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
 Table 45. Middle East & Africa Motion Graphics Market Size by Country (2020-2025) & (US$ Million)
 Table 46. Middle East & Africa Motion Graphics Market Size by Country (2026-2031) & (US$ Million)
 Table 47. Cub Studio Company Details
 Table 48. Cub Studio Business Overview
 Table 49. Cub Studio Motion Graphics Product
 Table 50. Cub Studio Revenue in Motion Graphics Business (2020-2025) & (US$ Million)
 Table 51. Cub Studio Recent Development
 Table 52. BuzzFlick Company Details
 Table 53. BuzzFlick Business Overview
 Table 54. BuzzFlick Motion Graphics Product
 Table 55. BuzzFlick Revenue in Motion Graphics Business (2020-2025) & (US$ Million)
 Table 56. BuzzFlick Recent Development
 Table 57. Thinkmojo Company Details
 Table 58. Thinkmojo Business Overview
 Table 59. Thinkmojo Motion Graphics Product
 Table 60. Thinkmojo Revenue in Motion Graphics Business (2020-2025) & (US$ Million)
 Table 61. Thinkmojo Recent Development
 Table 62. Giant Ant Company Details
 Table 63. Giant Ant Business Overview
 Table 64. Giant Ant Motion Graphics Product
 Table 65. Giant Ant Revenue in Motion Graphics Business (2020-2025) & (US$ Million)
 Table 66. Giant Ant Recent Development
 Table 67. Covalent Company Details
 Table 68. Covalent Business Overview
 Table 69. Covalent Motion Graphics Product
 Table 70. Covalent Revenue in Motion Graphics Business (2020-2025) & (US$ Million)
 Table 71. Covalent Recent Development
 Table 72. FEVR Company Details
 Table 73. FEVR Business Overview
 Table 74. FEVR Motion Graphics Product
 Table 75. FEVR Revenue in Motion Graphics Business (2020-2025) & (US$ Million)
 Table 76. FEVR Recent Development
 Table 77. Sparkhouse Company Details
 Table 78. Sparkhouse Business Overview
 Table 79. Sparkhouse Motion Graphics Product
 Table 80. Sparkhouse Revenue in Motion Graphics Business (2020-2025) & (US$ Million)
 Table 81. Sparkhouse Recent Development
 Table 82. Shoot You Company Details
 Table 83. Shoot You Business Overview
 Table 84. Shoot You Motion Graphics Product
 Table 85. Shoot You Revenue in Motion Graphics Business (2020-2025) & (US$ Million)
 Table 86. Shoot You Recent Development
 Table 87. Early Light Media Company Details
 Table 88. Early Light Media Business Overview
 Table 89. Early Light Media Motion Graphics Product
 Table 90. Early Light Media Revenue in Motion Graphics Business (2020-2025) & (US$ Million)
 Table 91. Early Light Media Recent Development
 Table 92. Commotion Engine Company Details
 Table 93. Commotion Engine Business Overview
 Table 94. Commotion Engine Motion Graphics Product
 Table 95. Commotion Engine Revenue in Motion Graphics Business (2020-2025) & (US$ Million)
 Table 96. Commotion Engine Recent Development
 Table 97. Demo Duck Company Details
 Table 98. Demo Duck Business Overview
 Table 99. Demo Duck Motion Graphics Product
 Table 100. Demo Duck Revenue in Motion Graphics Business (2020-2025) & (US$ Million)
 Table 101. Demo Duck Recent Development
 Table 102. Hornet Company Details
 Table 103. Hornet Business Overview
 Table 104. Hornet Motion Graphics Product
 Table 105. Hornet Revenue in Motion Graphics Business (2020-2025) & (US$ Million)
 Table 106. Hornet Recent Development
 Table 107. Research Programs/Design for This Report
 Table 108. Key Data Information from Secondary Sources
 Table 109. Key Data Information from Primary Sources
 Table 110. Authors List of This Report


List of Figures
 Figure 1. Motion Graphics Picture
 Figure 2. Global Motion Graphics Market Size Comparison by Type (2020-2031) & (US$ Million)
 Figure 3. Global Motion Graphics Market Share by Type: 2024 VS 2031
 Figure 4. Animation Features
 Figure 5. Live-Action with Animation Overlay Features
 Figure 6. Slideshow Features
 Figure 7. Global Motion Graphics Market Size by Application (2020-2031) & (US$ Million)
 Figure 8. Global Motion Graphics Market Share by Application: 2024 VS 2031
 Figure 9. Advertise Case Studies
 Figure 10. Movie Case Studies
 Figure 11. Entertainment Case Studies
 Figure 12. Other Case Studies
 Figure 13. Motion Graphics Report Years Considered
 Figure 14. Global Motion Graphics Market Size (US$ Million), Year-over-Year: 2020-2031
 Figure 15. Global Motion Graphics Market Size, (US$ Million), 2020 VS 2024 VS 2031
 Figure 16. Global Motion Graphics Market Share by Region: 2024 VS 2031
 Figure 17. Global Motion Graphics Market Share by Players in 2024
 Figure 18. Global Top Motion Graphics Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Motion Graphics as of 2024)
 Figure 19. The Top 10 and 5 Players Market Share by Motion Graphics Revenue in 2024
 Figure 20. North America Motion Graphics Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 21. North America Motion Graphics Market Share by Country (2020-2031)
 Figure 22. United States Motion Graphics Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 23. Canada Motion Graphics Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 24. Europe Motion Graphics Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 25. Europe Motion Graphics Market Share by Country (2020-2031)
 Figure 26. Germany Motion Graphics Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 27. France Motion Graphics Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 28. U.K. Motion Graphics Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 29. Italy Motion Graphics Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 30. Russia Motion Graphics Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 31. Nordic Countries Motion Graphics Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 32. Asia-Pacific Motion Graphics Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 33. Asia-Pacific Motion Graphics Market Share by Region (2020-2031)
 Figure 34. China Motion Graphics Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 35. Japan Motion Graphics Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 36. South Korea Motion Graphics Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 37. Southeast Asia Motion Graphics Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 38. India Motion Graphics Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 39. Australia Motion Graphics Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 40. Latin America Motion Graphics Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 41. Latin America Motion Graphics Market Share by Country (2020-2031)
 Figure 42. Mexico Motion Graphics Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 43. Brazil Motion Graphics Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 44. Middle East & Africa Motion Graphics Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 45. Middle East & Africa Motion Graphics Market Share by Country (2020-2031)
 Figure 46. Turkey Motion Graphics Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 47. Saudi Arabia Motion Graphics Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 48. UAE Motion Graphics Market Size YoY Growth (2020-2031) & (US$ Million)
 Figure 49. Cub Studio Revenue Growth Rate in Motion Graphics Business (2020-2025)
 Figure 50. BuzzFlick Revenue Growth Rate in Motion Graphics Business (2020-2025)
 Figure 51. Thinkmojo Revenue Growth Rate in Motion Graphics Business (2020-2025)
 Figure 52. Giant Ant Revenue Growth Rate in Motion Graphics Business (2020-2025)
 Figure 53. Covalent Revenue Growth Rate in Motion Graphics Business (2020-2025)
 Figure 54. FEVR Revenue Growth Rate in Motion Graphics Business (2020-2025)
 Figure 55. Sparkhouse Revenue Growth Rate in Motion Graphics Business (2020-2025)
 Figure 56. Shoot You Revenue Growth Rate in Motion Graphics Business (2020-2025)
 Figure 57. Early Light Media Revenue Growth Rate in Motion Graphics Business (2020-2025)
 Figure 58. Commotion Engine Revenue Growth Rate in Motion Graphics Business (2020-2025)
 Figure 59. Demo Duck Revenue Growth Rate in Motion Graphics Business (2020-2025)
 Figure 60. Hornet Revenue Growth Rate in Motion Graphics Business (2020-2025)
 Figure 61. Bottom-up and Top-down Approaches for This Report
 Figure 62. Data Triangulation
 Figure 63. Key Executives Interviewed
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